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Diffstat (limited to 'demos/2d/platformer/tileset_edit.xml')
-rw-r--r--demos/2d/platformer/tileset_edit.xml235
1 files changed, 132 insertions, 103 deletions
diff --git a/demos/2d/platformer/tileset_edit.xml b/demos/2d/platformer/tileset_edit.xml
index 4778a8f1e2..6d5b84deaa 100644
--- a/demos/2d/platformer/tileset_edit.xml
+++ b/demos/2d/platformer/tileset_edit.xml
@@ -1,88 +1,68 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<resource_file type="PackedScene" subresource_count="12" version="0.99" version_name="Godot Engine v0.99.3037-pre-beta">
- <ext_resource path="res://tiles_demo.png" type="Texture"></ext_resource>
- <resource type="ConvexPolygonShape2D" path="local://0">
- <string name="resource/name"> "" </string>
- <real name="custom_solver_bias"> 0 </real>
- <vector2_array name="points" len="4"> 0, 8, 64, 8, 64, 64, 0, 64 </vector2_array>
- <resource name="script/script"></resource>
- </resource>
+<resource_file type="PackedScene" subresource_count="12" version="1.0" version_name="Godot Engine v1.0.3917-beta1">
+ <ext_resource path="res://tiles_demo.*" type="Texture"></ext_resource>
<resource type="ConvexPolygonShape2D" path="local://1">
- <string name="resource/name"> "" </string>
<real name="custom_solver_bias"> 0 </real>
- <vector2_array name="points" len="4"> 0, 64, 0, 8, 56, 8, 56, 64 </vector2_array>
- <resource name="script/script"></resource>
+ <vector2_array name="points" len="4"> 0, 8, 64, 8, 64, 64, 0, 64 </vector2_array>
+
</resource>
<resource type="ConvexPolygonShape2D" path="local://2">
- <string name="resource/name"> "" </string>
<real name="custom_solver_bias"> 0 </real>
- <vector2_array name="points" len="4"> 0, 64, 0, 0, 56, 0, 56, 64 </vector2_array>
- <resource name="script/script"></resource>
+ <vector2_array name="points" len="4"> 0, 64, 0, 8, 56, 8, 56, 64 </vector2_array>
+
</resource>
<resource type="ConvexPolygonShape2D" path="local://3">
- <string name="resource/name"> "" </string>
<real name="custom_solver_bias"> 0 </real>
<vector2_array name="points" len="4"> 0, 64, 0, 0, 56, 0, 56, 64 </vector2_array>
- <resource name="script/script"></resource>
+
</resource>
<resource type="ConvexPolygonShape2D" path="local://4">
- <string name="resource/name"> "" </string>
<real name="custom_solver_bias"> 0 </real>
- <vector2_array name="points" len="5"> 0, 64, 0, 0, 56, 0, 64, 8, 64, 64 </vector2_array>
- <resource name="script/script"></resource>
+ <vector2_array name="points" len="4"> 0, 64, 0, 0, 56, 0, 56, 64 </vector2_array>
+
</resource>
<resource type="ConvexPolygonShape2D" path="local://5">
- <string name="resource/name"> "" </string>
<real name="custom_solver_bias"> 0 </real>
- <vector2_array name="points" len="4"> 0, 8, 64, 72, 64, 128, 0, 128 </vector2_array>
- <resource name="script/script"></resource>
+ <vector2_array name="points" len="5"> 0, 64, 0, 0, 56, 0, 64, 8, 64, 64 </vector2_array>
+
</resource>
<resource type="ConvexPolygonShape2D" path="local://6">
- <string name="resource/name"> "" </string>
<real name="custom_solver_bias"> 0 </real>
- <vector2_array name="points" len="4"> 0, 64, 0, 8, 64, 8, 64, 64 </vector2_array>
- <resource name="script/script"></resource>
+ <vector2_array name="points" len="4"> 0, 8, 64, 72, 64, 128, 0, 128 </vector2_array>
+
</resource>
<resource type="ConvexPolygonShape2D" path="local://7">
- <string name="resource/name"> "" </string>
<real name="custom_solver_bias"> 0 </real>
<vector2_array name="points" len="4"> 0, 64, 0, 8, 64, 8, 64, 64 </vector2_array>
- <resource name="script/script"></resource>
+
</resource>
<resource type="ConvexPolygonShape2D" path="local://8">
- <string name="resource/name"> "" </string>
<real name="custom_solver_bias"> 0 </real>
- <vector2_array name="points" len="4"> 0, 0, 64, 0, 64, 64, 0, 64 </vector2_array>
- <resource name="script/script"></resource>
+ <vector2_array name="points" len="4"> 0, 64, 0, 8, 64, 8, 64, 64 </vector2_array>
+
</resource>
<resource type="ConvexPolygonShape2D" path="local://9">
- <string name="resource/name"> "" </string>
+ <real name="custom_solver_bias"> 0 </real>
+ <vector2_array name="points" len="4"> 0, 0, 64, 0, 64, 64, 0, 64 </vector2_array>
+
+ </resource>
+ <resource type="ConvexPolygonShape2D" path="local://10">
<real name="custom_solver_bias"> 0 </real>
<vector2_array name="points" len="4"> 0, 64, 0, 0, 56, 0, 56, 64 </vector2_array>
- <resource name="script/script"></resource>
+
</resource>
<main_resource>
- <string name="resource/name"> "" </string>
- <dictionary name="_bundled">
+ <dictionary name="_bundled" shared="false">
<string> "names" </string>
- <string_array len="86">
+ <string_array len="76">
<string> "Node" </string>
- <string> "process/process" </string>
- <string> "process/fixed_process" </string>
- <string> "process/input" </string>
- <string> "process/unhandled_input" </string>
- <string> "process/mode" </string>
- <string> "script/script" </string>
<string> "__meta__" </string>
<string> "floor" </string>
<string> "Sprite" </string>
<string> "visibility/visible" </string>
- <string> "visibility/toplevel" </string>
<string> "visibility/opacity" </string>
<string> "visibility/self_opacity" </string>
<string> "visibility/on_top" </string>
- <string> "visibility/blend_mode" </string>
- <string> "transform/notify" </string>
<string> "transform/pos" </string>
<string> "transform/rot" </string>
<string> "transform/scale" </string>
@@ -102,9 +82,12 @@
<string> "shape_count" </string>
<string> "shapes/0/shape" </string>
<string> "shapes/0/transform" </string>
+ <string> "shapes/0/trigger" </string>
<string> "simulate_motion" </string>
<string> "constant_linear_velocity" </string>
<string> "constant_angular_velocity" </string>
+ <string> "friction" </string>
+ <string> "bounce" </string>
<string> "CollisionPolygon2D" </string>
<string> "build_mode" </string>
<string> "polygon" </string>
@@ -123,15 +106,10 @@
<string> "ceiling2wall" </string>
<string> "help" </string>
<string> "Label" </string>
- <string> "anchor/left" </string>
- <string> "anchor/top" </string>
- <string> "anchor/right" </string>
- <string> "anchor/bottom" </string>
<string> "margin/left" </string>
<string> "margin/top" </string>
<string> "margin/right" </string>
<string> "margin/bottom" </string>
- <string> "hint/tooltip" </string>
<string> "focus_neighbour/left" </string>
<string> "focus_neighbour/top" </string>
<string> "focus_neighbour/right" </string>
@@ -139,7 +117,6 @@
<string> "focus/ignore_mouse" </string>
<string> "focus/stop_mouse" </string>
<string> "size_flags/horizontal" </string>
- <string> "size_flags/vertical" </string>
<string> "size_flags/stretch_ratio" </string>
<string> "range/min" </string>
<string> "range/max" </string>
@@ -152,6 +129,8 @@
<string> "align" </string>
<string> "valign" </string>
<string> "autowrap" </string>
+ <string> "uppercase" </string>
+ <string> "percent_visible" </string>
</string_array>
<string> "version" </string>
<int> 1 </int>
@@ -160,50 +139,98 @@
<string> "node_count" </string>
<int> 36 </int>
<string> "variants" </string>
- <array len="66">
- <bool> False </bool>
- <int> 0 </int>
- <resource name=""></resource> <dictionary>
+ <array len="65" shared="false">
+ <dictionary shared="false">
<string> "__editor_plugin_states__" </string>
- <dictionary>
+ <dictionary shared="false">
<string> "2D" </string>
- <dictionary>
+ <dictionary shared="false">
+ <string> "pixel_snap" </string>
+ <bool> False </bool>
<string> "zoom" </string>
- <real> 3.09087 </real>
+ <real> 1.360374 </real>
<string> "ofs" </string>
- <vector2> -2.41578, -57.0874 </vector2>
+ <vector2> 272.509, -91.6367 </vector2>
</dictionary>
<string> "3D" </string>
- <dictionary>
+ <dictionary shared="false">
<string> "zfar" </string>
<real> 500 </real>
<string> "fov" </string>
<real> 45 </real>
- <string> "window_mode" </string>
- <int> 0 </int>
- <string> "window_0" </string>
- <dictionary>
- <string> "distance" </string>
- <real> 4 </real>
- <string> "default_light" </string>
- <bool> True </bool>
- <string> "x_rot" </string>
- <real> 0.337 </real>
- <string> "y_rot" </string>
- <real> -0.575 </real>
- <string> "show_grid" </string>
- <bool> True </bool>
- <string> "show_origin" </string>
- <bool> True </bool>
- <string> "pos" </string>
- <vector3> 0, 0, 0 </vector3>
- </dictionary>
+ <string> "viewports" </string>
+ <array len="4" shared="false">
+ <dictionary shared="false">
+ <string> "distance" </string>
+ <real> 4 </real>
+ <string> "x_rot" </string>
+ <real> 0 </real>
+ <string> "y_rot" </string>
+ <real> 0 </real>
+ <string> "use_orthogonal" </string>
+ <bool> False </bool>
+ <string> "use_environment" </string>
+ <bool> False </bool>
+ <string> "pos" </string>
+ <vector3> 0, 0, 0 </vector3>
+ </dictionary>
+ <dictionary shared="false">
+ <string> "distance" </string>
+ <real> 4 </real>
+ <string> "x_rot" </string>
+ <real> 0 </real>
+ <string> "y_rot" </string>
+ <real> 0 </real>
+ <string> "use_orthogonal" </string>
+ <bool> False </bool>
+ <string> "use_environment" </string>
+ <bool> False </bool>
+ <string> "pos" </string>
+ <vector3> 0, 0, 0 </vector3>
+ </dictionary>
+ <dictionary shared="false">
+ <string> "distance" </string>
+ <real> 4 </real>
+ <string> "x_rot" </string>
+ <real> 0 </real>
+ <string> "y_rot" </string>
+ <real> 0 </real>
+ <string> "use_orthogonal" </string>
+ <bool> False </bool>
+ <string> "use_environment" </string>
+ <bool> False </bool>
+ <string> "pos" </string>
+ <vector3> 0, 0, 0 </vector3>
+ </dictionary>
+ <dictionary shared="false">
+ <string> "distance" </string>
+ <real> 4 </real>
+ <string> "x_rot" </string>
+ <real> 0 </real>
+ <string> "y_rot" </string>
+ <real> 0 </real>
+ <string> "use_orthogonal" </string>
+ <bool> False </bool>
+ <string> "use_environment" </string>
+ <bool> False </bool>
+ <string> "pos" </string>
+ <vector3> 0, 0, 0 </vector3>
+ </dictionary>
+ </array>
+ <string> "viewport_mode" </string>
+ <int> 1 </int>
+ <string> "default_light" </string>
+ <bool> True </bool>
+ <string> "show_grid" </string>
+ <bool> True </bool>
+ <string> "show_origin" </string>
+ <bool> True </bool>
<string> "znear" </string>
<real> 0.1 </real>
</dictionary>
</dictionary>
<string> "__editor_run_settings__" </string>
- <dictionary>
+ <dictionary shared="false">
<string> "custom_args" </string>
<string> "-l $scene" </string>
<string> "run_mode" </string>
@@ -213,44 +240,45 @@
<string> "2D" </string>
</dictionary>
<bool> True </bool>
- <real> 1 </real>
+ <nil> </nil>
<vector2> 0, 0 </vector2>
- <real> 0 </real>
+ <nil> </nil>
<vector2> 1, 1 </vector2>
- <resource resource_type="Texture" path="res://tiles_demo.png"> </resource>
+ <resource resource_type="Texture" path="res://tiles_demo.*"> </resource>
+ <nil> </nil>
<int> 1 </int>
+ <nil> </nil>
<color> 1, 1, 1, 1 </color>
<rect2> 0, 0, 64, 64 </rect2>
- <resource resource_type="ConvexPolygonShape2D" path="local://0"> </resource>
+ <resource resource_type="Shape2D" path="local://1"> </resource>
<matrix32> 1, -0, 0, 1, 0, 0 </matrix32>
- <int> 2 </int>
<vector2_array len="4"> 64, 8, 64, 64, 0, 64, 0, 8 </vector2_array>
<vector2> 64, 0 </vector2>
<rect2> 64, 0, 64, 64 </rect2>
- <resource resource_type="ConvexPolygonShape2D" path="local://1"> </resource>
+ <resource resource_type="Shape2D" path="local://2"> </resource>
<vector2_array len="4"> 0, 8, 56, 8, 56, 64, 0, 64 </vector2_array>
<vector2> 64, 64 </vector2>
<rect2> 64, 64, 64, 64 </rect2>
- <resource resource_type="ConvexPolygonShape2D" path="local://2"> </resource>
+ <resource resource_type="Shape2D" path="local://3"> </resource>
<vector2_array len="4"> 0, 0, 56, 0, 56, 64, 0, 64 </vector2_array>
<vector2> 64, 128 </vector2>
<rect2> 320, 128, 128, 64 </rect2>
- <resource resource_type="ConvexPolygonShape2D" path="local://3"> </resource>
+ <resource resource_type="Shape2D" path="local://4"> </resource>
<vector2> 64, 192 </vector2>
<rect2> 64, 128, 64, 64 </rect2>
- <resource resource_type="ConvexPolygonShape2D" path="local://4"> </resource>
+ <resource resource_type="Shape2D" path="local://5"> </resource>
<vector2_array len="5"> 0, 0, 56, 0, 64, 8, 64, 64, 0, 64 </vector2_array>
<vector2> 256, 192 </vector2>
<rect2> 128, 128, 64, 128 </rect2>
- <resource resource_type="ConvexPolygonShape2D" path="local://5"> </resource>
+ <resource resource_type="Shape2D" path="local://6"> </resource>
<vector2_array len="4"> 0, 8, 64, 72, 64, 128, 0, 128 </vector2_array>
<vector2> 128, 192 </vector2>
<rect2> 192, 192, 64, 64 </rect2>
- <resource resource_type="ConvexPolygonShape2D" path="local://6"> </resource>
+ <resource resource_type="Shape2D" path="local://7"> </resource>
<vector2_array len="4"> 0, 64, 64, 64, 64, 8, 0, 8 </vector2_array>
<vector2> 192, 192 </vector2>
<rect2> 256, 192, 64, 64 </rect2>
- <resource resource_type="ConvexPolygonShape2D" path="local://7"> </resource>
+ <resource resource_type="Shape2D" path="local://8"> </resource>
<vector2> 192, 128 </vector2>
<rect2> 256, 128, 64, 64 </rect2>
<vector2> 192, 64 </vector2>
@@ -261,25 +289,26 @@
<rect2> 0, 64, 64, 64 </rect2>
<vector2> 0, 128 </vector2>
<rect2> 384, 64, 64, 64 </rect2>
- <resource resource_type="ConvexPolygonShape2D" path="local://8"> </resource>
+ <resource resource_type="Shape2D" path="local://9"> </resource>
<vector2_array len="4"> 64, 0, 64, 64, 0, 64, 0, 0 </vector2_array>
<vector2> 0, 192 </vector2>
<rect2> 448, 64, 64, 64 </rect2>
- <resource resource_type="ConvexPolygonShape2D" path="local://9"> </resource>
- <real> 296 </real>
- <real> 8 </real>
- <real> 596 </real>
- <real> 125 </real>
- <string> "" </string>
- <node_path> "" </node_path>
- <real> 14 </real>
- <string> "This scene serves as a tool for editing the tileset.&#10;Nodes (sprites) and their respective collisions&#10;are edited here. &#10;&#10;To create a tileset from this, a &quot;TileSet&quot; resoucre &#10;must be created. this resource adds a menu which&#10;allows generating of the tileset data from the scene.&#10;or optionally merge it if one already exists (by looking&#10;at identical tile names).&#10;&#10;Finally, the saved tileset resource (tileset.xml in this&#10; case), can be opened to be used into a TileMap node&#10; for editing a tile map.&#10;" </string>
+ <resource resource_type="Shape2D" path="local://10"> </resource>
+ <nil> </nil>
+ <nil> </nil>
+ <nil> </nil>
+ <nil> </nil>
+ <nil> </nil>
+ <int> 2 </int>
+ <nil> </nil>
+ <string> "This scene serves as a tool for editing the tileset.&#10;Nodes (sprites) and their respective collisions&#10;are edited here. &#10;&#10;To create a tileset from this, a &quot;TileSet&quot; resoucre &#10;must be created. Use the helper in:&#10;&#10; Scene -&lt; Convert To -&lt; TileSet&#10;&#10;This will save a tileset. Saving over it will merge your changes.&#10;&#10;Finally, the saved tileset resource (tileset.xml in this&#10; case), can be opened to be used into a TileMap node&#10; for editing a tile map.&#10;" </string>
+ <real> -1 </real>
</array>
<string> "nodes" </string>
- <int_array len="1906"> -1, -1, 0, 0, -1, 7, 1, 0, 2, 0, 3, 0, 4, 0, 5, 1, 6, 2, 7, 3, 0, 0, 0, 9, 8, -1, 27, 1, 0, 2, 0, 3, 0, 4, 0, 5, 1, 10, 4, 11, 0, 12, 5, 13, 5, 14, 4, 15, 1, 16, 0, 17, 6, 18, 7, 19, 8, 20, 9, 21, 0, 22, 6, 23, 0, 24, 0, 25, 10, 26, 10, 27, 1, 28, 11, 29, 4, 30, 12, 6, 2, 0, 1, 0, 32, 31, -1, 22, 1, 0, 2, 0, 3, 0, 4, 0, 5, 1, 10, 4, 11, 0, 12, 5, 13, 5, 14, 4, 15, 1, 16, 4, 17, 6, 18, 7, 19, 8, 33, 10, 34, 13, 35, 14, 36, 0, 37, 6, 38, 7, 6, 2, 0, 2, 0, 39, 39, -1, 18, 1, 0, 2, 0, 3, 0, 4, 0, 5, 1, 10, 4, 11, 0, 12, 5, 13, 5, 14, 4, 15, 1, 16, 4, 17, 6, 18, 7, 19, 8, 40, 15, 41, 16, 6, 2, 0, 0, 0, 9, 42, -1, 27, 1, 0, 2, 0, 3, 0, 4, 0, 5, 1, 10, 4, 11, 0, 12, 5, 13, 5, 14, 4, 15, 1, 16, 0, 17, 17, 18, 7, 19, 8, 20, 9, 21, 0, 22, 6, 23, 0, 24, 0, 25, 10, 26, 10, 27, 1, 28, 11, 29, 4, 30, 18, 6, 2, 0, 4, 0, 32, 31, -1, 22, 1, 0, 2, 0, 3, 0, 4, 0, 5, 1, 10, 4, 11, 0, 12, 5, 13, 5, 14, 4, 15, 1, 16, 4, 17, 6, 18, 7, 19, 8, 33, 10, 34, 19, 35, 14, 36, 0, 37, 6, 38, 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<string> "conns" </string>
<int_array len="0"> </int_array>
</dictionary>
- <resource name="script/script"></resource>
+
</main_resource>
</resource_file> \ No newline at end of file