diff options
Diffstat (limited to 'demos/2d/isometric_light/tileset_edit.tscn')
-rw-r--r-- | demos/2d/isometric_light/tileset_edit.tscn | 446 |
1 files changed, 0 insertions, 446 deletions
diff --git a/demos/2d/isometric_light/tileset_edit.tscn b/demos/2d/isometric_light/tileset_edit.tscn deleted file mode 100644 index a65d55fc35..0000000000 --- a/demos/2d/isometric_light/tileset_edit.tscn +++ /dev/null @@ -1,446 +0,0 @@ -[gd_scene load_steps=22 format=1] - -[ext_resource path="res://floor_shader.tres" type="CanvasItemMaterial" id=1] -[ext_resource path="res://faceColor.png" type="Texture" id=2] -[ext_resource path="res://wall_shader.tres" type="CanvasItemMaterial" id=3] - -[sub_resource type="ConvexPolygonShape2D" id=1] - -custom_solver_bias = 0.0 -points = Vector2Array( -48, 0, 0, -22, 48, 0, 0, 22 ) - -[sub_resource type="OccluderPolygon2D" id=2] - -closed = false -cull_mode = 0 -polygon = Vector2Array( -48, 0, 0, 22, 48, 0 ) - -[sub_resource type="ConvexPolygonShape2D" id=3] - -custom_solver_bias = 0.0 -points = Vector2Array( 48, 0, 0, 22, 0, -22 ) - -[sub_resource type="OccluderPolygon2D" id=4] - -closed = false -cull_mode = 0 -polygon = Vector2Array( 0, -22, 48, 0, 0, 22 ) - -[sub_resource type="ConvexPolygonShape2D" id=5] - -custom_solver_bias = 0.0 -points = Vector2Array( -48, 0, 0, -22, 0, 22 ) - -[sub_resource type="OccluderPolygon2D" id=6] - -closed = false -cull_mode = 0 -polygon = Vector2Array( 0, -22, -48, 0, 0, 22 ) - -[sub_resource type="ConvexPolygonShape2D" id=7] - -custom_solver_bias = 0.0 -points = Vector2Array( 0, -22, 48, 0, -48, 0 ) - -[sub_resource type="OccluderPolygon2D" id=8] - -closed = false -cull_mode = 0 -polygon = Vector2Array( -48, 0, 0, -22, 48, 0 ) - -[sub_resource type="ConvexPolygonShape2D" id=9] - -custom_solver_bias = 0.0 -points = Vector2Array( 48, 0, 0, 22, -48, 0 ) - -[sub_resource type="OccluderPolygon2D" id=10] - -closed = false -cull_mode = 0 -polygon = Vector2Array( -48, 0, 0, 22, 48, 0 ) - -[sub_resource type="ConvexPolygonShape2D" id=11] - -custom_solver_bias = 0.0 -points = Vector2Array( 0, 22, 0, 0, 48, -22, 48, 0 ) - -[sub_resource type="OccluderPolygon2D" id=12] - -closed = false -cull_mode = 0 -polygon = Vector2Array( 0, 22, 48, 0 ) - -[sub_resource type="ConvexPolygonShape2D" id=13] - -custom_solver_bias = 0.0 -points = Vector2Array( -48, -22, 0, 0, 0, 22, -48, 0 ) - -[sub_resource type="OccluderPolygon2D" id=14] - -closed = false -cull_mode = 0 -polygon = Vector2Array( -48, 0, 0, 22 ) - -[sub_resource type="ConvexPolygonShape2D" id=15] - -custom_solver_bias = 0.0 -points = Vector2Array( 0, -44, 0, -22, -48, 0, -48, -22 ) - -[sub_resource type="OccluderPolygon2D" id=16] - -closed = false -cull_mode = 0 -polygon = Vector2Array( -48, 0, 0, -22 ) - -[sub_resource type="ConvexPolygonShape2D" id=17] - -custom_solver_bias = 0.0 -points = Vector2Array( 48, 0, 0, -22, 0, -44, 48, -22 ) - -[sub_resource type="OccluderPolygon2D" id=18] - -closed = false -cull_mode = 0 -polygon = Vector2Array( 0, -22, 48, 0 ) - -[node name="base" type="Node2D"] - -[node name="floor1" type="Sprite" parent="."] - -material/material = ExtResource( 1 ) -transform/pos = Vector2( 140.869, 111.332 ) -texture = ExtResource( 2 ) -offset = Vector2( 0, 28 ) -region = true -region_rect = Rect2( 311, 760, 197, 151 ) - -[node name="floor2" type="Sprite" parent="."] - -material/material = ExtResource( 1 ) -transform/pos = Vector2( 372.62, 109.06 ) -texture = ExtResource( 2 ) -offset = Vector2( 0, 28 ) -region = true -region_rect = Rect2( 591, 772, 197, 151 ) - -[node name="block" type="Sprite" parent="."] - -material/material = ExtResource( 3 ) -transform/pos = Vector2( 528, -132 ) -texture = ExtResource( 2 ) -offset = Vector2( 0, -60 ) -region = true -region_rect = Rect2( 844, 527, 138, 180 ) - -[node name="collision" type="StaticBody2D" parent="block"] - -input/pickable = false -shapes/0/shape = SubResource( 1 ) -shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 ) -shapes/0/trigger = false -collision/layers = 1 -collision/mask = 1 -constant_linear_velocity = Vector2( 0, 0 ) -constant_angular_velocity = 0.0 -friction = 1.0 -bounce = 0.0 - -[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="block/collision"] - -build_mode = 0 -polygon = Vector2Array( 0, -22, 48, 0, 0, 22, -48, 0 ) -shape_range = Vector2( -1, -1 ) -trigger = false - -[node name="LightOccluder2D" type="LightOccluder2D" parent="block"] - -occluder = SubResource( 2 ) -light_mask = 1 - -[node name="q_right" type="Sprite" parent="."] - -material/material = ExtResource( 3 ) -transform/pos = Vector2( 336, -154 ) -texture = ExtResource( 2 ) -offset = Vector2( 0, -60 ) -region = true -region_rect = Rect2( 665, 528, 139, 178 ) - -[node name="collision1" type="StaticBody2D" parent="q_right"] - -input/pickable = false -shapes/0/shape = SubResource( 3 ) -shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 ) -shapes/0/trigger = false -collision/layers = 1 -collision/mask = 1 -constant_linear_velocity = Vector2( 0, 0 ) -constant_angular_velocity = 0.0 -friction = 1.0 -bounce = 0.0 - -[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="q_right/collision1"] - -build_mode = 0 -polygon = Vector2Array( 0, -22, 48, 0, 0, 22 ) -shape_range = Vector2( -1, -1 ) -trigger = false - -[node name="LightOccluder2D" type="LightOccluder2D" parent="q_right"] - -occluder = SubResource( 4 ) -light_mask = 1 - -[node name="q_left" type="Sprite" parent="."] - -material/material = ExtResource( 3 ) -transform/pos = Vector2( 96, -110 ) -texture = ExtResource( 2 ) -offset = Vector2( 0, -60 ) -region = true -region_rect = Rect2( 292, 528, 139, 178 ) - -[node name="collision1" type="StaticBody2D" parent="q_left"] - -input/pickable = false -shapes/0/shape = SubResource( 5 ) -shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 ) -shapes/0/trigger = false -collision/layers = 1 -collision/mask = 1 -constant_linear_velocity = Vector2( 0, 0 ) -constant_angular_velocity = 0.0 -friction = 1.0 -bounce = 0.0 - -[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="q_left/collision1"] - -build_mode = 0 -polygon = Vector2Array( 0, 22, -48, 0, 0, -22 ) -shape_range = Vector2( -1, -1 ) -trigger = false - -[node name="LightOccluder2D" type="LightOccluder2D" parent="q_left"] - -occluder = SubResource( 6 ) -light_mask = 1 - -[node name="q_top" type="Sprite" parent="."] - -material/material = ExtResource( 3 ) -transform/pos = Vector2( 288, 0 ) -texture = ExtResource( 2 ) -offset = Vector2( 0, -60 ) -region = true -region_rect = Rect2( 479, 528, 139, 178 ) - -[node name="collision2" type="StaticBody2D" parent="q_top"] - -input/pickable = false -shapes/0/shape = SubResource( 7 ) -shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 ) -shapes/0/trigger = false -collision/layers = 1 -collision/mask = 1 -constant_linear_velocity = Vector2( 0, 0 ) -constant_angular_velocity = 0.0 -friction = 1.0 -bounce = 0.0 - -[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="q_top/collision2"] - -build_mode = 0 -polygon = Vector2Array( -48, 0, 0, -22, 48, 0 ) -shape_range = Vector2( -1, -1 ) -trigger = false - -[node name="LightOccluder2D" type="LightOccluder2D" parent="q_top"] - -occluder = SubResource( 8 ) -light_mask = 1 - -[node name="q_bottom" type="Sprite" parent="."] - -material/material = ExtResource( 3 ) -transform/pos = Vector2( 192, -242 ) -texture = ExtResource( 2 ) -offset = Vector2( 0, -60 ) -region = true -region_rect = Rect2( 103, 528, 139, 178 ) - -[node name="collision3" type="StaticBody2D" parent="q_bottom"] - -input/pickable = false -shapes/0/shape = SubResource( 9 ) -shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 ) -shapes/0/trigger = false -collision/layers = 1 -collision/mask = 1 -constant_linear_velocity = Vector2( 0, 0 ) -constant_angular_velocity = 0.0 -friction = 1.0 -bounce = 0.0 - -[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="q_bottom/collision3"] - -build_mode = 0 -polygon = Vector2Array( -48, 0, 48, 0, 0, 22 ) -shape_range = Vector2( -1, -1 ) -trigger = false - -[node name="LightOccluder2D1" type="LightOccluder2D" parent="q_bottom"] - -occluder = SubResource( 10 ) -light_mask = 1 - -[node name="s_right_bottom" type="Sprite" parent="."] - -material/material = ExtResource( 3 ) -transform/pos = Vector2( 288, -330 ) -texture = ExtResource( 2 ) -offset = Vector2( 0, -62 ) -region = true -region_rect = Rect2( 480, 350, 139, 178 ) - -[node name="collision1" type="StaticBody2D" parent="s_right_bottom"] - -input/pickable = false -shapes/0/shape = SubResource( 11 ) -shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 ) -shapes/0/trigger = false -collision/layers = 1 -collision/mask = 1 -constant_linear_velocity = Vector2( 0, 0 ) -constant_angular_velocity = 0.0 -friction = 1.0 -bounce = 0.0 - -[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="s_right_bottom/collision1"] - -build_mode = 0 -polygon = Vector2Array( 0, 22, 48, 0, 48, -22, 0, 0 ) -shape_range = Vector2( -1, -1 ) -trigger = false - -[node name="LightOccluder2D" type="LightOccluder2D" parent="s_right_bottom"] - -occluder = SubResource( 12 ) -light_mask = 1 - -[node name="s_left_bottom" type="Sprite" parent="."] - -material/material = ExtResource( 3 ) -transform/pos = Vector2( 432, -330 ) -texture = ExtResource( 2 ) -offset = Vector2( 0, -62 ) -region = true -region_rect = Rect2( 665, 350, 139, 178 ) - -[node name="collision1" type="StaticBody2D" parent="s_left_bottom"] - -input/pickable = false -shapes/0/shape = SubResource( 13 ) -shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 ) -shapes/0/trigger = false -collision/layers = 1 -collision/mask = 1 -constant_linear_velocity = Vector2( 0, 0 ) -constant_angular_velocity = 0.0 -friction = 1.0 -bounce = 0.0 - -[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="s_left_bottom/collision1"] - -build_mode = 0 -polygon = Vector2Array( 0, 22, -48, 0, -48, -22, 0, 0 ) -shape_range = Vector2( -1, -1 ) -trigger = false - -[node name="LightOccluder2D" type="LightOccluder2D" parent="s_left_bottom"] - -occluder = SubResource( 14 ) -light_mask = 1 - -[node name="s_left_top" type="Sprite" parent="."] - -material/material = ExtResource( 3 ) -transform/pos = Vector2( 528, -330 ) -texture = ExtResource( 2 ) -offset = Vector2( 0, -62 ) -region = true -region_rect = Rect2( 292, 350, 139, 178 ) - -[node name="collision1" type="StaticBody2D" parent="s_left_top"] - -input/pickable = false -shapes/0/shape = SubResource( 15 ) -shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 ) -shapes/0/trigger = false -collision/layers = 1 -collision/mask = 1 -constant_linear_velocity = Vector2( 0, 0 ) -constant_angular_velocity = 0.0 -friction = 1.0 -bounce = 0.0 - -[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="s_left_top/collision1"] - -build_mode = 0 -polygon = Vector2Array( 0, -22, -48, 0, -48, -22, 0, -44 ) -shape_range = Vector2( -1, -1 ) -trigger = false - -[node name="LightOccluder2D" type="LightOccluder2D" parent="s_left_top"] - -occluder = SubResource( 16 ) -light_mask = 1 - -[node name="s_right_top" type="Sprite" parent="."] - -material/material = ExtResource( 3 ) -transform/pos = Vector2( 576, -330 ) -texture = ExtResource( 2 ) -offset = Vector2( -12, -62 ) -region = true -region_rect = Rect2( 842, 350, 139, 178 ) - -[node name="collision1" type="StaticBody2D" parent="s_right_top"] - -input/pickable = false -shapes/0/shape = SubResource( 17 ) -shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 ) -shapes/0/trigger = false -collision/layers = 1 -collision/mask = 1 -constant_linear_velocity = Vector2( 0, 0 ) -constant_angular_velocity = 0.0 -friction = 1.0 -bounce = 0.0 - -[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="s_right_top/collision1"] - -build_mode = 0 -polygon = Vector2Array( 0, -22, 0, -44, 48, -22, 48, 0 ) -shape_range = Vector2( -1, -1 ) -trigger = false - -[node name="LightOccluder2D" type="LightOccluder2D" parent="s_right_top"] - -occluder = SubResource( 18 ) -light_mask = 1 - -[node name="instructions" type="Label" parent="."] - -focus/ignore_mouse = true -focus/stop_mouse = true -size_flags/horizontal = 2 -margin/left = 0.0 -margin/top = 0.0 -margin/right = 40.0 -margin/bottom = 13.0 -text = "This scene is used to edit the tileset.\nSave to the tileset with Scene -> Convert to -> TileSet\nThen, overwrite \"tileset.tres\"" -percent_visible = 1.0 -lines_skipped = 0 -max_lines_visible = -1 - - |