diff options
Diffstat (limited to 'demos/2d/rubegoldberg/pendulum.tscn')
-rw-r--r-- | demos/2d/rubegoldberg/pendulum.tscn | 248 |
1 files changed, 248 insertions, 0 deletions
diff --git a/demos/2d/rubegoldberg/pendulum.tscn b/demos/2d/rubegoldberg/pendulum.tscn new file mode 100644 index 0000000000..b9e1bcd1f9 --- /dev/null +++ b/demos/2d/rubegoldberg/pendulum.tscn @@ -0,0 +1,248 @@ +[gd_scene load_steps=5 format=1] + +[ext_resource path="res://art/box.png" type="Texture" id=1] +[ext_resource path="res://art/bowling_ball.png" type="Texture" id=2] + +[sub_resource type="RectangleShape2D" id=1] + +custom_solver_bias = 0.0 +extents = Vector2( 3, 12 ) + +[sub_resource type="CircleShape2D" id=2] + +custom_solver_bias = 0.0 +radius = 16.0 + +[node name="pendulum" type="Node2D"] + +[node name="union_0" type="RigidBody2D" parent="."] + +input/pickable = false +shapes/0/shape = SubResource( 1 ) +shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 ) +shapes/0/trigger = false +collision/layers = 1 +collision/mask = 1 +mode = 0 +mass = 0.2 +friction = 1.0 +bounce = 0.0 +gravity_scale = 1.0 +custom_integrator = false +continuous_cd = 0 +contacts_reported = 0 +contact_monitor = false +sleeping = false +can_sleep = true +velocity/linear = Vector2( 0, 0 ) +velocity/angular = 0.0 +damp_override/linear = -1.0 +damp_override/angular = -1.0 +__meta__ = { "_edit_group_":true } + +[node name="Sprite" type="Sprite" parent="union_0"] + +transform/scale = Vector2( 0.1, 0.4 ) +texture = ExtResource( 1 ) + +[node name="collision" type="CollisionShape2D" parent="union_0"] + +shape = SubResource( 1 ) +trigger = false +_update_shape_index = -1 + +[node name="union_ 2" type="RigidBody2D" parent="."] + +transform/pos = Vector2( 0, 26.9432 ) +input/pickable = false +shapes/0/shape = SubResource( 1 ) +shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 ) +shapes/0/trigger = false +collision/layers = 1 +collision/mask = 1 +mode = 0 +mass = 0.2 +friction = 1.0 +bounce = 0.0 +gravity_scale = 1.0 +custom_integrator = false +continuous_cd = 0 +contacts_reported = 0 +contact_monitor = false +sleeping = false +can_sleep = true +velocity/linear = Vector2( 0, 0 ) +velocity/angular = 0.0 +damp_override/linear = -1.0 +damp_override/angular = -1.0 +__meta__ = { "_edit_group_":true } + +[node name="Sprite" type="Sprite" parent="union_ 2"] + +transform/scale = Vector2( 0.1, 0.4 ) +texture = ExtResource( 1 ) + +[node name="collision" type="CollisionShape2D" parent="union_ 2"] + +shape = SubResource( 1 ) +trigger = false +_update_shape_index = -1 + +[node name="union_ 3" type="RigidBody2D" parent="."] + +transform/pos = Vector2( 0, 53.8863 ) +input/pickable = false +shapes/0/shape = SubResource( 1 ) +shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 ) +shapes/0/trigger = false +collision/layers = 1 +collision/mask = 1 +mode = 0 +mass = 0.2 +friction = 1.0 +bounce = 0.0 +gravity_scale = 1.0 +custom_integrator = false +continuous_cd = 0 +contacts_reported = 0 +contact_monitor = false +sleeping = false +can_sleep = true +velocity/linear = Vector2( 0, 0 ) +velocity/angular = 0.0 +damp_override/linear = -1.0 +damp_override/angular = -1.0 +__meta__ = { "_edit_group_":true } + +[node name="Sprite" type="Sprite" parent="union_ 3"] + +transform/scale = Vector2( 0.1, 0.4 ) +texture = ExtResource( 1 ) + +[node name="collision" type="CollisionShape2D" parent="union_ 3"] + +shape = SubResource( 1 ) +trigger = false +_update_shape_index = -1 + +[node name="union_ 4" type="RigidBody2D" parent="."] + +transform/pos = Vector2( 0, 81.4282 ) +input/pickable = false +shapes/0/shape = SubResource( 1 ) +shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 ) +shapes/0/trigger = false +collision/layers = 1 +collision/mask = 1 +mode = 0 +mass = 0.2 +friction = 1.0 +bounce = 0.0 +gravity_scale = 1.0 +custom_integrator = false +continuous_cd = 0 +contacts_reported = 0 +contact_monitor = false +sleeping = false +can_sleep = true +velocity/linear = Vector2( 0, 0 ) +velocity/angular = 0.0 +damp_override/linear = -1.0 +damp_override/angular = -1.0 +__meta__ = { "_edit_group_":true } + +[node name="Sprite" type="Sprite" parent="union_ 4"] + +transform/scale = Vector2( 0.1, 0.4 ) +texture = ExtResource( 1 ) + +[node name="collision" type="CollisionShape2D" parent="union_ 4"] + +shape = SubResource( 1 ) +trigger = false +_update_shape_index = -1 + +[node name="joint1" type="PinJoint2D" parent="."] + +transform/pos = Vector2( 0, 13.771 ) +node_a = NodePath("../union_0") +node_b = NodePath("../union_ 2") +bias/bias = 0.0 +collision/exclude_nodes = true +softness = 0.0 + +[node name="joint 2_3" type="PinJoint2D" parent="."] + +transform/pos = Vector2( 0, 40.7141 ) +node_a = NodePath("../union_ 2") +node_b = NodePath("../union_ 3") +bias/bias = 0.0 +collision/exclude_nodes = true +softness = 0.0 + +[node name="joint 3_4" type="PinJoint2D" parent="."] + +transform/pos = Vector2( 0, 67.6573 ) +node_a = NodePath("../union_ 3") +node_b = NodePath("../union_ 4") +bias/bias = 0.2 +collision/exclude_nodes = true +softness = 0.0 + +[node name="ball" type="RigidBody2D" parent="."] + +transform/pos = Vector2( 0, 106.787 ) +transform/scale = Vector2( 0.98476, 1 ) +input/pickable = false +shapes/0/shape = SubResource( 2 ) +shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 ) +shapes/0/trigger = false +collision/layers = 1 +collision/mask = 1 +mode = 0 +mass = 0.2 +friction = 1.0 +bounce = 0.0 +gravity_scale = 1.0 +custom_integrator = false +continuous_cd = 0 +contacts_reported = 0 +contact_monitor = false +sleeping = false +can_sleep = true +velocity/linear = Vector2( 0, 0 ) +velocity/angular = 0.0 +damp_override/linear = -1.0 +damp_override/angular = -1.0 +__meta__ = { "_edit_group_":true } + +[node name="Sprite" type="Sprite" parent="ball"] + +transform/scale = Vector2( 0.5, 0.5 ) +texture = ExtResource( 2 ) + +[node name="collision" type="CollisionShape2D" parent="ball"] + +shape = SubResource( 2 ) +trigger = false +_update_shape_index = -1 + +[node name="joint 4_ball" type="PinJoint2D" parent="."] + +transform/pos = Vector2( 0, 92.5287 ) +node_a = NodePath("../union_ 4") +node_b = NodePath("../ball") +bias/bias = 0.0 +collision/exclude_nodes = true +softness = 0.0 + +[node name="joint wall" type="PinJoint2D" parent="."] + +transform/pos = Vector2( 0, -12.1024 ) +node_a = NodePath("../union_0") +node_b = NodePath("") +bias/bias = 0.0 +collision/exclude_nodes = true +softness = 0.0 + + |