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-rw-r--r--demos/2d/isometric_light/tileset.tres216
1 files changed, 0 insertions, 216 deletions
diff --git a/demos/2d/isometric_light/tileset.tres b/demos/2d/isometric_light/tileset.tres
deleted file mode 100644
index c6ccb9f956..0000000000
--- a/demos/2d/isometric_light/tileset.tres
+++ /dev/null
@@ -1,216 +0,0 @@
-[gd_resource type="TileSet" load_steps=22 format=1]
-
-[ext_resource path="res://floor_shader.tres" type="CanvasItemMaterial" id=1]
-[ext_resource path="res://faceColor.png" type="Texture" id=2]
-[ext_resource path="res://wall_shader.tres" type="CanvasItemMaterial" id=3]
-
-[sub_resource type="OccluderPolygon2D" id=1]
-
-closed = false
-cull_mode = 0
-polygon = Vector2Array( 0, -22, 48, 0 )
-
-[sub_resource type="ConvexPolygonShape2D" id=2]
-
-custom_solver_bias = 0.0
-points = Vector2Array( 48, 0, 0, -22, 0, -44, 48, -22 )
-
-[sub_resource type="OccluderPolygon2D" id=3]
-
-closed = false
-cull_mode = 0
-polygon = Vector2Array( -48, 0, 0, 22, 48, 0 )
-
-[sub_resource type="ConvexPolygonShape2D" id=4]
-
-custom_solver_bias = 0.0
-points = Vector2Array( -48, 0, 0, -22, 48, 0, 0, 22 )
-
-[sub_resource type="OccluderPolygon2D" id=5]
-
-closed = false
-cull_mode = 0
-polygon = Vector2Array( 0, -22, 48, 0, 0, 22 )
-
-[sub_resource type="ConvexPolygonShape2D" id=6]
-
-custom_solver_bias = 0.0
-points = Vector2Array( 48, 0, 0, 22, 0, -22 )
-
-[sub_resource type="OccluderPolygon2D" id=7]
-
-closed = false
-cull_mode = 0
-polygon = Vector2Array( 0, -22, -48, 0, 0, 22 )
-
-[sub_resource type="ConvexPolygonShape2D" id=8]
-
-custom_solver_bias = 0.0
-points = Vector2Array( -48, 0, 0, -22, 0, 22 )
-
-[sub_resource type="OccluderPolygon2D" id=9]
-
-closed = false
-cull_mode = 0
-polygon = Vector2Array( -48, 0, 0, -22, 48, 0 )
-
-[sub_resource type="ConvexPolygonShape2D" id=10]
-
-custom_solver_bias = 0.0
-points = Vector2Array( 0, -22, 48, 0, -48, 0 )
-
-[sub_resource type="OccluderPolygon2D" id=11]
-
-closed = false
-cull_mode = 0
-polygon = Vector2Array( -48, 0, 0, 22, 48, 0 )
-
-[sub_resource type="ConvexPolygonShape2D" id=12]
-
-custom_solver_bias = 0.0
-points = Vector2Array( 48, 0, 0, 22, -48, 0 )
-
-[sub_resource type="OccluderPolygon2D" id=13]
-
-closed = false
-cull_mode = 0
-polygon = Vector2Array( 0, 22, 48, 0 )
-
-[sub_resource type="ConvexPolygonShape2D" id=14]
-
-custom_solver_bias = 0.0
-points = Vector2Array( 0, 22, 0, 0, 48, -22, 48, 0 )
-
-[sub_resource type="OccluderPolygon2D" id=15]
-
-closed = false
-cull_mode = 0
-polygon = Vector2Array( -48, 0, 0, 22 )
-
-[sub_resource type="ConvexPolygonShape2D" id=16]
-
-custom_solver_bias = 0.0
-points = Vector2Array( -48, -22, 0, 0, 0, 22, -48, 0 )
-
-[sub_resource type="OccluderPolygon2D" id=17]
-
-closed = false
-cull_mode = 0
-polygon = Vector2Array( -48, 0, 0, -22 )
-
-[sub_resource type="ConvexPolygonShape2D" id=18]
-
-custom_solver_bias = 0.0
-points = Vector2Array( 0, -44, 0, -22, -48, 0, -48, -22 )
-
-[resource]
-
-0/name = "floor1"
-0/texture = ExtResource( 2 )
-0/tex_offset = Vector2( 0, 28 )
-0/material = ExtResource( 1 )
-0/region = Rect2( 311, 760, 197, 151 )
-0/occluder_offset = Vector2( 98.5, 75.5 )
-0/navigation_offset = Vector2( 98.5, 75.5 )
-0/shape_offset = Vector2( 0, 0 )
-0/shapes = [ ]
-1/name = "floor2"
-1/texture = ExtResource( 2 )
-1/tex_offset = Vector2( 0, 28 )
-1/material = ExtResource( 1 )
-1/region = Rect2( 591, 772, 197, 151 )
-1/occluder_offset = Vector2( 98.5, 75.5 )
-1/navigation_offset = Vector2( 98.5, 75.5 )
-1/shape_offset = Vector2( 0, 0 )
-1/shapes = [ ]
-2/name = "block"
-2/texture = ExtResource( 2 )
-2/tex_offset = Vector2( 0, -60 )
-2/material = ExtResource( 3 )
-2/region = Rect2( 844, 527, 138, 180 )
-2/occluder_offset = Vector2( 69, 90 )
-2/occluder = SubResource( 3 )
-2/navigation_offset = Vector2( 69, 90 )
-2/shape_offset = Vector2( 69, 90 )
-2/shapes = [ SubResource( 4 ) ]
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-3/texture = ExtResource( 2 )
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-3/region = Rect2( 665, 528, 139, 178 )
-3/occluder_offset = Vector2( 69.5, 89 )
-3/occluder = SubResource( 5 )
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-3/shape_offset = Vector2( 69.5, 89 )
-3/shapes = [ SubResource( 6 ) ]
-4/name = "q_left"
-4/texture = ExtResource( 2 )
-4/tex_offset = Vector2( 0, -60 )
-4/material = ExtResource( 3 )
-4/region = Rect2( 292, 528, 139, 178 )
-4/occluder_offset = Vector2( 69.5, 89 )
-4/occluder = SubResource( 7 )
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-4/shapes = [ SubResource( 8 ) ]
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-5/shapes = [ SubResource( 10 ) ]
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