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-rw-r--r--demos/2d/isometric_light/shoot.tscn172
1 files changed, 0 insertions, 172 deletions
diff --git a/demos/2d/isometric_light/shoot.tscn b/demos/2d/isometric_light/shoot.tscn
deleted file mode 100644
index 0a49b33d0b..0000000000
--- a/demos/2d/isometric_light/shoot.tscn
+++ /dev/null
@@ -1,172 +0,0 @@
-[gd_scene load_steps=10 format=1]
-
-[ext_resource path="res://shoot.gd" type="Script" id=1]
-[ext_resource path="res://energy.png" type="Texture" id=2]
-[ext_resource path="res://shoot_halo.png" type="Texture" id=3]
-
-[sub_resource type="CircleShape2D" id=1]
-
-custom_solver_bias = 0.0
-radius = 10.0
-
-[sub_resource type="CanvasItemMaterial" id=2]
-
-shader/shading_mode = 0
-
-[sub_resource type="Animation" id=3]
-
-length = 1.0
-loop = false
-step = 0.1
-tracks/0/type = "value"
-tracks/0/path = NodePath("explosion:config/emitting")
-tracks/0/interp = 1
-tracks/0/keys = { "cont":false, "times":FloatArray( 0, 0.3 ), "transitions":FloatArray( 1, 1 ), "values":[ true, false ] }
-tracks/1/type = "value"
-tracks/1/path = NodePath("Sprite:visibility/opacity")
-tracks/1/interp = 1
-tracks/1/keys = { "cont":true, "times":FloatArray( 0, 0.2 ), "transitions":FloatArray( 1, 1 ), "values":[ 1.0, 0.0 ] }
-tracks/2/type = "value"
-tracks/2/path = NodePath("energy1:config/emitting")
-tracks/2/interp = 1
-tracks/2/keys = { "cont":false, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ false ] }
-tracks/3/type = "value"
-tracks/3/path = NodePath("light:color")
-tracks/3/interp = 1
-tracks/3/keys = { "cont":true, "times":FloatArray( 0, 0.5 ), "transitions":FloatArray( 1, 1 ), "values":[ Color( 1, 3, 2, 1 ), Color( 0, 0, 0, 0 ) ] }
-tracks/4/type = "method"
-tracks/4/path = NodePath(".")
-tracks/4/interp = 1
-tracks/4/keys = { "times":FloatArray( 0.9 ), "transitions":FloatArray( 1 ), "values":[ { "args":[ ], "method":"queue_free" } ] }
-
-[sub_resource type="Animation" id=4]
-
-length = 1.0
-loop = true
-step = 0.1
-tracks/0/type = "value"
-tracks/0/path = NodePath("Sprite:transform/rot")
-tracks/0/interp = 1
-tracks/0/keys = { "cont":true, "times":FloatArray( 0, 1 ), "transitions":FloatArray( 1, 1 ), "values":[ 0.0, 360.0 ] }
-
-[sub_resource type="ColorRamp" id=5]
-
-offsets = FloatArray( 0, 1 )
-colors = ColorArray( 1, 1, 1, 1, 1, 0.617074, 0.704795, 0.0653235 )
-
-[sub_resource type="ColorRamp" id=6]
-
-offsets = FloatArray( 0, 1 )
-colors = ColorArray( 1, 1, 1, 1, 1, 0.617074, 0.704795, 0.0653235 )
-
-[node name="shoot" type="KinematicBody2D"]
-
-input/pickable = false
-shapes/0/shape = SubResource( 1 )
-shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
-shapes/0/trigger = false
-collision/layers = 1
-collision/mask = 1
-collision/margin = 0.08
-script/script = ExtResource( 1 )
-
-[node name="Sprite" type="Sprite" parent="."]
-
-material/material = SubResource( 2 )
-transform/pos = Vector2( -1.46303, -58.521 )
-texture = ExtResource( 2 )
-
-[node name="anim" type="AnimationPlayer" parent="."]
-
-playback/process_mode = 1
-playback/default_blend_time = 0.0
-root/root = NodePath("..")
-anims/explode = SubResource( 3 )
-anims/spin = SubResource( 4 )
-playback/active = true
-playback/speed = 1.0
-blend_times = [ ]
-autoplay = ""
-
-[node name="light" type="Light2D" parent="."]
-
-enabled = true
-texture = ExtResource( 3 )
-offset = Vector2( 0, 0 )
-scale = 1.0
-color = Color( 1, 3, 2, 1 )
-energy = 1.0
-mode = 0
-range/height = 80.0
-range/z_min = -1024
-range/z_max = 1024
-range/layer_min = 0
-range/layer_max = 0
-range/item_mask = 1
-shadow/enabled = true
-shadow/color = Color( 0, 0, 0, 0 )
-shadow/buffer_size = 2048
-shadow/esm_multiplier = 80.0
-shadow/item_mask = 1
-
-[node name="shape" type="CollisionShape2D" parent="."]
-
-shape = SubResource( 1 )
-trigger = false
-_update_shape_index = -1
-
-[node name="energy1" type="Particles2D" parent="."]
-
-visibility/blend_mode = 1
-transform/pos = Vector2( -1.06581, -61.3015 )
-config/amount = 32
-config/lifetime = 0.6
-config/local_space = false
-config/texture = ExtResource( 2 )
-params/direction = 0.0
-params/spread = 180.0
-params/linear_velocity = 60.0
-params/spin_velocity = 0.0
-params/orbit_velocity = 0.0
-params/gravity_direction = 0.0
-params/gravity_strength = 9.8
-params/radial_accel = 0.0
-params/tangential_accel = 0.0
-params/damping = 0.0
-params/initial_angle = 0.0
-params/initial_size = 0.8
-params/final_size = 0.1
-params/hue_variation = 0.0
-params/anim_speed_scale = 1.0
-params/anim_initial_pos = 0.0
-color/color_ramp = SubResource( 5 )
-
-[node name="explosion" type="Particles2D" parent="."]
-
-visibility/blend_mode = 1
-transform/pos = Vector2( -1.06581, -61.3015 )
-config/amount = 32
-config/lifetime = 0.6
-config/emitting = false
-config/local_space = false
-config/explosiveness = 0.1
-config/texture = ExtResource( 2 )
-params/direction = 0.0
-params/spread = 180.0
-params/linear_velocity = 200.0
-params/spin_velocity = 0.0
-params/orbit_velocity = 0.0
-params/gravity_direction = 0.0
-params/gravity_strength = 200.0
-params/radial_accel = 0.0
-params/tangential_accel = 0.0
-params/damping = 0.0
-params/initial_angle = 0.0
-params/initial_size = 0.8
-params/final_size = 0.1
-params/hue_variation = 0.0
-params/anim_speed_scale = 1.0
-params/anim_initial_pos = 0.0
-color/color_ramp = SubResource( 6 )
-
-