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-rw-r--r--demos/2d/hdr/beach_cave.gd30
1 files changed, 13 insertions, 17 deletions
diff --git a/demos/2d/hdr/beach_cave.gd b/demos/2d/hdr/beach_cave.gd
index 9dffbc4662..9829bd3611 100644
--- a/demos/2d/hdr/beach_cave.gd
+++ b/demos/2d/hdr/beach_cave.gd
@@ -1,26 +1,22 @@
extends Node2D
-# member variables here, example:
-# var a=2
-# var b="textvar"
-const CAVE_LIMIT=1000
+# Member variables
+const CAVE_LIMIT = 1000
-func _input(ev):
- if (ev.type==InputEvent.MOUSE_MOTION and ev.button_mask&1):
- var rel_x = ev.relative_x
+
+func _input(event):
+ if (event.type == InputEvent.MOUSE_MOTION and event.button_mask&1):
+ var rel_x = event.relative_x
var cavepos = get_node("cave").get_pos()
- cavepos.x+=rel_x
- if (cavepos.x<-CAVE_LIMIT):
- cavepos.x=-CAVE_LIMIT
- elif (cavepos.x>0):
- cavepos.x=0
+ cavepos.x += rel_x
+ if (cavepos.x < -CAVE_LIMIT):
+ cavepos.x = -CAVE_LIMIT
+ elif (cavepos.x > 0):
+ cavepos.x = 0
get_node("cave").set_pos(cavepos)
-
+
func _ready():
- set_process_input(true)
# Initialization here
- pass
-
-
+ set_process_input(true)