diff options
Diffstat (limited to 'demos/2d/isometric_light/torch.tscn')
-rw-r--r-- | demos/2d/isometric_light/torch.tscn | 138 |
1 files changed, 0 insertions, 138 deletions
diff --git a/demos/2d/isometric_light/torch.tscn b/demos/2d/isometric_light/torch.tscn deleted file mode 100644 index 5ceeb57401..0000000000 --- a/demos/2d/isometric_light/torch.tscn +++ /dev/null @@ -1,138 +0,0 @@ -[gd_scene load_steps=9 format=1] - -[ext_resource path="res://shadow_blob.png" type="Texture" id=1] -[ext_resource path="res://torch_shader.tres" type="CanvasItemMaterial" id=2] -[ext_resource path="res://faceColor.png" type="Texture" id=3] -[ext_resource path="res://torch_light.png" type="Texture" id=4] -[ext_resource path="res://fire.png" type="Texture" id=5] - -[sub_resource type="Animation" id=1] - -resource/name = "firecol" -length = 5.0 -loop = true -step = 0.1 -tracks/0/type = "value" -tracks/0/path = NodePath("light:color") -tracks/0/interp = 1 -tracks/0/keys = { "cont":true, "times":FloatArray( 0, 0.4, 0.6, 1, 1.6, 1.9, 2.3, 2.8, 3, 3.5, 3.9, 4.2, 4.5, 4.8 ), "transitions":FloatArray( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ), "values":[ Color( 1, 0.664806, 0.432623, 1 ), Color( 0.648063, 0.341868, 0.308913, 1 ), Color( 0.796534, 0.145722, 0.198635, 1 ), Color( 0.648063, 0.341868, 0.308913, 1 ), Color( 1, 0.664806, 0.432623, 1 ), Color( 0.796534, 0.145722, 0.198635, 1 ), Color( 0.648063, 0.341868, 0.308913, 1 ), Color( 0.796534, 0.145722, 0.198635, 1 ), Color( 1, 0.664806, 0.432623, 1 ), Color( 0.796534, 0.145722, 0.198635, 1 ), Color( 1, 0.664806, 0.432623, 1 ), Color( 0.796534, 0.145722, 0.198635, 1 ), Color( 0.648063, 0.341868, 0.308913, 1 ), Color( 1, 0.664806, 0.432623, 1 ) ] } - -[sub_resource type="ColorRamp" id=2] - -offsets = FloatArray( 0, 0.2, 0.6, 1 ) -colors = ColorArray( 1, 0.658047, 0, 0.175658, 0.741369, 0.262782, 0, 1, 0.210534, 0, 0, 0.608392, 0, 0, 0, 0 ) - -[sub_resource type="CircleShape2D" id=3] - -custom_solver_bias = 0.0 -radius = 10.0 - -[node name="Node2D" type="Node2D"] - -[node name="Sprite" type="Sprite" parent="."] - -transform/pos = Vector2( 0.880249, 3.08089 ) -texture = ExtResource( 1 ) - -[node name="sprite" type="Sprite" parent="."] - -material/material = ExtResource( 2 ) -transform/pos = Vector2( 1.95071, 0.487679 ) -texture = ExtResource( 3 ) -offset = Vector2( 0.0395508, -22.1477 ) -region = true -region_rect = Rect2( 817, 271, 42, 54 ) - -[node name="light" type="Light2D" parent="sprite"] - -transform/pos = Vector2( -0.975342, 0.975357 ) -enabled = true -texture = ExtResource( 4 ) -offset = Vector2( 0, 0 ) -scale = 8.0 -color = Color( 1, 0.664806, 0.432623, 1 ) -energy = 1.0 -mode = 0 -range/height = 50.0 -range/z_min = -1024 -range/z_max = 1024 -range/layer_min = 0 -range/layer_max = 0 -range/item_mask = 1 -shadow/enabled = true -shadow/color = Color( 0, 0, 0, 0 ) -shadow/buffer_size = 2048 -shadow/esm_multiplier = 80.0 -shadow/item_mask = 1 - -[node name="anim" type="AnimationPlayer" parent="sprite"] - -playback/process_mode = 1 -playback/default_blend_time = 0.0 -root/root = NodePath("..") -anims/firecol = SubResource( 1 ) -playback/active = true -playback/speed = 1.0 -blend_times = [ ] -autoplay = "firecol" - -[node name="fire" type="Particles2D" parent="."] - -visibility/blend_mode = 1 -transform/pos = Vector2( 1.08072, -42.4183 ) -transform/scale = Vector2( 0.59473, 0.5694 ) -config/amount = 12 -config/lifetime = 1.0 -config/texture = ExtResource( 5 ) -params/direction = 180.0 -params/spread = 20.0 -params/linear_velocity = 100.0 -params/spin_velocity = 1.0 -params/orbit_velocity = 0.0 -params/gravity_direction = 180.0 -params/gravity_strength = 9.8 -params/radial_accel = 0.0 -params/tangential_accel = 0.0 -params/damping = 0.0 -params/initial_angle = 180.0 -params/initial_size = 0.7 -params/final_size = 1.0 -params/hue_variation = 0.0 -params/anim_speed_scale = 1.0 -params/anim_initial_pos = 0.0 -randomness/spin_velocity = 1.0 -randomness/initial_angle = 1.0 -color/color_ramp = SubResource( 2 ) - -[node name="VisibilityEnabler2D" type="VisibilityEnabler2D" parent="."] - -transform/pos = Vector2( 1.08071, -50.2535 ) -transform/scale = Vector2( 4.29619, 6.51167 ) -rect = Rect2( -10, -10, 20, 20 ) -enabler/pause_animations = true -enabler/freeze_bodies = true -enabler/pause_particles = true -enabler/process_parent = false -enabler/fixed_process_parent = false - -[node name="col" type="StaticBody2D" parent="."] - -input/pickable = false -shapes/0/shape = SubResource( 3 ) -shapes/0/transform = Matrix32( 1, 0, 0, 1, 0.880249, 0 ) -shapes/0/trigger = false -collision/layers = 1 -collision/mask = 1 -constant_linear_velocity = Vector2( 0, 0 ) -constant_angular_velocity = 0.0 -friction = 1.0 -bounce = 0.0 - -[node name="shape" type="CollisionShape2D" parent="col"] - -transform/pos = Vector2( 0.880249, 0 ) -shape = SubResource( 3 ) -trigger = false -_update_shape_index = -1 - - |