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-rw-r--r--demos/2d/rubegoldberg/pendulum.tscn248
1 files changed, 248 insertions, 0 deletions
diff --git a/demos/2d/rubegoldberg/pendulum.tscn b/demos/2d/rubegoldberg/pendulum.tscn
new file mode 100644
index 0000000000..b9e1bcd1f9
--- /dev/null
+++ b/demos/2d/rubegoldberg/pendulum.tscn
@@ -0,0 +1,248 @@
+[gd_scene load_steps=5 format=1]
+
+[ext_resource path="res://art/box.png" type="Texture" id=1]
+[ext_resource path="res://art/bowling_ball.png" type="Texture" id=2]
+
+[sub_resource type="RectangleShape2D" id=1]
+
+custom_solver_bias = 0.0
+extents = Vector2( 3, 12 )
+
+[sub_resource type="CircleShape2D" id=2]
+
+custom_solver_bias = 0.0
+radius = 16.0
+
+[node name="pendulum" type="Node2D"]
+
+[node name="union_0" type="RigidBody2D" parent="."]
+
+input/pickable = false
+shapes/0/shape = SubResource( 1 )
+shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
+shapes/0/trigger = false
+collision/layers = 1
+collision/mask = 1
+mode = 0
+mass = 0.2
+friction = 1.0
+bounce = 0.0
+gravity_scale = 1.0
+custom_integrator = false
+continuous_cd = 0
+contacts_reported = 0
+contact_monitor = false
+sleeping = false
+can_sleep = true
+velocity/linear = Vector2( 0, 0 )
+velocity/angular = 0.0
+damp_override/linear = -1.0
+damp_override/angular = -1.0
+__meta__ = { "_edit_group_":true }
+
+[node name="Sprite" type="Sprite" parent="union_0"]
+
+transform/scale = Vector2( 0.1, 0.4 )
+texture = ExtResource( 1 )
+
+[node name="collision" type="CollisionShape2D" parent="union_0"]
+
+shape = SubResource( 1 )
+trigger = false
+_update_shape_index = -1
+
+[node name="union_ 2" type="RigidBody2D" parent="."]
+
+transform/pos = Vector2( 0, 26.9432 )
+input/pickable = false
+shapes/0/shape = SubResource( 1 )
+shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
+shapes/0/trigger = false
+collision/layers = 1
+collision/mask = 1
+mode = 0
+mass = 0.2
+friction = 1.0
+bounce = 0.0
+gravity_scale = 1.0
+custom_integrator = false
+continuous_cd = 0
+contacts_reported = 0
+contact_monitor = false
+sleeping = false
+can_sleep = true
+velocity/linear = Vector2( 0, 0 )
+velocity/angular = 0.0
+damp_override/linear = -1.0
+damp_override/angular = -1.0
+__meta__ = { "_edit_group_":true }
+
+[node name="Sprite" type="Sprite" parent="union_ 2"]
+
+transform/scale = Vector2( 0.1, 0.4 )
+texture = ExtResource( 1 )
+
+[node name="collision" type="CollisionShape2D" parent="union_ 2"]
+
+shape = SubResource( 1 )
+trigger = false
+_update_shape_index = -1
+
+[node name="union_ 3" type="RigidBody2D" parent="."]
+
+transform/pos = Vector2( 0, 53.8863 )
+input/pickable = false
+shapes/0/shape = SubResource( 1 )
+shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
+shapes/0/trigger = false
+collision/layers = 1
+collision/mask = 1
+mode = 0
+mass = 0.2
+friction = 1.0
+bounce = 0.0
+gravity_scale = 1.0
+custom_integrator = false
+continuous_cd = 0
+contacts_reported = 0
+contact_monitor = false
+sleeping = false
+can_sleep = true
+velocity/linear = Vector2( 0, 0 )
+velocity/angular = 0.0
+damp_override/linear = -1.0
+damp_override/angular = -1.0
+__meta__ = { "_edit_group_":true }
+
+[node name="Sprite" type="Sprite" parent="union_ 3"]
+
+transform/scale = Vector2( 0.1, 0.4 )
+texture = ExtResource( 1 )
+
+[node name="collision" type="CollisionShape2D" parent="union_ 3"]
+
+shape = SubResource( 1 )
+trigger = false
+_update_shape_index = -1
+
+[node name="union_ 4" type="RigidBody2D" parent="."]
+
+transform/pos = Vector2( 0, 81.4282 )
+input/pickable = false
+shapes/0/shape = SubResource( 1 )
+shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
+shapes/0/trigger = false
+collision/layers = 1
+collision/mask = 1
+mode = 0
+mass = 0.2
+friction = 1.0
+bounce = 0.0
+gravity_scale = 1.0
+custom_integrator = false
+continuous_cd = 0
+contacts_reported = 0
+contact_monitor = false
+sleeping = false
+can_sleep = true
+velocity/linear = Vector2( 0, 0 )
+velocity/angular = 0.0
+damp_override/linear = -1.0
+damp_override/angular = -1.0
+__meta__ = { "_edit_group_":true }
+
+[node name="Sprite" type="Sprite" parent="union_ 4"]
+
+transform/scale = Vector2( 0.1, 0.4 )
+texture = ExtResource( 1 )
+
+[node name="collision" type="CollisionShape2D" parent="union_ 4"]
+
+shape = SubResource( 1 )
+trigger = false
+_update_shape_index = -1
+
+[node name="joint1" type="PinJoint2D" parent="."]
+
+transform/pos = Vector2( 0, 13.771 )
+node_a = NodePath("../union_0")
+node_b = NodePath("../union_ 2")
+bias/bias = 0.0
+collision/exclude_nodes = true
+softness = 0.0
+
+[node name="joint 2_3" type="PinJoint2D" parent="."]
+
+transform/pos = Vector2( 0, 40.7141 )
+node_a = NodePath("../union_ 2")
+node_b = NodePath("../union_ 3")
+bias/bias = 0.0
+collision/exclude_nodes = true
+softness = 0.0
+
+[node name="joint 3_4" type="PinJoint2D" parent="."]
+
+transform/pos = Vector2( 0, 67.6573 )
+node_a = NodePath("../union_ 3")
+node_b = NodePath("../union_ 4")
+bias/bias = 0.2
+collision/exclude_nodes = true
+softness = 0.0
+
+[node name="ball" type="RigidBody2D" parent="."]
+
+transform/pos = Vector2( 0, 106.787 )
+transform/scale = Vector2( 0.98476, 1 )
+input/pickable = false
+shapes/0/shape = SubResource( 2 )
+shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
+shapes/0/trigger = false
+collision/layers = 1
+collision/mask = 1
+mode = 0
+mass = 0.2
+friction = 1.0
+bounce = 0.0
+gravity_scale = 1.0
+custom_integrator = false
+continuous_cd = 0
+contacts_reported = 0
+contact_monitor = false
+sleeping = false
+can_sleep = true
+velocity/linear = Vector2( 0, 0 )
+velocity/angular = 0.0
+damp_override/linear = -1.0
+damp_override/angular = -1.0
+__meta__ = { "_edit_group_":true }
+
+[node name="Sprite" type="Sprite" parent="ball"]
+
+transform/scale = Vector2( 0.5, 0.5 )
+texture = ExtResource( 2 )
+
+[node name="collision" type="CollisionShape2D" parent="ball"]
+
+shape = SubResource( 2 )
+trigger = false
+_update_shape_index = -1
+
+[node name="joint 4_ball" type="PinJoint2D" parent="."]
+
+transform/pos = Vector2( 0, 92.5287 )
+node_a = NodePath("../union_ 4")
+node_b = NodePath("../ball")
+bias/bias = 0.0
+collision/exclude_nodes = true
+softness = 0.0
+
+[node name="joint wall" type="PinJoint2D" parent="."]
+
+transform/pos = Vector2( 0, -12.1024 )
+node_a = NodePath("../union_0")
+node_b = NodePath("")
+bias/bias = 0.0
+collision/exclude_nodes = true
+softness = 0.0
+
+