diff options
Diffstat (limited to 'demos/2d/shower_of_bullets/shower.gd')
-rw-r--r-- | demos/2d/shower_of_bullets/shower.gd | 29 |
1 files changed, 11 insertions, 18 deletions
diff --git a/demos/2d/shower_of_bullets/shower.gd b/demos/2d/shower_of_bullets/shower.gd index bba8431764..50c1109489 100644 --- a/demos/2d/shower_of_bullets/shower.gd +++ b/demos/2d/shower_of_bullets/shower.gd @@ -1,32 +1,25 @@ extends Node2D -# member variables here, example: -# var a=2 -# var b="textvar" +# Member variables +var touching = 0 -var touching=0 +func _input(event): + if (event.type == InputEvent.MOUSE_MOTION): + get_node("player").set_pos(event.pos - Vector2(0, 16)) -func _input(ev): - if (ev.type==InputEvent.MOUSE_MOTION): - get_node("player").set_pos(ev.pos-Vector2(0,16)) - - -func _on_player_body_enter_shape( body_id, body, body_shape, area_shape ): - - touching+=1 - if (touching==1): +func _on_player_body_enter_shape(body_id, body, body_shape, area_shape): + touching += 1 + if (touching == 1): get_node("player/sprite").set_frame(1) -func _on_player_body_exit_shape( body_id, body, body_shape, area_shape ): - - touching-=1 - if (touching==0): +func _on_player_body_exit_shape(body_id, body, body_shape, area_shape): + touching -= 1 + if (touching == 0): get_node("player/sprite").set_frame(0) func _ready(): set_process_input(true) - pass |