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-rw-r--r--demos/2d/space_shooter/enemy2.gd51
1 files changed, 0 insertions, 51 deletions
diff --git a/demos/2d/space_shooter/enemy2.gd b/demos/2d/space_shooter/enemy2.gd
deleted file mode 100644
index bfdb743103..0000000000
--- a/demos/2d/space_shooter/enemy2.gd
+++ /dev/null
@@ -1,51 +0,0 @@
-
-extends Area2D
-
-# Member variables
-const SPEED = -220
-const SHOOT_INTERVAL = 1
-
-var shoot_timeout = 0
-var destroyed=false
-
-
-func _process(delta):
- translate(Vector2(SPEED*delta, 0))
- shoot_timeout -= delta
-
- if (shoot_timeout < 0):
- shoot_timeout = SHOOT_INTERVAL
-
- # Instance a shot
- var shot = preload("res://enemy_shot.scn").instance()
- # Set pos as "shoot_from" Position2D node
- shot.set_pos(get_node("shoot_from").get_global_pos())
- # Add it to parent, so it has world coordinates
- get_parent().add_child(shot)
-
-
-func is_enemy():
- return not destroyed
-
-
-func destroy():
- if (destroyed):
- return
- destroyed = true
- get_node("anim").play("explode")
- set_process(false)
- get_node("sfx").play("sound_explode")
- # Accumulate points
- get_node("/root/game_state").points += 10
-
-
-func _ready():
- set_fixed_process(true)
-
-
-func _on_visibility_enter_screen():
- set_process(true)
-
-
-func _on_visibility_exit_screen():
- queue_free()