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-rw-r--r--demos/2d/platformer/tileset_edit.xml342
1 files changed, 0 insertions, 342 deletions
diff --git a/demos/2d/platformer/tileset_edit.xml b/demos/2d/platformer/tileset_edit.xml
deleted file mode 100644
index 3ae9f1bd2a..0000000000
--- a/demos/2d/platformer/tileset_edit.xml
+++ /dev/null
@@ -1,342 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" ?>
-<resource_file type="PackedScene" subresource_count="14" version="2.0" version_name="Godot Engine v2.0.alpha.custom_build">
- <ext_resource path="res://tiles_demo.png" type="Texture" index="0"></ext_resource>
- <resource type="ConvexPolygonShape2D" path="local://1">
- <real name="custom_solver_bias"> 0 </real>
- <vector2_array name="points" len="4"> -32, -24, 32, -24, 32, 32, -32, 32 </vector2_array>
-
- </resource>
- <resource type="ConvexPolygonShape2D" path="local://2">
- <real name="custom_solver_bias"> 0 </real>
- <vector2_array name="points" len="4"> -32, 32, -32, -24, 24, -24, 24, 32 </vector2_array>
-
- </resource>
- <resource type="ConvexPolygonShape2D" path="local://3">
- <real name="custom_solver_bias"> 0 </real>
- <vector2_array name="points" len="4"> -32, 32, -32, -32, 24, -32, 24, 32 </vector2_array>
-
- </resource>
- <resource type="ConvexPolygonShape2D" path="local://4">
- <real name="custom_solver_bias"> 0 </real>
- <vector2_array name="points" len="4"> -64, 32, -64, -32, -8, -32, -8, 32 </vector2_array>
-
- </resource>
- <resource type="ConvexPolygonShape2D" path="local://5">
- <real name="custom_solver_bias"> 0 </real>
- <vector2_array name="points" len="5"> -32, 32, -32, -32, 24, -32, 32, -24, 32, 32 </vector2_array>
-
- </resource>
- <resource type="ConvexPolygonShape2D" path="local://6">
- <real name="custom_solver_bias"> 0 </real>
- <vector2_array name="points" len="4"> -32, 32, -32, -24, 32, -24, 32, 32 </vector2_array>
-
- </resource>
- <resource type="ConvexPolygonShape2D" path="local://7">
- <real name="custom_solver_bias"> 0 </real>
- <vector2_array name="points" len="4"> -32, 32, -32, -24, 32, -24, 32, 32 </vector2_array>
-
- </resource>
- <resource type="ConvexPolygonShape2D" path="local://8">
- <real name="custom_solver_bias"> 0 </real>
- <vector2_array name="points" len="4"> -32, -32, 32, -32, 32, 32, -32, 32 </vector2_array>
-
- </resource>
- <resource type="ConvexPolygonShape2D" path="local://9">
- <real name="custom_solver_bias"> 0 </real>
- <vector2_array name="points" len="4"> -32, -56, 32, 8, 32, 64, -32, 64 </vector2_array>
-
- </resource>
- <resource type="ConvexPolygonShape2D" path="local://10">
- <real name="custom_solver_bias"> 0 </real>
- <vector2_array name="points" len="4"> -32, 32, -32, -32, 24, -32, 24, 32 </vector2_array>
-
- </resource>
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- <real name="custom_solver_bias"> 0 </real>
- <vector2_array name="points" len="4"> -32, -24, 32, -24, 32, 24, -32, 24 </vector2_array>
-
- </resource>
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- <real name="custom_solver_bias"> 0 </real>
- <vector2_array name="points" len="4"> -32, -24, 24, -24, 24, 24, -32, 24 </vector2_array>
-
- </resource>
- <main_resource>
- <dictionary name="_bundled" shared="false">
- <string> "conn_count" </string>
- <int> 0 </int>
- <string> "conns" </string>
- <int_array len="0"> </int_array>
- <string> "editable_instances" </string>
- <array len="0" shared="false">
- </array>
- <string> "names" </string>
- <string_array len="49">
- <string> "Node" </string>
- <string> "__meta__" </string>
- <string> "floor" </string>
- <string> "texture" </string>
- <string> "region" </string>
- <string> "region_rect" </string>
- <string> "Sprite" </string>
- <string> "collision" </string>
- <string> "input/pickable" </string>
- <string> "shapes/0/shape" </string>
- <string> "shapes/0/transform" </string>
- <string> "shapes/0/trigger" </string>
- <string> "collision/layers" </string>
- <string> "collision/mask" </string>
- <string> "constant_linear_velocity" </string>
- <string> "constant_angular_velocity" </string>
- <string> "friction" </string>
- <string> "bounce" </string>
- <string> "StaticBody2D" </string>
- <string> "CollisionPolygon2D" </string>
- <string> "build_mode" </string>
- <string> "polygon" </string>
- <string> "shape_range" </string>
- <string> "trigger" </string>
- <string> "edge" </string>
- <string> "transform/pos" </string>
- <string> "wall" </string>
- <string> "wall_deco" </string>
- <string> "corner" </string>
- <string> "flowers" </string>
- <string> "tree_base" </string>
- <string> "tree_mid" </string>
- <string> "tree_mid 2" </string>
- <string> "tree_top" </string>
- <string> "solid" </string>
- <string> "ceiling" </string>
- <string> "ramp" </string>
- <string> "ceiling2wall" </string>
- <string> "help" </string>
- <string> "focus/ignore_mouse" </string>
- <string> "focus/stop_mouse" </string>
- <string> "size_flags/horizontal" </string>
- <string> "text" </string>
- <string> "percent_visible" </string>
- <string> "lines_skipped" </string>
- <string> "max_lines_visible" </string>
- <string> "Label" </string>
- <string> "platform_floor" </string>
- <string> "platform_edge" </string>
- </string_array>
- <string> "node_count" </string>
- <int> 42 </int>
- <string> "node_paths" </string>
- <array len="0" shared="false">
- </array>
- <string> "nodes" </string>
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- <string> "variants" </string>
- <array len="67" shared="false">
- <dictionary shared="false">
- <string> "__editor_plugin_screen__" </string>
- <string> "Script" </string>
- <string> "__editor_plugin_states__" </string>
- <dictionary shared="false">
- <string> "2D" </string>
- <dictionary shared="false">
- <string> "ofs" </string>
- <vector2> -446.534, -87.6905 </vector2>
- <string> "snap_grid" </string>
- <bool> False </bool>
- <string> "snap_offset" </string>
- <vector2> 0, 0 </vector2>
- <string> "snap_pixel" </string>
- <bool> False </bool>
- <string> "snap_relative" </string>
- <bool> False </bool>
- <string> "snap_rotation" </string>
- <bool> False </bool>
- <string> "snap_rotation_offset" </string>
- <real> 0 </real>
- <string> "snap_rotation_step" </string>
- <real> 0.261799 </real>
- <string> "snap_show_grid" </string>
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- <string> "snap_step" </string>
- <vector2> 10, 10 </vector2>
- <string> "zoom" </string>
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- <string> "3D" </string>
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- <string> "ambient_light_color" </string>
- <color> 0.15, 0.15, 0.15, 1 </color>
- <string> "default_light" </string>
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- <string> "default_srgb" </string>
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- <string> "deflight_rot_x" </string>
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- <string> "deflight_rot_y" </string>
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- <string> "fov" </string>
- <real> 45 </real>
- <string> "show_grid" </string>
- <bool> True </bool>
- <string> "show_origin" </string>
- <bool> True </bool>
- <string> "viewport_mode" </string>
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- <string> "viewports" </string>
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- <string> "distance" </string>
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- <string> "listener" </string>
- <bool> True </bool>
- <string> "pos" </string>
- <vector3> 0, 0, 0 </vector3>
- <string> "use_environment" </string>
- <bool> False </bool>
- <string> "use_orthogonal" </string>
- <bool> False </bool>
- <string> "x_rot" </string>
- <real> 0 </real>
- <string> "y_rot" </string>
- <real> 0 </real>
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- <string> "zfar" </string>
- <real> 500 </real>
- <string> "znear" </string>
- <real> 0.1 </real>
- </dictionary>
- <string> "Anim" </string>
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- <int> 2 </int>
- <string> "This scene serves as a tool for editing the tileset.&#0010;Nodes (sprites) and their respective collisions&#0010;are edited here. &#0010;&#0010;To create a tileset from this, a &quot;TileSet&quot; resoucre &#0010;must be created. Use the helper in:&#0010;&#0010; Scene -&lt; Convert To -&lt; TileSet&#0010;&#0010;This will save a tileset. Saving over it will merge your changes.&#0010;&#0010;Finally, the saved tileset resource (tileset.xml in this&#0010; case), can be opened to be used into a TileMap node&#0010; for editing a tile map.&#0010;" </string>
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- </main_resource>
-</resource_file> \ No newline at end of file