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-rw-r--r--demos/2d/isometric_light/shoot.gd20
1 files changed, 7 insertions, 13 deletions
diff --git a/demos/2d/isometric_light/shoot.gd b/demos/2d/isometric_light/shoot.gd
index 0486bbb658..b48d4ad34b 100644
--- a/demos/2d/isometric_light/shoot.gd
+++ b/demos/2d/isometric_light/shoot.gd
@@ -1,27 +1,21 @@
extends KinematicBody2D
-# member variables here, example:
-# var a=2
-# var b="textvar"
-
-var advance_dir=Vector2(1,0)
+# Member variables
const ADVANCE_SPEED = 500.0
-var hit=false
+var advance_dir = Vector2(1, 0)
+var hit = false
+
func _fixed_process(delta):
-
if (hit):
return
- move(advance_dir*delta*ADVANCE_SPEED)
+ move(advance_dir*delta*ADVANCE_SPEED)
if (is_colliding()):
get_node("anim").play("explode")
- hit=true
+ hit = true
+
func _ready():
- # Initialization here
set_fixed_process(true)
- pass
-
-