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-rw-r--r--demos/2d/kinematic_char/player.gd23
1 files changed, 11 insertions, 12 deletions
diff --git a/demos/2d/kinematic_char/player.gd b/demos/2d/kinematic_char/player.gd
index b35bbfa693..5c56477758 100644
--- a/demos/2d/kinematic_char/player.gd
+++ b/demos/2d/kinematic_char/player.gd
@@ -1,18 +1,18 @@
extends KinematicBody2D
-# This is a simple collision demo showing how
-# the kinematic cotroller works.
-# move() will allow to move the node, and will
-# always move it to a non-colliding spot,
-# as long as it starts from a non-colliding spot too.
+#This is a simple collision demo showing how
+#the kinematic cotroller works.
+#move() will allow to move the node, and will
+#always move it to a non-colliding spot,
+#as long as it starts from a non-colliding spot too.
#pixels / second
const GRAVITY = 500.0
-# Angle in degrees towards either side that the player can
-# consider "floor".
+#Angle in degrees towards either side that the player can
+#consider "floor".
const FLOOR_ANGLE_TOLERANCE = 40
const WALK_FORCE = 600
const WALK_MAX_SPEED = 200
@@ -68,7 +68,6 @@ func _fixed_process(delta):
var motion = velocity * delta
#move and consume motion
-#
motion = move(motion)
@@ -85,9 +84,9 @@ func _fixed_process(delta):
floor_velocity=get_collider_velocity()
#velocity.y=0
- # But we were moving and our motion was interrupted,
- # so try to complete the motion by "sliding"
- # by the normal
+ #But we were moving and our motion was interrupted,
+ #so try to complete the motion by "sliding"
+ #by the normal
motion = n.slide(motion)
velocity = n.slide(velocity)
@@ -109,7 +108,7 @@ func _fixed_process(delta):
prev_jump_pressed=jump
func _ready():
- # Initalization here
+ #Initalization here
set_fixed_process(true)
pass