diff options
Diffstat (limited to 'demos/2d/space_shooter/enemy1.tscn')
-rw-r--r-- | demos/2d/space_shooter/enemy1.tscn | 108 |
1 files changed, 0 insertions, 108 deletions
diff --git a/demos/2d/space_shooter/enemy1.tscn b/demos/2d/space_shooter/enemy1.tscn deleted file mode 100644 index 5fd4435382..0000000000 --- a/demos/2d/space_shooter/enemy1.tscn +++ /dev/null @@ -1,108 +0,0 @@ -[gd_scene load_steps=9 format=1] - -[ext_resource path="res://enemy1.gd" type="Script" id=1] -[ext_resource path="res://enemy1.png" type="Texture" id=2] -[ext_resource path="res://explosion.tscn" type="PackedScene" id=3] -[ext_resource path="res://sound_explode.wav" type="Sample" id=4] - -[sub_resource type="ConvexPolygonShape2D" id=1] - -custom_solver_bias = 0.0 -points = Vector2Array( -25.3272, 15.4072, -31.2711, -7.28794, -1.01097, -20.7969, 24.9263, -4.58614, 30.3299, 13.2457, -2.63205, 17.5686 ) - -[sub_resource type="Animation" id=2] - -length = 1.0 -loop = false -step = 0.1 -tracks/0/type = "value" -tracks/0/path = NodePath("sprite:visibility/visible") -tracks/0/interp = 1 -tracks/0/keys = { "cont":false, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ false ] } -tracks/1/type = "value" -tracks/1/path = NodePath("explosion:config/emitting") -tracks/1/interp = 1 -tracks/1/keys = { "cont":false, "times":FloatArray( 0, 0.1 ), "transitions":FloatArray( 1, 1 ), "values":[ true, false ] } -tracks/2/type = "method" -tracks/2/path = NodePath("..") -tracks/2/interp = 1 -tracks/2/keys = { "times":FloatArray( 0.9 ), "transitions":FloatArray( 1 ), "values":[ { "args":[ ], "method":"queue_free" } ] } - -[sub_resource type="Animation" id=3] - -length = 2.0 -loop = true -step = 0.1 -tracks/0/type = "value" -tracks/0/path = NodePath(".:transform/pos") -tracks/0/interp = 1 -tracks/0/keys = { "cont":true, "times":FloatArray( 0, 1 ), "transitions":FloatArray( -1.86607, -1.86607 ), "values":[ Vector2( 0, -100 ), Vector2( 0, 100 ) ] } - -[sub_resource type="SampleLibrary" id=4] - -samples/sound_explode = { "db":0.0, "pitch":1.0, "sample":ExtResource( 4 ) } - -[node name="enemy1" type="Node2D"] - -[node name="area" type="Area2D" parent="."] - -transform/pos = Vector2( 0, -100 ) -input/pickable = true -shapes/0/shape = SubResource( 1 ) -shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 ) -shapes/0/trigger = false -gravity_vec = Vector2( 0, 1 ) -gravity = 98.0 -linear_damp = 0.1 -angular_damp = 1.0 -script/script = ExtResource( 1 ) - -[node name="collision" type="CollisionPolygon2D" parent="area"] - -build_mode = 0 -polygon = Vector2Array( -31.2711, -7.28794, -1.01097, -20.7969, 24.9263, -4.58614, 30.3299, 13.2457, -2.63205, 17.5686, -25.3272, 15.4072 ) -shape_range = Vector2( -1, -1 ) -trigger = false - -[node name="sprite" type="Sprite" parent="area"] - -texture = ExtResource( 2 ) - -[node name="explosion" parent="area" instance=ExtResource( 3 )] - -transform/rot = -91.1436 -config/explosiveness = 0.1 -params/gravity_strength = 9.8 - -[node name="anim" type="AnimationPlayer" parent="area"] - -playback/process_mode = 1 -playback/default_blend_time = 0.0 -root/root = NodePath("..") -anims/explode = SubResource( 2 ) -anims/zigzag = SubResource( 3 ) -playback/active = true -playback/speed = 1.0 -blend_times = [ ] -autoplay = "" - -[node name="visibility" type="VisibilityNotifier2D" parent="area"] - -rect = Rect2( -10, -10, 20, 20 ) - -[node name="sfx" type="SamplePlayer2D" parent="area"] - -params/volume_db = 0.0 -params/pitch_scale = 1.0 -params/attenuation/min_distance = 1.0 -params/attenuation/max_distance = 2048.0 -params/attenuation/distance_exp = 1.0 -config/polyphony = 1 -config/samples = SubResource( 4 ) -config/pitch_random = 0.0 - -[connection signal="enter_screen" from="area/visibility" to="area" method="_on_visibility_enter_screen"] - -[connection signal="exit_screen" from="area/visibility" to="area" method="_on_visibility_exit_screen"] - - |