diff options
Diffstat (limited to 'demos/2d/dynamic_collision_shapes')
-rw-r--r-- | demos/2d/dynamic_collision_shapes/ball.gd | 17 | ||||
-rw-r--r-- | demos/2d/dynamic_collision_shapes/ball.png | bin | 321 -> 0 bytes | |||
-rw-r--r-- | demos/2d/dynamic_collision_shapes/ball.tscn | 47 | ||||
-rw-r--r-- | demos/2d/dynamic_collision_shapes/box.png | bin | 253 -> 0 bytes | |||
-rw-r--r-- | demos/2d/dynamic_collision_shapes/circle.png | bin | 889 -> 0 bytes | |||
-rw-r--r-- | demos/2d/dynamic_collision_shapes/dynamic_colobjs.gd | 19 | ||||
-rw-r--r-- | demos/2d/dynamic_collision_shapes/dynamic_colobjs.tscn | 178 | ||||
-rw-r--r-- | demos/2d/dynamic_collision_shapes/engine.cfg | 5 | ||||
-rw-r--r-- | demos/2d/dynamic_collision_shapes/icon.png | bin | 1563 -> 0 bytes | |||
-rw-r--r-- | demos/2d/dynamic_collision_shapes/poly.png | bin | 1638 -> 0 bytes |
10 files changed, 0 insertions, 266 deletions
diff --git a/demos/2d/dynamic_collision_shapes/ball.gd b/demos/2d/dynamic_collision_shapes/ball.gd deleted file mode 100644 index 169079ea46..0000000000 --- a/demos/2d/dynamic_collision_shapes/ball.gd +++ /dev/null @@ -1,17 +0,0 @@ - -extends RigidBody2D - -# Member variables -var timeout = 5 - - -func _process(delta): - timeout -= delta - if (timeout < 1): - set_opacity(timeout) - if (timeout < 0): - queue_free() - - -func _ready(): - set_process(true) diff --git a/demos/2d/dynamic_collision_shapes/ball.png b/demos/2d/dynamic_collision_shapes/ball.png Binary files differdeleted file mode 100644 index b7cf71da29..0000000000 --- a/demos/2d/dynamic_collision_shapes/ball.png +++ /dev/null diff --git a/demos/2d/dynamic_collision_shapes/ball.tscn b/demos/2d/dynamic_collision_shapes/ball.tscn deleted file mode 100644 index 31560e251b..0000000000 --- a/demos/2d/dynamic_collision_shapes/ball.tscn +++ /dev/null @@ -1,47 +0,0 @@ -[gd_scene load_steps=4 format=1] - -[ext_resource path="res://ball.gd" type="Script" id=1] -[ext_resource path="res://ball.png" type="Texture" id=2] - -[sub_resource type="CircleShape2D" id=1] - -custom_solver_bias = 0.0 -radius = 7.45713 - -[node name="bal" type="RigidBody2D"] - -input/pickable = false -shapes/0/shape = SubResource( 1 ) -shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 ) -shapes/0/trigger = false -collision/layers = 1 -collision/mask = 1 -mode = 0 -mass = 1.0 -friction = 1.0 -bounce = 0.0 -gravity_scale = 1.0 -custom_integrator = false -continuous_cd = 0 -contacts_reported = 0 -contact_monitor = false -sleeping = false -can_sleep = true -velocity/linear = Vector2( 0, 0 ) -velocity/angular = 0.0 -damp_override/linear = -1.0 -damp_override/angular = -1.0 -script/script = ExtResource( 1 ) - -[node name="sprite" type="Sprite" parent="."] - -transform/pos = Vector2( 0, 1 ) -texture = ExtResource( 2 ) - -[node name="CollisionShape2D" type="CollisionShape2D" parent="."] - -shape = SubResource( 1 ) -trigger = false -_update_shape_index = 0 - - diff --git a/demos/2d/dynamic_collision_shapes/box.png b/demos/2d/dynamic_collision_shapes/box.png Binary files differdeleted file mode 100644 index f29b83ce38..0000000000 --- a/demos/2d/dynamic_collision_shapes/box.png +++ /dev/null diff --git a/demos/2d/dynamic_collision_shapes/circle.png b/demos/2d/dynamic_collision_shapes/circle.png Binary files differdeleted file mode 100644 index 9fdfa550b1..0000000000 --- a/demos/2d/dynamic_collision_shapes/circle.png +++ /dev/null diff --git a/demos/2d/dynamic_collision_shapes/dynamic_colobjs.gd b/demos/2d/dynamic_collision_shapes/dynamic_colobjs.gd deleted file mode 100644 index c43b82a722..0000000000 --- a/demos/2d/dynamic_collision_shapes/dynamic_colobjs.gd +++ /dev/null @@ -1,19 +0,0 @@ - -extends Node2D - -# Member variables -const EMIT_INTERVAL = 0.1 -var timeout = EMIT_INTERVAL - - -func _process(delta): - timeout -= delta - if (timeout < 0): - timeout = EMIT_INTERVAL - var ball = preload("res://ball.tscn").instance() - ball.set_pos(Vector2(randf()*get_viewport_rect().size.x, 0)) - add_child(ball) - - -func _ready(): - set_process(true) diff --git a/demos/2d/dynamic_collision_shapes/dynamic_colobjs.tscn b/demos/2d/dynamic_collision_shapes/dynamic_colobjs.tscn deleted file mode 100644 index 61af0b8e7d..0000000000 --- a/demos/2d/dynamic_collision_shapes/dynamic_colobjs.tscn +++ /dev/null @@ -1,178 +0,0 @@ -[gd_scene load_steps=13 format=1] - -[ext_resource path="res://dynamic_colobjs.gd" type="Script" id=1] -[ext_resource path="res://circle.png" type="Texture" id=2] -[ext_resource path="res://box.png" type="Texture" id=3] -[ext_resource path="res://poly.png" type="Texture" id=4] - -[sub_resource type="CircleShape2D" id=1] - -custom_solver_bias = 0.0 -radius = 28.8504 - -[sub_resource type="RectangleShape2D" id=2] - -custom_solver_bias = 0.0 -extents = Vector2( 32.1805, 30.0328 ) - -[sub_resource type="ConvexPolygonShape2D" id=3] - -custom_solver_bias = 0.0 -points = Vector2Array( 49.5669, -27.9744, 45.1564, 15.3961, 18.6931, -1.51105 ) - -[sub_resource type="ConvexPolygonShape2D" id=4] - -custom_solver_bias = 0.0 -points = Vector2Array( -55.093, -14.2052, -37.1739, 2.89948, -40.1345, 21.2602, -53.3067, 15.8716 ) - -[sub_resource type="ConvexPolygonShape2D" id=5] - -custom_solver_bias = 0.0 -points = Vector2Array( -40.1345, 21.2602, -37.1739, 2.89948, -14.386, -14.0076, -6.30005, 0.694214 ) - -[sub_resource type="ConvexPolygonShape2D" id=6] - -custom_solver_bias = 0.0 -points = Vector2Array( -14.386, -14.0076, 18.6931, -1.51105, 45.1564, 15.3961, -6.30005, 0.694214 ) - -[sub_resource type="Animation" id=7] - -resource/name = "movethem" -length = 4.0 -loop = true -step = 0.1 -tracks/0/type = "value" -tracks/0/path = NodePath("base/circle:transform/pos") -tracks/0/interp = 1 -tracks/0/keys = { "cont":true, "times":FloatArray( 0, 2 ), "transitions":FloatArray( 1, 1 ), "values":[ Vector2( 0, 0 ), Vector2( 52.7569, -70.845 ) ] } -tracks/1/type = "value" -tracks/1/path = NodePath("base/box:transform/pos") -tracks/1/interp = 1 -tracks/1/keys = { "cont":true, "times":FloatArray( 0, 2 ), "transitions":FloatArray( 1, 1 ), "values":[ Vector2( 193.173, -2.72076 ), Vector2( 195.894, -72.0999 ) ] } -tracks/2/type = "value" -tracks/2/path = NodePath("base/box:transform/rot") -tracks/2/interp = 1 -tracks/2/keys = { "cont":true, "times":FloatArray( 0, 2 ), "transitions":FloatArray( 1, 1 ), "values":[ 0.0, 92.8111 ] } -tracks/3/type = "value" -tracks/3/path = NodePath("base/polygon:transform/pos") -tracks/3/interp = 1 -tracks/3/keys = { "cont":true, "times":FloatArray( 0, 2 ), "transitions":FloatArray( 1, 1 ), "values":[ Vector2( 382.265, -2.72076 ), Vector2( 495.176, -10.883 ) ] } - -[sub_resource type="Animation" id=8] - -resource/name = "toggletrigger" -length = 6.0 -loop = true -step = 0.1 -tracks/0/type = "value" -tracks/0/path = NodePath("base/box:trigger") -tracks/0/interp = 1 -tracks/0/keys = { "cont":false, "times":FloatArray( 0, 4 ), "transitions":FloatArray( 1, 1 ), "values":[ false, true ] } -tracks/1/type = "value" -tracks/1/path = NodePath("base/box:visibility/opacity") -tracks/1/interp = 1 -tracks/1/keys = { "cont":false, "times":FloatArray( 0, 4 ), "transitions":FloatArray( 1, 1 ), "values":[ 1.0, 0.2 ] } - -[node name="base" type="Node2D"] - -script/script = ExtResource( 1 ) - -[node name="base" type="KinematicBody2D" parent="."] - -transform/pos = Vector2( 137, 470 ) -input/pickable = false -shapes/0/shape = SubResource( 1 ) -shapes/0/transform = Matrix32( 1, 0, 0, 1, 7.91353, -10.6267 ) -shapes/0/trigger = false -shapes/1/shape = SubResource( 2 ) -shapes/1/transform = Matrix32( 0.970626, -0.240595, 0.240595, 0.970626, 193.581, -13.1276 ) -shapes/1/trigger = false -shapes/2/shape = SubResource( 3 ) -shapes/2/transform = Matrix32( 1, 0, 0, 1, 399.202, -3.9451 ) -shapes/2/trigger = false -shapes/3/shape = SubResource( 4 ) -shapes/3/transform = Matrix32( 1, 0, 0, 1, 399.202, -3.9451 ) -shapes/3/trigger = false -shapes/4/shape = SubResource( 5 ) -shapes/4/transform = Matrix32( 1, 0, 0, 1, 399.202, -3.9451 ) -shapes/4/trigger = false -shapes/5/shape = SubResource( 6 ) -shapes/5/transform = Matrix32( 1, 0, 0, 1, 399.202, -3.9451 ) -shapes/5/trigger = false -collision/layers = 1 -collision/mask = 1 -collision/margin = 0.08 - -[node name="circle" type="CollisionShape2D" parent="base"] - -transform/pos = Vector2( 7.91353, -10.6267 ) -shape = SubResource( 1 ) -trigger = false -_update_shape_index = 0 - -[node name="sprite" type="Sprite" parent="base/circle"] - -texture = ExtResource( 2 ) - -[node name="box" type="CollisionShape2D" parent="base"] - -transform/pos = Vector2( 193.581, -13.1276 ) -transform/rot = 13.9217 -shape = SubResource( 2 ) -trigger = false -_update_shape_index = 1 - -[node name="Sprite" type="Sprite" parent="base/box"] - -texture = ExtResource( 3 ) - -[node name="polygon" type="CollisionPolygon2D" parent="base"] - -transform/pos = Vector2( 399.202, -3.9451 ) -build_mode = 0 -polygon = Vector2Array( -55.093, -14.2052, -37.1739, 2.89948, -14.386, -14.0076, 18.6931, -1.51105, 49.5669, -27.9744, 45.1564, 15.3961, -6.30005, 0.694214, -40.1345, 21.2602, -53.3067, 15.8716 ) -shape_range = Vector2( 2, 5 ) -trigger = false - -[node name="Sprite" type="Sprite" parent="base/polygon"] - -texture = ExtResource( 4 ) - -[node name="shapemove" type="AnimationPlayer" parent="."] - -playback/process_mode = 1 -playback/default_blend_time = 0.0 -root/root = NodePath("..") -anims/movethem = SubResource( 7 ) -playback/active = true -playback/speed = 1.0 -blend_times = [ ] -autoplay = "movethem" - -[node name="triggertoggle" type="AnimationPlayer" parent="."] - -playback/process_mode = 1 -playback/default_blend_time = 0.0 -root/root = NodePath("..") -anims/movethem = SubResource( 7 ) -anims/toggletrigger = SubResource( 8 ) -playback/active = true -playback/speed = 1.0 -blend_times = [ ] -autoplay = "toggletrigger" - -[node name="Label" type="Label" parent="."] - -focus/ignore_mouse = true -focus/stop_mouse = true -size_flags/horizontal = 2 -margin/left = 21.0 -margin/top = 21.0 -margin/right = 719.0 -margin/bottom = 73.0 -text = "This demo simply shows that it\'s possible now to move a CollisionShape and CollisionPolygon after it was created\nand also turn it into a trigger at run-time. CollisionShape will remain alive during the running game and you can\ninteract with them, even though they are just meant to be helpers.\nIt is always recommended in a real use-case scenario, to move a body instead of a shape, as that path is better optimized." -percent_visible = 1.0 -lines_skipped = 0 -max_lines_visible = -1 - - diff --git a/demos/2d/dynamic_collision_shapes/engine.cfg b/demos/2d/dynamic_collision_shapes/engine.cfg deleted file mode 100644 index b1feb20408..0000000000 --- a/demos/2d/dynamic_collision_shapes/engine.cfg +++ /dev/null @@ -1,5 +0,0 @@ -[application] - -name="Run-Time CollisionShape" -main_scene="res://dynamic_colobjs.tscn" -icon="res://icon.png" diff --git a/demos/2d/dynamic_collision_shapes/icon.png b/demos/2d/dynamic_collision_shapes/icon.png Binary files differdeleted file mode 100644 index b47506d7c8..0000000000 --- a/demos/2d/dynamic_collision_shapes/icon.png +++ /dev/null diff --git a/demos/2d/dynamic_collision_shapes/poly.png b/demos/2d/dynamic_collision_shapes/poly.png Binary files differdeleted file mode 100644 index 49ed55cc7d..0000000000 --- a/demos/2d/dynamic_collision_shapes/poly.png +++ /dev/null |