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-rw-r--r--demos/2d/isometric_light/cubio.gd85
1 files changed, 85 insertions, 0 deletions
diff --git a/demos/2d/isometric_light/cubio.gd b/demos/2d/isometric_light/cubio.gd
new file mode 100644
index 0000000000..508cd3728c
--- /dev/null
+++ b/demos/2d/isometric_light/cubio.gd
@@ -0,0 +1,85 @@
+
+extends KinematicBody2D
+
+# Member variables
+const MAX_SPEED = 300.0
+const IDLE_SPEED = 10.0
+const ACCEL = 5.0
+const VSCALE = 0.5
+const SHOOT_INTERVAL = 0.3
+
+var speed = Vector2()
+var current_anim = ""
+var current_mirror = false
+
+var shoot_countdown = 0
+
+
+func _input(event):
+ if (event.type == InputEvent.MOUSE_BUTTON and event.button_index == 1 and event.pressed and shoot_countdown <= 0):
+ var pos = get_canvas_transform().affine_inverse()*event.pos
+ var dir = (pos - get_global_pos()).normalized()
+ var bullet = preload("res://shoot.scn").instance()
+ bullet.advance_dir = dir
+ bullet.set_pos(get_global_pos() + dir*60)
+ get_parent().add_child(bullet)
+ shoot_countdown = SHOOT_INTERVAL
+
+
+func _fixed_process(delta):
+ shoot_countdown -= delta
+ var dir = Vector2()
+ if (Input.is_action_pressed("up")):
+ dir += Vector2(0, -1)
+ if (Input.is_action_pressed("down")):
+ dir += Vector2(0, 1)
+ if (Input.is_action_pressed("left")):
+ dir += Vector2(-1, 0)
+ if (Input.is_action_pressed("right")):
+ dir += Vector2(1, 0)
+
+ if (dir != Vector2()):
+ dir = dir.normalized()
+ speed = speed.linear_interpolate(dir*MAX_SPEED, delta*ACCEL)
+ var motion = speed*delta
+ motion.y *= VSCALE
+ motion = move(motion)
+
+ if (is_colliding()):
+ var n = get_collision_normal()
+ motion = n.slide(motion)
+ move(motion)
+
+ var next_anim = ""
+ var next_mirror = false
+
+ if (dir == Vector2() and speed.length() < IDLE_SPEED):
+ next_anim = "idle"
+ next_mirror = false
+ elif (speed.length() > IDLE_SPEED*0.1):
+ var angle = atan2(abs(speed.x), speed.y)
+
+ next_mirror = speed.x > 0
+ if (angle < PI/8):
+ next_anim = "bottom"
+ next_mirror = false
+ elif (angle < PI/4 + PI/8):
+ next_anim = "bottom_left"
+ elif (angle < PI*2/4 + PI/8):
+ next_anim = "left"
+ elif (angle < PI*3/4 + PI/8):
+ next_anim = "top_left"
+ else:
+ next_anim = "top"
+ next_mirror = false
+
+ if (next_anim != current_anim or next_mirror != current_mirror):
+ get_node("frames").set_flip_h(next_mirror)
+ get_node("anim").play(next_anim)
+ current_anim = next_anim
+ current_mirror = next_mirror
+
+
+func _ready():
+ set_fixed_process(true)
+ set_process_input(true)