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-rw-r--r--demos/2d/rubegoldberg/pendulum.tscn248
1 files changed, 0 insertions, 248 deletions
diff --git a/demos/2d/rubegoldberg/pendulum.tscn b/demos/2d/rubegoldberg/pendulum.tscn
deleted file mode 100644
index b9e1bcd1f9..0000000000
--- a/demos/2d/rubegoldberg/pendulum.tscn
+++ /dev/null
@@ -1,248 +0,0 @@
-[gd_scene load_steps=5 format=1]
-
-[ext_resource path="res://art/box.png" type="Texture" id=1]
-[ext_resource path="res://art/bowling_ball.png" type="Texture" id=2]
-
-[sub_resource type="RectangleShape2D" id=1]
-
-custom_solver_bias = 0.0
-extents = Vector2( 3, 12 )
-
-[sub_resource type="CircleShape2D" id=2]
-
-custom_solver_bias = 0.0
-radius = 16.0
-
-[node name="pendulum" type="Node2D"]
-
-[node name="union_0" type="RigidBody2D" parent="."]
-
-input/pickable = false
-shapes/0/shape = SubResource( 1 )
-shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
-shapes/0/trigger = false
-collision/layers = 1
-collision/mask = 1
-mode = 0
-mass = 0.2
-friction = 1.0
-bounce = 0.0
-gravity_scale = 1.0
-custom_integrator = false
-continuous_cd = 0
-contacts_reported = 0
-contact_monitor = false
-sleeping = false
-can_sleep = true
-velocity/linear = Vector2( 0, 0 )
-velocity/angular = 0.0
-damp_override/linear = -1.0
-damp_override/angular = -1.0
-__meta__ = { "_edit_group_":true }
-
-[node name="Sprite" type="Sprite" parent="union_0"]
-
-transform/scale = Vector2( 0.1, 0.4 )
-texture = ExtResource( 1 )
-
-[node name="collision" type="CollisionShape2D" parent="union_0"]
-
-shape = SubResource( 1 )
-trigger = false
-_update_shape_index = -1
-
-[node name="union_ 2" type="RigidBody2D" parent="."]
-
-transform/pos = Vector2( 0, 26.9432 )
-input/pickable = false
-shapes/0/shape = SubResource( 1 )
-shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
-shapes/0/trigger = false
-collision/layers = 1
-collision/mask = 1
-mode = 0
-mass = 0.2
-friction = 1.0
-bounce = 0.0
-gravity_scale = 1.0
-custom_integrator = false
-continuous_cd = 0
-contacts_reported = 0
-contact_monitor = false
-sleeping = false
-can_sleep = true
-velocity/linear = Vector2( 0, 0 )
-velocity/angular = 0.0
-damp_override/linear = -1.0
-damp_override/angular = -1.0
-__meta__ = { "_edit_group_":true }
-
-[node name="Sprite" type="Sprite" parent="union_ 2"]
-
-transform/scale = Vector2( 0.1, 0.4 )
-texture = ExtResource( 1 )
-
-[node name="collision" type="CollisionShape2D" parent="union_ 2"]
-
-shape = SubResource( 1 )
-trigger = false
-_update_shape_index = -1
-
-[node name="union_ 3" type="RigidBody2D" parent="."]
-
-transform/pos = Vector2( 0, 53.8863 )
-input/pickable = false
-shapes/0/shape = SubResource( 1 )
-shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
-shapes/0/trigger = false
-collision/layers = 1
-collision/mask = 1
-mode = 0
-mass = 0.2
-friction = 1.0
-bounce = 0.0
-gravity_scale = 1.0
-custom_integrator = false
-continuous_cd = 0
-contacts_reported = 0
-contact_monitor = false
-sleeping = false
-can_sleep = true
-velocity/linear = Vector2( 0, 0 )
-velocity/angular = 0.0
-damp_override/linear = -1.0
-damp_override/angular = -1.0
-__meta__ = { "_edit_group_":true }
-
-[node name="Sprite" type="Sprite" parent="union_ 3"]
-
-transform/scale = Vector2( 0.1, 0.4 )
-texture = ExtResource( 1 )
-
-[node name="collision" type="CollisionShape2D" parent="union_ 3"]
-
-shape = SubResource( 1 )
-trigger = false
-_update_shape_index = -1
-
-[node name="union_ 4" type="RigidBody2D" parent="."]
-
-transform/pos = Vector2( 0, 81.4282 )
-input/pickable = false
-shapes/0/shape = SubResource( 1 )
-shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
-shapes/0/trigger = false
-collision/layers = 1
-collision/mask = 1
-mode = 0
-mass = 0.2
-friction = 1.0
-bounce = 0.0
-gravity_scale = 1.0
-custom_integrator = false
-continuous_cd = 0
-contacts_reported = 0
-contact_monitor = false
-sleeping = false
-can_sleep = true
-velocity/linear = Vector2( 0, 0 )
-velocity/angular = 0.0
-damp_override/linear = -1.0
-damp_override/angular = -1.0
-__meta__ = { "_edit_group_":true }
-
-[node name="Sprite" type="Sprite" parent="union_ 4"]
-
-transform/scale = Vector2( 0.1, 0.4 )
-texture = ExtResource( 1 )
-
-[node name="collision" type="CollisionShape2D" parent="union_ 4"]
-
-shape = SubResource( 1 )
-trigger = false
-_update_shape_index = -1
-
-[node name="joint1" type="PinJoint2D" parent="."]
-
-transform/pos = Vector2( 0, 13.771 )
-node_a = NodePath("../union_0")
-node_b = NodePath("../union_ 2")
-bias/bias = 0.0
-collision/exclude_nodes = true
-softness = 0.0
-
-[node name="joint 2_3" type="PinJoint2D" parent="."]
-
-transform/pos = Vector2( 0, 40.7141 )
-node_a = NodePath("../union_ 2")
-node_b = NodePath("../union_ 3")
-bias/bias = 0.0
-collision/exclude_nodes = true
-softness = 0.0
-
-[node name="joint 3_4" type="PinJoint2D" parent="."]
-
-transform/pos = Vector2( 0, 67.6573 )
-node_a = NodePath("../union_ 3")
-node_b = NodePath("../union_ 4")
-bias/bias = 0.2
-collision/exclude_nodes = true
-softness = 0.0
-
-[node name="ball" type="RigidBody2D" parent="."]
-
-transform/pos = Vector2( 0, 106.787 )
-transform/scale = Vector2( 0.98476, 1 )
-input/pickable = false
-shapes/0/shape = SubResource( 2 )
-shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
-shapes/0/trigger = false
-collision/layers = 1
-collision/mask = 1
-mode = 0
-mass = 0.2
-friction = 1.0
-bounce = 0.0
-gravity_scale = 1.0
-custom_integrator = false
-continuous_cd = 0
-contacts_reported = 0
-contact_monitor = false
-sleeping = false
-can_sleep = true
-velocity/linear = Vector2( 0, 0 )
-velocity/angular = 0.0
-damp_override/linear = -1.0
-damp_override/angular = -1.0
-__meta__ = { "_edit_group_":true }
-
-[node name="Sprite" type="Sprite" parent="ball"]
-
-transform/scale = Vector2( 0.5, 0.5 )
-texture = ExtResource( 2 )
-
-[node name="collision" type="CollisionShape2D" parent="ball"]
-
-shape = SubResource( 2 )
-trigger = false
-_update_shape_index = -1
-
-[node name="joint 4_ball" type="PinJoint2D" parent="."]
-
-transform/pos = Vector2( 0, 92.5287 )
-node_a = NodePath("../union_ 4")
-node_b = NodePath("../ball")
-bias/bias = 0.0
-collision/exclude_nodes = true
-softness = 0.0
-
-[node name="joint wall" type="PinJoint2D" parent="."]
-
-transform/pos = Vector2( 0, -12.1024 )
-node_a = NodePath("../union_0")
-node_b = NodePath("")
-bias/bias = 0.0
-collision/exclude_nodes = true
-softness = 0.0
-
-