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Diffstat (limited to 'demos/2d/space_shooter/enemy1.gd')
-rw-r--r--demos/2d/space_shooter/enemy1.gd6
1 files changed, 3 insertions, 3 deletions
diff --git a/demos/2d/space_shooter/enemy1.gd b/demos/2d/space_shooter/enemy1.gd
index 204995c05d..e127eb2777 100644
--- a/demos/2d/space_shooter/enemy1.gd
+++ b/demos/2d/space_shooter/enemy1.gd
@@ -7,7 +7,7 @@ const SPEED = -200
var destroyed=false
-func _process(delta):
+func _fixed_process(delta):
get_parent().translate(Vector2(SPEED*delta, 0))
@@ -20,14 +20,14 @@ func destroy():
return
destroyed = true
get_node("anim").play("explode")
- set_process(false)
+ set_fixed_process(false)
get_node("sfx").play("sound_explode")
# Accumulate points
get_node("/root/game_state").points += 5
func _on_visibility_enter_screen():
- set_process(true)
+ set_fixed_process(true)
get_node("anim").play("zigzag")
get_node("anim").seek(randf()*2.0) # Make it start from any pos