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-rw-r--r--demos/2d/isometric/bastiles.resbin2918 -> 0 bytes
-rw-r--r--demos/2d/isometric/dungeon.scnbin4708 -> 0 bytes
-rw-r--r--demos/2d/isometric/engine.cfg21
-rw-r--r--demos/2d/isometric/icon.pngbin9377 -> 0 bytes
-rw-r--r--demos/2d/isometric/isotiles.pngbin222339 -> 0 bytes
-rw-r--r--demos/2d/isometric/tileset.scnbin4476 -> 0 bytes
-rw-r--r--demos/2d/isometric/troll.gd38
-rw-r--r--demos/2d/isometric/troll.pngbin7246 -> 0 bytes
-rw-r--r--demos/2d/isometric/troll.scnbin2116 -> 0 bytes
9 files changed, 0 insertions, 59 deletions
diff --git a/demos/2d/isometric/bastiles.res b/demos/2d/isometric/bastiles.res
deleted file mode 100644
index 50f3c78321..0000000000
--- a/demos/2d/isometric/bastiles.res
+++ /dev/null
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diff --git a/demos/2d/isometric/dungeon.scn b/demos/2d/isometric/dungeon.scn
deleted file mode 100644
index 8f0f316d73..0000000000
--- a/demos/2d/isometric/dungeon.scn
+++ /dev/null
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diff --git a/demos/2d/isometric/engine.cfg b/demos/2d/isometric/engine.cfg
deleted file mode 100644
index 48f39826f9..0000000000
--- a/demos/2d/isometric/engine.cfg
+++ /dev/null
@@ -1,21 +0,0 @@
-[application]
-
-name="Isometric Game"
-main_scene="res://dungeon.scn"
-icon="res://icon.png"
-
-[image_loader]
-
-filter=false
-gen_mipmaps=false
-
-[input]
-
-move_up=[key(Up)]
-move_left=[key(Left)]
-move_right=[key(Right)]
-move_bottom=[key(Down)]
-
-[rasterizer]
-
-use_pixel_snap=true
diff --git a/demos/2d/isometric/icon.png b/demos/2d/isometric/icon.png
deleted file mode 100644
index c8fb5dcb42..0000000000
--- a/demos/2d/isometric/icon.png
+++ /dev/null
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diff --git a/demos/2d/isometric/isotiles.png b/demos/2d/isometric/isotiles.png
deleted file mode 100644
index aa5a800f8f..0000000000
--- a/demos/2d/isometric/isotiles.png
+++ /dev/null
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diff --git a/demos/2d/isometric/tileset.scn b/demos/2d/isometric/tileset.scn
deleted file mode 100644
index e487285f83..0000000000
--- a/demos/2d/isometric/tileset.scn
+++ /dev/null
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diff --git a/demos/2d/isometric/troll.gd b/demos/2d/isometric/troll.gd
deleted file mode 100644
index d8d4880df1..0000000000
--- a/demos/2d/isometric/troll.gd
+++ /dev/null
@@ -1,38 +0,0 @@
-
-extends KinematicBody2D
-
-# This is a simple collision demo showing how
-# the kinematic controller works.
-# move() will allow to move the node, and will
-# always move it to a non-colliding spot,
-# as long as it starts from a non-colliding spot too.
-
-# Member variables
-const MOTION_SPEED = 160 # Pixels/seconds
-
-
-func _fixed_process(delta):
- var motion = Vector2()
-
- if (Input.is_action_pressed("move_up")):
- motion += Vector2(0, -1)
- if (Input.is_action_pressed("move_bottom")):
- motion += Vector2(0, 1)
- if (Input.is_action_pressed("move_left")):
- motion += Vector2(-1, 0)
- if (Input.is_action_pressed("move_right")):
- motion += Vector2(1, 0)
-
- motion = motion.normalized()*MOTION_SPEED*delta
- motion = move(motion)
-
- # Make character slide nicely through the world
- var slide_attempts = 4
- while(is_colliding() and slide_attempts > 0):
- motion = get_collision_normal().slide(motion)
- motion = move(motion)
- slide_attempts -= 1
-
-
-func _ready():
- set_fixed_process(true)
diff --git a/demos/2d/isometric/troll.png b/demos/2d/isometric/troll.png
deleted file mode 100644
index 69f195d034..0000000000
--- a/demos/2d/isometric/troll.png
+++ /dev/null
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diff --git a/demos/2d/isometric/troll.scn b/demos/2d/isometric/troll.scn
deleted file mode 100644
index d53aac4fbf..0000000000
--- a/demos/2d/isometric/troll.scn
+++ /dev/null
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