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-rw-r--r--demos/2d/hexamap/WWT-01.pngbin20369 -> 0 bytes
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-rw-r--r--demos/2d/hexamap/WWT-11.pngbin21546 -> 0 bytes
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-rw-r--r--demos/2d/hexamap/WWT-20.pngbin21130 -> 0 bytes
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-rw-r--r--demos/2d/hexamap/WWT-23.pngbin20817 -> 0 bytes
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-rw-r--r--demos/2d/hexamap/WWT-25.pngbin20584 -> 0 bytes
-rw-r--r--demos/2d/hexamap/WWT-26.pngbin21405 -> 0 bytes
-rw-r--r--demos/2d/hexamap/engine.cfg12
-rw-r--r--demos/2d/hexamap/icon.pngbin5925 -> 0 bytes
-rw-r--r--demos/2d/hexamap/map.scnbin3517 -> 0 bytes
-rw-r--r--demos/2d/hexamap/tiles.scnbin2217 -> 0 bytes
-rw-r--r--demos/2d/hexamap/tileset.resbin6863 -> 0 bytes
-rw-r--r--demos/2d/hexamap/troll.gd38
-rw-r--r--demos/2d/hexamap/troll.pngbin7246 -> 0 bytes
-rw-r--r--demos/2d/hexamap/troll.scnbin1983 -> 0 bytes
34 files changed, 0 insertions, 50 deletions
diff --git a/demos/2d/hexamap/WWT-01.png b/demos/2d/hexamap/WWT-01.png
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diff --git a/demos/2d/hexamap/WWT-02.png b/demos/2d/hexamap/WWT-02.png
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diff --git a/demos/2d/hexamap/WWT-03.png b/demos/2d/hexamap/WWT-03.png
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diff --git a/demos/2d/hexamap/WWT-10.png b/demos/2d/hexamap/WWT-10.png
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diff --git a/demos/2d/hexamap/WWT-11.png b/demos/2d/hexamap/WWT-11.png
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diff --git a/demos/2d/hexamap/WWT-12.png b/demos/2d/hexamap/WWT-12.png
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diff --git a/demos/2d/hexamap/WWT-13.png b/demos/2d/hexamap/WWT-13.png
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diff --git a/demos/2d/hexamap/WWT-14.png b/demos/2d/hexamap/WWT-14.png
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diff --git a/demos/2d/hexamap/WWT-15.png b/demos/2d/hexamap/WWT-15.png
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--- a/demos/2d/hexamap/WWT-15.png
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diff --git a/demos/2d/hexamap/WWT-16.png b/demos/2d/hexamap/WWT-16.png
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--- a/demos/2d/hexamap/WWT-18.png
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diff --git a/demos/2d/hexamap/WWT-19.png b/demos/2d/hexamap/WWT-19.png
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diff --git a/demos/2d/hexamap/WWT-23.png b/demos/2d/hexamap/WWT-23.png
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diff --git a/demos/2d/hexamap/WWT-24.png b/demos/2d/hexamap/WWT-24.png
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diff --git a/demos/2d/hexamap/WWT-25.png b/demos/2d/hexamap/WWT-25.png
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--- a/demos/2d/hexamap/WWT-25.png
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diff --git a/demos/2d/hexamap/WWT-26.png b/demos/2d/hexamap/WWT-26.png
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index a3baca90a0..0000000000
--- a/demos/2d/hexamap/WWT-26.png
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diff --git a/demos/2d/hexamap/engine.cfg b/demos/2d/hexamap/engine.cfg
deleted file mode 100644
index 4567af7a16..0000000000
--- a/demos/2d/hexamap/engine.cfg
+++ /dev/null
@@ -1,12 +0,0 @@
-[application]
-
-name="Hexagonal Game"
-main_scene="res://map.scn"
-icon="res://icon.png"
-
-[input]
-
-move_up=[key(Up)]
-move_left=[key(Left)]
-move_right=[key(Right)]
-move_bottom=[key(Down)]
diff --git a/demos/2d/hexamap/icon.png b/demos/2d/hexamap/icon.png
deleted file mode 100644
index 0fcef95111..0000000000
--- a/demos/2d/hexamap/icon.png
+++ /dev/null
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diff --git a/demos/2d/hexamap/map.scn b/demos/2d/hexamap/map.scn
deleted file mode 100644
index de49527003..0000000000
--- a/demos/2d/hexamap/map.scn
+++ /dev/null
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diff --git a/demos/2d/hexamap/tiles.scn b/demos/2d/hexamap/tiles.scn
deleted file mode 100644
index a019bbb92d..0000000000
--- a/demos/2d/hexamap/tiles.scn
+++ /dev/null
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diff --git a/demos/2d/hexamap/tileset.res b/demos/2d/hexamap/tileset.res
deleted file mode 100644
index 05d89316a2..0000000000
--- a/demos/2d/hexamap/tileset.res
+++ /dev/null
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diff --git a/demos/2d/hexamap/troll.gd b/demos/2d/hexamap/troll.gd
deleted file mode 100644
index 82938fdf10..0000000000
--- a/demos/2d/hexamap/troll.gd
+++ /dev/null
@@ -1,38 +0,0 @@
-
-extends KinematicBody2D
-
-# This is a simple collision demo showing how
-# the kinematic controller works.
-# move() will allow to move the node, and will
-# always move it to a non-colliding spot,
-# as long as it starts from a non-colliding spot too.
-
-# Member variables
-const MOTION_SPEED = 160 # Pixels/second
-
-
-func _fixed_process(delta):
- var motion = Vector2()
-
- if (Input.is_action_pressed("move_up")):
- motion += Vector2(0, -1)
- if (Input.is_action_pressed("move_bottom")):
- motion += Vector2(0, 1)
- if (Input.is_action_pressed("move_left")):
- motion += Vector2(-1, 0)
- if (Input.is_action_pressed("move_right")):
- motion += Vector2(1, 0)
-
- motion = motion.normalized()*MOTION_SPEED*delta
- motion = move(motion)
-
- # Make character slide nicely through the world
- var slide_attempts = 4
- while(is_colliding() and slide_attempts > 0):
- motion = get_collision_normal().slide(motion)
- motion = move(motion)
- slide_attempts -= 1
-
-
-func _ready():
- set_fixed_process(true)
diff --git a/demos/2d/hexamap/troll.png b/demos/2d/hexamap/troll.png
deleted file mode 100644
index 69f195d034..0000000000
--- a/demos/2d/hexamap/troll.png
+++ /dev/null
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diff --git a/demos/2d/hexamap/troll.scn b/demos/2d/hexamap/troll.scn
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--- a/demos/2d/hexamap/troll.scn
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