diff options
Diffstat (limited to 'demos/2d/isometric_light/torch.tscn')
-rw-r--r-- | demos/2d/isometric_light/torch.tscn | 138 |
1 files changed, 138 insertions, 0 deletions
diff --git a/demos/2d/isometric_light/torch.tscn b/demos/2d/isometric_light/torch.tscn new file mode 100644 index 0000000000..5ceeb57401 --- /dev/null +++ b/demos/2d/isometric_light/torch.tscn @@ -0,0 +1,138 @@ +[gd_scene load_steps=9 format=1] + +[ext_resource path="res://shadow_blob.png" type="Texture" id=1] +[ext_resource path="res://torch_shader.tres" type="CanvasItemMaterial" id=2] +[ext_resource path="res://faceColor.png" type="Texture" id=3] +[ext_resource path="res://torch_light.png" type="Texture" id=4] +[ext_resource path="res://fire.png" type="Texture" id=5] + +[sub_resource type="Animation" id=1] + +resource/name = "firecol" +length = 5.0 +loop = true +step = 0.1 +tracks/0/type = "value" +tracks/0/path = NodePath("light:color") +tracks/0/interp = 1 +tracks/0/keys = { "cont":true, "times":FloatArray( 0, 0.4, 0.6, 1, 1.6, 1.9, 2.3, 2.8, 3, 3.5, 3.9, 4.2, 4.5, 4.8 ), "transitions":FloatArray( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ), "values":[ Color( 1, 0.664806, 0.432623, 1 ), Color( 0.648063, 0.341868, 0.308913, 1 ), Color( 0.796534, 0.145722, 0.198635, 1 ), Color( 0.648063, 0.341868, 0.308913, 1 ), Color( 1, 0.664806, 0.432623, 1 ), Color( 0.796534, 0.145722, 0.198635, 1 ), Color( 0.648063, 0.341868, 0.308913, 1 ), Color( 0.796534, 0.145722, 0.198635, 1 ), Color( 1, 0.664806, 0.432623, 1 ), Color( 0.796534, 0.145722, 0.198635, 1 ), Color( 1, 0.664806, 0.432623, 1 ), Color( 0.796534, 0.145722, 0.198635, 1 ), Color( 0.648063, 0.341868, 0.308913, 1 ), Color( 1, 0.664806, 0.432623, 1 ) ] } + +[sub_resource type="ColorRamp" id=2] + +offsets = FloatArray( 0, 0.2, 0.6, 1 ) +colors = ColorArray( 1, 0.658047, 0, 0.175658, 0.741369, 0.262782, 0, 1, 0.210534, 0, 0, 0.608392, 0, 0, 0, 0 ) + +[sub_resource type="CircleShape2D" id=3] + +custom_solver_bias = 0.0 +radius = 10.0 + +[node name="Node2D" type="Node2D"] + +[node name="Sprite" type="Sprite" parent="."] + +transform/pos = Vector2( 0.880249, 3.08089 ) +texture = ExtResource( 1 ) + +[node name="sprite" type="Sprite" parent="."] + +material/material = ExtResource( 2 ) +transform/pos = Vector2( 1.95071, 0.487679 ) +texture = ExtResource( 3 ) +offset = Vector2( 0.0395508, -22.1477 ) +region = true +region_rect = Rect2( 817, 271, 42, 54 ) + +[node name="light" type="Light2D" parent="sprite"] + +transform/pos = Vector2( -0.975342, 0.975357 ) +enabled = true +texture = ExtResource( 4 ) +offset = Vector2( 0, 0 ) +scale = 8.0 +color = Color( 1, 0.664806, 0.432623, 1 ) +energy = 1.0 +mode = 0 +range/height = 50.0 +range/z_min = -1024 +range/z_max = 1024 +range/layer_min = 0 +range/layer_max = 0 +range/item_mask = 1 +shadow/enabled = true +shadow/color = Color( 0, 0, 0, 0 ) +shadow/buffer_size = 2048 +shadow/esm_multiplier = 80.0 +shadow/item_mask = 1 + +[node name="anim" type="AnimationPlayer" parent="sprite"] + +playback/process_mode = 1 +playback/default_blend_time = 0.0 +root/root = NodePath("..") +anims/firecol = SubResource( 1 ) +playback/active = true +playback/speed = 1.0 +blend_times = [ ] +autoplay = "firecol" + +[node name="fire" type="Particles2D" parent="."] + +visibility/blend_mode = 1 +transform/pos = Vector2( 1.08072, -42.4183 ) +transform/scale = Vector2( 0.59473, 0.5694 ) +config/amount = 12 +config/lifetime = 1.0 +config/texture = ExtResource( 5 ) +params/direction = 180.0 +params/spread = 20.0 +params/linear_velocity = 100.0 +params/spin_velocity = 1.0 +params/orbit_velocity = 0.0 +params/gravity_direction = 180.0 +params/gravity_strength = 9.8 +params/radial_accel = 0.0 +params/tangential_accel = 0.0 +params/damping = 0.0 +params/initial_angle = 180.0 +params/initial_size = 0.7 +params/final_size = 1.0 +params/hue_variation = 0.0 +params/anim_speed_scale = 1.0 +params/anim_initial_pos = 0.0 +randomness/spin_velocity = 1.0 +randomness/initial_angle = 1.0 +color/color_ramp = SubResource( 2 ) + +[node name="VisibilityEnabler2D" type="VisibilityEnabler2D" parent="."] + +transform/pos = Vector2( 1.08071, -50.2535 ) +transform/scale = Vector2( 4.29619, 6.51167 ) +rect = Rect2( -10, -10, 20, 20 ) +enabler/pause_animations = true +enabler/freeze_bodies = true +enabler/pause_particles = true +enabler/process_parent = false +enabler/fixed_process_parent = false + +[node name="col" type="StaticBody2D" parent="."] + +input/pickable = false +shapes/0/shape = SubResource( 3 ) +shapes/0/transform = Matrix32( 1, 0, 0, 1, 0.880249, 0 ) +shapes/0/trigger = false +collision/layers = 1 +collision/mask = 1 +constant_linear_velocity = Vector2( 0, 0 ) +constant_angular_velocity = 0.0 +friction = 1.0 +bounce = 0.0 + +[node name="shape" type="CollisionShape2D" parent="col"] + +transform/pos = Vector2( 0.880249, 0 ) +shape = SubResource( 3 ) +trigger = false +_update_shape_index = -1 + + |