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Diffstat (limited to 'demos/2d/space_shooter/enemy1.gd')
-rw-r--r--demos/2d/space_shooter/enemy1.gd29
1 files changed, 14 insertions, 15 deletions
diff --git a/demos/2d/space_shooter/enemy1.gd b/demos/2d/space_shooter/enemy1.gd
index 051798742a..204995c05d 100644
--- a/demos/2d/space_shooter/enemy1.gd
+++ b/demos/2d/space_shooter/enemy1.gd
@@ -1,17 +1,15 @@
extends Area2D
-# member variables here, example:
-# var a=2
-# var b="textvar"
+# Member variables
+const SPEED = -200
+
+var destroyed=false
-const SPEED=-200
func _process(delta):
- get_parent().translate(Vector2(SPEED*delta,0))
+ get_parent().translate(Vector2(SPEED*delta, 0))
-
-var destroyed=false
func is_enemy():
return not destroyed
@@ -19,19 +17,20 @@ func is_enemy():
func destroy():
if (destroyed):
- return
- destroyed=true
+ return
+ destroyed = true
get_node("anim").play("explode")
- set_process(false)
+ set_process(false)
get_node("sfx").play("sound_explode")
- #accum points
- get_node("/root/game_state").points+=5
+ # Accumulate points
+ get_node("/root/game_state").points += 5
+
func _on_visibility_enter_screen():
set_process(true)
- get_node("anim").play("zigzag")
- get_node("anim").seek(randf()*2.0) #make it start from any pos
+ get_node("anim").play("zigzag")
+ get_node("anim").seek(randf()*2.0) # Make it start from any pos
+
func _on_visibility_exit_screen():
queue_free()
-