diff options
Diffstat (limited to 'demos/2d/platformer')
-rw-r--r-- | demos/2d/platformer/bullet.gd | 13 | ||||
-rw-r--r-- | demos/2d/platformer/bullet.xml | 273 | ||||
-rw-r--r-- | demos/2d/platformer/coin.gd | 19 | ||||
-rw-r--r-- | demos/2d/platformer/coin.xml | 293 | ||||
-rw-r--r-- | demos/2d/platformer/enemy.gd | 91 | ||||
-rw-r--r-- | demos/2d/platformer/enemy.xml | 98 | ||||
-rw-r--r-- | demos/2d/platformer/moving_platform.gd | 21 | ||||
-rw-r--r-- | demos/2d/platformer/moving_platform.xml | 214 | ||||
-rw-r--r-- | demos/2d/platformer/one_way_platform.xml | 67 | ||||
-rw-r--r-- | demos/2d/platformer/parallax_bg.xml | 258 | ||||
-rw-r--r-- | demos/2d/platformer/player.gd | 237 | ||||
-rw-r--r-- | demos/2d/platformer/player.xml | 202 | ||||
-rw-r--r-- | demos/2d/platformer/seesaw.xml | 207 | ||||
-rw-r--r-- | demos/2d/platformer/stage.xml | 843 | ||||
-rw-r--r-- | demos/2d/platformer/tileset_edit.xml | 213 |
15 files changed, 1171 insertions, 1878 deletions
diff --git a/demos/2d/platformer/bullet.gd b/demos/2d/platformer/bullet.gd index 9aacc9809d..3aee69714e 100644 --- a/demos/2d/platformer/bullet.gd +++ b/demos/2d/platformer/bullet.gd @@ -1,21 +1,16 @@ extends RigidBody2D -# member variables here, example: -# var a=2 -# var b="textvar" +# Member variables +var disabled = false -var disabled=false func disable(): if (disabled): return get_node("anim").play("shutdown") - disabled=true + disabled = true + func _ready(): - # Initalization here get_node("Timer").start() - pass - - diff --git a/demos/2d/platformer/bullet.xml b/demos/2d/platformer/bullet.xml index 84c903803f..63938581ad 100644 --- a/demos/2d/platformer/bullet.xml +++ b/demos/2d/platformer/bullet.xml @@ -1,12 +1,17 @@ <?xml version="1.0" encoding="UTF-8" ?> -<resource_file type="PackedScene" subresource_count="5" version="1.0" version_name="Godot Engine v1.0.3917-beta1"> - <ext_resource path="res://bullet.*" type="Texture"></ext_resource> - <ext_resource path="res://bullet.*" type="Script"></ext_resource> +<resource_file type="PackedScene" subresource_count="6" version="2.0" version_name="Godot Engine v2.0.alpha.custom_build"> + <ext_resource path="res://bullet.png" type="Texture" index="1"></ext_resource> + <ext_resource path="res://bullet.gd" type="Script" index="0"></ext_resource> <resource type="CircleShape2D" path="local://1"> <real name="custom_solver_bias"> 0 </real> <real name="radius"> 10 </real> </resource> + <resource type="ColorRamp" path="local://3"> + <real_array name="offsets" len="2"> 0, 1 </real_array> + <color_array name="colors" len="2"> 1, 1, 1, 1, 1, 0, 0, 0 </color_array> + + </resource> <resource type="Animation" path="local://2"> <string name="resource/name"> "shutdown" </string> <real name="length"> 1.5 </real> @@ -18,14 +23,14 @@ <dictionary name="tracks/0/keys" shared="false"> <string> "cont" </string> <bool> False </bool> + <string> "times" </string> + <real_array len="1"> 0 </real_array> <string> "transitions" </string> <real_array len="1"> 1 </real_array> <string> "values" </string> <array len="1" shared="false"> <bool> False </bool> </array> - <string> "times" </string> - <real_array len="1"> 0 </real_array> </dictionary> <string name="tracks/1/type"> "value" </string> <node_path name="tracks/1/path"> "sprite:visibility/self_opacity" </node_path> @@ -33,6 +38,8 @@ <dictionary name="tracks/1/keys" shared="false"> <string> "cont" </string> <bool> True </bool> + <string> "times" </string> + <real_array len="2"> 0, 1.00394 </real_array> <string> "transitions" </string> <real_array len="2"> 1, 1 </real_array> <string> "values" </string> @@ -40,13 +47,13 @@ <real> 1 </real> <real> 0 </real> </array> - <string> "times" </string> - <real_array len="2"> 0, 1.00394 </real_array> </dictionary> <string name="tracks/2/type"> "method" </string> <node_path name="tracks/2/path"> "." </node_path> <int name="tracks/2/interp"> 1 </int> <dictionary name="tracks/2/keys" shared="false"> + <string> "times" </string> + <real_array len="1"> 1.31 </real_array> <string> "transitions" </string> <real_array len="1"> 1 </real_array> <string> "values" </string> @@ -59,57 +66,51 @@ <string> "queue_free" </string> </dictionary> </array> - <string> "times" </string> - <real_array len="1"> 1.31 </real_array> </dictionary> </resource> <main_resource> <dictionary name="_bundled" shared="false"> + <string> "conn_count" </string> + <int> 1 </int> + <string> "conns" </string> + <int_array len="6"> 4, 0, 73, 72, 2, 0 </int_array> + <string> "editable_instances" </string> + <array len="0" shared="false"> + </array> <string> "names" </string> - <string_array len="111"> + <string_array len="74"> <string> "bullet" </string> - <string> "RigidBody2D" </string> - <string> "visibility/visible" </string> - <string> "visibility/opacity" </string> - <string> "visibility/self_opacity" </string> - <string> "visibility/on_top" </string> - <string> "transform/pos" </string> - <string> "transform/rot" </string> - <string> "transform/scale" </string> - <string> "shape_count" </string> + <string> "input/pickable" </string> <string> "shapes/0/shape" </string> <string> "shapes/0/transform" </string> <string> "shapes/0/trigger" </string> + <string> "collision/layers" </string> + <string> "collision/mask" </string> <string> "mode" </string> <string> "mass" </string> <string> "friction" </string> <string> "bounce" </string> + <string> "gravity_scale" </string> <string> "custom_integrator" </string> <string> "continuous_cd" </string> <string> "contacts_reported" </string> <string> "contact_monitor" </string> - <string> "active" </string> + <string> "sleeping" </string> <string> "can_sleep" </string> <string> "velocity/linear" </string> <string> "velocity/angular" </string> + <string> "damp_override/linear" </string> + <string> "damp_override/angular" </string> <string> "script/script" </string> <string> "__meta__" </string> + <string> "RigidBody2D" </string> <string> "particles" </string> - <string> "Particles2D" </string> + <string> "visibility/opacity" </string> <string> "visibility/blend_mode" </string> <string> "config/amount" </string> <string> "config/lifetime" </string> - <string> "config/time_scale" </string> - <string> "config/preprocess" </string> - <string> "config/emit_timeout" </string> - <string> "config/emitting" </string> - <string> "config/offset" </string> - <string> "config/half_extents" </string> <string> "config/local_space" </string> - <string> "config/explosiveness" </string> - <string> "config/flip_h" </string> - <string> "config/flip_v" </string> <string> "config/texture" </string> <string> "params/direction" </string> <string> "params/spread" </string> @@ -121,54 +122,27 @@ <string> "params/radial_accel" </string> <string> "params/tangential_accel" </string> <string> "params/damping" </string> + <string> "params/initial_angle" </string> <string> "params/initial_size" </string> <string> "params/final_size" </string> <string> "params/hue_variation" </string> - <string> "randomness/direction" </string> - <string> "randomness/spread" </string> - <string> "randomness/linear_velocity" </string> - <string> "randomness/spin_velocity" </string> - <string> "randomness/orbit_velocity" </string> - <string> "randomness/gravity_direction" </string> - <string> "randomness/gravity_strength" </string> - <string> "randomness/radial_accel" </string> - <string> "randomness/tangential_accel" </string> - <string> "randomness/damping" </string> - <string> "randomness/initial_size" </string> - <string> "randomness/final_size" </string> - <string> "randomness/hue_variation" </string> - <string> "color_phases/count" </string> - <string> "phase_0/pos" </string> - <string> "phase_0/color" </string> - <string> "phase_1/pos" </string> - <string> "phase_1/color" </string> - <string> "phase_2/pos" </string> - <string> "phase_2/color" </string> - <string> "phase_3/pos" </string> - <string> "phase_3/color" </string> - <string> "emission_points" </string> + <string> "params/anim_speed_scale" </string> + <string> "params/anim_initial_pos" </string> + <string> "color/color_ramp" </string> + <string> "Particles2D" </string> <string> "sprite" </string> - <string> "Sprite" </string> <string> "texture" </string> - <string> "centered" </string> - <string> "offset" </string> - <string> "flip_h" </string> - <string> "flip_v" </string> - <string> "vframes" </string> - <string> "hframes" </string> - <string> "frame" </string> - <string> "modulate" </string> - <string> "region" </string> - <string> "region_rect" </string> + <string> "Sprite" </string> <string> "CollisionShape2D" </string> <string> "shape" </string> <string> "trigger" </string> + <string> "_update_shape_index" </string> <string> "Timer" </string> + <string> "process_mode" </string> <string> "wait_time" </string> <string> "one_shot" </string> <string> "autostart" </string> <string> "anim" </string> - <string> "AnimationPlayer" </string> <string> "playback/process_mode" </string> <string> "playback/default_blend_time" </string> <string> "root/root" </string> @@ -177,128 +151,158 @@ <string> "playback/speed" </string> <string> "blend_times" </string> <string> "autoplay" </string> + <string> "AnimationPlayer" </string> <string> "disable" </string> <string> "timeout" </string> </string_array> - <string> "version" </string> - <int> 1 </int> - <string> "conn_count" </string> - <int> 1 </int> <string> "node_count" </string> <int> 6 </int> + <string> "node_paths" </string> + <array len="0" shared="false"> + </array> + <string> "nodes" </string> + <int_array len="166"> -1, -1, 24, 0, -1, 23, 1, 0, 2, 1, 3, 2, 4, 0, 5, 3, 6, 3, 7, 4, 8, 5, 9, 5, 10, 6, 11, 5, 12, 0, 13, 7, 14, 4, 15, 0, 16, 0, 17, 8, 18, 9, 19, 6, 20, 10, 21, 10, 22, 11, 23, 12, 0, 0, 0, 49, 25, -1, 23, 26, 13, 27, 3, 28, 14, 29, 15, 30, 0, 31, 16, 32, 6, 33, 17, 34, 6, 35, 6, 36, 6, 37, 6, 38, 6, 39, 6, 40, 6, 41, 6, 42, 6, 43, 5, 44, 6, 45, 6, 46, 5, 47, 6, 48, 18, 0, 0, 0, 52, 50, -1, 1, 51, 16, 0, 0, 0, 53, 53, -1, 3, 54, 1, 55, 0, 56, 19, 0, 0, 0, 57, 57, -1, 4, 58, 3, 59, 5, 60, 8, 61, 0, 0, 0, 0, 71, 62, -1, 8, 63, 3, 64, 6, 65, 20, 66, 21, 67, 8, 68, 5, 69, 22, 70, 23, 0 </int_array> <string> "variants" </string> - <array len="27" shared="false"> - <bool> True </bool> - <real> 1 </real> - <vector2> 0, 0 </vector2> - <real> 0 </real> - <vector2> 1, 1 </vector2> - <int> 1 </int> + <array len="24" shared="false"> + <bool> False </bool> <resource resource_type="Shape2D" path="local://1"> </resource> <matrix32> 1, 0, 0, 1, 0, 0 </matrix32> - <bool> False </bool> + <int> 1 </int> <int> 0 </int> + <real> 1 </real> + <real> 0 </real> <int> 2 </int> - <resource resource_type="Script" path="res://bullet.*"> </resource> + <bool> True </bool> + <vector2> 0, 0 </vector2> + <real> -1 </real> + <resource external="0"> </resource> <dictionary shared="false"> + <string> "__editor_plugin_screen__" </string> + <string> "2D" </string> <string> "__editor_plugin_states__" </string> <dictionary shared="false"> - <string> "Script" </string> - <dictionary shared="false"> - <string> "current" </string> - <int> 2 </int> - <string> "sources" </string> - <array len="3" shared="false"> - <string> "res://enemy.gd" </string> - <string> "res://player.gd" </string> - <string> "res://bullet.gd" </string> - </array> - </dictionary> <string> "2D" </string> <dictionary shared="false"> - <string> "pixel_snap" </string> + <string> "ofs" </string> + <vector2> -74.7573, -35.9676 </vector2> + <string> "snap_grid" </string> <bool> False </bool> + <string> "snap_offset" </string> + <vector2> 0, 0 </vector2> + <string> "snap_pixel" </string> + <bool> False </bool> + <string> "snap_relative" </string> + <bool> False </bool> + <string> "snap_rotation" </string> + <bool> False </bool> + <string> "snap_rotation_offset" </string> + <real> 0 </real> + <string> "snap_rotation_step" </string> + <real> 0.261799 </real> + <string> "snap_show_grid" </string> + <bool> False </bool> + <string> "snap_step" </string> + <vector2> 10, 10 </vector2> <string> "zoom" </string> <real> 3.424785 </real> - <string> "ofs" </string> - <vector2> -74.7573, -35.9676 </vector2> </dictionary> <string> "3D" </string> <dictionary shared="false"> - <string> "zfar" </string> - <real> 500 </real> + <string> "ambient_light_color" </string> + <color> 0.15, 0.15, 0.15, 1 </color> + <string> "default_light" </string> + <bool> True </bool> + <string> "default_srgb" </string> + <bool> False </bool> + <string> "deflight_rot_x" </string> + <real> 0.942478 </real> + <string> "deflight_rot_y" </string> + <real> 0.628319 </real> <string> "fov" </string> <real> 45 </real> + <string> "show_grid" </string> + <bool> True </bool> + <string> "show_origin" </string> + <bool> True </bool> + <string> "viewport_mode" </string> + <int> 1 </int> <string> "viewports" </string> <array len="4" shared="false"> <dictionary shared="false"> <string> "distance" </string> <real> 4 </real> + <string> "listener" </string> + <bool> True </bool> + <string> "pos" </string> + <vector3> 0, 0, 0 </vector3> + <string> "use_environment" </string> + <bool> False </bool> + <string> "use_orthogonal" </string> + <bool> False </bool> <string> "x_rot" </string> <real> 0 </real> <string> "y_rot" </string> <real> 0 </real> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "use_environment" </string> - <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> </dictionary> <dictionary shared="false"> <string> "distance" </string> <real> 4 </real> + <string> "listener" </string> + <bool> False </bool> + <string> "pos" </string> + <vector3> 0, 0, 0 </vector3> + <string> "use_environment" </string> + <bool> False </bool> + <string> "use_orthogonal" </string> + <bool> False </bool> <string> "x_rot" </string> <real> 0 </real> <string> "y_rot" </string> <real> 0 </real> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "use_environment" </string> - <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> </dictionary> <dictionary shared="false"> <string> "distance" </string> <real> 4 </real> + <string> "listener" </string> + <bool> False </bool> + <string> "pos" </string> + <vector3> 0, 0, 0 </vector3> + <string> "use_environment" </string> + <bool> False </bool> + <string> "use_orthogonal" </string> + <bool> False </bool> <string> "x_rot" </string> <real> 0 </real> <string> "y_rot" </string> <real> 0 </real> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "use_environment" </string> - <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> </dictionary> <dictionary shared="false"> <string> "distance" </string> <real> 4 </real> + <string> "listener" </string> + <bool> False </bool> + <string> "pos" </string> + <vector3> 0, 0, 0 </vector3> + <string> "use_environment" </string> + <bool> False </bool> + <string> "use_orthogonal" </string> + <bool> False </bool> <string> "x_rot" </string> <real> 0 </real> <string> "y_rot" </string> <real> 0 </real> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "use_environment" </string> - <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> </dictionary> </array> - <string> "viewport_mode" </string> - <int> 1 </int> - <string> "default_light" </string> - <bool> True </bool> - <string> "show_grid" </string> - <bool> True </bool> - <string> "show_origin" </string> - <bool> True </bool> + <string> "zfar" </string> + <real> 500 </real> <string> "znear" </string> <real> 0.1 </real> </dictionary> + <string> "Anim" </string> + <dictionary shared="false"> + <string> "visible" </string> + <bool> False </bool> + </dictionary> </dictionary> <string> "__editor_run_settings__" </string> <dictionary shared="false"> @@ -307,29 +311,22 @@ <string> "run_mode" </string> <int> 0 </int> </dictionary> - <string> "__editor_plugin_screen__" </string> - <string> "2D" </string> </dictionary> <real> 0.559322 </real> <int> 24 </int> <real> 0.1 </real> - <resource resource_type="Texture" path="res://bullet.*"> </resource> + <resource external="1"> </resource> <real> 10 </real> - <color> 1, 1, 1, 1 </color> - <color> 1, 0, 0, 0 </color> - <color> 0, 0, 0, 1 </color> - <vector2_array len="0"> </vector2_array> - <rect2> 0, 0, 0, 0 </rect2> + <resource resource_type="ColorRamp" path="local://3"> </resource> + <int> -1 </int> <node_path> ".." </node_path> <resource resource_type="Animation" path="local://2"> </resource> <array len="0" shared="false"> </array> <string> "" </string> </array> - <string> "nodes" </string> - <int_array len="282"> -1, -1, 1, 0, -1, 25, 2, 0, 3, 1, 4, 1, 5, 0, 6, 2, 7, 3, 8, 4, 9, 5, 10, 6, 11, 7, 12, 8, 13, 9, 14, 1, 15, 1, 16, 3, 17, 8, 18, 10, 19, 9, 20, 8, 21, 0, 22, 0, 23, 2, 24, 3, 25, 11, 26, 12, 0, 0, 0, 28, 27, -1, 57, 2, 0, 3, 13, 4, 1, 5, 0, 29, 5, 6, 2, 7, 3, 8, 4, 30, 14, 31, 15, 32, 1, 33, 3, 34, 3, 35, 0, 36, 2, 37, 2, 38, 8, 39, 1, 40, 8, 41, 8, 42, 16, 43, 3, 44, 17, 45, 3, 46, 3, 47, 3, 48, 3, 49, 3, 50, 3, 51, 3, 52, 3, 53, 1, 54, 3, 55, 3, 56, 3, 57, 3, 58, 3, 59, 3, 60, 3, 61, 3, 62, 3, 63, 3, 64, 3, 65, 3, 66, 3, 67, 3, 68, 3, 69, 10, 70, 3, 71, 18, 72, 1, 73, 19, 74, 1, 75, 20, 76, 1, 77, 20, 78, 21, 0, 0, 0, 80, 79, -1, 18, 2, 0, 3, 1, 4, 1, 5, 0, 6, 2, 7, 3, 8, 4, 81, 16, 82, 0, 83, 2, 84, 8, 85, 8, 86, 5, 87, 5, 88, 9, 89, 18, 90, 8, 91, 22, 0, 0, 0, 92, 92, -1, 9, 2, 0, 3, 1, 4, 1, 5, 0, 6, 2, 7, 3, 8, 4, 93, 6, 94, 8, 0, 0, 0, 95, 95, -1, 3, 96, 1, 97, 0, 98, 8, 0, 0, 0, 100, 99, -1, 8, 101, 5, 102, 3, 103, 23, 104, 24, 105, 0, 106, 1, 107, 25, 108, 26, 0 </int_array> - <string> "conns" </string> - <int_array len="6"> 4, 0, 110, 109, 2, 0 </int_array> + <string> "version" </string> + <int> 2 </int> </dictionary> </main_resource> diff --git a/demos/2d/platformer/coin.gd b/demos/2d/platformer/coin.gd index 983cd46d88..1118732707 100644 --- a/demos/2d/platformer/coin.gd +++ b/demos/2d/platformer/coin.gd @@ -1,28 +1,19 @@ extends Area2D -# member variables here, example: -# var a=2 -# var b="textvar" - -var taken=false +# Member variables +var taken = false func _on_body_enter( body ): if (not taken and body extends preload("res://player.gd")): get_node("anim").play("taken") - taken=true - - -func _ready(): - # Initalization here - pass - + taken = true -func _on_coin_area_enter( area ): +func _on_coin_area_enter(area): pass # replace with function body -func _on_coin_area_enter_shape( area_id, area, area_shape, area_shape ): +func _on_coin_area_enter_shape(area_id, area, area_shape, area_shape): pass # replace with function body diff --git a/demos/2d/platformer/coin.xml b/demos/2d/platformer/coin.xml index 194ea711b0..f33a63bd57 100644 --- a/demos/2d/platformer/coin.xml +++ b/demos/2d/platformer/coin.xml @@ -1,9 +1,9 @@ <?xml version="1.0" encoding="UTF-8" ?> -<resource_file type="PackedScene" subresource_count="9" version="1.0" version_name="Godot Engine v1.0.3917-beta1"> - <ext_resource path="res://bullet.*" type="Texture"></ext_resource> - <ext_resource path="res://coin.*" type="Texture"></ext_resource> - <ext_resource path="res://sound_coin.*" type="Sample"></ext_resource> - <ext_resource path="res://coin.*" type="Script"></ext_resource> +<resource_file type="PackedScene" subresource_count="10" version="2.0" version_name="Godot Engine v2.0.alpha.custom_build"> + <ext_resource path="res://bullet.png" type="Texture" index="3"></ext_resource> + <ext_resource path="res://coin.png" type="Texture" index="1"></ext_resource> + <ext_resource path="res://sound_coin.wav" type="Sample" index="2"></ext_resource> + <ext_resource path="res://coin.gd" type="Script" index="0"></ext_resource> <resource type="CircleShape2D" path="local://1"> <real name="custom_solver_bias"> 0 </real> <real name="radius"> 10 </real> @@ -20,14 +20,14 @@ <dictionary name="tracks/0/keys" shared="false"> <string> "cont" </string> <bool> True </bool> + <string> "times" </string> + <real_array len="1"> 0 </real_array> <string> "transitions" </string> <real_array len="1"> 1 </real_array> <string> "values" </string> <array len="1" shared="false"> <int> 0 </int> </array> - <string> "times" </string> - <real_array len="1"> 0 </real_array> </dictionary> <string name="tracks/1/type"> "value" </string> <node_path name="tracks/1/path"> "sound:play/play" </node_path> @@ -35,14 +35,14 @@ <dictionary name="tracks/1/keys" shared="false"> <string> "cont" </string> <bool> False </bool> + <string> "times" </string> + <real_array len="1"> 0 </real_array> <string> "transitions" </string> <real_array len="1"> 1 </real_array> <string> "values" </string> <array len="1" shared="false"> <string> "coin" </string> </array> - <string> "times" </string> - <real_array len="1"> 0 </real_array> </dictionary> <string name="tracks/2/type"> "value" </string> <node_path name="tracks/2/path"> "particles:visibility/self_opacity" </node_path> @@ -50,6 +50,8 @@ <dictionary name="tracks/2/keys" shared="false"> <string> "cont" </string> <bool> True </bool> + <string> "times" </string> + <real_array len="2"> 0, 1.66 </real_array> <string> "transitions" </string> <real_array len="2"> 1, 1 </real_array> <string> "values" </string> @@ -57,8 +59,6 @@ <real> 1 </real> <real> 0 </real> </array> - <string> "times" </string> - <real_array len="2"> 0, 1.66 </real_array> </dictionary> <string name="tracks/3/type"> "value" </string> <node_path name="tracks/3/path"> "sprite:visibility/self_opacity" </node_path> @@ -66,6 +66,8 @@ <dictionary name="tracks/3/keys" shared="false"> <string> "cont" </string> <bool> True </bool> + <string> "times" </string> + <real_array len="2"> 0, 0.4 </real_array> <string> "transitions" </string> <real_array len="2"> 1, 1 </real_array> <string> "values" </string> @@ -73,8 +75,6 @@ <real> 1 </real> <real> 0 </real> </array> - <string> "times" </string> - <real_array len="2"> 0, 0.4 </real_array> </dictionary> <string name="tracks/4/type"> "value" </string> <node_path name="tracks/4/path"> "particles:config/emitting" </node_path> @@ -82,19 +82,21 @@ <dictionary name="tracks/4/keys" shared="false"> <string> "cont" </string> <bool> False </bool> + <string> "times" </string> + <real_array len="1"> 0 </real_array> <string> "transitions" </string> <real_array len="1"> 1 </real_array> <string> "values" </string> <array len="1" shared="false"> <bool> True </bool> </array> - <string> "times" </string> - <real_array len="1"> 0 </real_array> </dictionary> <string name="tracks/5/type"> "method" </string> <node_path name="tracks/5/path"> "." </node_path> <int name="tracks/5/interp"> 1 </int> <dictionary name="tracks/5/keys" shared="false"> + <string> "times" </string> + <real_array len="1"> 2.7 </real_array> <string> "transitions" </string> <real_array len="1"> 1 </real_array> <string> "values" </string> @@ -107,8 +109,6 @@ <string> "queue_free" </string> </dictionary> </array> - <string> "times" </string> - <real_array len="1"> 2.7 </real_array> </dictionary> </resource> @@ -123,6 +123,8 @@ <dictionary name="tracks/0/keys" shared="false"> <string> "cont" </string> <bool> False </bool> + <string> "times" </string> + <real_array len="7"> 0, 0.25, 0.5, 0.75, 1, 1.25, 1.5 </real_array> <string> "transitions" </string> <real_array len="7"> 1, 1, 1, 1, 1, 1, 1 </real_array> <string> "values" </string> @@ -135,8 +137,6 @@ <int> 1 </int> <int> 0 </int> </array> - <string> "times" </string> - <real_array len="7"> 0, 0.25, 0.5, 0.75, 1, 1.25, 1.5 </real_array> </dictionary> </resource> @@ -147,49 +147,43 @@ <string> "pitch" </string> <real> 1 </real> <string> "sample" </string> - <resource resource_type="Sample" path="res://sound_coin.*"> </resource> + <resource external="2"> </resource> </dictionary> </resource> + <resource type="ColorRamp" path="local://5"> + <real_array name="offsets" len="2"> 0, 1 </real_array> + <color_array name="colors" len="2"> 1, 1, 1, 1, 0, 0, 0, 1 </color_array> + + </resource> <main_resource> <dictionary name="_bundled" shared="false"> + <string> "conn_count" </string> + <int> 1 </int> + <string> "conns" </string> + <int_array len="6"> 0, 0, 76, 75, 2, 0 </int_array> + <string> "editable_instances" </string> + <array len="0" shared="false"> + </array> <string> "names" </string> - <string_array len="115"> + <string_array len="77"> <string> "coin" </string> - <string> "Area2D" </string> - <string> "visibility/visible" </string> - <string> "visibility/opacity" </string> - <string> "visibility/self_opacity" </string> - <string> "visibility/on_top" </string> - <string> "transform/pos" </string> - <string> "transform/rot" </string> - <string> "transform/scale" </string> - <string> "shape_count" </string> + <string> "input/pickable" </string> <string> "shapes/0/shape" </string> <string> "shapes/0/transform" </string> <string> "shapes/0/trigger" </string> - <string> "gravity_point" </string> <string> "gravity_vec" </string> <string> "gravity" </string> - <string> "density" </string> - <string> "monitoring" </string> + <string> "linear_damp" </string> + <string> "angular_damp" </string> <string> "script/script" </string> <string> "__meta__" </string> + <string> "Area2D" </string> <string> "sprite" </string> - <string> "Sprite" </string> <string> "texture" </string> - <string> "centered" </string> - <string> "offset" </string> - <string> "flip_h" </string> - <string> "flip_v" </string> - <string> "vframes" </string> <string> "hframes" </string> - <string> "frame" </string> - <string> "modulate" </string> - <string> "region" </string> - <string> "region_rect" </string> + <string> "Sprite" </string> <string> "anim" </string> - <string> "AnimationPlayer" </string> <string> "playback/process_mode" </string> <string> "playback/default_blend_time" </string> <string> "root/root" </string> @@ -199,12 +193,13 @@ <string> "playback/speed" </string> <string> "blend_times" </string> <string> "autoplay" </string> + <string> "AnimationPlayer" </string> <string> "collision" </string> - <string> "CollisionShape2D" </string> <string> "shape" </string> <string> "trigger" </string> + <string> "_update_shape_index" </string> + <string> "CollisionShape2D" </string> <string> "sound" </string> - <string> "SamplePlayer2D" </string> <string> "params/volume_db" </string> <string> "params/pitch_scale" </string> <string> "params/attenuation/min_distance" </string> @@ -213,19 +208,13 @@ <string> "config/polyphony" </string> <string> "config/samples" </string> <string> "config/pitch_random" </string> + <string> "SamplePlayer2D" </string> <string> "particles" </string> - <string> "Particles2D" </string> <string> "visibility/blend_mode" </string> <string> "config/amount" </string> <string> "config/lifetime" </string> - <string> "config/time_scale" </string> - <string> "config/preprocess" </string> - <string> "config/emit_timeout" </string> <string> "config/emitting" </string> - <string> "config/offset" </string> <string> "config/half_extents" </string> - <string> "config/local_space" </string> - <string> "config/explosiveness" </string> <string> "config/texture" </string> <string> "params/direction" </string> <string> "params/spread" </string> @@ -237,160 +226,170 @@ <string> "params/radial_accel" </string> <string> "params/tangential_accel" </string> <string> "params/damping" </string> + <string> "params/initial_angle" </string> <string> "params/initial_size" </string> <string> "params/final_size" </string> <string> "params/hue_variation" </string> - <string> "randomness/direction" </string> - <string> "randomness/spread" </string> - <string> "randomness/linear_velocity" </string> - <string> "randomness/spin_velocity" </string> - <string> "randomness/orbit_velocity" </string> - <string> "randomness/gravity_direction" </string> - <string> "randomness/gravity_strength" </string> - <string> "randomness/radial_accel" </string> - <string> "randomness/tangential_accel" </string> - <string> "randomness/damping" </string> - <string> "randomness/initial_size" </string> - <string> "randomness/final_size" </string> - <string> "randomness/hue_variation" </string> - <string> "color_phases/count" </string> - <string> "phase_0/pos" </string> - <string> "phase_0/color" </string> - <string> "phase_1/pos" </string> - <string> "phase_1/color" </string> - <string> "phase_2/pos" </string> - <string> "phase_2/color" </string> - <string> "phase_3/pos" </string> - <string> "phase_3/color" </string> - <string> "emission_points" </string> + <string> "params/anim_speed_scale" </string> + <string> "params/anim_initial_pos" </string> + <string> "color/color_ramp" </string> + <string> "Particles2D" </string> <string> "enabler" </string> - <string> "VisibilityEnabler2D" </string> <string> "rect" </string> <string> "enabler/pause_animations" </string> <string> "enabler/freeze_bodies" </string> + <string> "enabler/pause_particles" </string> + <string> "enabler/process_parent" </string> + <string> "enabler/fixed_process_parent" </string> + <string> "VisibilityEnabler2D" </string> <string> "_on_body_enter" </string> <string> "body_enter" </string> </string_array> - <string> "version" </string> - <int> 1 </int> - <string> "conn_count" </string> - <int> 1 </int> <string> "node_count" </string> <int> 7 </int> + <string> "node_paths" </string> + <array len="0" shared="false"> + </array> + <string> "nodes" </string> + <int_array len="171"> -1, -1, 11, 0, -1, 10, 1, 0, 2, 1, 3, 2, 4, 3, 5, 4, 6, 5, 7, 6, 8, 7, 9, 8, 10, 9, 0, 0, 0, 15, 12, -1, 2, 13, 10, 14, 11, 0, 0, 0, 26, 16, -1, 9, 17, 12, 18, 13, 19, 14, 20, 15, 21, 16, 22, 0, 23, 17, 24, 18, 25, 19, 0, 0, 0, 31, 27, -1, 3, 28, 1, 29, 3, 30, 20, 0, 0, 0, 41, 32, -1, 8, 33, 13, 34, 7, 35, 7, 36, 21, 37, 7, 38, 12, 39, 22, 40, 13, 0, 0, 0, 66, 42, -1, 23, 43, 12, 44, 23, 45, 24, 46, 3, 47, 25, 48, 26, 49, 13, 50, 27, 51, 13, 52, 13, 53, 13, 54, 13, 55, 13, 56, 13, 57, 13, 58, 13, 59, 13, 60, 28, 61, 28, 62, 13, 63, 7, 64, 13, 65, 29, 0, 0, 0, 74, 67, -1, 6, 68, 30, 69, 0, 70, 0, 71, 0, 72, 3, 73, 3, 0 </int_array> <string> "variants" </string> - <array len="37" shared="false"> + <array len="31" shared="false"> <bool> True </bool> - <real> 1 </real> - <vector2> 0, 0 </vector2> - <real> 0 </real> - <vector2> 1, 1 </vector2> - <int> 1 </int> <resource resource_type="Shape2D" path="local://1"> </resource> <matrix32> 1, 0, 0, 1, 0, 0 </matrix32> <bool> False </bool> <vector2> 0, 1 </vector2> <real> 98 </real> <real> 0.1 </real> - <resource resource_type="Script" path="res://coin.*"> </resource> + <real> 1 </real> + <resource external="0"> </resource> <dictionary shared="false"> + <string> "__editor_plugin_screen__" </string> + <string> "2D" </string> <string> "__editor_plugin_states__" </string> <dictionary shared="false"> - <string> "Script" </string> - <dictionary shared="false"> - <string> "current" </string> - <int> 2 </int> - <string> "sources" </string> - <array len="3" shared="false"> - <string> "res://enemy.gd" </string> - <string> "res://player.gd" </string> - <string> "res://coin.gd" </string> - </array> - </dictionary> <string> "2D" </string> <dictionary shared="false"> - <string> "pixel_snap" </string> + <string> "ofs" </string> + <vector2> -34.3697, -21.6562 </vector2> + <string> "snap_grid" </string> + <bool> False </bool> + <string> "snap_offset" </string> + <vector2> 0, 0 </vector2> + <string> "snap_pixel" </string> + <bool> False </bool> + <string> "snap_relative" </string> + <bool> False </bool> + <string> "snap_rotation" </string> + <bool> False </bool> + <string> "snap_rotation_offset" </string> + <real> 0 </real> + <string> "snap_rotation_step" </string> + <real> 0.261799 </real> + <string> "snap_show_grid" </string> <bool> False </bool> + <string> "snap_step" </string> + <vector2> 10, 10 </vector2> <string> "zoom" </string> <real> 3.794776 </real> - <string> "ofs" </string> - <vector2> -34.3697, -21.6562 </vector2> </dictionary> <string> "3D" </string> <dictionary shared="false"> - <string> "zfar" </string> - <real> 500 </real> + <string> "ambient_light_color" </string> + <color> 0.15, 0.15, 0.15, 1 </color> + <string> "default_light" </string> + <bool> True </bool> + <string> "default_srgb" </string> + <bool> False </bool> + <string> "deflight_rot_x" </string> + <real> 0.942478 </real> + <string> "deflight_rot_y" </string> + <real> 0.628319 </real> <string> "fov" </string> <real> 45 </real> + <string> "show_grid" </string> + <bool> True </bool> + <string> "show_origin" </string> + <bool> True </bool> + <string> "viewport_mode" </string> + <int> 1 </int> <string> "viewports" </string> <array len="4" shared="false"> <dictionary shared="false"> <string> "distance" </string> <real> 4 </real> + <string> "listener" </string> + <bool> True </bool> + <string> "pos" </string> + <vector3> 0, 0, 0 </vector3> + <string> "use_environment" </string> + <bool> False </bool> + <string> "use_orthogonal" </string> + <bool> False </bool> <string> "x_rot" </string> <real> 0 </real> <string> "y_rot" </string> <real> 0 </real> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "use_environment" </string> - <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> </dictionary> <dictionary shared="false"> <string> "distance" </string> <real> 4 </real> + <string> "listener" </string> + <bool> False </bool> + <string> "pos" </string> + <vector3> 0, 0, 0 </vector3> + <string> "use_environment" </string> + <bool> False </bool> + <string> "use_orthogonal" </string> + <bool> False </bool> <string> "x_rot" </string> <real> 0 </real> <string> "y_rot" </string> <real> 0 </real> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "use_environment" </string> - <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> </dictionary> <dictionary shared="false"> <string> "distance" </string> <real> 4 </real> + <string> "listener" </string> + <bool> False </bool> + <string> "pos" </string> + <vector3> 0, 0, 0 </vector3> + <string> "use_environment" </string> + <bool> False </bool> + <string> "use_orthogonal" </string> + <bool> False </bool> <string> "x_rot" </string> <real> 0 </real> <string> "y_rot" </string> <real> 0 </real> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "use_environment" </string> - <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> </dictionary> <dictionary shared="false"> <string> "distance" </string> <real> 4 </real> + <string> "listener" </string> + <bool> False </bool> + <string> "pos" </string> + <vector3> 0, 0, 0 </vector3> + <string> "use_environment" </string> + <bool> False </bool> + <string> "use_orthogonal" </string> + <bool> False </bool> <string> "x_rot" </string> <real> 0 </real> <string> "y_rot" </string> <real> 0 </real> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "use_environment" </string> - <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> </dictionary> </array> - <string> "viewport_mode" </string> - <int> 1 </int> - <string> "default_light" </string> - <bool> True </bool> - <string> "show_grid" </string> - <bool> True </bool> - <string> "show_origin" </string> - <bool> True </bool> + <string> "zfar" </string> + <real> 500 </real> <string> "znear" </string> <real> 0.1 </real> </dictionary> + <string> "Anim" </string> + <dictionary shared="false"> + <string> "visible" </string> + <bool> False </bool> + </dictionary> </dictionary> <string> "__editor_run_settings__" </string> <dictionary shared="false"> @@ -399,14 +398,11 @@ <string> "run_mode" </string> <int> 0 </int> </dictionary> - <string> "__editor_plugin_screen__" </string> - <string> "2D" </string> </dictionary> - <resource resource_type="Texture" path="res://coin.*"> </resource> + <resource external="1"> </resource> <int> 4 </int> - <int> 0 </int> - <color> 1, 1, 1, 1 </color> - <rect2> 0, 0, 0, 0 </rect2> + <int> 1 </int> + <real> 0 </real> <node_path> ".." </node_path> <resource resource_type="Animation" path="local://2"> </resource> <resource resource_type="Animation" path="local://3"> </resource> @@ -414,23 +410,20 @@ <array len="0" shared="false"> </array> <string> "spin" </string> + <int> -1 </int> <real> 2048 </real> <resource resource_type="SampleLibrary" path="local://4"> </resource> <int> 8 </int> <real> 0.4 </real> <vector2> 5, 5 </vector2> - <resource resource_type="Texture" path="res://bullet.*"> </resource> + <resource external="3"> </resource> <real> 10 </real> <real> 0.2 </real> - <int> 2 </int> - <color> 0, 0, 0, 1 </color> - <vector2_array len="0"> </vector2_array> + <resource resource_type="ColorRamp" path="local://5"> </resource> <rect2> -10, -10, 20, 20 </rect2> </array> - <string> "nodes" </string> - <int_array len="317"> -1, -1, 1, 0, -1, 18, 2, 0, 3, 1, 4, 1, 5, 0, 6, 2, 7, 3, 8, 4, 9, 5, 10, 6, 11, 7, 12, 8, 13, 8, 14, 9, 15, 10, 16, 11, 17, 0, 18, 12, 19, 13, 0, 0, 0, 21, 20, -1, 18, 2, 0, 3, 1, 4, 1, 5, 0, 6, 2, 7, 3, 8, 4, 22, 14, 23, 0, 24, 2, 25, 8, 26, 8, 27, 5, 28, 15, 29, 16, 30, 17, 31, 8, 32, 18, 0, 0, 0, 34, 33, -1, 9, 35, 5, 36, 3, 37, 19, 38, 20, 39, 21, 40, 0, 41, 22, 42, 23, 43, 24, 0, 0, 0, 45, 44, -1, 9, 2, 0, 3, 1, 4, 1, 5, 0, 6, 2, 7, 3, 8, 4, 46, 6, 47, 8, 0, 0, 0, 49, 48, -1, 15, 2, 0, 3, 1, 4, 1, 5, 0, 6, 2, 7, 3, 8, 4, 50, 3, 51, 1, 52, 1, 53, 25, 54, 1, 55, 5, 56, 26, 57, 3, 0, 0, 0, 59, 58, -1, 55, 2, 0, 3, 1, 4, 1, 5, 0, 60, 5, 6, 2, 7, 3, 8, 4, 61, 27, 62, 28, 63, 1, 64, 3, 65, 3, 66, 8, 67, 2, 68, 29, 69, 0, 70, 1, 71, 30, 72, 3, 73, 31, 74, 3, 75, 3, 76, 3, 77, 3, 78, 3, 79, 3, 80, 3, 81, 3, 82, 32, 83, 32, 84, 3, 85, 3, 86, 3, 87, 3, 88, 3, 89, 3, 90, 3, 91, 3, 92, 3, 93, 3, 94, 3, 95, 3, 96, 3, 97, 3, 98, 33, 99, 3, 100, 17, 101, 1, 102, 34, 103, 1, 104, 34, 105, 1, 106, 34, 107, 35, 0, 0, 0, 109, 108, -1, 10, 2, 0, 3, 1, 4, 1, 5, 0, 6, 2, 7, 3, 8, 4, 110, 36, 111, 0, 112, 0, 0 </int_array> - <string> "conns" </string> - <int_array len="6"> 0, 0, 114, 113, 2, 0 </int_array> + <string> "version" </string> + <int> 2 </int> </dictionary> </main_resource> diff --git a/demos/2d/platformer/enemy.gd b/demos/2d/platformer/enemy.gd index a264cd0cff..5a4d8af579 100644 --- a/demos/2d/platformer/enemy.gd +++ b/demos/2d/platformer/enemy.gd @@ -1,98 +1,83 @@ extends RigidBody2D -# member variables here, example: -# var a=2 -# var b="textvar" - +# Member variables const STATE_WALKING = 0 const STATE_DYING = 1 - var state = STATE_WALKING - var direction = -1 -var anim="" +var anim = "" -var rc_left=null -var rc_right=null +var rc_left = null +var rc_right = null var WALK_SPEED = 50 var bullet_class = preload("res://bullet.gd") + func _die(): queue_free() + func _pre_explode(): - #stay there + # Stay there clear_shapes() set_mode(MODE_STATIC) get_node("sound").play("explode") - -func _integrate_forces(s): +func _integrate_forces(s): var lv = s.get_linear_velocity() - var new_anim=anim + var new_anim = anim - if (state==STATE_DYING): - new_anim="explode" - elif (state==STATE_WALKING): - - new_anim="walk" + if (state == STATE_DYING): + new_anim = "explode" + elif (state == STATE_WALKING): + new_anim = "walk" - var wall_side=0.0 + var wall_side = 0.0 for i in range(s.get_contact_count()): var cc = s.get_contact_collider_object(i) var dp = s.get_contact_local_normal(i) if (cc): - - if (cc extends bullet_class and not cc.disabled): set_mode(MODE_RIGID) - state=STATE_DYING - #lv=s.get_contact_local_normal(i)*400 + state = STATE_DYING + #lv = s.get_contact_local_normal(i)*400 s.set_angular_velocity(sign(dp.x)*33.0) set_friction(1) cc.disable() get_node("sound").play("hit") - break - - - if (dp.x>0.9): - wall_side=1.0 - elif (dp.x<-0.9): - wall_side=-1.0 - - if (wall_side!=0 and wall_side!=direction): - - direction=-direction - get_node("sprite").set_scale( Vector2(-direction,1) ) - if (direction<0 and not rc_left.is_colliding() and rc_right.is_colliding()): - direction=-direction - get_node("sprite").set_scale( Vector2(-direction,1) ) - elif (direction>0 and not rc_right.is_colliding() and rc_left.is_colliding()): - direction=-direction - get_node("sprite").set_scale( Vector2(-direction,1) ) - - - lv.x = direction * WALK_SPEED - if( anim!=new_anim ): - anim=new_anim + if (dp.x > 0.9): + wall_side = 1.0 + elif (dp.x < -0.9): + wall_side = -1.0 + + if (wall_side != 0 and wall_side != direction): + direction = -direction + get_node("sprite").set_scale(Vector2(-direction, 1)) + if (direction < 0 and not rc_left.is_colliding() and rc_right.is_colliding()): + direction = -direction + get_node("sprite").set_scale(Vector2(-direction, 1)) + elif (direction > 0 and not rc_right.is_colliding() and rc_left.is_colliding()): + direction = -direction + get_node("sprite").set_scale(Vector2(-direction, 1)) + + lv.x = direction*WALK_SPEED + + if(anim != new_anim): + anim = new_anim get_node("anim").play(anim) - + s.set_linear_velocity(lv) func _ready(): - # Initalization here - rc_left=get_node("raycast_left") - rc_right=get_node("raycast_right") - - - + rc_left = get_node("raycast_left") + rc_right = get_node("raycast_right") diff --git a/demos/2d/platformer/enemy.xml b/demos/2d/platformer/enemy.xml index ad3a70931d..72d2ff068e 100644 --- a/demos/2d/platformer/enemy.xml +++ b/demos/2d/platformer/enemy.xml @@ -2,9 +2,9 @@ <resource_file type="PackedScene" subresource_count="12" version="2.0" version_name="Godot Engine v2.0.alpha.custom_build"> <ext_resource path="res://bullet.png" type="Texture" index="2"></ext_resource> <ext_resource path="res://enemy.gd" type="Script" index="0"></ext_resource> - <ext_resource path="res://enemy.png" type="Texture" index="1"></ext_resource> - <ext_resource path="res://sound_hit.wav" type="Sample" index="4"></ext_resource> <ext_resource path="res://sound_explode.wav" type="Sample" index="3"></ext_resource> + <ext_resource path="res://sound_hit.wav" type="Sample" index="4"></ext_resource> + <ext_resource path="res://enemy.png" type="Texture" index="1"></ext_resource> <resource type="CircleShape2D" path="local://1"> <real name="custom_solver_bias"> 0 </real> <real name="radius"> 14 </real> @@ -41,33 +41,6 @@ </dictionary> </resource> - <resource type="Animation" path="local://4"> - <string name="resource/name"> "walk" </string> - <real name="length"> 1.25 </real> - <bool name="loop"> True </bool> - <real name="step"> 0.25 </real> - <string name="tracks/0/type"> "value" </string> - <node_path name="tracks/0/path"> "sprite:frame" </node_path> - <int name="tracks/0/interp"> 1 </int> - <dictionary name="tracks/0/keys" shared="false"> - <string> "cont" </string> - <bool> False </bool> - <string> "times" </string> - <real_array len="6"> 0, 0.25, 0.5, 0.75, 1, 1.25 </real_array> - <string> "transitions" </string> - <real_array len="6"> 1, 1, 1, 1, 1, 1 </real_array> - <string> "values" </string> - <array len="6" shared="false"> - <int> 0 </int> - <int> 1 </int> - <int> 2 </int> - <int> 3 </int> - <int> 4 </int> - <int> 0 </int> - </array> - </dictionary> - - </resource> <resource type="Animation" path="local://3"> <string name="resource/name"> "explode" </string> <real name="length"> 6 </real> @@ -147,27 +120,54 @@ </dictionary> </resource> + <resource type="Animation" path="local://4"> + <string name="resource/name"> "walk" </string> + <real name="length"> 1.25 </real> + <bool name="loop"> True </bool> + <real name="step"> 0.25 </real> + <string name="tracks/0/type"> "value" </string> + <node_path name="tracks/0/path"> "sprite:frame" </node_path> + <int name="tracks/0/interp"> 1 </int> + <dictionary name="tracks/0/keys" shared="false"> + <string> "cont" </string> + <bool> False </bool> + <string> "times" </string> + <real_array len="6"> 0, 0.25, 0.5, 0.75, 1, 1.25 </real_array> + <string> "transitions" </string> + <real_array len="6"> 1, 1, 1, 1, 1, 1 </real_array> + <string> "values" </string> + <array len="6" shared="false"> + <int> 0 </int> + <int> 1 </int> + <int> 2 </int> + <int> 3 </int> + <int> 4 </int> + <int> 0 </int> + </array> + </dictionary> + + </resource> <resource type="ColorRamp" path="local://6"> <real_array name="offsets" len="2"> 0, 1 </real_array> <color_array name="colors" len="2"> 1, 0.884956, 0.823009, 1, 0.768627, 0.389381, 0, 0 </color_array> </resource> <resource type="SampleLibrary" path="local://5"> - <dictionary name="samples/explode" shared="false"> + <dictionary name="samples/hit" shared="false"> <string> "db" </string> <real> 0 </real> <string> "pitch" </string> <real> 1 </real> <string> "sample" </string> - <resource external="3"> </resource> + <resource external="4"> </resource> </dictionary> - <dictionary name="samples/hit" shared="false"> + <dictionary name="samples/explode" shared="false"> <string> "db" </string> <real> 0 </real> <string> "pitch" </string> <real> 1 </real> <string> "sample" </string> - <resource external="4"> </resource> + <resource external="3"> </resource> </dictionary> </resource> @@ -177,10 +177,12 @@ <int> 0 </int> <string> "conns" </string> <int_array len="0"> </int_array> + <string> "editable_instances" </string> + <array len="0" shared="false"> + </array> <string> "names" </string> - <string_array len="107"> + <string_array len="108"> <string> "enemy" </string> - <string> "RigidBody2D" </string> <string> "input/pickable" </string> <string> "shapes/0/shape" </string> <string> "shapes/0/transform" </string> @@ -210,8 +212,8 @@ <string> "damp_override/angular" </string> <string> "script/script" </string> <string> "__meta__" </string> + <string> "RigidBody2D" </string> <string> "enabler" </string> - <string> "VisibilityEnabler2D" </string> <string> "transform/pos" </string> <string> "transform/scale" </string> <string> "rect" </string> @@ -220,23 +222,24 @@ <string> "enabler/pause_particles" </string> <string> "enabler/process_parent" </string> <string> "enabler/fixed_process_parent" </string> + <string> "VisibilityEnabler2D" </string> <string> "anim" </string> - <string> "AnimationPlayer" </string> <string> "playback/process_mode" </string> <string> "playback/default_blend_time" </string> <string> "root/root" </string> <string> "anims/idle" </string> - <string> "anims/walk" </string> <string> "anims/explode" </string> + <string> "anims/walk" </string> <string> "playback/active" </string> <string> "playback/speed" </string> <string> "blend_times" </string> <string> "autoplay" </string> + <string> "AnimationPlayer" </string> <string> "sprite" </string> - <string> "Sprite" </string> <string> "texture" </string> <string> "hframes" </string> <string> "frame" </string> + <string> "Sprite" </string> <string> "CollisionShape2D" </string> <string> "shape" </string> <string> "trigger" </string> @@ -244,10 +247,11 @@ <string> "CollisionShape2D 2" </string> <string> "CollisionShape2D 3" </string> <string> "raycast_left" </string> - <string> "RayCast2D" </string> <string> "enabled" </string> <string> "cast_to" </string> <string> "layer_mask" </string> + <string> "type_mask" </string> + <string> "RayCast2D" </string> <string> "raycast_right" </string> <string> "Particles2D" </string> <string> "visibility/self_opacity" </string> @@ -277,7 +281,6 @@ <string> "randomness/spin_velocity" </string> <string> "color/color_ramp" </string> <string> "sound" </string> - <string> "SamplePlayer2D" </string> <string> "params/volume_db" </string> <string> "params/pitch_scale" </string> <string> "params/attenuation/min_distance" </string> @@ -286,13 +289,17 @@ <string> "config/polyphony" </string> <string> "config/samples" </string> <string> "config/pitch_random" </string> + <string> "SamplePlayer2D" </string> </string_array> <string> "node_count" </string> <int> 11 </int> + <string> "node_paths" </string> + <array len="0" shared="false"> + </array> <string> "nodes" </string> - <int_array len="285"> -1, -1, 1, 0, -1, 29, 2, 0, 3, 1, 4, 2, 5, 0, 6, 1, 7, 3, 8, 0, 9, 1, 10, 4, 11, 0, 12, 5, 13, 5, 14, 6, 15, 7, 16, 8, 17, 8, 18, 7, 19, 0, 20, 9, 21, 10, 22, 0, 23, 0, 24, 11, 25, 12, 26, 8, 27, 13, 28, 13, 29, 14, 30, 15, 0, 0, 0, 32, 31, -1, 8, 33, 16, 34, 17, 35, 18, 36, 11, 37, 11, 38, 11, 39, 0, 40, 0, 0, 0, 0, 42, 41, -1, 10, 43, 5, 44, 8, 45, 19, 46, 20, 47, 21, 48, 22, 49, 11, 50, 23, 51, 24, 52, 25, 0, 0, 0, 54, 53, -1, 3, 55, 26, 56, 27, 57, 10, 0, 0, 0, 58, 58, -1, 4, 33, 28, 59, 1, 60, 0, 61, 29, 0, 0, 0, 58, 62, -1, 4, 33, 30, 59, 1, 60, 0, 61, 29, 0, 0, 0, 58, 63, -1, 4, 33, 31, 59, 1, 60, 0, 61, 29, 0, 0, 0, 65, 64, -1, 4, 33, 32, 66, 11, 67, 33, 68, 5, 0, 0, 0, 65, 69, -1, 4, 33, 34, 66, 11, 67, 33, 68, 5, 0, 0, 0, 70, 70, -1, 26, 71, 35, 72, 5, 73, 36, 74, 37, 75, 37, 76, 0, 77, 38, 78, 39, 79, 8, 80, 40, 81, 41, 82, 42, 83, 8, 84, 8, 85, 43, 86, 8, 87, 8, 88, 8, 89, 8, 90, 42, 91, 23, 92, 8, 93, 7, 94, 8, 95, 7, 96, 44, 0, 0, 0, 98, 97, -1, 8, 99, 8, 100, 7, 101, 7, 102, 45, 103, 7, 104, 46, 105, 47, 106, 8, 0 </int_array> + <int_array len="289"> -1, -1, 30, 0, -1, 29, 1, 0, 2, 1, 3, 2, 4, 0, 5, 1, 6, 3, 7, 0, 8, 1, 9, 4, 10, 0, 11, 5, 12, 5, 13, 6, 14, 7, 15, 8, 16, 8, 17, 7, 18, 0, 19, 9, 20, 10, 21, 0, 22, 0, 23, 11, 24, 12, 25, 8, 26, 13, 27, 13, 28, 14, 29, 15, 0, 0, 0, 40, 31, -1, 8, 32, 16, 33, 17, 34, 18, 35, 11, 36, 11, 37, 11, 38, 0, 39, 0, 0, 0, 0, 52, 41, -1, 10, 42, 5, 43, 8, 44, 19, 45, 20, 46, 21, 47, 22, 48, 11, 49, 23, 50, 24, 51, 25, 0, 0, 0, 57, 53, -1, 3, 54, 26, 55, 27, 56, 10, 0, 0, 0, 58, 58, -1, 4, 32, 28, 59, 1, 60, 0, 61, 29, 0, 0, 0, 58, 62, -1, 4, 32, 30, 59, 1, 60, 0, 61, 29, 0, 0, 0, 58, 63, -1, 4, 32, 31, 59, 1, 60, 0, 61, 29, 0, 0, 0, 69, 64, -1, 5, 32, 32, 65, 11, 66, 33, 67, 5, 68, 34, 0, 0, 0, 69, 70, -1, 5, 32, 35, 65, 11, 66, 33, 67, 5, 68, 34, 0, 0, 0, 71, 71, -1, 26, 72, 36, 73, 5, 74, 37, 75, 38, 76, 38, 77, 0, 78, 39, 79, 40, 80, 8, 81, 41, 82, 42, 83, 43, 84, 8, 85, 8, 86, 44, 87, 8, 88, 8, 89, 8, 90, 8, 91, 43, 92, 23, 93, 8, 94, 7, 95, 8, 96, 7, 97, 45, 0, 0, 0, 107, 98, -1, 8, 99, 8, 100, 7, 101, 7, 102, 46, 103, 7, 104, 47, 105, 48, 106, 8, 0 </int_array> <string> "variants" </string> - <array len="48" shared="false"> + <array len="49" shared="false"> <bool> False </bool> <resource resource_type="Shape2D" path="local://1"> </resource> <matrix32> 1, -0, 0, 1, -1.08072, -2.16144 </matrix32> @@ -449,8 +456,8 @@ <rect2> -10, -10, 20, 20 </rect2> <node_path> ".." </node_path> <resource resource_type="Animation" path="local://2"> </resource> - <resource resource_type="Animation" path="local://4"> </resource> <resource resource_type="Animation" path="local://3"> </resource> + <resource resource_type="Animation" path="local://4"> </resource> <real> 3 </real> <array len="0" shared="false"> </array> @@ -463,6 +470,7 @@ <vector2> -12.495, 3.53415 </vector2> <vector2> -33.2868, -9.34363 </vector2> <vector2> 0, 45 </vector2> + <int> 15 </int> <vector2> 29.1987, -9.34363 </vector2> <real> 0.121212 </real> <int> 32 </int> @@ -479,7 +487,7 @@ <resource resource_type="SampleLibrary" path="local://5"> </resource> </array> <string> "version" </string> - <int> 1 </int> + <int> 2 </int> </dictionary> </main_resource> diff --git a/demos/2d/platformer/moving_platform.gd b/demos/2d/platformer/moving_platform.gd index 719d9e460e..21c312d5c3 100644 --- a/demos/2d/platformer/moving_platform.gd +++ b/demos/2d/platformer/moving_platform.gd @@ -1,27 +1,20 @@ extends Node2D -# member variables here, example: -# var a=2 -# var b="textvar" - +# Member variables export var motion = Vector2() export var cycle = 1.0 -var accum=0.0 +var accum = 0.0 -func _fixed_process(delta): - accum += delta * (1.0/cycle) * PI * 2.0 - accum = fmod(accum,PI*2.0) +func _fixed_process(delta): + accum += delta*(1.0/cycle)*PI*2.0 + accum = fmod(accum, PI*2.0) var d = sin(accum) var xf = Matrix32() - xf[2]= motion * d + xf[2]= motion*d get_node("platform").set_transform(xf) - + func _ready(): - # Initalization here set_fixed_process(true) - pass - - diff --git a/demos/2d/platformer/moving_platform.xml b/demos/2d/platformer/moving_platform.xml index 4d54d6d11c..4b94a7af48 100644 --- a/demos/2d/platformer/moving_platform.xml +++ b/demos/2d/platformer/moving_platform.xml @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8" ?> -<resource_file type="PackedScene" subresource_count="4" version="1.0" version_name="Godot Engine v1.0.3917-beta1"> - <ext_resource path="res://moving_platform.*" type="Texture"></ext_resource> - <ext_resource path="res://moving_platform.*" type="Script"></ext_resource> +<resource_file type="PackedScene" subresource_count="4" version="2.0" version_name="Godot Engine v2.0.alpha.custom_build"> + <ext_resource path="res://moving_platform.png" type="Texture" index="1"></ext_resource> + <ext_resource path="res://moving_platform.gd" type="Script" index="0"></ext_resource> <resource type="ConvexPolygonShape2D" path="local://1"> <real name="custom_solver_bias"> 0 </real> <vector2_array name="points" len="4"> -88, 24, -88, -24, 88, -24, 88, 24 </vector2_array> @@ -9,169 +9,189 @@ </resource> <main_resource> <dictionary name="_bundled" shared="false"> + <string> "conn_count" </string> + <int> 0 </int> + <string> "conns" </string> + <int_array len="0"> </int_array> + <string> "editable_instances" </string> + <array len="0" shared="false"> + </array> <string> "names" </string> - <string_array len="46"> + <string_array len="36"> <string> "moving_platform" </string> - <string> "Node2D" </string> - <string> "visibility/visible" </string> - <string> "visibility/opacity" </string> - <string> "visibility/self_opacity" </string> - <string> "visibility/on_top" </string> - <string> "transform/pos" </string> - <string> "transform/rot" </string> - <string> "transform/scale" </string> <string> "script/script" </string> <string> "__meta__" </string> <string> "motion" </string> <string> "cycle" </string> + <string> "Node2D" </string> <string> "platform" </string> - <string> "RigidBody2D" </string> - <string> "shape_count" </string> + <string> "input/pickable" </string> <string> "shapes/0/shape" </string> <string> "shapes/0/transform" </string> <string> "shapes/0/trigger" </string> + <string> "collision/layers" </string> + <string> "collision/mask" </string> <string> "mode" </string> <string> "mass" </string> <string> "friction" </string> <string> "bounce" </string> + <string> "gravity_scale" </string> <string> "custom_integrator" </string> <string> "continuous_cd" </string> <string> "contacts_reported" </string> <string> "contact_monitor" </string> - <string> "active" </string> + <string> "sleeping" </string> <string> "can_sleep" </string> <string> "velocity/linear" </string> <string> "velocity/angular" </string> + <string> "damp_override/linear" </string> + <string> "damp_override/angular" </string> + <string> "RigidBody2D" </string> <string> "Sprite" </string> <string> "texture" </string> - <string> "centered" </string> - <string> "offset" </string> - <string> "flip_h" </string> - <string> "flip_v" </string> - <string> "vframes" </string> - <string> "hframes" </string> - <string> "frame" </string> - <string> "modulate" </string> - <string> "region" </string> - <string> "region_rect" </string> <string> "CollisionPolygon2D" </string> <string> "build_mode" </string> <string> "polygon" </string> + <string> "shape_range" </string> + <string> "trigger" </string> </string_array> - <string> "version" </string> - <int> 1 </int> - <string> "conn_count" </string> - <int> 0 </int> <string> "node_count" </string> <int> 4 </int> + <string> "node_paths" </string> + <array len="0" shared="false"> + </array> + <string> "nodes" </string> + <int_array len="88"> -1, -1, 5, 0, -1, 4, 1, 0, 2, 1, 3, 2, 4, 3, 0, 0, 0, 28, 6, -1, 21, 7, 4, 8, 5, 9, 6, 10, 4, 11, 7, 12, 7, 13, 8, 14, 3, 15, 3, 16, 9, 17, 3, 18, 4, 19, 10, 20, 10, 21, 4, 22, 4, 23, 11, 24, 2, 25, 9, 26, 12, 27, 12, 0, 1, 0, 29, 29, -1, 1, 30, 13, 0, 1, 0, 31, 31, -1, 4, 32, 10, 33, 14, 34, 15, 35, 4, 0 </int_array> <string> "variants" </string> - <array len="17" shared="false"> - <bool> True </bool> - <real> 1 </real> - <vector2> 0, 0 </vector2> - <real> 0 </real> - <vector2> 1, 1 </vector2> - <resource resource_type="Script" path="res://moving_platform.*"> </resource> + <array len="16" shared="false"> + <resource external="0"> </resource> <dictionary shared="false"> + <string> "__editor_plugin_screen__" </string> + <string> "2D" </string> <string> "__editor_plugin_states__" </string> <dictionary shared="false"> - <string> "Script" </string> - <dictionary shared="false"> - <string> "current" </string> - <int> 0 </int> - <string> "sources" </string> - <array len="4" shared="false"> - <string> "res://moving_platform.gd" </string> - <string> "res://enemy.gd" </string> - <string> "res://player.gd" </string> - <string> "res://coin.gd" </string> - </array> - </dictionary> <string> "2D" </string> <dictionary shared="false"> - <string> "pixel_snap" </string> + <string> "ofs" </string> + <vector2> -210.652, -172.81 </vector2> + <string> "snap_grid" </string> + <bool> False </bool> + <string> "snap_offset" </string> + <vector2> 0, 0 </vector2> + <string> "snap_pixel" </string> + <bool> False </bool> + <string> "snap_relative" </string> <bool> False </bool> + <string> "snap_rotation" </string> + <bool> False </bool> + <string> "snap_rotation_offset" </string> + <real> 0 </real> + <string> "snap_rotation_step" </string> + <real> 0.261799 </real> + <string> "snap_show_grid" </string> + <bool> False </bool> + <string> "snap_step" </string> + <vector2> 10, 10 </vector2> <string> "zoom" </string> <real> 1.360373 </real> - <string> "ofs" </string> - <vector2> -210.652, -172.81 </vector2> </dictionary> <string> "3D" </string> <dictionary shared="false"> - <string> "zfar" </string> - <real> 500 </real> + <string> "ambient_light_color" </string> + <color> 0.15, 0.15, 0.15, 1 </color> + <string> "default_light" </string> + <bool> True </bool> + <string> "default_srgb" </string> + <bool> False </bool> + <string> "deflight_rot_x" </string> + <real> 0.942478 </real> + <string> "deflight_rot_y" </string> + <real> 0.628319 </real> <string> "fov" </string> - <real> 400 </real> + <real> 179 </real> + <string> "show_grid" </string> + <bool> True </bool> + <string> "show_origin" </string> + <bool> True </bool> + <string> "viewport_mode" </string> + <int> 1 </int> <string> "viewports" </string> <array len="4" shared="false"> <dictionary shared="false"> <string> "distance" </string> <real> 4 </real> + <string> "listener" </string> + <bool> True </bool> + <string> "pos" </string> + <vector3> 0, 0, 0 </vector3> + <string> "use_environment" </string> + <bool> False </bool> + <string> "use_orthogonal" </string> + <bool> False </bool> <string> "x_rot" </string> <real> 0 </real> <string> "y_rot" </string> <real> 0 </real> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "use_environment" </string> - <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> </dictionary> <dictionary shared="false"> <string> "distance" </string> <real> 4 </real> + <string> "listener" </string> + <bool> False </bool> + <string> "pos" </string> + <vector3> 0, 0, 0 </vector3> + <string> "use_environment" </string> + <bool> False </bool> + <string> "use_orthogonal" </string> + <bool> False </bool> <string> "x_rot" </string> <real> 0 </real> <string> "y_rot" </string> <real> 0 </real> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "use_environment" </string> - <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> </dictionary> <dictionary shared="false"> <string> "distance" </string> <real> 4 </real> + <string> "listener" </string> + <bool> False </bool> + <string> "pos" </string> + <vector3> 0, 0, 0 </vector3> + <string> "use_environment" </string> + <bool> False </bool> + <string> "use_orthogonal" </string> + <bool> False </bool> <string> "x_rot" </string> <real> 0 </real> <string> "y_rot" </string> <real> 0 </real> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "use_environment" </string> - <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> </dictionary> <dictionary shared="false"> <string> "distance" </string> <real> 4 </real> + <string> "listener" </string> + <bool> False </bool> + <string> "pos" </string> + <vector3> 0, 0, 0 </vector3> + <string> "use_environment" </string> + <bool> False </bool> + <string> "use_orthogonal" </string> + <bool> False </bool> <string> "x_rot" </string> <real> 0 </real> <string> "y_rot" </string> <real> 0 </real> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "use_environment" </string> - <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> </dictionary> </array> - <string> "viewport_mode" </string> - <int> 1 </int> - <string> "default_light" </string> - <bool> True </bool> - <string> "show_grid" </string> - <bool> True </bool> - <string> "show_origin" </string> - <bool> True </bool> + <string> "zfar" </string> + <real> 500 </real> <string> "znear" </string> <real> 0.1 </real> </dictionary> + <string> "Anim" </string> + <dictionary shared="false"> + <string> "visible" </string> + <bool> False </bool> + </dictionary> </dictionary> <string> "__editor_run_settings__" </string> <dictionary shared="false"> @@ -180,24 +200,24 @@ <string> "run_mode" </string> <int> 0 </int> </dictionary> - <string> "__editor_plugin_screen__" </string> - <string> "2D" </string> </dictionary> - <int> 1 </int> + <vector2> 0, 0 </vector2> + <real> 1 </real> + <bool> False </bool> <resource resource_type="Shape2D" path="local://1"> </resource> <matrix32> 1, -0, 0, 1, 0, 0 </matrix32> - <bool> False </bool> + <int> 1 </int> <int> 3 </int> + <real> 0 </real> <int> 0 </int> - <resource resource_type="Texture" path="res://moving_platform.*"> </resource> - <color> 1, 1, 1, 1 </color> - <rect2> 0, 0, 0, 0 </rect2> + <bool> True </bool> + <real> -1 </real> + <resource external="1"> </resource> <vector2_array len="4"> -88, -24, 88, -24, 88, 24, -88, 24 </vector2_array> + <vector2> -1, -1 </vector2> </array> - <string> "nodes" </string> - <int_array len="150"> -1, -1, 1, 0, -1, 11, 2, 0, 3, 1, 4, 1, 5, 0, 6, 2, 7, 3, 8, 4, 9, 5, 10, 6, 11, 2, 12, 1, 0, 0, 0, 14, 13, -1, 23, 2, 0, 3, 1, 4, 1, 5, 0, 6, 2, 7, 3, 8, 4, 15, 7, 16, 8, 17, 9, 18, 10, 19, 11, 20, 1, 21, 1, 22, 3, 23, 10, 24, 10, 25, 12, 26, 10, 27, 0, 28, 0, 29, 2, 30, 3, 0, 1, 0, 31, 31, -1, 18, 2, 0, 3, 1, 4, 1, 5, 0, 6, 2, 7, 3, 8, 4, 32, 13, 33, 0, 34, 2, 35, 10, 36, 10, 37, 7, 38, 7, 39, 12, 40, 14, 41, 10, 42, 15, 0, 1, 0, 43, 43, -1, 9, 2, 0, 3, 1, 4, 1, 5, 0, 6, 2, 7, 3, 8, 4, 44, 12, 45, 16, 0 </int_array> - <string> "conns" </string> - <int_array len="0"> </int_array> + <string> "version" </string> + <int> 2 </int> </dictionary> </main_resource> diff --git a/demos/2d/platformer/one_way_platform.xml b/demos/2d/platformer/one_way_platform.xml index 491dd32b17..85b2322711 100644 --- a/demos/2d/platformer/one_way_platform.xml +++ b/demos/2d/platformer/one_way_platform.xml @@ -1,6 +1,6 @@ <?xml version="1.0" encoding="UTF-8" ?> -<resource_file type="PackedScene" subresource_count="3" version="1.1" version_name="Godot Engine v1.1.rc1.custom_build"> - <ext_resource path="res://one_way_platform.png" type="Texture"></ext_resource> +<resource_file type="PackedScene" subresource_count="3" version="2.0" version_name="Godot Engine v2.0.alpha.custom_build"> + <ext_resource path="res://one_way_platform.png" type="Texture" index="0"></ext_resource> <resource type="RectangleShape2D" path="local://1"> <real name="custom_solver_bias"> 0 </real> <vector2 name="extents"> 100, 10 </vector2> @@ -12,22 +12,13 @@ <int> 0 </int> <string> "conns" </string> <int_array len="0"> </int_array> + <string> "editable_instances" </string> + <array len="0" shared="false"> + </array> <string> "names" </string> - <string_array len="42"> + <string_array len="23"> <string> "one_way_platform" </string> - <string> "StaticBody2D" </string> - <string> "_import_path" </string> - <string> "visibility/visible" </string> - <string> "visibility/opacity" </string> - <string> "visibility/self_opacity" </string> - <string> "visibility/light_mask" </string> - <string> "transform/pos" </string> - <string> "transform/rot" </string> - <string> "transform/scale" </string> - <string> "z/z" </string> - <string> "z/relative" </string> <string> "input/pickable" </string> - <string> "shape_count" </string> <string> "shapes/0/shape" </string> <string> "shapes/0/transform" </string> <string> "shapes/0/trigger" </string> @@ -40,42 +31,34 @@ <string> "friction" </string> <string> "bounce" </string> <string> "__meta__" </string> + <string> "StaticBody2D" </string> <string> "sprite" </string> - <string> "Sprite" </string> <string> "texture" </string> - <string> "centered" </string> - <string> "offset" </string> - <string> "flip_h" </string> - <string> "flip_v" </string> - <string> "vframes" </string> - <string> "hframes" </string> - <string> "frame" </string> - <string> "modulate" </string> - <string> "region" </string> - <string> "region_rect" </string> + <string> "Sprite" </string> <string> "CollisionShape2D" </string> + <string> "transform/pos" </string> <string> "shape" </string> <string> "trigger" </string> + <string> "_update_shape_index" </string> </string_array> <string> "node_count" </string> <int> 3 </int> + <string> "node_paths" </string> + <array len="0" shared="false"> + </array> <string> "nodes" </string> - <int_array len="135"> -1, -1, 1, 0, -1, 24, 2, 0, 3, 1, 4, 2, 5, 2, 6, 3, 7, 4, 8, 5, 9, 6, 10, 7, 11, 1, 12, 8, 13, 3, 14, 9, 15, 10, 16, 8, 17, 3, 18, 3, 19, 11, 20, 12, 21, 4, 22, 5, 23, 2, 24, 5, 25, 13, 0, 0, 0, 27, 26, -1, 21, 2, 0, 3, 1, 4, 2, 5, 2, 6, 3, 7, 4, 8, 5, 9, 6, 10, 7, 11, 1, 28, 14, 29, 1, 30, 4, 31, 8, 32, 8, 33, 3, 34, 3, 35, 7, 36, 15, 37, 8, 38, 16, 0, 0, 0, 39, 39, -1, 12, 2, 0, 3, 1, 4, 2, 5, 2, 6, 3, 7, 17, 8, 5, 9, 6, 10, 7, 11, 1, 40, 9, 41, 8, 0 </int_array> + <int_array len="57"> -1, -1, 14, 0, -1, 13, 1, 0, 2, 1, 3, 2, 4, 0, 5, 3, 6, 3, 7, 4, 8, 5, 9, 6, 10, 7, 11, 8, 12, 7, 13, 9, 0, 0, 0, 17, 15, -1, 1, 16, 10, 0, 0, 0, 18, 18, -1, 4, 19, 11, 20, 1, 21, 0, 22, 12, 0 </int_array> <string> "variants" </string> - <array len="18" shared="false"> - <node_path> "" </node_path> - <bool> True </bool> - <real> 1 </real> - <int> 1 </int> - <vector2> 0, 0 </vector2> - <real> 0 </real> - <vector2> 1, 1 </vector2> - <int> 0 </int> + <array len="13" shared="false"> <bool> False </bool> <resource resource_type="Shape2D" path="local://1"> </resource> <matrix32> 1, -0, 0, 1, 1.46304, -13.1672 </matrix32> + <int> 1 </int> <vector2> 0, 1 </vector2> <real> 20 </real> + <vector2> 0, 0 </vector2> + <real> 0 </real> + <real> 1 </real> <dictionary shared="false"> <string> "__editor_plugin_screen__" </string> <string> "2D" </string> @@ -198,6 +181,11 @@ <string> "znear" </string> <real> 0.1 </real> </dictionary> + <string> "Anim" </string> + <dictionary shared="false"> + <string> "visible" </string> + <bool> False </bool> + </dictionary> </dictionary> <string> "__editor_run_settings__" </string> <dictionary shared="false"> @@ -207,13 +195,12 @@ <int> 0 </int> </dictionary> </dictionary> - <resource resource_type="Texture" path="res://one_way_platform.png"> </resource> - <color> 1, 1, 1, 1 </color> - <rect2> 0, 0, 0, 0 </rect2> + <resource external="0"> </resource> <vector2> 1.46304, -13.1672 </vector2> + <int> -1 </int> </array> <string> "version" </string> - <int> 1 </int> + <int> 2 </int> </dictionary> </main_resource> diff --git a/demos/2d/platformer/parallax_bg.xml b/demos/2d/platformer/parallax_bg.xml index cc8cfe5de0..3b306aecab 100644 --- a/demos/2d/platformer/parallax_bg.xml +++ b/demos/2d/platformer/parallax_bg.xml @@ -1,23 +1,23 @@ <?xml version="1.0" encoding="UTF-8" ?> -<resource_file type="PackedScene" subresource_count="7" version="0.99" version_name="Godot Engine v0.99.3046-pre-beta"> - <ext_resource path="res://scroll_bg_sky.png" type="Texture"></ext_resource> - <ext_resource path="res://scroll_bg_cloud_1.png" type="Texture"></ext_resource> - <ext_resource path="res://scroll_bg_cloud_3.png" type="Texture"></ext_resource> - <ext_resource path="res://scroll_bg_cloud_2.png" type="Texture"></ext_resource> - <ext_resource path="res://scroll_bg_fg_1.png" type="Texture"></ext_resource> - <ext_resource path="res://scroll_bg_fg_2.png" type="Texture"></ext_resource> +<resource_file type="PackedScene" subresource_count="7" version="2.0" version_name="Godot Engine v2.0.alpha.custom_build"> + <ext_resource path="res://scroll_bg_cloud_1.png" type="Texture" index="1"></ext_resource> + <ext_resource path="res://scroll_bg_sky.png" type="Texture" index="0"></ext_resource> + <ext_resource path="res://scroll_bg_fg_2.png" type="Texture" index="4"></ext_resource> + <ext_resource path="res://scroll_bg_cloud_3.png" type="Texture" index="3"></ext_resource> + <ext_resource path="res://scroll_bg_cloud_2.png" type="Texture" index="2"></ext_resource> + <ext_resource path="res://scroll_bg_fg_1.png" type="Texture" index="5"></ext_resource> <main_resource> - <string name="resource/name"> "" </string> - <dictionary name="_bundled"> + <dictionary name="_bundled" shared="false"> + <string> "conn_count" </string> + <int> 0 </int> + <string> "conns" </string> + <int_array len="0"> </int_array> + <string> "editable_instances" </string> + <array len="0" shared="false"> + </array> <string> "names" </string> - <string_array len="51"> + <string_array len="32"> <string> "parallax_bg" </string> - <string> "ParallaxBackground" </string> - <string> "process/process" </string> - <string> "process/fixed_process" </string> - <string> "process/input" </string> - <string> "process/unhandled_input" </string> - <string> "process/mode" </string> <string> "layer" </string> <string> "offset" </string> <string> "rotation" </string> @@ -27,148 +27,204 @@ <string> "scroll/base_scale" </string> <string> "scroll/limit_begin" </string> <string> "scroll/limit_end" </string> - <string> "script/script" </string> + <string> "scroll/ignore_camera_zoom" </string> <string> "__meta__" </string> + <string> "ParallaxBackground" </string> <string> "sky" </string> - <string> "ParallaxLayer" </string> - <string> "visibility/visible" </string> - <string> "visibility/toplevel" </string> - <string> "visibility/opacity" </string> - <string> "visibility/self_opacity" </string> - <string> "visibility/on_top" </string> - <string> "visibility/blend_mode" </string> - <string> "transform/notify" </string> - <string> "transform/pos" </string> - <string> "transform/rot" </string> - <string> "transform/scale" </string> <string> "motion/scale" </string> <string> "motion/mirroring" </string> + <string> "ParallaxLayer" </string> <string> "Sprite" </string> + <string> "transform/scale" </string> <string> "texture" </string> <string> "centered" </string> - <string> "flip_h" </string> - <string> "flip_v" </string> - <string> "vframes" </string> - <string> "hframes" </string> - <string> "frame" </string> - <string> "modulate" </string> - <string> "region" </string> - <string> "region_rect" </string> <string> "clouds" </string> + <string> "transform/pos" </string> <string> "Sprite 2" </string> <string> "Sprite 3" </string> <string> "Sprite 4" </string> <string> "Sprite 5" </string> <string> "Sprite 6" </string> <string> "mount_ 2" </string> + <string> "region" </string> + <string> "region_rect" </string> <string> "mount_1" </string> </string_array> - <string> "version" </string> - <int> 1 </int> - <string> "conn_count" </string> - <int> 0 </int> <string> "node_count" </string> <int> 14 </int> + <string> "node_paths" </string> + <array len="0" shared="false"> + </array> + <string> "nodes" </string> + <int_array len="198"> -1, -1, 12, 0, -1, 11, 1, 0, 2, 1, 3, 2, 4, 3, 5, 1, 6, 1, 7, 4, 8, 1, 9, 1, 10, 5, 11, 6, 0, 0, 0, 16, 13, -1, 2, 14, 3, 15, 7, 0, 1, 0, 17, 17, -1, 3, 18, 8, 19, 9, 20, 5, 0, 0, 0, 16, 21, -1, 2, 14, 10, 15, 7, 0, 3, 0, 17, 17, -1, 3, 22, 11, 19, 12, 20, 5, 0, 3, 0, 17, 23, -1, 3, 22, 13, 19, 12, 20, 5, 0, 3, 0, 17, 24, -1, 3, 22, 14, 19, 15, 20, 5, 0, 3, 0, 17, 25, -1, 3, 22, 16, 19, 15, 20, 5, 0, 3, 0, 17, 26, -1, 3, 22, 17, 19, 18, 20, 5, 0, 3, 0, 17, 27, -1, 3, 22, 19, 19, 18, 20, 5, 0, 0, 0, 16, 28, -1, 2, 14, 20, 15, 7, 0, 10, 0, 17, 17, -1, 5, 22, 21, 19, 22, 20, 5, 29, 23, 30, 24, 0, 0, 0, 16, 31, -1, 2, 14, 25, 15, 7, 0, 12, 0, 17, 17, -1, 5, 22, 21, 19, 26, 20, 5, 29, 23, 30, 24, 0 </int_array> <string> "variants" </string> - <array len="33"> - <bool> False </bool> - <int> 0 </int> + <array len="27" shared="false"> <int> -1 </int> <vector2> 0, 0 </vector2> <real> 0 </real> <vector2> 1, 1 </vector2> <vector2> 0.7, 0 </vector2> - <resource name=""></resource> <dictionary> + <bool> False </bool> + <dictionary shared="false"> + <string> "__editor_plugin_screen__" </string> + <string> "2D" </string> <string> "__editor_plugin_states__" </string> - <dictionary> - <string> "Script" </string> - <dictionary> - <string> "current" </string> - <int> 0 </int> - <string> "sources" </string> - <array len="4"> - <string> "res://moving_platform.gd" </string> - <string> "res://enemy.gd" </string> - <string> "res://player.gd" </string> - <string> "res://coin.gd" </string> - </array> - </dictionary> + <dictionary shared="false"> <string> "2D" </string> - <dictionary> - <string> "zoom" </string> - <real> 1 </real> + <dictionary shared="false"> <string> "ofs" </string> <vector2> -5, -25 </vector2> + <string> "snap_grid" </string> + <bool> False </bool> + <string> "snap_offset" </string> + <vector2> 0, 0 </vector2> + <string> "snap_pixel" </string> + <bool> False </bool> + <string> "snap_relative" </string> + <bool> False </bool> + <string> "snap_rotation" </string> + <bool> False </bool> + <string> "snap_rotation_offset" </string> + <real> 0 </real> + <string> "snap_rotation_step" </string> + <real> 0.261799 </real> + <string> "snap_show_grid" </string> + <bool> False </bool> + <string> "snap_step" </string> + <vector2> 10, 10 </vector2> + <string> "zoom" </string> + <real> 1 </real> </dictionary> <string> "3D" </string> - <dictionary> - <string> "zfar" </string> - <real> 500 </real> + <dictionary shared="false"> + <string> "ambient_light_color" </string> + <color> 0.15, 0.15, 0.15, 1 </color> + <string> "default_light" </string> + <bool> True </bool> + <string> "default_srgb" </string> + <bool> False </bool> + <string> "deflight_rot_x" </string> + <real> 0.942478 </real> + <string> "deflight_rot_y" </string> + <real> 0.628319 </real> <string> "fov" </string> <real> 45 </real> - <string> "window_mode" </string> - <int> 0 </int> - <string> "window_0" </string> - <dictionary> - <string> "distance" </string> - <real> 4 </real> - <string> "default_light" </string> - <bool> True </bool> - <string> "x_rot" </string> - <real> 0.337 </real> - <string> "y_rot" </string> - <real> -0.575 </real> - <string> "show_grid" </string> - <bool> True </bool> - <string> "show_origin" </string> - <bool> True </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> - </dictionary> + <string> "show_grid" </string> + <bool> True </bool> + <string> "show_origin" </string> + <bool> True </bool> + <string> "viewport_mode" </string> + <int> 1 </int> + <string> "viewports" </string> + <array len="4" shared="false"> + <dictionary shared="false"> + <string> "distance" </string> + <real> 4 </real> + <string> "listener" </string> + <bool> True </bool> + <string> "pos" </string> + <vector3> 0, 0, 0 </vector3> + <string> "use_environment" </string> + <bool> False </bool> + <string> "use_orthogonal" </string> + <bool> False </bool> + <string> "x_rot" </string> + <real> 0 </real> + <string> "y_rot" </string> + <real> 0 </real> + </dictionary> + <dictionary shared="false"> + <string> "distance" </string> + <real> 4 </real> + <string> "listener" </string> + <bool> False </bool> + <string> "pos" </string> + <vector3> 0, 0, 0 </vector3> + <string> "use_environment" </string> + <bool> False </bool> + <string> "use_orthogonal" </string> + <bool> False </bool> + <string> "x_rot" </string> + <real> 0 </real> + <string> "y_rot" </string> + <real> 0 </real> + </dictionary> + <dictionary shared="false"> + <string> "distance" </string> + <real> 4 </real> + <string> "listener" </string> + <bool> False </bool> + <string> "pos" </string> + <vector3> 0, 0, 0 </vector3> + <string> "use_environment" </string> + <bool> False </bool> + <string> "use_orthogonal" </string> + <bool> False </bool> + <string> "x_rot" </string> + <real> 0 </real> + <string> "y_rot" </string> + <real> 0 </real> + </dictionary> + <dictionary shared="false"> + <string> "distance" </string> + <real> 4 </real> + <string> "listener" </string> + <bool> False </bool> + <string> "pos" </string> + <vector3> 0, 0, 0 </vector3> + <string> "use_environment" </string> + <bool> False </bool> + <string> "use_orthogonal" </string> + <bool> False </bool> + <string> "x_rot" </string> + <real> 0 </real> + <string> "y_rot" </string> + <real> 0 </real> + </dictionary> + </array> + <string> "zfar" </string> + <real> 500 </real> <string> "znear" </string> <real> 0.1 </real> </dictionary> + <string> "Anim" </string> + <dictionary shared="false"> + <string> "visible" </string> + <bool> False </bool> + </dictionary> </dictionary> <string> "__editor_run_settings__" </string> - <dictionary> + <dictionary shared="false"> <string> "custom_args" </string> <string> "-l $scene" </string> <string> "run_mode" </string> <int> 0 </int> </dictionary> - <string> "__editor_plugin_screen__" </string> - <string> "2D" </string> </dictionary> - <bool> True </bool> - <real> 1 </real> <vector2> 800, 0 </vector2> <vector2> 32, 0.94 </vector2> - <resource resource_type="Texture" path="res://scroll_bg_sky.png"> </resource> - <int> 1 </int> - <color> 1, 1, 1, 1 </color> - <rect2> 0, 0, 0, 0 </rect2> + <resource external="0"> </resource> <vector2> 0.1, 1 </vector2> <vector2> 28, 127 </vector2> - <resource resource_type="Texture" path="res://scroll_bg_cloud_1.png"> </resource> + <resource external="1"> </resource> <vector2> 404, 24 </vector2> <vector2> 154, 46 </vector2> - <resource resource_type="Texture" path="res://scroll_bg_cloud_2.png"> </resource> + <resource external="2"> </resource> <vector2> 525, 130 </vector2> <vector2> 255, 158 </vector2> - <resource resource_type="Texture" path="res://scroll_bg_cloud_3.png"> </resource> + <resource external="3"> </resource> <vector2> 674, 70 </vector2> <vector2> 0.2, 1 </vector2> <vector2> 0, 225 </vector2> - <resource resource_type="Texture" path="res://scroll_bg_fg_2.png"> </resource> + <resource external="4"> </resource> + <bool> True </bool> <rect2> 0, 0, 800, 256 </rect2> <vector2> 0.4, 1 </vector2> - <resource resource_type="Texture" path="res://scroll_bg_fg_1.png"> </resource> + <resource external="5"> </resource> </array> - <string> "nodes" </string> - <int_array len="760"> -1, -1, 1, 0, -1, 16, 2, 0, 3, 0, 4, 0, 5, 0, 6, 1, 7, 2, 8, 3, 9, 4, 10, 5, 11, 3, 12, 3, 13, 6, 14, 3, 15, 3, 16, 7, 17, 8, 0, 0, 0, 19, 18, -1, 18, 2, 0, 3, 0, 4, 0, 5, 0, 6, 1, 20, 9, 21, 0, 22, 10, 23, 10, 24, 9, 25, 1, 26, 0, 27, 3, 28, 4, 29, 5, 30, 5, 31, 11, 16, 7, 0, 1, 0, 32, 32, -1, 27, 2, 0, 3, 0, 4, 0, 5, 0, 6, 1, 20, 9, 21, 0, 22, 10, 23, 10, 24, 9, 25, 1, 26, 0, 27, 3, 28, 4, 29, 12, 33, 13, 34, 0, 8, 3, 35, 0, 36, 0, 37, 14, 38, 14, 39, 1, 40, 15, 41, 0, 42, 16, 16, 7, 0, 0, 0, 19, 43, -1, 18, 2, 0, 3, 0, 4, 0, 5, 0, 6, 1, 20, 9, 21, 0, 22, 10, 23, 10, 24, 9, 25, 1, 26, 0, 27, 3, 28, 4, 29, 5, 30, 17, 31, 11, 16, 7, 0, 3, 0, 32, 32, -1, 27, 2, 0, 3, 0, 4, 0, 5, 0, 6, 1, 20, 9, 21, 0, 22, 10, 23, 10, 24, 9, 25, 1, 26, 0, 27, 18, 28, 4, 29, 5, 33, 19, 34, 0, 8, 3, 35, 0, 36, 0, 37, 14, 38, 14, 39, 1, 40, 15, 41, 0, 42, 16, 16, 7, 0, 3, 0, 32, 44, -1, 27, 2, 0, 3, 0, 4, 0, 5, 0, 6, 1, 20, 9, 21, 0, 22, 10, 23, 10, 24, 9, 25, 1, 26, 0, 27, 20, 28, 4, 29, 5, 33, 19, 34, 0, 8, 3, 35, 0, 36, 0, 37, 14, 38, 14, 39, 1, 40, 15, 41, 0, 42, 16, 16, 7, 0, 3, 0, 32, 45, -1, 27, 2, 0, 3, 0, 4, 0, 5, 0, 6, 1, 20, 9, 21, 0, 22, 10, 23, 10, 24, 9, 25, 1, 26, 0, 27, 21, 28, 4, 29, 5, 33, 22, 34, 0, 8, 3, 35, 0, 36, 0, 37, 14, 38, 14, 39, 1, 40, 15, 41, 0, 42, 16, 16, 7, 0, 3, 0, 32, 46, -1, 27, 2, 0, 3, 0, 4, 0, 5, 0, 6, 1, 20, 9, 21, 0, 22, 10, 23, 10, 24, 9, 25, 1, 26, 0, 27, 23, 28, 4, 29, 5, 33, 22, 34, 0, 8, 3, 35, 0, 36, 0, 37, 14, 38, 14, 39, 1, 40, 15, 41, 0, 42, 16, 16, 7, 0, 3, 0, 32, 47, -1, 27, 2, 0, 3, 0, 4, 0, 5, 0, 6, 1, 20, 9, 21, 0, 22, 10, 23, 10, 24, 9, 25, 1, 26, 0, 27, 24, 28, 4, 29, 5, 33, 25, 34, 0, 8, 3, 35, 0, 36, 0, 37, 14, 38, 14, 39, 1, 40, 15, 41, 0, 42, 16, 16, 7, 0, 3, 0, 32, 48, -1, 27, 2, 0, 3, 0, 4, 0, 5, 0, 6, 1, 20, 9, 21, 0, 22, 10, 23, 10, 24, 9, 25, 1, 26, 0, 27, 26, 28, 4, 29, 5, 33, 25, 34, 0, 8, 3, 35, 0, 36, 0, 37, 14, 38, 14, 39, 1, 40, 15, 41, 0, 42, 16, 16, 7, 0, 0, 0, 19, 49, -1, 18, 2, 0, 3, 0, 4, 0, 5, 0, 6, 1, 20, 9, 21, 0, 22, 10, 23, 10, 24, 9, 25, 1, 26, 0, 27, 3, 28, 4, 29, 5, 30, 27, 31, 11, 16, 7, 0, 10, 0, 32, 32, -1, 27, 2, 0, 3, 0, 4, 0, 5, 0, 6, 1, 20, 9, 21, 0, 22, 10, 23, 10, 24, 9, 25, 1, 26, 0, 27, 28, 28, 4, 29, 5, 33, 29, 34, 0, 8, 3, 35, 0, 36, 0, 37, 14, 38, 14, 39, 1, 40, 15, 41, 9, 42, 30, 16, 7, 0, 0, 0, 19, 50, -1, 18, 2, 0, 3, 0, 4, 0, 5, 0, 6, 1, 20, 9, 21, 0, 22, 10, 23, 10, 24, 9, 25, 1, 26, 0, 27, 3, 28, 4, 29, 5, 30, 31, 31, 11, 16, 7, 0, 12, 0, 32, 32, -1, 27, 2, 0, 3, 0, 4, 0, 5, 0, 6, 1, 20, 9, 21, 0, 22, 10, 23, 10, 24, 9, 25, 1, 26, 0, 27, 28, 28, 4, 29, 5, 33, 32, 34, 0, 8, 3, 35, 0, 36, 0, 37, 14, 38, 14, 39, 1, 40, 15, 41, 9, 42, 30, 16, 7, 0 </int_array> - <string> "conns" </string> - <int_array len="0"> </int_array> + <string> "version" </string> + <int> 2 </int> </dictionary> - <resource name="script/script"></resource> + </main_resource> </resource_file>
\ No newline at end of file diff --git a/demos/2d/platformer/player.gd b/demos/2d/platformer/player.gd index 9ee189df21..7ed99df9bd 100644 --- a/demos/2d/platformer/player.gd +++ b/demos/2d/platformer/player.gd @@ -1,3 +1,4 @@ + extends RigidBody2D # Character Demo, written by Juan Linietsky. @@ -24,42 +25,40 @@ extends RigidBody2D # -Friction cant be used, so floor velocity must be considered # for moving platforms. -var anim="" -var siding_left=false -var jumping=false -var stopping_jump=false -var shooting=false +# Member variables +var anim = "" +var siding_left = false +var jumping = false +var stopping_jump = false +var shooting = false var WALK_ACCEL = 800.0 -var WALK_DEACCEL= 800.0 -var WALK_MAX_VELOCITY= 200.0 +var WALK_DEACCEL = 800.0 +var WALK_MAX_VELOCITY = 200.0 var AIR_ACCEL = 200.0 -var AIR_DEACCEL= 200.0 -var JUMP_VELOCITY=460 -var STOP_JUMP_FORCE=900.0 +var AIR_DEACCEL = 200.0 +var JUMP_VELOCITY = 460 +var STOP_JUMP_FORCE = 900.0 var MAX_FLOOR_AIRBORNE_TIME = 0.15 -var airborne_time=1e20 -var shoot_time=1e20 +var airborne_time = 1e20 +var shoot_time = 1e20 var MAX_SHOOT_POSE_TIME = 0.3 var bullet = preload("res://bullet.xml") -var floor_h_velocity=0.0 +var floor_h_velocity = 0.0 var enemy -func _integrate_forces(s): - - +func _integrate_forces(s): var lv = s.get_linear_velocity() var step = s.get_step() - var new_anim=anim - var new_siding_left=siding_left - + var new_anim = anim + var new_siding_left = siding_left # Get the controls var move_left = Input.is_action_pressed("move_left") @@ -74,188 +73,160 @@ func _integrate_forces(s): p.y = p.y - 100 e.set_pos(p) get_parent().add_child(e) - - - #deapply prev floor velocity - lv.x-=floor_h_velocity - floor_h_velocity=0.0 + # Deapply prev floor velocity + lv.x -= floor_h_velocity + floor_h_velocity = 0.0 # Find the floor (a contact with upwards facing collision normal) - var found_floor=false - var floor_index=-1 + var found_floor = false + var floor_index = -1 for x in range(s.get_contact_count()): - var ci = s.get_contact_local_normal(x) - if (ci.dot(Vector2(0,-1))>0.6): - found_floor=true - floor_index=x + if (ci.dot(Vector2(0, -1)) > 0.6): + found_floor = true + floor_index = x # A good idea when impementing characters of all kinds, - # Compensates for physics imprecission, as well as human - # reaction delay. - + # compensates for physics imprecission, as well as human reaction delay. if (shoot and not shooting): - shoot_time=0 + shoot_time = 0 var bi = bullet.instance() var ss if (siding_left): - ss=-1.0 + ss = -1.0 else: - ss=1.0 - var pos = get_pos() + get_node("bullet_shoot").get_pos()*Vector2(ss,1.0) - + ss = 1.0 + var pos = get_pos() + get_node("bullet_shoot").get_pos()*Vector2(ss, 1.0) + bi.set_pos(pos) get_parent().add_child(bi) - - bi.set_linear_velocity( Vector2(800.0*ss,-80) ) - get_node("sprite/smoke").set_emitting(true) + + bi.set_linear_velocity(Vector2(800.0*ss, -80)) + get_node("sprite/smoke").set_emitting(true) get_node("sound").play("shoot") - PS2D.body_add_collision_exception(bi.get_rid(),get_rid()) # make bullet and this not collide - - + PS2D.body_add_collision_exception(bi.get_rid(), get_rid()) # Make bullet and this not collide else: - shoot_time+=step - + shoot_time += step if (found_floor): - airborne_time=0.0 + airborne_time = 0.0 else: - airborne_time+=step #time it spent in the air - + airborne_time += step # Time it spent in the air + var on_floor = airborne_time < MAX_FLOOR_AIRBORNE_TIME - # Process jump + # Process jump if (jumping): - if (lv.y>0): - #set off the jumping flag if going down - jumping=false + if (lv.y > 0): + # Set off the jumping flag if going down + jumping = false elif (not jump): - stopping_jump=true - - if (stopping_jump): - lv.y+=STOP_JUMP_FORCE*step + stopping_jump = true + if (stopping_jump): + lv.y += STOP_JUMP_FORCE*step + if (on_floor): - # Process logic when character is on floor - if (move_left and not move_right): if (lv.x > -WALK_MAX_VELOCITY): - lv.x-=WALK_ACCEL*step + lv.x -= WALK_ACCEL*step elif (move_right and not move_left): if (lv.x < WALK_MAX_VELOCITY): - lv.x+=WALK_ACCEL*step + lv.x += WALK_ACCEL*step else: var xv = abs(lv.x) - xv-=WALK_DEACCEL*step - if (xv<0): - xv=0 - lv.x=sign(lv.x)*xv - - #Check jump + xv -= WALK_DEACCEL*step + if (xv < 0): + xv = 0 + lv.x = sign(lv.x)*xv + + # Check jump if (not jumping and jump): - lv.y=-JUMP_VELOCITY - jumping=true - stopping_jump=false + lv.y = -JUMP_VELOCITY + jumping = true + stopping_jump = false get_node("sound").play("jump") - - #check siding + # Check siding if (lv.x < 0 and move_left): - new_siding_left=true + new_siding_left = true elif (lv.x > 0 and move_right): - new_siding_left=false + new_siding_left = false if (jumping): - new_anim="jumping" - elif (abs(lv.x)<0.1): - if (shoot_time<MAX_SHOOT_POSE_TIME): - new_anim="idle_weapon" + new_anim = "jumping" + elif (abs(lv.x) < 0.1): + if (shoot_time < MAX_SHOOT_POSE_TIME): + new_anim = "idle_weapon" else: - new_anim="idle" + new_anim = "idle" else: - if (shoot_time<MAX_SHOOT_POSE_TIME): - new_anim="run_weapon" + if (shoot_time < MAX_SHOOT_POSE_TIME): + new_anim = "run_weapon" else: - new_anim="run" + new_anim = "run" else: - # Process logic when the character is in the air - if (move_left and not move_right): if (lv.x > -WALK_MAX_VELOCITY): - lv.x-=AIR_ACCEL*step + lv.x -= AIR_ACCEL*step elif (move_right and not move_left): if (lv.x < WALK_MAX_VELOCITY): - lv.x+=AIR_ACCEL*step + lv.x += AIR_ACCEL*step else: var xv = abs(lv.x) - xv-=AIR_DEACCEL*step - if (xv<0): - xv=0 - lv.x=sign(lv.x)*xv - - if (lv.y<0): - if (shoot_time<MAX_SHOOT_POSE_TIME): - new_anim="jumping_weapon" + xv -= AIR_DEACCEL*step + if (xv < 0): + xv = 0 + lv.x = sign(lv.x)*xv + + if (lv.y < 0): + if (shoot_time < MAX_SHOOT_POSE_TIME): + new_anim = "jumping_weapon" else: - new_anim="jumping" + new_anim = "jumping" else: - if (shoot_time<MAX_SHOOT_POSE_TIME): - new_anim="falling_weapon" + if (shoot_time < MAX_SHOOT_POSE_TIME): + new_anim = "falling_weapon" else: - new_anim="falling" - - - #Update siding + new_anim = "falling" - if (new_siding_left!=siding_left): + # Update siding + if (new_siding_left != siding_left): if (new_siding_left): - get_node("sprite").set_scale( Vector2(-1,1) ) + get_node("sprite").set_scale(Vector2(-1, 1)) else: - get_node("sprite").set_scale( Vector2(1,1) ) - - siding_left=new_siding_left - - #Change animation - if (new_anim!=anim): - anim=new_anim - get_node("anim").play(anim) - - shooting=shoot - - # Apply floor velocity - if (found_floor): - floor_h_velocity=s.get_contact_collider_velocity_at_pos(floor_index).x - lv.x+=floor_h_velocity + get_node("sprite").set_scale(Vector2(1, 1)) + siding_left = new_siding_left - - - #Finally, apply gravity and set back the linear velocity - lv+=s.get_total_gravity()*step - s.set_linear_velocity(lv) - + # Change animation + if (new_anim != anim): + anim = new_anim + get_node("anim").play(anim) - + shooting = shoot + # Apply floor velocity + if (found_floor): + floor_h_velocity = s.get_contact_collider_velocity_at_pos(floor_index).x + lv.x += floor_h_velocity + # Finally, apply gravity and set back the linear velocity + lv += s.get_total_gravity()*step + s.set_linear_velocity(lv) func _ready(): - # Initalization here - + enemy = ResourceLoader.load("res://enemy.xml") + # if !Globals.has_singleton("Facebook"): -# return +# return # var Facebook = Globals.get_singleton("Facebook") # var link = Globals.get("facebook/link") # var icon = Globals.get("facebook/icon") # var msg = "I just sneezed on your wall! Beat my score and Stop the Running nose!" # var title = "I just sneezed on your wall!" # Facebook.post("feed", msg, title, link, icon) - enemy = ResourceLoader.load("res://enemy.xml") - pass - - - diff --git a/demos/2d/platformer/player.xml b/demos/2d/platformer/player.xml index 8c7b74ceae..493279672f 100644 --- a/demos/2d/platformer/player.xml +++ b/demos/2d/platformer/player.xml @@ -1,15 +1,15 @@ <?xml version="1.0" encoding="UTF-8" ?> -<resource_file type="PackedScene" subresource_count="25" version="1.1" version_name="Godot Engine v1.1.stable.custom_build"> - <ext_resource path="res://player.gd" type="Script"></ext_resource> - <ext_resource path="res://robot_demo.png" type="Texture"></ext_resource> - <ext_resource path="res://bullet.png" type="Texture"></ext_resource> - <ext_resource path="res://sound_coin.wav" type="Sample"></ext_resource> - <ext_resource path="res://sound_jump.wav" type="Sample"></ext_resource> - <ext_resource path="res://sound_shoot.wav" type="Sample"></ext_resource> - <ext_resource path="res://osb_left.png" type="Texture"></ext_resource> - <ext_resource path="res://osb_right.png" type="Texture"></ext_resource> - <ext_resource path="res://osb_jump.png" type="Texture"></ext_resource> - <ext_resource path="res://osb_fire.png" type="Texture"></ext_resource> +<resource_file type="PackedScene" subresource_count="25" version="2.0" version_name="Godot Engine v2.0.alpha.custom_build"> + <ext_resource path="res://bullet.png" type="Texture" index="2"></ext_resource> + <ext_resource path="res://sound_coin.wav" type="Sample" index="3"></ext_resource> + <ext_resource path="res://player.gd" type="Script" index="0"></ext_resource> + <ext_resource path="res://robot_demo.png" type="Texture" index="1"></ext_resource> + <ext_resource path="res://sound_shoot.wav" type="Sample" index="5"></ext_resource> + <ext_resource path="res://sound_jump.wav" type="Sample" index="4"></ext_resource> + <ext_resource path="res://osb_left.png" type="Texture" index="6"></ext_resource> + <ext_resource path="res://osb_right.png" type="Texture" index="7"></ext_resource> + <ext_resource path="res://osb_jump.png" type="Texture" index="8"></ext_resource> + <ext_resource path="res://osb_fire.png" type="Texture" index="9"></ext_resource> <resource type="RayShape2D" path="local://1"> <real name="custom_solver_bias"> 0.5 </real> <real name="length"> 20 </real> @@ -78,8 +78,8 @@ </dictionary> </resource> - <resource type="Animation" path="local://5"> - <string name="resource/name"> "idle_weapon" </string> + <resource type="Animation" path="local://10"> + <string name="resource/name"> "falling_weapon" </string> <real name="length"> 0.5 </real> <bool name="loop"> True </bool> <real name="step"> 0.25 </real> @@ -95,13 +95,14 @@ <real_array len="1"> 1 </real_array> <string> "values" </string> <array len="1" shared="false"> - <int> 25 </int> + <int> 26 </int> </array> </dictionary> </resource> - <resource type="Animation" path="local://6"> - <real name="length"> 1.25 </real> + <resource type="Animation" path="local://5"> + <string name="resource/name"> "idle_weapon" </string> + <real name="length"> 0.5 </real> <bool name="loop"> True </bool> <real name="step"> 0.25 </real> <string name="tracks/0/type"> "value" </string> @@ -111,23 +112,19 @@ <string> "cont" </string> <bool> False </bool> <string> "times" </string> - <real_array len="6"> 0, 0.25, 0.5, 0.75, 1, 1.25 </real_array> + <real_array len="1"> 0 </real_array> <string> "transitions" </string> - <real_array len="6"> 1, 1, 1, 1, 1, 1 </real_array> + <real_array len="1"> 1 </real_array> <string> "values" </string> - <array len="6" shared="false"> - <int> 0 </int> - <int> 1 </int> - <int> 2 </int> - <int> 3 </int> - <int> 4 </int> - <int> 0 </int> + <array len="1" shared="false"> + <int> 25 </int> </array> </dictionary> </resource> - <resource type="Animation" path="local://11"> - <real name="length"> 1.25 </real> + <resource type="Animation" path="local://7"> + <string name="resource/name"> "crouch" </string> + <real name="length"> 0.01 </real> <bool name="loop"> True </bool> <real name="step"> 0.25 </real> <string name="tracks/0/type"> "value" </string> @@ -137,24 +134,19 @@ <string> "cont" </string> <bool> False </bool> <string> "times" </string> - <real_array len="6"> 0, 0.25, 0.5, 0.75, 1, 1.25 </real_array> + <real_array len="1"> 0 </real_array> <string> "transitions" </string> - <real_array len="6"> 1, 1, 1, 1, 1, 1 </real_array> + <real_array len="1"> 1 </real_array> <string> "values" </string> - <array len="6" shared="false"> - <int> 5 </int> - <int> 6 </int> - <int> 7 </int> - <int> 8 </int> - <int> 9 </int> - <int> 5 </int> + <array len="1" shared="false"> + <int> 22 </int> </array> </dictionary> </resource> - <resource type="Animation" path="local://10"> - <string name="resource/name"> "falling_weapon" </string> - <real name="length"> 0.5 </real> + <resource type="Animation" path="local://8"> + <string name="resource/name"> "falling" </string> + <real name="length"> 0.01 </real> <bool name="loop"> True </bool> <real name="step"> 0.25 </real> <string name="tracks/0/type"> "value" </string> @@ -169,14 +161,13 @@ <real_array len="1"> 1 </real_array> <string> "values" </string> <array len="1" shared="false"> - <int> 26 </int> + <int> 21 </int> </array> </dictionary> </resource> - <resource type="Animation" path="local://7"> - <string name="resource/name"> "crouch" </string> - <real name="length"> 0.01 </real> + <resource type="Animation" path="local://9"> + <real name="length"> 1.25 </real> <bool name="loop"> True </bool> <real name="step"> 0.25 </real> <string name="tracks/0/type"> "value" </string> @@ -186,19 +177,23 @@ <string> "cont" </string> <bool> False </bool> <string> "times" </string> - <real_array len="1"> 0 </real_array> + <real_array len="6"> 0, 0.25, 0.5, 0.75, 1, 1.25 </real_array> <string> "transitions" </string> - <real_array len="1"> 1 </real_array> + <real_array len="6"> 1, 1, 1, 1, 1, 1 </real_array> <string> "values" </string> - <array len="1" shared="false"> - <int> 22 </int> + <array len="6" shared="false"> + <int> 10 </int> + <int> 11 </int> + <int> 12 </int> + <int> 13 </int> + <int> 14 </int> + <int> 5 </int> </array> </dictionary> </resource> - <resource type="Animation" path="local://8"> - <string name="resource/name"> "falling" </string> - <real name="length"> 0.01 </real> + <resource type="Animation" path="local://12"> + <real name="length"> 0.5 </real> <bool name="loop"> True </bool> <real name="step"> 0.25 </real> <string name="tracks/0/type"> "value" </string> @@ -213,12 +208,12 @@ <real_array len="1"> 1 </real_array> <string> "values" </string> <array len="1" shared="false"> - <int> 21 </int> + <int> 26 </int> </array> </dictionary> </resource> - <resource type="Animation" path="local://9"> + <resource type="Animation" path="local://6"> <real name="length"> 1.25 </real> <bool name="loop"> True </bool> <real name="step"> 0.25 </real> @@ -234,18 +229,18 @@ <real_array len="6"> 1, 1, 1, 1, 1, 1 </real_array> <string> "values" </string> <array len="6" shared="false"> - <int> 10 </int> - <int> 11 </int> - <int> 12 </int> - <int> 13 </int> - <int> 14 </int> - <int> 5 </int> + <int> 0 </int> + <int> 1 </int> + <int> 2 </int> + <int> 3 </int> + <int> 4 </int> + <int> 0 </int> </array> </dictionary> </resource> - <resource type="Animation" path="local://12"> - <real name="length"> 0.5 </real> + <resource type="Animation" path="local://11"> + <real name="length"> 1.25 </real> <bool name="loop"> True </bool> <real name="step"> 0.25 </real> <string name="tracks/0/type"> "value" </string> @@ -255,12 +250,17 @@ <string> "cont" </string> <bool> False </bool> <string> "times" </string> - <real_array len="1"> 0 </real_array> + <real_array len="6"> 0, 0.25, 0.5, 0.75, 1, 1.25 </real_array> <string> "transitions" </string> - <real_array len="1"> 1 </real_array> + <real_array len="6"> 1, 1, 1, 1, 1, 1 </real_array> <string> "values" </string> - <array len="1" shared="false"> - <int> 26 </int> + <array len="6" shared="false"> + <int> 5 </int> + <int> 6 </int> + <int> 7 </int> + <int> 8 </int> + <int> 9 </int> + <int> 5 </int> </array> </dictionary> @@ -272,7 +272,7 @@ <string> "pitch" </string> <real> 1 </real> <string> "sample" </string> - <resource resource_type="Sample" path="res://sound_jump.wav"> </resource> + <resource external="4"> </resource> </dictionary> <dictionary name="samples/shoot" shared="false"> <string> "db" </string> @@ -280,7 +280,7 @@ <string> "pitch" </string> <real> 1 </real> <string> "sample" </string> - <resource resource_type="Sample" path="res://sound_shoot.wav"> </resource> + <resource external="5"> </resource> </dictionary> <dictionary name="samples/coin" shared="false"> <string> "db" </string> @@ -288,7 +288,7 @@ <string> "pitch" </string> <real> 1 </real> <string> "sample" </string> - <resource resource_type="Sample" path="res://sound_coin.wav"> </resource> + <resource external="3"> </resource> </dictionary> </resource> @@ -298,10 +298,12 @@ <int> 0 </int> <string> "conns" </string> <int_array len="0"> </int_array> + <string> "editable_instances" </string> + <array len="0" shared="false"> + </array> <string> "names" </string> - <string_array len="142"> + <string_array len="144"> <string> "player" </string> - <string> "RigidBody2D" </string> <string> "input/pickable" </string> <string> "shapes/0/shape" </string> <string> "shapes/0/transform" </string> @@ -328,13 +330,13 @@ <string> "damp_override/angular" </string> <string> "script/script" </string> <string> "__meta__" </string> + <string> "RigidBody2D" </string> <string> "sprite" </string> - <string> "Sprite" </string> <string> "texture" </string> <string> "vframes" </string> <string> "hframes" </string> + <string> "Sprite" </string> <string> "smoke" </string> - <string> "Particles2D" </string> <string> "visibility/self_opacity" </string> <string> "visibility/blend_mode" </string> <string> "transform/pos" </string> @@ -364,27 +366,27 @@ <string> "params/anim_initial_pos" </string> <string> "randomness/spin_velocity" </string> <string> "color/color_ramp" </string> + <string> "Particles2D" </string> <string> "anim" </string> - <string> "AnimationPlayer" </string> <string> "playback/process_mode" </string> <string> "playback/default_blend_time" </string> <string> "root/root" </string> <string> "anims/idle" </string> <string> "anims/jumping" </string> - <string> "anims/idle_weapon" </string> - <string> "anims/run" </string> - <string> "anims/run_weapon" </string> <string> "anims/falling_weapon" </string> + <string> "anims/idle_weapon" </string> <string> "anims/crouch" </string> <string> "anims/falling" </string> <string> "anims/standing_weapon_ready" </string> <string> "anims/jumping_weapon" </string> + <string> "anims/run" </string> + <string> "anims/run_weapon" </string> <string> "playback/active" </string> <string> "playback/speed" </string> <string> "blend_times" </string> <string> "autoplay" </string> + <string> "AnimationPlayer" </string> <string> "camera" </string> - <string> "Camera2D" </string> <string> "anchor_mode" </string> <string> "rotating" </string> <string> "current" </string> @@ -400,15 +402,16 @@ <string> "drag_margin/top" </string> <string> "drag_margin/right" </string> <string> "drag_margin/bottom" </string> + <string> "Camera2D" </string> <string> "bullet_shoot" </string> <string> "Position2D" </string> <string> "CollisionShape2D" </string> <string> "transform/scale" </string> <string> "shape" </string> <string> "trigger" </string> + <string> "_update_shape_index" </string> <string> "sound" </string> - <string> "SamplePlayer" </string> - <string> "config/voices" </string> + <string> "config/polyphony" </string> <string> "config/samples" </string> <string> "default/volume_db" </string> <string> "default/pitch_scale" </string> @@ -422,33 +425,38 @@ <string> "default/reverb_room" </string> <string> "default/reverb_send" </string> <string> "default/chorus_send" </string> + <string> "SamplePlayer" </string> <string> "CollisionPolygon2D" </string> <string> "build_mode" </string> <string> "polygon" </string> + <string> "shape_range" </string> <string> "ui" </string> - <string> "CanvasLayer" </string> <string> "layer" </string> <string> "offset" </string> <string> "rotation" </string> <string> "scale" </string> + <string> "CanvasLayer" </string> <string> "left" </string> - <string> "TouchScreenButton" </string> <string> "normal" </string> <string> "pressed" </string> <string> "bitmask" </string> <string> "passby_press" </string> <string> "action" </string> <string> "visibility_mode" </string> + <string> "TouchScreenButton" </string> <string> "right" </string> <string> "jump" </string> <string> "fire" </string> </string_array> <string> "node_count" </string> <int> 14 </int> + <string> "node_paths" </string> + <array len="0" shared="false"> + </array> <string> "nodes" </string> - <int_array len="394"> -1, -1, 1, 0, -1, 26, 2, 0, 3, 1, 4, 2, 5, 0, 6, 3, 7, 4, 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55, 134, 66, 135, 57, 136, 57, 137, 0, 138, 67, 139, 5, 0 </int_array> <string> "variants" </string> - <array len="67" shared="false"> + <array len="68" shared="false"> <bool> False </bool> <resource resource_type="Shape2D" path="local://1"> </resource> <matrix32> 1, -0, 0, 1.76469, 0.291992, -12.1587 </matrix32> @@ -464,7 +472,7 @@ <int> 3 </int> <vector2> 0, 0 </vector2> <real> -1 </real> - <resource resource_type="Script" path="res://player.gd"> </resource> + <resource external="0"> </resource> <dictionary shared="false"> <string> "__editor_plugin_screen__" </string> <string> "2D" </string> @@ -587,6 +595,11 @@ <string> "znear" </string> <real> 0.1 </real> </dictionary> + <string> "Anim" </string> + <dictionary shared="false"> + <string> "visible" </string> + <bool> False </bool> + </dictionary> </dictionary> <string> "__editor_run_settings__" </string> <dictionary shared="false"> @@ -596,7 +609,7 @@ <int> 0 </int> </dictionary> </dictionary> - <resource resource_type="Texture" path="res://robot_demo.png"> </resource> + <resource external="1"> </resource> <int> 16 </int> <real> 0.363636 </real> <vector2> 20.7312, 3.21187 </vector2> @@ -604,7 +617,7 @@ <int> 4 </int> <real> 0.3 </real> <real> 0.1 </real> - <resource resource_type="Texture" path="res://bullet.png"> </resource> + <resource external="2"> </resource> <real> 180 </real> <real> 20 </real> <real> 9.8 </real> @@ -613,14 +626,14 @@ <node_path> ".." </node_path> <resource resource_type="Animation" path="local://3"> </resource> <resource resource_type="Animation" path="local://4"> </resource> - <resource resource_type="Animation" path="local://5"> </resource> - <resource resource_type="Animation" path="local://6"> </resource> - <resource resource_type="Animation" path="local://11"> </resource> <resource resource_type="Animation" path="local://10"> </resource> + <resource resource_type="Animation" path="local://5"> </resource> <resource resource_type="Animation" path="local://7"> </resource> <resource resource_type="Animation" path="local://8"> </resource> <resource resource_type="Animation" path="local://9"> </resource> <resource resource_type="Animation" path="local://12"> </resource> + <resource resource_type="Animation" path="local://6"> </resource> + <resource resource_type="Animation" path="local://11"> </resource> <array len="0" shared="false"> </array> <string> "" </string> @@ -630,25 +643,26 @@ <vector2> 31.2428, 4.08784 </vector2> <vector2> 0.291992, -12.1587 </vector2> <vector2> 1, 1.76469 </vector2> + <int> -1 </int> <resource resource_type="SampleLibrary" path="local://13"> </resource> - <nil> </nil> <vector2_array len="3"> -0.138023, 16.5036, -19.902, -24.8691, 19.3625, -24.6056 </vector2_array> + <vector2> -1, -1 </vector2> <vector2> 27.7593, 360.87 </vector2> <vector2> 1.49157, 1.46265 </vector2> - <resource resource_type="Texture" path="res://osb_left.png"> </resource> + <resource external="6"> </resource> <resource name=""></resource> <string> "move_left" </string> <vector2> 121.542, 361.415 </vector2> - <resource resource_type="Texture" path="res://osb_right.png"> </resource> + <resource external="7"> </resource> <string> "move_right" </string> <vector2> 666.224, 359.02 </vector2> - <resource resource_type="Texture" path="res://osb_jump.png"> </resource> + <resource external="8"> </resource> <string> "jump" </string> <vector2> 668.073, 262.788 </vector2> - <resource resource_type="Texture" path="res://osb_fire.png"> </resource> + <resource external="9"> </resource> <string> "shoot" </string> </array> <string> "version" </string> - <int> 1 </int> + <int> 2 </int> </dictionary> </main_resource> diff --git a/demos/2d/platformer/seesaw.xml b/demos/2d/platformer/seesaw.xml index ed879a9319..760423167f 100644 --- a/demos/2d/platformer/seesaw.xml +++ b/demos/2d/platformer/seesaw.xml @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8" ?> -<resource_file type="PackedScene" subresource_count="4" version="1.0" version_name="Godot Engine v1.0.3917-beta1"> - <ext_resource path="res://plank.*" type="Texture"></ext_resource> - <ext_resource path="res://plankpin.*" type="Texture"></ext_resource> +<resource_file type="PackedScene" subresource_count="4" version="2.0" version_name="Godot Engine v2.0.alpha.custom_build"> + <ext_resource path="res://plank.png" type="Texture" index="0"></ext_resource> + <ext_resource path="res://plankpin.png" type="Texture" index="1"></ext_resource> <resource type="RectangleShape2D" path="local://1"> <real name="custom_solver_bias"> 0 </real> <vector2 name="extents"> 128, 8 </vector2> @@ -9,159 +9,192 @@ </resource> <main_resource> <dictionary name="_bundled" shared="false"> + <string> "conn_count" </string> + <int> 0 </int> + <string> "conns" </string> + <int_array len="0"> </int_array> + <string> "editable_instances" </string> + <array len="0" shared="false"> + </array> <string> "names" </string> - <string_array len="49"> + <string_array len="40"> <string> "seesaw" </string> - <string> "Node2D" </string> - <string> "visibility/visible" </string> - <string> "visibility/opacity" </string> - <string> "visibility/self_opacity" </string> - <string> "visibility/on_top" </string> - <string> "transform/pos" </string> - <string> "transform/rot" </string> - <string> "transform/scale" </string> <string> "__meta__" </string> + <string> "Node2D" </string> <string> "plank" </string> - <string> "RigidBody2D" </string> - <string> "shape_count" </string> + <string> "input/pickable" </string> <string> "shapes/0/shape" </string> <string> "shapes/0/transform" </string> <string> "shapes/0/trigger" </string> + <string> "collision/layers" </string> + <string> "collision/mask" </string> <string> "mode" </string> <string> "mass" </string> <string> "friction" </string> <string> "bounce" </string> + <string> "gravity_scale" </string> <string> "custom_integrator" </string> <string> "continuous_cd" </string> <string> "contacts_reported" </string> <string> "contact_monitor" </string> - <string> "active" </string> + <string> "sleeping" </string> <string> "can_sleep" </string> <string> "velocity/linear" </string> <string> "velocity/angular" </string> + <string> "damp_override/linear" </string> + <string> "damp_override/angular" </string> + <string> "RigidBody2D" </string> <string> "sprite" </string> - <string> "Sprite" </string> <string> "texture" </string> - <string> "centered" </string> - <string> "offset" </string> - <string> "flip_h" </string> - <string> "flip_v" </string> - <string> "vframes" </string> - <string> "hframes" </string> - <string> "frame" </string> - <string> "modulate" </string> - <string> "region" </string> - <string> "region_rect" </string> + <string> "Sprite" </string> <string> "CollisionShape2D" </string> <string> "shape" </string> <string> "trigger" </string> + <string> "_update_shape_index" </string> <string> "pin" </string> - <string> "PinJoint2D" </string> <string> "node_a" </string> <string> "node_b" </string> <string> "bias/bias" </string> + <string> "softness" </string> + <string> "PinJoint2D" </string> + <string> "transform/pos" </string> </string_array> - <string> "version" </string> - <int> 1 </int> - <string> "conn_count" </string> - <int> 0 </int> <string> "node_count" </string> <int> 6 </int> + <string> "node_paths" </string> + <array len="0" shared="false"> + </array> + <string> "nodes" </string> + <int_array len="106"> -1, -1, 2, 0, -1, 1, 1, 0, 0, 0, 0, 25, 3, -1, 21, 4, 1, 5, 2, 6, 3, 7, 1, 8, 4, 9, 4, 10, 5, 11, 6, 12, 7, 13, 8, 14, 7, 15, 1, 16, 5, 17, 5, 18, 1, 19, 1, 20, 9, 21, 10, 22, 8, 23, 11, 24, 11, 0, 1, 0, 28, 26, -1, 1, 27, 12, 0, 1, 0, 29, 29, -1, 3, 30, 2, 31, 1, 32, 13, 0, 0, 0, 38, 33, -1, 4, 34, 14, 35, 15, 36, 8, 37, 8, 0, 0, 0, 28, 28, -1, 2, 39, 16, 27, 17, 0 </int_array> <string> "variants" </string> - <array len="19" shared="false"> - <bool> True </bool> - <real> 1 </real> - <vector2> 0, 0 </vector2> - <real> 0 </real> - <vector2> 1, 1 </vector2> + <array len="18" shared="false"> <dictionary shared="false"> + <string> "__editor_plugin_screen__" </string> + <string> "2D" </string> <string> "__editor_plugin_states__" </string> <dictionary shared="false"> <string> "2D" </string> <dictionary shared="false"> - <string> "pixel_snap" </string> + <string> "ofs" </string> + <vector2> -116.979, -109.897 </vector2> + <string> "snap_grid" </string> + <bool> False </bool> + <string> "snap_offset" </string> + <vector2> 0, 0 </vector2> + <string> "snap_pixel" </string> + <bool> False </bool> + <string> "snap_relative" </string> + <bool> False </bool> + <string> "snap_rotation" </string> <bool> False </bool> + <string> "snap_rotation_offset" </string> + <real> 0 </real> + <string> "snap_rotation_step" </string> + <real> 0.261799 </real> + <string> "snap_show_grid" </string> + <bool> False </bool> + <string> "snap_step" </string> + <vector2> 10, 10 </vector2> <string> "zoom" </string> <real> 2.050547 </real> - <string> "ofs" </string> - <vector2> -116.979, -109.897 </vector2> </dictionary> <string> "3D" </string> <dictionary shared="false"> - <string> "zfar" </string> - <real> 500 </real> + <string> "ambient_light_color" </string> + <color> 0.15, 0.15, 0.15, 1 </color> + <string> "default_light" </string> + <bool> True </bool> + <string> "default_srgb" </string> + <bool> False </bool> + <string> "deflight_rot_x" </string> + <real> 0.942478 </real> + <string> "deflight_rot_y" </string> + <real> 0.628319 </real> <string> "fov" </string> - <real> 400 </real> + <real> 179 </real> + <string> "show_grid" </string> + <bool> True </bool> + <string> "show_origin" </string> + <bool> True </bool> + <string> "viewport_mode" </string> + <int> 1 </int> <string> "viewports" </string> <array len="4" shared="false"> <dictionary shared="false"> <string> "distance" </string> <real> 4 </real> + <string> "listener" </string> + <bool> True </bool> + <string> "pos" </string> + <vector3> 0, 0, 0 </vector3> + <string> "use_environment" </string> + <bool> False </bool> + <string> "use_orthogonal" </string> + <bool> False </bool> <string> "x_rot" </string> <real> 0 </real> <string> "y_rot" </string> <real> 0 </real> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "use_environment" </string> - <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> </dictionary> <dictionary shared="false"> <string> "distance" </string> <real> 4 </real> + <string> "listener" </string> + <bool> False </bool> + <string> "pos" </string> + <vector3> 0, 0, 0 </vector3> + <string> "use_environment" </string> + <bool> False </bool> + <string> "use_orthogonal" </string> + <bool> False </bool> <string> "x_rot" </string> <real> 0 </real> <string> "y_rot" </string> <real> 0 </real> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "use_environment" </string> - <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> </dictionary> <dictionary shared="false"> <string> "distance" </string> <real> 4 </real> + <string> "listener" </string> + <bool> False </bool> + <string> "pos" </string> + <vector3> 0, 0, 0 </vector3> + <string> "use_environment" </string> + <bool> False </bool> + <string> "use_orthogonal" </string> + <bool> False </bool> <string> "x_rot" </string> <real> 0 </real> <string> "y_rot" </string> <real> 0 </real> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "use_environment" </string> - <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> </dictionary> <dictionary shared="false"> <string> "distance" </string> <real> 4 </real> + <string> "listener" </string> + <bool> False </bool> + <string> "pos" </string> + <vector3> 0, 0, 0 </vector3> + <string> "use_environment" </string> + <bool> False </bool> + <string> "use_orthogonal" </string> + <bool> False </bool> <string> "x_rot" </string> <real> 0 </real> <string> "y_rot" </string> <real> 0 </real> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "use_environment" </string> - <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> </dictionary> </array> - <string> "viewport_mode" </string> - <int> 1 </int> - <string> "default_light" </string> - <bool> True </bool> - <string> "show_grid" </string> - <bool> True </bool> - <string> "show_origin" </string> - <bool> True </bool> + <string> "zfar" </string> + <real> 500 </real> <string> "znear" </string> <real> 0.1 </real> </dictionary> + <string> "Anim" </string> + <dictionary shared="false"> + <string> "visible" </string> + <bool> False </bool> + </dictionary> </dictionary> <string> "__editor_run_settings__" </string> <dictionary shared="false"> @@ -170,27 +203,27 @@ <string> "run_mode" </string> <int> 0 </int> </dictionary> - <string> "__editor_plugin_screen__" </string> - <string> "2D" </string> </dictionary> - <int> 1 </int> + <bool> False </bool> <resource resource_type="Shape2D" path="local://1"> </resource> <matrix32> 1, 0, 0, 1, 0, 0 </matrix32> - <bool> False </bool> + <int> 1 </int> <int> 0 </int> <real> 5.102041 </real> - <resource resource_type="Texture" path="res://plank.*"> </resource> - <color> 1, 1, 1, 1 </color> - <rect2> 0, 0, 0, 0 </rect2> + <real> 1 </real> + <real> 0 </real> + <bool> True </bool> + <vector2> 0, 0 </vector2> + <real> -1 </real> + <resource external="0"> </resource> + <int> -1 </int> <node_path> "../plank" </node_path> <node_path> "" </node_path> <vector2> -0.290825, 20.2425 </vector2> - <resource resource_type="Texture" path="res://plankpin.*"> </resource> + <resource external="1"> </resource> </array> - <string> "nodes" </string> - <int_array len="214"> -1, -1, 1, 0, -1, 8, 2, 0, 3, 1, 4, 1, 5, 0, 6, 2, 7, 3, 8, 4, 9, 5, 0, 0, 0, 11, 10, -1, 23, 2, 0, 3, 1, 4, 1, 5, 0, 6, 2, 7, 3, 8, 4, 12, 6, 13, 7, 14, 8, 15, 9, 16, 10, 17, 11, 18, 1, 19, 3, 20, 9, 21, 9, 22, 10, 23, 9, 24, 0, 25, 0, 26, 2, 27, 3, 0, 1, 0, 29, 28, -1, 18, 2, 0, 3, 1, 4, 1, 5, 0, 6, 2, 7, 3, 8, 4, 30, 12, 31, 0, 32, 2, 33, 9, 34, 9, 35, 6, 36, 6, 37, 10, 38, 13, 39, 9, 40, 14, 0, 1, 0, 41, 41, -1, 9, 2, 0, 3, 1, 4, 1, 5, 0, 6, 2, 7, 3, 8, 4, 42, 7, 43, 9, 0, 0, 0, 45, 44, -1, 10, 2, 0, 3, 1, 4, 1, 5, 0, 6, 2, 7, 3, 8, 4, 46, 15, 47, 16, 48, 3, 0, 0, 0, 29, 29, -1, 18, 2, 0, 3, 1, 4, 1, 5, 0, 6, 17, 7, 3, 8, 4, 30, 18, 31, 0, 32, 2, 33, 9, 34, 9, 35, 6, 36, 6, 37, 10, 38, 13, 39, 9, 40, 14, 0 </int_array> - <string> "conns" </string> - <int_array len="0"> </int_array> + <string> "version" </string> + <int> 2 </int> </dictionary> </main_resource> diff --git a/demos/2d/platformer/stage.xml b/demos/2d/platformer/stage.xml index d081a1be38..3b5d281551 100644 --- a/demos/2d/platformer/stage.xml +++ b/demos/2d/platformer/stage.xml @@ -1,27 +1,29 @@ <?xml version="1.0" encoding="UTF-8" ?> -<resource_file type="PackedScene" subresource_count="10" version="1.1" version_name="Godot Engine v1.1.stable.custom_build"> - <ext_resource path="res://tileset.xml" type="TileSet"></ext_resource> - <ext_resource path="res://coin.xml" type="PackedScene"></ext_resource> - <ext_resource path="res://moving_platform.xml" type="PackedScene"></ext_resource> - <ext_resource path="res://seesaw.xml" type="PackedScene"></ext_resource> - <ext_resource path="res://one_way_platform.xml" type="PackedScene"></ext_resource> - <ext_resource path="res://player.xml" type="PackedScene"></ext_resource> - <ext_resource path="res://music.ogg" type="AudioStream"></ext_resource> - <ext_resource path="res://enemy.xml" type="PackedScene"></ext_resource> - <ext_resource path="res://parallax_bg.xml" type="PackedScene"></ext_resource> +<resource_file type="PackedScene" subresource_count="10" version="2.0" version_name="Godot Engine v2.0.alpha.custom_build"> + <ext_resource path="res://tileset.xml" type="TileSet" index="0"></ext_resource> + <ext_resource path="res://music.ogg" type="AudioStream" index="6"></ext_resource> + <ext_resource path="res://coin.xml" type="PackedScene" index="1"></ext_resource> + <ext_resource path="res://one_way_platform.xml" type="PackedScene" index="4"></ext_resource> + <ext_resource path="res://moving_platform.xml" type="PackedScene" index="2"></ext_resource> + <ext_resource path="res://enemy.xml" type="PackedScene" index="7"></ext_resource> + <ext_resource path="res://seesaw.xml" type="PackedScene" index="3"></ext_resource> + <ext_resource path="res://player.xml" type="PackedScene" index="5"></ext_resource> + <ext_resource path="res://parallax_bg.xml" type="PackedScene" index="8"></ext_resource> <main_resource> <dictionary name="_bundled" shared="false"> <string> "conn_count" </string> <int> 0 </int> <string> "conns" </string> <int_array len="0"> </int_array> + <string> "editable_instances" </string> + <array len="0" shared="false"> + </array> <string> "names" </string> - <string_array len="117"> + <string_array len="112"> <string> "stage" </string> - <string> "Node" </string> <string> "__meta__" </string> + <string> "Node" </string> <string> "tile_map" </string> - <string> "TileMap" </string> <string> "mode" </string> <string> "tile_set" </string> <string> "cell/size" </string> @@ -36,11 +38,13 @@ <string> "collision/layers" </string> <string> "collision/mask" </string> <string> "tile_data" </string> + <string> "TileMap" </string> <string> "coins" </string> <string> "coin" </string> - <string> "Area2D" </string> - <string> "_import_path" </string> <string> "transform/pos" </string> + <string> "input/pickable" </string> + <string> "linear_damp" </string> + <string> "angular_damp" </string> <string> "coin 2" </string> <string> "coin 3" </string> <string> "coin 4" </string> @@ -84,24 +88,23 @@ <string> "coin 31 7 5" </string> <string> "props" </string> <string> "moving_platform" </string> - <string> "Node2D" </string> <string> "motion" </string> <string> "cycle" </string> <string> "moving_platform 2" </string> <string> "moving_platform 3" </string> <string> "seesaw" </string> <string> "one_way_platform" </string> - <string> "StaticBody2D" </string> <string> "player" </string> - <string> "RigidBody2D" </string> <string> "music" </string> - <string> "StreamPlayer" </string> <string> "stream/stream" </string> <string> "stream/play" </string> <string> "stream/loop" </string> <string> "stream/volume_db" </string> <string> "stream/autoplay" </string> <string> "stream/paused" </string> + <string> "stream/loop_restart_time" </string> + <string> "stream/buffering_ms" </string> + <string> "StreamPlayer" </string> <string> "enemies" </string> <string> "enemy 5" </string> <string> "enemy 6" </string> @@ -115,7 +118,7 @@ <string> "enemy 14" </string> <string> "enemy 15" </string> <string> "parallax_bg" </string> - <string> "ParallaxBackground" </string> + <string> "scroll/ignore_camera_zoom" </string> <string> "Label" </string> <string> "margin/left" </string> <string> "margin/top" </string> @@ -124,26 +127,24 @@ <string> "focus/ignore_mouse" </string> <string> "focus/stop_mouse" </string> <string> "size_flags/horizontal" </string> - <string> 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64, 0, 45, 0, 2147483647, 72, 67, 1, 21, 68, 0, 45, 0, 2147483647, 73, 69, 1, 21, 70, 0, 0, 0, 2147483647, 74, 71, 1, 21, 72, 0, 0, 0, 84, 75, -1, 8, 76, 73, 77, 7, 78, 15, 79, 74, 80, 15, 81, 7, 82, 9, 83, 75, 0, 0, 0, 2, 85, -1, 0, 0, 53, 0, 2147483647, 86, 76, 1, 21, 77, 0, 53, 0, 2147483647, 87, 76, 1, 21, 78, 0, 53, 0, 2147483647, 88, 76, 1, 21, 79, 0, 53, 0, 2147483647, 89, 76, 1, 21, 80, 0, 53, 0, 2147483647, 90, 76, 1, 21, 81, 0, 53, 0, 2147483647, 91, 76, 1, 21, 82, 0, 53, 0, 2147483647, 92, 76, 1, 21, 83, 0, 53, 0, 2147483647, 93, 76, 1, 21, 84, 0, 53, 0, 2147483647, 94, 76, 1, 21, 85, 0, 53, 0, 2147483647, 95, 76, 1, 21, 86, 0, 53, 0, 2147483647, 96, 76, 1, 21, 87, 0, 0, 0, 2147483647, 97, 88, 1, 98, 7, 0, 0, 0, 99, 99, -1, 12, 100, 89, 101, 90, 102, 91, 103, 92, 104, 15, 105, 15, 106, 6, 107, 93, 108, 15, 109, 8, 110, 1, 111, 94, 0 </int_array> <string> "variants" </string> - <array len="103" shared="false"> + <array len="95" shared="false"> <dictionary shared="false"> <string> "__editor_plugin_screen__" </string> - <string> "2D" </string> + <string> "Script" </string> <string> "__editor_plugin_states__" </string> <dictionary shared="false"> <string> "2D" </string> @@ -263,6 +264,11 @@ <string> "znear" </string> <real> 0.1 </real> </dictionary> + <string> "Anim" </string> + <dictionary shared="false"> + <string> "visible" </string> + <bool> False </bool> + </dictionary> </dictionary> <string> "__editor_run_settings__" </string> <dictionary shared="false"> @@ -273,7 +279,7 @@ </dictionary> </dictionary> <int> 0 </int> - <resource resource_type="TileSet" path="res://tileset.xml"> </resource> + <resource external="0"> </resource> <vector2> 64, 64 </vector2> <int> 8 </int> <matrix32> 1, 0, 0, 1, 0, 0 </matrix32> @@ -287,119 +293,10 @@ <string> "_edit_lock_" </string> <bool> True </bool> </dictionary> - <resource resource_type="PackedScene" path="res://coin.xml"> </resource> - <node_path> "" </node_path> + <resource external="1"> </resource> <vector2> 672, 1179 </vector2> - <dictionary shared="false"> - <string> "__editor_plugin_screen__" </string> - <string> "2D" </string> - <string> "__editor_plugin_states__" </string> - <dictionary shared="false"> - <string> "2D" </string> - <dictionary shared="false"> - <string> "ofs" </string> - <vector2> -34.3697, -21.6562 </vector2> - <string> "pixel_snap" </string> - <bool> False </bool> - <string> "zoom" </string> - <real> 3.794776 </real> - </dictionary> - <string> "3D" </string> - <dictionary shared="false"> - <string> "default_light" </string> - <bool> True </bool> - <string> "fov" </string> - <real> 45 </real> - <string> "show_grid" </string> - <bool> True </bool> - <string> "show_origin" </string> - <bool> True </bool> - <string> "viewport_mode" </string> - <int> 1 </int> - <string> "viewports" </string> - <array len="4" shared="false"> - <dictionary shared="false"> - <string> "distance" </string> - <real> 4 </real> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> - <string> "use_environment" </string> - <bool> False </bool> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "x_rot" </string> - <real> 0 </real> - <string> "y_rot" </string> - <real> 0 </real> - </dictionary> - <dictionary shared="false"> - <string> "distance" </string> - <real> 4 </real> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> - <string> "use_environment" </string> - <bool> False </bool> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "x_rot" </string> - <real> 0 </real> - <string> "y_rot" </string> - <real> 0 </real> - </dictionary> - <dictionary shared="false"> - <string> "distance" </string> - <real> 4 </real> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> - <string> "use_environment" </string> - <bool> False </bool> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "x_rot" </string> - <real> 0 </real> - <string> "y_rot" </string> - <real> 0 </real> - </dictionary> - <dictionary shared="false"> - <string> "distance" </string> - <real> 4 </real> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> - <string> "use_environment" </string> - <bool> False </bool> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "x_rot" </string> - <real> 0 </real> - <string> "y_rot" </string> - <real> 0 </real> - </dictionary> - </array> - <string> "zfar" </string> - <real> 500 </real> - <string> "znear" </string> - <real> 0.1 </real> - </dictionary> - <string> "Script" </string> - <dictionary shared="false"> - <string> "current" </string> - <int> 2 </int> - <string> "sources" </string> - <array len="3" shared="false"> - <string> "res://enemy.gd" </string> - <string> "res://player.gd" </string> - <string> "res://coin.gd" </string> - </array> - </dictionary> - </dictionary> - <string> "__editor_run_settings__" </string> - <dictionary shared="false"> - <string> "custom_args" </string> - <string> "-l $scene" </string> - <string> "run_mode" </string> - <int> 0 </int> - </dictionary> - </dictionary> + <bool> True </bool> + <real> 0.1 </real> <vector2> 704, 1179 </vector2> <vector2> 736, 1179 </vector2> <vector2> 1120, 992 </vector2> @@ -441,119 +338,8 @@ <vector2> 4300.75, 541.058 </vector2> <vector2> 4236.75, 541.058 </vector2> <vector2> 4172.75, 541.058 </vector2> - <resource resource_type="PackedScene" path="res://moving_platform.xml"> </resource> + <resource external="2"> </resource> <vector2> 1451.86, 742.969 </vector2> - <dictionary shared="false"> - <string> "__editor_plugin_screen__" </string> - <string> "2D" </string> - <string> "__editor_plugin_states__" </string> - <dictionary shared="false"> - <string> "2D" </string> - <dictionary shared="false"> - <string> "ofs" </string> - <vector2> -210.652, -172.81 </vector2> - <string> "pixel_snap" </string> - <bool> False </bool> - <string> "zoom" </string> - <real> 1.360373 </real> - </dictionary> - <string> "3D" </string> - <dictionary shared="false"> - <string> "default_light" </string> - <bool> True </bool> - <string> "fov" </string> - <real> 400 </real> - <string> "show_grid" </string> - <bool> True </bool> - <string> "show_origin" </string> - <bool> True </bool> - <string> "viewport_mode" </string> - <int> 1 </int> - <string> "viewports" </string> - <array len="4" shared="false"> - <dictionary shared="false"> - <string> "distance" </string> - <real> 4 </real> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> - <string> "use_environment" </string> - <bool> False </bool> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "x_rot" </string> - <real> 0 </real> - <string> "y_rot" </string> - <real> 0 </real> - </dictionary> - <dictionary shared="false"> - <string> "distance" </string> - <real> 4 </real> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> - <string> "use_environment" </string> - <bool> False </bool> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "x_rot" </string> - <real> 0 </real> - <string> "y_rot" </string> - <real> 0 </real> - </dictionary> - <dictionary shared="false"> - <string> "distance" </string> - <real> 4 </real> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> - <string> "use_environment" </string> - <bool> False </bool> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "x_rot" </string> - <real> 0 </real> - <string> "y_rot" </string> - <real> 0 </real> - </dictionary> - <dictionary shared="false"> - <string> "distance" </string> - <real> 4 </real> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> - <string> "use_environment" </string> - <bool> False </bool> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "x_rot" </string> - <real> 0 </real> - <string> "y_rot" </string> - <real> 0 </real> - </dictionary> - </array> - <string> "zfar" </string> - <real> 500 </real> - <string> "znear" </string> - <real> 0.1 </real> - </dictionary> - <string> "Script" </string> - <dictionary shared="false"> - <string> "current" </string> - <int> 0 </int> - <string> "sources" </string> - <array len="4" shared="false"> - <string> "res://moving_platform.gd" </string> - <string> "res://enemy.gd" </string> - <string> "res://player.gd" </string> - <string> "res://coin.gd" </string> - </array> - </dictionary> - </dictionary> - <string> "__editor_run_settings__" </string> - <dictionary shared="false"> - <string> "custom_args" </string> - <string> "-l $scene" </string> - <string> "run_mode" </string> - <int> 0 </int> - </dictionary> - </dictionary> <vector2> 0, 140 </vector2> <real> 5 </real> <vector2> 624.824, 545.544 </vector2> @@ -561,483 +347,17 @@ <real> 10 </real> <vector2> 3419.86, 739.662 </vector2> <vector2> 450, 0 </vector2> - <resource resource_type="PackedScene" path="res://seesaw.xml"> </resource> + <resource external="3"> </resource> <vector2> 2402.79, 849.52 </vector2> - <dictionary shared="false"> - <string> "__editor_plugin_screen__" </string> - <string> "2D" </string> - <string> "__editor_plugin_states__" </string> - <dictionary shared="false"> - <string> "2D" </string> - <dictionary shared="false"> - <string> "ofs" </string> - <vector2> -116.979, -109.897 </vector2> - <string> "pixel_snap" </string> - <bool> False </bool> - <string> "zoom" </string> - <real> 2.050547 </real> - </dictionary> - <string> "3D" </string> - <dictionary shared="false"> - <string> "default_light" </string> - <bool> True </bool> - <string> "fov" </string> - <real> 400 </real> - <string> "show_grid" </string> - <bool> True </bool> - <string> "show_origin" </string> - <bool> True </bool> - <string> "viewport_mode" </string> - <int> 1 </int> - <string> "viewports" </string> - <array len="4" shared="false"> - <dictionary shared="false"> - <string> "distance" </string> - <real> 4 </real> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> - <string> "use_environment" </string> - <bool> False </bool> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "x_rot" </string> - <real> 0 </real> - <string> "y_rot" </string> - <real> 0 </real> - </dictionary> - <dictionary shared="false"> - <string> "distance" </string> - <real> 4 </real> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> - <string> "use_environment" </string> - <bool> False </bool> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "x_rot" </string> - <real> 0 </real> - <string> "y_rot" </string> - <real> 0 </real> - </dictionary> - <dictionary shared="false"> - <string> "distance" </string> - <real> 4 </real> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> - <string> "use_environment" </string> - <bool> False </bool> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "x_rot" </string> - <real> 0 </real> - <string> "y_rot" </string> - <real> 0 </real> - </dictionary> - <dictionary shared="false"> - <string> "distance" </string> - <real> 4 </real> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> - <string> "use_environment" </string> - <bool> False </bool> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "x_rot" </string> - <real> 0 </real> - <string> "y_rot" </string> - <real> 0 </real> - </dictionary> - </array> - <string> "zfar" </string> - <real> 500 </real> - <string> "znear" </string> - <real> 0.1 </real> - </dictionary> - </dictionary> - <string> "__editor_run_settings__" </string> - <dictionary shared="false"> - <string> "custom_args" </string> - <string> "-l $scene" </string> - <string> "run_mode" </string> - <int> 0 </int> - </dictionary> - </dictionary> - <resource resource_type="PackedScene" path="res://one_way_platform.xml"> </resource> + <resource external="4"> </resource> <vector2> 927.698, 1120.81 </vector2> - <dictionary shared="false"> - <string> "__editor_plugin_screen__" </string> - <string> "2D" </string> - <string> "__editor_plugin_states__" </string> - <dictionary shared="false"> - <string> "2D" </string> - <dictionary shared="false"> - <string> "ofs" </string> - <vector2> -133.699, -110.553 </vector2> - <string> "snap_grid" </string> - <bool> False </bool> - <string> "snap_offset" </string> - <vector2> 0, 0 </vector2> - <string> "snap_pixel" </string> - <bool> False </bool> - <string> "snap_relative" </string> - <bool> False </bool> - <string> "snap_rotation" </string> - <bool> False </bool> - <string> "snap_rotation_offset" </string> - <real> 0 </real> - <string> "snap_rotation_step" </string> - <real> 0.261799 </real> - <string> "snap_show_grid" </string> - <bool> False </bool> - <string> "snap_step" </string> - <vector2> 10, 10 </vector2> - <string> "zoom" </string> - <real> 2.050546 </real> - </dictionary> - <string> "3D" </string> - <dictionary shared="false"> - <string> "ambient_light_color" </string> - <color> 0.15, 0.15, 0.15, 1 </color> - <string> "default_light" </string> - <bool> True </bool> - <string> "default_srgb" </string> - <bool> False </bool> - <string> "deflight_rot_x" </string> - <real> 0.942478 </real> - <string> "deflight_rot_y" </string> - <real> 0.628319 </real> - <string> "fov" </string> - <real> 45 </real> - <string> "show_grid" </string> - <bool> True </bool> - <string> "show_origin" </string> - <bool> True </bool> - <string> "viewport_mode" </string> - <int> 1 </int> - <string> "viewports" </string> - <array len="4" shared="false"> - <dictionary shared="false"> - <string> "distance" </string> - <real> 4 </real> - <string> "listener" </string> - <bool> True </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> - <string> "use_environment" </string> - <bool> False </bool> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "x_rot" </string> - <real> 0 </real> - <string> "y_rot" </string> - <real> 0 </real> - </dictionary> - <dictionary shared="false"> - <string> "distance" </string> - <real> 4 </real> - <string> "listener" </string> - <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> - <string> "use_environment" </string> - <bool> False </bool> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "x_rot" </string> - <real> 0 </real> - <string> "y_rot" </string> - <real> 0 </real> - </dictionary> - <dictionary shared="false"> - <string> "distance" </string> - <real> 4 </real> - <string> "listener" </string> - <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> - <string> "use_environment" </string> - <bool> False </bool> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "x_rot" </string> - <real> 0 </real> - <string> "y_rot" </string> - <real> 0 </real> - </dictionary> - <dictionary shared="false"> - <string> "distance" </string> - <real> 4 </real> - <string> "listener" </string> - <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> - <string> "use_environment" </string> - <bool> False </bool> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "x_rot" </string> - <real> 0 </real> - <string> "y_rot" </string> - <real> 0 </real> - </dictionary> - </array> - <string> "zfar" </string> - <real> 500 </real> - <string> "znear" </string> - <real> 0.1 </real> - </dictionary> - </dictionary> - <string> "__editor_run_settings__" </string> - <dictionary shared="false"> - <string> "custom_args" </string> - <string> "-l $scene" </string> - <string> "run_mode" </string> - <int> 0 </int> - </dictionary> - </dictionary> - <resource resource_type="PackedScene" path="res://player.xml"> </resource> + <resource external="5"> </resource> <vector2> 251.684, 1045.6 </vector2> - <dictionary shared="false"> - <string> "__editor_plugin_screen__" </string> - <string> "Script" </string> - <string> "__editor_plugin_states__" </string> - <dictionary shared="false"> - <string> "2D" </string> - <dictionary shared="false"> - <string> "ofs" </string> - <vector2> -181.946, -86.2812 </vector2> - <string> "pixel_snap" </string> - <bool> False </bool> - <string> "snap" </string> - <int> 10 </int> - <string> "use_snap" </string> - <bool> False </bool> - <string> "zoom" </string> - <real> 2.272073 </real> - </dictionary> - <string> "3D" </string> - <dictionary shared="false"> - <string> "ambient_light_color" </string> - <color> 0.15, 0.15, 0.15, 1 </color> - <string> "default_light" </string> - <bool> True </bool> - <string> "default_srgb" </string> - <bool> False </bool> - <string> "deflight_rot_x" </string> - <real> 0.942478 </real> - <string> "deflight_rot_y" </string> - <real> 0.628319 </real> - <string> "fov" </string> - <real> 45 </real> - <string> "show_grid" </string> - <bool> True </bool> - <string> "show_origin" </string> - <bool> True </bool> - <string> "viewport_mode" </string> - <int> 1 </int> - <string> "viewports" </string> - <array len="4" shared="false"> - <dictionary shared="false"> - <string> "distance" </string> - <real> 4 </real> - <string> "listener" </string> - <bool> True </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> - <string> "use_environment" </string> - <bool> False </bool> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "x_rot" </string> - <real> 0 </real> - <string> "y_rot" </string> - <real> 0 </real> - </dictionary> - <dictionary shared="false"> - <string> "distance" </string> - <real> 4 </real> - <string> "listener" </string> - <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> - <string> "use_environment" </string> - <bool> False </bool> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "x_rot" </string> - <real> 0 </real> - <string> "y_rot" </string> - <real> 0 </real> - </dictionary> - <dictionary shared="false"> - <string> "distance" </string> - <real> 4 </real> - <string> "listener" </string> - <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> - <string> "use_environment" </string> - <bool> False </bool> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "x_rot" 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- <int> 0 </int> - <string> "sources" </string> - <array len="1" shared="false"> - <string> "res://enemy.gd" </string> - </array> - </dictionary> - </dictionary> - <string> "__editor_run_settings__" </string> - <dictionary shared="false"> - <string> "custom_args" </string> - <string> "-l $scene" </string> - <string> "run_mode" </string> - <int> 0 </int> - </dictionary> - </dictionary> <vector2> 707.665, 1225.05 </vector2> <vector2> 1125.21, 1053.06 </vector2> <vector2> 1292.11, 1059.24 </vector2> @@ -1048,79 +368,16 @@ <vector2> 3429.73, 540.865 </vector2> <vector2> 3546.2, 1356.19 </vector2> <vector2> 2406.63, 815.115 </vector2> - <resource resource_type="PackedScene" path="res://parallax_bg.xml"> </resource> - <dictionary shared="false"> - <string> "__editor_plugin_screen__" </string> - <string> "2D" </string> - <string> "__editor_plugin_states__" </string> - <dictionary shared="false"> - <string> "2D" </string> - <dictionary shared="false"> - <string> "ofs" </string> - <vector2> -5, -25 </vector2> - <string> "zoom" </string> - <real> 1 </real> - </dictionary> - <string> "3D" </string> - <dictionary shared="false"> - <string> "fov" </string> - <real> 45 </real> - <string> "window_0" </string> - <dictionary shared="false"> - <string> "default_light" </string> - <bool> True </bool> - <string> "distance" </string> - <real> 4 </real> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> - <string> "show_grid" </string> - <bool> True </bool> - <string> "show_origin" </string> - <bool> True </bool> - <string> "x_rot" </string> - <real> 0.337 </real> - <string> "y_rot" </string> - <real> -0.575 </real> - </dictionary> - <string> "window_mode" </string> - <int> 0 </int> - <string> "zfar" </string> - <real> 500 </real> - <string> "znear" </string> - <real> 0.1 </real> - </dictionary> - <string> "Script" </string> - <dictionary shared="false"> - <string> "current" </string> - <int> 0 </int> - <string> "sources" </string> - <array len="4" shared="false"> - <string> "res://moving_platform.gd" </string> - <string> "res://enemy.gd" </string> - <string> "res://player.gd" </string> - <string> "res://coin.gd" </string> - </array> - </dictionary> - </dictionary> - <string> "__editor_run_settings__" </string> - <dictionary shared="false"> - <string> "custom_args" </string> - <string> "-l $scene" </string> - <string> "run_mode" </string> - <int> 0 </int> - </dictionary> - </dictionary> + <resource external="8"> </resource> <real> 12 </real> <real> -202 </real> <real> 358 </real> <real> -10 </real> - <real> 7 </real> - <real> 14.769231 </real> <string> "This is a simple demo on how to make a platformer game with Godot."This version uses physics and the 2D physics engine for motion and collision.""The demo also shows the benefits of using the scene system, where coins,"enemies and the player are edited separatedly and instanced in the stage.""To edit the base tiles for the tileset, open the tileset_edit.xml file and follow "instructions."" </string> - <real> -1 </real> + <int> -1 </int> </array> <string> "version" </string> - <int> 1 </int> + <int> 2 </int> </dictionary> </main_resource> diff --git a/demos/2d/platformer/tileset_edit.xml b/demos/2d/platformer/tileset_edit.xml index db289433ab..3ae9f1bd2a 100644 --- a/demos/2d/platformer/tileset_edit.xml +++ b/demos/2d/platformer/tileset_edit.xml @@ -1,6 +1,6 @@ <?xml version="1.0" encoding="UTF-8" ?> -<resource_file type="PackedScene" subresource_count="14" version="1.0" version_name="Godot Engine v1.0.stable.custom_build"> - <ext_resource path="res://tiles_demo.png" type="Texture"></ext_resource> +<resource_file type="PackedScene" subresource_count="14" version="2.0" version_name="Godot Engine v2.0.alpha.custom_build"> + <ext_resource path="res://tiles_demo.png" type="Texture" index="0"></ext_resource> <resource type="ConvexPolygonShape2D" path="local://1"> <real name="custom_solver_bias"> 0 </real> <vector2_array name="points" len="4"> -32, -24, 32, -24, 32, 32, -32, 32 </vector2_array> @@ -63,48 +63,41 @@ </resource> <main_resource> <dictionary name="_bundled" shared="false"> + <string> "conn_count" </string> + <int> 0 </int> + <string> "conns" </string> + <int_array len="0"> </int_array> + <string> "editable_instances" </string> + <array len="0" shared="false"> + </array> <string> "names" </string> - <string_array len="77"> + <string_array len="49"> <string> "Node" </string> - <string> "_import_path" </string> <string> "__meta__" </string> <string> "floor" </string> - <string> "Sprite" </string> - <string> "visibility/visible" </string> - <string> "visibility/opacity" </string> - <string> "visibility/self_opacity" </string> - <string> "transform/pos" </string> - <string> "transform/rot" </string> - <string> "transform/scale" </string> - <string> "z/z" </string> - <string> "z/relative" </string> <string> "texture" </string> - <string> "centered" </string> - <string> "offset" </string> - <string> "flip_h" </string> - <string> "flip_v" </string> - <string> "vframes" </string> - <string> "hframes" </string> - <string> "frame" </string> - <string> "modulate" </string> <string> "region" </string> <string> "region_rect" </string> + <string> "Sprite" </string> <string> "collision" </string> - <string> "StaticBody2D" </string> - <string> "shape_count" </string> + <string> "input/pickable" </string> <string> "shapes/0/shape" </string> <string> "shapes/0/transform" </string> <string> "shapes/0/trigger" </string> - <string> "layers" </string> + <string> "collision/layers" </string> + <string> "collision/mask" </string> <string> "constant_linear_velocity" </string> <string> "constant_angular_velocity" </string> <string> "friction" </string> <string> "bounce" </string> + <string> "StaticBody2D" </string> <string> "CollisionPolygon2D" </string> <string> "build_mode" </string> <string> "polygon" </string> + <string> "shape_range" </string> <string> "trigger" </string> <string> "edge" </string> + <string> "transform/pos" </string> <string> "wall" </string> <string> "wall_deco" </string> <string> "corner" </string> @@ -118,147 +111,152 @@ <string> "ramp" </string> <string> "ceiling2wall" </string> <string> "help" </string> - <string> "Label" </string> - <string> "focus_neighbour/left" </string> - <string> "focus_neighbour/top" </string> - <string> "focus_neighbour/right" </string> - <string> "focus_neighbour/bottom" </string> <string> "focus/ignore_mouse" </string> <string> "focus/stop_mouse" </string> <string> "size_flags/horizontal" </string> - <string> "size_flags/stretch_ratio" </string> - <string> "range/min" </string> - <string> "range/max" </string> - <string> "range/step" </string> - <string> "range/page" </string> - <string> "range/value" </string> - <string> "range/exp_edit" </string> - <string> "rounded_values" </string> <string> "text" </string> - <string> "align" </string> - <string> "valign" </string> - <string> "autowrap" </string> - <string> "uppercase" </string> <string> "percent_visible" </string> + 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"use_environment" </string> <bool> False </bool> <string> "use_orthogonal" </string> <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> - </dictionary> - <dictionary shared="false"> - <string> "distance" </string> - <real> 4 </real> <string> "x_rot" </string> <real> 0 </real> <string> "y_rot" </string> <real> 0 </real> + </dictionary> + <dictionary shared="false"> + <string> "distance" </string> + <real> 4 </real> <string> "listener" </string> <bool> False </bool> + <string> "pos" </string> + <vector3> 0, 0, 0 </vector3> <string> "use_environment" </string> <bool> False </bool> <string> "use_orthogonal" </string> <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> - </dictionary> - <dictionary shared="false"> - <string> "distance" </string> - <real> 4 </real> <string> "x_rot" </string> <real> 0 </real> <string> "y_rot" </string> <real> 0 </real> + </dictionary> + <dictionary shared="false"> + <string> "distance" </string> + <real> 4 </real> <string> "listener" </string> <bool> False </bool> + <string> "pos" </string> + <vector3> 0, 0, 0 </vector3> <string> "use_environment" </string> <bool> False </bool> <string> "use_orthogonal" </string> <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> + <string> "x_rot" </string> + <real> 0 </real> + <string> "y_rot" </string> + <real> 0 </real> </dictionary> </array> - <string> "viewport_mode" </string> - <int> 1 </int> - <string> "default_light" </string> - <bool> True </bool> - <string> "ambient_light_color" </string> - <color> 0.15, 0.15, 0.15, 1 </color> - <string> "show_grid" </string> - <bool> True </bool> - <string> "show_origin" </string> - <bool> True </bool> + <string> "zfar" </string> + <real> 500 </real> <string> "znear" </string> <real> 0.1 </real> - <string> "default_srgb" </string> + </dictionary> + <string> "Anim" </string> + <dictionary shared="false"> + <string> "visible" </string> <bool> False </bool> - <string> "deflight_rot_x" </string> - <real> 0.942478 </real> </dictionary> </dictionary> <string> "__editor_run_settings__" </string> @@ -268,23 +266,20 @@ <string> "run_mode" </string> <int> 0 </int> </dictionary> - <string> "__editor_plugin_screen__" </string> - <string> "2D" </string> </dictionary> + <resource external="0"> </resource> <bool> True </bool> - <real> 1 </real> - <vector2> 0, 0 </vector2> - <real> 0 </real> - <vector2> 1, 1 </vector2> - <int> 0 </int> - <resource resource_type="Texture" path="res://tiles_demo.png"> </resource> - <bool> False </bool> - <int> 1 </int> - <color> 1, 1, 1, 1 </color> <rect2> 0, 0, 64, 64 </rect2> + <bool> False </bool> <resource resource_type="Shape2D" path="local://1"> </resource> <matrix32> 1, -0, 0, 1, 0, 0 </matrix32> + <int> 1 </int> + <vector2> 0, 0 </vector2> + <real> 0 </real> + <real> 1 </real> + <int> 0 </int> <vector2_array len="4"> 32, -24, 32, 32, -32, 32, -32, -24 </vector2_array> + <vector2> -1, -1 </vector2> <vector2> 64, 0 </vector2> <rect2> 64, 0, 64, 64 </rect2> <resource resource_type="Shape2D" path="local://2"> </resource> @@ -329,7 +324,7 @@ <resource resource_type="Shape2D" path="local://10"> </resource> <int> 2 </int> <string> "This scene serves as a tool for editing the tileset.
Nodes (sprites) and their respective collisions
are edited here. 

To create a tileset from this, a "TileSet" resoucre 
must be created. Use the helper in:

 Scene -< Convert To -< TileSet

This will save a tileset. Saving over it will merge your changes.

Finally, the saved tileset resource (tileset.xml in this
 case), can be opened to be used into a TileMap node
 for editing a tile map.
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19, 10, 20, 7, 21, 11, 22, 2, 23, 66, 0, 39, 0, 25, 24, -1, 18, 1, 0, 5, 2, 6, 3, 7, 3, 8, 4, 9, 5, 10, 6, 11, 7, 12, 2, 26, 10, 27, 67, 28, 14, 29, 9, 30, 10, 31, 4, 32, 5, 33, 3, 34, 5, 0, 40, 0, 35, 35, -1, 12, 1, 0, 5, 2, 6, 3, 7, 3, 8, 4, 9, 5, 10, 6, 11, 7, 12, 2, 36, 7, 37, 68, 38, 9, 0 </int_array> - <string> "conns" </string> - <int_array len="0"> </int_array> + <string> "version" </string> + <int> 2 </int> </dictionary> </main_resource> |