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-rw-r--r--demos/2d/space_shooter/enemy1.gd37
1 files changed, 37 insertions, 0 deletions
diff --git a/demos/2d/space_shooter/enemy1.gd b/demos/2d/space_shooter/enemy1.gd
new file mode 100644
index 0000000000..051798742a
--- /dev/null
+++ b/demos/2d/space_shooter/enemy1.gd
@@ -0,0 +1,37 @@
+
+extends Area2D
+
+# member variables here, example:
+# var a=2
+# var b="textvar"
+
+const SPEED=-200
+
+func _process(delta):
+ get_parent().translate(Vector2(SPEED*delta,0))
+
+
+var destroyed=false
+
+func is_enemy():
+ return not destroyed
+
+
+func destroy():
+ if (destroyed):
+ return
+ destroyed=true
+ get_node("anim").play("explode")
+ set_process(false)
+ get_node("sfx").play("sound_explode")
+ #accum points
+ get_node("/root/game_state").points+=5
+
+func _on_visibility_enter_screen():
+ set_process(true)
+ get_node("anim").play("zigzag")
+ get_node("anim").seek(randf()*2.0) #make it start from any pos
+
+func _on_visibility_exit_screen():
+ queue_free()
+