diff options
Diffstat (limited to 'demos/2d/platformer/tileset_edit.xml')
-rw-r--r-- | demos/2d/platformer/tileset_edit.xml | 342 |
1 files changed, 0 insertions, 342 deletions
diff --git a/demos/2d/platformer/tileset_edit.xml b/demos/2d/platformer/tileset_edit.xml deleted file mode 100644 index 3ae9f1bd2a..0000000000 --- a/demos/2d/platformer/tileset_edit.xml +++ /dev/null @@ -1,342 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<resource_file type="PackedScene" subresource_count="14" version="2.0" version_name="Godot Engine v2.0.alpha.custom_build"> - <ext_resource path="res://tiles_demo.png" type="Texture" index="0"></ext_resource> - <resource type="ConvexPolygonShape2D" path="local://1"> - <real name="custom_solver_bias"> 0 </real> - <vector2_array name="points" len="4"> -32, -24, 32, -24, 32, 32, -32, 32 </vector2_array> - - </resource> - <resource type="ConvexPolygonShape2D" path="local://2"> - <real name="custom_solver_bias"> 0 </real> - <vector2_array name="points" len="4"> -32, 32, -32, -24, 24, -24, 24, 32 </vector2_array> - - </resource> - <resource type="ConvexPolygonShape2D" path="local://3"> - <real name="custom_solver_bias"> 0 </real> - <vector2_array name="points" len="4"> -32, 32, -32, -32, 24, -32, 24, 32 </vector2_array> - - </resource> - <resource type="ConvexPolygonShape2D" path="local://4"> - <real name="custom_solver_bias"> 0 </real> - <vector2_array name="points" len="4"> -64, 32, -64, -32, -8, -32, -8, 32 </vector2_array> - - </resource> - <resource type="ConvexPolygonShape2D" path="local://5"> - <real name="custom_solver_bias"> 0 </real> - <vector2_array name="points" len="5"> -32, 32, -32, -32, 24, -32, 32, -24, 32, 32 </vector2_array> - - </resource> - <resource type="ConvexPolygonShape2D" path="local://6"> - <real name="custom_solver_bias"> 0 </real> - <vector2_array name="points" len="4"> -32, 32, -32, -24, 32, -24, 32, 32 </vector2_array> - - </resource> - <resource type="ConvexPolygonShape2D" path="local://7"> - <real name="custom_solver_bias"> 0 </real> - <vector2_array name="points" len="4"> -32, 32, -32, -24, 32, -24, 32, 32 </vector2_array> - - </resource> - <resource type="ConvexPolygonShape2D" path="local://8"> - <real name="custom_solver_bias"> 0 </real> - <vector2_array name="points" len="4"> -32, -32, 32, -32, 32, 32, -32, 32 </vector2_array> - - </resource> - <resource type="ConvexPolygonShape2D" path="local://9"> - <real name="custom_solver_bias"> 0 </real> - <vector2_array name="points" len="4"> -32, -56, 32, 8, 32, 64, -32, 64 </vector2_array> - - </resource> - <resource type="ConvexPolygonShape2D" path="local://10"> - <real name="custom_solver_bias"> 0 </real> - <vector2_array name="points" len="4"> -32, 32, -32, -32, 24, -32, 24, 32 </vector2_array> - - </resource> - <resource type="ConvexPolygonShape2D" path="local://11"> - <real name="custom_solver_bias"> 0 </real> - <vector2_array name="points" len="4"> -32, -24, 32, -24, 32, 24, -32, 24 </vector2_array> - - </resource> - <resource type="ConvexPolygonShape2D" path="local://12"> - <real name="custom_solver_bias"> 0 </real> - <vector2_array name="points" len="4"> -32, -24, 24, -24, 24, 24, -32, 24 </vector2_array> - - </resource> - <main_resource> - <dictionary name="_bundled" shared="false"> - <string> "conn_count" </string> - <int> 0 </int> - <string> "conns" </string> - <int_array len="0"> </int_array> - <string> "editable_instances" </string> - <array len="0" shared="false"> - </array> - <string> "names" </string> - <string_array len="49"> - <string> "Node" </string> - <string> "__meta__" </string> - <string> "floor" </string> - <string> "texture" </string> - <string> "region" </string> - <string> "region_rect" </string> - <string> "Sprite" </string> - <string> "collision" </string> - <string> "input/pickable" </string> - <string> "shapes/0/shape" </string> - <string> "shapes/0/transform" </string> - <string> "shapes/0/trigger" </string> - <string> "collision/layers" </string> - <string> "collision/mask" </string> - <string> "constant_linear_velocity" </string> - <string> "constant_angular_velocity" </string> - <string> "friction" </string> - <string> "bounce" </string> - <string> "StaticBody2D" </string> - <string> "CollisionPolygon2D" </string> - <string> "build_mode" </string> - <string> "polygon" </string> - <string> "shape_range" </string> - <string> "trigger" </string> - <string> "edge" </string> - <string> "transform/pos" </string> - <string> "wall" </string> - <string> "wall_deco" </string> - <string> "corner" </string> - <string> "flowers" </string> - <string> "tree_base" </string> - <string> "tree_mid" </string> - <string> "tree_mid 2" </string> - <string> "tree_top" </string> - <string> "solid" </string> - <string> "ceiling" </string> - <string> "ramp" </string> - <string> "ceiling2wall" </string> - <string> "help" </string> - <string> "focus/ignore_mouse" </string> - <string> "focus/stop_mouse" </string> - <string> "size_flags/horizontal" </string> - <string> "text" </string> - <string> "percent_visible" </string> - <string> "lines_skipped" </string> - <string> "max_lines_visible" </string> - <string> "Label" </string> - <string> "platform_floor" </string> - <string> "platform_edge" </string> - </string_array> - <string> "node_count" </string> - <int> 42 </int> - <string> "node_paths" </string> - <array len="0" shared="false"> - </array> - <string> "nodes" </string> - 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<string> "variants" </string> - <array len="67" shared="false"> - <dictionary shared="false"> - <string> "__editor_plugin_screen__" </string> - <string> "Script" </string> - <string> "__editor_plugin_states__" </string> - <dictionary shared="false"> - <string> "2D" </string> - <dictionary shared="false"> - <string> "ofs" </string> - <vector2> -446.534, -87.6905 </vector2> - <string> "snap_grid" </string> - <bool> False </bool> - <string> "snap_offset" </string> - <vector2> 0, 0 </vector2> - <string> "snap_pixel" </string> - <bool> False </bool> - <string> "snap_relative" </string> - <bool> False </bool> - <string> "snap_rotation" </string> - <bool> False </bool> - <string> "snap_rotation_offset" </string> - <real> 0 </real> - <string> "snap_rotation_step" </string> - <real> 0.261799 </real> - <string> "snap_show_grid" </string> - <bool> False </bool> - <string> "snap_step" </string> - <vector2> 10, 10 </vector2> - <string> "zoom" </string> - <real> 1.670183 </real> - </dictionary> - <string> "3D" </string> - 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Nodes (sprites) and their respective collisions
are edited here. 

To create a tileset from this, a "TileSet" resoucre 
must be created. Use the helper in:

 Scene -< Convert To -< TileSet

This will save a tileset. Saving over it will merge your changes.

Finally, the saved tileset resource (tileset.xml in this
 case), can be opened to be used into a TileMap node
 for editing a tile map.
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