diff options
Diffstat (limited to 'core')
297 files changed, 2682 insertions, 1065 deletions
diff --git a/core/SCsub b/core/SCsub index 45918fb520..c9f84a9a00 100644 --- a/core/SCsub +++ b/core/SCsub @@ -38,6 +38,9 @@ with open("script_encryption_key.gen.cpp", "w") as f: # Add required thirdparty code. + +thirdparty_obj = [] + env_thirdparty = env.Clone() env_thirdparty.disable_warnings() @@ -55,7 +58,7 @@ thirdparty_misc_sources = [ "clipper.cpp", ] thirdparty_misc_sources = [thirdparty_misc_dir + file for file in thirdparty_misc_sources] -env_thirdparty.add_source_files(env.core_sources, thirdparty_misc_sources) +env_thirdparty.add_source_files(thirdparty_obj, thirdparty_misc_sources) # Zlib library, can be unbundled if env["builtin_zlib"]: @@ -81,14 +84,14 @@ if env["builtin_zlib"]: if env["target"] == "debug": env_thirdparty.Append(CPPDEFINES=["ZLIB_DEBUG"]) - env_thirdparty.add_source_files(env.core_sources, thirdparty_zlib_sources) + env_thirdparty.add_source_files(thirdparty_obj, thirdparty_zlib_sources) # Minizip library, could be unbundled in theory # However, our version has some custom modifications, so it won't compile with the system one thirdparty_minizip_dir = "#thirdparty/minizip/" thirdparty_minizip_sources = ["ioapi.c", "unzip.c", "zip.c"] thirdparty_minizip_sources = [thirdparty_minizip_dir + file for file in thirdparty_minizip_sources] -env_thirdparty.add_source_files(env.core_sources, thirdparty_minizip_sources) +env_thirdparty.add_source_files(thirdparty_obj, thirdparty_minizip_sources) # Zstd library, can be unbundled in theory # though we currently use some private symbols @@ -130,10 +133,14 @@ if env["builtin_zstd"]: # Also needed in main env includes will trigger warnings env.Append(CPPDEFINES=["ZSTD_STATIC_LINKING_ONLY"]) - env_thirdparty.add_source_files(env.core_sources, thirdparty_zstd_sources) + env_thirdparty.add_source_files(thirdparty_obj, thirdparty_zstd_sources) + +env.core_sources += thirdparty_obj + + +# Godot source files -# Godot's own sources env.add_source_files(env.core_sources, "*.cpp") # Certificates @@ -185,3 +192,6 @@ SConscript("error/SCsub") # Build it all as a library lib = env.add_library("core", env.core_sources) env.Prepend(LIBS=[lib]) + +# Needed to force rebuilding the core files when the thirdparty code is updated. +env.Depends(lib, thirdparty_obj) diff --git a/core/config/engine.cpp b/core/config/engine.cpp index 26f8cdf840..2360d66438 100644 --- a/core/config/engine.cpp +++ b/core/config/engine.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/config/engine.h b/core/config/engine.h index 0d9aa02f28..a9080e3dfd 100644 --- a/core/config/engine.h +++ b/core/config/engine.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -50,7 +50,7 @@ private: uint64_t frames_drawn = 0; uint32_t _frame_delay = 0; uint64_t _frame_ticks = 0; - float _frame_step = 0; + float _process_step = 0; int ips = 60; float physics_jitter_fix = 0.5; @@ -62,7 +62,7 @@ private: bool abort_on_gpu_errors = false; bool use_validation_layers = false; - uint64_t _idle_frames = 0; + uint64_t _process_frames = 0; bool _in_physics = false; List<Singleton> singletons; @@ -89,10 +89,10 @@ public: uint64_t get_frames_drawn(); uint64_t get_physics_frames() const { return _physics_frames; } - uint64_t get_idle_frames() const { return _idle_frames; } + uint64_t get_process_frames() const { return _process_frames; } bool is_in_physics_frame() const { return _in_physics; } - uint64_t get_idle_frame_ticks() const { return _frame_ticks; } - float get_idle_frame_step() const { return _frame_step; } + uint64_t get_frame_ticks() const { return _frame_ticks; } + float get_process_step() const { return _process_step; } float get_physics_interpolation_fraction() const { return _physics_interpolation_fraction; } void set_time_scale(float p_scale); diff --git a/core/config/project_settings.cpp b/core/config/project_settings.cpp index f939fca984..70e8133eaa 100644 --- a/core/config/project_settings.cpp +++ b/core/config/project_settings.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/config/project_settings.h b/core/config/project_settings.h index 5a16248c76..59c56c23c2 100644 --- a/core/config/project_settings.h +++ b/core/config/project_settings.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/core_bind.cpp b/core/core_bind.cpp index 259d899d39..46f05bdaf5 100644 --- a/core/core_bind.cpp +++ b/core/core_bind.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -2278,8 +2278,8 @@ uint64_t _Engine::get_physics_frames() const { return Engine::get_singleton()->get_physics_frames(); } -uint64_t _Engine::get_idle_frames() const { - return Engine::get_singleton()->get_idle_frames(); +uint64_t _Engine::get_process_frames() const { + return Engine::get_singleton()->get_process_frames(); } void _Engine::set_time_scale(float p_scale) { @@ -2358,7 +2358,7 @@ void _Engine::_bind_methods() { ClassDB::bind_method(D_METHOD("get_frames_drawn"), &_Engine::get_frames_drawn); ClassDB::bind_method(D_METHOD("get_frames_per_second"), &_Engine::get_frames_per_second); ClassDB::bind_method(D_METHOD("get_physics_frames"), &_Engine::get_physics_frames); - ClassDB::bind_method(D_METHOD("get_idle_frames"), &_Engine::get_idle_frames); + ClassDB::bind_method(D_METHOD("get_process_frames"), &_Engine::get_process_frames); ClassDB::bind_method(D_METHOD("get_main_loop"), &_Engine::get_main_loop); diff --git a/core/core_bind.h b/core/core_bind.h index f3a77a4fa6..30dfa2d7a8 100644 --- a/core/core_bind.h +++ b/core/core_bind.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -635,7 +635,7 @@ public: float get_frames_per_second() const; uint64_t get_physics_frames() const; - uint64_t get_idle_frames() const; + uint64_t get_process_frames() const; int get_frames_drawn(); diff --git a/core/core_constants.cpp b/core/core_constants.cpp index 02055012ad..3df121b9cb 100644 --- a/core/core_constants.cpp +++ b/core/core_constants.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -112,10 +112,10 @@ VARIANT_ENUM_CAST(JoyAxisList); VARIANT_ENUM_CAST(MidiMessageList); void register_global_constants() { - BIND_CORE_ENUM_CONSTANT(MARGIN_LEFT); - BIND_CORE_ENUM_CONSTANT(MARGIN_TOP); - BIND_CORE_ENUM_CONSTANT(MARGIN_RIGHT); - BIND_CORE_ENUM_CONSTANT(MARGIN_BOTTOM); + BIND_CORE_ENUM_CONSTANT(SIDE_LEFT); + BIND_CORE_ENUM_CONSTANT(SIDE_TOP); + BIND_CORE_ENUM_CONSTANT(SIDE_RIGHT); + BIND_CORE_ENUM_CONSTANT(SIDE_BOTTOM); BIND_CORE_ENUM_CONSTANT(CORNER_TOP_LEFT); BIND_CORE_ENUM_CONSTANT(CORNER_TOP_RIGHT); @@ -525,6 +525,7 @@ void register_global_constants() { BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_COLOR_NO_ALPHA); BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_IMAGE_COMPRESS_LOSSY); BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_IMAGE_COMPRESS_LOSSLESS); + BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_TYPE_STRING); BIND_CORE_ENUM_CONSTANT(PROPERTY_USAGE_STORAGE); BIND_CORE_ENUM_CONSTANT(PROPERTY_USAGE_EDITOR); diff --git a/core/core_constants.h b/core/core_constants.h index 6cddd9daec..deaf9ec60f 100644 --- a/core/core_constants.h +++ b/core/core_constants.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/core_string_names.cpp b/core/core_string_names.cpp index 6f86f107e6..18ac2a2d43 100644 --- a/core/core_string_names.cpp +++ b/core/core_string_names.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/core_string_names.h b/core/core_string_names.h index c0bdc33d28..b4e386f3bc 100644 --- a/core/core_string_names.h +++ b/core/core_string_names.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/crypto/SCsub b/core/crypto/SCsub index da4a9c9381..4f3104d84b 100644 --- a/core/crypto/SCsub +++ b/core/crypto/SCsub @@ -6,6 +6,7 @@ env_crypto = env.Clone() is_builtin = env["builtin_mbedtls"] has_module = env["module_mbedtls_enabled"] +thirdparty_obj = [] if is_builtin or not has_module: # Use our headers for builtin or if the module is not going to be compiled. @@ -35,6 +36,16 @@ if not has_module: "godot_core_mbedtls_platform.c", ] thirdparty_mbedtls_sources = [thirdparty_mbedtls_dir + file for file in thirdparty_mbedtls_sources] - env_thirdparty.add_source_files(env.core_sources, thirdparty_mbedtls_sources) + env_thirdparty.add_source_files(thirdparty_obj, thirdparty_mbedtls_sources) + env.core_sources += thirdparty_obj -env_crypto.add_source_files(env.core_sources, "*.cpp") + +# Godot source files + +core_obj = [] + +env_crypto.add_source_files(core_obj, "*.cpp") +env.core_sources += core_obj + +# Needed to force rebuilding the core files when the thirdparty library is updated. +env.Depends(core_obj, thirdparty_obj) diff --git a/core/crypto/aes_context.cpp b/core/crypto/aes_context.cpp index 608f3c912c..b387aeb27d 100644 --- a/core/crypto/aes_context.cpp +++ b/core/crypto/aes_context.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/crypto/aes_context.h b/core/crypto/aes_context.h index 557bde1f04..cc00b18fd2 100644 --- a/core/crypto/aes_context.h +++ b/core/crypto/aes_context.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/crypto/crypto.cpp b/core/crypto/crypto.cpp index 33ba0ba704..99f4fb232d 100644 --- a/core/crypto/crypto.cpp +++ b/core/crypto/crypto.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/crypto/crypto.h b/core/crypto/crypto.h index 5cacddaea0..30d2129e3d 100644 --- a/core/crypto/crypto.h +++ b/core/crypto/crypto.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/crypto/crypto_core.cpp b/core/crypto/crypto_core.cpp index 117e47d538..f90092056e 100644 --- a/core/crypto/crypto_core.cpp +++ b/core/crypto/crypto_core.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/crypto/crypto_core.h b/core/crypto/crypto_core.h index c2ec6febe3..27b380e838 100644 --- a/core/crypto/crypto_core.h +++ b/core/crypto/crypto_core.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/crypto/hashing_context.cpp b/core/crypto/hashing_context.cpp index fb0dadfbab..070d2d4dd7 100644 --- a/core/crypto/hashing_context.cpp +++ b/core/crypto/hashing_context.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/crypto/hashing_context.h b/core/crypto/hashing_context.h index 7cd55ba267..892a48a4e8 100644 --- a/core/crypto/hashing_context.h +++ b/core/crypto/hashing_context.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/debugger/debugger_marshalls.cpp b/core/debugger/debugger_marshalls.cpp index 03de832b5e..26f82c2658 100644 --- a/core/debugger/debugger_marshalls.cpp +++ b/core/debugger/debugger_marshalls.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/debugger/debugger_marshalls.h b/core/debugger/debugger_marshalls.h index 0c13790d60..3e8c34d84b 100644 --- a/core/debugger/debugger_marshalls.h +++ b/core/debugger/debugger_marshalls.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/debugger/engine_debugger.cpp b/core/debugger/engine_debugger.cpp index 4bf31aa55f..895b8c23a9 100644 --- a/core/debugger/engine_debugger.cpp +++ b/core/debugger/engine_debugger.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -117,9 +117,9 @@ void EngineDebugger::line_poll() { poll_every++; } -void EngineDebugger::iteration(uint64_t p_frame_ticks, uint64_t p_idle_ticks, uint64_t p_physics_ticks, float p_physics_frame_time) { +void EngineDebugger::iteration(uint64_t p_frame_ticks, uint64_t p_process_ticks, uint64_t p_physics_ticks, float p_physics_frame_time) { frame_time = USEC_TO_SEC(p_frame_ticks); - idle_time = USEC_TO_SEC(p_idle_ticks); + process_time = USEC_TO_SEC(p_process_ticks); physics_time = USEC_TO_SEC(p_physics_ticks); physics_frame_time = p_physics_frame_time; // Notify tick to running profilers @@ -128,14 +128,14 @@ void EngineDebugger::iteration(uint64_t p_frame_ticks, uint64_t p_idle_ticks, ui if (!p.active || !p.tick) { continue; } - p.tick(p.data, frame_time, idle_time, physics_time, physics_frame_time); + p.tick(p.data, frame_time, process_time, physics_time, physics_frame_time); } singleton->poll_events(true); } void EngineDebugger::initialize(const String &p_uri, bool p_skip_breakpoints, Vector<String> p_breakpoints) { register_uri_handler("tcp://", RemoteDebuggerPeerTCP::create); // TCP is the default protocol. Platforms/modules can add more. - if (p_uri.empty()) { + if (p_uri.is_empty()) { return; } if (p_uri == "local://") { diff --git a/core/debugger/engine_debugger.h b/core/debugger/engine_debugger.h index 10f04bf97a..c6daea6e2f 100644 --- a/core/debugger/engine_debugger.h +++ b/core/debugger/engine_debugger.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -44,7 +44,7 @@ class ScriptDebugger; class EngineDebugger { public: typedef void (*ProfilingToggle)(void *p_user, bool p_enable, const Array &p_opts); - typedef void (*ProfilingTick)(void *p_user, float p_frame_time, float p_idle_time, float p_physics_time, float p_physics_frame_time); + typedef void (*ProfilingTick)(void *p_user, float p_frame_time, float p_process_time, float p_physics_time, float p_physics_frame_time); typedef void (*ProfilingAdd)(void *p_user, const Array &p_arr); typedef Error (*CaptureFunc)(void *p_user, const String &p_msg, const Array &p_args, bool &r_captured); @@ -86,7 +86,7 @@ public: private: float frame_time = 0.0; - float idle_time = 0.0; + float process_time = 0.0; float physics_time = 0.0; float physics_frame_time = 0.0; @@ -120,7 +120,7 @@ public: static void register_uri_handler(const String &p_protocol, CreatePeerFunc p_func); - void iteration(uint64_t p_frame_ticks, uint64_t p_idle_ticks, uint64_t p_physics_ticks, float p_physics_frame_time); + void iteration(uint64_t p_frame_ticks, uint64_t p_process_ticks, uint64_t p_physics_ticks, float p_physics_frame_time); void profiler_enable(const StringName &p_name, bool p_enabled, const Array &p_opts = Array()); Error capture_parse(const StringName &p_name, const String &p_msg, const Array &p_args, bool &r_captured); diff --git a/core/debugger/local_debugger.cpp b/core/debugger/local_debugger.cpp index 876be79418..1dd7e268a5 100644 --- a/core/debugger/local_debugger.cpp +++ b/core/debugger/local_debugger.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -117,7 +117,7 @@ struct LocalDebugger::ScriptsProfiler { void LocalDebugger::debug(bool p_can_continue, bool p_is_error_breakpoint) { ScriptLanguage *script_lang = script_debugger->get_break_language(); - if (!target_function.empty()) { + if (!target_function.is_empty()) { String current_function = script_lang->debug_get_stack_level_function(0); if (current_function != target_function) { script_debugger->set_depth(0); @@ -259,7 +259,7 @@ void LocalDebugger::debug(bool p_can_continue, bool p_is_error_breakpoint) { String source = breakpoint.first; int linenr = breakpoint.second; - if (source.empty()) { + if (source.is_empty()) { continue; } @@ -285,7 +285,7 @@ void LocalDebugger::debug(bool p_can_continue, bool p_is_error_breakpoint) { String source = breakpoint.first; int linenr = breakpoint.second; - if (source.empty()) { + if (source.is_empty()) { continue; } @@ -323,7 +323,7 @@ void LocalDebugger::print_variables(const List<String> &names, const List<Varian for (const List<String>::Element *E = names.front(); E; E = E->next()) { value = String(V->get()); - if (variable_prefix.empty()) { + if (variable_prefix.is_empty()) { print_line(E->get() + ": " + String(V->get())); } else { print_line(E->get() + ":"); @@ -359,7 +359,7 @@ void LocalDebugger::send_message(const String &p_message, const Array &p_args) { } void LocalDebugger::send_error(const String &p_func, const String &p_file, int p_line, const String &p_err, const String &p_descr, ErrorHandlerType p_type) { - print_line("ERROR: '" + (p_descr.empty() ? p_err : p_descr) + "'"); + print_line("ERROR: '" + (p_descr.is_empty() ? p_err : p_descr) + "'"); } LocalDebugger::LocalDebugger() { diff --git a/core/debugger/local_debugger.h b/core/debugger/local_debugger.h index dbdeec173b..e793b2a859 100644 --- a/core/debugger/local_debugger.h +++ b/core/debugger/local_debugger.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/debugger/remote_debugger.cpp b/core/debugger/remote_debugger.cpp index ff89517497..7392e6b9a6 100644 --- a/core/debugger/remote_debugger.cpp +++ b/core/debugger/remote_debugger.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -317,7 +317,7 @@ struct RemoteDebugger::ServersProfiler { void _send_frame_data(bool p_final) { DebuggerMarshalls::ServersProfilerFrame frame; - frame.frame_number = Engine::get_singleton()->get_idle_frames(); + frame.frame_number = Engine::get_singleton()->get_process_frames(); frame.frame_time = frame_time; frame.idle_time = idle_time; frame.physics_time = physics_time; @@ -553,7 +553,7 @@ void RemoteDebugger::flush_output() { for (int i = 0; i < output_strings.size(); i++) { const OutputString &output_string = output_strings[i]; if (output_string.type == MESSAGE_TYPE_ERROR) { - if (!joined_log_strings.empty()) { + if (!joined_log_strings.is_empty()) { strings.push_back(String("\n").join(joined_log_strings)); types.push_back(MESSAGE_TYPE_LOG); joined_log_strings.clear(); @@ -565,7 +565,7 @@ void RemoteDebugger::flush_output() { } } - if (!joined_log_strings.empty()) { + if (!joined_log_strings.is_empty()) { strings.push_back(String("\n").join(joined_log_strings)); types.push_back(MESSAGE_TYPE_LOG); } diff --git a/core/debugger/remote_debugger.h b/core/debugger/remote_debugger.h index 37cc8af2a5..28e670747e 100644 --- a/core/debugger/remote_debugger.h +++ b/core/debugger/remote_debugger.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/debugger/remote_debugger_peer.cpp b/core/debugger/remote_debugger_peer.cpp index 338c637014..2e388d5934 100644 --- a/core/debugger/remote_debugger_peer.cpp +++ b/core/debugger/remote_debugger_peer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/debugger/remote_debugger_peer.h b/core/debugger/remote_debugger_peer.h index 79b88f5549..c759c65568 100644 --- a/core/debugger/remote_debugger_peer.h +++ b/core/debugger/remote_debugger_peer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/debugger/script_debugger.cpp b/core/debugger/script_debugger.cpp index 0cd3238efb..6d1e4ed101 100644 --- a/core/debugger/script_debugger.cpp +++ b/core/debugger/script_debugger.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/debugger/script_debugger.h b/core/debugger/script_debugger.h index 7f2f2becc2..9f034a5e5d 100644 --- a/core/debugger/script_debugger.h +++ b/core/debugger/script_debugger.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/doc_data.cpp b/core/doc_data.cpp index d84ac6d05b..45450bf97a 100644 --- a/core/doc_data.cpp +++ b/core/doc_data.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/doc_data.h b/core/doc_data.h index 65b57d1381..46ab697768 100644 --- a/core/doc_data.h +++ b/core/doc_data.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/error/error_list.h b/core/error/error_list.h index a0218cf045..f032f44c1f 100644 --- a/core/error/error_list.h +++ b/core/error/error_list.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/error/error_macros.cpp b/core/error/error_macros.cpp index 80879dd25d..272dda97d8 100644 --- a/core/error/error_macros.cpp +++ b/core/error/error_macros.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/error/error_macros.h b/core/error/error_macros.h index 6353961b04..8eb6217ce8 100644 --- a/core/error/error_macros.h +++ b/core/error/error_macros.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/input/default_controller_mappings.h b/core/input/default_controller_mappings.h index 9e2a69acec..ba5e650226 100644 --- a/core/input/default_controller_mappings.h +++ b/core/input/default_controller_mappings.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/input/input.cpp b/core/input/input.cpp index 153656e44a..c96884a7b3 100644 --- a/core/input/input.cpp +++ b/core/input/input.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -247,7 +247,7 @@ bool Input::is_action_just_pressed(const StringName &p_action) const { if (Engine::get_singleton()->is_in_physics_frame()) { return E->get().pressed && E->get().physics_frame == Engine::get_singleton()->get_physics_frames(); } else { - return E->get().pressed && E->get().idle_frame == Engine::get_singleton()->get_idle_frames(); + return E->get().pressed && E->get().process_frame == Engine::get_singleton()->get_process_frames(); } } @@ -260,7 +260,7 @@ bool Input::is_action_just_released(const StringName &p_action) const { if (Engine::get_singleton()->is_in_physics_frame()) { return !E->get().pressed && E->get().physics_frame == Engine::get_singleton()->get_physics_frames(); } else { - return !E->get().pressed && E->get().idle_frame == Engine::get_singleton()->get_idle_frames(); + return !E->get().pressed && E->get().process_frame == Engine::get_singleton()->get_process_frames(); } } @@ -588,7 +588,7 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em if (!p_event->is_echo() && is_action_pressed(E->key()) != p_event->is_action_pressed(E->key())) { Action action; action.physics_frame = Engine::get_singleton()->get_physics_frames(); - action.idle_frame = Engine::get_singleton()->get_idle_frames(); + action.process_frame = Engine::get_singleton()->get_process_frames(); action.pressed = p_event->is_action_pressed(E->key()); action.strength = 0.0f; action.raw_strength = 0.0f; @@ -714,7 +714,7 @@ void Input::action_press(const StringName &p_action, float p_strength) { Action action; action.physics_frame = Engine::get_singleton()->get_physics_frames(); - action.idle_frame = Engine::get_singleton()->get_idle_frames(); + action.process_frame = Engine::get_singleton()->get_process_frames(); action.pressed = true; action.strength = p_strength; @@ -725,7 +725,7 @@ void Input::action_release(const StringName &p_action) { Action action; action.physics_frame = Engine::get_singleton()->get_physics_frames(); - action.idle_frame = Engine::get_singleton()->get_idle_frames(); + action.process_frame = Engine::get_singleton()->get_process_frames(); action.pressed = false; action.strength = 0.f; @@ -806,7 +806,7 @@ void Input::accumulate_input_event(const Ref<InputEvent> &p_event) { parse_input_event(p_event); return; } - if (!accumulated_events.empty() && accumulated_events.back()->get()->accumulate(p_event)) { + if (!accumulated_events.is_empty() && accumulated_events.back()->get()->accumulate(p_event)) { return; //event was accumulated, exit } diff --git a/core/input/input.h b/core/input/input.h index 1b2df49ac0..445b7ff0cf 100644 --- a/core/input/input.h +++ b/core/input/input.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -114,7 +114,7 @@ private: struct Action { uint64_t physics_frame; - uint64_t idle_frame; + uint64_t process_frame; bool pressed; float strength; float raw_strength; diff --git a/core/input/input_event.cpp b/core/input/input_event.cpp index e04e642f6b..2771a15b80 100644 --- a/core/input/input_event.cpp +++ b/core/input/input_event.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -210,10 +210,10 @@ String InputEventWithModifiers::as_text() const { mod_names.push_back(find_keycode_name(KEY_META)); } - if (!mod_names.empty()) { + if (!mod_names.is_empty()) { return String("+").join(mod_names); } else { - return "None"; + return ""; } } @@ -369,11 +369,19 @@ String InputEventKey::to_string() { String p = is_pressed() ? "true" : "false"; String e = is_echo() ? "true" : "false"; + String kc = ""; + String physical = "false"; if (keycode == 0) { - return vformat("InputEventKey: keycode=%s mods=%s physical=%s pressed=%s echo=%s", itos(physical_keycode) + " " + keycode_get_string(physical_keycode), InputEventWithModifiers::as_text(), "true", p, e); + kc = itos(physical_keycode) + " " + keycode_get_string(physical_keycode); + physical = "true"; } else { - return vformat("InputEventKey: keycode=%s mods=%s physical=%s pressed=%s echo=%s", itos(keycode) + " " + keycode_get_string(keycode), InputEventWithModifiers::as_text(), "false", p, e); + kc = itos(keycode) + " " + keycode_get_string(keycode); } + + String mods = InputEventWithModifiers::as_text(); + mods = mods == "" ? TTR("None") : mods; + + return vformat("InputEventKey: keycode=%s mods=%s physical=%s pressed=%s echo=%s", kc, mods, physical, p, e); } bool InputEventKey::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const { @@ -633,7 +641,12 @@ String InputEventMouseButton::to_string() { break; } - return vformat("InputEventMouseButton: button_index=%s pressed=%s position=(%s) button_mask=%s doubleclick=%s", button_index, p, String(get_position()), itos(get_button_mask()), d); + String mods = InputEventWithModifiers::as_text(); + mods = mods == "" ? TTR("None") : mods; + + // Work around the fact vformat can only take 5 substitutions but 6 need to be passed. + String index_and_mods = vformat("button_index=%s mods=%s", button_index, mods); + return vformat("InputEventMouseButton: %s pressed=%s position=(%s) button_mask=%s doubleclick=%s", index_and_mods, p, String(get_position()), itos(get_button_mask()), d); } void InputEventMouseButton::_bind_methods() { diff --git a/core/input/input_event.h b/core/input/input_event.h index 6a71a24c8b..1500faa24c 100644 --- a/core/input/input_event.h +++ b/core/input/input_event.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/input/input_map.cpp b/core/input/input_map.cpp index 979809c7af..53ed925c1f 100644 --- a/core/input/input_map.cpp +++ b/core/input/input_map.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -71,7 +71,7 @@ void InputMap::erase_action(const StringName &p_action) { Array InputMap::_get_actions() { Array ret; List<StringName> actions = get_actions(); - if (actions.empty()) { + if (actions.is_empty()) { return ret; } @@ -84,7 +84,7 @@ Array InputMap::_get_actions() { List<StringName> InputMap::get_actions() const { List<StringName> actions = List<StringName>(); - if (input_map.empty()) { + if (input_map.is_empty()) { return actions; } diff --git a/core/input/input_map.h b/core/input/input_map.h index 948d78ebdd..1646e7fadb 100644 --- a/core/input/input_map.h +++ b/core/input/input_map.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/compression.cpp b/core/io/compression.cpp index 8e613cb3ce..456023e2a6 100644 --- a/core/io/compression.cpp +++ b/core/io/compression.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/compression.h b/core/io/compression.h index 864869788a..cbfed74124 100644 --- a/core/io/compression.h +++ b/core/io/compression.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/config_file.cpp b/core/io/config_file.cpp index 8be39178db..015c1f0d90 100644 --- a/core/io/config_file.cpp +++ b/core/io/config_file.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -67,7 +67,7 @@ void ConfigFile::set_value(const String &p_section, const String &p_key, const V return; // ? } values[p_section].erase(p_key); - if (values[p_section].empty()) { + if (values[p_section].is_empty()) { values.erase(p_section); } diff --git a/core/io/config_file.h b/core/io/config_file.h index 1dc4492ca8..386d304f07 100644 --- a/core/io/config_file.h +++ b/core/io/config_file.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/dtls_server.cpp b/core/io/dtls_server.cpp index 1930f40c47..288b2efe0e 100644 --- a/core/io/dtls_server.cpp +++ b/core/io/dtls_server.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/dtls_server.h b/core/io/dtls_server.h index ae1d3bcd98..92b6caf508 100644 --- a/core/io/dtls_server.h +++ b/core/io/dtls_server.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/file_access_compressed.cpp b/core/io/file_access_compressed.cpp index 4424192af2..9ec2b27e88 100644 --- a/core/io/file_access_compressed.cpp +++ b/core/io/file_access_compressed.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -327,14 +327,14 @@ Error FileAccessCompressed::get_error() const { void FileAccessCompressed::flush() { ERR_FAIL_COND_MSG(!f, "File must be opened before use."); - ERR_FAIL_COND_MSG(!writing, "File has not been opened in read mode."); + ERR_FAIL_COND_MSG(!writing, "File has not been opened in write mode."); // compressed files keep data in memory till close() } void FileAccessCompressed::store_8(uint8_t p_dest) { ERR_FAIL_COND_MSG(!f, "File must be opened before use."); - ERR_FAIL_COND_MSG(!writing, "File has not been opened in read mode."); + ERR_FAIL_COND_MSG(!writing, "File has not been opened in write mode."); WRITE_FIT(1); write_ptr[write_pos++] = p_dest; diff --git a/core/io/file_access_compressed.h b/core/io/file_access_compressed.h index 52284b347e..118d05ea57 100644 --- a/core/io/file_access_compressed.h +++ b/core/io/file_access_compressed.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/file_access_encrypted.cpp b/core/io/file_access_encrypted.cpp index 2ac24d5169..8b4c57ce64 100644 --- a/core/io/file_access_encrypted.cpp +++ b/core/io/file_access_encrypted.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -256,7 +256,7 @@ Error FileAccessEncrypted::get_error() const { } void FileAccessEncrypted::store_buffer(const uint8_t *p_src, int p_length) { - ERR_FAIL_COND_MSG(!writing, "File has not been opened in read mode."); + ERR_FAIL_COND_MSG(!writing, "File has not been opened in write mode."); if (pos < data.size()) { for (int i = 0; i < p_length; i++) { @@ -272,13 +272,13 @@ void FileAccessEncrypted::store_buffer(const uint8_t *p_src, int p_length) { } void FileAccessEncrypted::flush() { - ERR_FAIL_COND_MSG(!writing, "File has not been opened in read mode."); + ERR_FAIL_COND_MSG(!writing, "File has not been opened in write mode."); // encrypted files keep data in memory till close() } void FileAccessEncrypted::store_8(uint8_t p_dest) { - ERR_FAIL_COND_MSG(!writing, "File has not been opened in read mode."); + ERR_FAIL_COND_MSG(!writing, "File has not been opened in write mode."); if (pos < data.size()) { data.write[pos] = p_dest; diff --git a/core/io/file_access_encrypted.h b/core/io/file_access_encrypted.h index c760933038..969052d04f 100644 --- a/core/io/file_access_encrypted.h +++ b/core/io/file_access_encrypted.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/file_access_memory.cpp b/core/io/file_access_memory.cpp index 79cba63765..04270de77f 100644 --- a/core/io/file_access_memory.cpp +++ b/core/io/file_access_memory.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/file_access_memory.h b/core/io/file_access_memory.h index 47012b4e83..0e3b0ad7b1 100644 --- a/core/io/file_access_memory.h +++ b/core/io/file_access_memory.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/file_access_network.cpp b/core/io/file_access_network.cpp index 1e9266f118..1d9aa846eb 100644 --- a/core/io/file_access_network.cpp +++ b/core/io/file_access_network.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -350,7 +350,7 @@ void FileAccessNetwork::_queue_page(int p_page) const { if (p_page >= pages.size()) { return; } - if (pages[p_page].buffer.empty() && !pages[p_page].queued) { + if (pages[p_page].buffer.is_empty() && !pages[p_page].queued) { FileAccessNetworkClient *nc = FileAccessNetworkClient::singleton; { MutexLock lock(nc->blockrequest_mutex); @@ -386,7 +386,7 @@ int FileAccessNetwork::get_buffer(uint8_t *p_dst, int p_length) const { if (page != last_page) { buffer_mutex.lock(); - if (pages[page].buffer.empty()) { + if (pages[page].buffer.is_empty()) { waiting_on_page = page; for (int j = 0; j < read_ahead; j++) { _queue_page(page + j); diff --git a/core/io/file_access_network.h b/core/io/file_access_network.h index dc5ce1e883..6aec2869fc 100644 --- a/core/io/file_access_network.h +++ b/core/io/file_access_network.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/file_access_pack.cpp b/core/io/file_access_pack.cpp index a025ca5730..faf4fca14f 100644 --- a/core/io/file_access_pack.cpp +++ b/core/io/file_access_pack.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -89,7 +89,7 @@ void PackedData::add_path(const String &pkg_path, const String &path, uint64_t o } String filename = path.get_file(); // Don't add as a file if the path points to a directory - if (!filename.empty()) { + if (!filename.is_empty()) { cd->files.insert(filename); } } diff --git a/core/io/file_access_pack.h b/core/io/file_access_pack.h index c13626a5aa..3c84e6b656 100644 --- a/core/io/file_access_pack.h +++ b/core/io/file_access_pack.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/file_access_zip.cpp b/core/io/file_access_zip.cpp index 1163c409bc..01f9337a80 100644 --- a/core/io/file_access_zip.cpp +++ b/core/io/file_access_zip.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/file_access_zip.h b/core/io/file_access_zip.h index f8e7c1e587..8559f871ce 100644 --- a/core/io/file_access_zip.h +++ b/core/io/file_access_zip.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/http_client.cpp b/core/io/http_client.cpp index 768fcdbb14..a2fcf074ae 100644 --- a/core/io/http_client.cpp +++ b/core/io/http_client.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/http_client.h b/core/io/http_client.h index 3d9fe321ba..ec4b86b26f 100644 --- a/core/io/http_client.h +++ b/core/io/http_client.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/image.cpp b/core/io/image.cpp index 7c32c02701..986c29b539 100644 --- a/core/io/image.cpp +++ b/core/io/image.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -375,7 +375,7 @@ Image::Image3DValidateError Image::validate_3d_image(Image::Format p_format, int if (idx >= p_images.size()) { return VALIDATE_3D_ERR_MISSING_IMAGES; } - if (p_images[idx].is_null() || p_images[idx]->empty()) { + if (p_images[idx].is_null() || p_images[idx]->is_empty()) { return VALIDATE_3D_ERR_IMAGE_EMPTY; } if (p_images[idx]->get_format() != p_format) { @@ -993,7 +993,7 @@ bool Image::is_size_po2() const { return uint32_t(width) == next_power_of_2(width) && uint32_t(height) == next_power_of_2(height); } -void Image::resize_to_po2(bool p_square) { +void Image::resize_to_po2(bool p_square, Interpolation p_interpolation) { ERR_FAIL_COND_MSG(!_can_modify(format), "Cannot resize in compressed or custom image formats."); int w = next_power_of_2(width); @@ -1008,7 +1008,7 @@ void Image::resize_to_po2(bool p_square) { } } - resize(w, h); + resize(w, h, p_interpolation); } void Image::resize(int p_width, int p_height, Interpolation p_interpolation) { @@ -1753,10 +1753,10 @@ Error Image::generate_mipmaps(bool p_renormalize) { Error Image::generate_mipmap_roughness(RoughnessChannel p_roughness_channel, const Ref<Image> &p_normal_map) { Vector<double> normal_sat_vec; //summed area table - double *normal_sat = nullptr; //summed area table for normalmap + double *normal_sat = nullptr; //summed area table for normal map int normal_w = 0, normal_h = 0; - ERR_FAIL_COND_V_MSG(p_normal_map.is_null() || p_normal_map->empty(), ERR_INVALID_PARAMETER, "Must provide a valid normalmap for roughness mipmaps"); + ERR_FAIL_COND_V_MSG(p_normal_map.is_null() || p_normal_map->is_empty(), ERR_INVALID_PARAMETER, "Must provide a valid normal map for roughness mipmaps"); Ref<Image> nm = p_normal_map->duplicate(); if (nm->is_compressed()) { @@ -1950,7 +1950,7 @@ void Image::clear_mipmaps() { return; } - if (empty()) { + if (is_empty()) { return; } @@ -1961,7 +1961,7 @@ void Image::clear_mipmaps() { mipmaps = false; } -bool Image::empty() const { +bool Image::is_empty() const { return (data.size() == 0); } @@ -2480,7 +2480,7 @@ void Image::blit_rect(const Ref<Image> &p_src, const Rect2 &p_src_rect, const Po ERR_FAIL_COND(format != p_src->format); ERR_FAIL_COND_MSG(!_can_modify(format), "Cannot blit_rect in compressed or custom image formats."); - Rect2i clipped_src_rect = Rect2i(0, 0, p_src->width, p_src->height).clip(p_src_rect); + Rect2i clipped_src_rect = Rect2i(0, 0, p_src->width, p_src->height).intersection(p_src_rect); if (p_dest.x < 0) { clipped_src_rect.position.x = ABS(p_dest.x); @@ -2494,7 +2494,7 @@ void Image::blit_rect(const Ref<Image> &p_src, const Rect2 &p_src_rect, const Po } Point2 src_underscan = Point2(MIN(0, p_src_rect.position.x), MIN(0, p_src_rect.position.y)); - Rect2i dest_rect = Rect2i(0, 0, width, height).clip(Rect2i(p_dest - src_underscan, clipped_src_rect.size)); + Rect2i dest_rect = Rect2i(0, 0, width, height).intersection(Rect2i(p_dest - src_underscan, clipped_src_rect.size)); uint8_t *wp = data.ptrw(); uint8_t *dst_data_ptr = wp; @@ -2535,7 +2535,7 @@ void Image::blit_rect_mask(const Ref<Image> &p_src, const Ref<Image> &p_mask, co ERR_FAIL_COND_MSG(p_src->height != p_mask->height, "Source image height is different from mask height."); ERR_FAIL_COND(format != p_src->format); - Rect2i clipped_src_rect = Rect2i(0, 0, p_src->width, p_src->height).clip(p_src_rect); + Rect2i clipped_src_rect = Rect2i(0, 0, p_src->width, p_src->height).intersection(p_src_rect); if (p_dest.x < 0) { clipped_src_rect.position.x = ABS(p_dest.x); @@ -2549,7 +2549,7 @@ void Image::blit_rect_mask(const Ref<Image> &p_src, const Ref<Image> &p_mask, co } Point2 src_underscan = Point2(MIN(0, p_src_rect.position.x), MIN(0, p_src_rect.position.y)); - Rect2i dest_rect = Rect2i(0, 0, width, height).clip(Rect2i(p_dest - src_underscan, clipped_src_rect.size)); + Rect2i dest_rect = Rect2i(0, 0, width, height).intersection(Rect2i(p_dest - src_underscan, clipped_src_rect.size)); uint8_t *wp = data.ptrw(); uint8_t *dst_data_ptr = wp; @@ -2589,7 +2589,7 @@ void Image::blend_rect(const Ref<Image> &p_src, const Rect2 &p_src_rect, const P ERR_FAIL_COND(srcdsize == 0); ERR_FAIL_COND(format != p_src->format); - Rect2i clipped_src_rect = Rect2i(0, 0, p_src->width, p_src->height).clip(p_src_rect); + Rect2i clipped_src_rect = Rect2i(0, 0, p_src->width, p_src->height).intersection(p_src_rect); if (p_dest.x < 0) { clipped_src_rect.position.x = ABS(p_dest.x); @@ -2603,7 +2603,7 @@ void Image::blend_rect(const Ref<Image> &p_src, const Rect2 &p_src_rect, const P } Point2 src_underscan = Point2(MIN(0, p_src_rect.position.x), MIN(0, p_src_rect.position.y)); - Rect2i dest_rect = Rect2i(0, 0, width, height).clip(Rect2i(p_dest - src_underscan, clipped_src_rect.size)); + Rect2i dest_rect = Rect2i(0, 0, width, height).intersection(Rect2i(p_dest - src_underscan, clipped_src_rect.size)); Ref<Image> img = p_src; @@ -2638,7 +2638,7 @@ void Image::blend_rect_mask(const Ref<Image> &p_src, const Ref<Image> &p_mask, c ERR_FAIL_COND_MSG(p_src->height != p_mask->height, "Source image height is different from mask height."); ERR_FAIL_COND(format != p_src->format); - Rect2i clipped_src_rect = Rect2i(0, 0, p_src->width, p_src->height).clip(p_src_rect); + Rect2i clipped_src_rect = Rect2i(0, 0, p_src->width, p_src->height).intersection(p_src_rect); if (p_dest.x < 0) { clipped_src_rect.position.x = ABS(p_dest.x); @@ -2652,7 +2652,7 @@ void Image::blend_rect_mask(const Ref<Image> &p_src, const Ref<Image> &p_mask, c } Point2 src_underscan = Point2(MIN(0, p_src_rect.position.x), MIN(0, p_src_rect.position.y)); - Rect2i dest_rect = Rect2i(0, 0, width, height).clip(Rect2i(p_dest - src_underscan, clipped_src_rect.size)); + Rect2i dest_rect = Rect2i(0, 0, width, height).intersection(Rect2i(p_dest - src_underscan, clipped_src_rect.size)); Ref<Image> img = p_src; Ref<Image> msk = p_mask; @@ -3077,7 +3077,7 @@ void Image::_bind_methods() { ClassDB::bind_method(D_METHOD("get_mipmap_offset", "mipmap"), &Image::get_mipmap_offset); - ClassDB::bind_method(D_METHOD("resize_to_po2", "square"), &Image::resize_to_po2, DEFVAL(false)); + ClassDB::bind_method(D_METHOD("resize_to_po2", "square", "interpolation"), &Image::resize_to_po2, DEFVAL(false), DEFVAL(INTERPOLATE_BILINEAR)); ClassDB::bind_method(D_METHOD("resize", "width", "height", "interpolation"), &Image::resize, DEFVAL(INTERPOLATE_BILINEAR)); ClassDB::bind_method(D_METHOD("shrink_x2"), &Image::shrink_x2); @@ -3090,7 +3090,7 @@ void Image::_bind_methods() { ClassDB::bind_method(D_METHOD("create", "width", "height", "use_mipmaps", "format"), &Image::_create_empty); ClassDB::bind_method(D_METHOD("create_from_data", "width", "height", "use_mipmaps", "format", "data"), &Image::_create_from_data); - ClassDB::bind_method(D_METHOD("is_empty"), &Image::empty); + ClassDB::bind_method(D_METHOD("is_empty"), &Image::is_empty); ClassDB::bind_method(D_METHOD("load", "path"), &Image::load); ClassDB::bind_method(D_METHOD("save_png", "path"), &Image::save_png); @@ -3109,9 +3109,9 @@ void Image::_bind_methods() { ClassDB::bind_method(D_METHOD("fix_alpha_edges"), &Image::fix_alpha_edges); ClassDB::bind_method(D_METHOD("premultiply_alpha"), &Image::premultiply_alpha); ClassDB::bind_method(D_METHOD("srgb_to_linear"), &Image::srgb_to_linear); - ClassDB::bind_method(D_METHOD("normalmap_to_xy"), &Image::normalmap_to_xy); + ClassDB::bind_method(D_METHOD("normal_map_to_xy"), &Image::normal_map_to_xy); ClassDB::bind_method(D_METHOD("rgbe_to_srgb"), &Image::rgbe_to_srgb); - ClassDB::bind_method(D_METHOD("bumpmap_to_normalmap", "bump_scale"), &Image::bumpmap_to_normalmap, DEFVAL(1.0)); + ClassDB::bind_method(D_METHOD("bump_map_to_normal_map", "bump_scale"), &Image::bump_map_to_normal_map, DEFVAL(1.0)); ClassDB::bind_method(D_METHOD("blit_rect", "src", "src_rect", "dst"), &Image::blit_rect); ClassDB::bind_method(D_METHOD("blit_rect_mask", "src", "mask", "src_rect", "dst"), &Image::blit_rect_mask); @@ -3220,7 +3220,7 @@ void Image::set_compress_bptc_func(void (*p_compress_func)(Image *, float, UsedC _image_compress_bptc_func = p_compress_func; } -void Image::normalmap_to_xy() { +void Image::normal_map_to_xy() { convert(Image::FORMAT_RGBA8); { @@ -3285,7 +3285,7 @@ Ref<Image> Image::get_image_from_mipmap(int p_mipamp) const { return image; } -void Image::bumpmap_to_normalmap(float bump_scale) { +void Image::bump_map_to_normal_map(float bump_scale) { ERR_FAIL_COND(!_can_modify(format)); convert(Image::FORMAT_RF); @@ -3585,7 +3585,7 @@ Image::Image(const uint8_t *p_mem_png_jpg, int p_len) { copy_internals_from(_png_mem_loader_func(p_mem_png_jpg, p_len)); } - if (empty() && _jpg_mem_loader_func) { + if (is_empty() && _jpg_mem_loader_func) { copy_internals_from(_jpg_mem_loader_func(p_mem_png_jpg, p_len)); } } diff --git a/core/io/image.h b/core/io/image.h index 0151df0cf9..b894be7df4 100644 --- a/core/io/image.h +++ b/core/io/image.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -244,7 +244,7 @@ public: /** * Resize the image, using the preferred interpolation method. */ - void resize_to_po2(bool p_square = false); + void resize_to_po2(bool p_square = false, Interpolation p_interpolation = INTERPOLATE_BILINEAR); void resize(int p_width, int p_height, Interpolation p_interpolation = INTERPOLATE_BILINEAR); void shrink_x2(); bool is_size_po2() const; @@ -285,7 +285,7 @@ public: /** * returns true when the image is empty (0,0) in size */ - bool empty() const; + bool is_empty() const; Vector<uint8_t> get_data() const; @@ -350,10 +350,10 @@ public: void fix_alpha_edges(); void premultiply_alpha(); void srgb_to_linear(); - void normalmap_to_xy(); + void normal_map_to_xy(); Ref<Image> rgbe_to_srgb(); Ref<Image> get_image_from_mipmap(int p_mipamp) const; - void bumpmap_to_normalmap(float bump_scale = 1.0); + void bump_map_to_normal_map(float bump_scale = 1.0); void blit_rect(const Ref<Image> &p_src, const Rect2 &p_src_rect, const Point2 &p_dest); void blit_rect_mask(const Ref<Image> &p_src, const Ref<Image> &p_mask, const Rect2 &p_src_rect, const Point2 &p_dest); diff --git a/core/io/image_loader.cpp b/core/io/image_loader.cpp index f6d8668349..8ca1cb3beb 100644 --- a/core/io/image_loader.cpp +++ b/core/io/image_loader.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/image_loader.h b/core/io/image_loader.h index d5fb4678eb..bf67e1486f 100644 --- a/core/io/image_loader.h +++ b/core/io/image_loader.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/ip.cpp b/core/io/ip.cpp index 9f3540efad..6fb812e78d 100644 --- a/core/io/ip.cpp +++ b/core/io/ip.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -189,7 +189,7 @@ void IP::erase_resolve_item(ResolverID p_id) { void IP::clear_cache(const String &p_hostname) { MutexLock lock(resolver->mutex); - if (p_hostname.empty()) { + if (p_hostname.is_empty()) { resolver->cache.clear(); } else { resolver->cache.erase(_IP_ResolverPrivate::get_cache_key(p_hostname, IP::TYPE_NONE)); diff --git a/core/io/ip.h b/core/io/ip.h index 32572b8eb2..ae080b8e26 100644 --- a/core/io/ip.h +++ b/core/io/ip.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/ip_address.cpp b/core/io/ip_address.cpp index 7d730e5ae8..5f98eb69e8 100644 --- a/core/io/ip_address.cpp +++ b/core/io/ip_address.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/ip_address.h b/core/io/ip_address.h index 7a813230f5..49bf83d72f 100644 --- a/core/io/ip_address.h +++ b/core/io/ip_address.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/json.cpp b/core/io/json.cpp index d61c2b8236..bc4527869b 100644 --- a/core/io/json.cpp +++ b/core/io/json.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -47,7 +47,7 @@ const char *JSON::tk_name[TK_MAX] = { static String _make_indent(const String &p_indent, int p_size) { String indent_text = ""; - if (!p_indent.empty()) { + if (!p_indent.is_empty()) { for (int i = 0; i < p_size; i++) { indent_text += p_indent; } @@ -59,7 +59,7 @@ String JSON::_print_var(const Variant &p_var, const String &p_indent, int p_cur_ String colon = ":"; String end_statement = ""; - if (!p_indent.empty()) { + if (!p_indent.is_empty()) { colon += " "; end_statement += "\n"; } diff --git a/core/io/json.h b/core/io/json.h index 431b252e55..537477666e 100644 --- a/core/io/json.h +++ b/core/io/json.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/logger.cpp b/core/io/logger.cpp index f5cea00f28..da200f5717 100644 --- a/core/io/logger.cpp +++ b/core/io/logger.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,6 +30,7 @@ #include "logger.h" +#include "core/config/project_settings.h" #include "core/os/dir_access.h" #include "core/os/os.h" #include "core/string/print_string.h" @@ -201,15 +202,14 @@ void RotatedFileLogger::logv(const char *p_format, va_list p_list, bool p_err) { } va_end(list_copy); file->store_buffer((uint8_t *)buf, len); + if (len >= static_buf_size) { Memory::free_static(buf); } -#ifdef DEBUG_ENABLED - const bool need_flush = true; -#else - bool need_flush = p_err; -#endif - if (need_flush) { + + if (p_err || GLOBAL_GET("application/run/flush_stdout_on_print")) { + // Don't always flush when printing stdout to avoid performance + // issues when `print()` is spammed in release builds. file->flush(); } } @@ -228,9 +228,11 @@ void StdLogger::logv(const char *p_format, va_list p_list, bool p_err) { vfprintf(stderr, p_format, p_list); } else { vprintf(p_format, p_list); -#ifdef DEBUG_ENABLED - fflush(stdout); -#endif + if (GLOBAL_GET("application/run/flush_stdout_on_print")) { + // Don't always flush when printing stdout to avoid performance + // issues when `print()` is spammed in release builds. + fflush(stdout); + } } } diff --git a/core/io/logger.h b/core/io/logger.h index 9eaf506c51..b8e615b436 100644 --- a/core/io/logger.h +++ b/core/io/logger.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/marshalls.cpp b/core/io/marshalls.cpp index db12fcb7f7..218a612da2 100644 --- a/core/io/marshalls.cpp +++ b/core/io/marshalls.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/marshalls.h b/core/io/marshalls.h index 6969a9b500..cc0e9ba301 100644 --- a/core/io/marshalls.h +++ b/core/io/marshalls.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/multiplayer_api.cpp b/core/io/multiplayer_api.cpp index afab00ebd6..6b550e69c8 100644 --- a/core/io/multiplayer_api.cpp +++ b/core/io/multiplayer_api.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/multiplayer_api.h b/core/io/multiplayer_api.h index ca52a1c689..7f88b53a27 100644 --- a/core/io/multiplayer_api.h +++ b/core/io/multiplayer_api.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/net_socket.cpp b/core/io/net_socket.cpp index 130a2e245e..b51d26ba83 100644 --- a/core/io/net_socket.cpp +++ b/core/io/net_socket.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/net_socket.h b/core/io/net_socket.h index 67d0253985..bc09477693 100644 --- a/core/io/net_socket.h +++ b/core/io/net_socket.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/networked_multiplayer_peer.cpp b/core/io/networked_multiplayer_peer.cpp index f521f2bb79..b6af046e77 100644 --- a/core/io/networked_multiplayer_peer.cpp +++ b/core/io/networked_multiplayer_peer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/networked_multiplayer_peer.h b/core/io/networked_multiplayer_peer.h index dc76237f45..7c90f97d88 100644 --- a/core/io/networked_multiplayer_peer.h +++ b/core/io/networked_multiplayer_peer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/packed_data_container.cpp b/core/io/packed_data_container.cpp index fbe8fa8a28..a0b97772e6 100644 --- a/core/io/packed_data_container.cpp +++ b/core/io/packed_data_container.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/packed_data_container.h b/core/io/packed_data_container.h index 3899c14bb4..7791e21bb3 100644 --- a/core/io/packed_data_container.h +++ b/core/io/packed_data_container.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/packet_peer.cpp b/core/io/packet_peer.cpp index 3da494a8ef..318fd10243 100644 --- a/core/io/packet_peer.cpp +++ b/core/io/packet_peer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/packet_peer.h b/core/io/packet_peer.h index a25fa03875..9e03c44750 100644 --- a/core/io/packet_peer.h +++ b/core/io/packet_peer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/packet_peer_dtls.cpp b/core/io/packet_peer_dtls.cpp index 9f6fccc993..bac98e20e7 100644 --- a/core/io/packet_peer_dtls.cpp +++ b/core/io/packet_peer_dtls.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/packet_peer_dtls.h b/core/io/packet_peer_dtls.h index c2ff4e1a7f..31c52f539f 100644 --- a/core/io/packet_peer_dtls.h +++ b/core/io/packet_peer_dtls.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/packet_peer_udp.cpp b/core/io/packet_peer_udp.cpp index 488cfbeaa8..d8d63d976f 100644 --- a/core/io/packet_peer_udp.cpp +++ b/core/io/packet_peer_udp.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/packet_peer_udp.h b/core/io/packet_peer_udp.h index 9a44a1ebea..4bac6994fc 100644 --- a/core/io/packet_peer_udp.h +++ b/core/io/packet_peer_udp.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/pck_packer.cpp b/core/io/pck_packer.cpp index 5480d3c535..a0697ca18b 100644 --- a/core/io/pck_packer.cpp +++ b/core/io/pck_packer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -53,7 +53,7 @@ void PCKPacker::_bind_methods() { } Error PCKPacker::pck_start(const String &p_file, int p_alignment, const String &p_key, bool p_encrypt_directory) { - ERR_FAIL_COND_V_MSG((p_key.empty() || !p_key.is_valid_hex_number(false) || p_key.length() != 64), ERR_CANT_CREATE, "Invalid Encryption Key (must be 64 characters long)."); + ERR_FAIL_COND_V_MSG((p_key.is_empty() || !p_key.is_valid_hex_number(false) || p_key.length() != 64), ERR_CANT_CREATE, "Invalid Encryption Key (must be 64 characters long)."); String _key = p_key.to_lower(); key.resize(32); diff --git a/core/io/pck_packer.h b/core/io/pck_packer.h index 56be1b52df..dec8f8748d 100644 --- a/core/io/pck_packer.h +++ b/core/io/pck_packer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/resource.cpp b/core/io/resource.cpp index 58ab9a8cde..716da5e395 100644 --- a/core/io/resource.cpp +++ b/core/io/resource.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/resource.h b/core/io/resource.h index 6e0bd7d7f4..eda18a8538 100644 --- a/core/io/resource.h +++ b/core/io/resource.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/resource_format_binary.cpp b/core/io/resource_format_binary.cpp index aeb859aabd..ae4643a19f 100644 --- a/core/io/resource_format_binary.cpp +++ b/core/io/resource_format_binary.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/resource_format_binary.h b/core/io/resource_format_binary.h index 54cddca49e..428725f1d2 100644 --- a/core/io/resource_format_binary.h +++ b/core/io/resource_format_binary.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/resource_importer.cpp b/core/io/resource_importer.cpp index 9b14d2c763..d86877ee14 100644 --- a/core/io/resource_importer.cpp +++ b/core/io/resource_importer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/resource_importer.h b/core/io/resource_importer.h index 1b300bf656..d31273e3cb 100644 --- a/core/io/resource_importer.h +++ b/core/io/resource_importer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/resource_loader.cpp b/core/io/resource_loader.cpp index a8ca6a817e..821e468aee 100644 --- a/core/io/resource_loader.cpp +++ b/core/io/resource_loader.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/resource_loader.h b/core/io/resource_loader.h index 02c668f214..dbf6be46c5 100644 --- a/core/io/resource_loader.h +++ b/core/io/resource_loader.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/resource_saver.cpp b/core/io/resource_saver.cpp index 6ded27d82f..7ebc7f34b3 100644 --- a/core/io/resource_saver.cpp +++ b/core/io/resource_saver.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/resource_saver.h b/core/io/resource_saver.h index c724c4a6e5..2c9e8f1aa3 100644 --- a/core/io/resource_saver.h +++ b/core/io/resource_saver.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/stream_peer.cpp b/core/io/stream_peer.cpp index 403f61bb24..8407d55196 100644 --- a/core/io/stream_peer.cpp +++ b/core/io/stream_peer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/stream_peer.h b/core/io/stream_peer.h index 8c1e918dd8..dadedbd2dc 100644 --- a/core/io/stream_peer.h +++ b/core/io/stream_peer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/stream_peer_ssl.cpp b/core/io/stream_peer_ssl.cpp index daf36a5350..6f5a06474c 100644 --- a/core/io/stream_peer_ssl.cpp +++ b/core/io/stream_peer_ssl.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/stream_peer_ssl.h b/core/io/stream_peer_ssl.h index 81b95b856d..1df9ced08c 100644 --- a/core/io/stream_peer_ssl.h +++ b/core/io/stream_peer_ssl.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/stream_peer_tcp.cpp b/core/io/stream_peer_tcp.cpp index aa9c409528..760710a9eb 100644 --- a/core/io/stream_peer_tcp.cpp +++ b/core/io/stream_peer_tcp.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/stream_peer_tcp.h b/core/io/stream_peer_tcp.h index 173f92e2b6..10b90908d4 100644 --- a/core/io/stream_peer_tcp.h +++ b/core/io/stream_peer_tcp.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/tcp_server.cpp b/core/io/tcp_server.cpp index d7061b6bf4..323d2bbd7f 100644 --- a/core/io/tcp_server.cpp +++ b/core/io/tcp_server.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/tcp_server.h b/core/io/tcp_server.h index eb715a745c..f06ddd2d99 100644 --- a/core/io/tcp_server.h +++ b/core/io/tcp_server.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/translation_loader_po.cpp b/core/io/translation_loader_po.cpp index 34cccca540..ce2c3eb1cd 100644 --- a/core/io/translation_loader_po.cpp +++ b/core/io/translation_loader_po.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -70,7 +70,7 @@ RES TranslationLoaderPO::load_translation(FileAccess *f, Error *r_error) { is_eof = f->eof_reached(); // If we reached last line and it's not a content line, break, otherwise let processing that last loop - if (is_eof && l.empty()) { + if (is_eof && l.is_empty()) { if (status == STATUS_READING_ID || status == STATUS_READING_CONTEXT || (status == STATUS_READING_PLURAL && plural_index != plural_forms - 1)) { memdelete(f); ERR_FAIL_V_MSG(RES(), "Unexpected EOF while reading PO file at: " + path + ":" + itos(line)); diff --git a/core/io/translation_loader_po.h b/core/io/translation_loader_po.h index 16c9f1e680..a524972588 100644 --- a/core/io/translation_loader_po.h +++ b/core/io/translation_loader_po.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/udp_server.cpp b/core/io/udp_server.cpp index acd15aadc6..f56fb431ef 100644 --- a/core/io/udp_server.cpp +++ b/core/io/udp_server.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/udp_server.h b/core/io/udp_server.h index 3175b09b19..bbd2f951c9 100644 --- a/core/io/udp_server.h +++ b/core/io/udp_server.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/xml_parser.cpp b/core/io/xml_parser.cpp index 85143c0f04..905be6089d 100644 --- a/core/io/xml_parser.cpp +++ b/core/io/xml_parser.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/xml_parser.h b/core/io/xml_parser.h index d8cc26b4c1..01af6a90ad 100644 --- a/core/io/xml_parser.h +++ b/core/io/xml_parser.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/zip_io.cpp b/core/io/zip_io.cpp index b8e7fd34d0..4b4a46e198 100644 --- a/core/io/zip_io.cpp +++ b/core/io/zip_io.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/zip_io.h b/core/io/zip_io.h index ba2065b5d1..52691c65e9 100644 --- a/core/io/zip_io.h +++ b/core/io/zip_io.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/a_star.cpp b/core/math/a_star.cpp index b4410acf7d..88e11a630c 100644 --- a/core/math/a_star.cpp +++ b/core/math/a_star.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -35,7 +35,7 @@ #include "scene/scene_string_names.h" int AStar::get_available_point_id() const { - if (points.empty()) { + if (points.is_empty()) { return 1; } @@ -341,7 +341,7 @@ bool AStar::_solve(Point *begin_point, Point *end_point) { begin_point->f_score = _estimate_cost(begin_point->id, end_point->id); open_list.push_back(begin_point); - while (!open_list.empty()) { + while (!open_list.is_empty()) { Point *p = open_list[0]; // The currently processed point if (p == end_point) { @@ -805,7 +805,7 @@ bool AStar2D::_solve(AStar::Point *begin_point, AStar::Point *end_point) { begin_point->f_score = _estimate_cost(begin_point->id, end_point->id); open_list.push_back(begin_point); - while (!open_list.empty()) { + while (!open_list.is_empty()) { AStar::Point *p = open_list[0]; // The currently processed point if (p == end_point) { diff --git a/core/math/a_star.h b/core/math/a_star.h index 7cfa73f2c2..4c61abd91c 100644 --- a/core/math/a_star.h +++ b/core/math/a_star.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/aabb.cpp b/core/math/aabb.cpp index 08673d0dd1..2c721997d8 100644 --- a/core/math/aabb.cpp +++ b/core/math/aabb.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/aabb.h b/core/math/aabb.h index 45dcbc7f7f..2861358e32 100644 --- a/core/math/aabb.h +++ b/core/math/aabb.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -107,6 +107,9 @@ public: Variant intersects_segment_bind(const Vector3 &p_from, const Vector3 &p_to) const; Variant intersects_ray_bind(const Vector3 &p_from, const Vector3 &p_dir) const; + _FORCE_INLINE_ void quantize(float p_unit); + _FORCE_INLINE_ AABB quantized(float p_unit) const; + _FORCE_INLINE_ void set_end(const Vector3 &p_end) { size = p_end - position; } @@ -190,9 +193,9 @@ Vector3 AABB::get_support(const Vector3 &p_normal) const { Vector3 ofs = position + half_extents; return Vector3( - (p_normal.x > 0) ? -half_extents.x : half_extents.x, - (p_normal.y > 0) ? -half_extents.y : half_extents.y, - (p_normal.z > 0) ? -half_extents.z : half_extents.z) + + (p_normal.x > 0) ? half_extents.x : -half_extents.x, + (p_normal.y > 0) ? half_extents.y : -half_extents.y, + (p_normal.z > 0) ? half_extents.z : -half_extents.z) + ofs; } @@ -427,4 +430,28 @@ void AABB::grow_by(real_t p_amount) { size.z += 2.0 * p_amount; } +void AABB::quantize(float p_unit) { + size += position; + + position.x -= Math::fposmodp(position.x, p_unit); + position.y -= Math::fposmodp(position.y, p_unit); + position.z -= Math::fposmodp(position.z, p_unit); + + size.x -= Math::fposmodp(size.x, p_unit); + size.y -= Math::fposmodp(size.y, p_unit); + size.z -= Math::fposmodp(size.z, p_unit); + + size.x += p_unit; + size.y += p_unit; + size.z += p_unit; + + size -= position; +} + +AABB AABB::quantized(float p_unit) const { + AABB ret = *this; + ret.quantize(p_unit); + return ret; +} + #endif // AABB_H diff --git a/core/math/audio_frame.h b/core/math/audio_frame.h index 43d4a63cd3..5773da9211 100644 --- a/core/math/audio_frame.h +++ b/core/math/audio_frame.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/basis.cpp b/core/math/basis.cpp index a64f29517d..26b4caba39 100644 --- a/core/math/basis.cpp +++ b/core/math/basis.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/basis.h b/core/math/basis.h index 4cb3d55200..56f6227313 100644 --- a/core/math/basis.h +++ b/core/math/basis.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/camera_matrix.cpp b/core/math/camera_matrix.cpp index 5e5efb6356..9ec71af57f 100644 --- a/core/math/camera_matrix.cpp +++ b/core/math/camera_matrix.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -655,6 +655,17 @@ real_t CameraMatrix::get_fov() const { } } +float CameraMatrix::get_lod_multiplier() const { + if (is_orthogonal()) { + return get_viewport_half_extents().x; + } else { + float zn = get_z_near(); + float width = get_viewport_half_extents().x * 2.0; + return 1.0 / (zn / width); + } + + //usage is lod_size / (lod_distance * multiplier) < threshold +} void CameraMatrix::make_scale(const Vector3 &p_scale) { set_identity(); matrix[0][0] = p_scale.x; diff --git a/core/math/camera_matrix.h b/core/math/camera_matrix.h index c5cdd98377..03068bc7ea 100644 --- a/core/math/camera_matrix.h +++ b/core/math/camera_matrix.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -108,6 +108,8 @@ struct CameraMatrix { return !(*this == p_cam); } + float get_lod_multiplier() const; + CameraMatrix(); CameraMatrix(const Transform &p_transform); ~CameraMatrix(); diff --git a/core/math/color.cpp b/core/math/color.cpp index 2afe14bd63..4d58c8c84a 100644 --- a/core/math/color.cpp +++ b/core/math/color.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/color.h b/core/math/color.h index b928ff8592..c7b5ceca3d 100644 --- a/core/math/color.h +++ b/core/math/color.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/delaunay_2d.h b/core/math/delaunay_2d.h index d637671686..95064e5700 100644 --- a/core/math/delaunay_2d.h +++ b/core/math/delaunay_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/delaunay_3d.h b/core/math/delaunay_3d.h index ea8655cfff..25cc1125db 100644 --- a/core/math/delaunay_3d.h +++ b/core/math/delaunay_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/disjoint_set.h b/core/math/disjoint_set.h index 51b9ce81af..b155412f64 100644 --- a/core/math/disjoint_set.h +++ b/core/math/disjoint_set.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/dynamic_bvh.cpp b/core/math/dynamic_bvh.cpp new file mode 100644 index 0000000000..4639a52278 --- /dev/null +++ b/core/math/dynamic_bvh.cpp @@ -0,0 +1,431 @@ +/*************************************************************************/ +/* dynamic_bvh.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "dynamic_bvh.h" + +void DynamicBVH::_delete_node(Node *p_node) { + node_allocator.free(p_node); +} + +void DynamicBVH::_recurse_delete_node(Node *p_node) { + if (!p_node->is_leaf()) { + _recurse_delete_node(p_node->childs[0]); + _recurse_delete_node(p_node->childs[1]); + } + if (p_node == bvh_root) { + bvh_root = nullptr; + } + _delete_node(p_node); +} + +DynamicBVH::Node *DynamicBVH::_create_node(Node *p_parent, void *p_data) { + Node *node = node_allocator.alloc(); + node->parent = p_parent; + node->data = p_data; + return (node); +} + +DynamicBVH::Node *DynamicBVH::_create_node_with_volume(Node *p_parent, const Volume &p_volume, void *p_data) { + Node *node = _create_node(p_parent, p_data); + node->volume = p_volume; + return node; +} + +void DynamicBVH::_insert_leaf(Node *p_root, Node *p_leaf) { + if (!bvh_root) { + bvh_root = p_leaf; + p_leaf->parent = 0; + } else { + if (!p_root->is_leaf()) { + do { + p_root = p_root->childs[p_leaf->volume.select_by_proximity( + p_root->childs[0]->volume, + p_root->childs[1]->volume)]; + } while (!p_root->is_leaf()); + } + Node *prev = p_root->parent; + Node *node = _create_node_with_volume(prev, p_leaf->volume.merge(p_root->volume), 0); + if (prev) { + prev->childs[p_root->get_index_in_parent()] = node; + node->childs[0] = p_root; + p_root->parent = node; + node->childs[1] = p_leaf; + p_leaf->parent = node; + do { + if (!prev->volume.contains(node->volume)) { + prev->volume = prev->childs[0]->volume.merge(prev->childs[1]->volume); + } else { + break; + } + node = prev; + } while (0 != (prev = node->parent)); + } else { + node->childs[0] = p_root; + p_root->parent = node; + node->childs[1] = p_leaf; + p_leaf->parent = node; + bvh_root = node; + } + } +} + +DynamicBVH::Node *DynamicBVH::_remove_leaf(Node *leaf) { + if (leaf == bvh_root) { + bvh_root = 0; + return (0); + } else { + Node *parent = leaf->parent; + Node *prev = parent->parent; + Node *sibling = parent->childs[1 - leaf->get_index_in_parent()]; + if (prev) { + prev->childs[parent->get_index_in_parent()] = sibling; + sibling->parent = prev; + _delete_node(parent); + while (prev) { + const Volume pb = prev->volume; + prev->volume = prev->childs[0]->volume.merge(prev->childs[1]->volume); + if (pb.is_not_equal_to(prev->volume)) { + prev = prev->parent; + } else + break; + } + return (prev ? prev : bvh_root); + } else { + bvh_root = sibling; + sibling->parent = 0; + _delete_node(parent); + return (bvh_root); + } + } +} + +void DynamicBVH::_fetch_leaves(Node *p_root, LocalVector<Node *> &r_leaves, int p_depth) { + if (p_root->is_internal() && p_depth) { + _fetch_leaves(p_root->childs[0], r_leaves, p_depth - 1); + _fetch_leaves(p_root->childs[1], r_leaves, p_depth - 1); + _delete_node(p_root); + } else { + r_leaves.push_back(p_root); + } +} + +// Partitions leaves such that leaves[0, n) are on the +// left of axis, and leaves[n, count) are on the right +// of axis. returns N. +int DynamicBVH::_split(Node **leaves, int p_count, const Vector3 &p_org, const Vector3 &p_axis) { + int begin = 0; + int end = p_count; + for (;;) { + while (begin != end && leaves[begin]->is_left_of_axis(p_org, p_axis)) { + ++begin; + } + + if (begin == end) { + break; + } + + while (begin != end && !leaves[end - 1]->is_left_of_axis(p_org, p_axis)) { + --end; + } + + if (begin == end) { + break; + } + + // swap out of place nodes + --end; + Node *temp = leaves[begin]; + leaves[begin] = leaves[end]; + leaves[end] = temp; + ++begin; + } + + return begin; +} + +DynamicBVH::Volume DynamicBVH::_bounds(Node **leaves, int p_count) { + Volume volume = leaves[0]->volume; + for (int i = 1, ni = p_count; i < ni; ++i) { + volume = volume.merge(leaves[i]->volume); + } + return (volume); +} + +void DynamicBVH::_bottom_up(Node **leaves, int p_count) { + while (p_count > 1) { + real_t minsize = Math_INF; + int minidx[2] = { -1, -1 }; + for (int i = 0; i < p_count; ++i) { + for (int j = i + 1; j < p_count; ++j) { + const real_t sz = leaves[i]->volume.merge(leaves[j]->volume).get_size(); + if (sz < minsize) { + minsize = sz; + minidx[0] = i; + minidx[1] = j; + } + } + } + Node *n[] = { leaves[minidx[0]], leaves[minidx[1]] }; + Node *p = _create_node_with_volume(nullptr, n[0]->volume.merge(n[1]->volume), nullptr); + p->childs[0] = n[0]; + p->childs[1] = n[1]; + n[0]->parent = p; + n[1]->parent = p; + leaves[minidx[0]] = p; + leaves[minidx[1]] = leaves[p_count - 1]; + --p_count; + } +} + +DynamicBVH::Node *DynamicBVH::_top_down(Node **leaves, int p_count, int p_bu_threshold) { + static const Vector3 axis[] = { Vector3(1, 0, 0), Vector3(0, 1, 0), Vector3(0, 0, 1) }; + + ERR_FAIL_COND_V(p_bu_threshold <= 1, nullptr); + if (p_count > 1) { + if (p_count > p_bu_threshold) { + const Volume vol = _bounds(leaves, p_count); + const Vector3 org = vol.get_center(); + int partition; + int bestaxis = -1; + int bestmidp = p_count; + int splitcount[3][2] = { { 0, 0 }, { 0, 0 }, { 0, 0 } }; + int i; + for (i = 0; i < p_count; ++i) { + const Vector3 x = leaves[i]->volume.get_center() - org; + for (int j = 0; j < 3; ++j) { + ++splitcount[j][x.dot(axis[j]) > 0 ? 1 : 0]; + } + } + for (i = 0; i < 3; ++i) { + if ((splitcount[i][0] > 0) && (splitcount[i][1] > 0)) { + const int midp = (int)Math::abs(real_t(splitcount[i][0] - splitcount[i][1])); + if (midp < bestmidp) { + bestaxis = i; + bestmidp = midp; + } + } + } + if (bestaxis >= 0) { + partition = _split(leaves, p_count, org, axis[bestaxis]); + ERR_FAIL_COND_V(partition == 0 || partition == p_count, nullptr); + } else { + partition = p_count / 2 + 1; + } + + Node *node = _create_node_with_volume(nullptr, vol, nullptr); + node->childs[0] = _top_down(&leaves[0], partition, p_bu_threshold); + node->childs[1] = _top_down(&leaves[partition], p_count - partition, p_bu_threshold); + node->childs[0]->parent = node; + node->childs[1]->parent = node; + return (node); + } else { + _bottom_up(leaves, p_count); + return (leaves[0]); + } + } + return (leaves[0]); +} + +DynamicBVH::Node *DynamicBVH::_node_sort(Node *n, Node *&r) { + Node *p = n->parent; + ERR_FAIL_COND_V(!n->is_internal(), nullptr); + if (p > n) { + const int i = n->get_index_in_parent(); + const int j = 1 - i; + Node *s = p->childs[j]; + Node *q = p->parent; + ERR_FAIL_COND_V(n != p->childs[i], nullptr); + if (q) + q->childs[p->get_index_in_parent()] = n; + else + r = n; + s->parent = n; + p->parent = n; + n->parent = q; + p->childs[0] = n->childs[0]; + p->childs[1] = n->childs[1]; + n->childs[0]->parent = p; + n->childs[1]->parent = p; + n->childs[i] = p; + n->childs[j] = s; + SWAP(p->volume, n->volume); + return (p); + } + return (n); +} + +void DynamicBVH::clear() { + if (bvh_root) { + _recurse_delete_node(bvh_root); + } + lkhd = -1; + opath = 0; +} + +void DynamicBVH::optimize_bottom_up() { + if (bvh_root) { + LocalVector<Node *> leaves; + _fetch_leaves(bvh_root, leaves); + _bottom_up(&leaves[0], leaves.size()); + bvh_root = leaves[0]; + } +} + +void DynamicBVH::optimize_top_down(int bu_threshold) { + if (bvh_root) { + LocalVector<Node *> leaves; + _fetch_leaves(bvh_root, leaves); + bvh_root = _top_down(&leaves[0], leaves.size(), bu_threshold); + } +} + +void DynamicBVH::optimize_incremental(int passes) { + if (passes < 0) + passes = total_leaves; + if (bvh_root && (passes > 0)) { + do { + Node *node = bvh_root; + unsigned bit = 0; + while (node->is_internal()) { + node = _node_sort(node, bvh_root)->childs[(opath >> bit) & 1]; + bit = (bit + 1) & (sizeof(unsigned) * 8 - 1); + } + _update(node); + ++opath; + } while (--passes); + } +} + +DynamicBVH::ID DynamicBVH::insert(const AABB &p_box, void *p_userdata) { + Volume volume; + volume.min = p_box.position; + volume.max = p_box.position + p_box.size; + + Node *leaf = _create_node_with_volume(nullptr, volume, p_userdata); + _insert_leaf(bvh_root, leaf); + ++total_leaves; + + ID id; + id.node = leaf; + + return id; +} + +void DynamicBVH::_update(Node *leaf, int lookahead) { + Node *root = _remove_leaf(leaf); + if (root) { + if (lookahead >= 0) { + for (int i = 0; (i < lookahead) && root->parent; ++i) { + root = root->parent; + } + } else + root = bvh_root; + } + _insert_leaf(root, leaf); +} + +bool DynamicBVH::update(const ID &p_id, const AABB &p_box) { + ERR_FAIL_COND_V(!p_id.is_valid(), false); + Node *leaf = p_id.node; + + Volume volume; + volume.min = p_box.position; + volume.max = p_box.position + p_box.size; + + if (leaf->volume.min.is_equal_approx(volume.min) && leaf->volume.max.is_equal_approx(volume.max)) { + // noop + return false; + } + + Node *base = _remove_leaf(leaf); + if (base) { + if (lkhd >= 0) { + for (int i = 0; (i < lkhd) && base->parent; ++i) { + base = base->parent; + } + } else + base = bvh_root; + } + leaf->volume = volume; + _insert_leaf(base, leaf); + return true; +} + +void DynamicBVH::remove(const ID &p_id) { + ERR_FAIL_COND(!p_id.is_valid()); + Node *leaf = p_id.node; + _remove_leaf(leaf); + _delete_node(leaf); + --total_leaves; +} + +void DynamicBVH::_extract_leaves(Node *p_node, List<ID> *r_elements) { + if (p_node->is_internal()) { + _extract_leaves(p_node->childs[0], r_elements); + _extract_leaves(p_node->childs[1], r_elements); + } else { + ID id; + id.node = p_node; + r_elements->push_back(id); + } +} + +void DynamicBVH::set_index(uint32_t p_index) { + ERR_FAIL_COND(bvh_root != nullptr); + index = p_index; +} + +uint32_t DynamicBVH::get_index() const { + return index; +} + +void DynamicBVH::get_elements(List<ID> *r_elements) { + if (bvh_root) { + _extract_leaves(bvh_root, r_elements); + } +} + +int DynamicBVH::get_leaf_count() const { + return total_leaves; +} +int DynamicBVH::get_max_depth() const { + if (bvh_root) { + int depth = 1; + int max_depth = 0; + bvh_root->get_max_depth(depth, max_depth); + return max_depth; + } else { + return 0; + } +} + +DynamicBVH::~DynamicBVH() { + clear(); +} diff --git a/core/math/dynamic_bvh.h b/core/math/dynamic_bvh.h new file mode 100644 index 0000000000..c71db2d24d --- /dev/null +++ b/core/math/dynamic_bvh.h @@ -0,0 +1,468 @@ +/*************************************************************************/ +/* dynamic_bvh.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef DYNAMICBVH_H +#define DYNAMICBVH_H + +#include "core/math/aabb.h" +#include "core/templates/list.h" +#include "core/templates/local_vector.h" +#include "core/templates/paged_allocator.h" +#include "core/typedefs.h" + +// Based on bullet Dbvh + +/* +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2013 Erwin Coumans http://bulletphysics.org + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + +///DynamicBVH implementation by Nathanael Presson +// The DynamicBVH class implements a fast dynamic bounding volume tree based on axis aligned bounding boxes (aabb tree). + +class DynamicBVH { + struct Node; + +public: + struct ID { + Node *node = nullptr; + + public: + _FORCE_INLINE_ bool is_valid() const { return node != nullptr; } + }; + +private: + struct Volume { + Vector3 min, max; + + _FORCE_INLINE_ Vector3 get_center() const { return ((min + max) / 2); } + _FORCE_INLINE_ Vector3 get_length() const { return (max - min); } + + _FORCE_INLINE_ bool contains(const Volume &a) const { + return ((min.x <= a.min.x) && + (min.y <= a.min.y) && + (min.z <= a.min.z) && + (max.x >= a.max.x) && + (max.y >= a.max.y) && + (max.z >= a.max.z)); + } + + _FORCE_INLINE_ Volume merge(const Volume &b) const { + Volume r; + for (int i = 0; i < 3; ++i) { + if (min[i] < b.min[i]) + r.min[i] = min[i]; + else + r.min[i] = b.min[i]; + if (max[i] > b.max[i]) + r.max[i] = max[i]; + else + r.max[i] = b.max[i]; + } + return r; + } + + _FORCE_INLINE_ real_t get_size() const { + const Vector3 edges = get_length(); + return (edges.x * edges.y * edges.z + + edges.x + edges.y + edges.z); + } + + _FORCE_INLINE_ bool is_not_equal_to(const Volume &b) const { + return ((min.x != b.min.x) || + (min.y != b.min.y) || + (min.z != b.min.z) || + (max.x != b.max.x) || + (max.y != b.max.y) || + (max.z != b.max.z)); + } + + _FORCE_INLINE_ real_t get_proximity_to(const Volume &b) const { + const Vector3 d = (min + max) - (b.min + b.max); + return (Math::abs(d.x) + Math::abs(d.y) + Math::abs(d.z)); + } + + _FORCE_INLINE_ int select_by_proximity(const Volume &a, const Volume &b) const { + return (get_proximity_to(a) < get_proximity_to(b) ? 0 : 1); + } + + // + _FORCE_INLINE_ bool intersects(const Volume &b) const { + return ((min.x <= b.max.x) && + (max.x >= b.min.x) && + (min.y <= b.max.y) && + (max.y >= b.min.y) && + (min.z <= b.max.z) && + (max.z >= b.min.z)); + } + + _FORCE_INLINE_ bool intersects_convex(const Plane *p_planes, int p_plane_count, const Vector3 *p_points, int p_point_count) const { + Vector3 half_extents = (max - min) * 0.5; + Vector3 ofs = min + half_extents; + + for (int i = 0; i < p_plane_count; i++) { + const Plane &p = p_planes[i]; + Vector3 point( + (p.normal.x > 0) ? -half_extents.x : half_extents.x, + (p.normal.y > 0) ? -half_extents.y : half_extents.y, + (p.normal.z > 0) ? -half_extents.z : half_extents.z); + point += ofs; + if (p.is_point_over(point)) { + return false; + } + } + + // Make sure all points in the shape aren't fully separated from the AABB on + // each axis. + int bad_point_counts_positive[3] = { 0 }; + int bad_point_counts_negative[3] = { 0 }; + + for (int k = 0; k < 3; k++) { + for (int i = 0; i < p_point_count; i++) { + if (p_points[i].coord[k] > ofs.coord[k] + half_extents.coord[k]) { + bad_point_counts_positive[k]++; + } + if (p_points[i].coord[k] < ofs.coord[k] - half_extents.coord[k]) { + bad_point_counts_negative[k]++; + } + } + + if (bad_point_counts_negative[k] == p_point_count) { + return false; + } + if (bad_point_counts_positive[k] == p_point_count) { + return false; + } + } + + return true; + } + }; + + struct Node { + Volume volume; + Node *parent = nullptr; + union { + Node *childs[2]; + void *data; + }; + + _FORCE_INLINE_ bool is_leaf() const { return childs[1] == nullptr; } + _FORCE_INLINE_ bool is_internal() const { return (!is_leaf()); } + + _FORCE_INLINE_ int get_index_in_parent() const { + ERR_FAIL_COND_V(!parent, 0); + return (parent->childs[1] == this) ? 1 : 0; + } + void get_max_depth(int depth, int &maxdepth) { + if (is_internal()) { + childs[0]->get_max_depth(depth + 1, maxdepth); + childs[1]->get_max_depth(depth + 1, maxdepth); + } else { + maxdepth = MAX(maxdepth, depth); + } + } + + // + int count_leaves() const { + if (is_internal()) + return childs[0]->count_leaves() + childs[1]->count_leaves(); + else + return (1); + } + + bool is_left_of_axis(const Vector3 &org, const Vector3 &axis) const { + return axis.dot(volume.get_center() - org) <= 0; + } + + Node() { + childs[0] = nullptr; + childs[1] = nullptr; + } + }; + + PagedAllocator<Node> node_allocator; + // Fields + Node *bvh_root = nullptr; + int lkhd = -1; + int total_leaves = 0; + uint32_t opath = 0; + uint32_t index = 0; + + enum { + ALLOCA_STACK_SIZE = 128 + }; + + _FORCE_INLINE_ void _delete_node(Node *p_node); + void _recurse_delete_node(Node *p_node); + _FORCE_INLINE_ Node *_create_node(Node *p_parent, void *p_data); + _FORCE_INLINE_ DynamicBVH::Node *_create_node_with_volume(Node *p_parent, const Volume &p_volume, void *p_data); + _FORCE_INLINE_ void _insert_leaf(Node *p_root, Node *p_leaf); + _FORCE_INLINE_ Node *_remove_leaf(Node *leaf); + void _fetch_leaves(Node *p_root, LocalVector<Node *> &r_leaves, int p_depth = -1); + static int _split(Node **leaves, int p_count, const Vector3 &p_org, const Vector3 &p_axis); + static Volume _bounds(Node **leaves, int p_count); + void _bottom_up(Node **leaves, int p_count); + Node *_top_down(Node **leaves, int p_count, int p_bu_threshold); + Node *_node_sort(Node *n, Node *&r); + + _FORCE_INLINE_ void _update(Node *leaf, int lookahead = -1); + + void _extract_leaves(Node *p_node, List<ID> *r_elements); + + _FORCE_INLINE_ bool _ray_aabb(const Vector3 &rayFrom, const Vector3 &rayInvDirection, const unsigned int raySign[3], const Vector3 bounds[2], real_t &tmin, real_t lambda_min, real_t lambda_max) { + real_t tmax, tymin, tymax, tzmin, tzmax; + tmin = (bounds[raySign[0]].x - rayFrom.x) * rayInvDirection.x; + tmax = (bounds[1 - raySign[0]].x - rayFrom.x) * rayInvDirection.x; + tymin = (bounds[raySign[1]].y - rayFrom.y) * rayInvDirection.y; + tymax = (bounds[1 - raySign[1]].y - rayFrom.y) * rayInvDirection.y; + + if ((tmin > tymax) || (tymin > tmax)) + return false; + + if (tymin > tmin) + tmin = tymin; + + if (tymax < tmax) + tmax = tymax; + + tzmin = (bounds[raySign[2]].z - rayFrom.z) * rayInvDirection.z; + tzmax = (bounds[1 - raySign[2]].z - rayFrom.z) * rayInvDirection.z; + + if ((tmin > tzmax) || (tzmin > tmax)) + return false; + if (tzmin > tmin) + tmin = tzmin; + if (tzmax < tmax) + tmax = tzmax; + return ((tmin < lambda_max) && (tmax > lambda_min)); + } + +public: + // Methods + void clear(); + bool is_empty() const { return (0 == bvh_root); } + void optimize_bottom_up(); + void optimize_top_down(int bu_threshold = 128); + void optimize_incremental(int passes); + ID insert(const AABB &p_box, void *p_userdata); + bool update(const ID &p_id, const AABB &p_box); + void remove(const ID &p_id); + void get_elements(List<ID> *r_elements); + + int get_leaf_count() const; + int get_max_depth() const; + + /* Discouraged, but works as a reference on how it must be used */ + struct DefaultQueryResult { + virtual bool operator()(void *p_data) = 0; //return true whether you want to continue the query + virtual ~DefaultQueryResult() {} + }; + + template <class QueryResult> + _FORCE_INLINE_ void aabb_query(const AABB &p_aabb, QueryResult &r_result); + template <class QueryResult> + _FORCE_INLINE_ void convex_query(const Plane *p_planes, int p_plane_count, const Vector3 *p_points, int p_point_count, QueryResult &r_result); + template <class QueryResult> + _FORCE_INLINE_ void ray_query(const Vector3 &p_from, const Vector3 &p_to, QueryResult &r_result); + + void set_index(uint32_t p_index); + uint32_t get_index() const; + + ~DynamicBVH(); +}; + +template <class QueryResult> +void DynamicBVH::aabb_query(const AABB &p_box, QueryResult &r_result) { + if (!bvh_root) { + return; + } + + Volume volume; + volume.min = p_box.position; + volume.max = p_box.position + p_box.size; + + const Node **stack = (const Node **)alloca(ALLOCA_STACK_SIZE * sizeof(const Node *)); + stack[0] = bvh_root; + int32_t depth = 1; + int32_t threshold = ALLOCA_STACK_SIZE - 2; + + LocalVector<const Node *> aux_stack; //only used in rare occasions when you run out of alloca memory because tree is too unbalanced. Should correct itself over time. + + do { + depth--; + const Node *n = stack[depth]; + if (n->volume.intersects(volume)) { + if (n->is_internal()) { + if (depth > threshold) { + if (aux_stack.is_empty()) { + aux_stack.resize(ALLOCA_STACK_SIZE * 2); + copymem(aux_stack.ptr(), stack, ALLOCA_STACK_SIZE * sizeof(const Node *)); + } else { + aux_stack.resize(aux_stack.size() * 2); + } + stack = aux_stack.ptr(); + threshold = aux_stack.size() - 2; + } + stack[depth++] = n->childs[0]; + stack[depth++] = n->childs[1]; + } else { + if (r_result(n->data)) { + return; + } + } + } + } while (depth > 0); +} + +template <class QueryResult> +void DynamicBVH::convex_query(const Plane *p_planes, int p_plane_count, const Vector3 *p_points, int p_point_count, QueryResult &r_result) { + if (!bvh_root) { + return; + } + + //generate a volume anyway to improve pre-testing + Volume volume; + for (int i = 0; i < p_point_count; i++) { + if (i == 0) { + volume.min = p_points[0]; + volume.max = p_points[0]; + } else { + volume.min.x = MIN(volume.min.x, p_points[i].x); + volume.min.y = MIN(volume.min.y, p_points[i].y); + volume.min.z = MIN(volume.min.z, p_points[i].z); + + volume.max.x = MAX(volume.max.x, p_points[i].x); + volume.max.y = MAX(volume.max.y, p_points[i].y); + volume.max.z = MAX(volume.max.z, p_points[i].z); + } + } + + const Node **stack = (const Node **)alloca(ALLOCA_STACK_SIZE * sizeof(const Node *)); + stack[0] = bvh_root; + int32_t depth = 1; + int32_t threshold = ALLOCA_STACK_SIZE - 2; + + LocalVector<const Node *> aux_stack; //only used in rare occasions when you run out of alloca memory because tree is too unbalanced. Should correct itself over time. + + do { + depth--; + const Node *n = stack[depth]; + if (n->volume.intersects(volume) && n->volume.intersects_convex(p_planes, p_plane_count, p_points, p_point_count)) { + if (n->is_internal()) { + if (depth > threshold) { + if (aux_stack.is_empty()) { + aux_stack.resize(ALLOCA_STACK_SIZE * 2); + copymem(aux_stack.ptr(), stack, ALLOCA_STACK_SIZE * sizeof(const Node *)); + } else { + aux_stack.resize(aux_stack.size() * 2); + } + stack = aux_stack.ptr(); + threshold = aux_stack.size() - 2; + } + stack[depth++] = n->childs[0]; + stack[depth++] = n->childs[1]; + } else { + if (r_result(n->data)) { + return; + } + } + } + } while (depth > 0); +} +template <class QueryResult> +void DynamicBVH::ray_query(const Vector3 &p_from, const Vector3 &p_to, QueryResult &r_result) { + if (!bvh_root) { + return; + } + + Vector3 ray_dir = (p_to - p_from); + ray_dir.normalize(); + + ///what about division by zero? --> just set rayDirection[i] to INF/B3_LARGE_FLOAT + Vector3 inv_dir; + inv_dir[0] = ray_dir[0] == real_t(0.0) ? real_t(1e20) : real_t(1.0) / ray_dir[0]; + inv_dir[1] = ray_dir[1] == real_t(0.0) ? real_t(1e20) : real_t(1.0) / ray_dir[1]; + inv_dir[2] = ray_dir[2] == real_t(0.0) ? real_t(1e20) : real_t(1.0) / ray_dir[2]; + unsigned int signs[3] = { inv_dir[0] < 0.0, inv_dir[1] < 0.0, inv_dir[2] < 0.0 }; + + real_t lambda_max = ray_dir.dot(p_to - p_from); + + Vector3 bounds[2]; + + const Node **stack = (const Node **)alloca(ALLOCA_STACK_SIZE * sizeof(const Node *)); + stack[0] = bvh_root; + int32_t depth = 1; + int32_t threshold = ALLOCA_STACK_SIZE - 2; + + LocalVector<const Node *> aux_stack; //only used in rare occasions when you run out of alloca memory because tree is too unbalanced. Should correct itself over time. + + do { + depth--; + const Node *node = stack[depth]; + bounds[0] = node->volume.min; + bounds[1] = node->volume.max; + real_t tmin = 1.f, lambda_min = 0.f; + unsigned int result1 = false; + result1 = _ray_aabb(p_from, inv_dir, signs, bounds, tmin, lambda_min, lambda_max); + if (result1) { + if (node->is_internal()) { + if (depth > threshold) { + if (aux_stack.is_empty()) { + aux_stack.resize(ALLOCA_STACK_SIZE * 2); + copymem(aux_stack.ptr(), stack, ALLOCA_STACK_SIZE * sizeof(const Node *)); + } else { + aux_stack.resize(aux_stack.size() * 2); + } + stack = aux_stack.ptr(); + threshold = aux_stack.size() - 2; + } + stack[depth++] = node->childs[0]; + stack[depth++] = node->childs[1]; + } else { + if (r_result(node->data)) { + return; + } + } + } + } while (depth > 0); +} + +#endif // DYNAMICBVH_H diff --git a/core/math/expression.cpp b/core/math/expression.cpp index 29b706a3a9..636ea601c7 100644 --- a/core/math/expression.cpp +++ b/core/math/expression.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/expression.h b/core/math/expression.h index 6b34bc6ae8..a6b288ed6e 100644 --- a/core/math/expression.h +++ b/core/math/expression.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/face3.cpp b/core/math/face3.cpp index db2bfaa58b..beb0a8e405 100644 --- a/core/math/face3.cpp +++ b/core/math/face3.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/face3.h b/core/math/face3.h index fb40e8ab9e..2e86b0a904 100644 --- a/core/math/face3.h +++ b/core/math/face3.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/geometry_2d.cpp b/core/math/geometry_2d.cpp index 4636e1c774..5d4c31088b 100644 --- a/core/math/geometry_2d.cpp +++ b/core/math/geometry_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/geometry_2d.h b/core/math/geometry_2d.h index 12bad5768e..4b5aef352f 100644 --- a/core/math/geometry_2d.h +++ b/core/math/geometry_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -145,6 +145,12 @@ public: return p_segment[0] + n * d; // Inside. } +// Disable False Positives in MSVC compiler; we correctly check for 0 here to prevent a division by 0. +// See: https://github.com/godotengine/godot/pull/44274 +#ifdef _MSC_VER +#pragma warning(disable : 4723) +#endif + static bool line_intersects_line(const Vector2 &p_from_a, const Vector2 &p_dir_a, const Vector2 &p_from_b, const Vector2 &p_dir_b, Vector2 &r_result) { // See http://paulbourke.net/geometry/pointlineplane/ @@ -159,6 +165,11 @@ public: return true; } +// Re-enable division by 0 warning +#ifdef _MSC_VER +#pragma warning(default : 4723) +#endif + static bool segment_intersects_segment(const Vector2 &p_from_a, const Vector2 &p_to_a, const Vector2 &p_from_b, const Vector2 &p_to_b, Vector2 *r_result) { Vector2 B = p_to_a - p_from_a; Vector2 C = p_from_b - p_from_a; diff --git a/core/math/geometry_3d.cpp b/core/math/geometry_3d.cpp index ccb6648561..a918d1de0d 100644 --- a/core/math/geometry_3d.cpp +++ b/core/math/geometry_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/geometry_3d.h b/core/math/geometry_3d.h index f10fbeaaaf..825817af5e 100644 --- a/core/math/geometry_3d.h +++ b/core/math/geometry_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/math_defs.h b/core/math/math_defs.h index 4d97f72ebf..df2223fb78 100644 --- a/core/math/math_defs.h +++ b/core/math/math_defs.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -83,11 +83,11 @@ enum VAlign { VALIGN_BOTTOM }; -enum Margin { - MARGIN_LEFT, - MARGIN_TOP, - MARGIN_RIGHT, - MARGIN_BOTTOM +enum Side { + SIDE_LEFT, + SIDE_TOP, + SIDE_RIGHT, + SIDE_BOTTOM }; enum Corner { diff --git a/core/math/math_fieldwise.cpp b/core/math/math_fieldwise.cpp index 221c6812c1..0985a727f2 100644 --- a/core/math/math_fieldwise.cpp +++ b/core/math/math_fieldwise.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/math_fieldwise.h b/core/math/math_fieldwise.h index e8aac0dced..fe44d09900 100644 --- a/core/math/math_fieldwise.h +++ b/core/math/math_fieldwise.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/math_funcs.cpp b/core/math/math_funcs.cpp index e57257b442..e92bb9f4aa 100644 --- a/core/math/math_funcs.cpp +++ b/core/math/math_funcs.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -123,7 +123,7 @@ double Math::ease(double p_x, double p_c) { } } -double Math::stepify(double p_value, double p_step) { +double Math::snapped(double p_value, double p_step) { if (p_step != 0) { p_value = Math::floor(p_value / p_step + 0.5) * p_step; } diff --git a/core/math/math_funcs.h b/core/math/math_funcs.h index 827637bf2b..c7d24e9c58 100644 --- a/core/math/math_funcs.h +++ b/core/math/math_funcs.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -198,6 +198,23 @@ public: value += 0.0; return value; } + static _ALWAYS_INLINE_ float fposmodp(float p_x, float p_y) { + float value = Math::fmod(p_x, p_y); + if (value < 0) { + value += p_y; + } + value += 0.0; + return value; + } + static _ALWAYS_INLINE_ double fposmodp(double p_x, double p_y) { + double value = Math::fmod(p_x, p_y); + if (value < 0) { + value += p_y; + } + value += 0.0; + return value; + } + static _ALWAYS_INLINE_ int posmod(int p_x, int p_y) { int value = p_x % p_y; if ((value < 0 && p_y > 0) || (value > 0 && p_y < 0)) { @@ -275,7 +292,7 @@ public: static double ease(double p_x, double p_c); static int step_decimals(double p_step); static int range_step_decimals(double p_step); - static double stepify(double p_value, double p_step); + static double snapped(double p_value, double p_step); static double dectime(double p_value, double p_amount, double p_step); static uint32_t larger_prime(uint32_t p_val); @@ -455,12 +472,12 @@ public: } static _ALWAYS_INLINE_ float snap_scalar(float p_offset, float p_step, float p_target) { - return p_step != 0 ? Math::stepify(p_target - p_offset, p_step) + p_offset : p_target; + return p_step != 0 ? Math::snapped(p_target - p_offset, p_step) + p_offset : p_target; } static _ALWAYS_INLINE_ float snap_scalar_separation(float p_offset, float p_step, float p_target, float p_separation) { if (p_step != 0) { - float a = Math::stepify(p_target - p_offset, p_step + p_separation) + p_offset; + float a = Math::snapped(p_target - p_offset, p_step + p_separation) + p_offset; float b = a; if (p_target >= 0) { b -= p_separation; diff --git a/core/math/octree.h b/core/math/octree.h index be1e7d6a61..493a63aa2e 100644 --- a/core/math/octree.h +++ b/core/math/octree.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -572,7 +572,7 @@ bool Octree<T, use_pairs, AL>::_remove_element_from_octant(Element *p_element, O Octant *parent = p_octant->parent; - if (p_octant->children_count == 0 && p_octant->elements.empty() && p_octant->pairable_elements.empty()) { + if (p_octant->children_count == 0 && p_octant->elements.is_empty() && p_octant->pairable_elements.is_empty()) { // erase octant if (p_octant == root) { // won't have a parent, just erase @@ -942,7 +942,7 @@ void Octree<T, use_pairs, AL>::_cull_convex(Octant *p_octant, _CullConvexData *p return; //pointless } - if (!p_octant->elements.empty()) { + if (!p_octant->elements.is_empty()) { typename List<Element *, AL>::Element *I; I = p_octant->elements.front(); @@ -965,7 +965,7 @@ void Octree<T, use_pairs, AL>::_cull_convex(Octant *p_octant, _CullConvexData *p } } - if (use_pairs && !p_octant->pairable_elements.empty()) { + if (use_pairs && !p_octant->pairable_elements.is_empty()) { typename List<Element *, AL>::Element *I; I = p_octant->pairable_elements.front(); @@ -1001,7 +1001,7 @@ void Octree<T, use_pairs, AL>::_cull_aabb(Octant *p_octant, const AABB &p_aabb, return; //pointless } - if (!p_octant->elements.empty()) { + if (!p_octant->elements.is_empty()) { typename List<Element *, AL>::Element *I; I = p_octant->elements.front(); for (; I; I = I->next()) { @@ -1027,7 +1027,7 @@ void Octree<T, use_pairs, AL>::_cull_aabb(Octant *p_octant, const AABB &p_aabb, } } - if (use_pairs && !p_octant->pairable_elements.empty()) { + if (use_pairs && !p_octant->pairable_elements.is_empty()) { typename List<Element *, AL>::Element *I; I = p_octant->pairable_elements.front(); for (; I; I = I->next()) { @@ -1065,7 +1065,7 @@ void Octree<T, use_pairs, AL>::_cull_segment(Octant *p_octant, const Vector3 &p_ return; //pointless } - if (!p_octant->elements.empty()) { + if (!p_octant->elements.is_empty()) { typename List<Element *, AL>::Element *I; I = p_octant->elements.front(); for (; I; I = I->next()) { @@ -1091,7 +1091,7 @@ void Octree<T, use_pairs, AL>::_cull_segment(Octant *p_octant, const Vector3 &p_ } } - if (use_pairs && !p_octant->pairable_elements.empty()) { + if (use_pairs && !p_octant->pairable_elements.is_empty()) { typename List<Element *, AL>::Element *I; I = p_octant->pairable_elements.front(); for (; I; I = I->next()) { @@ -1132,7 +1132,7 @@ void Octree<T, use_pairs, AL>::_cull_point(Octant *p_octant, const Vector3 &p_po return; //pointless } - if (!p_octant->elements.empty()) { + if (!p_octant->elements.is_empty()) { typename List<Element *, AL>::Element *I; I = p_octant->elements.front(); for (; I; I = I->next()) { @@ -1158,7 +1158,7 @@ void Octree<T, use_pairs, AL>::_cull_point(Octant *p_octant, const Vector3 &p_po } } - if (use_pairs && !p_octant->pairable_elements.empty()) { + if (use_pairs && !p_octant->pairable_elements.is_empty()) { typename List<Element *, AL>::Element *I; I = p_octant->pairable_elements.front(); for (; I; I = I->next()) { diff --git a/core/math/plane.cpp b/core/math/plane.cpp index e1ae3288ed..f1d3bbbd54 100644 --- a/core/math/plane.cpp +++ b/core/math/plane.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/plane.h b/core/math/plane.h index 1386b0a2cb..2267b28c53 100644 --- a/core/math/plane.h +++ b/core/math/plane.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/quat.cpp b/core/math/quat.cpp index fc2d71c377..4cecc20fef 100644 --- a/core/math/quat.cpp +++ b/core/math/quat.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/quat.h b/core/math/quat.h index bb980f7677..423a7f8dfe 100644 --- a/core/math/quat.h +++ b/core/math/quat.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/quick_hull.cpp b/core/math/quick_hull.cpp index 8dff13c050..ad28967d7a 100644 --- a/core/math/quick_hull.cpp +++ b/core/math/quick_hull.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/quick_hull.h b/core/math/quick_hull.h index 024325c4fc..48ea139cc9 100644 --- a/core/math/quick_hull.h +++ b/core/math/quick_hull.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/random_number_generator.cpp b/core/math/random_number_generator.cpp index f045213fb9..b40d010219 100644 --- a/core/math/random_number_generator.cpp +++ b/core/math/random_number_generator.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/random_number_generator.h b/core/math/random_number_generator.h index 7728fd09c0..a396c2b7d7 100644 --- a/core/math/random_number_generator.h +++ b/core/math/random_number_generator.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/random_pcg.cpp b/core/math/random_pcg.cpp index e0768b9403..9609620469 100644 --- a/core/math/random_pcg.cpp +++ b/core/math/random_pcg.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -51,16 +51,8 @@ float RandomPCG::random(float p_from, float p_to) { } int RandomPCG::random(int p_from, int p_to) { - int range; - int min; - if (p_to > p_from) { - range = p_to - p_from + 1; - min = p_from; - } else if (p_to < p_from) { - range = p_from - p_to + 1; - min = p_to; - } else { // from == to + if (p_from == p_to) { return p_from; } - return rand(range) + min; + return rand(abs(p_from - p_to) + 1) + MIN(p_from, p_to); } diff --git a/core/math/random_pcg.h b/core/math/random_pcg.h index 2e257cb5b7..5a03b758ce 100644 --- a/core/math/random_pcg.h +++ b/core/math/random_pcg.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/rect2.cpp b/core/math/rect2.cpp index 0cc3c4ca0f..60c44999f7 100644 --- a/core/math/rect2.cpp +++ b/core/math/rect2.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/rect2.h b/core/math/rect2.h index b1fe865ba5..512499bdb2 100644 --- a/core/math/rect2.h +++ b/core/math/rect2.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -123,8 +123,9 @@ struct Rect2 { _FORCE_INLINE_ bool has_no_area() const { return (size.x <= 0 || size.y <= 0); } - inline Rect2 clip(const Rect2 &p_rect) const { /// return a clipped rect + // Returns the instersection between two Rect2s or an empty Rect2 if there is no intersection + inline Rect2 intersection(const Rect2 &p_rect) const { Rect2 new_rect = p_rect; if (!intersects(new_rect)) { @@ -179,26 +180,26 @@ struct Rect2 { bool operator==(const Rect2 &p_rect) const { return position == p_rect.position && size == p_rect.size; } bool operator!=(const Rect2 &p_rect) const { return position != p_rect.position || size != p_rect.size; } - inline Rect2 grow(real_t p_by) const { + inline Rect2 grow(real_t p_amount) const { Rect2 g = *this; - g.position.x -= p_by; - g.position.y -= p_by; - g.size.width += p_by * 2; - g.size.height += p_by * 2; + g.position.x -= p_amount; + g.position.y -= p_amount; + g.size.width += p_amount * 2; + g.size.height += p_amount * 2; return g; } - inline Rect2 grow_margin(Margin p_margin, real_t p_amount) const { + inline Rect2 grow_side(Side p_side, real_t p_amount) const { Rect2 g = *this; - g = g.grow_individual((MARGIN_LEFT == p_margin) ? p_amount : 0, - (MARGIN_TOP == p_margin) ? p_amount : 0, - (MARGIN_RIGHT == p_margin) ? p_amount : 0, - (MARGIN_BOTTOM == p_margin) ? p_amount : 0); + g = g.grow_individual((SIDE_LEFT == p_side) ? p_amount : 0, + (SIDE_TOP == p_side) ? p_amount : 0, + (SIDE_RIGHT == p_side) ? p_amount : 0, + (SIDE_BOTTOM == p_side) ? p_amount : 0); return g; } - inline Rect2 grow_margin_bind(uint32_t p_margin, real_t p_amount) const { - return grow_margin(Margin(p_margin), p_amount); + inline Rect2 grow_side_bind(uint32_t p_side, real_t p_amount) const { + return grow_side(Side(p_side), p_amount); } inline Rect2 grow_individual(real_t p_left, real_t p_top, real_t p_right, real_t p_bottom) const { @@ -272,7 +273,7 @@ struct Rect2 { } //check inside - Vector2 tg = r.tangent(); + Vector2 tg = r.orthogonal(); float s = tg.dot(center) - tg.dot(a); if (s < 0.0) { side_plus++; @@ -365,8 +366,9 @@ struct Rect2i { _FORCE_INLINE_ bool has_no_area() const { return (size.x <= 0 || size.y <= 0); } - inline Rect2i clip(const Rect2i &p_rect) const { /// return a clipped rect + // Returns the instersection between two Rect2is or an empty Rect2i if there is no intersection + inline Rect2i intersection(const Rect2i &p_rect) const { Rect2i new_rect = p_rect; if (!intersects(new_rect)) { @@ -420,26 +422,26 @@ struct Rect2i { bool operator==(const Rect2i &p_rect) const { return position == p_rect.position && size == p_rect.size; } bool operator!=(const Rect2i &p_rect) const { return position != p_rect.position || size != p_rect.size; } - Rect2i grow(int p_by) const { + Rect2i grow(int p_amount) const { Rect2i g = *this; - g.position.x -= p_by; - g.position.y -= p_by; - g.size.width += p_by * 2; - g.size.height += p_by * 2; + g.position.x -= p_amount; + g.position.y -= p_amount; + g.size.width += p_amount * 2; + g.size.height += p_amount * 2; return g; } - inline Rect2i grow_margin(Margin p_margin, int p_amount) const { + inline Rect2i grow_side(Side p_side, int p_amount) const { Rect2i g = *this; - g = g.grow_individual((MARGIN_LEFT == p_margin) ? p_amount : 0, - (MARGIN_TOP == p_margin) ? p_amount : 0, - (MARGIN_RIGHT == p_margin) ? p_amount : 0, - (MARGIN_BOTTOM == p_margin) ? p_amount : 0); + g = g.grow_individual((SIDE_LEFT == p_side) ? p_amount : 0, + (SIDE_TOP == p_side) ? p_amount : 0, + (SIDE_RIGHT == p_side) ? p_amount : 0, + (SIDE_BOTTOM == p_side) ? p_amount : 0); return g; } - inline Rect2i grow_margin_bind(uint32_t p_margin, int p_amount) const { - return grow_margin(Margin(p_margin), p_amount); + inline Rect2i grow_side_bind(uint32_t p_side, int p_amount) const { + return grow_side(Side(p_side), p_amount); } inline Rect2i grow_individual(int p_left, int p_top, int p_right, int p_bottom) const { diff --git a/core/math/transform.cpp b/core/math/transform.cpp index 733bb4d55e..fab5d124fa 100644 --- a/core/math/transform.cpp +++ b/core/math/transform.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/transform.h b/core/math/transform.h index c63dbcb989..b121ef984a 100644 --- a/core/math/transform.h +++ b/core/math/transform.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/transform_2d.cpp b/core/math/transform_2d.cpp index 00e561f973..4a521b96ae 100644 --- a/core/math/transform_2d.cpp +++ b/core/math/transform_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/transform_2d.h b/core/math/transform_2d.h index 342623939e..327d0f244f 100644 --- a/core/math/transform_2d.h +++ b/core/math/transform_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/triangle_mesh.cpp b/core/math/triangle_mesh.cpp index cfe8422d80..23c0c686a2 100644 --- a/core/math/triangle_mesh.cpp +++ b/core/math/triangle_mesh.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/triangle_mesh.h b/core/math/triangle_mesh.h index d719822ec3..1d1dbc114b 100644 --- a/core/math/triangle_mesh.h +++ b/core/math/triangle_mesh.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/triangulate.cpp b/core/math/triangulate.cpp index 12bd384c6a..0047c0705d 100644 --- a/core/math/triangulate.cpp +++ b/core/math/triangulate.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/triangulate.h b/core/math/triangulate.h index c453b77ecf..55dc4e8e7d 100644 --- a/core/math/triangulate.h +++ b/core/math/triangulate.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/vector2.cpp b/core/math/vector2.cpp index f9c2eeb57d..496e29ebe4 100644 --- a/core/math/vector2.cpp +++ b/core/math/vector2.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -122,10 +122,10 @@ Vector2 Vector2::project(const Vector2 &p_to) const { return p_to * (dot(p_to) / p_to.length_squared()); } -Vector2 Vector2::snapped(const Vector2 &p_by) const { +Vector2 Vector2::snapped(const Vector2 &p_step) const { return Vector2( - Math::stepify(x, p_by.x), - Math::stepify(y, p_by.y)); + Math::snapped(x, p_step.x), + Math::snapped(y, p_step.y)); } Vector2 Vector2::clamped(real_t p_len) const { diff --git a/core/math/vector2.h b/core/math/vector2.h index 33f815a39c..24795857a3 100644 --- a/core/math/vector2.h +++ b/core/math/vector2.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -134,7 +134,7 @@ struct Vector2 { } Vector2 rotated(real_t p_by) const; - Vector2 tangent() const { + Vector2 orthogonal() const { return Vector2(y, -x); } diff --git a/core/math/vector3.cpp b/core/math/vector3.cpp index 09354d8e79..f0629d3db8 100644 --- a/core/math/vector3.cpp +++ b/core/math/vector3.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -60,15 +60,15 @@ int Vector3::max_axis() const { return x < y ? (y < z ? 2 : 1) : (x < z ? 2 : 0); } -void Vector3::snap(Vector3 p_val) { - x = Math::stepify(x, p_val.x); - y = Math::stepify(y, p_val.y); - z = Math::stepify(z, p_val.z); +void Vector3::snap(Vector3 p_step) { + x = Math::snapped(x, p_step.x); + y = Math::snapped(y, p_step.y); + z = Math::snapped(z, p_step.z); } -Vector3 Vector3::snapped(Vector3 p_val) const { +Vector3 Vector3::snapped(Vector3 p_step) const { Vector3 v = *this; - v.snap(p_val); + v.snap(p_step); return v; } diff --git a/core/math/vector3.h b/core/math/vector3.h index 5af84377fd..3fdb944729 100644 --- a/core/math/vector3.h +++ b/core/math/vector3.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/vector3i.cpp b/core/math/vector3i.cpp index 718a1553a0..167fa3221d 100644 --- a/core/math/vector3i.cpp +++ b/core/math/vector3i.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/vector3i.h b/core/math/vector3i.h index 1bfd6d5ab2..b0411fb62e 100644 --- a/core/math/vector3i.h +++ b/core/math/vector3i.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/object/callable_method_pointer.cpp b/core/object/callable_method_pointer.cpp index 21a917cbd7..2bfaef744d 100644 --- a/core/object/callable_method_pointer.cpp +++ b/core/object/callable_method_pointer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/object/callable_method_pointer.h b/core/object/callable_method_pointer.h index 68990dcb72..115797a00c 100644 --- a/core/object/callable_method_pointer.h +++ b/core/object/callable_method_pointer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/object/class_db.cpp b/core/object/class_db.cpp index f5171f60ec..6bc6d653d1 100644 --- a/core/object/class_db.cpp +++ b/core/object/class_db.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -377,7 +377,7 @@ uint64_t ClassDB::get_api_hash(APIType p_api) { while ((k = t->method_map.next(k))) { String name = k->operator String(); - ERR_CONTINUE(name.empty()); + ERR_CONTINUE(name.is_empty()); if (name[0] == '_') { continue; // Ignore non-virtual methods that start with an underscore diff --git a/core/object/class_db.h b/core/object/class_db.h index 94f26da60d..0591676b92 100644 --- a/core/object/class_db.h +++ b/core/object/class_db.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/object/message_queue.cpp b/core/object/message_queue.cpp index f0d6786853..4751c69f1e 100644 --- a/core/object/message_queue.cpp +++ b/core/object/message_queue.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/object/message_queue.h b/core/object/message_queue.h index 2901ab196a..1b8def62d3 100644 --- a/core/object/message_queue.h +++ b/core/object/message_queue.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/object/method_bind.cpp b/core/object/method_bind.cpp index e6652ac09f..9c5ed60708 100644 --- a/core/object/method_bind.cpp +++ b/core/object/method_bind.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/object/method_bind.h b/core/object/method_bind.h index bd308c9630..7cf4f8d4e8 100644 --- a/core/object/method_bind.h +++ b/core/object/method_bind.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/object/object.cpp b/core/object/object.cpp index 681e1188ff..171bc4dc2c 100644 --- a/core/object/object.cpp +++ b/core/object/object.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -506,7 +506,7 @@ Variant Object::get(const StringName &p_name, bool *r_valid) const { } void Object::set_indexed(const Vector<StringName> &p_names, const Variant &p_value, bool *r_valid) { - if (p_names.empty()) { + if (p_names.is_empty()) { if (r_valid) { *r_valid = false; } @@ -561,11 +561,11 @@ void Object::set_indexed(const Vector<StringName> &p_names, const Variant &p_val set(p_names[0], value_stack.back()->get(), r_valid); value_stack.pop_back(); - ERR_FAIL_COND(!value_stack.empty()); + ERR_FAIL_COND(!value_stack.is_empty()); } Variant Object::get_indexed(const Vector<StringName> &p_names, bool *r_valid) const { - if (p_names.empty()) { + if (p_names.is_empty()) { if (r_valid) { *r_valid = false; } @@ -599,7 +599,7 @@ void Object::get_property_list(List<PropertyInfo> *p_list, bool p_reversed) cons if (!is_class("Script")) { // can still be set, but this is for userfriendlyness p_list->push_back(PropertyInfo(Variant::OBJECT, "script", PROPERTY_HINT_RESOURCE_TYPE, "Script", PROPERTY_USAGE_DEFAULT)); } - if (!metadata.empty()) { + if (!metadata.is_empty()) { p_list->push_back(PropertyInfo(Variant::DICTIONARY, "__meta__", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); } if (script_instance && !p_reversed) { @@ -1089,7 +1089,7 @@ Error Object::emit_signal(const StringName &p_name, const Variant **p_args, int } } - while (!disconnect_data.empty()) { + while (!disconnect_data.is_empty()) { const _ObjectSignalDisconnectData &dd = disconnect_data.front()->get(); _disconnect(dd.signal, dd.callable); @@ -1357,7 +1357,12 @@ void Object::_disconnect(const StringName &p_signal, const Callable &p_callable, ERR_FAIL_COND(!target_object); SignalData *s = signal_map.getptr(p_signal); - ERR_FAIL_COND_MSG(!s, vformat("Nonexistent signal '%s' in %s.", p_signal, to_string())); + if (!s) { + bool signal_is_valid = ClassDB::has_signal(get_class_name(), p_signal) || + (!script.is_null() && Ref<Script>(script)->has_script_signal(p_signal)); + ERR_FAIL_COND_MSG(signal_is_valid, "Attempt to disconnect a nonexistent connection from '" + to_string() + "'. signal: '" + p_signal + "', callable: '" + p_callable + "'."); + } + ERR_FAIL_COND_MSG(!s, vformat("Disconnecting nonexistent signal '%s' in %s.", p_signal, to_string())); ERR_FAIL_COND_MSG(!s->slot_map.has(*p_callable.get_base_comparator()), "Disconnecting nonexistent signal '" + p_signal + "', callable: " + p_callable + "."); @@ -1373,7 +1378,7 @@ void Object::_disconnect(const StringName &p_signal, const Callable &p_callable, target_object->connections.erase(slot->cE); s->slot_map.erase(*p_callable.get_base_comparator()); - if (s->slot_map.empty() && ClassDB::has_signal(get_class_name(), p_signal)) { + if (s->slot_map.is_empty() && ClassDB::has_signal(get_class_name(), p_signal)) { //not user signal, delete signal_map.erase(p_signal); } diff --git a/core/object/object.h b/core/object/object.h index dc004f38a9..7e460462cf 100644 --- a/core/object/object.h +++ b/core/object/object.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -482,8 +482,6 @@ private: void _set_indexed_bind(const NodePath &p_name, const Variant &p_value); Variant _get_indexed_bind(const NodePath &p_name) const; - void property_list_changed_notify(); - _FORCE_INLINE_ void _construct_object(bool p_reference); friend class Reference; @@ -525,6 +523,7 @@ protected: static void get_valid_parents_static(List<String> *p_parents); static void _get_valid_parents_static(List<String> *p_parents); + void property_list_changed_notify(); virtual void _changed_callback(Object *p_changed, const char *p_prop); //Variant _call_bind(const StringName& p_name, const Variant& p_arg1 = Variant(), const Variant& p_arg2 = Variant(), const Variant& p_arg3 = Variant(), const Variant& p_arg4 = Variant()); diff --git a/core/object/object_id.h b/core/object/object_id.h index 63b0c27af8..7f2496ad48 100644 --- a/core/object/object_id.h +++ b/core/object/object_id.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/object/reference.cpp b/core/object/reference.cpp index ce95d83dfc..71a52a9ba5 100644 --- a/core/object/reference.cpp +++ b/core/object/reference.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/object/reference.h b/core/object/reference.h index 0eb127f362..d02cb12069 100644 --- a/core/object/reference.h +++ b/core/object/reference.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/object/script_language.cpp b/core/object/script_language.cpp index 17ac75e19f..c3f109a147 100644 --- a/core/object/script_language.cpp +++ b/core/object/script_language.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -275,7 +275,7 @@ void ScriptServer::save_global_classes() { gcarr.push_back(d); } - if (gcarr.empty()) { + if (gcarr.is_empty()) { if (ProjectSettings::get_singleton()->has_setting("_global_script_classes")) { ProjectSettings::get_singleton()->clear("_global_script_classes"); } diff --git a/core/object/script_language.h b/core/object/script_language.h index f5d65cf42d..f9898ccd0c 100644 --- a/core/object/script_language.h +++ b/core/object/script_language.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/object/undo_redo.cpp b/core/object/undo_redo.cpp index 1dcbb0cd6b..c699820e75 100644 --- a/core/object/undo_redo.cpp +++ b/core/object/undo_redo.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,6 +30,7 @@ #include "undo_redo.h" +#include "core/io/resource.h" #include "core/os/os.h" void UndoRedo::_discard_redo() { @@ -104,8 +105,8 @@ void UndoRedo::add_do_method(Object *p_object, const StringName &p_method, VARIA ERR_FAIL_COND((current_action + 1) >= actions.size()); Operation do_op; do_op.object = p_object->get_instance_id(); - if (Object::cast_to<Resource>(p_object)) { - do_op.resref = Ref<Resource>(Object::cast_to<Resource>(p_object)); + if (Object::cast_to<Reference>(p_object)) { + do_op.ref = Ref<Reference>(Object::cast_to<Reference>(p_object)); } do_op.type = Operation::TYPE_METHOD; @@ -130,8 +131,8 @@ void UndoRedo::add_undo_method(Object *p_object, const StringName &p_method, VAR Operation undo_op; undo_op.object = p_object->get_instance_id(); - if (Object::cast_to<Resource>(p_object)) { - undo_op.resref = Ref<Resource>(Object::cast_to<Resource>(p_object)); + if (Object::cast_to<Reference>(p_object)) { + undo_op.ref = Ref<Reference>(Object::cast_to<Reference>(p_object)); } undo_op.type = Operation::TYPE_METHOD; @@ -149,8 +150,8 @@ void UndoRedo::add_do_property(Object *p_object, const StringName &p_property, c ERR_FAIL_COND((current_action + 1) >= actions.size()); Operation do_op; do_op.object = p_object->get_instance_id(); - if (Object::cast_to<Resource>(p_object)) { - do_op.resref = Ref<Resource>(Object::cast_to<Resource>(p_object)); + if (Object::cast_to<Reference>(p_object)) { + do_op.ref = Ref<Reference>(Object::cast_to<Reference>(p_object)); } do_op.type = Operation::TYPE_PROPERTY; @@ -171,8 +172,8 @@ void UndoRedo::add_undo_property(Object *p_object, const StringName &p_property, Operation undo_op; undo_op.object = p_object->get_instance_id(); - if (Object::cast_to<Resource>(p_object)) { - undo_op.resref = Ref<Resource>(Object::cast_to<Resource>(p_object)); + if (Object::cast_to<Reference>(p_object)) { + undo_op.ref = Ref<Reference>(Object::cast_to<Reference>(p_object)); } undo_op.type = Operation::TYPE_PROPERTY; @@ -187,8 +188,8 @@ void UndoRedo::add_do_reference(Object *p_object) { ERR_FAIL_COND((current_action + 1) >= actions.size()); Operation do_op; do_op.object = p_object->get_instance_id(); - if (Object::cast_to<Resource>(p_object)) { - do_op.resref = Ref<Resource>(Object::cast_to<Resource>(p_object)); + if (Object::cast_to<Reference>(p_object)) { + do_op.ref = Ref<Reference>(Object::cast_to<Reference>(p_object)); } do_op.type = Operation::TYPE_REFERENCE; @@ -207,8 +208,8 @@ void UndoRedo::add_undo_reference(Object *p_object) { Operation undo_op; undo_op.object = p_object->get_instance_id(); - if (Object::cast_to<Resource>(p_object)) { - undo_op.resref = Ref<Resource>(Object::cast_to<Resource>(p_object)); + if (Object::cast_to<Reference>(p_object)) { + undo_op.ref = Ref<Reference>(Object::cast_to<Reference>(p_object)); } undo_op.type = Operation::TYPE_REFERENCE; diff --git a/core/object/undo_redo.h b/core/object/undo_redo.h index 68d78e0d7d..7b28b138c1 100644 --- a/core/object/undo_redo.h +++ b/core/object/undo_redo.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,8 +31,8 @@ #ifndef UNDO_REDO_H #define UNDO_REDO_H -#include "core/io/resource.h" #include "core/object/class_db.h" +#include "core/object/reference.h" class UndoRedo : public Object { GDCLASS(UndoRedo, Object); @@ -61,7 +61,7 @@ private: }; Type type; - Ref<Resource> resref; + Ref<Reference> ref; ObjectID object; StringName name; Variant args[VARIANT_ARG_MAX]; diff --git a/core/os/copymem.h b/core/os/copymem.h index 04ea3caeff..6fd559356c 100644 --- a/core/os/copymem.h +++ b/core/os/copymem.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/dir_access.cpp b/core/os/dir_access.cpp index 30b1b51b53..fb9da9fbed 100644 --- a/core/os/dir_access.cpp +++ b/core/os/dir_access.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/dir_access.h b/core/os/dir_access.h index 17f84d3c52..c49c4cc4b8 100644 --- a/core/os/dir_access.h +++ b/core/os/dir_access.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/file_access.cpp b/core/os/file_access.cpp index aa95f06cff..5a3df88619 100644 --- a/core/os/file_access.cpp +++ b/core/os/file_access.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/file_access.h b/core/os/file_access.h index 777c82bbd7..1c78204c1d 100644 --- a/core/os/file_access.h +++ b/core/os/file_access.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/keyboard.cpp b/core/os/keyboard.cpp index ef341987dc..4b2cafd8fe 100644 --- a/core/os/keyboard.cpp +++ b/core/os/keyboard.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/keyboard.h b/core/os/keyboard.h index 67c60a2dbe..3ef70e786f 100644 --- a/core/os/keyboard.h +++ b/core/os/keyboard.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/main_loop.cpp b/core/os/main_loop.cpp index 9252ba0840..016d9d0a09 100644 --- a/core/os/main_loop.cpp +++ b/core/os/main_loop.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -34,8 +34,8 @@ void MainLoop::_bind_methods() { BIND_VMETHOD(MethodInfo("_initialize")); - BIND_VMETHOD(MethodInfo(Variant::BOOL, "_iteration", PropertyInfo(Variant::FLOAT, "delta"))); - BIND_VMETHOD(MethodInfo(Variant::BOOL, "_idle", PropertyInfo(Variant::FLOAT, "delta"))); + BIND_VMETHOD(MethodInfo(Variant::BOOL, "_physics_process", PropertyInfo(Variant::FLOAT, "delta"))); + BIND_VMETHOD(MethodInfo(Variant::BOOL, "_process", PropertyInfo(Variant::FLOAT, "delta"))); BIND_VMETHOD(MethodInfo("_finalize")); BIND_CONSTANT(NOTIFICATION_OS_MEMORY_WARNING); @@ -52,13 +52,13 @@ void MainLoop::_bind_methods() { ADD_SIGNAL(MethodInfo("on_request_permissions_result", PropertyInfo(Variant::STRING, "permission"), PropertyInfo(Variant::BOOL, "granted"))); }; -void MainLoop::set_init_script(const Ref<Script> &p_init_script) { - init_script = p_init_script; +void MainLoop::set_initialize_script(const Ref<Script> &p_initialize_script) { + initialize_script = p_initialize_script; } -void MainLoop::init() { - if (init_script.is_valid()) { - set_script(init_script); +void MainLoop::initialize() { + if (initialize_script.is_valid()) { + set_script(initialize_script); } if (get_script_instance()) { @@ -66,23 +66,23 @@ void MainLoop::init() { } } -bool MainLoop::iteration(float p_time) { +bool MainLoop::physics_process(float p_time) { if (get_script_instance()) { - return get_script_instance()->call("_iteration", p_time); + return get_script_instance()->call("_physics_process", p_time); } return false; } -bool MainLoop::idle(float p_time) { +bool MainLoop::process(float p_time) { if (get_script_instance()) { - return get_script_instance()->call("_idle", p_time); + return get_script_instance()->call("_process", p_time); } return false; } -void MainLoop::finish() { +void MainLoop::finalize() { if (get_script_instance()) { get_script_instance()->call("_finalize"); set_script(Variant()); //clear script diff --git a/core/os/main_loop.h b/core/os/main_loop.h index 7bc91fbb83..25a09fe98f 100644 --- a/core/os/main_loop.h +++ b/core/os/main_loop.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -39,7 +39,7 @@ class MainLoop : public Object { GDCLASS(MainLoop, Object); OBJ_CATEGORY("Main Loop"); - Ref<Script> init_script; + Ref<Script> initialize_script; protected: static void _bind_methods(); @@ -59,12 +59,12 @@ public: NOTIFICATION_TEXT_SERVER_CHANGED = 2018, }; - virtual void init(); - virtual bool iteration(float p_time); - virtual bool idle(float p_time); - virtual void finish(); + virtual void initialize(); + virtual bool physics_process(float p_time); + virtual bool process(float p_time); + virtual void finalize(); - void set_init_script(const Ref<Script> &p_init_script); + void set_initialize_script(const Ref<Script> &p_initialize_script); MainLoop() {} virtual ~MainLoop() {} diff --git a/core/os/memory.cpp b/core/os/memory.cpp index f2723d13f6..14808c2ce6 100644 --- a/core/os/memory.cpp +++ b/core/os/memory.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/memory.h b/core/os/memory.h index dee08d4de4..c2ae3f4ae7 100644 --- a/core/os/memory.h +++ b/core/os/memory.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/midi_driver.cpp b/core/os/midi_driver.cpp index e9919aeb86..a8be84c56c 100644 --- a/core/os/midi_driver.cpp +++ b/core/os/midi_driver.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/midi_driver.h b/core/os/midi_driver.h index f487b31d4c..ccf624e07e 100644 --- a/core/os/midi_driver.h +++ b/core/os/midi_driver.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/mutex.cpp b/core/os/mutex.cpp index 31a0dc2bfa..b7d7752d35 100644 --- a/core/os/mutex.cpp +++ b/core/os/mutex.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/mutex.h b/core/os/mutex.h index 778bdaba09..d77ec362a1 100644 --- a/core/os/mutex.h +++ b/core/os/mutex.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/os.cpp b/core/os/os.cpp index 9400565484..182bab4058 100644 --- a/core/os/os.cpp +++ b/core/os/os.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/os.h b/core/os/os.h index 3c79d7bb87..ed3c6ddc94 100644 --- a/core/os/os.h +++ b/core/os/os.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/pool_allocator.cpp b/core/os/pool_allocator.cpp index 52536ff45d..b538ca0c96 100644 --- a/core/os/pool_allocator.cpp +++ b/core/os/pool_allocator.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/pool_allocator.h b/core/os/pool_allocator.h index c67b4d7fa2..15e50dac90 100644 --- a/core/os/pool_allocator.h +++ b/core/os/pool_allocator.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/rw_lock.cpp b/core/os/rw_lock.cpp index 669f05c6b0..26db0aab30 100644 --- a/core/os/rw_lock.cpp +++ b/core/os/rw_lock.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/rw_lock.h b/core/os/rw_lock.h index 1190102a83..ff6ad3cc4a 100644 --- a/core/os/rw_lock.h +++ b/core/os/rw_lock.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/semaphore.h b/core/os/semaphore.h index b170cada3a..01ae7a3c65 100644 --- a/core/os/semaphore.h +++ b/core/os/semaphore.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/spin_lock.h b/core/os/spin_lock.h index 1bb810bb29..929e8b9a58 100644 --- a/core/os/spin_lock.h +++ b/core/os/spin_lock.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/thread.cpp b/core/os/thread.cpp index fc0ce3c9b4..0ed8825452 100644 --- a/core/os/thread.cpp +++ b/core/os/thread.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/thread.h b/core/os/thread.h index b87ec84313..993c7ad33d 100644 --- a/core/os/thread.h +++ b/core/os/thread.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/thread_dummy.cpp b/core/os/thread_dummy.cpp index 2672cd7ad9..006757b8e4 100644 --- a/core/os/thread_dummy.cpp +++ b/core/os/thread_dummy.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/thread_dummy.h b/core/os/thread_dummy.h index 37d9ee0846..35e19732bf 100644 --- a/core/os/thread_dummy.h +++ b/core/os/thread_dummy.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/thread_safe.h b/core/os/thread_safe.h index 670ee8b125..81de079bf3 100644 --- a/core/os/thread_safe.h +++ b/core/os/thread_safe.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/threaded_array_processor.h b/core/os/threaded_array_processor.h index ed141a5339..57f3de20bf 100644 --- a/core/os/threaded_array_processor.h +++ b/core/os/threaded_array_processor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/register_core_types.cpp b/core/register_core_types.cpp index 9883ce12a0..9eef7700f9 100644 --- a/core/register_core_types.cpp +++ b/core/register_core_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/register_core_types.h b/core/register_core_types.h index bdd335f33c..baf7ddbe65 100644 --- a/core/register_core_types.h +++ b/core/register_core_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/string/compressed_translation.cpp b/core/string/compressed_translation.cpp index bdb296a79b..ad90924293 100644 --- a/core/string/compressed_translation.cpp +++ b/core/string/compressed_translation.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/string/compressed_translation.h b/core/string/compressed_translation.h index efb3535362..0abb770178 100644 --- a/core/string/compressed_translation.h +++ b/core/string/compressed_translation.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/string/node_path.cpp b/core/string/node_path.cpp index a63dde5b41..d3afa7b4dd 100644 --- a/core/string/node_path.cpp +++ b/core/string/node_path.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/string/node_path.h b/core/string/node_path.h index b4513ddb3c..26e15636d9 100644 --- a/core/string/node_path.h +++ b/core/string/node_path.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/string/print_string.cpp b/core/string/print_string.cpp index 54de229471..345371d733 100644 --- a/core/string/print_string.cpp +++ b/core/string/print_string.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/string/print_string.h b/core/string/print_string.h index 3e8f244cc5..1a9ff1efd6 100644 --- a/core/string/print_string.h +++ b/core/string/print_string.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/string/string_buffer.h b/core/string/string_buffer.h index 1317b538d4..33897c3674 100644 --- a/core/string/string_buffer.h +++ b/core/string/string_buffer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -40,7 +40,7 @@ class StringBuffer { int string_length = 0; _FORCE_INLINE_ char32_t *current_buffer_ptr() { - return static_cast<String &>(buffer).empty() ? short_buffer : buffer.ptrw(); + return static_cast<String &>(buffer).is_empty() ? short_buffer : buffer.ptrw(); } public: @@ -122,7 +122,7 @@ StringBuffer<SHORT_BUFFER_SIZE> &StringBuffer<SHORT_BUFFER_SIZE>::reserve(int p_ return *this; } - bool need_copy = string_length > 0 && buffer.empty(); + bool need_copy = string_length > 0 && buffer.is_empty(); buffer.resize(next_power_of_2(p_size)); if (need_copy) { memcpy(buffer.ptrw(), short_buffer, string_length * sizeof(char32_t)); @@ -139,7 +139,7 @@ int StringBuffer<SHORT_BUFFER_SIZE>::length() const { template <int SHORT_BUFFER_SIZE> String StringBuffer<SHORT_BUFFER_SIZE>::as_string() { current_buffer_ptr()[string_length] = '\0'; - if (buffer.empty()) { + if (buffer.is_empty()) { return String(short_buffer); } else { buffer.resize(string_length + 1); diff --git a/core/string/string_builder.cpp b/core/string/string_builder.cpp index dec299ffa3..834c87c845 100644 --- a/core/string/string_builder.cpp +++ b/core/string/string_builder.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/string/string_builder.h b/core/string/string_builder.h index c732f1b9ea..30ce2a06f7 100644 --- a/core/string/string_builder.h +++ b/core/string/string_builder.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/string/string_name.cpp b/core/string/string_name.cpp index 34afdaee38..14b87072bb 100644 --- a/core/string/string_name.cpp +++ b/core/string/string_name.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/string/string_name.h b/core/string/string_name.h index 320f63bf68..44d0ea14fa 100644 --- a/core/string/string_name.h +++ b/core/string/string_name.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -83,7 +83,7 @@ class StringName { StringName(_Data *p_data) { _data = p_data; } public: - operator const void *() const { return (_data && (_data->cname || !_data->name.empty())) ? (void *)1 : nullptr; } + operator const void *() const { return (_data && (_data->cname || !_data->name.is_empty())) ? (void *)1 : nullptr; } bool operator==(const String &p_name) const; bool operator==(const char *p_name) const; diff --git a/core/string/translation.cpp b/core/string/translation.cpp index 7b8c28e2e2..5337d46aa3 100644 --- a/core/string/translation.cpp +++ b/core/string/translation.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -851,7 +851,7 @@ void Translation::add_message(const StringName &p_src_text, const StringName &p_ void Translation::add_plural_message(const StringName &p_src_text, const Vector<String> &p_plural_xlated_texts, const StringName &p_context) { WARN_PRINT("Translation class doesn't handle plural messages. Calling add_plural_message() on a Translation instance is probably a mistake. \nUse a derived Translation class that handles plurals, such as TranslationPO class"); - ERR_FAIL_COND_MSG(p_plural_xlated_texts.empty(), "Parameter vector p_plural_xlated_texts passed in is empty."); + ERR_FAIL_COND_MSG(p_plural_xlated_texts.is_empty(), "Parameter vector p_plural_xlated_texts passed in is empty."); translation_map[p_src_text] = p_plural_xlated_texts[0]; } diff --git a/core/string/translation.h b/core/string/translation.h index c7ffe4d065..72a828227e 100644 --- a/core/string/translation.h +++ b/core/string/translation.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/string/translation_po.cpp b/core/string/translation_po.cpp index 203f29026b..846afe761b 100644 --- a/core/string/translation_po.cpp +++ b/core/string/translation_po.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -230,7 +230,7 @@ StringName TranslationPO::get_message(const StringName &p_src_text, const String if (!translation_map.has(p_context) || !translation_map[p_context].has(p_src_text)) { return StringName(); } - ERR_FAIL_COND_V_MSG(translation_map[p_context][p_src_text].empty(), StringName(), "Source text \"" + String(p_src_text) + "\" is registered but doesn't have a translation. Please report this bug."); + ERR_FAIL_COND_V_MSG(translation_map[p_context][p_src_text].is_empty(), StringName(), "Source text \"" + String(p_src_text) + "\" is registered but doesn't have a translation. Please report this bug."); return translation_map[p_context][p_src_text][0]; } @@ -246,7 +246,7 @@ StringName TranslationPO::get_plural_message(const StringName &p_src_text, const if (!translation_map.has(p_context) || !translation_map[p_context].has(p_src_text)) { return StringName(); } - ERR_FAIL_COND_V_MSG(translation_map[p_context][p_src_text].empty(), StringName(), "Source text \"" + String(p_src_text) + "\" is registered but doesn't have a translation. Please report this bug."); + ERR_FAIL_COND_V_MSG(translation_map[p_context][p_src_text].is_empty(), StringName(), "Source text \"" + String(p_src_text) + "\" is registered but doesn't have a translation. Please report this bug."); if (translation_map[p_context][p_src_text].size() == 1) { WARN_PRINT("Source string \"" + String(p_src_text) + "\" doesn't have plural translations. Use singular translation API for such as tr(), TTR() to translate \"" + String(p_src_text) + "\""); diff --git a/core/string/translation_po.h b/core/string/translation_po.h index c8a47bec5a..0e1d03d6ca 100644 --- a/core/string/translation_po.h +++ b/core/string/translation_po.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/string/ucaps.h b/core/string/ucaps.h index 79b346acba..b785ac7879 100644 --- a/core/string/ucaps.h +++ b/core/string/ucaps.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/string/ustring.cpp b/core/string/ustring.cpp index d630e987ea..21336a99ec 100644 --- a/core/string/ustring.cpp +++ b/core/string/ustring.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -427,12 +427,12 @@ String operator+(char32_t p_chr, const String &p_str) { } String &String::operator+=(const String &p_str) { - if (empty()) { + if (is_empty()) { *this = p_str; return *this; } - if (p_str.empty()) { + if (p_str.is_empty()) { return *this; } @@ -519,7 +519,7 @@ bool String::operator==(const char *p_str) const { if (length() != len) { return false; } - if (empty()) { + if (is_empty()) { return true; } @@ -558,7 +558,7 @@ bool String::operator==(const char32_t *p_str) const { if (length() != len) { return false; } - if (empty()) { + if (is_empty()) { return true; } @@ -580,7 +580,7 @@ bool String::operator==(const String &p_str) const { if (length() != p_str.length()) { return false; } - if (empty()) { + if (is_empty()) { return true; } @@ -605,7 +605,7 @@ bool String::operator==(const StrRange &p_str_range) const { if (length() != len) { return false; } - if (empty()) { + if (is_empty()) { return true; } @@ -678,20 +678,20 @@ bool String::operator>=(const String &p_str) const { } bool String::operator<(const char *p_str) const { - if (empty() && p_str[0] == 0) { + if (is_empty() && p_str[0] == 0) { return false; } - if (empty()) { + if (is_empty()) { return true; } return is_str_less(get_data(), p_str); } bool String::operator<(const wchar_t *p_str) const { - if (empty() && p_str[0] == 0) { + if (is_empty() && p_str[0] == 0) { return false; } - if (empty()) { + if (is_empty()) { return true; } @@ -705,10 +705,10 @@ bool String::operator<(const wchar_t *p_str) const { } bool String::operator<(const char32_t *p_str) const { - if (empty() && p_str[0] == 0) { + if (is_empty() && p_str[0] == 0) { return false; } - if (empty()) { + if (is_empty()) { return true; } @@ -720,13 +720,13 @@ bool String::operator<(const String &p_str) const { } signed char String::nocasecmp_to(const String &p_str) const { - if (empty() && p_str.empty()) { + if (is_empty() && p_str.is_empty()) { return 0; } - if (empty()) { + if (is_empty()) { return -1; } - if (p_str.empty()) { + if (p_str.is_empty()) { return 1; } @@ -752,13 +752,13 @@ signed char String::nocasecmp_to(const String &p_str) const { } signed char String::casecmp_to(const String &p_str) const { - if (empty() && p_str.empty()) { + if (is_empty() && p_str.is_empty()) { return 0; } - if (empty()) { + if (is_empty()) { return -1; } - if (p_str.empty()) { + if (p_str.is_empty()) { return 1; } @@ -949,10 +949,10 @@ String String::get_with_code_lines() const { } int String::get_slice_count(String p_splitter) const { - if (empty()) { + if (is_empty()) { return 0; } - if (p_splitter.empty()) { + if (p_splitter.is_empty()) { return 0; } @@ -968,7 +968,7 @@ int String::get_slice_count(String p_splitter) const { } String String::get_slice(String p_splitter, int p_slice) const { - if (empty() || p_splitter.empty()) { + if (is_empty() || p_splitter.is_empty()) { return ""; } @@ -1008,7 +1008,7 @@ String String::get_slice(String p_splitter, int p_slice) const { } String String::get_slicec(char32_t p_splitter, int p_slice) const { - if (empty()) { + if (is_empty()) { return String(); } @@ -2585,7 +2585,7 @@ int64_t String::to_int(const char32_t *p_str, int p_len, bool p_clamp) { } double String::to_float() const { - if (empty()) { + if (is_empty()) { return 0; } return built_in_strtod<char32_t>(get_data()); @@ -2767,7 +2767,7 @@ String String::substr(int p_from, int p_chars) const { p_chars = length() - p_from; } - if (empty() || p_from < 0 || p_from >= length() || p_chars <= 0) { + if (is_empty() || p_from < 0 || p_from >= length() || p_chars <= 0) { return ""; } @@ -3142,7 +3142,7 @@ bool String::is_quoted() const { } int String::_count(const String &p_string, int p_from, int p_to, bool p_case_insensitive) const { - if (p_string.empty()) { + if (p_string.is_empty()) { return 0; } int len = length(); @@ -4241,7 +4241,7 @@ bool String::is_valid_ip_address() const { Vector<String> ip = split(":"); for (int i = 0; i < ip.size(); i++) { String n = ip[i]; - if (n.empty()) { + if (n.is_empty()) { continue; } if (n.is_valid_hex_number(false)) { @@ -4285,7 +4285,10 @@ bool String::is_rel_path() const { } String String::get_base_dir() const { - int basepos = find("://"); + int basepos = find(":/"); + if (basepos == -1) { + basepos = find(":\\"); + } String rs; String base; if (basepos != -1) { @@ -4328,7 +4331,7 @@ String String::get_extension() const { } String String::plus_file(const String &p_file) const { - if (empty()) { + if (is_empty()) { return p_file; } if (operator[](length() - 1) == '/' || (p_file.size() > 0 && p_file.operator[](0) == '/')) { @@ -4757,7 +4760,7 @@ String String::unquote() const { Vector<uint8_t> String::to_ascii_buffer() const { const String *s = this; - if (s->empty()) { + if (s->is_empty()) { return Vector<uint8_t>(); } CharString charstr = s->ascii(); @@ -4773,7 +4776,7 @@ Vector<uint8_t> String::to_ascii_buffer() const { Vector<uint8_t> String::to_utf8_buffer() const { const String *s = this; - if (s->empty()) { + if (s->is_empty()) { return Vector<uint8_t>(); } CharString charstr = s->utf8(); @@ -4789,7 +4792,7 @@ Vector<uint8_t> String::to_utf8_buffer() const { Vector<uint8_t> String::to_utf16_buffer() const { const String *s = this; - if (s->empty()) { + if (s->is_empty()) { return Vector<uint8_t>(); } Char16String charstr = s->utf16(); @@ -4805,7 +4808,7 @@ Vector<uint8_t> String::to_utf16_buffer() const { Vector<uint8_t> String::to_utf32_buffer() const { const String *s = this; - if (s->empty()) { + if (s->is_empty()) { return Vector<uint8_t>(); } diff --git a/core/string/ustring.h b/core/string/ustring.h index 7ff78b2d86..654e327320 100644 --- a/core/string/ustring.h +++ b/core/string/ustring.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -394,7 +394,7 @@ public: Vector<uint8_t> sha1_buffer() const; Vector<uint8_t> sha256_buffer() const; - _FORCE_INLINE_ bool empty() const { return length() == 0; } + _FORCE_INLINE_ bool is_empty() const { return length() == 0; } // path functions bool is_abs_path() const; diff --git a/core/templates/command_queue_mt.cpp b/core/templates/command_queue_mt.cpp index a94853a21c..238bf3975c 100644 --- a/core/templates/command_queue_mt.cpp +++ b/core/templates/command_queue_mt.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/templates/command_queue_mt.h b/core/templates/command_queue_mt.h index ac38d330de..7861c76153 100644 --- a/core/templates/command_queue_mt.h +++ b/core/templates/command_queue_mt.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/templates/cowdata.h b/core/templates/cowdata.h index d5eb08286d..4becb1be59 100644 --- a/core/templates/cowdata.h +++ b/core/templates/cowdata.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -135,7 +135,7 @@ public: } _FORCE_INLINE_ void clear() { resize(0); } - _FORCE_INLINE_ bool empty() const { return _ptr == nullptr; } + _FORCE_INLINE_ bool is_empty() const { return _ptr == nullptr; } _FORCE_INLINE_ void set(int p_index, const T &p_elem) { CRASH_BAD_INDEX(p_index, size()); diff --git a/core/templates/hash_map.h b/core/templates/hash_map.h index e1ba381595..dc378aed69 100644 --- a/core/templates/hash_map.h +++ b/core/templates/hash_map.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -497,7 +497,7 @@ public: return elements; } - inline bool empty() const { + inline bool is_empty() const { return elements == 0; } diff --git a/core/templates/hashfuncs.h b/core/templates/hashfuncs.h index 1ed9ab1987..4572b269cf 100644 --- a/core/templates/hashfuncs.h +++ b/core/templates/hashfuncs.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/templates/list.h b/core/templates/list.h index 8e14aaa90d..eaf1dbb4a0 100644 --- a/core/templates/list.h +++ b/core/templates/list.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -373,7 +373,7 @@ public: /** * return whether the list is empty */ - _FORCE_INLINE_ bool empty() const { + _FORCE_INLINE_ bool is_empty() const { return (!_data || !_data->size_cache); } diff --git a/core/templates/local_vector.h b/core/templates/local_vector.h index 4ef040dc77..4ffb93b2ad 100644 --- a/core/templates/local_vector.h +++ b/core/templates/local_vector.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -104,7 +104,7 @@ public: capacity = 0; } } - _FORCE_INLINE_ bool empty() const { return count == 0; } + _FORCE_INLINE_ bool is_empty() const { return count == 0; } _FORCE_INLINE_ void reserve(U p_size) { p_size = nearest_power_of_2_templated(p_size); if (p_size > capacity) { diff --git a/core/templates/lru.h b/core/templates/lru.h index d02c4337d1..e55e40da48 100644 --- a/core/templates/lru.h +++ b/core/templates/lru.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/templates/map.h b/core/templates/map.h index c454d69256..51a237472d 100644 --- a/core/templates/map.h +++ b/core/templates/map.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -625,7 +625,7 @@ public: return e; } - inline bool empty() const { return _data.size_cache == 0; } + inline bool is_empty() const { return _data.size_cache == 0; } inline int size() const { return _data.size_cache; } int calculate_depth() const { diff --git a/core/templates/oa_hash_map.h b/core/templates/oa_hash_map.h index d9d632b4ce..1d4176eb10 100644 --- a/core/templates/oa_hash_map.h +++ b/core/templates/oa_hash_map.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -190,7 +190,7 @@ public: _FORCE_INLINE_ uint32_t get_capacity() const { return capacity; } _FORCE_INLINE_ uint32_t get_num_elements() const { return num_elements; } - bool empty() const { + bool is_empty() const { return num_elements == 0; } diff --git a/core/templates/ordered_hash_map.h b/core/templates/ordered_hash_map.h index 9398868b01..7a17eeb644 100644 --- a/core/templates/ordered_hash_map.h +++ b/core/templates/ordered_hash_map.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -265,7 +265,7 @@ public: return ConstElement(list.back()); } - inline bool empty() const { return list.empty(); } + inline bool is_empty() const { return list.is_empty(); } inline int size() const { return list.size(); } const void *id() const { diff --git a/core/templates/paged_allocator.h b/core/templates/paged_allocator.h new file mode 100644 index 0000000000..7002034710 --- /dev/null +++ b/core/templates/paged_allocator.h @@ -0,0 +1,129 @@ +/*************************************************************************/ +/* paged_allocator.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef PAGED_ALLOCATOR_H +#define PAGED_ALLOCATOR_H + +#include "core/os/memory.h" +#include "core/os/spin_lock.h" +#include "core/typedefs.h" + +template <class T, bool thread_safe = false> +class PagedAllocator { + T **page_pool = nullptr; + T ***available_pool = nullptr; + uint32_t pages_allocated = 0; + uint32_t allocs_available = 0; + + uint32_t page_shift = 0; + uint32_t page_mask = 0; + uint32_t page_size = 0; + SpinLock spin_lock; + +public: + T *alloc() { + if (thread_safe) { + spin_lock.lock(); + } + if (unlikely(allocs_available == 0)) { + uint32_t pages_used = pages_allocated; + + pages_allocated++; + page_pool = (T **)memrealloc(page_pool, sizeof(T *) * pages_allocated); + available_pool = (T ***)memrealloc(available_pool, sizeof(T **) * pages_allocated); + + page_pool[pages_used] = (T *)memalloc(sizeof(T) * page_size); + available_pool[pages_used] = (T **)memalloc(sizeof(T *) * page_size); + + for (uint32_t i = 0; i < page_size; i++) { + available_pool[0][i] = &page_pool[pages_used][i]; + } + allocs_available += page_size; + } + + allocs_available--; + T *alloc = available_pool[allocs_available >> page_shift][allocs_available & page_mask]; + if (thread_safe) { + spin_lock.unlock(); + } + memnew_placement(alloc, T); + return alloc; + } + + void free(T *p_mem) { + if (thread_safe) { + spin_lock.lock(); + } + p_mem->~T(); + available_pool[allocs_available >> page_shift][allocs_available & page_mask] = p_mem; + if (thread_safe) { + spin_lock.unlock(); + } + allocs_available++; + } + + void reset() { + ERR_FAIL_COND(allocs_available < pages_allocated * page_size); + if (pages_allocated) { + for (uint32_t i = 0; i < pages_allocated; i++) { + memfree(page_pool[i]); + memfree(available_pool[i]); + } + memfree(page_pool); + memfree(available_pool); + page_pool = nullptr; + available_pool = nullptr; + pages_allocated = 0; + allocs_available = 0; + } + } + bool is_configured() const { + return page_size > 0; + } + + void configure(uint32_t p_page_size) { + ERR_FAIL_COND(page_pool != nullptr); //sanity check + ERR_FAIL_COND(p_page_size == 0); + page_size = nearest_power_of_2_templated(p_page_size); + page_mask = page_size - 1; + page_shift = get_shift_from_power_of_2(page_size); + } + + PagedAllocator(uint32_t p_page_size = 4096) { // power of 2 recommended because of alignment with OS page sizes. Even if element is bigger, its still a multiple and get rounded amount of pages + configure(p_page_size); + } + + ~PagedAllocator() { + ERR_FAIL_COND_MSG(allocs_available < pages_allocated * page_size, "Pages in use exist at exit in PagedAllocator"); + reset(); + } +}; + +#endif // PAGED_ALLOCATOR_H diff --git a/core/templates/paged_array.h b/core/templates/paged_array.h new file mode 100644 index 0000000000..599d3dde4f --- /dev/null +++ b/core/templates/paged_array.h @@ -0,0 +1,367 @@ +/*************************************************************************/ +/* paged_array.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef PAGED_ARRAY_H +#define PAGED_ARRAY_H + +#include "core/os/memory.h" +#include "core/os/spin_lock.h" +#include "core/typedefs.h" + +// PagedArray is used mainly for filling a very large array from multiple threads efficiently and without causing major fragmentation + +// PageArrayPool manages central page allocation in a thread safe matter + +template <class T> +class PagedArrayPool { + T **page_pool = nullptr; + uint32_t pages_allocated = 0; + + uint32_t *available_page_pool = nullptr; + uint32_t pages_available = 0; + + uint32_t page_size = 0; + SpinLock spin_lock; + +public: + uint32_t alloc_page() { + spin_lock.lock(); + if (unlikely(pages_available == 0)) { + uint32_t pages_used = pages_allocated; + + pages_allocated++; + page_pool = (T **)memrealloc(page_pool, sizeof(T *) * pages_allocated); + available_page_pool = (uint32_t *)memrealloc(available_page_pool, sizeof(uint32_t) * pages_allocated); + + page_pool[pages_used] = (T *)memalloc(sizeof(T) * page_size); + available_page_pool[0] = pages_used; + + pages_available++; + } + + pages_available--; + uint32_t page = available_page_pool[pages_available]; + spin_lock.unlock(); + + return page; + } + T *get_page(uint32_t p_page_id) { + return page_pool[p_page_id]; + } + + void free_page(uint32_t p_page_id) { + spin_lock.lock(); + available_page_pool[pages_available] = p_page_id; + pages_available++; + spin_lock.unlock(); + } + + uint32_t get_page_size_shift() const { + return get_shift_from_power_of_2(page_size); + } + + uint32_t get_page_size_mask() const { + return page_size - 1; + } + + void reset() { + ERR_FAIL_COND(pages_available < pages_allocated); + if (pages_allocated) { + for (uint32_t i = 0; i < pages_allocated; i++) { + memfree(page_pool[i]); + } + memfree(page_pool); + memfree(available_page_pool); + page_pool = nullptr; + available_page_pool = nullptr; + pages_allocated = 0; + pages_available = 0; + } + } + bool is_configured() const { + return page_size > 0; + } + + void configure(uint32_t p_page_size) { + ERR_FAIL_COND(page_pool != nullptr); //sanity check + ERR_FAIL_COND(p_page_size == 0); + page_size = nearest_power_of_2_templated(p_page_size); + } + + PagedArrayPool(uint32_t p_page_size = 4096) { // power of 2 recommended because of alignment with OS page sizes. Even if element is bigger, its still a multiple and get rounded amount of pages + configure(p_page_size); + } + + ~PagedArrayPool() { + ERR_FAIL_COND_MSG(pages_available < pages_allocated, "Pages in use exist at exit in PagedArrayPool"); + reset(); + } +}; + +// PageArray is a local array that is optimized to grow in place, then be cleared often. +// It does so by allocating pages from a PagedArrayPool. +// It is safe to use multiple PagedArrays from different threads, sharing a single PagedArrayPool + +template <class T> +class PagedArray { + PagedArrayPool<T> *page_pool = nullptr; + + T **page_data = nullptr; + uint32_t *page_ids = nullptr; + uint32_t max_pages_used = 0; + uint32_t page_size_shift = 0; + uint32_t page_size_mask = 0; + uint64_t count = 0; + + _FORCE_INLINE_ uint32_t _get_pages_in_use() const { + if (count == 0) { + return 0; + } else { + return ((count - 1) >> page_size_shift) + 1; + } + } + + void _grow_page_array() { + //no more room in the page array to put the new page, make room + if (max_pages_used == 0) { + max_pages_used = 1; + } else { + max_pages_used *= 2; // increase in powers of 2 to keep allocations to minimum + } + page_data = (T **)memrealloc(page_data, sizeof(T *) * max_pages_used); + page_ids = (uint32_t *)memrealloc(page_ids, sizeof(uint32_t) * max_pages_used); + } + +public: + _FORCE_INLINE_ const T &operator[](uint64_t p_index) const { + CRASH_BAD_UNSIGNED_INDEX(p_index, count); + uint32_t page = p_index >> page_size_shift; + uint32_t offset = p_index & page_size_mask; + + return page_data[page][offset]; + } + _FORCE_INLINE_ T &operator[](uint64_t p_index) { + CRASH_BAD_UNSIGNED_INDEX(p_index, count); + uint32_t page = p_index >> page_size_shift; + uint32_t offset = p_index & page_size_mask; + + return page_data[page][offset]; + } + + _FORCE_INLINE_ void push_back(const T &p_value) { + uint32_t remainder = count & page_size_mask; + if (unlikely(remainder == 0)) { + // at 0, so time to request a new page + uint32_t page_count = _get_pages_in_use(); + uint32_t new_page_count = page_count + 1; + + if (unlikely(new_page_count > max_pages_used)) { + ERR_FAIL_COND(page_pool == nullptr); //sanity check + + _grow_page_array(); //keep out of inline + } + + uint32_t page_id = page_pool->alloc_page(); + page_data[page_count] = page_pool->get_page(page_id); + page_ids[page_count] = page_id; + } + + // place the new value + uint32_t page = count >> page_size_shift; + uint32_t offset = count & page_size_mask; + + if (!__has_trivial_constructor(T)) { + memnew_placement(&page_data[page][offset], T(p_value)); + } else { + page_data[page][offset] = p_value; + } + + count++; + } + + _FORCE_INLINE_ void pop_back() { + ERR_FAIL_COND(count == 0); + + if (!__has_trivial_destructor(T)) { + uint32_t page = (count - 1) >> page_size_shift; + uint32_t offset = (count - 1) & page_size_mask; + page_data[page][offset].~T(); + } + + uint32_t remainder = count & page_size_mask; + if (unlikely(remainder == 1)) { + // one element remained, so page must be freed. + uint32_t last_page = _get_pages_in_use() - 1; + page_pool->free_page(page_ids[last_page]); + } + count--; + } + + void clear() { + //destruct if needed + if (!__has_trivial_destructor(T)) { + for (uint64_t i = 0; i < count; i++) { + uint32_t page = i >> page_size_shift; + uint32_t offset = i & page_size_mask; + page_data[page][offset].~T(); + } + } + + //return the pages to the pagepool, so they can be used by another array eventually + uint32_t pages_used = _get_pages_in_use(); + for (uint32_t i = 0; i < pages_used; i++) { + page_pool->free_page(page_ids[i]); + } + + count = 0; + + //note we leave page_data and page_indices intact for next use. If you really want to clear them call reset() + } + + void reset() { + clear(); + if (page_data) { + memfree(page_data); + memfree(page_ids); + page_data = nullptr; + page_ids = nullptr; + max_pages_used = 0; + } + } + + // This takes the pages from a source array and merges them to this one + // resulting order is undefined, but content is merged very efficiently, + // making it ideal to fill content on several threads to later join it. + + void merge_unordered(PagedArray<T> &p_array) { + ERR_FAIL_COND(page_pool != p_array.page_pool); + + uint32_t remainder = count & page_size_mask; + + T *remainder_page = nullptr; + uint32_t remainder_page_id; + + if (remainder > 0) { + uint32_t last_page = _get_pages_in_use() - 1; + remainder_page = page_data[last_page]; + remainder_page_id = page_ids[last_page]; + } + + count -= remainder; + + uint32_t src_pages = p_array._get_pages_in_use(); + uint32_t page_size = page_size_mask + 1; + + for (uint32_t i = 0; i < src_pages; i++) { + uint32_t page_count = _get_pages_in_use(); + uint32_t new_page_count = page_count + 1; + + if (unlikely(new_page_count > max_pages_used)) { + _grow_page_array(); //keep out of inline + } + + page_data[page_count] = p_array.page_data[i]; + page_ids[page_count] = p_array.page_ids[i]; + if (i == src_pages - 1) { + //last page, only increment with remainder + count += p_array.count & page_size_mask; + } else { + count += page_size; + } + } + p_array.count = 0; //take away the other array pages + + //handle the remainder page if exists + if (remainder_page) { + uint32_t new_remainder = count & page_size_mask; + + if (new_remainder > 0) { + //must merge old remainder with new remainder + + T *dst_page = page_data[_get_pages_in_use() - 1]; + uint32_t to_copy = MIN(page_size - new_remainder, remainder); + + for (uint32_t i = 0; i < to_copy; i++) { + if (!__has_trivial_constructor(T)) { + memnew_placement(&dst_page[i + new_remainder], T(remainder_page[i + remainder - to_copy])); + } else { + dst_page[i + new_remainder] = remainder_page[i + remainder - to_copy]; + } + + if (!__has_trivial_destructor(T)) { + remainder_page[i + remainder - to_copy].~T(); + } + } + + remainder -= to_copy; //subtract what was copied from remainder + count += to_copy; //add what was copied to the count + + if (remainder == 0) { + //entire remainder copied, let go of remainder page + page_pool->free_page(remainder_page_id); + remainder_page = nullptr; + } + } + + if (remainder > 0) { + //there is still remainder, append it + uint32_t page_count = _get_pages_in_use(); + uint32_t new_page_count = page_count + 1; + + if (unlikely(new_page_count > max_pages_used)) { + _grow_page_array(); //keep out of inline + } + + page_data[page_count] = remainder_page; + page_ids[page_count] = remainder_page_id; + + count += remainder; + } + } + } + + _FORCE_INLINE_ uint64_t size() const { + return count; + } + + void set_page_pool(PagedArrayPool<T> *p_page_pool) { + ERR_FAIL_COND(max_pages_used > 0); //sanity check + + page_pool = p_page_pool; + page_size_mask = page_pool->get_page_size_mask(); + page_size_shift = page_pool->get_page_size_shift(); + } + + ~PagedArray() { + reset(); + } +}; + +#endif // PAGED_ARRAY_H diff --git a/core/templates/pair.h b/core/templates/pair.h index 89ea2b9fd9..bc1a764694 100644 --- a/core/templates/pair.h +++ b/core/templates/pair.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/templates/pass_func.h b/core/templates/pass_func.h index a074ad190d..d2f465e91c 100644 --- a/core/templates/pass_func.h +++ b/core/templates/pass_func.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/templates/rid.h b/core/templates/rid.h index a475d166d5..7fe6dbe473 100644 --- a/core/templates/rid.h +++ b/core/templates/rid.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/templates/rid_owner.cpp b/core/templates/rid_owner.cpp index a5065f29f8..f75a2eb9df 100644 --- a/core/templates/rid_owner.cpp +++ b/core/templates/rid_owner.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/templates/rid_owner.h b/core/templates/rid_owner.h index d1bcb92010..d26c445eb4 100644 --- a/core/templates/rid_owner.h +++ b/core/templates/rid_owner.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -346,6 +346,18 @@ public: alloc.free(p_rid); } + _FORCE_INLINE_ uint32_t get_rid_count() const { + return alloc.get_rid_count(); + } + + _FORCE_INLINE_ RID get_rid_by_index(uint32_t p_index) { + return alloc.get_rid_by_index(p_index); + } + + _FORCE_INLINE_ T *get_ptr_by_index(uint32_t p_index) { + return *alloc.get_ptr_by_index(p_index); + } + _FORCE_INLINE_ void get_owned_list(List<RID> *p_owned) { return alloc.get_owned_list(p_owned); } @@ -353,6 +365,7 @@ public: void set_description(const char *p_descrption) { alloc.set_description(p_descrption); } + RID_PtrOwner(uint32_t p_target_chunk_byte_size = 4096) : alloc(p_target_chunk_byte_size) {} }; diff --git a/core/templates/ring_buffer.h b/core/templates/ring_buffer.h index 12ec047fb6..e7b77440f1 100644 --- a/core/templates/ring_buffer.h +++ b/core/templates/ring_buffer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/templates/safe_refcount.cpp b/core/templates/safe_refcount.cpp index d5ee778ef7..a915ee662f 100644 --- a/core/templates/safe_refcount.cpp +++ b/core/templates/safe_refcount.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/templates/safe_refcount.h b/core/templates/safe_refcount.h index 6b08b876f8..d94444fad6 100644 --- a/core/templates/safe_refcount.h +++ b/core/templates/safe_refcount.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/templates/self_list.h b/core/templates/self_list.h index 2a037d109c..e8d36ea358 100644 --- a/core/templates/self_list.h +++ b/core/templates/self_list.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/templates/set.h b/core/templates/set.h index d0ac71a710..3036ecf27d 100644 --- a/core/templates/set.h +++ b/core/templates/set.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -576,7 +576,7 @@ public: return e; } - inline bool empty() const { return _data.size_cache == 0; } + inline bool is_empty() const { return _data.size_cache == 0; } inline int size() const { return _data.size_cache; } int calculate_depth() const { diff --git a/core/templates/simple_type.h b/core/templates/simple_type.h index 841ab9f384..80bfa83fde 100644 --- a/core/templates/simple_type.h +++ b/core/templates/simple_type.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/templates/sort_array.h b/core/templates/sort_array.h index ece5e72e51..1656d2991d 100644 --- a/core/templates/sort_array.h +++ b/core/templates/sort_array.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/templates/thread_work_pool.cpp b/core/templates/thread_work_pool.cpp index 3a95e83ffc..ea784e510c 100644 --- a/core/templates/thread_work_pool.cpp +++ b/core/templates/thread_work_pool.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/templates/thread_work_pool.h b/core/templates/thread_work_pool.h index e083cdcb24..02d941d0f4 100644 --- a/core/templates/thread_work_pool.h +++ b/core/templates/thread_work_pool.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/templates/vector.h b/core/templates/vector.h index 9d45f7c30a..6a8902707c 100644 --- a/core/templates/vector.h +++ b/core/templates/vector.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -79,7 +79,7 @@ public: _FORCE_INLINE_ T *ptrw() { return _cowdata.ptrw(); } _FORCE_INLINE_ const T *ptr() const { return _cowdata.ptr(); } _FORCE_INLINE_ void clear() { resize(0); } - _FORCE_INLINE_ bool empty() const { return _cowdata.empty(); } + _FORCE_INLINE_ bool is_empty() const { return _cowdata.is_empty(); } _FORCE_INLINE_ T get(int p_index) { return _cowdata.get(p_index); } _FORCE_INLINE_ const T &get(int p_index) const { return _cowdata.get(p_index); } @@ -112,6 +112,10 @@ public: sort_custom<_DefaultComparator<T>>(); } + Vector<T> duplicate() { + return *this; + } + void ordered_insert(const T &p_val) { int i; for (i = 0; i < _cowdata.size(); i++) { diff --git a/core/templates/vmap.h b/core/templates/vmap.h index 8d2a3d2a9c..520e0b3720 100644 --- a/core/templates/vmap.h +++ b/core/templates/vmap.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -54,7 +54,7 @@ private: _FORCE_INLINE_ int _find(const T &p_val, bool &r_exact) const { r_exact = false; - if (_cowdata.empty()) { + if (_cowdata.is_empty()) { return 0; } @@ -89,7 +89,7 @@ private: } _FORCE_INLINE_ int _find_exact(const T &p_val) const { - if (_cowdata.empty()) { + if (_cowdata.is_empty()) { return -1; } @@ -147,7 +147,7 @@ public: } _FORCE_INLINE_ int size() const { return _cowdata.size(); } - _FORCE_INLINE_ bool empty() const { return _cowdata.empty(); } + _FORCE_INLINE_ bool is_empty() const { return _cowdata.is_empty(); } const Pair *get_array() const { return _cowdata.ptr(); diff --git a/core/templates/vset.h b/core/templates/vset.h index 4c0b8717b6..6665651d42 100644 --- a/core/templates/vset.h +++ b/core/templates/vset.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -40,7 +40,7 @@ class VSet { _FORCE_INLINE_ int _find(const T &p_val, bool &r_exact) const { r_exact = false; - if (_data.empty()) { + if (_data.is_empty()) { return 0; } @@ -76,7 +76,7 @@ class VSet { } _FORCE_INLINE_ int _find_exact(const T &p_val) const { - if (_data.empty()) { + if (_data.is_empty()) { return -1; } @@ -126,7 +126,7 @@ public: return _find_exact(p_val); } - _FORCE_INLINE_ bool empty() const { return _data.empty(); } + _FORCE_INLINE_ bool is_empty() const { return _data.is_empty(); } _FORCE_INLINE_ int size() const { return _data.size(); } diff --git a/core/typedefs.h b/core/typedefs.h index 7c98bc37f7..cdbfb34e56 100644 --- a/core/typedefs.h +++ b/core/typedefs.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/variant/array.cpp b/core/variant/array.cpp index 5043868b1d..48916f941e 100644 --- a/core/variant/array.cpp +++ b/core/variant/array.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -86,8 +86,8 @@ int Array::size() const { return _p->array.size(); } -bool Array::empty() const { - return _p->array.empty(); +bool Array::is_empty() const { + return _p->array.is_empty(); } void Array::clear() { @@ -318,7 +318,7 @@ Array Array::slice(int p_begin, int p_end, int p_step, bool p_deep) const { // l ERR_FAIL_COND_V_MSG(p_step == 0, new_arr, "Array slice step size cannot be zero."); - if (empty()) { // Don't try to slice empty arrays. + if (is_empty()) { // Don't try to slice empty arrays. return new_arr; } if (p_step > 0) { @@ -459,7 +459,7 @@ void Array::push_front(const Variant &p_value) { } Variant Array::pop_back() { - if (!_p->array.empty()) { + if (!_p->array.is_empty()) { int n = _p->array.size() - 1; Variant ret = _p->array.get(n); _p->array.resize(n); @@ -469,7 +469,7 @@ Variant Array::pop_back() { } Variant Array::pop_front() { - if (!_p->array.empty()) { + if (!_p->array.is_empty()) { Variant ret = _p->array.get(0); _p->array.remove(0); return ret; diff --git a/core/variant/array.h b/core/variant/array.h index e01ac13168..26de5477b4 100644 --- a/core/variant/array.h +++ b/core/variant/array.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -57,7 +57,7 @@ public: const Variant &get(int p_idx) const; int size() const; - bool empty() const; + bool is_empty() const; void clear(); bool operator==(const Array &p_array) const; diff --git a/core/variant/binder_common.h b/core/variant/binder_common.h index e950709526..9d8e262cc9 100644 --- a/core/variant/binder_common.h +++ b/core/variant/binder_common.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -87,7 +87,7 @@ VARIANT_ENUM_CAST(Object::ConnectFlags); VARIANT_ENUM_CAST(Vector3::Axis); VARIANT_ENUM_CAST(Error); -VARIANT_ENUM_CAST(Margin); +VARIANT_ENUM_CAST(Side); VARIANT_ENUM_CAST(Corner); VARIANT_ENUM_CAST(Orientation); VARIANT_ENUM_CAST(HAlign); diff --git a/core/variant/callable.cpp b/core/variant/callable.cpp index e504fd05e3..bd51e2dd1e 100644 --- a/core/variant/callable.cpp +++ b/core/variant/callable.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/variant/callable.h b/core/variant/callable.h index 9334ae3581..090fd888e2 100644 --- a/core/variant/callable.h +++ b/core/variant/callable.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/variant/callable_bind.cpp b/core/variant/callable_bind.cpp index da08d3ccbd..10446a5ec1 100644 --- a/core/variant/callable_bind.cpp +++ b/core/variant/callable_bind.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/variant/callable_bind.h b/core/variant/callable_bind.h index fc5659e412..feb40d1de9 100644 --- a/core/variant/callable_bind.h +++ b/core/variant/callable_bind.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/variant/container_type_validate.h b/core/variant/container_type_validate.h index 4d3a5f683b..f13a37cddd 100644 --- a/core/variant/container_type_validate.h +++ b/core/variant/container_type_validate.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/variant/dictionary.cpp b/core/variant/dictionary.cpp index 2bc1f7a86d..b2f7c6aa0a 100644 --- a/core/variant/dictionary.cpp +++ b/core/variant/dictionary.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -40,7 +40,7 @@ struct DictionaryPrivate { }; void Dictionary::get_key_list(List<Variant> *p_keys) const { - if (_p->variant_map.empty()) { + if (_p->variant_map.is_empty()) { return; } @@ -121,7 +121,7 @@ int Dictionary::size() const { return _p->variant_map.size(); } -bool Dictionary::empty() const { +bool Dictionary::is_empty() const { return !_p->variant_map.size(); } @@ -192,7 +192,7 @@ uint32_t Dictionary::hash() const { Array Dictionary::keys() const { Array varr; - if (_p->variant_map.empty()) { + if (_p->variant_map.is_empty()) { return varr; } @@ -209,7 +209,7 @@ Array Dictionary::keys() const { Array Dictionary::values() const { Array varr; - if (_p->variant_map.empty()) { + if (_p->variant_map.is_empty()) { return varr; } diff --git a/core/variant/dictionary.h b/core/variant/dictionary.h index bbe94122ad..4067ff9fd9 100644 --- a/core/variant/dictionary.h +++ b/core/variant/dictionary.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -60,7 +60,7 @@ public: Variant get(const Variant &p_key, const Variant &p_default) const; int size() const; - bool empty() const; + bool is_empty() const; void clear(); bool has(const Variant &p_key) const; diff --git a/core/variant/method_ptrcall.h b/core/variant/method_ptrcall.h index 40fa3543dc..c294592b63 100644 --- a/core/variant/method_ptrcall.h +++ b/core/variant/method_ptrcall.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -100,6 +100,7 @@ struct PtrToArg {}; } MAKE_PTRARG(bool); +// Integer types. MAKE_PTRARGCONV(uint8_t, int64_t); MAKE_PTRARGCONV(int8_t, int64_t); MAKE_PTRARGCONV(uint16_t, int64_t); @@ -108,15 +109,16 @@ MAKE_PTRARGCONV(uint32_t, int64_t); MAKE_PTRARGCONV(int32_t, int64_t); MAKE_PTRARG(int64_t); MAKE_PTRARG(uint64_t); +// Float types MAKE_PTRARGCONV(float, double); MAKE_PTRARG(double); MAKE_PTRARG(String); MAKE_PTRARG(Vector2); -MAKE_PTRARG(Rect2); -MAKE_PTRARG_BY_REFERENCE(Vector3); MAKE_PTRARG(Vector2i); +MAKE_PTRARG(Rect2); MAKE_PTRARG(Rect2i); +MAKE_PTRARG_BY_REFERENCE(Vector3); MAKE_PTRARG_BY_REFERENCE(Vector3i); MAKE_PTRARG(Transform2D); MAKE_PTRARG_BY_REFERENCE(Plane); @@ -128,9 +130,10 @@ MAKE_PTRARG_BY_REFERENCE(Color); MAKE_PTRARG(StringName); MAKE_PTRARG(NodePath); MAKE_PTRARG(RID); -MAKE_PTRARG(Dictionary); +// Object doesn't need this. MAKE_PTRARG(Callable); MAKE_PTRARG(Signal); +MAKE_PTRARG(Dictionary); MAKE_PTRARG(Array); MAKE_PTRARG(PackedByteArray); MAKE_PTRARG(PackedInt32Array); diff --git a/core/variant/type_info.h b/core/variant/type_info.h index ce7c2bfe14..f61ff29b8f 100644 --- a/core/variant/type_info.h +++ b/core/variant/type_info.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/variant/typed_array.h b/core/variant/typed_array.h index 2f11f22ff8..e0309aa3fe 100644 --- a/core/variant/typed_array.h +++ b/core/variant/typed_array.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/variant/variant.cpp b/core/variant/variant.cpp index 741d05c139..7824776fdb 100644 --- a/core/variant/variant.cpp +++ b/core/variant/variant.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -912,11 +912,11 @@ bool Variant::is_zero() const { } break; case DICTIONARY: { - return reinterpret_cast<const Dictionary *>(_data._mem)->empty(); + return reinterpret_cast<const Dictionary *>(_data._mem)->is_empty(); } break; case ARRAY: { - return reinterpret_cast<const Array *>(_data._mem)->empty(); + return reinterpret_cast<const Array *>(_data._mem)->is_empty(); } break; @@ -2338,8 +2338,8 @@ Variant::operator Vector<StringName>() const { return to; } -Variant::operator Margin() const { - return (Margin) operator int(); +Variant::operator Side() const { + return (Side) operator int(); } Variant::operator Orientation() const { diff --git a/core/variant/variant.h b/core/variant/variant.h index d87078b5da..5050aa24ec 100644 --- a/core/variant/variant.h +++ b/core/variant/variant.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -356,7 +356,7 @@ public: operator Vector<Vector2>() const; // some core type enums to convert to - operator Margin() const; + operator Side() const; operator Orientation() const; operator IP_Address() const; @@ -497,6 +497,7 @@ public: static bool is_builtin_method_const(Variant::Type p_type, const StringName &p_method); static bool is_builtin_method_vararg(Variant::Type p_type, const StringName &p_method); static void get_builtin_method_list(Variant::Type p_type, List<StringName> *p_list); + static int get_builtin_method_count(Variant::Type p_type); void call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant &r_ret, Callable::CallError &r_error); Variant call(const StringName &p_method, const Variant &p_arg1 = Variant(), const Variant &p_arg2 = Variant(), const Variant &p_arg3 = Variant(), const Variant &p_arg4 = Variant(), const Variant &p_arg5 = Variant()); @@ -511,7 +512,7 @@ public: /* Constructors */ - typedef void (*ValidatedConstructor)(Variant &r_base, const Variant **p_args); + typedef void (*ValidatedConstructor)(Variant *r_base, const Variant **p_args); typedef void (*PTRConstructor)(void *base, const void **p_args); static int get_constructor_count(Variant::Type p_type); @@ -535,6 +536,7 @@ public: static bool has_member(Variant::Type p_type, const StringName &p_member); static Variant::Type get_member_type(Variant::Type p_type, const StringName &p_member); static void get_member_list(Type p_type, List<StringName> *r_members); + static int get_member_count(Type p_type); static ValidatedSetter get_member_validated_setter(Variant::Type p_type, const StringName &p_member); static ValidatedGetter get_member_validated_getter(Variant::Type p_type, const StringName &p_member); @@ -550,8 +552,8 @@ public: static bool has_indexing(Variant::Type p_type); static Variant::Type get_indexed_element_type(Variant::Type p_type); - typedef void (*ValidatedIndexedSetter)(Variant *base, int64_t index, const Variant *value, bool &oob); - typedef void (*ValidatedIndexedGetter)(const Variant *base, int64_t index, Variant *value, bool &oob); + typedef void (*ValidatedIndexedSetter)(Variant *base, int64_t index, const Variant *value, bool *oob); + typedef void (*ValidatedIndexedGetter)(const Variant *base, int64_t index, Variant *value, bool *oob); static ValidatedIndexedSetter get_member_validated_indexed_setter(Variant::Type p_type); static ValidatedIndexedGetter get_member_validated_indexed_getter(Variant::Type p_type); @@ -571,9 +573,9 @@ public: static bool is_keyed(Variant::Type p_type); - typedef void (*ValidatedKeyedSetter)(Variant *base, const Variant *key, const Variant *value, bool &valid); - typedef void (*ValidatedKeyedGetter)(const Variant *base, const Variant *key, Variant *value, bool &valid); - typedef bool (*ValidatedKeyedChecker)(const Variant *base, const Variant *key, bool &valid); + typedef void (*ValidatedKeyedSetter)(Variant *base, const Variant *key, const Variant *value, bool *valid); + typedef void (*ValidatedKeyedGetter)(const Variant *base, const Variant *key, Variant *value, bool *valid); + typedef bool (*ValidatedKeyedChecker)(const Variant *base, const Variant *key, bool *valid); static ValidatedKeyedSetter get_member_validated_keyed_setter(Variant::Type p_type); static ValidatedKeyedGetter get_member_validated_keyed_getter(Variant::Type p_type); @@ -628,6 +630,7 @@ public: static bool is_utility_function_vararg(const StringName &p_name); static void get_utility_function_list(List<StringName> *r_functions); + static int get_utility_function_count(); //argsVariant call() @@ -642,6 +645,7 @@ public: void static_assign(const Variant &p_variant); static void get_constants_for_type(Variant::Type p_type, List<StringName> *p_constants); + static int get_constants_count_for_type(Variant::Type p_type); static bool has_constant(Variant::Type p_type, const StringName &p_value); static Variant get_constant_value(Variant::Type p_type, const StringName &p_value, bool *r_valid = nullptr); diff --git a/core/variant/variant_call.cpp b/core/variant/variant_call.cpp index d588c83809..85e3b29279 100644 --- a/core/variant/variant_call.cpp +++ b/core/variant/variant_call.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -705,6 +705,11 @@ void Variant::get_builtin_method_list(Variant::Type p_type, List<StringName> *p_ } } +int Variant::get_builtin_method_count(Variant::Type p_type) { + ERR_FAIL_INDEX_V(p_type, Variant::VARIANT_MAX, -1); + return builtin_method_names[p_type].size(); +} + Variant::Type Variant::get_builtin_method_return_type(Variant::Type p_type, const StringName &p_method) { ERR_FAIL_INDEX_V(p_type, Variant::VARIANT_MAX, Variant::NIL); const VariantBuiltInMethodInfo *method = builtin_method_info[p_type].lookup_ptr(p_method); @@ -799,6 +804,13 @@ void Variant::get_constants_for_type(Variant::Type p_type, List<StringName> *p_c } } +int Variant::get_constants_count_for_type(Variant::Type p_type) { + ERR_FAIL_INDEX_V(p_type, Variant::VARIANT_MAX, -1); + _VariantCall::ConstantData &cd = _VariantCall::constant_data[p_type]; + + return cd.value.size() + cd.variant_value.size(); +} + bool Variant::has_constant(Variant::Type p_type, const StringName &p_value) { ERR_FAIL_INDEX_V(p_type, Variant::VARIANT_MAX, false); _VariantCall::ConstantData &cd = _VariantCall::constant_data[p_type]; @@ -928,7 +940,7 @@ static void _register_variant_builtin_methods() { bind_method(String, md5_buffer, sarray(), varray()); bind_method(String, sha1_buffer, sarray(), varray()); bind_method(String, sha256_buffer, sarray(), varray()); - bind_method(String, empty, sarray(), varray()); + bind_method(String, is_empty, sarray(), varray()); // FIXME: Static function, not sure how to bind //bind_method(String, humanize_size, sarray("size"), varray()); @@ -992,7 +1004,7 @@ static void _register_variant_builtin_methods() { bind_method(Vector2, cubic_interpolate, sarray("b", "pre_a", "post_b", "weight"), varray()); bind_method(Vector2, move_toward, sarray("to", "delta"), varray()); bind_method(Vector2, rotated, sarray("phi"), varray()); - bind_method(Vector2, tangent, sarray(), varray()); + bind_method(Vector2, orthogonal, sarray(), varray()); bind_method(Vector2, floor, sarray(), varray()); bind_method(Vector2, ceil, sarray(), varray()); bind_method(Vector2, round, sarray(), varray()); @@ -1004,7 +1016,7 @@ static void _register_variant_builtin_methods() { bind_method(Vector2, cross, sarray("with"), varray()); bind_method(Vector2, abs, sarray(), varray()); bind_method(Vector2, sign, sarray(), varray()); - bind_method(Vector2, snapped, sarray("by"), varray()); + bind_method(Vector2, snapped, sarray("step"), varray()); bind_method(Vector2, clamped, sarray("length"), varray()); /* Vector2i */ @@ -1021,11 +1033,11 @@ static void _register_variant_builtin_methods() { bind_method(Rect2, is_equal_approx, sarray("rect"), varray()); bind_method(Rect2, intersects, sarray("b", "include_borders"), varray(false)); bind_method(Rect2, encloses, sarray("b"), varray()); - bind_method(Rect2, clip, sarray("b"), varray()); + bind_method(Rect2, intersection, sarray("b"), varray()); bind_method(Rect2, merge, sarray("b"), varray()); bind_method(Rect2, expand, sarray("to"), varray()); - bind_method(Rect2, grow, sarray("by"), varray()); - bind_methodv(Rect2, grow_margin, &Rect2::grow_margin_bind, sarray("margin", "by"), varray()); + bind_method(Rect2, grow, sarray("amount"), varray()); + bind_methodv(Rect2, grow_side, &Rect2::grow_side_bind, sarray("side", "amount"), varray()); bind_method(Rect2, grow_individual, sarray("left", "top", "right", "bottom"), varray()); bind_method(Rect2, abs, sarray(), varray()); @@ -1036,11 +1048,11 @@ static void _register_variant_builtin_methods() { bind_method(Rect2i, has_point, sarray("point"), varray()); bind_method(Rect2i, intersects, sarray("b"), varray()); bind_method(Rect2i, encloses, sarray("b"), varray()); - bind_method(Rect2i, clip, sarray("b"), varray()); + bind_method(Rect2i, intersection, sarray("b"), varray()); bind_method(Rect2i, merge, sarray("b"), varray()); bind_method(Rect2i, expand, sarray("to"), varray()); - bind_method(Rect2i, grow, sarray("by"), varray()); - bind_methodv(Rect2i, grow_margin, &Rect2i::grow_margin_bind, sarray("margin", "by"), varray()); + bind_method(Rect2i, grow, sarray("amount"), varray()); + bind_methodv(Rect2i, grow_side, &Rect2i::grow_side_bind, sarray("side", "amount"), varray()); bind_method(Rect2i, grow_individual, sarray("left", "top", "right", "bottom"), varray()); bind_method(Rect2i, abs, sarray(), varray()); @@ -1058,7 +1070,7 @@ static void _register_variant_builtin_methods() { bind_method(Vector3, is_normalized, sarray(), varray()); bind_method(Vector3, is_equal_approx, sarray("to"), varray()); bind_method(Vector3, inverse, sarray(), varray()); - bind_method(Vector3, snapped, sarray("by"), varray()); + bind_method(Vector3, snapped, sarray("step"), varray()); bind_method(Vector3, rotated, sarray("by_axis", "phi"), varray()); bind_method(Vector3, lerp, sarray("to", "weight"), varray()); bind_method(Vector3, slerp, sarray("to", "weight"), varray()); @@ -1257,7 +1269,7 @@ static void _register_variant_builtin_methods() { /* Dictionary */ bind_method(Dictionary, size, sarray(), varray()); - bind_method(Dictionary, empty, sarray(), varray()); + bind_method(Dictionary, is_empty, sarray(), varray()); bind_method(Dictionary, clear, sarray(), varray()); bind_method(Dictionary, has, sarray("key"), varray()); bind_method(Dictionary, has_all, sarray("keys"), varray()); @@ -1271,7 +1283,7 @@ static void _register_variant_builtin_methods() { /* Array */ bind_method(Array, size, sarray(), varray()); - bind_method(Array, empty, sarray(), varray()); + bind_method(Array, is_empty, sarray(), varray()); bind_method(Array, clear, sarray(), varray()); bind_method(Array, hash, sarray(), varray()); bind_method(Array, push_back, sarray("value"), varray()); @@ -1304,7 +1316,7 @@ static void _register_variant_builtin_methods() { /* Byte Array */ bind_method(PackedByteArray, size, sarray(), varray()); - bind_method(PackedByteArray, empty, sarray(), varray()); + bind_method(PackedByteArray, is_empty, sarray(), varray()); bind_method(PackedByteArray, set, sarray("index", "value"), varray()); bind_method(PackedByteArray, push_back, sarray("value"), varray()); bind_method(PackedByteArray, append, sarray("value"), varray()); @@ -1316,6 +1328,7 @@ static void _register_variant_builtin_methods() { bind_method(PackedByteArray, invert, sarray(), varray()); bind_method(PackedByteArray, subarray, sarray("from", "to"), varray()); bind_method(PackedByteArray, sort, sarray(), varray()); + bind_method(PackedByteArray, duplicate, sarray(), varray()); bind_function(PackedByteArray, get_string_from_ascii, _VariantCall::func_PackedByteArray_get_string_from_ascii, sarray(), varray()); bind_function(PackedByteArray, get_string_from_utf8, _VariantCall::func_PackedByteArray_get_string_from_utf8, sarray(), varray()); @@ -1329,7 +1342,7 @@ static void _register_variant_builtin_methods() { /* Int32 Array */ bind_method(PackedInt32Array, size, sarray(), varray()); - bind_method(PackedInt32Array, empty, sarray(), varray()); + bind_method(PackedInt32Array, is_empty, sarray(), varray()); bind_method(PackedInt32Array, set, sarray("index", "value"), varray()); bind_method(PackedInt32Array, push_back, sarray("value"), varray()); bind_method(PackedInt32Array, append, sarray("value"), varray()); @@ -1342,11 +1355,12 @@ static void _register_variant_builtin_methods() { bind_method(PackedInt32Array, subarray, sarray("from", "to"), varray()); bind_method(PackedInt32Array, to_byte_array, sarray(), varray()); bind_method(PackedInt32Array, sort, sarray(), varray()); + bind_method(PackedInt32Array, duplicate, sarray(), varray()); /* Int64 Array */ bind_method(PackedInt64Array, size, sarray(), varray()); - bind_method(PackedInt64Array, empty, sarray(), varray()); + bind_method(PackedInt64Array, is_empty, sarray(), varray()); bind_method(PackedInt64Array, set, sarray("index", "value"), varray()); bind_method(PackedInt64Array, push_back, sarray("value"), varray()); bind_method(PackedInt64Array, append, sarray("value"), varray()); @@ -1359,11 +1373,12 @@ static void _register_variant_builtin_methods() { bind_method(PackedInt64Array, subarray, sarray("from", "to"), varray()); bind_method(PackedInt64Array, to_byte_array, sarray(), varray()); bind_method(PackedInt64Array, sort, sarray(), varray()); + bind_method(PackedInt64Array, duplicate, sarray(), varray()); /* Float32 Array */ bind_method(PackedFloat32Array, size, sarray(), varray()); - bind_method(PackedFloat32Array, empty, sarray(), varray()); + bind_method(PackedFloat32Array, is_empty, sarray(), varray()); bind_method(PackedFloat32Array, set, sarray("index", "value"), varray()); bind_method(PackedFloat32Array, push_back, sarray("value"), varray()); bind_method(PackedFloat32Array, append, sarray("value"), varray()); @@ -1376,11 +1391,12 @@ static void _register_variant_builtin_methods() { bind_method(PackedFloat32Array, subarray, sarray("from", "to"), varray()); bind_method(PackedFloat32Array, to_byte_array, sarray(), varray()); bind_method(PackedFloat32Array, sort, sarray(), varray()); + bind_method(PackedFloat32Array, duplicate, sarray(), varray()); /* Float64 Array */ bind_method(PackedFloat64Array, size, sarray(), varray()); - bind_method(PackedFloat64Array, empty, sarray(), varray()); + bind_method(PackedFloat64Array, is_empty, sarray(), varray()); bind_method(PackedFloat64Array, set, sarray("index", "value"), varray()); bind_method(PackedFloat64Array, push_back, sarray("value"), varray()); bind_method(PackedFloat64Array, append, sarray("value"), varray()); @@ -1393,11 +1409,12 @@ static void _register_variant_builtin_methods() { bind_method(PackedFloat64Array, subarray, sarray("from", "to"), varray()); bind_method(PackedFloat64Array, to_byte_array, sarray(), varray()); bind_method(PackedFloat64Array, sort, sarray(), varray()); + bind_method(PackedFloat64Array, duplicate, sarray(), varray()); /* String Array */ bind_method(PackedStringArray, size, sarray(), varray()); - bind_method(PackedStringArray, empty, sarray(), varray()); + bind_method(PackedStringArray, is_empty, sarray(), varray()); bind_method(PackedStringArray, set, sarray("index", "value"), varray()); bind_method(PackedStringArray, push_back, sarray("value"), varray()); bind_method(PackedStringArray, append, sarray("value"), varray()); @@ -1410,11 +1427,12 @@ static void _register_variant_builtin_methods() { bind_method(PackedStringArray, subarray, sarray("from", "to"), varray()); bind_method(PackedStringArray, to_byte_array, sarray(), varray()); bind_method(PackedStringArray, sort, sarray(), varray()); + bind_method(PackedStringArray, duplicate, sarray(), varray()); /* Vector2 Array */ bind_method(PackedVector2Array, size, sarray(), varray()); - bind_method(PackedVector2Array, empty, sarray(), varray()); + bind_method(PackedVector2Array, is_empty, sarray(), varray()); bind_method(PackedVector2Array, set, sarray("index", "value"), varray()); bind_method(PackedVector2Array, push_back, sarray("value"), varray()); bind_method(PackedVector2Array, append, sarray("value"), varray()); @@ -1427,11 +1445,12 @@ static void _register_variant_builtin_methods() { bind_method(PackedVector2Array, subarray, sarray("from", "to"), varray()); bind_method(PackedVector2Array, to_byte_array, sarray(), varray()); bind_method(PackedVector2Array, sort, sarray(), varray()); + bind_method(PackedVector2Array, duplicate, sarray(), varray()); /* Vector3 Array */ bind_method(PackedVector3Array, size, sarray(), varray()); - bind_method(PackedVector3Array, empty, sarray(), varray()); + bind_method(PackedVector3Array, is_empty, sarray(), varray()); bind_method(PackedVector3Array, set, sarray("index", "value"), varray()); bind_method(PackedVector3Array, push_back, sarray("value"), varray()); bind_method(PackedVector3Array, append, sarray("value"), varray()); @@ -1444,11 +1463,12 @@ static void _register_variant_builtin_methods() { bind_method(PackedVector3Array, subarray, sarray("from", "to"), varray()); bind_method(PackedVector3Array, to_byte_array, sarray(), varray()); bind_method(PackedVector3Array, sort, sarray(), varray()); + bind_method(PackedVector3Array, duplicate, sarray(), varray()); /* Color Array */ bind_method(PackedColorArray, size, sarray(), varray()); - bind_method(PackedColorArray, empty, sarray(), varray()); + bind_method(PackedColorArray, is_empty, sarray(), varray()); bind_method(PackedColorArray, set, sarray("index", "value"), varray()); bind_method(PackedColorArray, push_back, sarray("value"), varray()); bind_method(PackedColorArray, append, sarray("value"), varray()); @@ -1461,6 +1481,7 @@ static void _register_variant_builtin_methods() { bind_method(PackedColorArray, subarray, sarray("from", "to"), varray()); bind_method(PackedColorArray, to_byte_array, sarray(), varray()); bind_method(PackedColorArray, sort, sarray(), varray()); + bind_method(PackedColorArray, duplicate, sarray(), varray()); /* Register constants */ diff --git a/core/variant/variant_construct.cpp b/core/variant/variant_construct.cpp index 3bb3fa3634..9835734583 100644 --- a/core/variant/variant_construct.cpp +++ b/core/variant/variant_construct.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -39,6 +39,60 @@ #include "core/templates/local_vector.h" #include "core/templates/oa_hash_map.h" +template <class T> +struct PtrConstruct {}; + +#define MAKE_PTRCONSTRUCT(m_type) \ + template <> \ + struct PtrConstruct<m_type> { \ + _FORCE_INLINE_ static void construct(const m_type &p_value, void *p_ptr) { \ + memnew_placement(p_ptr, m_type(p_value)); \ + } \ + }; + +MAKE_PTRCONSTRUCT(bool); +MAKE_PTRCONSTRUCT(int64_t); +MAKE_PTRCONSTRUCT(double); +MAKE_PTRCONSTRUCT(String); +MAKE_PTRCONSTRUCT(Vector2); +MAKE_PTRCONSTRUCT(Vector2i); +MAKE_PTRCONSTRUCT(Rect2); +MAKE_PTRCONSTRUCT(Rect2i); +MAKE_PTRCONSTRUCT(Vector3); +MAKE_PTRCONSTRUCT(Vector3i); +MAKE_PTRCONSTRUCT(Transform2D); +MAKE_PTRCONSTRUCT(Plane); +MAKE_PTRCONSTRUCT(Quat); +MAKE_PTRCONSTRUCT(AABB); +MAKE_PTRCONSTRUCT(Basis); +MAKE_PTRCONSTRUCT(Transform); +MAKE_PTRCONSTRUCT(Color); +MAKE_PTRCONSTRUCT(StringName); +MAKE_PTRCONSTRUCT(NodePath); +MAKE_PTRCONSTRUCT(RID); + +template <> +struct PtrConstruct<Object *> { + _FORCE_INLINE_ static void construct(Object *p_value, void *p_ptr) { + *((Object **)p_ptr) = p_value; + } +}; + +MAKE_PTRCONSTRUCT(Callable); +MAKE_PTRCONSTRUCT(Signal); +MAKE_PTRCONSTRUCT(Dictionary); +MAKE_PTRCONSTRUCT(Array); +MAKE_PTRCONSTRUCT(PackedByteArray); +MAKE_PTRCONSTRUCT(PackedInt32Array); +MAKE_PTRCONSTRUCT(PackedInt64Array); +MAKE_PTRCONSTRUCT(PackedFloat32Array); +MAKE_PTRCONSTRUCT(PackedFloat64Array); +MAKE_PTRCONSTRUCT(PackedStringArray); +MAKE_PTRCONSTRUCT(PackedVector2Array); +MAKE_PTRCONSTRUCT(PackedVector3Array); +MAKE_PTRCONSTRUCT(PackedColorArray); +MAKE_PTRCONSTRUCT(Variant); + template <class T, class... P> class VariantConstructor { template <size_t... Is> @@ -59,7 +113,7 @@ class VariantConstructor { template <size_t... Is> static _FORCE_INLINE_ void ptr_construct_helper(void *base, const void **p_args, IndexSequence<Is...>) { - PtrToArg<T>::encode(T(PtrToArg<P>::convert(p_args[Is])...), base); + PtrConstruct<T>::construct(T(PtrToArg<P>::convert(p_args[Is])...), base); } public: @@ -69,9 +123,9 @@ public: construct_helper(*VariantGetInternalPtr<T>::get_ptr(&r_ret), p_args, r_error, BuildIndexSequence<sizeof...(P)>{}); } - static void validated_construct(Variant &r_ret, const Variant **p_args) { - VariantTypeChanger<T>::change(&r_ret); - validated_construct_helper(*VariantGetInternalPtr<T>::get_ptr(&r_ret), p_args, BuildIndexSequence<sizeof...(P)>{}); + static void validated_construct(Variant *r_ret, const Variant **p_args) { + VariantTypeChanger<T>::change(r_ret); + validated_construct_helper(*VariantGetInternalPtr<T>::get_ptr(r_ret), p_args, BuildIndexSequence<sizeof...(P)>{}); } static void ptr_construct(void *base, const void **p_args) { ptr_construct_helper(base, p_args, BuildIndexSequence<sizeof...(P)>{}); @@ -107,12 +161,12 @@ public: } } - static void validated_construct(Variant &r_ret, const Variant **p_args) { - VariantInternal::clear(&r_ret); - VariantInternal::object_assign(&r_ret, p_args[0]); + static void validated_construct(Variant *r_ret, const Variant **p_args) { + VariantInternal::clear(r_ret); + VariantInternal::object_assign(r_ret, p_args[0]); } static void ptr_construct(void *base, const void **p_args) { - PtrToArg<Object *>::encode(PtrToArg<Object *>::convert(p_args[0]), base); + PtrConstruct<Object *>::construct(PtrToArg<Object *>::convert(p_args[0]), base); } static int get_argument_count() { @@ -141,12 +195,12 @@ public: VariantInternal::object_assign_null(&r_ret); } - static void validated_construct(Variant &r_ret, const Variant **p_args) { - VariantInternal::clear(&r_ret); - VariantInternal::object_assign_null(&r_ret); + static void validated_construct(Variant *r_ret, const Variant **p_args) { + VariantInternal::clear(r_ret); + VariantInternal::object_assign_null(r_ret); } static void ptr_construct(void *base, const void **p_args) { - PtrToArg<Object *>::encode(nullptr, base); + PtrConstruct<Object *>::construct(nullptr, base); } static int get_argument_count() { @@ -194,12 +248,12 @@ public: *VariantGetInternalPtr<Callable>::get_ptr(&r_ret) = Callable(object_id, method); } - static void validated_construct(Variant &r_ret, const Variant **p_args) { - VariantTypeChanger<Callable>::change(&r_ret); - *VariantGetInternalPtr<Callable>::get_ptr(&r_ret) = Callable(VariantInternal::get_object_id(p_args[0]), *VariantGetInternalPtr<StringName>::get_ptr(p_args[1])); + static void validated_construct(Variant *r_ret, const Variant **p_args) { + VariantTypeChanger<Callable>::change(r_ret); + *VariantGetInternalPtr<Callable>::get_ptr(r_ret) = Callable(VariantInternal::get_object_id(p_args[0]), *VariantGetInternalPtr<StringName>::get_ptr(p_args[1])); } static void ptr_construct(void *base, const void **p_args) { - PtrToArg<Callable>::encode(Callable(PtrToArg<Object *>::convert(p_args[0]), PtrToArg<StringName>::convert(p_args[1])), base); + PtrConstruct<Callable>::construct(Callable(PtrToArg<Object *>::convert(p_args[0]), PtrToArg<StringName>::convert(p_args[1])), base); } static int get_argument_count() { @@ -251,12 +305,12 @@ public: *VariantGetInternalPtr<Signal>::get_ptr(&r_ret) = Signal(object_id, method); } - static void validated_construct(Variant &r_ret, const Variant **p_args) { - VariantTypeChanger<Signal>::change(&r_ret); - *VariantGetInternalPtr<Signal>::get_ptr(&r_ret) = Signal(VariantInternal::get_object_id(p_args[0]), *VariantGetInternalPtr<StringName>::get_ptr(p_args[1])); + static void validated_construct(Variant *r_ret, const Variant **p_args) { + VariantTypeChanger<Signal>::change(r_ret); + *VariantGetInternalPtr<Signal>::get_ptr(r_ret) = Signal(VariantInternal::get_object_id(p_args[0]), *VariantGetInternalPtr<StringName>::get_ptr(p_args[1])); } static void ptr_construct(void *base, const void **p_args) { - PtrToArg<Signal>::encode(Signal(PtrToArg<Object *>::convert(p_args[0]), PtrToArg<StringName>::convert(p_args[1])), base); + PtrConstruct<Signal>::construct(Signal(PtrToArg<Object *>::convert(p_args[0]), PtrToArg<StringName>::convert(p_args[1])), base); } static int get_argument_count() { @@ -298,9 +352,9 @@ public: } } - static void validated_construct(Variant &r_ret, const Variant **p_args) { - VariantTypeChanger<Array>::change(&r_ret); - Array &dst_arr = *VariantGetInternalPtr<Array>::get_ptr(&r_ret); + static void validated_construct(Variant *r_ret, const Variant **p_args) { + VariantTypeChanger<Array>::change(r_ret); + Array &dst_arr = *VariantGetInternalPtr<Array>::get_ptr(r_ret); const T &src_arr = *VariantGetInternalPtr<T>::get_ptr(p_args[0]); int size = src_arr.size(); @@ -319,7 +373,7 @@ public: dst_arr[i] = src_arr[i]; } - PtrToArg<Array>::encode(dst_arr, base); + PtrConstruct<Array>::construct(dst_arr, base); } static int get_argument_count() { @@ -357,10 +411,10 @@ public: } } - static void validated_construct(Variant &r_ret, const Variant **p_args) { - VariantTypeChanger<T>::change(&r_ret); + static void validated_construct(Variant *r_ret, const Variant **p_args) { + VariantTypeChanger<T>::change(r_ret); const Array &src_arr = *VariantGetInternalPtr<Array>::get_ptr(p_args[0]); - T &dst_arr = *VariantGetInternalPtr<T>::get_ptr(&r_ret); + T &dst_arr = *VariantGetInternalPtr<T>::get_ptr(r_ret); int size = src_arr.size(); dst_arr.resize(size); @@ -378,7 +432,7 @@ public: dst_arr.write[i] = src_arr[i]; } - PtrToArg<T>::encode(dst_arr, base); + PtrConstruct<T>::construct(dst_arr, base); } static int get_argument_count() { @@ -408,11 +462,11 @@ public: VariantInternal::clear(&r_ret); } - static void validated_construct(Variant &r_ret, const Variant **p_args) { - VariantInternal::clear(&r_ret); + static void validated_construct(Variant *r_ret, const Variant **p_args) { + VariantInternal::clear(r_ret); } static void ptr_construct(void *base, const void **p_args) { - PtrToArg<Variant>::encode(Variant(), base); + PtrConstruct<Variant>::construct(Variant(), base); } static int get_argument_count() { @@ -436,11 +490,11 @@ public: r_error.error = Callable::CallError::CALL_OK; } - static void validated_construct(Variant &r_ret, const Variant **p_args) { - VariantTypeChanger<T>::change_and_reset(&r_ret); + static void validated_construct(Variant *r_ret, const Variant **p_args) { + VariantTypeChanger<T>::change_and_reset(r_ret); } static void ptr_construct(void *base, const void **p_args) { - PtrToArg<T>::encode(T(), base); + PtrConstruct<T>::construct(T(), base); } static int get_argument_count() { @@ -463,8 +517,8 @@ public: r_error.error = Callable::CallError::CALL_OK; } - static void validated_construct(Variant &r_ret, const Variant **p_args) { - VariantInternal::clear(&r_ret); + static void validated_construct(Variant *r_ret, const Variant **p_args) { + VariantInternal::clear(r_ret); } static void ptr_construct(void *base, const void **p_args) { ERR_FAIL_MSG("can't ptrcall nil constructor"); @@ -491,12 +545,12 @@ public: r_error.error = Callable::CallError::CALL_OK; } - static void validated_construct(Variant &r_ret, const Variant **p_args) { - VariantInternal::clear(&r_ret); - VariantInternal::object_assign_null(&r_ret); + static void validated_construct(Variant *r_ret, const Variant **p_args) { + VariantInternal::clear(r_ret); + VariantInternal::object_assign_null(r_ret); } static void ptr_construct(void *base, const void **p_args) { - PtrToArg<Object *>::encode(nullptr, base); + PtrConstruct<Object *>::construct(nullptr, base); } static int get_argument_count() { diff --git a/core/variant/variant_internal.h b/core/variant/variant_internal.h index 804abf8fbc..7d33d85cd6 100644 --- a/core/variant/variant_internal.h +++ b/core/variant/variant_internal.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -743,7 +743,7 @@ VARIANT_ACCESSOR_NUMBER(int64_t) VARIANT_ACCESSOR_NUMBER(uint64_t) VARIANT_ACCESSOR_NUMBER(char32_t) VARIANT_ACCESSOR_NUMBER(Error) -VARIANT_ACCESSOR_NUMBER(Margin) +VARIANT_ACCESSOR_NUMBER(Side) template <> struct VariantInternalAccessor<ObjectID> { diff --git a/core/variant/variant_op.cpp b/core/variant/variant_op.cpp index df29ec7b63..e9c817bc9f 100644 --- a/core/variant/variant_op.cpp +++ b/core/variant/variant_op.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/variant/variant_parser.cpp b/core/variant/variant_parser.cpp index 5a0bbf041b..ed936c626b 100644 --- a/core/variant/variant_parser.cpp +++ b/core/variant/variant_parser.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -743,6 +743,8 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream, return ERR_PARSE_ERROR; } + REF ref = REF(Object::cast_to<Reference>(obj)); + get_token(p_stream, token, line, r_err_str); if (token.type != TK_COMMA) { r_err_str = "Expected ',' after object type"; @@ -767,12 +769,7 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream, } if (token2.type == TK_PARENTHESIS_CLOSE) { - Reference *reference = Object::cast_to<Reference>(obj); - if (reference) { - value = REF(reference); - } else { - value = obj; - } + value = ref.is_valid() ? Variant(ref) : Variant(obj); return OK; } diff --git a/core/variant/variant_parser.h b/core/variant/variant_parser.h index cf1941a40e..5703f0200c 100644 --- a/core/variant/variant_parser.h +++ b/core/variant/variant_parser.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/variant/variant_setget.cpp b/core/variant/variant_setget.cpp index f6a2c11830..ea8263402a 100644 --- a/core/variant/variant_setget.cpp +++ b/core/variant/variant_setget.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -437,6 +437,11 @@ void Variant::get_member_list(Variant::Type p_type, List<StringName> *r_members) } } +int Variant::get_member_count(Type p_type) { + ERR_FAIL_INDEX_V(p_type, Variant::VARIANT_MAX, -1); + return variant_setters_getters_names[p_type].size(); +} + Variant::ValidatedSetter Variant::get_member_validated_setter(Variant::Type p_type, const StringName &p_member) { ERR_FAIL_INDEX_V(p_type, Variant::VARIANT_MAX, nullptr); @@ -582,18 +587,18 @@ Variant Variant::get_named(const StringName &p_member, bool &r_valid) const { #define INDEXED_SETGET_STRUCT_TYPED(m_base_type, m_elem_type) \ struct VariantIndexedSetGet_##m_base_type { \ - static void get(const Variant *base, int64_t index, Variant *value, bool &oob) { \ + static void get(const Variant *base, int64_t index, Variant *value, bool *oob) { \ int64_t size = VariantGetInternalPtr<m_base_type>::get_ptr(base)->size(); \ if (index < 0) { \ index += size; \ } \ if (index < 0 || index >= size) { \ - oob = true; \ + *oob = true; \ return; \ } \ VariantTypeAdjust<m_elem_type>::adjust(value); \ *VariantGetInternalPtr<m_elem_type>::get_ptr(value) = (*VariantGetInternalPtr<m_base_type>::get_ptr(base))[index]; \ - oob = false; \ + *oob = false; \ } \ static void ptr_get(const void *base, int64_t index, void *member) { \ /* avoid ptrconvert for performance*/ \ @@ -603,10 +608,10 @@ Variant Variant::get_named(const StringName &p_member, bool &r_valid) const { OOB_TEST(index, v.size()); \ PtrToArg<m_elem_type>::encode(v[index], member); \ } \ - static void set(Variant *base, int64_t index, const Variant *value, bool &valid, bool &oob) { \ + static void set(Variant *base, int64_t index, const Variant *value, bool *valid, bool *oob) { \ if (value->get_type() != GetTypeInfo<m_elem_type>::VARIANT_TYPE) { \ - oob = false; \ - valid = false; \ + *oob = false; \ + *valid = false; \ return; \ } \ int64_t size = VariantGetInternalPtr<m_base_type>::get_ptr(base)->size(); \ @@ -614,25 +619,25 @@ Variant Variant::get_named(const StringName &p_member, bool &r_valid) const { index += size; \ } \ if (index < 0 || index >= size) { \ - oob = true; \ - valid = false; \ + *oob = true; \ + *valid = false; \ return; \ } \ (*VariantGetInternalPtr<m_base_type>::get_ptr(base)).write[index] = *VariantGetInternalPtr<m_elem_type>::get_ptr(value); \ - oob = false; \ - valid = true; \ + *oob = false; \ + *valid = true; \ } \ - static void validated_set(Variant *base, int64_t index, const Variant *value, bool &oob) { \ + static void validated_set(Variant *base, int64_t index, const Variant *value, bool *oob) { \ int64_t size = VariantGetInternalPtr<m_base_type>::get_ptr(base)->size(); \ if (index < 0) { \ index += size; \ } \ if (index < 0 || index >= size) { \ - oob = true; \ + *oob = true; \ return; \ } \ (*VariantGetInternalPtr<m_base_type>::get_ptr(base)).write[index] = *VariantGetInternalPtr<m_elem_type>::get_ptr(value); \ - oob = false; \ + *oob = false; \ } \ static void ptr_set(void *base, int64_t index, const void *member) { \ /* avoid ptrconvert for performance*/ \ @@ -648,18 +653,18 @@ Variant Variant::get_named(const StringName &p_member, bool &r_valid) const { #define INDEXED_SETGET_STRUCT_TYPED_NUMERIC(m_base_type, m_elem_type, m_assign_type) \ struct VariantIndexedSetGet_##m_base_type { \ - static void get(const Variant *base, int64_t index, Variant *value, bool &oob) { \ + static void get(const Variant *base, int64_t index, Variant *value, bool *oob) { \ int64_t size = VariantGetInternalPtr<m_base_type>::get_ptr(base)->size(); \ if (index < 0) { \ index += size; \ } \ if (index < 0 || index >= size) { \ - oob = true; \ + *oob = true; \ return; \ } \ VariantTypeAdjust<m_elem_type>::adjust(value); \ *VariantGetInternalPtr<m_elem_type>::get_ptr(value) = (*VariantGetInternalPtr<m_base_type>::get_ptr(base))[index]; \ - oob = false; \ + *oob = false; \ } \ static void ptr_get(const void *base, int64_t index, void *member) { \ /* avoid ptrconvert for performance*/ \ @@ -669,14 +674,14 @@ Variant Variant::get_named(const StringName &p_member, bool &r_valid) const { OOB_TEST(index, v.size()); \ PtrToArg<m_elem_type>::encode(v[index], member); \ } \ - static void set(Variant *base, int64_t index, const Variant *value, bool &valid, bool &oob) { \ + static void set(Variant *base, int64_t index, const Variant *value, bool *valid, bool *oob) { \ int64_t size = VariantGetInternalPtr<m_base_type>::get_ptr(base)->size(); \ if (index < 0) { \ index += size; \ } \ if (index < 0 || index >= size) { \ - oob = true; \ - valid = false; \ + *oob = true; \ + *valid = false; \ return; \ } \ m_assign_type num; \ @@ -685,25 +690,25 @@ Variant Variant::get_named(const StringName &p_member, bool &r_valid) const { } else if (value->get_type() == Variant::FLOAT) { \ num = (m_assign_type)*VariantGetInternalPtr<double>::get_ptr(value); \ } else { \ - oob = false; \ - valid = false; \ + *oob = false; \ + *valid = false; \ return; \ } \ (*VariantGetInternalPtr<m_base_type>::get_ptr(base)).write[index] = num; \ - oob = false; \ - valid = true; \ + *oob = false; \ + *valid = true; \ } \ - static void validated_set(Variant *base, int64_t index, const Variant *value, bool &oob) { \ + static void validated_set(Variant *base, int64_t index, const Variant *value, bool *oob) { \ int64_t size = VariantGetInternalPtr<m_base_type>::get_ptr(base)->size(); \ if (index < 0) { \ index += size; \ } \ if (index < 0 || index >= size) { \ - oob = true; \ + *oob = true; \ return; \ } \ (*VariantGetInternalPtr<m_base_type>::get_ptr(base)).write[index] = *VariantGetInternalPtr<m_elem_type>::get_ptr(value); \ - oob = false; \ + *oob = false; \ } \ static void ptr_set(void *base, int64_t index, const void *member) { \ /* avoid ptrconvert for performance*/ \ @@ -719,14 +724,14 @@ Variant Variant::get_named(const StringName &p_member, bool &r_valid) const { #define INDEXED_SETGET_STRUCT_BULTIN_NUMERIC(m_base_type, m_elem_type, m_assign_type, m_max) \ struct VariantIndexedSetGet_##m_base_type { \ - static void get(const Variant *base, int64_t index, Variant *value, bool &oob) { \ + static void get(const Variant *base, int64_t index, Variant *value, bool *oob) { \ if (index < 0 || index >= m_max) { \ - oob = true; \ + *oob = true; \ return; \ } \ VariantTypeAdjust<m_elem_type>::adjust(value); \ *VariantGetInternalPtr<m_elem_type>::get_ptr(value) = (*VariantGetInternalPtr<m_base_type>::get_ptr(base))[index]; \ - oob = false; \ + *oob = false; \ } \ static void ptr_get(const void *base, int64_t index, void *member) { \ /* avoid ptrconvert for performance*/ \ @@ -734,10 +739,10 @@ Variant Variant::get_named(const StringName &p_member, bool &r_valid) const { OOB_TEST(index, m_max); \ PtrToArg<m_elem_type>::encode(v[index], member); \ } \ - static void set(Variant *base, int64_t index, const Variant *value, bool &valid, bool &oob) { \ + static void set(Variant *base, int64_t index, const Variant *value, bool *valid, bool *oob) { \ if (index < 0 || index >= m_max) { \ - oob = true; \ - valid = false; \ + *oob = true; \ + *valid = false; \ return; \ } \ m_assign_type num; \ @@ -746,21 +751,21 @@ Variant Variant::get_named(const StringName &p_member, bool &r_valid) const { } else if (value->get_type() == Variant::FLOAT) { \ num = (m_assign_type)*VariantGetInternalPtr<double>::get_ptr(value); \ } else { \ - oob = false; \ - valid = false; \ + *oob = false; \ + *valid = false; \ return; \ } \ (*VariantGetInternalPtr<m_base_type>::get_ptr(base))[index] = num; \ - oob = false; \ - valid = true; \ + *oob = false; \ + *valid = true; \ } \ - static void validated_set(Variant *base, int64_t index, const Variant *value, bool &oob) { \ + static void validated_set(Variant *base, int64_t index, const Variant *value, bool *oob) { \ if (index < 0 || index >= m_max) { \ - oob = true; \ + *oob = true; \ return; \ } \ (*VariantGetInternalPtr<m_base_type>::get_ptr(base))[index] = *VariantGetInternalPtr<m_elem_type>::get_ptr(value); \ - oob = false; \ + *oob = false; \ } \ static void ptr_set(void *base, int64_t index, const void *member) { \ /* avoid ptrconvert for performance*/ \ @@ -774,14 +779,14 @@ Variant Variant::get_named(const StringName &p_member, bool &r_valid) const { #define INDEXED_SETGET_STRUCT_BULTIN_ACCESSOR(m_base_type, m_elem_type, m_accessor, m_max) \ struct VariantIndexedSetGet_##m_base_type { \ - static void get(const Variant *base, int64_t index, Variant *value, bool &oob) { \ + static void get(const Variant *base, int64_t index, Variant *value, bool *oob) { \ if (index < 0 || index >= m_max) { \ - oob = true; \ + *oob = true; \ return; \ } \ VariantTypeAdjust<m_elem_type>::adjust(value); \ *VariantGetInternalPtr<m_elem_type>::get_ptr(value) = (*VariantGetInternalPtr<m_base_type>::get_ptr(base))m_accessor[index]; \ - oob = false; \ + *oob = false; \ } \ static void ptr_get(const void *base, int64_t index, void *member) { \ /* avoid ptrconvert for performance*/ \ @@ -789,27 +794,27 @@ Variant Variant::get_named(const StringName &p_member, bool &r_valid) const { OOB_TEST(index, m_max); \ PtrToArg<m_elem_type>::encode(v m_accessor[index], member); \ } \ - static void set(Variant *base, int64_t index, const Variant *value, bool &valid, bool &oob) { \ + static void set(Variant *base, int64_t index, const Variant *value, bool *valid, bool *oob) { \ if (value->get_type() != GetTypeInfo<m_elem_type>::VARIANT_TYPE) { \ - oob = false; \ - valid = false; \ + *oob = false; \ + *valid = false; \ } \ if (index < 0 || index >= m_max) { \ - oob = true; \ - valid = false; \ + *oob = true; \ + *valid = false; \ return; \ } \ (*VariantGetInternalPtr<m_base_type>::get_ptr(base)) m_accessor[index] = *VariantGetInternalPtr<m_elem_type>::get_ptr(value); \ - oob = false; \ - valid = true; \ + *oob = false; \ + *valid = true; \ } \ - static void validated_set(Variant *base, int64_t index, const Variant *value, bool &oob) { \ + static void validated_set(Variant *base, int64_t index, const Variant *value, bool *oob) { \ if (index < 0 || index >= m_max) { \ - oob = true; \ + *oob = true; \ return; \ } \ (*VariantGetInternalPtr<m_base_type>::get_ptr(base)) m_accessor[index] = *VariantGetInternalPtr<m_elem_type>::get_ptr(value); \ - oob = false; \ + *oob = false; \ } \ static void ptr_set(void *base, int64_t index, const void *member) { \ /* avoid ptrconvert for performance*/ \ @@ -823,14 +828,14 @@ Variant Variant::get_named(const StringName &p_member, bool &r_valid) const { #define INDEXED_SETGET_STRUCT_BULTIN_FUNC(m_base_type, m_elem_type, m_set, m_get, m_max) \ struct VariantIndexedSetGet_##m_base_type { \ - static void get(const Variant *base, int64_t index, Variant *value, bool &oob) { \ + static void get(const Variant *base, int64_t index, Variant *value, bool *oob) { \ if (index < 0 || index >= m_max) { \ - oob = true; \ + *oob = true; \ return; \ } \ VariantTypeAdjust<m_elem_type>::adjust(value); \ *VariantGetInternalPtr<m_elem_type>::get_ptr(value) = VariantGetInternalPtr<m_base_type>::get_ptr(base)->m_get(index); \ - oob = false; \ + *oob = false; \ } \ static void ptr_get(const void *base, int64_t index, void *member) { \ /* avoid ptrconvert for performance*/ \ @@ -838,27 +843,27 @@ Variant Variant::get_named(const StringName &p_member, bool &r_valid) const { OOB_TEST(index, m_max); \ PtrToArg<m_elem_type>::encode(v.m_get(index), member); \ } \ - static void set(Variant *base, int64_t index, const Variant *value, bool &valid, bool &oob) { \ + static void set(Variant *base, int64_t index, const Variant *value, bool *valid, bool *oob) { \ if (value->get_type() != GetTypeInfo<m_elem_type>::VARIANT_TYPE) { \ - oob = false; \ - valid = false; \ + *oob = false; \ + *valid = false; \ } \ if (index < 0 || index >= m_max) { \ - oob = true; \ - valid = false; \ + *oob = true; \ + *valid = false; \ return; \ } \ VariantGetInternalPtr<m_base_type>::get_ptr(base)->m_set(index, *VariantGetInternalPtr<m_elem_type>::get_ptr(value)); \ - oob = false; \ - valid = true; \ + *oob = false; \ + *valid = true; \ } \ - static void validated_set(Variant *base, int64_t index, const Variant *value, bool &oob) { \ + static void validated_set(Variant *base, int64_t index, const Variant *value, bool *oob) { \ if (index < 0 || index >= m_max) { \ - oob = true; \ + *oob = true; \ return; \ } \ VariantGetInternalPtr<m_base_type>::get_ptr(base)->m_set(index, *VariantGetInternalPtr<m_elem_type>::get_ptr(value)); \ - oob = false; \ + *oob = false; \ } \ static void ptr_set(void *base, int64_t index, const void *member) { \ /* avoid ptrconvert for performance*/ \ @@ -872,17 +877,17 @@ Variant Variant::get_named(const StringName &p_member, bool &r_valid) const { #define INDEXED_SETGET_STRUCT_VARIANT(m_base_type) \ struct VariantIndexedSetGet_##m_base_type { \ - static void get(const Variant *base, int64_t index, Variant *value, bool &oob) { \ + static void get(const Variant *base, int64_t index, Variant *value, bool *oob) { \ int64_t size = VariantGetInternalPtr<m_base_type>::get_ptr(base)->size(); \ if (index < 0) { \ index += size; \ } \ if (index < 0 || index >= size) { \ - oob = true; \ + *oob = true; \ return; \ } \ *value = (*VariantGetInternalPtr<m_base_type>::get_ptr(base))[index]; \ - oob = false; \ + *oob = false; \ } \ static void ptr_get(const void *base, int64_t index, void *member) { \ /* avoid ptrconvert for performance*/ \ @@ -892,31 +897,31 @@ Variant Variant::get_named(const StringName &p_member, bool &r_valid) const { OOB_TEST(index, v.size()); \ PtrToArg<Variant>::encode(v[index], member); \ } \ - static void set(Variant *base, int64_t index, const Variant *value, bool &valid, bool &oob) { \ + static void set(Variant *base, int64_t index, const Variant *value, bool *valid, bool *oob) { \ int64_t size = VariantGetInternalPtr<m_base_type>::get_ptr(base)->size(); \ if (index < 0) { \ index += size; \ } \ if (index < 0 || index >= size) { \ - oob = true; \ - valid = false; \ + *oob = true; \ + *valid = false; \ return; \ } \ (*VariantGetInternalPtr<m_base_type>::get_ptr(base))[index] = *value; \ - oob = false; \ - valid = true; \ + *oob = false; \ + *valid = true; \ } \ - static void validated_set(Variant *base, int64_t index, const Variant *value, bool &oob) { \ + static void validated_set(Variant *base, int64_t index, const Variant *value, bool *oob) { \ int64_t size = VariantGetInternalPtr<m_base_type>::get_ptr(base)->size(); \ if (index < 0) { \ index += size; \ } \ if (index < 0 || index >= size) { \ - oob = true; \ + *oob = true; \ return; \ } \ (*VariantGetInternalPtr<m_base_type>::get_ptr(base))[index] = *value; \ - oob = false; \ + *oob = false; \ } \ static void ptr_set(void *base, int64_t index, const void *member) { \ /* avoid ptrconvert for performance*/ \ @@ -932,14 +937,14 @@ Variant Variant::get_named(const StringName &p_member, bool &r_valid) const { #define INDEXED_SETGET_STRUCT_DICT(m_base_type) \ struct VariantIndexedSetGet_##m_base_type { \ - static void get(const Variant *base, int64_t index, Variant *value, bool &oob) { \ + static void get(const Variant *base, int64_t index, Variant *value, bool *oob) { \ const Variant *ptr = VariantGetInternalPtr<m_base_type>::get_ptr(base)->getptr(index); \ if (!ptr) { \ - oob = true; \ + *oob = true; \ return; \ } \ *value = *ptr; \ - oob = false; \ + *oob = false; \ } \ static void ptr_get(const void *base, int64_t index, void *member) { \ /* avoid ptrconvert for performance*/ \ @@ -948,14 +953,14 @@ Variant Variant::get_named(const StringName &p_member, bool &r_valid) const { NULL_TEST(ptr); \ PtrToArg<Variant>::encode(*ptr, member); \ } \ - static void set(Variant *base, int64_t index, const Variant *value, bool &valid, bool &oob) { \ + static void set(Variant *base, int64_t index, const Variant *value, bool *valid, bool *oob) { \ (*VariantGetInternalPtr<m_base_type>::get_ptr(base))[index] = *value; \ - oob = false; \ - valid = true; \ + *oob = false; \ + *valid = true; \ } \ - static void validated_set(Variant *base, int64_t index, const Variant *value, bool &oob) { \ + static void validated_set(Variant *base, int64_t index, const Variant *value, bool *oob) { \ (*VariantGetInternalPtr<m_base_type>::get_ptr(base))[index] = *value; \ - oob = false; \ + *oob = false; \ } \ static void ptr_set(void *base, int64_t index, const void *member) { \ m_base_type &v = *reinterpret_cast<m_base_type *>(base); \ @@ -989,8 +994,8 @@ INDEXED_SETGET_STRUCT_VARIANT(Array) INDEXED_SETGET_STRUCT_DICT(Dictionary) struct VariantIndexedSetterGetterInfo { - void (*setter)(Variant *base, int64_t index, const Variant *value, bool &valid, bool &oob); - void (*getter)(const Variant *base, int64_t index, Variant *value, bool &oob); + void (*setter)(Variant *base, int64_t index, const Variant *value, bool *valid, bool *oob); + void (*getter)(const Variant *base, int64_t index, Variant *value, bool *oob); Variant::ValidatedIndexedSetter validated_setter; Variant::ValidatedIndexedGetter validated_getter; @@ -1083,7 +1088,7 @@ Variant::PTRIndexedGetter Variant::get_member_ptr_indexed_getter(Variant::Type p void Variant::set_indexed(int64_t p_index, const Variant &p_value, bool &r_valid, bool &r_oob) { if (likely(variant_indexed_setters_getters[type].valid)) { - variant_indexed_setters_getters[type].setter(this, p_index, &p_value, r_valid, r_oob); + variant_indexed_setters_getters[type].setter(this, p_index, &p_value, &r_valid, &r_oob); } else { r_valid = false; r_oob = false; @@ -1092,7 +1097,7 @@ void Variant::set_indexed(int64_t p_index, const Variant &p_value, bool &r_valid Variant Variant::get_indexed(int64_t p_index, bool &r_valid, bool &r_oob) const { if (likely(variant_indexed_setters_getters[type].valid)) { Variant ret; - variant_indexed_setters_getters[type].getter(this, p_index, &ret, r_oob); + variant_indexed_setters_getters[type].getter(this, p_index, &ret, &r_oob); r_valid = !r_oob; return ret; } else { @@ -1111,14 +1116,14 @@ uint64_t Variant::get_indexed_size() const { } struct VariantKeyedSetGetDictionary { - static void get(const Variant *base, const Variant *key, Variant *value, bool &r_valid) { + static void get(const Variant *base, const Variant *key, Variant *value, bool *r_valid) { const Variant *ptr = VariantGetInternalPtr<Dictionary>::get_ptr(base)->getptr(*key); if (!ptr) { - r_valid = false; + *r_valid = false; return; } *value = *ptr; - r_valid = true; + *r_valid = true; } static void ptr_get(const void *base, const void *key, void *value) { /* avoid ptrconvert for performance*/ @@ -1127,17 +1132,17 @@ struct VariantKeyedSetGetDictionary { NULL_TEST(ptr); PtrToArg<Variant>::encode(*ptr, value); } - static void set(Variant *base, const Variant *key, const Variant *value, bool &r_valid) { + static void set(Variant *base, const Variant *key, const Variant *value, bool *r_valid) { (*VariantGetInternalPtr<Dictionary>::get_ptr(base))[*key] = *value; - r_valid = true; + *r_valid = true; } static void ptr_set(void *base, const void *key, const void *value) { Dictionary &v = *reinterpret_cast<Dictionary *>(base); v[PtrToArg<Variant>::convert(key)] = PtrToArg<Variant>::convert(value); } - static bool has(const Variant *base, const Variant *key, bool &r_valid) { - r_valid = true; + static bool has(const Variant *base, const Variant *key, bool *r_valid) { + *r_valid = true; return VariantGetInternalPtr<Dictionary>::get_ptr(base)->has(*key); } static bool ptr_has(const void *base, const void *key) { @@ -1148,15 +1153,15 @@ struct VariantKeyedSetGetDictionary { }; struct VariantKeyedSetGetObject { - static void get(const Variant *base, const Variant *key, Variant *value, bool &r_valid) { + static void get(const Variant *base, const Variant *key, Variant *value, bool *r_valid) { Object *obj = base->get_validated_object(); if (!obj) { - r_valid = false; + *r_valid = false; *value = Variant(); return; } - *value = obj->getvar(*key, &r_valid); + *value = obj->getvar(*key, r_valid); } static void ptr_get(const void *base, const void *key, void *value) { const Object *obj = PtrToArg<Object *>::convert(base); @@ -1164,14 +1169,14 @@ struct VariantKeyedSetGetObject { Variant v = obj->getvar(PtrToArg<Variant>::convert(key)); PtrToArg<Variant>::encode(v, value); } - static void set(Variant *base, const Variant *key, const Variant *value, bool &r_valid) { + static void set(Variant *base, const Variant *key, const Variant *value, bool *r_valid) { Object *obj = base->get_validated_object(); if (!obj) { - r_valid = false; + *r_valid = false; return; } - obj->setvar(*key, *value, &r_valid); + obj->setvar(*key, *value, r_valid); } static void ptr_set(void *base, const void *key, const void *value) { Object *obj = PtrToArg<Object *>::convert(base); @@ -1179,13 +1184,13 @@ struct VariantKeyedSetGetObject { obj->setvar(PtrToArg<Variant>::convert(key), PtrToArg<Variant>::convert(value)); } - static bool has(const Variant *base, const Variant *key, bool &r_valid) { + static bool has(const Variant *base, const Variant *key, bool *r_valid) { Object *obj = base->get_validated_object(); - if (obj != nullptr) { - r_valid = false; + if (!obj) { + *r_valid = false; return false; } - r_valid = true; + *r_valid = true; bool exists; obj->getvar(*key, &exists); return exists; @@ -1199,14 +1204,6 @@ struct VariantKeyedSetGetObject { } }; -/*typedef void (*ValidatedKeyedSetter)(Variant *base, const Variant *key, const Variant *value); -typedef void (*ValidatedKeyedGetter)(const Variant *base, const Variant *key, Variant *value, bool &valid); -typedef bool (*ValidatedKeyedChecker)(const Variant *base, const Variant *key); - -typedef void (*PTRKeyedSetter)(void *base, const void *key, const void *value); -typedef void (*PTRKeyedGetter)(const void *base, const void *key, void *value); -typedef bool (*PTRKeyedChecker)(const void *base, const void *key);*/ - struct VariantKeyedSetterGetterInfo { Variant::ValidatedKeyedSetter validated_setter; Variant::ValidatedKeyedGetter validated_getter; @@ -1274,7 +1271,7 @@ Variant::PTRKeyedChecker Variant::get_member_ptr_keyed_checker(Variant::Type p_t void Variant::set_keyed(const Variant &p_key, const Variant &p_value, bool &r_valid) { if (likely(variant_keyed_setters_getters[type].valid)) { - variant_keyed_setters_getters[type].validated_setter(this, &p_key, &p_value, r_valid); + variant_keyed_setters_getters[type].validated_setter(this, &p_key, &p_value, &r_valid); } else { r_valid = false; } @@ -1282,7 +1279,7 @@ void Variant::set_keyed(const Variant &p_key, const Variant &p_value, bool &r_va Variant Variant::get_keyed(const Variant &p_key, bool &r_valid) const { if (likely(variant_keyed_setters_getters[type].valid)) { Variant ret; - variant_keyed_setters_getters[type].validated_getter(this, &p_key, &ret, r_valid); + variant_keyed_setters_getters[type].validated_getter(this, &p_key, &ret, &r_valid); return ret; } else { r_valid = false; @@ -1291,7 +1288,7 @@ Variant Variant::get_keyed(const Variant &p_key, bool &r_valid) const { } bool Variant::has_key(const Variant &p_key, bool &r_valid) const { if (likely(variant_keyed_setters_getters[type].valid)) { - return variant_keyed_setters_getters[type].validated_checker(this, &p_key, r_valid); + return variant_keyed_setters_getters[type].validated_checker(this, &p_key, &r_valid); } else { r_valid = false; return false; @@ -1480,7 +1477,7 @@ bool Variant::iter_init(Variant &r_iter, bool &valid) const { case STRING: { const String *str = reinterpret_cast<const String *>(_data._mem); - if (str->empty()) { + if (str->is_empty()) { return false; } r_iter = 0; @@ -1488,7 +1485,7 @@ bool Variant::iter_init(Variant &r_iter, bool &valid) const { } break; case DICTIONARY: { const Dictionary *dic = reinterpret_cast<const Dictionary *>(_data._mem); - if (dic->empty()) { + if (dic->is_empty()) { return false; } @@ -1499,7 +1496,7 @@ bool Variant::iter_init(Variant &r_iter, bool &valid) const { } break; case ARRAY: { const Array *arr = reinterpret_cast<const Array *>(_data._mem); - if (arr->empty()) { + if (arr->is_empty()) { return false; } r_iter = 0; @@ -2031,6 +2028,24 @@ Variant Variant::duplicate(bool deep) const { return operator Dictionary().duplicate(deep); case ARRAY: return operator Array().duplicate(deep); + case PACKED_BYTE_ARRAY: + return operator Vector<uint8_t>().duplicate(); + case PACKED_INT32_ARRAY: + return operator Vector<int32_t>().duplicate(); + case PACKED_INT64_ARRAY: + return operator Vector<int64_t>().duplicate(); + case PACKED_FLOAT32_ARRAY: + return operator Vector<float>().duplicate(); + case PACKED_FLOAT64_ARRAY: + return operator Vector<double>().duplicate(); + case PACKED_STRING_ARRAY: + return operator Vector<String>().duplicate(); + case PACKED_VECTOR2_ARRAY: + return operator Vector<Vector2>().duplicate(); + case PACKED_VECTOR3_ARRAY: + return operator Vector<Vector3>().duplicate(); + case PACKED_COLOR_ARRAY: + return operator Vector<Color>().duplicate(); default: return *this; } diff --git a/core/variant/variant_utility.cpp b/core/variant/variant_utility.cpp index d54e223a99..caa0bfdbb1 100644 --- a/core/variant/variant_utility.cpp +++ b/core/variant/variant_utility.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -217,8 +217,8 @@ struct VariantUtilityFunctions { return Math::range_step_decimals(step); } - static inline double stepify(double value, double step) { - return Math::stepify(value, step); + static inline double snapped(double value, double step) { + return Math::snapped(value, step); } static inline double lerp(double from, double to, double weight) { @@ -1181,7 +1181,7 @@ void Variant::_register_variant_utility_functions() { FUNCBINDR(ease, sarray("x", "curve"), Variant::UTILITY_FUNC_TYPE_MATH); FUNCBINDR(step_decimals, sarray("x"), Variant::UTILITY_FUNC_TYPE_MATH); FUNCBINDR(range_step_decimals, sarray("x"), Variant::UTILITY_FUNC_TYPE_MATH); - FUNCBINDR(stepify, sarray("x", "step"), Variant::UTILITY_FUNC_TYPE_MATH); + FUNCBINDR(snapped, sarray("x", "step"), Variant::UTILITY_FUNC_TYPE_MATH); FUNCBINDR(lerp, sarray("from", "to", "weight"), Variant::UTILITY_FUNC_TYPE_MATH); FUNCBINDR(lerp_angle, sarray("from", "to", "weight"), Variant::UTILITY_FUNC_TYPE_MATH); @@ -1379,3 +1379,7 @@ void Variant::get_utility_function_list(List<StringName> *r_functions) { r_functions->push_back(E->get()); } } + +int Variant::get_utility_function_count() { + return utility_function_name_table.size(); +} diff --git a/core/version.h b/core/version.h index 1198f62db4..2a4fa9cfd4 100644 --- a/core/version.h +++ b/core/version.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ |