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-rw-r--r--demos/2d/space_shooter/enemy2.gd56
1 files changed, 56 insertions, 0 deletions
diff --git a/demos/2d/space_shooter/enemy2.gd b/demos/2d/space_shooter/enemy2.gd
new file mode 100644
index 0000000000..4f632a053d
--- /dev/null
+++ b/demos/2d/space_shooter/enemy2.gd
@@ -0,0 +1,56 @@
+
+extends Area2D
+
+# member variables here, example:
+# var a=2
+# var b="textvar"
+const SPEED=-220
+const SHOOT_INTERVAL=1
+var shoot_timeout=0
+
+func _process(delta):
+ translate( Vector2(SPEED*delta,0) )
+ shoot_timeout-=delta
+
+ if (shoot_timeout<0):
+
+ shoot_timeout=SHOOT_INTERVAL
+
+ #instance a shot
+ var shot = preload("res://enemy_shot.scn").instance()
+ #set pos as "shoot_from" Position2D node
+ shot.set_pos( get_node("shoot_from").get_global_pos() )
+ #add it to parent, so it has world coordinates
+ get_parent().add_child(shot)
+
+var destroyed=false
+
+func is_enemy():
+ return not destroyed
+
+func destroy():
+ if (destroyed):
+ return
+ destroyed=true
+ get_node("anim").play("explode")
+ set_process(false)
+ get_node("sfx").play("sound_explode")
+ #accum points
+ get_node("/root/game_state").points+=10
+
+func _ready():
+ set_fixed_process(true)
+ # Initialization here
+ pass
+
+
+
+
+func _on_visibility_enter_screen():
+ set_process(true)
+ pass # replace with function body
+
+
+func _on_visibility_exit_screen():
+ queue_free()
+ pass # replace with function body