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-rw-r--r--demos/2d/platformer/player.tscn330
1 files changed, 0 insertions, 330 deletions
diff --git a/demos/2d/platformer/player.tscn b/demos/2d/platformer/player.tscn
deleted file mode 100644
index 77a2e272a6..0000000000
--- a/demos/2d/platformer/player.tscn
+++ /dev/null
@@ -1,330 +0,0 @@
-[gd_scene load_steps=25 format=1]
-
-[ext_resource path="res://player.gd" type="Script" id=1]
-[ext_resource path="res://robot_demo.png" type="Texture" id=2]
-[ext_resource path="res://bullet.png" type="Texture" id=3]
-[ext_resource path="res://sound_coin.wav" type="Sample" id=4]
-[ext_resource path="res://sound_jump.wav" type="Sample" id=5]
-[ext_resource path="res://sound_shoot.wav" type="Sample" id=6]
-[ext_resource path="res://osb_left.png" type="Texture" id=7]
-[ext_resource path="res://osb_right.png" type="Texture" id=8]
-[ext_resource path="res://osb_jump.png" type="Texture" id=9]
-[ext_resource path="res://osb_fire.png" type="Texture" id=10]
-
-[sub_resource type="RayShape2D" id=1]
-
-custom_solver_bias = 0.5
-length = 20.0
-
-[sub_resource type="ConvexPolygonShape2D" id=2]
-
-custom_solver_bias = 0.0
-points = Vector2Array( -19.902, -24.8691, 19.3625, -24.6056, -0.138023, 16.5036 )
-
-[sub_resource type="ColorRamp" id=3]
-
-offsets = FloatArray( 0, 1 )
-colors = ColorArray( 1, 1, 1, 1, 0, 0, 0, 0.0442478 )
-
-[sub_resource type="Animation" id=4]
-
-resource/name = "crouch"
-length = 0.01
-loop = true
-step = 0.25
-tracks/0/type = "value"
-tracks/0/path = NodePath("sprite:frame")
-tracks/0/interp = 1
-tracks/0/keys = { "cont":false, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ 22 ] }
-
-[sub_resource type="Animation" id=5]
-
-resource/name = "falling"
-length = 0.01
-loop = true
-step = 0.25
-tracks/0/type = "value"
-tracks/0/path = NodePath("sprite:frame")
-tracks/0/interp = 1
-tracks/0/keys = { "cont":false, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ 21 ] }
-
-[sub_resource type="Animation" id=6]
-
-resource/name = "falling_weapon"
-length = 0.5
-loop = true
-step = 0.25
-tracks/0/type = "value"
-tracks/0/path = NodePath("sprite:frame")
-tracks/0/interp = 1
-tracks/0/keys = { "cont":false, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ 26 ] }
-
-[sub_resource type="Animation" id=7]
-
-length = 7.0
-loop = true
-step = 0.25
-tracks/0/type = "value"
-tracks/0/path = NodePath("sprite:frame")
-tracks/0/interp = 1
-tracks/0/keys = { "cont":false, "times":FloatArray( 0, 1.25, 1.5, 2, 4.5, 4.75, 5, 5.25 ), "transitions":FloatArray( 1, 1, 1, 1, 1, 1, 1, 1 ), "values":[ 16, 17, 18, 16, 19, 20, 19, 16 ] }
-
-[sub_resource type="Animation" id=8]
-
-length = 0.5
-loop = true
-step = 0.25
-tracks/0/type = "value"
-tracks/0/path = NodePath("sprite:frame")
-tracks/0/interp = 1
-tracks/0/keys = { "cont":false, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ 25 ] }
-
-[sub_resource type="Animation" id=9]
-
-length = 0.5
-loop = true
-step = 0.25
-tracks/0/type = "value"
-tracks/0/path = NodePath("sprite:frame")
-tracks/0/interp = 1
-tracks/0/keys = { "cont":false, "times":FloatArray( 0, 0.25, 0.5 ), "transitions":FloatArray( 1, 1, 1 ), "values":[ 23, 24, 23 ] }
-
-[sub_resource type="Animation" id=10]
-
-length = 0.5
-loop = true
-step = 0.25
-tracks/0/type = "value"
-tracks/0/path = NodePath("sprite:frame")
-tracks/0/interp = 1
-tracks/0/keys = { "cont":false, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ 26 ] }
-
-[sub_resource type="Animation" id=11]
-
-length = 1.25
-loop = true
-step = 0.25
-tracks/0/type = "value"
-tracks/0/path = NodePath("sprite:frame")
-tracks/0/interp = 1
-tracks/0/keys = { "cont":false, "times":FloatArray( 0, 0.25, 0.5, 0.75, 1, 1.25 ), "transitions":FloatArray( 1, 1, 1, 1, 1, 1 ), "values":[ 0, 1, 2, 3, 4, 0 ] }
-
-[sub_resource type="Animation" id=12]
-
-length = 1.25
-loop = true
-step = 0.25
-tracks/0/type = "value"
-tracks/0/path = NodePath("sprite:frame")
-tracks/0/interp = 1
-tracks/0/keys = { "cont":false, "times":FloatArray( 0, 0.25, 0.5, 0.75, 1, 1.25 ), "transitions":FloatArray( 1, 1, 1, 1, 1, 1 ), "values":[ 5, 6, 7, 8, 9, 5 ] }
-
-[sub_resource type="Animation" id=13]
-
-length = 1.25
-loop = true
-step = 0.25
-tracks/0/type = "value"
-tracks/0/path = NodePath("sprite:frame")
-tracks/0/interp = 1
-tracks/0/keys = { "cont":false, "times":FloatArray( 0, 0.25, 0.5, 0.75, 1, 1.25 ), "transitions":FloatArray( 1, 1, 1, 1, 1, 1 ), "values":[ 10, 11, 12, 13, 14, 5 ] }
-
-[sub_resource type="SampleLibrary" id=14]
-
-samples/jump = { "db":0.0, "pitch":1.0, "sample":ExtResource( 5 ) }
-samples/shoot = { "db":0.0, "pitch":1.0, "sample":ExtResource( 6 ) }
-samples/coin = { "db":0.0, "pitch":1.0, "sample":ExtResource( 4 ) }
-
-[node name="player" type="RigidBody2D"]
-
-input/pickable = false
-shapes/0/shape = SubResource( 1 )
-shapes/0/transform = Matrix32( 1, 0, 0, 1.76469, 0.291992, -12.1587 )
-shapes/0/trigger = false
-shapes/1/shape = SubResource( 2 )
-shapes/1/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
-shapes/1/trigger = false
-collision/layers = 1
-collision/mask = 1
-mode = 2
-mass = 3.0
-friction = 0.0
-bounce = 0.0
-gravity_scale = 1.0
-custom_integrator = true
-continuous_cd = 0
-contacts_reported = 3
-contact_monitor = false
-sleeping = false
-can_sleep = true
-velocity/linear = Vector2( 0, 0 )
-velocity/angular = 0.0
-damp_override/linear = -1.0
-damp_override/angular = -1.0
-script/script = ExtResource( 1 )
-
-[node name="sprite" type="Sprite" parent="."]
-
-texture = ExtResource( 2 )
-vframes = 2
-hframes = 16
-
-[node name="smoke" type="Particles2D" parent="sprite"]
-
-visibility/self_opacity = 0.363636
-visibility/blend_mode = 1
-transform/pos = Vector2( 20.7312, 3.21187 )
-transform/rot = 83.4504
-config/amount = 4
-config/lifetime = 0.3
-config/emit_timeout = 0.3
-config/emitting = false
-config/local_space = false
-config/explosiveness = 0.1
-config/texture = ExtResource( 3 )
-params/direction = 0.0
-params/spread = 180.0
-params/linear_velocity = 20.0
-params/spin_velocity = 1.0
-params/orbit_velocity = 0.0
-params/gravity_direction = 0.0
-params/gravity_strength = 9.8
-params/radial_accel = 0.0
-params/tangential_accel = 0.0
-params/damping = 0.0
-params/initial_angle = 0.0
-params/initial_size = 2.0
-params/final_size = 2.0
-params/hue_variation = 0.0
-params/anim_speed_scale = 1.0
-params/anim_initial_pos = 0.0
-randomness/spin_velocity = 2.0
-color/color_ramp = SubResource( 3 )
-
-[node name="anim" type="AnimationPlayer" parent="."]
-
-playback/process_mode = 1
-playback/default_blend_time = 0.0
-root/root = NodePath("..")
-anims/crouch = SubResource( 4 )
-anims/falling = SubResource( 5 )
-anims/falling_weapon = SubResource( 6 )
-anims/idle = SubResource( 7 )
-anims/idle_weapon = SubResource( 8 )
-anims/jumping = SubResource( 9 )
-anims/jumping_weapon = SubResource( 10 )
-anims/run = SubResource( 11 )
-anims/run_weapon = SubResource( 12 )
-anims/standing_weapon_ready = SubResource( 13 )
-playback/active = true
-playback/speed = 2.0
-blend_times = [ ]
-autoplay = ""
-
-[node name="camera" type="Camera2D" parent="."]
-
-anchor_mode = 1
-rotating = false
-current = true
-zoom = Vector2( 1, 1 )
-limit/left = 0
-limit/top = 0
-limit/right = 10000000
-limit/bottom = 10000000
-drag_margin/h_enabled = true
-drag_margin/v_enabled = true
-smoothing/enable = false
-smoothing/speed = 5.0
-drag_margin/left = 0.2
-drag_margin/top = 0.2
-drag_margin/right = 0.2
-drag_margin/bottom = 0.2
-
-[node name="bullet_shoot" type="Position2D" parent="."]
-
-transform/pos = Vector2( 31.2428, 4.08784 )
-
-[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
-
-transform/pos = Vector2( 0.291992, -12.1587 )
-transform/scale = Vector2( 1, 1.76469 )
-shape = SubResource( 1 )
-trigger = false
-_update_shape_index = -1
-
-[node name="sound" type="SamplePlayer" parent="."]
-
-config/polyphony = 1
-config/samples = SubResource( 14 )
-default/volume_db = 0.0
-default/pitch_scale = 1.0
-default/pan = 0.0
-default/depth = 0.0
-default/height = 0.0
-default/filter/type = 0
-default/filter/cutoff = 0.0
-default/filter/resonance = 0.0
-default/filter/gain = 0.0
-default/reverb_room = 2
-default/reverb_send = 0.0
-default/chorus_send = 0.0
-
-[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]
-
-build_mode = 0
-polygon = Vector2Array( -0.138023, 16.5036, -19.902, -24.8691, 19.3625, -24.6056 )
-shape_range = Vector2( -1, -1 )
-trigger = false
-
-[node name="ui" type="CanvasLayer" parent="."]
-
-layer = 0
-offset = Vector2( 0, 0 )
-rotation = 0.0
-scale = Vector2( 1, 1 )
-
-[node name="left" type="TouchScreenButton" parent="ui"]
-
-transform/pos = Vector2( 27.7593, 360.87 )
-transform/scale = Vector2( 1.49157, 1.46265 )
-normal = ExtResource( 7 )
-pressed = null
-bitmask = null
-passby_press = true
-action = "move_left"
-visibility_mode = 1
-
-[node name="right" type="TouchScreenButton" parent="ui"]
-
-transform/pos = Vector2( 121.542, 361.415 )
-transform/scale = Vector2( 1.49157, 1.46265 )
-normal = ExtResource( 8 )
-pressed = null
-bitmask = null
-passby_press = true
-action = "move_right"
-visibility_mode = 1
-
-[node name="jump" type="TouchScreenButton" parent="ui"]
-
-transform/pos = Vector2( 666.224, 359.02 )
-transform/scale = Vector2( 1.49157, 1.46265 )
-normal = ExtResource( 9 )
-pressed = null
-bitmask = null
-passby_press = false
-action = "jump"
-visibility_mode = 1
-
-[node name="fire" type="TouchScreenButton" parent="ui"]
-
-transform/pos = Vector2( 668.073, 262.788 )
-transform/scale = Vector2( 1.49157, 1.46265 )
-normal = ExtResource( 10 )
-pressed = null
-bitmask = null
-passby_press = false
-action = "shoot"
-visibility_mode = 1
-
-