diff options
Diffstat (limited to 'demos/2d/space_shooter/enemy2.gd')
-rw-r--r-- | demos/2d/space_shooter/enemy2.gd | 51 |
1 files changed, 0 insertions, 51 deletions
diff --git a/demos/2d/space_shooter/enemy2.gd b/demos/2d/space_shooter/enemy2.gd deleted file mode 100644 index bfdb743103..0000000000 --- a/demos/2d/space_shooter/enemy2.gd +++ /dev/null @@ -1,51 +0,0 @@ - -extends Area2D - -# Member variables -const SPEED = -220 -const SHOOT_INTERVAL = 1 - -var shoot_timeout = 0 -var destroyed=false - - -func _process(delta): - translate(Vector2(SPEED*delta, 0)) - shoot_timeout -= delta - - if (shoot_timeout < 0): - shoot_timeout = SHOOT_INTERVAL - - # Instance a shot - var shot = preload("res://enemy_shot.scn").instance() - # Set pos as "shoot_from" Position2D node - shot.set_pos(get_node("shoot_from").get_global_pos()) - # Add it to parent, so it has world coordinates - get_parent().add_child(shot) - - -func is_enemy(): - return not destroyed - - -func destroy(): - if (destroyed): - return - destroyed = true - get_node("anim").play("explode") - set_process(false) - get_node("sfx").play("sound_explode") - # Accumulate points - get_node("/root/game_state").points += 10 - - -func _ready(): - set_fixed_process(true) - - -func _on_visibility_enter_screen(): - set_process(true) - - -func _on_visibility_exit_screen(): - queue_free() |