diff options
Diffstat (limited to 'demos/2d/platformer/tileset_edit.tscn')
-rw-r--r-- | demos/2d/platformer/tileset_edit.tscn | 432 |
1 files changed, 432 insertions, 0 deletions
diff --git a/demos/2d/platformer/tileset_edit.tscn b/demos/2d/platformer/tileset_edit.tscn new file mode 100644 index 0000000000..733fada55d --- /dev/null +++ b/demos/2d/platformer/tileset_edit.tscn @@ -0,0 +1,432 @@ +[gd_scene load_steps=14 format=1] + +[ext_resource path="res://tiles_demo.png" type="Texture" id=1] + +[sub_resource type="ConvexPolygonShape2D" id=1] + +custom_solver_bias = 0.0 +points = Vector2Array( -32, -24, 32, -24, 32, 32, -32, 32 ) + +[sub_resource type="ConvexPolygonShape2D" id=2] + +custom_solver_bias = 0.0 +points = Vector2Array( -32, 32, -32, -24, 24, -24, 24, 32 ) + +[sub_resource type="ConvexPolygonShape2D" id=3] + +custom_solver_bias = 0.0 +points = Vector2Array( -32, 32, -32, -32, 24, -32, 24, 32 ) + +[sub_resource type="ConvexPolygonShape2D" id=4] + +custom_solver_bias = 0.0 +points = Vector2Array( -64, 32, -64, -32, -8, -32, -8, 32 ) + +[sub_resource type="ConvexPolygonShape2D" id=5] + +custom_solver_bias = 0.0 +points = Vector2Array( -32, 32, -32, -32, 24, -32, 32, -24, 32, 32 ) + +[sub_resource type="ConvexPolygonShape2D" id=6] + +custom_solver_bias = 0.0 +points = Vector2Array( -32, 32, -32, -24, 32, -24, 32, 32 ) + +[sub_resource type="ConvexPolygonShape2D" id=7] + +custom_solver_bias = 0.0 +points = Vector2Array( -32, 32, -32, -24, 32, -24, 32, 32 ) + +[sub_resource type="ConvexPolygonShape2D" id=8] + +custom_solver_bias = 0.0 +points = Vector2Array( -32, -32, 32, -32, 32, 32, -32, 32 ) + +[sub_resource type="ConvexPolygonShape2D" id=9] + +custom_solver_bias = 0.0 +points = Vector2Array( -32, -56, 32, 8, 32, 64, -32, 64 ) + +[sub_resource type="ConvexPolygonShape2D" id=10] + +custom_solver_bias = 0.0 +points = Vector2Array( -32, 32, -32, -32, 24, -32, 24, 32 ) + +[sub_resource type="ConvexPolygonShape2D" id=11] + +custom_solver_bias = 0.0 +points = Vector2Array( -32, -24, 32, -24, 32, 24, -32, 24 ) + +[sub_resource type="ConvexPolygonShape2D" id=12] + +custom_solver_bias = 0.0 +points = Vector2Array( -32, -24, 24, -24, 24, 24, -32, 24 ) + +[node name="Node" type="Node"] + +[node name="floor" type="Sprite" parent="."] + +texture = ExtResource( 1 ) +region = true +region_rect = Rect2( 0, 0, 64, 64 ) + +[node name="collision" type="StaticBody2D" parent="floor"] + +input/pickable = false +shapes/0/shape = SubResource( 1 ) +shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 ) +shapes/0/trigger = false +collision/layers = 1 +collision/mask = 1 +constant_linear_velocity = Vector2( 0, 0 ) +constant_angular_velocity = 0.0 +friction = 1.0 +bounce = 0.0 + +[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="floor/collision"] + +build_mode = 0 +polygon = Vector2Array( 32, -24, 32, 32, -32, 32, -32, -24 ) +shape_range = Vector2( -1, -1 ) +trigger = false + +[node name="edge" type="Sprite" parent="."] + +transform/pos = Vector2( 64, 0 ) +texture = ExtResource( 1 ) +region = true +region_rect = Rect2( 64, 0, 64, 64 ) + +[node name="collision" type="StaticBody2D" parent="edge"] + +input/pickable = false +shapes/0/shape = SubResource( 2 ) +shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 ) +shapes/0/trigger = false +collision/layers = 1 +collision/mask = 1 +constant_linear_velocity = Vector2( 0, 0 ) +constant_angular_velocity = 0.0 +friction = 1.0 +bounce = 0.0 + +[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="edge/collision"] + +build_mode = 0 +polygon = Vector2Array( -32, -24, 24, -24, 24, 32, -32, 32 ) +shape_range = Vector2( -1, -1 ) +trigger = false + +[node name="wall" type="Sprite" parent="."] + +transform/pos = Vector2( 64, 64 ) +texture = ExtResource( 1 ) +region = true +region_rect = Rect2( 64, 64, 64, 64 ) + +[node name="collision" type="StaticBody2D" parent="wall"] + +input/pickable = false +shapes/0/shape = SubResource( 3 ) +shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 ) +shapes/0/trigger = false +collision/layers = 1 +collision/mask = 1 +constant_linear_velocity = Vector2( 0, 0 ) +constant_angular_velocity = 0.0 +friction = 1.0 +bounce = 0.0 + +[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="wall/collision"] + +build_mode = 0 +polygon = Vector2Array( -32, -32, 24, -32, 24, 32, -32, 32 ) +shape_range = Vector2( -1, -1 ) +trigger = false + +[node name="wall_deco" type="Sprite" parent="."] + +transform/pos = Vector2( 96, 128 ) +texture = ExtResource( 1 ) +region = true +region_rect = Rect2( 320, 128, 128, 64 ) + +[node name="collision" type="StaticBody2D" parent="wall_deco"] + +input/pickable = false +shapes/0/shape = SubResource( 4 ) +shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 ) +shapes/0/trigger = false +collision/layers = 1 +collision/mask = 1 +constant_linear_velocity = Vector2( 0, 0 ) +constant_angular_velocity = 0.0 +friction = 1.0 +bounce = 0.0 + +[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="wall_deco/collision"] + +build_mode = 0 +polygon = Vector2Array( -64, -32, -8, -32, -8, 32, -64, 32 ) +shape_range = Vector2( -1, -1 ) +trigger = false + +[node name="corner" type="Sprite" parent="."] + +transform/pos = Vector2( 64, 192 ) +texture = ExtResource( 1 ) +region = true +region_rect = Rect2( 64, 128, 64, 64 ) + +[node name="collision" type="StaticBody2D" parent="corner"] + +input/pickable = false +shapes/0/shape = SubResource( 5 ) +shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 ) +shapes/0/trigger = false +collision/layers = 1 +collision/mask = 1 +constant_linear_velocity = Vector2( 0, 0 ) +constant_angular_velocity = 0.0 +friction = 1.0 +bounce = 0.0 + +[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="corner/collision"] + +build_mode = 0 +polygon = Vector2Array( -32, -32, 24, -32, 32, -24, 32, 32, -32, 32 ) +shape_range = Vector2( -1, -1 ) +trigger = false + +[node name="flowers" type="Sprite" parent="."] + +transform/pos = Vector2( 128, 192 ) +texture = ExtResource( 1 ) +region = true +region_rect = Rect2( 192, 192, 64, 64 ) + +[node name="collision" type="StaticBody2D" parent="flowers"] + +input/pickable = false +shapes/0/shape = SubResource( 6 ) +shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 ) +shapes/0/trigger = false +collision/layers = 1 +collision/mask = 1 +constant_linear_velocity = Vector2( 0, 0 ) +constant_angular_velocity = 0.0 +friction = 1.0 +bounce = 0.0 + +[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="flowers/collision"] + +build_mode = 0 +polygon = Vector2Array( -32, 32, 32, 32, 32, -24, -32, -24 ) +shape_range = Vector2( -1, -1 ) +trigger = false + +[node name="tree_base" type="Sprite" parent="."] + +transform/pos = Vector2( 192, 192 ) +texture = ExtResource( 1 ) +region = true +region_rect = Rect2( 256, 192, 64, 64 ) + +[node name="collision" type="StaticBody2D" parent="tree_base"] + +input/pickable = false +shapes/0/shape = SubResource( 7 ) +shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 ) +shapes/0/trigger = false +collision/layers = 1 +collision/mask = 1 +constant_linear_velocity = Vector2( 0, 0 ) +constant_angular_velocity = 0.0 +friction = 1.0 +bounce = 0.0 + +[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="tree_base/collision"] + +build_mode = 0 +polygon = Vector2Array( -32, 32, 32, 32, 32, -24, -32, -24 ) +shape_range = Vector2( -1, -1 ) +trigger = false + +[node name="tree_mid" type="Sprite" parent="."] + +transform/pos = Vector2( 192, 128 ) +texture = ExtResource( 1 ) +region = true +region_rect = Rect2( 256, 128, 64, 64 ) + +[node name="tree_mid 2" type="Sprite" parent="."] + +transform/pos = Vector2( 192, 64 ) +texture = ExtResource( 1 ) +region = true +region_rect = Rect2( 256, 64, 64, 64 ) + +[node name="tree_top" type="Sprite" parent="."] + +transform/pos = Vector2( 192, 0 ) +texture = ExtResource( 1 ) +region = true +region_rect = Rect2( 256, 0, 64, 64 ) + +[node name="solid" type="Sprite" parent="."] + +transform/pos = Vector2( 0, 64 ) +texture = ExtResource( 1 ) +region = true +region_rect = Rect2( 0, 64, 64, 64 ) + +[node name="ceiling" type="Sprite" parent="."] + +transform/pos = Vector2( 0, 128 ) +texture = ExtResource( 1 ) +region = true +region_rect = Rect2( 384, 64, 64, 64 ) + +[node name="collision" type="StaticBody2D" parent="ceiling"] + +input/pickable = false +shapes/0/shape = SubResource( 8 ) +shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 ) +shapes/0/trigger = false +collision/layers = 1 +collision/mask = 1 +constant_linear_velocity = Vector2( 0, 0 ) +constant_angular_velocity = 0.0 +friction = 1.0 +bounce = 0.0 + +[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="ceiling/collision"] + +build_mode = 0 +polygon = Vector2Array( 32, -32, 32, 32, -32, 32, -32, -32 ) +shape_range = Vector2( -1, -1 ) +trigger = false + +[node name="ramp" type="Sprite" parent="."] + +transform/pos = Vector2( 256, 224 ) +texture = ExtResource( 1 ) +region = true +region_rect = Rect2( 128, 128, 64, 128 ) + +[node name="collision" type="StaticBody2D" parent="ramp"] + +input/pickable = false +shapes/0/shape = SubResource( 9 ) +shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 ) +shapes/0/trigger = false +collision/layers = 1 +collision/mask = 1 +constant_linear_velocity = Vector2( 0, 0 ) +constant_angular_velocity = 0.0 +friction = 1.0 +bounce = 0.0 + +[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="ramp/collision"] + +build_mode = 0 +polygon = Vector2Array( -32, -56, 32, 8, 32, 64, -32, 64 ) +shape_range = Vector2( -1, -1 ) +trigger = false + +[node name="ceiling2wall" type="Sprite" parent="."] + +transform/pos = Vector2( 0, 192 ) +texture = ExtResource( 1 ) +region = true +region_rect = Rect2( 448, 64, 64, 64 ) + +[node name="collision" type="StaticBody2D" parent="ceiling2wall"] + +input/pickable = false +shapes/0/shape = SubResource( 10 ) +shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 ) +shapes/0/trigger = false +collision/layers = 1 +collision/mask = 1 +constant_linear_velocity = Vector2( 0, 0 ) +constant_angular_velocity = 0.0 +friction = 1.0 +bounce = 0.0 + +[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="ceiling2wall/collision"] + +build_mode = 0 +polygon = Vector2Array( -32, -32, 24, -32, 24, 32, -32, 32 ) +shape_range = Vector2( -1, -1 ) +trigger = false + +[node name="platform_floor" type="Sprite" parent="."] + +transform/pos = Vector2( 0, 256 ) +texture = ExtResource( 1 ) +region = true +region_rect = Rect2( 128, 0, 64, 64 ) + +[node name="collision" type="StaticBody2D" parent="platform_floor"] + +input/pickable = false +shapes/0/shape = SubResource( 11 ) +shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 ) +shapes/0/trigger = false +collision/layers = 1 +collision/mask = 1 +constant_linear_velocity = Vector2( 0, 0 ) +constant_angular_velocity = 0.0 +friction = 1.0 +bounce = 0.0 + +[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="platform_floor/collision"] + +build_mode = 0 +polygon = Vector2Array( 32, -24, 32, 24, -32, 24, -32, -24 ) +shape_range = Vector2( -1, -1 ) +trigger = false + +[node name="platform_edge" type="Sprite" parent="."] + +transform/pos = Vector2( 64, 256 ) +texture = ExtResource( 1 ) +region = true +region_rect = Rect2( 192, 0, 64, 64 ) + +[node name="collision" type="StaticBody2D" parent="platform_edge"] + +input/pickable = false +shapes/0/shape = SubResource( 12 ) +shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 ) +shapes/0/trigger = false +collision/layers = 1 +collision/mask = 1 +constant_linear_velocity = Vector2( 0, 0 ) +constant_angular_velocity = 0.0 +friction = 1.0 +bounce = 0.0 + +[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="platform_edge/collision"] + +build_mode = 0 +polygon = Vector2Array( 24, -24, 24, 24, -32, 24, -32, -24 ) +shape_range = Vector2( -1, -1 ) +trigger = false + +[node name="help" type="Label" parent="."] + +focus/ignore_mouse = true +focus/stop_mouse = true +size_flags/horizontal = 2 +margin/left = 1.0 +margin/top = 331.0 +margin/right = 727.0 +margin/bottom = 422.0 +text = "This scene serves as a tool for editing the tileset.\nNodes (sprites) and their respective collisionsare edited here.\n\nTo create a tileset from this, a \"TileSet\" resoucre must be created. Use the helper in: Scene -> Convert To -> TileSet.\nThis will save a tileset. Saving over it will merge your changes.\n\nFinally, the saved tileset resource (tileset.tres in this case), can be opened to be used into a TileMap node for editing a tile map." +percent_visible = 1.0 +lines_skipped = 0 +max_lines_visible = -1 + + |