diff options
Diffstat (limited to 'demos/2d/space_shooter/asteroid.gd')
-rw-r--r-- | demos/2d/space_shooter/asteroid.gd | 49 |
1 files changed, 49 insertions, 0 deletions
diff --git a/demos/2d/space_shooter/asteroid.gd b/demos/2d/space_shooter/asteroid.gd new file mode 100644 index 0000000000..f21b9777bb --- /dev/null +++ b/demos/2d/space_shooter/asteroid.gd @@ -0,0 +1,49 @@ + +extends Area2D + +# member variables here, example: +# var a=2 +# var b="textvar" + +const SPEED=-200 +const Y_RANDOM=10 + +var points=1 + + +var speed_y=0.0 + +func _process(delta): + + translate( Vector2(SPEED,speed_y) * delta ) + +func _ready(): + # Initialization here + speed_y=rand_range(-Y_RANDOM,Y_RANDOM) + pass + +var destroyed=false + +func destroy(): + if (destroyed): + return + destroyed=true + get_node("anim").play("explode") + set_process(false) + get_node("sfx").play("sound_explode") + #accum points + get_node("/root/game_state").points+=1 + +func is_enemy(): + return not destroyed + + +func _on_visibility_enter_screen(): + set_process(true) + #make it spin! + get_node("anim").play("spin") + + +func _on_visibility_exit_screen(): + queue_free() + pass # replace with function body |