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-rw-r--r--demos/2d/space_shooter/asteroid.gd43
1 files changed, 0 insertions, 43 deletions
diff --git a/demos/2d/space_shooter/asteroid.gd b/demos/2d/space_shooter/asteroid.gd
deleted file mode 100644
index 9f6734e122..0000000000
--- a/demos/2d/space_shooter/asteroid.gd
+++ /dev/null
@@ -1,43 +0,0 @@
-
-extends Area2D
-
-# Member variables
-const SPEED = -200
-const Y_RANDOM = 10
-
-var points = 1
-var speed_y = 0.0
-var destroyed = false
-
-
-func _process(delta):
- translate(Vector2(SPEED, speed_y)*delta)
-
-
-func _ready():
- speed_y = rand_range(-Y_RANDOM, Y_RANDOM)
-
-
-func destroy():
- if (destroyed):
- return
- destroyed = true
- get_node("anim").play("explode")
- set_process(false)
- get_node("sfx").play("sound_explode")
- # Accumulate points
- get_node("/root/game_state").points += 1
-
-
-func is_enemy():
- return not destroyed
-
-
-func _on_visibility_enter_screen():
- set_process(true)
- # Make it spin!
- get_node("anim").play("spin")
-
-
-func _on_visibility_exit_screen():
- queue_free()