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-rw-r--r--demos/2d/platformer/tileset_edit.tscn432
1 files changed, 0 insertions, 432 deletions
diff --git a/demos/2d/platformer/tileset_edit.tscn b/demos/2d/platformer/tileset_edit.tscn
deleted file mode 100644
index 733fada55d..0000000000
--- a/demos/2d/platformer/tileset_edit.tscn
+++ /dev/null
@@ -1,432 +0,0 @@
-[gd_scene load_steps=14 format=1]
-
-[ext_resource path="res://tiles_demo.png" type="Texture" id=1]
-
-[sub_resource type="ConvexPolygonShape2D" id=1]
-
-custom_solver_bias = 0.0
-points = Vector2Array( -32, -24, 32, -24, 32, 32, -32, 32 )
-
-[sub_resource type="ConvexPolygonShape2D" id=2]
-
-custom_solver_bias = 0.0
-points = Vector2Array( -32, 32, -32, -24, 24, -24, 24, 32 )
-
-[sub_resource type="ConvexPolygonShape2D" id=3]
-
-custom_solver_bias = 0.0
-points = Vector2Array( -32, 32, -32, -32, 24, -32, 24, 32 )
-
-[sub_resource type="ConvexPolygonShape2D" id=4]
-
-custom_solver_bias = 0.0
-points = Vector2Array( -64, 32, -64, -32, -8, -32, -8, 32 )
-
-[sub_resource type="ConvexPolygonShape2D" id=5]
-
-custom_solver_bias = 0.0
-points = Vector2Array( -32, 32, -32, -32, 24, -32, 32, -24, 32, 32 )
-
-[sub_resource type="ConvexPolygonShape2D" id=6]
-
-custom_solver_bias = 0.0
-points = Vector2Array( -32, 32, -32, -24, 32, -24, 32, 32 )
-
-[sub_resource type="ConvexPolygonShape2D" id=7]
-
-custom_solver_bias = 0.0
-points = Vector2Array( -32, 32, -32, -24, 32, -24, 32, 32 )
-
-[sub_resource type="ConvexPolygonShape2D" id=8]
-
-custom_solver_bias = 0.0
-points = Vector2Array( -32, -32, 32, -32, 32, 32, -32, 32 )
-
-[sub_resource type="ConvexPolygonShape2D" id=9]
-
-custom_solver_bias = 0.0
-points = Vector2Array( -32, -56, 32, 8, 32, 64, -32, 64 )
-
-[sub_resource type="ConvexPolygonShape2D" id=10]
-
-custom_solver_bias = 0.0
-points = Vector2Array( -32, 32, -32, -32, 24, -32, 24, 32 )
-
-[sub_resource type="ConvexPolygonShape2D" id=11]
-
-custom_solver_bias = 0.0
-points = Vector2Array( -32, -24, 32, -24, 32, 24, -32, 24 )
-
-[sub_resource type="ConvexPolygonShape2D" id=12]
-
-custom_solver_bias = 0.0
-points = Vector2Array( -32, -24, 24, -24, 24, 24, -32, 24 )
-
-[node name="Node" type="Node"]
-
-[node name="floor" type="Sprite" parent="."]
-
-texture = ExtResource( 1 )
-region = true
-region_rect = Rect2( 0, 0, 64, 64 )
-
-[node name="collision" type="StaticBody2D" parent="floor"]
-
-input/pickable = false
-shapes/0/shape = SubResource( 1 )
-shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
-shapes/0/trigger = false
-collision/layers = 1
-collision/mask = 1
-constant_linear_velocity = Vector2( 0, 0 )
-constant_angular_velocity = 0.0
-friction = 1.0
-bounce = 0.0
-
-[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="floor/collision"]
-
-build_mode = 0
-polygon = Vector2Array( 32, -24, 32, 32, -32, 32, -32, -24 )
-shape_range = Vector2( -1, -1 )
-trigger = false
-
-[node name="edge" type="Sprite" parent="."]
-
-transform/pos = Vector2( 64, 0 )
-texture = ExtResource( 1 )
-region = true
-region_rect = Rect2( 64, 0, 64, 64 )
-
-[node name="collision" type="StaticBody2D" parent="edge"]
-
-input/pickable = false
-shapes/0/shape = SubResource( 2 )
-shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
-shapes/0/trigger = false
-collision/layers = 1
-collision/mask = 1
-constant_linear_velocity = Vector2( 0, 0 )
-constant_angular_velocity = 0.0
-friction = 1.0
-bounce = 0.0
-
-[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="edge/collision"]
-
-build_mode = 0
-polygon = Vector2Array( -32, -24, 24, -24, 24, 32, -32, 32 )
-shape_range = Vector2( -1, -1 )
-trigger = false
-
-[node name="wall" type="Sprite" parent="."]
-
-transform/pos = Vector2( 64, 64 )
-texture = ExtResource( 1 )
-region = true
-region_rect = Rect2( 64, 64, 64, 64 )
-
-[node name="collision" type="StaticBody2D" parent="wall"]
-
-input/pickable = false
-shapes/0/shape = SubResource( 3 )
-shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
-shapes/0/trigger = false
-collision/layers = 1
-collision/mask = 1
-constant_linear_velocity = Vector2( 0, 0 )
-constant_angular_velocity = 0.0
-friction = 1.0
-bounce = 0.0
-
-[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="wall/collision"]
-
-build_mode = 0
-polygon = Vector2Array( -32, -32, 24, -32, 24, 32, -32, 32 )
-shape_range = Vector2( -1, -1 )
-trigger = false
-
-[node name="wall_deco" type="Sprite" parent="."]
-
-transform/pos = Vector2( 96, 128 )
-texture = ExtResource( 1 )
-region = true
-region_rect = Rect2( 320, 128, 128, 64 )
-
-[node name="collision" type="StaticBody2D" parent="wall_deco"]
-
-input/pickable = false
-shapes/0/shape = SubResource( 4 )
-shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
-shapes/0/trigger = false
-collision/layers = 1
-collision/mask = 1
-constant_linear_velocity = Vector2( 0, 0 )
-constant_angular_velocity = 0.0
-friction = 1.0
-bounce = 0.0
-
-[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="wall_deco/collision"]
-
-build_mode = 0
-polygon = Vector2Array( -64, -32, -8, -32, -8, 32, -64, 32 )
-shape_range = Vector2( -1, -1 )
-trigger = false
-
-[node name="corner" type="Sprite" parent="."]
-
-transform/pos = Vector2( 64, 192 )
-texture = ExtResource( 1 )
-region = true
-region_rect = Rect2( 64, 128, 64, 64 )
-
-[node name="collision" type="StaticBody2D" parent="corner"]
-
-input/pickable = false
-shapes/0/shape = SubResource( 5 )
-shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
-shapes/0/trigger = false
-collision/layers = 1
-collision/mask = 1
-constant_linear_velocity = Vector2( 0, 0 )
-constant_angular_velocity = 0.0
-friction = 1.0
-bounce = 0.0
-
-[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="corner/collision"]
-
-build_mode = 0
-polygon = Vector2Array( -32, -32, 24, -32, 32, -24, 32, 32, -32, 32 )
-shape_range = Vector2( -1, -1 )
-trigger = false
-
-[node name="flowers" type="Sprite" parent="."]
-
-transform/pos = Vector2( 128, 192 )
-texture = ExtResource( 1 )
-region = true
-region_rect = Rect2( 192, 192, 64, 64 )
-
-[node name="collision" type="StaticBody2D" parent="flowers"]
-
-input/pickable = false
-shapes/0/shape = SubResource( 6 )
-shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
-shapes/0/trigger = false
-collision/layers = 1
-collision/mask = 1
-constant_linear_velocity = Vector2( 0, 0 )
-constant_angular_velocity = 0.0
-friction = 1.0
-bounce = 0.0
-
-[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="flowers/collision"]
-
-build_mode = 0
-polygon = Vector2Array( -32, 32, 32, 32, 32, -24, -32, -24 )
-shape_range = Vector2( -1, -1 )
-trigger = false
-
-[node name="tree_base" type="Sprite" parent="."]
-
-transform/pos = Vector2( 192, 192 )
-texture = ExtResource( 1 )
-region = true
-region_rect = Rect2( 256, 192, 64, 64 )
-
-[node name="collision" type="StaticBody2D" parent="tree_base"]
-
-input/pickable = false
-shapes/0/shape = SubResource( 7 )
-shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
-shapes/0/trigger = false
-collision/layers = 1
-collision/mask = 1
-constant_linear_velocity = Vector2( 0, 0 )
-constant_angular_velocity = 0.0
-friction = 1.0
-bounce = 0.0
-
-[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="tree_base/collision"]
-
-build_mode = 0
-polygon = Vector2Array( -32, 32, 32, 32, 32, -24, -32, -24 )
-shape_range = Vector2( -1, -1 )
-trigger = false
-
-[node name="tree_mid" type="Sprite" parent="."]
-
-transform/pos = Vector2( 192, 128 )
-texture = ExtResource( 1 )
-region = true
-region_rect = Rect2( 256, 128, 64, 64 )
-
-[node name="tree_mid 2" type="Sprite" parent="."]
-
-transform/pos = Vector2( 192, 64 )
-texture = ExtResource( 1 )
-region = true
-region_rect = Rect2( 256, 64, 64, 64 )
-
-[node name="tree_top" type="Sprite" parent="."]
-
-transform/pos = Vector2( 192, 0 )
-texture = ExtResource( 1 )
-region = true
-region_rect = Rect2( 256, 0, 64, 64 )
-
-[node name="solid" type="Sprite" parent="."]
-
-transform/pos = Vector2( 0, 64 )
-texture = ExtResource( 1 )
-region = true
-region_rect = Rect2( 0, 64, 64, 64 )
-
-[node name="ceiling" type="Sprite" parent="."]
-
-transform/pos = Vector2( 0, 128 )
-texture = ExtResource( 1 )
-region = true
-region_rect = Rect2( 384, 64, 64, 64 )
-
-[node name="collision" type="StaticBody2D" parent="ceiling"]
-
-input/pickable = false
-shapes/0/shape = SubResource( 8 )
-shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
-shapes/0/trigger = false
-collision/layers = 1
-collision/mask = 1
-constant_linear_velocity = Vector2( 0, 0 )
-constant_angular_velocity = 0.0
-friction = 1.0
-bounce = 0.0
-
-[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="ceiling/collision"]
-
-build_mode = 0
-polygon = Vector2Array( 32, -32, 32, 32, -32, 32, -32, -32 )
-shape_range = Vector2( -1, -1 )
-trigger = false
-
-[node name="ramp" type="Sprite" parent="."]
-
-transform/pos = Vector2( 256, 224 )
-texture = ExtResource( 1 )
-region = true
-region_rect = Rect2( 128, 128, 64, 128 )
-
-[node name="collision" type="StaticBody2D" parent="ramp"]
-
-input/pickable = false
-shapes/0/shape = SubResource( 9 )
-shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
-shapes/0/trigger = false
-collision/layers = 1
-collision/mask = 1
-constant_linear_velocity = Vector2( 0, 0 )
-constant_angular_velocity = 0.0
-friction = 1.0
-bounce = 0.0
-
-[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="ramp/collision"]
-
-build_mode = 0
-polygon = Vector2Array( -32, -56, 32, 8, 32, 64, -32, 64 )
-shape_range = Vector2( -1, -1 )
-trigger = false
-
-[node name="ceiling2wall" type="Sprite" parent="."]
-
-transform/pos = Vector2( 0, 192 )
-texture = ExtResource( 1 )
-region = true
-region_rect = Rect2( 448, 64, 64, 64 )
-
-[node name="collision" type="StaticBody2D" parent="ceiling2wall"]
-
-input/pickable = false
-shapes/0/shape = SubResource( 10 )
-shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
-shapes/0/trigger = false
-collision/layers = 1
-collision/mask = 1
-constant_linear_velocity = Vector2( 0, 0 )
-constant_angular_velocity = 0.0
-friction = 1.0
-bounce = 0.0
-
-[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="ceiling2wall/collision"]
-
-build_mode = 0
-polygon = Vector2Array( -32, -32, 24, -32, 24, 32, -32, 32 )
-shape_range = Vector2( -1, -1 )
-trigger = false
-
-[node name="platform_floor" type="Sprite" parent="."]
-
-transform/pos = Vector2( 0, 256 )
-texture = ExtResource( 1 )
-region = true
-region_rect = Rect2( 128, 0, 64, 64 )
-
-[node name="collision" type="StaticBody2D" parent="platform_floor"]
-
-input/pickable = false
-shapes/0/shape = SubResource( 11 )
-shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
-shapes/0/trigger = false
-collision/layers = 1
-collision/mask = 1
-constant_linear_velocity = Vector2( 0, 0 )
-constant_angular_velocity = 0.0
-friction = 1.0
-bounce = 0.0
-
-[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="platform_floor/collision"]
-
-build_mode = 0
-polygon = Vector2Array( 32, -24, 32, 24, -32, 24, -32, -24 )
-shape_range = Vector2( -1, -1 )
-trigger = false
-
-[node name="platform_edge" type="Sprite" parent="."]
-
-transform/pos = Vector2( 64, 256 )
-texture = ExtResource( 1 )
-region = true
-region_rect = Rect2( 192, 0, 64, 64 )
-
-[node name="collision" type="StaticBody2D" parent="platform_edge"]
-
-input/pickable = false
-shapes/0/shape = SubResource( 12 )
-shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
-shapes/0/trigger = false
-collision/layers = 1
-collision/mask = 1
-constant_linear_velocity = Vector2( 0, 0 )
-constant_angular_velocity = 0.0
-friction = 1.0
-bounce = 0.0
-
-[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="platform_edge/collision"]
-
-build_mode = 0
-polygon = Vector2Array( 24, -24, 24, 24, -32, 24, -32, -24 )
-shape_range = Vector2( -1, -1 )
-trigger = false
-
-[node name="help" type="Label" parent="."]
-
-focus/ignore_mouse = true
-focus/stop_mouse = true
-size_flags/horizontal = 2
-margin/left = 1.0
-margin/top = 331.0
-margin/right = 727.0
-margin/bottom = 422.0
-text = "This scene serves as a tool for editing the tileset.\nNodes (sprites) and their respective collisionsare edited here.\n\nTo create a tileset from this, a \"TileSet\" resoucre must be created. Use the helper in: Scene -> Convert To -> TileSet.\nThis will save a tileset. Saving over it will merge your changes.\n\nFinally, the saved tileset resource (tileset.tres in this case), can be opened to be used into a TileMap node for editing a tile map."
-percent_visible = 1.0
-lines_skipped = 0
-max_lines_visible = -1
-
-