diff options
Diffstat (limited to 'demos/2d/rubegoldberg/pendulum.tscn')
-rw-r--r-- | demos/2d/rubegoldberg/pendulum.tscn | 248 |
1 files changed, 0 insertions, 248 deletions
diff --git a/demos/2d/rubegoldberg/pendulum.tscn b/demos/2d/rubegoldberg/pendulum.tscn deleted file mode 100644 index b9e1bcd1f9..0000000000 --- a/demos/2d/rubegoldberg/pendulum.tscn +++ /dev/null @@ -1,248 +0,0 @@ -[gd_scene load_steps=5 format=1] - -[ext_resource path="res://art/box.png" type="Texture" id=1] -[ext_resource path="res://art/bowling_ball.png" type="Texture" id=2] - -[sub_resource type="RectangleShape2D" id=1] - -custom_solver_bias = 0.0 -extents = Vector2( 3, 12 ) - -[sub_resource type="CircleShape2D" id=2] - -custom_solver_bias = 0.0 -radius = 16.0 - -[node name="pendulum" type="Node2D"] - -[node name="union_0" type="RigidBody2D" parent="."] - -input/pickable = false -shapes/0/shape = SubResource( 1 ) -shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 ) -shapes/0/trigger = false -collision/layers = 1 -collision/mask = 1 -mode = 0 -mass = 0.2 -friction = 1.0 -bounce = 0.0 -gravity_scale = 1.0 -custom_integrator = false -continuous_cd = 0 -contacts_reported = 0 -contact_monitor = false -sleeping = false -can_sleep = true -velocity/linear = Vector2( 0, 0 ) -velocity/angular = 0.0 -damp_override/linear = -1.0 -damp_override/angular = -1.0 -__meta__ = { "_edit_group_":true } - -[node name="Sprite" type="Sprite" parent="union_0"] - -transform/scale = Vector2( 0.1, 0.4 ) -texture = ExtResource( 1 ) - -[node name="collision" type="CollisionShape2D" parent="union_0"] - -shape = SubResource( 1 ) -trigger = false -_update_shape_index = -1 - -[node name="union_ 2" type="RigidBody2D" parent="."] - -transform/pos = Vector2( 0, 26.9432 ) -input/pickable = false -shapes/0/shape = SubResource( 1 ) -shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 ) -shapes/0/trigger = false -collision/layers = 1 -collision/mask = 1 -mode = 0 -mass = 0.2 -friction = 1.0 -bounce = 0.0 -gravity_scale = 1.0 -custom_integrator = false -continuous_cd = 0 -contacts_reported = 0 -contact_monitor = false -sleeping = false -can_sleep = true -velocity/linear = Vector2( 0, 0 ) -velocity/angular = 0.0 -damp_override/linear = -1.0 -damp_override/angular = -1.0 -__meta__ = { "_edit_group_":true } - -[node name="Sprite" type="Sprite" parent="union_ 2"] - -transform/scale = Vector2( 0.1, 0.4 ) -texture = ExtResource( 1 ) - -[node name="collision" type="CollisionShape2D" parent="union_ 2"] - -shape = SubResource( 1 ) -trigger = false -_update_shape_index = -1 - -[node name="union_ 3" type="RigidBody2D" parent="."] - -transform/pos = Vector2( 0, 53.8863 ) -input/pickable = false -shapes/0/shape = SubResource( 1 ) -shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 ) -shapes/0/trigger = false -collision/layers = 1 -collision/mask = 1 -mode = 0 -mass = 0.2 -friction = 1.0 -bounce = 0.0 -gravity_scale = 1.0 -custom_integrator = false -continuous_cd = 0 -contacts_reported = 0 -contact_monitor = false -sleeping = false -can_sleep = true -velocity/linear = Vector2( 0, 0 ) -velocity/angular = 0.0 -damp_override/linear = -1.0 -damp_override/angular = -1.0 -__meta__ = { "_edit_group_":true } - -[node name="Sprite" type="Sprite" parent="union_ 3"] - -transform/scale = Vector2( 0.1, 0.4 ) -texture = ExtResource( 1 ) - -[node name="collision" type="CollisionShape2D" parent="union_ 3"] - -shape = SubResource( 1 ) -trigger = false -_update_shape_index = -1 - -[node name="union_ 4" type="RigidBody2D" parent="."] - -transform/pos = Vector2( 0, 81.4282 ) -input/pickable = false -shapes/0/shape = SubResource( 1 ) -shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 ) -shapes/0/trigger = false -collision/layers = 1 -collision/mask = 1 -mode = 0 -mass = 0.2 -friction = 1.0 -bounce = 0.0 -gravity_scale = 1.0 -custom_integrator = false -continuous_cd = 0 -contacts_reported = 0 -contact_monitor = false -sleeping = false -can_sleep = true -velocity/linear = Vector2( 0, 0 ) -velocity/angular = 0.0 -damp_override/linear = -1.0 -damp_override/angular = -1.0 -__meta__ = { "_edit_group_":true } - -[node name="Sprite" type="Sprite" parent="union_ 4"] - -transform/scale = Vector2( 0.1, 0.4 ) -texture = ExtResource( 1 ) - -[node name="collision" type="CollisionShape2D" parent="union_ 4"] - -shape = SubResource( 1 ) -trigger = false -_update_shape_index = -1 - -[node name="joint1" type="PinJoint2D" parent="."] - -transform/pos = Vector2( 0, 13.771 ) -node_a = NodePath("../union_0") -node_b = NodePath("../union_ 2") -bias/bias = 0.0 -collision/exclude_nodes = true -softness = 0.0 - -[node name="joint 2_3" type="PinJoint2D" parent="."] - -transform/pos = Vector2( 0, 40.7141 ) -node_a = NodePath("../union_ 2") -node_b = NodePath("../union_ 3") -bias/bias = 0.0 -collision/exclude_nodes = true -softness = 0.0 - -[node name="joint 3_4" type="PinJoint2D" parent="."] - -transform/pos = Vector2( 0, 67.6573 ) -node_a = NodePath("../union_ 3") -node_b = NodePath("../union_ 4") -bias/bias = 0.2 -collision/exclude_nodes = true -softness = 0.0 - -[node name="ball" type="RigidBody2D" parent="."] - -transform/pos = Vector2( 0, 106.787 ) -transform/scale = Vector2( 0.98476, 1 ) -input/pickable = false -shapes/0/shape = SubResource( 2 ) -shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 ) -shapes/0/trigger = false -collision/layers = 1 -collision/mask = 1 -mode = 0 -mass = 0.2 -friction = 1.0 -bounce = 0.0 -gravity_scale = 1.0 -custom_integrator = false -continuous_cd = 0 -contacts_reported = 0 -contact_monitor = false -sleeping = false -can_sleep = true -velocity/linear = Vector2( 0, 0 ) -velocity/angular = 0.0 -damp_override/linear = -1.0 -damp_override/angular = -1.0 -__meta__ = { "_edit_group_":true } - -[node name="Sprite" type="Sprite" parent="ball"] - -transform/scale = Vector2( 0.5, 0.5 ) -texture = ExtResource( 2 ) - -[node name="collision" type="CollisionShape2D" parent="ball"] - -shape = SubResource( 2 ) -trigger = false -_update_shape_index = -1 - -[node name="joint 4_ball" type="PinJoint2D" parent="."] - -transform/pos = Vector2( 0, 92.5287 ) -node_a = NodePath("../union_ 4") -node_b = NodePath("../ball") -bias/bias = 0.0 -collision/exclude_nodes = true -softness = 0.0 - -[node name="joint wall" type="PinJoint2D" parent="."] - -transform/pos = Vector2( 0, -12.1024 ) -node_a = NodePath("../union_0") -node_b = NodePath("") -bias/bias = 0.0 -collision/exclude_nodes = true -softness = 0.0 - - |