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-rw-r--r--demos/2d/space_shooter/ship.gd88
1 files changed, 88 insertions, 0 deletions
diff --git a/demos/2d/space_shooter/ship.gd b/demos/2d/space_shooter/ship.gd
new file mode 100644
index 0000000000..fa444868a4
--- /dev/null
+++ b/demos/2d/space_shooter/ship.gd
@@ -0,0 +1,88 @@
+
+extends Area2D
+
+# member variables here, example:
+# var a=2
+# var b="textvar"
+
+const SPEED = 200
+
+var screen_size
+
+var prev_shooting=false
+
+func _process(delta):
+
+ var motion = Vector2()
+ if Input.is_action_pressed("move_up"):
+ motion+=Vector2(0,-1)
+ if Input.is_action_pressed("move_down"):
+ motion+=Vector2(0,1)
+ if Input.is_action_pressed("move_left"):
+ motion+=Vector2(-1,0)
+ if Input.is_action_pressed("move_right"):
+ motion+=Vector2(1,0)
+ var shooting = Input.is_action_pressed("shoot")
+
+ var pos = get_pos()
+
+ pos+=motion*delta*SPEED
+ if (pos.x<0):
+ pos.x=0
+ if (pos.x>screen_size.x):
+ pos.x=screen_size.x
+ if (pos.y<0):
+ pos.y=0
+ if (pos.y>screen_size.y):
+ pos.y=screen_size.y
+
+ set_pos(pos)
+
+ if (shooting and not prev_shooting):
+ # just pressed
+ var shot = preload("res://shot.scn").instance()
+ #use the position3d as reference
+ shot.set_pos( get_node("shootfrom").get_global_pos() )
+ #put it two parents above, so it is not moved by us
+ get_node("../..").add_child(shot)
+ #play sound
+ get_node("sfx").play("shoot")
+
+
+ prev_shooting = shooting
+
+ #update points counter
+ get_node("../hud/score_points").set_text( str(get_node("/root/game_state").points) )
+
+func _ready():
+ # Initialization here
+ screen_size = get_viewport().get_rect().size
+ set_process(true)
+ pass
+
+var killed=false
+
+func _hit_something():
+ if (killed):
+ return
+ killed=true
+ get_node("anim").play("explode")
+ get_node("sfx").play("sound_explode")
+ get_node("../hud/game_over").show()
+ get_node("/root/game_state").game_over()
+ get_parent().stop()
+ set_process(false)
+
+
+func _on_ship_body_enter( body ):
+ _hit_something()
+
+
+func _on_ship_area_enter( area ):
+ if (area.has_method("is_enemy") and area.is_enemy()):
+ _hit_something()
+
+
+func _on_back_to_menu_pressed():
+ get_tree().change_scene("res://main_menu.scn")
+ pass # replace with function body