diff options
Diffstat (limited to 'demos/2d/isometric/tileset_edit.tscn')
-rw-r--r-- | demos/2d/isometric/tileset_edit.tscn | 130 |
1 files changed, 130 insertions, 0 deletions
diff --git a/demos/2d/isometric/tileset_edit.tscn b/demos/2d/isometric/tileset_edit.tscn new file mode 100644 index 0000000000..2c83c4b52e --- /dev/null +++ b/demos/2d/isometric/tileset_edit.tscn @@ -0,0 +1,130 @@ +[gd_scene load_steps=6 format=1] + +[ext_resource path="res://isotiles.png" type="Texture" id=1] + +[sub_resource type="ConvexPolygonShape2D" id=1] + +custom_solver_bias = 0.0 +points = Vector2Array( -68, 2, -4, -30, 60, 2, -4, 34 ) + +[sub_resource type="ConvexPolygonShape2D" id=2] + +custom_solver_bias = 0.0 +points = Vector2Array( -20, -6, -4, -22, 12, -22, 4, 10, -4, 10 ) + +[sub_resource type="ConvexPolygonShape2D" id=3] + +custom_solver_bias = 0.0 +points = Vector2Array( 28, -6, 4, 10, 12, -22 ) + +[sub_resource type="ConvexPolygonShape2D" id=4] + +custom_solver_bias = 0.0 +points = Vector2Array( 66.095, -0.62516, -5.90501, 31.3748, -21.905, 23.3748, 50.095, -8.62516 ) + +[node name="Node2D" type="Node2D"] + +[node name="base" type="Sprite" parent="."] + +transform/pos = Vector2( 87.5658, 0.113792 ) +texture = ExtResource( 1 ) +offset = Vector2( -4, 6 ) +region = true +region_rect = Rect2( 28, 92, 132, 84 ) + +[node name="base2" type="Sprite" parent="."] + +transform/pos = Vector2( 196, 44 ) +texture = ExtResource( 1 ) +offset = Vector2( -4, 6 ) +region = true +region_rect = Rect2( 220, 92, 132, 84 ) + +[node name="wall" type="Sprite" parent="."] + +transform/pos = Vector2( 356, 70 ) +texture = ExtResource( 1 ) +offset = Vector2( -4, -32 ) +region = true +region_rect = Rect2( 28, 220, 132, 136 ) + +[node name="StaticBody2D" type="StaticBody2D" parent="wall"] + +input/pickable = false +shapes/0/shape = SubResource( 1 ) +shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 ) +shapes/0/trigger = false +collision/layers = 1 +collision/mask = 1 +constant_linear_velocity = Vector2( 0, 0 ) +constant_angular_velocity = 0.0 +friction = 1.0 +bounce = 0.0 + +[node name="collision" type="CollisionPolygon2D" parent="wall/StaticBody2D"] + +build_mode = 0 +polygon = Vector2Array( -68, 2, -4, 34, 60, 2, -4, -30 ) +shape_range = Vector2( -1, -1 ) +trigger = false + +[node name="column" type="Sprite" parent="."] + +transform/pos = Vector2( 292, 198 ) +texture = ExtResource( 1 ) +offset = Vector2( -2, -32 ) +region = true +region_rect = Rect2( 220, 220, 132, 136 ) + +[node name="StaticBody" type="StaticBody2D" parent="column"] + +input/pickable = false +shapes/0/shape = SubResource( 2 ) +shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 ) +shapes/0/trigger = false +shapes/1/shape = SubResource( 3 ) +shapes/1/transform = Matrix32( 1, 0, 0, 1, 0, 0 ) +shapes/1/trigger = false +collision/layers = 1 +collision/mask = 1 +constant_linear_velocity = Vector2( 0, 0 ) +constant_angular_velocity = 0.0 +friction = 1.0 +bounce = 0.0 + +[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="column/StaticBody"] + +build_mode = 0 +polygon = Vector2Array( -20, -6, -4, 10, 4, 10, 28, -6, 12, -22, -4, -22 ) +shape_range = Vector2( -1, -1 ) +trigger = false + +[node name="door1" type="Sprite" parent="."] + +transform/pos = Vector2( 85.905, 0.62516 ) +texture = ExtResource( 1 ) +offset = Vector2( 16, -22 ) +region = true +region_rect = Rect2( 24, 408, 132, 136 ) + +[node name="StaticBody2D" type="StaticBody2D" parent="door1"] + +input/pickable = false +shapes/0/shape = SubResource( 4 ) +shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 ) +shapes/0/trigger = false +collision/layers = 1 +collision/mask = 1 +constant_linear_velocity = Vector2( 0, 0 ) +constant_angular_velocity = 0.0 +friction = 1.0 +bounce = 0.0 + +[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="door1/StaticBody2D"] + +build_mode = 0 +polygon = Vector2Array( -5.90501, 31.3748, 66.095, -0.62516, 50.095, -8.62516, -21.905, 23.3748 ) +shape_range = Vector2( -1, -1 ) +trigger = false + + |