diff options
Diffstat (limited to 'demos/2d/rubegoldberg/ball.xml')
-rw-r--r-- | demos/2d/rubegoldberg/ball.xml | 210 |
1 files changed, 117 insertions, 93 deletions
diff --git a/demos/2d/rubegoldberg/ball.xml b/demos/2d/rubegoldberg/ball.xml index 625438eb75..73b699514c 100644 --- a/demos/2d/rubegoldberg/ball.xml +++ b/demos/2d/rubegoldberg/ball.xml @@ -1,171 +1,200 @@ <?xml version="1.0" encoding="UTF-8" ?> -<resource_file type="PackedScene" subresource_count="3" version="0.99" version_name="Godot Engine v0.99.3656-pre-beta"> - <ext_resource path="res://art/bowling_ball.*" type="ImageTexture"></ext_resource> +<resource_file type="PackedScene" subresource_count="3" version="2.0" version_name="Godot Engine v2.0.alpha.custom_build"> + <ext_resource path="res://art/bowling_ball.png" type="Texture" index="0"></ext_resource> <resource type="CircleShape2D" path="local://1"> - <string name="resource/name"> "" </string> <real name="custom_solver_bias"> 0 </real> <real name="radius"> 32 </real> - <resource name="script/script"></resource> + </resource> <main_resource> - <string name="resource/name"> "" </string> <dictionary name="_bundled" shared="false"> + <string> "conn_count" </string> + <int> 0 </int> + <string> "conns" </string> + <int_array len="0"> </int_array> + <string> "editable_instances" </string> + <array len="0" shared="false"> + </array> <string> "names" </string> - <string_array len="48"> + <string_array len="30"> <string> "Ball" </string> - <string> "RigidBody2D" </string> - <string> "process/process" </string> - <string> "process/fixed_process" </string> - <string> "process/input" </string> - <string> "process/unhandled_input" </string> - <string> "process/pause_mode" </string> - <string> "visibility/visible" </string> - <string> "visibility/opacity" </string> - <string> "visibility/self_opacity" </string> - <string> "visibility/on_top" </string> - <string> "visibility/blend_mode" </string> - <string> "transform/pos" </string> - <string> "transform/rot" </string> - <string> "transform/scale" </string> - <string> "shape_count" </string> + <string> "input/pickable" </string> <string> "shapes/0/shape" </string> <string> "shapes/0/transform" </string> <string> "shapes/0/trigger" </string> + <string> "collision/layers" </string> + <string> "collision/mask" </string> <string> "mode" </string> <string> "mass" </string> <string> "friction" </string> <string> "bounce" </string> + <string> "gravity_scale" </string> <string> "custom_integrator" </string> <string> "continuous_cd" </string> <string> "contacts_reported" </string> <string> "contact_monitor" </string> - <string> "active" </string> + <string> "sleeping" </string> <string> "can_sleep" </string> <string> "velocity/linear" </string> <string> "velocity/angular" </string> - <string> "script/script" </string> + <string> "damp_override/linear" </string> + <string> "damp_override/angular" </string> <string> "__meta__" </string> + <string> "RigidBody2D" </string> <string> "Sprite" </string> <string> "texture" </string> - <string> "centered" </string> - <string> "offset" </string> - <string> "flip_h" </string> - <string> "flip_v" </string> - <string> "vframes" </string> - <string> "hframes" </string> - <string> "frame" </string> - <string> "modulate" </string> - <string> "region" </string> - <string> "region_rect" </string> <string> "CollisionShape2D" </string> <string> "shape" </string> <string> "trigger" </string> + <string> "_update_shape_index" </string> </string_array> - <string> "version" </string> - <int> 1 </int> - <string> "conn_count" </string> - <int> 0 </int> <string> "node_count" </string> <int> 3 </int> + <string> "node_paths" </string> + <array len="0" shared="false"> + </array> + <string> "nodes" </string> + <int_array len="73"> -1, -1, 23, 0, -1, 22, 1, 0, 2, 1, 3, 2, 4, 0, 5, 3, 6, 3, 7, 4, 8, 5, 9, 6, 10, 7, 11, 6, 12, 0, 13, 4, 14, 4, 15, 0, 16, 0, 17, 8, 18, 9, 19, 7, 20, 10, 21, 10, 22, 11, 0, 0, 0, 24, 24, -1, 1, 25, 12, 0, 0, 0, 26, 26, -1, 3, 27, 1, 28, 0, 29, 13, 0 </int_array> <string> "variants" </string> - <array len="16" shared="true"> + <array len="14" shared="false"> <bool> False </bool> + <resource resource_type="Shape2D" path="local://1"> </resource> + <matrix32> 1, 0, 0, 1, 0, 0 </matrix32> + <int> 1 </int> <int> 0 </int> - <bool> True </bool> + <real> 3 </real> <real> 1 </real> - <vector2> 0, 0 </vector2> <real> 0 </real> - <vector2> 1, 1 </vector2> - <int> 1 </int> - <resource resource_type="CircleShape2D" path="local://1"> </resource> - <matrix32> 1, 0, 0, 1, 0, 0 </matrix32> - <real> 3 </real> - <resource name=""></resource> <dictionary shared="false"> + <bool> True </bool> + <vector2> 0, 0 </vector2> + <real> -1 </real> + <dictionary shared="false"> + <string> "__editor_plugin_screen__" </string> + <string> "2D" </string> <string> "__editor_plugin_states__" </string> <dictionary shared="false"> <string> "2D" </string> <dictionary shared="false"> - <string> "zoom" </string> - <real> 1.50734 </real> <string> "ofs" </string> <vector2> -80.5995, -149.825 </vector2> + <string> "snap_grid" </string> + <bool> False </bool> + <string> "snap_offset" </string> + <vector2> 0, 0 </vector2> + <string> "snap_pixel" </string> + <bool> False </bool> + <string> "snap_relative" </string> + <bool> False </bool> + <string> "snap_rotation" </string> + <bool> False </bool> + <string> "snap_rotation_offset" </string> + <real> 0 </real> + <string> "snap_rotation_step" </string> + <real> 0.261799 </real> + <string> "snap_show_grid" </string> + <bool> False </bool> + <string> "snap_step" </string> + <vector2> 10, 10 </vector2> + <string> "zoom" </string> + <real> 1.50734 </real> </dictionary> <string> "3D" </string> <dictionary shared="false"> - <string> "zfar" </string> - <real> 500 </real> + <string> "ambient_light_color" </string> + <color> 0.15, 0.15, 0.15, 1 </color> + <string> "default_light" </string> + <bool> True </bool> + <string> "default_srgb" </string> + <bool> False </bool> + <string> "deflight_rot_x" </string> + <real> 0.942478 </real> + <string> "deflight_rot_y" </string> + <real> 0.628319 </real> <string> "fov" </string> <real> 45 </real> + <string> "show_grid" </string> + <bool> True </bool> + <string> "show_origin" </string> + <bool> True </bool> + <string> "viewport_mode" </string> + <int> 1 </int> <string> "viewports" </string> - <array len="4" shared="true"> + <array len="4" shared="false"> <dictionary shared="false"> <string> "distance" </string> <real> 4 </real> + <string> "listener" </string> + <bool> True </bool> + <string> "pos" </string> + <vector3> 0, 0, 0 </vector3> + <string> "use_environment" </string> + <bool> False </bool> + <string> "use_orthogonal" </string> + <bool> False </bool> <string> "x_rot" </string> <real> 0 </real> <string> "y_rot" </string> <real> 0 </real> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "use_environment" </string> - <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> </dictionary> <dictionary shared="false"> <string> "distance" </string> <real> 4 </real> + <string> "listener" </string> + <bool> False </bool> + <string> "pos" </string> + <vector3> 0, 0, 0 </vector3> + <string> "use_environment" </string> + <bool> False </bool> + <string> "use_orthogonal" </string> + <bool> False </bool> <string> "x_rot" </string> <real> 0 </real> <string> "y_rot" </string> <real> 0 </real> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "use_environment" </string> - <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> </dictionary> <dictionary shared="false"> <string> "distance" </string> <real> 4 </real> + <string> "listener" </string> + <bool> False </bool> + <string> "pos" </string> + <vector3> 0, 0, 0 </vector3> + <string> "use_environment" </string> + <bool> False </bool> + <string> "use_orthogonal" </string> + <bool> False </bool> <string> "x_rot" </string> <real> 0 </real> <string> "y_rot" </string> <real> 0 </real> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "use_environment" </string> - <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> </dictionary> <dictionary shared="false"> <string> "distance" </string> <real> 4 </real> + <string> "listener" </string> + <bool> False </bool> + <string> "pos" </string> + <vector3> 0, 0, 0 </vector3> + <string> "use_environment" </string> + <bool> False </bool> + <string> "use_orthogonal" </string> + <bool> False </bool> <string> "x_rot" </string> <real> 0 </real> <string> "y_rot" </string> <real> 0 </real> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "use_environment" </string> - <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> </dictionary> </array> - <string> "viewport_mode" </string> - <int> 1 </int> - <string> "default_light" </string> - <bool> True </bool> - <string> "show_grid" </string> - <bool> True </bool> - <string> "show_origin" </string> - <bool> True </bool> + <string> "zfar" </string> + <real> 500 </real> <string> "znear" </string> <real> 0.1 </real> </dictionary> + <string> "Anim" </string> + <dictionary shared="false"> + <string> "visible" </string> + <bool> False </bool> + </dictionary> </dictionary> <string> "__editor_run_settings__" </string> <dictionary shared="false"> @@ -174,18 +203,13 @@ <string> "run_mode" </string> <int> 0 </int> </dictionary> - <string> "__editor_plugin_screen__" </string> - <string> "Script" </string> </dictionary> - <resource resource_type="ImageTexture" path="res://art/bowling_ball.*"> </resource> - <color> 1, 1, 1, 1 </color> - <rect2> 0, 0, 0, 0 </rect2> + <resource external="0"> </resource> + <int> -1 </int> </array> - <string> "nodes" </string> - <int_array len="165"> -1, -1, 1, 0, -1, 31, 2, 0, 3, 0, 4, 0, 5, 0, 6, 1, 7, 2, 8, 3, 9, 3, 10, 2, 11, 1, 12, 4, 13, 5, 14, 6, 15, 7, 16, 8, 17, 9, 18, 0, 19, 1, 20, 10, 21, 3, 22, 5, 23, 0, 24, 0, 25, 1, 26, 0, 27, 2, 28, 2, 29, 4, 30, 5, 31, 11, 32, 12, 0, 0, 0, 33, 33, -1, 25, 2, 0, 3, 0, 4, 0, 5, 0, 6, 1, 7, 2, 8, 3, 9, 3, 10, 2, 11, 1, 12, 4, 13, 5, 14, 6, 34, 13, 35, 2, 36, 4, 37, 0, 38, 0, 39, 7, 40, 7, 41, 1, 42, 14, 43, 0, 44, 15, 31, 11, 0, 0, 0, 45, 45, -1, 16, 2, 0, 3, 0, 4, 0, 5, 0, 6, 1, 7, 2, 8, 3, 9, 3, 10, 2, 11, 1, 12, 4, 13, 5, 14, 6, 46, 8, 47, 0, 31, 11, 0 </int_array> - <string> "conns" </string> - <int_array len="0"> </int_array> + <string> "version" </string> + <int> 2 </int> </dictionary> - <resource name="script/script"></resource> + </main_resource> </resource_file>
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