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-rw-r--r--demos/2d/space_shooter/asteroid.gd49
1 files changed, 49 insertions, 0 deletions
diff --git a/demos/2d/space_shooter/asteroid.gd b/demos/2d/space_shooter/asteroid.gd
new file mode 100644
index 0000000000..f21b9777bb
--- /dev/null
+++ b/demos/2d/space_shooter/asteroid.gd
@@ -0,0 +1,49 @@
+
+extends Area2D
+
+# member variables here, example:
+# var a=2
+# var b="textvar"
+
+const SPEED=-200
+const Y_RANDOM=10
+
+var points=1
+
+
+var speed_y=0.0
+
+func _process(delta):
+
+ translate( Vector2(SPEED,speed_y) * delta )
+
+func _ready():
+ # Initialization here
+ speed_y=rand_range(-Y_RANDOM,Y_RANDOM)
+ pass
+
+var destroyed=false
+
+func destroy():
+ if (destroyed):
+ return
+ destroyed=true
+ get_node("anim").play("explode")
+ set_process(false)
+ get_node("sfx").play("sound_explode")
+ #accum points
+ get_node("/root/game_state").points+=1
+
+func is_enemy():
+ return not destroyed
+
+
+func _on_visibility_enter_screen():
+ set_process(true)
+ #make it spin!
+ get_node("anim").play("spin")
+
+
+func _on_visibility_exit_screen():
+ queue_free()
+ pass # replace with function body