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-rw-r--r--demos/2d/polygon_path_finder/polygonpathfinder.gd80
1 files changed, 80 insertions, 0 deletions
diff --git a/demos/2d/polygon_path_finder/polygonpathfinder.gd b/demos/2d/polygon_path_finder/polygonpathfinder.gd
new file mode 100644
index 0000000000..a0e71dd127
--- /dev/null
+++ b/demos/2d/polygon_path_finder/polygonpathfinder.gd
@@ -0,0 +1,80 @@
+
+extends Spatial
+
+func _ready():
+ var pf = PolygonPathFinder.new()
+
+ var points = Vector2Array()
+ var connections = IntArray()
+
+ # poly 1
+ points.push_back(Vector2(0, 0)) #0
+ points.push_back(Vector2(10, 0)) #1
+ points.push_back(Vector2(10, 10)) #2
+ points.push_back(Vector2(0, 10)) #3
+
+ connections.push_back(0) # connect vertex 0 ...
+ connections.push_back(1) # ... to 1
+ drawLine(points[0], points[1], get_node("/root/Spatial/Polys"))
+ connections.push_back(1) # connect vertex 1 ...
+ connections.push_back(2) # ... to 2
+ drawLine(points[1], points[2], get_node("/root/Spatial/Polys"))
+ connections.push_back(2) # etc.
+ connections.push_back(3)
+ drawLine(points[2], points[3], get_node("/root/Spatial/Polys"))
+ connections.push_back(3) # connect vertex 3 ...
+ connections.push_back(0) # back to vertex 0, to close the polygon
+ drawLine(points[3], points[0], get_node("/root/Spatial/Polys"))
+
+ # poly 2, as obstacle inside poly 1
+ points.push_back(Vector2(2, 0.5)) #4
+ points.push_back(Vector2(4, 0.5)) #5
+ points.push_back(Vector2(4, 9.5)) #6
+ points.push_back(Vector2(2, 9.5)) #7
+
+ connections.push_back(4)
+ connections.push_back(5)
+ drawLine(points[4], points[5], get_node("/root/Spatial/Polys"))
+ connections.push_back(5)
+ connections.push_back(6)
+ drawLine(points[5], points[6], get_node("/root/Spatial/Polys"))
+ connections.push_back(6)
+ connections.push_back(7)
+ drawLine(points[6], points[7], get_node("/root/Spatial/Polys"))
+ connections.push_back(7)
+ connections.push_back(4)
+ drawLine(points[7], points[4], get_node("/root/Spatial/Polys"))
+
+
+ print("points: ",points)
+ print("connections: ",connections)
+
+ pf.setup(points, connections)
+
+ var path = pf.find_path(Vector2(1, 5), Vector2(8, 5))
+
+ var lastStep = null
+ print("path: ",path)
+ for step in path:
+ print("step: ",step)
+ if (lastStep != null):
+ var currPathSegment = Vector2Array()
+ drawLine(lastStep, step, get_node("/root/Spatial/Path"))
+ lastStep = step
+
+
+
+func drawLine(pointA, pointB, immediateGeo):
+ var drawPosY = 0.1
+ var im = immediateGeo
+
+ im.begin(Mesh.PRIMITIVE_POINTS, null)
+ im.add_vertex(Vector3(pointA.x, drawPosY, pointA.y))
+ im.add_vertex(Vector3(pointB.x, drawPosY, pointB.y))
+ im.end()
+ im.begin(Mesh.PRIMITIVE_LINE_STRIP, null)
+ im.add_vertex(Vector3(pointA.x, drawPosY, pointA.y))
+ im.add_vertex(Vector3(pointB.x, drawPosY, pointB.y))
+ im.end()
+
+