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-rw-r--r--demos/2d/kinematic_col/player.gd22
1 files changed, 9 insertions, 13 deletions
diff --git a/demos/2d/kinematic_col/player.gd b/demos/2d/kinematic_col/player.gd
index 36784a9d9f..48d54d1a33 100644
--- a/demos/2d/kinematic_col/player.gd
+++ b/demos/2d/kinematic_col/player.gd
@@ -2,35 +2,31 @@
extends KinematicBody2D
# This is a simple collision demo showing how
-# the kinematic cotroller works.
+# the kinematic controller works.
# move() will allow to move the node, and will
# always move it to a non-colliding spot,
# as long as it starts from a non-colliding spot too.
+# Member variables
+const MOTION_SPEED = 160 # Pixels/second
-#pixels / second
-const MOTION_SPEED=160
func _fixed_process(delta):
-
var motion = Vector2()
if (Input.is_action_pressed("move_up")):
- motion+=Vector2(0,-1)
+ motion += Vector2(0, -1)
if (Input.is_action_pressed("move_bottom")):
- motion+=Vector2(0,1)
+ motion += Vector2(0, 1)
if (Input.is_action_pressed("move_left")):
- motion+=Vector2(-1,0)
+ motion += Vector2(-1, 0)
if (Input.is_action_pressed("move_right")):
- motion+=Vector2(1,0)
+ motion += Vector2(1, 0)
- motion = motion.normalized() * MOTION_SPEED * delta
+ motion = motion.normalized()*MOTION_SPEED*delta
move(motion)
-
+
func _ready():
# Initalization here
set_fixed_process(true)
- pass
-
-