diff options
Diffstat (limited to 'demos/2d/platformer/player.tscn')
-rw-r--r-- | demos/2d/platformer/player.tscn | 330 |
1 files changed, 0 insertions, 330 deletions
diff --git a/demos/2d/platformer/player.tscn b/demos/2d/platformer/player.tscn deleted file mode 100644 index 77a2e272a6..0000000000 --- a/demos/2d/platformer/player.tscn +++ /dev/null @@ -1,330 +0,0 @@ -[gd_scene load_steps=25 format=1] - -[ext_resource path="res://player.gd" type="Script" id=1] -[ext_resource path="res://robot_demo.png" type="Texture" id=2] -[ext_resource path="res://bullet.png" type="Texture" id=3] -[ext_resource path="res://sound_coin.wav" type="Sample" id=4] -[ext_resource path="res://sound_jump.wav" type="Sample" id=5] -[ext_resource path="res://sound_shoot.wav" type="Sample" id=6] -[ext_resource path="res://osb_left.png" type="Texture" id=7] -[ext_resource path="res://osb_right.png" type="Texture" id=8] -[ext_resource path="res://osb_jump.png" type="Texture" id=9] -[ext_resource path="res://osb_fire.png" type="Texture" id=10] - -[sub_resource type="RayShape2D" id=1] - -custom_solver_bias = 0.5 -length = 20.0 - -[sub_resource type="ConvexPolygonShape2D" id=2] - -custom_solver_bias = 0.0 -points = Vector2Array( -19.902, -24.8691, 19.3625, -24.6056, -0.138023, 16.5036 ) - -[sub_resource type="ColorRamp" id=3] - -offsets = FloatArray( 0, 1 ) -colors = ColorArray( 1, 1, 1, 1, 0, 0, 0, 0.0442478 ) - -[sub_resource type="Animation" id=4] - -resource/name = "crouch" -length = 0.01 -loop = true -step = 0.25 -tracks/0/type = "value" -tracks/0/path = NodePath("sprite:frame") -tracks/0/interp = 1 -tracks/0/keys = { "cont":false, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ 22 ] } - -[sub_resource type="Animation" id=5] - -resource/name = "falling" -length = 0.01 -loop = true -step = 0.25 -tracks/0/type = "value" -tracks/0/path = NodePath("sprite:frame") -tracks/0/interp = 1 -tracks/0/keys = { "cont":false, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ 21 ] } - -[sub_resource type="Animation" id=6] - -resource/name = "falling_weapon" -length = 0.5 -loop = true -step = 0.25 -tracks/0/type = "value" -tracks/0/path = NodePath("sprite:frame") -tracks/0/interp = 1 -tracks/0/keys = { "cont":false, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ 26 ] } - -[sub_resource type="Animation" id=7] - -length = 7.0 -loop = true -step = 0.25 -tracks/0/type = "value" -tracks/0/path = NodePath("sprite:frame") -tracks/0/interp = 1 -tracks/0/keys = { "cont":false, "times":FloatArray( 0, 1.25, 1.5, 2, 4.5, 4.75, 5, 5.25 ), "transitions":FloatArray( 1, 1, 1, 1, 1, 1, 1, 1 ), "values":[ 16, 17, 18, 16, 19, 20, 19, 16 ] } - -[sub_resource type="Animation" id=8] - -length = 0.5 -loop = true -step = 0.25 -tracks/0/type = "value" -tracks/0/path = NodePath("sprite:frame") -tracks/0/interp = 1 -tracks/0/keys = { "cont":false, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ 25 ] } - -[sub_resource type="Animation" id=9] - -length = 0.5 -loop = true -step = 0.25 -tracks/0/type = "value" -tracks/0/path = NodePath("sprite:frame") -tracks/0/interp = 1 -tracks/0/keys = { "cont":false, "times":FloatArray( 0, 0.25, 0.5 ), "transitions":FloatArray( 1, 1, 1 ), "values":[ 23, 24, 23 ] } - -[sub_resource type="Animation" id=10] - -length = 0.5 -loop = true -step = 0.25 -tracks/0/type = "value" -tracks/0/path = NodePath("sprite:frame") -tracks/0/interp = 1 -tracks/0/keys = { "cont":false, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ 26 ] } - -[sub_resource type="Animation" id=11] - -length = 1.25 -loop = true -step = 0.25 -tracks/0/type = "value" -tracks/0/path = NodePath("sprite:frame") -tracks/0/interp = 1 -tracks/0/keys = { "cont":false, "times":FloatArray( 0, 0.25, 0.5, 0.75, 1, 1.25 ), "transitions":FloatArray( 1, 1, 1, 1, 1, 1 ), "values":[ 0, 1, 2, 3, 4, 0 ] } - -[sub_resource type="Animation" id=12] - -length = 1.25 -loop = true -step = 0.25 -tracks/0/type = "value" -tracks/0/path = NodePath("sprite:frame") -tracks/0/interp = 1 -tracks/0/keys = { "cont":false, "times":FloatArray( 0, 0.25, 0.5, 0.75, 1, 1.25 ), "transitions":FloatArray( 1, 1, 1, 1, 1, 1 ), "values":[ 5, 6, 7, 8, 9, 5 ] } - -[sub_resource type="Animation" id=13] - -length = 1.25 -loop = true -step = 0.25 -tracks/0/type = "value" -tracks/0/path = NodePath("sprite:frame") -tracks/0/interp = 1 -tracks/0/keys = { "cont":false, "times":FloatArray( 0, 0.25, 0.5, 0.75, 1, 1.25 ), "transitions":FloatArray( 1, 1, 1, 1, 1, 1 ), "values":[ 10, 11, 12, 13, 14, 5 ] } - -[sub_resource type="SampleLibrary" id=14] - -samples/jump = { "db":0.0, "pitch":1.0, "sample":ExtResource( 5 ) } -samples/shoot = { "db":0.0, "pitch":1.0, "sample":ExtResource( 6 ) } -samples/coin = { "db":0.0, "pitch":1.0, "sample":ExtResource( 4 ) } - -[node name="player" type="RigidBody2D"] - -input/pickable = false -shapes/0/shape = SubResource( 1 ) -shapes/0/transform = Matrix32( 1, 0, 0, 1.76469, 0.291992, -12.1587 ) -shapes/0/trigger = false -shapes/1/shape = SubResource( 2 ) -shapes/1/transform = Matrix32( 1, 0, 0, 1, 0, 0 ) -shapes/1/trigger = false -collision/layers = 1 -collision/mask = 1 -mode = 2 -mass = 3.0 -friction = 0.0 -bounce = 0.0 -gravity_scale = 1.0 -custom_integrator = true -continuous_cd = 0 -contacts_reported = 3 -contact_monitor = false -sleeping = false -can_sleep = true -velocity/linear = Vector2( 0, 0 ) -velocity/angular = 0.0 -damp_override/linear = -1.0 -damp_override/angular = -1.0 -script/script = ExtResource( 1 ) - -[node name="sprite" type="Sprite" parent="."] - -texture = ExtResource( 2 ) -vframes = 2 -hframes = 16 - -[node name="smoke" type="Particles2D" parent="sprite"] - -visibility/self_opacity = 0.363636 -visibility/blend_mode = 1 -transform/pos = Vector2( 20.7312, 3.21187 ) -transform/rot = 83.4504 -config/amount = 4 -config/lifetime = 0.3 -config/emit_timeout = 0.3 -config/emitting = false -config/local_space = false -config/explosiveness = 0.1 -config/texture = ExtResource( 3 ) -params/direction = 0.0 -params/spread = 180.0 -params/linear_velocity = 20.0 -params/spin_velocity = 1.0 -params/orbit_velocity = 0.0 -params/gravity_direction = 0.0 -params/gravity_strength = 9.8 -params/radial_accel = 0.0 -params/tangential_accel = 0.0 -params/damping = 0.0 -params/initial_angle = 0.0 -params/initial_size = 2.0 -params/final_size = 2.0 -params/hue_variation = 0.0 -params/anim_speed_scale = 1.0 -params/anim_initial_pos = 0.0 -randomness/spin_velocity = 2.0 -color/color_ramp = SubResource( 3 ) - -[node name="anim" type="AnimationPlayer" parent="."] - -playback/process_mode = 1 -playback/default_blend_time = 0.0 -root/root = NodePath("..") -anims/crouch = SubResource( 4 ) -anims/falling = SubResource( 5 ) -anims/falling_weapon = SubResource( 6 ) -anims/idle = SubResource( 7 ) -anims/idle_weapon = SubResource( 8 ) -anims/jumping = SubResource( 9 ) -anims/jumping_weapon = SubResource( 10 ) -anims/run = SubResource( 11 ) -anims/run_weapon = SubResource( 12 ) -anims/standing_weapon_ready = SubResource( 13 ) -playback/active = true -playback/speed = 2.0 -blend_times = [ ] -autoplay = "" - -[node name="camera" type="Camera2D" parent="."] - -anchor_mode = 1 -rotating = false -current = true -zoom = Vector2( 1, 1 ) -limit/left = 0 -limit/top = 0 -limit/right = 10000000 -limit/bottom = 10000000 -drag_margin/h_enabled = true -drag_margin/v_enabled = true -smoothing/enable = false -smoothing/speed = 5.0 -drag_margin/left = 0.2 -drag_margin/top = 0.2 -drag_margin/right = 0.2 -drag_margin/bottom = 0.2 - -[node name="bullet_shoot" type="Position2D" parent="."] - -transform/pos = Vector2( 31.2428, 4.08784 ) - -[node name="CollisionShape2D" type="CollisionShape2D" parent="."] - -transform/pos = Vector2( 0.291992, -12.1587 ) -transform/scale = Vector2( 1, 1.76469 ) -shape = SubResource( 1 ) -trigger = false -_update_shape_index = -1 - -[node name="sound" type="SamplePlayer" parent="."] - -config/polyphony = 1 -config/samples = SubResource( 14 ) -default/volume_db = 0.0 -default/pitch_scale = 1.0 -default/pan = 0.0 -default/depth = 0.0 -default/height = 0.0 -default/filter/type = 0 -default/filter/cutoff = 0.0 -default/filter/resonance = 0.0 -default/filter/gain = 0.0 -default/reverb_room = 2 -default/reverb_send = 0.0 -default/chorus_send = 0.0 - -[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."] - -build_mode = 0 -polygon = Vector2Array( -0.138023, 16.5036, -19.902, -24.8691, 19.3625, -24.6056 ) -shape_range = Vector2( -1, -1 ) -trigger = false - -[node name="ui" type="CanvasLayer" parent="."] - -layer = 0 -offset = Vector2( 0, 0 ) -rotation = 0.0 -scale = Vector2( 1, 1 ) - -[node name="left" type="TouchScreenButton" parent="ui"] - -transform/pos = Vector2( 27.7593, 360.87 ) -transform/scale = Vector2( 1.49157, 1.46265 ) -normal = ExtResource( 7 ) -pressed = null -bitmask = null -passby_press = true -action = "move_left" -visibility_mode = 1 - -[node name="right" type="TouchScreenButton" parent="ui"] - -transform/pos = Vector2( 121.542, 361.415 ) -transform/scale = Vector2( 1.49157, 1.46265 ) -normal = ExtResource( 8 ) -pressed = null -bitmask = null -passby_press = true -action = "move_right" -visibility_mode = 1 - -[node name="jump" type="TouchScreenButton" parent="ui"] - -transform/pos = Vector2( 666.224, 359.02 ) -transform/scale = Vector2( 1.49157, 1.46265 ) -normal = ExtResource( 9 ) -pressed = null -bitmask = null -passby_press = false -action = "jump" -visibility_mode = 1 - -[node name="fire" type="TouchScreenButton" parent="ui"] - -transform/pos = Vector2( 668.073, 262.788 ) -transform/scale = Vector2( 1.49157, 1.46265 ) -normal = ExtResource( 10 ) -pressed = null -bitmask = null -passby_press = false -action = "shoot" -visibility_mode = 1 - - |