diff options
Diffstat (limited to 'demos/2d/platformer/bullet.xml')
-rw-r--r-- | demos/2d/platformer/bullet.xml | 285 |
1 files changed, 285 insertions, 0 deletions
diff --git a/demos/2d/platformer/bullet.xml b/demos/2d/platformer/bullet.xml new file mode 100644 index 0000000000..9de518c703 --- /dev/null +++ b/demos/2d/platformer/bullet.xml @@ -0,0 +1,285 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<resource_file type="PackedScene" subresource_count="5" version="0.99" version_name="Godot Engine v0.99.3037-pre-beta"> + <ext_resource path="res://bullet.png" type="Texture"></ext_resource> + <ext_resource path="res://bullet.gd" type="GDScript"></ext_resource> + <resource type="CircleShape2D" path="local://0"> + <string name="resource/name"> "" </string> + <real name="custom_solver_bias"> 0 </real> + <real name="radius"> 10 </real> + <resource name="script/script"></resource> + </resource> + <resource type="Animation" path="local://1"> + <string name="resource/name"> "shutdown" </string> + <real name="length"> 1.5 </real> + <bool name="loop"> False </bool> + <real name="step"> 0 </real> + <string name="tracks/0/type"> "value" </string> + <node_path name="tracks/0/path"> "particles:config/emitting" </node_path> + <int name="tracks/0/interp"> 1 </int> + <dictionary name="tracks/0/keys"> + <string> "cont" </string> + <bool> False </bool> + <string> "transitions" </string> + <real_array len="1"> 1 </real_array> + <string> "values" </string> + <array len="1"> + <bool> False </bool> + </array> + <string> "times" </string> + <real_array len="1"> 0 </real_array> + </dictionary> + <string name="tracks/1/type"> "value" </string> + <node_path name="tracks/1/path"> "sprite:visibility/self_opacity" </node_path> + <int name="tracks/1/interp"> 1 </int> + <dictionary name="tracks/1/keys"> + <string> "cont" </string> + <bool> True </bool> + <string> "transitions" </string> + <real_array len="2"> 1, 1 </real_array> + <string> "values" </string> + <array len="2"> + <real> 1 </real> + <real> 0 </real> + </array> + <string> "times" </string> + <real_array len="2"> 0, 1.00394 </real_array> + </dictionary> + <string name="tracks/2/type"> "method" </string> + <node_path name="tracks/2/path"> "." </node_path> + <int name="tracks/2/interp"> 1 </int> + <dictionary name="tracks/2/keys"> + <string> "transitions" </string> + <real_array len="1"> 1 </real_array> + <string> "values" </string> + <array len="1"> + <dictionary> + <string> "args" </string> + <array len="0"> + </array> + <string> "method" </string> + <string> "queue_free" </string> + </dictionary> + </array> + <string> "times" </string> + <real_array len="1"> 1.31 </real_array> + </dictionary> + <resource name="script/script"></resource> + </resource> + <main_resource> + <string name="resource/name"> "" </string> + <dictionary name="_bundled"> + <string> "names" </string> + <string_array len="109"> + <string> "bullet" </string> + <string> "RigidBody2D" </string> + <string> "process/process" </string> + <string> "process/fixed_process" </string> + <string> "process/input" </string> + <string> "process/unhandled_input" </string> + <string> "process/mode" </string> + <string> "visibility/visible" </string> + <string> "visibility/toplevel" </string> + <string> "visibility/opacity" </string> + <string> "visibility/self_opacity" </string> + <string> "visibility/on_top" </string> + <string> "visibility/blend_mode" </string> + <string> "transform/notify" </string> + <string> "transform/pos" </string> + <string> "transform/rot" </string> + <string> "transform/scale" </string> + <string> "shape_count" </string> + <string> "shapes/0/shape" </string> + <string> "shapes/0/transform" </string> + <string> "mode" </string> + <string> "mass" </string> + <string> "friction" </string> + <string> "bounce" </string> + <string> "custom_integrator" </string> + <string> "continuous_cd" </string> + <string> "contacts_reported" </string> + <string> "contact_monitor" </string> + <string> "active" </string> + <string> "can_sleep" </string> + <string> "velocity/linear" </string> + <string> "velocity/angular" </string> + <string> "script/script" </string> + <string> "__meta__" </string> + <string> "particles" </string> + <string> "Particles2D" </string> + <string> "config/amount" </string> + <string> "config/lifetime" </string> + <string> "config/preprocess" </string> + <string> "config/emit_timeout" </string> + <string> "config/emitting" </string> + <string> "config/offset" </string> + <string> "config/half_extents" </string> + <string> "config/local_space" </string> + <string> "config/explosiveness" </string> + <string> "config/texture" </string> + <string> "params/direction" </string> + <string> "params/spread" </string> + <string> "params/linear_velocity" </string> + <string> "params/spin_velocity" </string> + <string> "params/gravity_direction" </string> + <string> "params/gravity_strength" </string> + <string> "params/radial_accel" </string> + <string> "params/tangential_accel" </string> + <string> "params/damping" </string> + <string> "params/initial_size" </string> + <string> "params/final_size" </string> + <string> "params/hue_variation" </string> + <string> "randomness/direction" </string> + <string> "randomness/spread" </string> + <string> "randomness/linear_velocity" </string> + <string> "randomness/spin_velocity" </string> + <string> "randomness/gravity_direction" </string> + <string> "randomness/gravity_strength" </string> + <string> "randomness/radial_accel" </string> + <string> "randomness/tangential_accel" </string> + <string> "randomness/damping" </string> + <string> "randomness/initial_size" </string> + <string> "randomness/final_size" </string> + <string> "randomness/hue_variation" </string> + <string> "color_phases/count" </string> + <string> "phase_0/pos" </string> + <string> "phase_0/color" </string> + <string> "phase_1/pos" </string> + <string> "phase_1/color" </string> + <string> "phase_2/pos" </string> + <string> "phase_2/color" </string> + <string> "phase_3/pos" </string> + <string> "phase_3/color" </string> + <string> "sprite" </string> + <string> "Sprite" </string> + <string> "texture" </string> + <string> "centered" </string> + <string> "offset" </string> + <string> "flip_h" </string> + <string> "flip_v" </string> + <string> "vframes" </string> + <string> "hframes" </string> + <string> "frame" </string> + <string> "modulate" </string> + <string> "region" </string> + <string> "region_rect" </string> + <string> "CollisionShape2D" </string> + <string> "shape" </string> + <string> "Timer" </string> + <string> "wait_time" </string> + <string> "one_shot" </string> + <string> "autostart" </string> + <string> "anim" </string> + <string> "AnimationPlayer" </string> + <string> "playback/process_mode" </string> + <string> "playback/default_blend_time" </string> + <string> "root/root" </string> + <string> "speed" </string> + <string> "anims/shutdown" </string> + <string> "blend_times" </string> + <string> "autoplay" </string> + <string> "disable" </string> + <string> "timeout" </string> + </string_array> + <string> "version" </string> + <int> 1 </int> + <string> "conn_count" </string> + <int> 1 </int> + <string> "node_count" </string> + <int> 6 </int> + <string> "variants" </string> + <array len="27"> + <bool> False </bool> + <int> 0 </int> + <bool> True </bool> + <real> 1 </real> + <vector2> 0, 0 </vector2> + <real> 0 </real> + <vector2> 1, 1 </vector2> + <int> 1 </int> + <resource resource_type="CircleShape2D" path="local://0"> </resource> + <matrix32> 1, 0, 0, 1, 0, 0 </matrix32> + <resource resource_type="GDScript" path="res://bullet.gd"> </resource> + <dictionary> + <string> "__editor_plugin_states__" </string> + <dictionary> + <string> "Script" </string> + <dictionary> + <string> "current" </string> + <int> 0 </int> + <string> "sources" </string> + <array len="3"> + <string> "res://enemy.gd" </string> + <string> "res://player.gd" </string> + <string> "res://bullet.gd" </string> + </array> + </dictionary> + <string> "2D" </string> + <dictionary> + <string> "zoom" </string> + <real> 3.424785 </real> + <string> "ofs" </string> + <vector2> -74.7573, -35.9676 </vector2> + </dictionary> + <string> "3D" </string> + <dictionary> + <string> "zfar" </string> + <real> 500 </real> + <string> "fov" </string> + <real> 45 </real> + <string> "window_mode" </string> + <int> 0 </int> + <string> "window_0" </string> + <dictionary> + <string> "distance" </string> + <real> 10.07268 </real> + <string> "default_light" </string> + <bool> True </bool> + <string> "x_rot" </string> + <real> 0.337 </real> + <string> "y_rot" </string> + <real> -0.575 </real> + <string> "show_grid" </string> + <bool> True </bool> + <string> "show_origin" </string> + <bool> True </bool> + <string> "pos" </string> + <vector3> 0, 0, 0 </vector3> + </dictionary> + <string> "znear" </string> + <real> 0.1 </real> + </dictionary> + </dictionary> + <string> "__editor_run_settings__" </string> + <dictionary> + <string> "custom_args" </string> + <string> "-l $scene" </string> + <string> "run_mode" </string> + <int> 0 </int> + </dictionary> + <string> "__editor_plugin_screen__" </string> + <string> "Script" </string> + </dictionary> + <real> 0.559322 </real> + <int> 24 </int> + <real> 0.1 </real> + <resource resource_type="Texture" path="res://bullet.png"> </resource> + <real> 10 </real> + <int> 2 </int> + <color> 1, 1, 1, 1 </color> + <color> 1, 0, 0, 0 </color> + <color> 0, 0, 0, 1 </color> + <resource name=""></resource> <rect2> 0, 0, 0, 0 </rect2> + <node_path> ".." </node_path> + <resource resource_type="Animation" path="local://1"> </resource> + <array len="0"> + </array> + <string> "" </string> + </array> + <string> "nodes" </string> + <int_array len="356"> -1, -1, 1, 0, -1, 32, 2, 0, 3, 0, 4, 0, 5, 0, 6, 1, 7, 2, 8, 0, 9, 3, 10, 3, 11, 2, 12, 1, 13, 2, 14, 4, 15, 5, 16, 6, 17, 7, 18, 8, 19, 9, 20, 1, 21, 3, 22, 3, 23, 5, 24, 0, 25, 0, 26, 1, 27, 0, 28, 2, 29, 2, 30, 4, 31, 5, 32, 10, 33, 11, 0, 0, 0, 35, 34, -1, 59, 2, 2, 3, 0, 4, 0, 5, 0, 6, 1, 7, 2, 8, 0, 9, 12, 10, 3, 11, 2, 12, 7, 13, 0, 14, 4, 15, 5, 16, 6, 36, 13, 37, 14, 38, 5, 39, 5, 40, 2, 41, 4, 42, 4, 43, 0, 44, 3, 45, 15, 46, 5, 47, 16, 48, 5, 49, 5, 50, 5, 51, 5, 52, 5, 53, 5, 54, 5, 55, 3, 56, 5, 57, 5, 58, 5, 59, 5, 60, 5, 61, 5, 62, 5, 63, 5, 64, 5, 65, 5, 66, 5, 67, 5, 68, 5, 69, 5, 70, 17, 71, 5, 72, 18, 73, 3, 74, 19, 75, 3, 76, 20, 77, 3, 78, 20, 32, 21, 0, 0, 0, 80, 79, -1, 27, 2, 0, 3, 0, 4, 0, 5, 0, 6, 1, 7, 2, 8, 0, 9, 3, 10, 3, 11, 2, 12, 1, 13, 0, 14, 4, 15, 5, 16, 6, 81, 15, 82, 2, 83, 4, 84, 0, 85, 0, 86, 7, 87, 7, 88, 1, 89, 18, 90, 0, 91, 22, 32, 21, 0, 0, 0, 92, 92, -1, 17, 2, 0, 3, 0, 4, 0, 5, 0, 6, 1, 7, 2, 8, 0, 9, 3, 10, 3, 11, 2, 12, 1, 13, 2, 14, 4, 15, 5, 16, 6, 93, 8, 32, 21, 0, 0, 0, 94, 94, -1, 9, 2, 0, 3, 0, 4, 0, 5, 0, 6, 1, 95, 3, 96, 2, 97, 2, 32, 21, 0, 0, 0, 99, 98, -1, 13, 2, 0, 3, 0, 4, 0, 5, 0, 6, 1, 100, 7, 101, 5, 102, 23, 103, 3, 104, 24, 105, 25, 106, 26, 32, 21, 0 </int_array> + <string> "conns" </string> + <int_array len="6"> 4, 0, 108, 107, 2, 0 </int_array> + </dictionary> + <resource name="script/script"></resource> + </main_resource> +</resource_file>
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