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-rw-r--r--core/SCsub6
-rw-r--r--core/allocators.h195
-rw-r--r--core/array.cpp8
-rw-r--r--core/array.h6
-rw-r--r--core/bind/core_bind.cpp81
-rw-r--r--core/bind/core_bind.h44
-rw-r--r--core/class_db.cpp22
-rw-r--r--core/class_db.h6
-rw-r--r--core/color.cpp4
-rw-r--r--core/color.h4
-rw-r--r--core/command_queue_mt.cpp8
-rw-r--r--core/command_queue_mt.h23
-rw-r--r--core/compressed_translation.cpp4
-rw-r--r--core/compressed_translation.h4
-rw-r--r--core/core_string_names.cpp4
-rw-r--r--core/core_string_names.h6
-rw-r--r--core/cowdata.h65
-rw-r--r--core/dictionary.cpp8
-rw-r--r--core/dictionary.h6
-rw-r--r--core/engine.cpp5
-rw-r--r--core/engine.h4
-rw-r--r--core/error_list.h4
-rw-r--r--core/error_macros.cpp4
-rw-r--r--core/error_macros.h42
-rw-r--r--core/func_ref.cpp4
-rw-r--r--core/func_ref.h4
-rw-r--r--core/global_constants.cpp4
-rw-r--r--core/global_constants.h6
-rw-r--r--core/hash_map.h4
-rw-r--r--core/hashfuncs.h6
-rw-r--r--core/image.cpp50
-rw-r--r--core/image.h13
-rw-r--r--core/input_map.cpp4
-rw-r--r--core/input_map.h4
-rw-r--r--core/int_types.h4
-rw-r--r--core/io/compression.cpp16
-rw-r--r--core/io/compression.h4
-rw-r--r--core/io/config_file.cpp4
-rw-r--r--core/io/config_file.h4
-rw-r--r--core/io/file_access_buffered.cpp4
-rw-r--r--core/io/file_access_buffered.h6
-rw-r--r--core/io/file_access_buffered_fa.h6
-rw-r--r--core/io/file_access_compressed.cpp4
-rw-r--r--core/io/file_access_compressed.h4
-rw-r--r--core/io/file_access_encrypted.cpp4
-rw-r--r--core/io/file_access_encrypted.h4
-rw-r--r--core/io/file_access_memory.cpp4
-rw-r--r--core/io/file_access_memory.h4
-rw-r--r--core/io/file_access_network.cpp4
-rw-r--r--core/io/file_access_network.h4
-rw-r--r--core/io/file_access_pack.cpp10
-rw-r--r--core/io/file_access_pack.h6
-rw-r--r--core/io/file_access_zip.cpp10
-rw-r--r--core/io/file_access_zip.h4
-rw-r--r--core/io/http_client.cpp102
-rw-r--r--core/io/http_client.h5
-rw-r--r--core/io/image_loader.cpp4
-rw-r--r--core/io/image_loader.h4
-rw-r--r--core/io/ip.cpp4
-rw-r--r--core/io/ip.h4
-rw-r--r--core/io/ip_address.cpp4
-rw-r--r--core/io/ip_address.h4
-rw-r--r--core/io/json.cpp4
-rw-r--r--core/io/json.h4
-rw-r--r--core/io/logger.cpp6
-rw-r--r--core/io/logger.h16
-rw-r--r--core/io/marshalls.cpp62
-rw-r--r--core/io/marshalls.h8
-rw-r--r--core/io/multiplayer_api.cpp54
-rw-r--r--core/io/multiplayer_api.h8
-rw-r--r--core/io/net_socket.cpp4
-rw-r--r--core/io/net_socket.h4
-rw-r--r--core/io/networked_multiplayer_peer.cpp4
-rw-r--r--core/io/networked_multiplayer_peer.h4
-rw-r--r--core/io/packet_peer.cpp24
-rw-r--r--core/io/packet_peer.h11
-rw-r--r--core/io/packet_peer_udp.cpp4
-rw-r--r--core/io/packet_peer_udp.h4
-rw-r--r--core/io/pck_packer.cpp6
-rw-r--r--core/io/pck_packer.h4
-rw-r--r--core/io/resource_format_binary.cpp60
-rw-r--r--core/io/resource_format_binary.h13
-rw-r--r--core/io/resource_importer.cpp (renamed from core/io/resource_import.cpp)76
-rw-r--r--core/io/resource_importer.h (renamed from core/io/resource_import.h)37
-rw-r--r--core/io/resource_loader.cpp215
-rw-r--r--core/io/resource_loader.h38
-rw-r--r--core/io/resource_saver.cpp12
-rw-r--r--core/io/resource_saver.h4
-rw-r--r--core/io/stream_peer.cpp18
-rw-r--r--core/io/stream_peer.h8
-rw-r--r--core/io/stream_peer_ssl.cpp4
-rw-r--r--core/io/stream_peer_ssl.h4
-rw-r--r--core/io/stream_peer_tcp.cpp4
-rw-r--r--core/io/stream_peer_tcp.h4
-rw-r--r--core/io/tcp_server.cpp4
-rw-r--r--core/io/tcp_server.h4
-rw-r--r--core/io/translation_loader_po.cpp4
-rw-r--r--core/io/translation_loader_po.h4
-rw-r--r--core/io/xml_parser.cpp4
-rw-r--r--core/io/xml_parser.h4
-rw-r--r--core/io/zip_io.cpp4
-rw-r--r--core/io/zip_io.h4
-rw-r--r--core/list.h10
-rw-r--r--core/map.h4
-rw-r--r--core/math/a_star.cpp53
-rw-r--r--core/math/a_star.h8
-rw-r--r--core/math/aabb.cpp4
-rw-r--r--core/math/aabb.h4
-rw-r--r--core/math/audio_frame.cpp4
-rw-r--r--core/math/audio_frame.h19
-rw-r--r--core/math/basis.cpp (renamed from core/math/matrix3.cpp)92
-rw-r--r--core/math/basis.h (renamed from core/math/matrix3.h)15
-rw-r--r--core/math/bsp_tree.cpp4
-rw-r--r--core/math/bsp_tree.h6
-rw-r--r--core/math/camera_matrix.cpp12
-rw-r--r--core/math/camera_matrix.h5
-rw-r--r--core/math/delaunay.h4
-rw-r--r--core/math/expression.cpp92
-rw-r--r--core/math/expression.h5
-rw-r--r--core/math/face3.cpp4
-rw-r--r--core/math/face3.h14
-rw-r--r--core/math/geometry.cpp43
-rw-r--r--core/math/geometry.h46
-rw-r--r--core/math/math_defs.h13
-rw-r--r--core/math/math_fieldwise.cpp4
-rw-r--r--core/math/math_fieldwise.h4
-rw-r--r--core/math/math_funcs.cpp4
-rw-r--r--core/math/math_funcs.h45
-rw-r--r--core/math/octree.h24
-rw-r--r--core/math/plane.cpp4
-rw-r--r--core/math/plane.h4
-rw-r--r--core/math/quat.cpp8
-rw-r--r--core/math/quat.h12
-rw-r--r--core/math/quick_hull.cpp18
-rw-r--r--core/math/quick_hull.h6
-rw-r--r--core/math/random_number_generator.cpp5
-rw-r--r--core/math/random_number_generator.h6
-rw-r--r--core/math/random_pcg.cpp20
-rw-r--r--core/math/random_pcg.h43
-rw-r--r--core/math/rect2.cpp4
-rw-r--r--core/math/rect2.h4
-rw-r--r--core/math/transform.cpp4
-rw-r--r--core/math/transform.h6
-rw-r--r--core/math/transform_2d.cpp16
-rw-r--r--core/math/transform_2d.h5
-rw-r--r--core/math/triangle_mesh.cpp6
-rw-r--r--core/math/triangle_mesh.h4
-rw-r--r--core/math/triangulate.cpp4
-rw-r--r--core/math/triangulate.h4
-rw-r--r--core/math/vector2.cpp6
-rw-r--r--core/math/vector2.h12
-rw-r--r--core/math/vector3.cpp6
-rw-r--r--core/math/vector3.h15
-rw-r--r--core/message_queue.cpp14
-rw-r--r--core/message_queue.h8
-rw-r--r--core/method_bind.cpp4
-rw-r--r--core/method_bind.h4
-rw-r--r--core/method_ptrcall.h4
-rw-r--r--core/node_path.cpp4
-rw-r--r--core/node_path.h6
-rw-r--r--core/oa_hash_map.h4
-rw-r--r--core/object.cpp91
-rw-r--r--core/object.h9
-rw-r--r--core/ordered_hash_map.h8
-rw-r--r--core/os/copymem.h4
-rw-r--r--core/os/dir_access.cpp4
-rw-r--r--core/os/dir_access.h5
-rw-r--r--core/os/file_access.cpp53
-rw-r--r--core/os/file_access.h8
-rw-r--r--core/os/input.cpp6
-rw-r--r--core/os/input.h11
-rw-r--r--core/os/input_event.cpp61
-rw-r--r--core/os/input_event.h11
-rw-r--r--core/os/keyboard.cpp4
-rw-r--r--core/os/keyboard.h4
-rw-r--r--core/os/main_loop.cpp4
-rw-r--r--core/os/main_loop.h32
-rw-r--r--core/os/memory.cpp4
-rw-r--r--core/os/memory.h32
-rw-r--r--core/os/midi_driver.cpp9
-rw-r--r--core/os/midi_driver.h4
-rw-r--r--core/os/mutex.cpp4
-rw-r--r--core/os/mutex.h4
-rw-r--r--core/os/os.cpp33
-rw-r--r--core/os/os.h42
-rw-r--r--core/os/rw_lock.cpp4
-rw-r--r--core/os/rw_lock.h4
-rw-r--r--core/os/semaphore.cpp4
-rw-r--r--core/os/semaphore.h4
-rw-r--r--core/os/shell.cpp46
-rw-r--r--core/os/shell.h52
-rw-r--r--core/os/thread.cpp4
-rw-r--r--core/os/thread.h4
-rw-r--r--core/os/thread_dummy.cpp4
-rw-r--r--core/os/thread_dummy.h4
-rw-r--r--core/os/thread_safe.cpp4
-rw-r--r--core/os/thread_safe.h4
-rw-r--r--core/os/threaded_array_processor.h4
-rw-r--r--core/packed_data_container.cpp13
-rw-r--r--core/packed_data_container.h4
-rw-r--r--core/pair.h10
-rw-r--r--core/path_remap.cpp4
-rw-r--r--core/path_remap.h4
-rw-r--r--core/pool_allocator.cpp4
-rw-r--r--core/pool_allocator.h4
-rw-r--r--core/pool_vector.cpp (renamed from core/dvector.cpp)10
-rw-r--r--core/pool_vector.h (renamed from core/dvector.h)28
-rw-r--r--core/print_string.cpp4
-rw-r--r--core/print_string.h4
-rw-r--r--core/project_settings.cpp21
-rw-r--r--core/project_settings.h4
-rw-r--r--core/ref_ptr.cpp4
-rw-r--r--core/ref_ptr.h4
-rw-r--r--core/reference.cpp4
-rw-r--r--core/reference.h17
-rw-r--r--core/register_core_types.cpp37
-rw-r--r--core/register_core_types.h4
-rw-r--r--core/resource.cpp24
-rw-r--r--core/resource.h14
-rw-r--r--core/rid.cpp4
-rw-r--r--core/rid.h4
-rw-r--r--core/ring_buffer.h4
-rw-r--r--core/safe_refcount.cpp4
-rw-r--r--core/safe_refcount.h4
-rw-r--r--core/script_debugger_local.cpp4
-rw-r--r--core/script_debugger_local.h4
-rw-r--r--core/script_debugger_remote.cpp14
-rw-r--r--core/script_debugger_remote.h8
-rw-r--r--core/script_language.cpp59
-rw-r--r--core/script_language.h22
-rw-r--r--core/self_list.h4
-rw-r--r--core/set.h4
-rw-r--r--core/simple_type.h4
-rw-r--r--core/sort_array.h (renamed from core/sort.h)12
-rw-r--r--core/string_buffer.h4
-rw-r--r--core/string_builder.cpp4
-rw-r--r--core/string_builder.h8
-rw-r--r--core/string_name.cpp (renamed from core/string_db.cpp)8
-rw-r--r--core/string_name.h (renamed from core/string_db.h)12
-rw-r--r--core/translation.cpp6
-rw-r--r--core/translation.h4
-rw-r--r--core/type_info.h4
-rw-r--r--core/typedefs.h58
-rw-r--r--core/ucaps.h1336
-rw-r--r--core/undo_redo.cpp34
-rw-r--r--core/undo_redo.h8
-rw-r--r--core/ustring.cpp82
-rw-r--r--core/ustring.h54
-rw-r--r--core/variant.cpp154
-rw-r--r--core/variant.h19
-rw-r--r--core/variant_call.cpp56
-rw-r--r--core/variant_construct_string.cpp438
-rw-r--r--core/variant_op.cpp104
-rw-r--r--core/variant_parser.cpp44
-rw-r--r--core/variant_parser.h4
-rw-r--r--core/vector.h23
-rw-r--r--core/version.h9
-rw-r--r--core/vmap.h6
-rw-r--r--core/vset.h6
259 files changed, 3270 insertions, 2656 deletions
diff --git a/core/SCsub b/core/SCsub
index fe379d6936..00d0bcac24 100644
--- a/core/SCsub
+++ b/core/SCsub
@@ -103,6 +103,7 @@ env_thirdparty.add_source_files(env.core_sources, thirdparty_minizip_sources)
if env['builtin_zstd']:
thirdparty_zstd_dir = "#thirdparty/zstd/"
thirdparty_zstd_sources = [
+ "common/debug.c",
"common/entropy_common.c",
"common/error_private.c",
"common/fse_decompress.c",
@@ -111,15 +112,18 @@ if env['builtin_zstd']:
"common/xxhash.c",
"common/zstd_common.c",
"compress/fse_compress.c",
+ "compress/hist.c",
"compress/huf_compress.c",
"compress/zstd_compress.c",
"compress/zstd_double_fast.c",
"compress/zstd_fast.c",
"compress/zstd_lazy.c",
"compress/zstd_ldm.c",
- "compress/zstdmt_compress.c",
"compress/zstd_opt.c",
+ "compress/zstdmt_compress.c",
"decompress/huf_decompress.c",
+ "decompress/zstd_ddict.c",
+ "decompress/zstd_decompress_block.c",
"decompress/zstd_decompress.c",
]
thirdparty_zstd_sources = [thirdparty_zstd_dir + file for file in thirdparty_zstd_sources]
diff --git a/core/allocators.h b/core/allocators.h
deleted file mode 100644
index 840b117958..0000000000
--- a/core/allocators.h
+++ /dev/null
@@ -1,195 +0,0 @@
-/*************************************************************************/
-/* allocators.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef ALLOCATORS_H
-#define ALLOCATORS_H
-
-#include "core/os/memory.h"
-
-template <int PREALLOC_COUNT = 64, int MAX_HANDS = 8>
-class BalloonAllocator {
-
- enum {
-
- USED_FLAG = (1 << 30),
- USED_MASK = USED_FLAG - 1
- };
-
- struct Balloon {
-
- Balloon *next;
- Balloon *prev;
- uint32_t hand;
- };
-
- struct Hand {
-
- int used;
- int allocated;
- Balloon *first;
- Balloon *last;
- };
-
- Hand hands[MAX_HANDS];
-
-public:
- void *alloc(size_t p_size) {
-
- size_t max = (1 << MAX_HANDS);
- ERR_FAIL_COND_V(p_size > max, NULL);
-
- unsigned int hand = 0;
-
- while (p_size > (size_t)(1 << hand))
- ++hand;
-
- Hand &h = hands[hand];
-
- if (h.used == h.allocated) {
-
- for (int i = 0; i < PREALLOC_COUNT; i++) {
-
- Balloon *b = (Balloon *)memalloc(sizeof(Balloon) + (1 << hand));
- b->hand = hand;
- if (h.last) {
-
- b->prev = h.last;
- h.last->next = b;
- h.last = b;
- } else {
-
- b->prev = NULL;
- h.last = b;
- h.first = b;
- }
- }
-
- h.last->next = NULL;
- h.allocated += PREALLOC_COUNT;
- }
-
- Balloon *pick = h.last;
-
- ERR_FAIL_COND_V((pick->hand & USED_FLAG), NULL);
-
- // remove last
- h.last = h.last->prev;
- h.last->next = NULL;
-
- pick->next = h.first;
- h.first->prev = pick;
- pick->prev = NULL;
- h.first = pick;
- h.used++;
- pick->hand |= USED_FLAG;
-
- return (void *)(pick + 1);
- }
-
- void free(void *p_ptr) {
-
- Balloon *b = (Balloon *)p_ptr;
- b -= 1;
-
- ERR_FAIL_COND(!(b->hand & USED_FLAG));
-
- b->hand = b->hand & USED_MASK; // not used
- int hand = b->hand;
-
- Hand &h = hands[hand];
-
- if (b == h.first)
- h.first = b->next;
-
- if (b->prev)
- b->prev->next = b->next;
- if (b->next)
- b->next->prev = b->prev;
-
- if (h.last != b) {
- h.last->next = b;
- b->prev = h.last;
- b->next = NULL;
- h.last = b;
- }
-
- h.used--;
-
- if (h.used <= (h.allocated - (PREALLOC_COUNT * 2))) { // this is done to ensure no alloc/free is done constantly
-
- for (int i = 0; i < PREALLOC_COUNT; i++) {
- ERR_CONTINUE(h.last->hand & USED_FLAG);
-
- Balloon *new_last = h.last->prev;
- if (new_last)
- new_last->next = NULL;
- memfree(h.last);
- h.last = new_last;
- }
- h.allocated -= PREALLOC_COUNT;
- }
- }
-
- BalloonAllocator() {
-
- for (int i = 0; i < MAX_HANDS; i++) {
-
- hands[i].allocated = 0;
- hands[i].used = 0;
- hands[i].first = NULL;
- hands[i].last = NULL;
- }
- }
-
- void clear() {
-
- for (int i = 0; i < MAX_HANDS; i++) {
-
- while (hands[i].first) {
-
- Balloon *b = hands[i].first;
- hands[i].first = b->next;
- memfree(b);
- }
-
- hands[i].allocated = 0;
- hands[i].used = 0;
- hands[i].first = NULL;
- hands[i].last = NULL;
- }
- }
-
- ~BalloonAllocator() {
-
- clear();
- }
-};
-
-#endif // ALLOCATORS_H
diff --git a/core/array.cpp b/core/array.cpp
index 9708452850..65934d6ec9 100644
--- a/core/array.cpp
+++ b/core/array.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -401,6 +401,10 @@ Variant Array::max() const {
return maxval;
}
+const void *Array::id() const {
+ return _p->array.ptr();
+}
+
Array::Array(const Array &p_from) {
_p = NULL;
diff --git a/core/array.h b/core/array.h
index fa5113a376..d4e937a486 100644
--- a/core/array.h
+++ b/core/array.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -94,6 +94,8 @@ public:
Variant min() const;
Variant max() const;
+ const void *id() const;
+
Array(const Array &p_from);
Array();
~Array();
diff --git a/core/bind/core_bind.cpp b/core/bind/core_bind.cpp
index 6f4561d8e6..ba595b9627 100644
--- a/core/bind/core_bind.cpp
+++ b/core/bind/core_bind.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -132,7 +132,7 @@ bool _ResourceLoader::exists(const String &p_path, const String &p_type_hint) {
void _ResourceLoader::_bind_methods() {
ClassDB::bind_method(D_METHOD("load_interactive", "path", "type_hint"), &_ResourceLoader::load_interactive, DEFVAL(""));
- ClassDB::bind_method(D_METHOD("load", "path", "type_hint", "p_no_cache"), &_ResourceLoader::load, DEFVAL(""), DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("load", "path", "type_hint", "no_cache"), &_ResourceLoader::load, DEFVAL(""), DEFVAL(false));
ClassDB::bind_method(D_METHOD("get_recognized_extensions_for_type", "type"), &_ResourceLoader::get_recognized_extensions_for_type);
ClassDB::bind_method(D_METHOD("set_abort_on_missing_resources", "abort"), &_ResourceLoader::set_abort_on_missing_resources);
ClassDB::bind_method(D_METHOD("get_dependencies", "path"), &_ResourceLoader::get_dependencies);
@@ -148,7 +148,7 @@ _ResourceLoader::_ResourceLoader() {
singleton = this;
}
-Error _ResourceSaver::save(const String &p_path, const RES &p_resource, uint32_t p_flags) {
+Error _ResourceSaver::save(const String &p_path, const RES &p_resource, SaverFlags p_flags) {
ERR_FAIL_COND_V(p_resource.is_null(), ERR_INVALID_PARAMETER);
return ResourceSaver::save(p_path, p_resource, p_flags);
@@ -225,8 +225,12 @@ int _OS::get_video_driver_count() const {
return OS::get_singleton()->get_video_driver_count();
}
-String _OS::get_video_driver_name(int p_driver) const {
- return OS::get_singleton()->get_video_driver_name(p_driver);
+String _OS::get_video_driver_name(VideoDriver p_driver) const {
+ return OS::get_singleton()->get_video_driver_name((int)p_driver);
+}
+
+_OS::VideoDriver _OS::get_current_video_driver() const {
+ return (VideoDriver)OS::get_singleton()->get_current_video_driver();
}
int _OS::get_audio_driver_count() const {
@@ -592,17 +596,17 @@ struct Time {
};
*/
-int _OS::get_static_memory_usage() const {
+uint64_t _OS::get_static_memory_usage() const {
return OS::get_singleton()->get_static_memory_usage();
}
-int _OS::get_static_memory_peak_usage() const {
+uint64_t _OS::get_static_memory_peak_usage() const {
return OS::get_singleton()->get_static_memory_peak_usage();
}
-int _OS::get_dynamic_memory_usage() const {
+uint64_t _OS::get_dynamic_memory_usage() const {
return OS::get_singleton()->get_dynamic_memory_usage();
}
@@ -788,7 +792,7 @@ Dictionary _OS::get_datetime_from_unix_time(int64_t unix_time_val) const {
size_t imonth = 0;
- while (dayno >= MONTH_DAYS_TABLE[LEAPYEAR(year)][imonth]) {
+ while ((unsigned long)dayno >= MONTH_DAYS_TABLE[LEAPYEAR(year)][imonth]) {
dayno -= MONTH_DAYS_TABLE[LEAPYEAR(year)][imonth];
imonth++;
}
@@ -1089,6 +1093,11 @@ void _OS::alert(const String &p_alert, const String &p_title) {
OS::get_singleton()->alert(p_alert, p_title);
}
+bool _OS::request_permission(const String &p_name) {
+
+ return OS::get_singleton()->request_permission(p_name);
+}
+
_OS *_OS::singleton = NULL;
void _OS::_bind_methods() {
@@ -1108,6 +1117,8 @@ void _OS::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_video_driver_count"), &_OS::get_video_driver_count);
ClassDB::bind_method(D_METHOD("get_video_driver_name", "driver"), &_OS::get_video_driver_name);
+ ClassDB::bind_method(D_METHOD("get_current_video_driver"), &_OS::get_current_video_driver);
+
ClassDB::bind_method(D_METHOD("get_audio_driver_count"), &_OS::get_audio_driver_count);
ClassDB::bind_method(D_METHOD("get_audio_driver_name", "driver"), &_OS::get_audio_driver_name);
ClassDB::bind_method(D_METHOD("get_connected_midi_inputs"), &_OS::get_connected_midi_inputs);
@@ -1259,6 +1270,8 @@ void _OS::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_power_seconds_left"), &_OS::get_power_seconds_left);
ClassDB::bind_method(D_METHOD("get_power_percent_left"), &_OS::get_power_percent_left);
+ ClassDB::bind_method(D_METHOD("request_permission", "name"), &_OS::request_permission);
+
ADD_PROPERTY(PropertyInfo(Variant::STRING, "clipboard"), "set_clipboard", "get_clipboard");
ADD_PROPERTY(PropertyInfo(Variant::INT, "current_screen"), "set_current_screen", "get_current_screen");
ADD_PROPERTY(PropertyInfo(Variant::INT, "exit_code"), "set_exit_code", "get_exit_code");
@@ -1276,6 +1289,9 @@ void _OS::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "window_position"), "set_window_position", "get_window_position");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "window_size"), "set_window_size", "get_window_size");
+ BIND_ENUM_CONSTANT(VIDEO_DRIVER_GLES2);
+ BIND_ENUM_CONSTANT(VIDEO_DRIVER_GLES3);
+
BIND_ENUM_CONSTANT(DAY_SUNDAY);
BIND_ENUM_CONSTANT(DAY_MONDAY);
BIND_ENUM_CONSTANT(DAY_TUESDAY);
@@ -1563,7 +1579,7 @@ _Geometry::_Geometry() {
///////////////////////// FILE
-Error _File::open_encrypted(const String &p_path, int p_mode_flags, const Vector<uint8_t> &p_key) {
+Error _File::open_encrypted(const String &p_path, ModeFlags p_mode_flags, const Vector<uint8_t> &p_key) {
Error err = open(p_path, p_mode_flags);
if (err)
@@ -1580,7 +1596,7 @@ Error _File::open_encrypted(const String &p_path, int p_mode_flags, const Vector
return OK;
}
-Error _File::open_encrypted_pass(const String &p_path, int p_mode_flags, const String &p_pass) {
+Error _File::open_encrypted_pass(const String &p_path, ModeFlags p_mode_flags, const String &p_pass) {
Error err = open(p_path, p_mode_flags);
if (err)
@@ -1598,7 +1614,7 @@ Error _File::open_encrypted_pass(const String &p_path, int p_mode_flags, const S
return OK;
}
-Error _File::open_compressed(const String &p_path, int p_mode_flags, int p_compress_mode) {
+Error _File::open_compressed(const String &p_path, ModeFlags p_mode_flags, CompressionMode p_compress_mode) {
FileAccessCompressed *fac = memnew(FileAccessCompressed);
@@ -1615,7 +1631,7 @@ Error _File::open_compressed(const String &p_path, int p_mode_flags, int p_compr
return OK;
}
-Error _File::open(const String &p_path, int p_mode_flags) {
+Error _File::open(const String &p_path, ModeFlags p_mode_flags) {
close();
Error err;
@@ -1892,18 +1908,18 @@ bool _File::file_exists(const String &p_name) const {
return FileAccess::exists(p_name);
}
-void _File::store_var(const Variant &p_var) {
+void _File::store_var(const Variant &p_var, bool p_full_objects) {
ERR_FAIL_COND(!f);
int len;
- Error err = encode_variant(p_var, NULL, len);
+ Error err = encode_variant(p_var, NULL, len, p_full_objects);
ERR_FAIL_COND(err != OK);
PoolVector<uint8_t> buff;
buff.resize(len);
PoolVector<uint8_t>::Write w = buff.write();
- err = encode_variant(p_var, &w[0], len);
+ err = encode_variant(p_var, &w[0], len, p_full_objects);
ERR_FAIL_COND(err != OK);
w = PoolVector<uint8_t>::Write();
@@ -1911,7 +1927,7 @@ void _File::store_var(const Variant &p_var) {
store_buffer(buff);
}
-Variant _File::get_var() const {
+Variant _File::get_var(bool p_allow_objects) const {
ERR_FAIL_COND_V(!f, Variant());
uint32_t len = get_32();
@@ -1921,7 +1937,7 @@ Variant _File::get_var() const {
PoolVector<uint8_t>::Read r = buff.read();
Variant v;
- Error err = decode_variant(v, &r[0], len);
+ Error err = decode_variant(v, &r[0], len, NULL, p_allow_objects);
ERR_FAIL_COND_V(err != OK, Variant());
return v;
@@ -1964,7 +1980,7 @@ void _File::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_endian_swap"), &_File::get_endian_swap);
ClassDB::bind_method(D_METHOD("set_endian_swap", "enable"), &_File::set_endian_swap);
ClassDB::bind_method(D_METHOD("get_error"), &_File::get_error);
- ClassDB::bind_method(D_METHOD("get_var"), &_File::get_var);
+ ClassDB::bind_method(D_METHOD("get_var", "allow_objects"), &_File::get_var, DEFVAL(false));
ClassDB::bind_method(D_METHOD("store_8", "value"), &_File::store_8);
ClassDB::bind_method(D_METHOD("store_16", "value"), &_File::store_16);
@@ -1977,7 +1993,7 @@ void _File::_bind_methods() {
ClassDB::bind_method(D_METHOD("store_line", "line"), &_File::store_line);
ClassDB::bind_method(D_METHOD("store_csv_line", "values", "delim"), &_File::store_csv_line, DEFVAL(","));
ClassDB::bind_method(D_METHOD("store_string", "string"), &_File::store_string);
- ClassDB::bind_method(D_METHOD("store_var", "value"), &_File::store_var);
+ ClassDB::bind_method(D_METHOD("store_var", "value", "full_objects"), &_File::store_var, DEFVAL(false));
ClassDB::bind_method(D_METHOD("store_pascal_string", "string"), &_File::store_pascal_string);
ClassDB::bind_method(D_METHOD("get_pascal_string"), &_File::get_pascal_string);
@@ -2207,17 +2223,17 @@ _Marshalls *_Marshalls::get_singleton() {
return singleton;
}
-String _Marshalls::variant_to_base64(const Variant &p_var) {
+String _Marshalls::variant_to_base64(const Variant &p_var, bool p_full_objects) {
int len;
- Error err = encode_variant(p_var, NULL, len);
+ Error err = encode_variant(p_var, NULL, len, p_full_objects);
ERR_FAIL_COND_V(err != OK, "");
PoolVector<uint8_t> buff;
buff.resize(len);
PoolVector<uint8_t>::Write w = buff.write();
- err = encode_variant(p_var, &w[0], len);
+ err = encode_variant(p_var, &w[0], len, p_full_objects);
ERR_FAIL_COND_V(err != OK, "");
int b64len = len / 3 * 4 + 4 + 1;
@@ -2233,7 +2249,7 @@ String _Marshalls::variant_to_base64(const Variant &p_var) {
return ret;
};
-Variant _Marshalls::base64_to_variant(const String &p_str) {
+Variant _Marshalls::base64_to_variant(const String &p_str, bool p_allow_objects) {
int strlen = p_str.length();
CharString cstr = p_str.ascii();
@@ -2245,7 +2261,7 @@ Variant _Marshalls::base64_to_variant(const String &p_str) {
int len = base64_decode((char *)(&w[0]), (char *)cstr.get_data(), strlen);
Variant v;
- Error err = decode_variant(v, &w[0], len);
+ Error err = decode_variant(v, &w[0], len, NULL, p_allow_objects);
ERR_FAIL_COND_V(err != OK, Variant());
return v;
@@ -2324,8 +2340,8 @@ String _Marshalls::base64_to_utf8(const String &p_str) {
void _Marshalls::_bind_methods() {
- ClassDB::bind_method(D_METHOD("variant_to_base64", "variant"), &_Marshalls::variant_to_base64);
- ClassDB::bind_method(D_METHOD("base64_to_variant", "base64_str"), &_Marshalls::base64_to_variant);
+ ClassDB::bind_method(D_METHOD("variant_to_base64", "variant", "full_objects"), &_Marshalls::variant_to_base64, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("base64_to_variant", "base64_str", "allow_objects"), &_Marshalls::base64_to_variant, DEFVAL(false));
ClassDB::bind_method(D_METHOD("raw_to_base64", "array"), &_Marshalls::raw_to_base64);
ClassDB::bind_method(D_METHOD("base64_to_raw", "base64_str"), &_Marshalls::base64_to_raw);
@@ -2423,13 +2439,14 @@ void _Thread::_start_func(void *ud) {
} break;
case Variant::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS: {
- reason = "Too Many Arguments";
+ reason = "Too Few Arguments";
} break;
case Variant::CallError::CALL_ERROR_INVALID_METHOD: {
reason = "Method Not Found";
} break;
- default: {}
+ default: {
+ }
}
ERR_EXPLAIN("Could not call function '" + t->target_method.operator String() + "'' starting thread ID: " + t->get_id() + " Reason: " + reason);
@@ -2437,12 +2454,12 @@ void _Thread::_start_func(void *ud) {
}
}
-Error _Thread::start(Object *p_instance, const StringName &p_method, const Variant &p_userdata, int p_priority) {
+Error _Thread::start(Object *p_instance, const StringName &p_method, const Variant &p_userdata, Priority p_priority) {
ERR_FAIL_COND_V(active, ERR_ALREADY_IN_USE);
ERR_FAIL_COND_V(!p_instance, ERR_INVALID_PARAMETER);
ERR_FAIL_COND_V(p_method == StringName(), ERR_INVALID_PARAMETER);
- ERR_FAIL_INDEX_V(p_priority, 3, ERR_INVALID_PARAMETER);
+ ERR_FAIL_INDEX_V(p_priority, PRIORITY_MAX, ERR_INVALID_PARAMETER);
ret = Variant();
target_method = p_method;
diff --git a/core/bind/core_bind.h b/core/bind/core_bind.h
index 39704286b6..2906de4a4a 100644
--- a/core/bind/core_bind.h
+++ b/core/bind/core_bind.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -85,7 +85,7 @@ public:
static _ResourceSaver *get_singleton() { return singleton; }
- Error save(const String &p_path, const RES &p_resource, uint32_t p_flags);
+ Error save(const String &p_path, const RES &p_resource, SaverFlags p_flags);
PoolVector<String> get_recognized_extensions(const RES &p_resource);
_ResourceSaver();
@@ -103,6 +103,11 @@ protected:
static _OS *singleton;
public:
+ enum VideoDriver {
+ VIDEO_DRIVER_GLES3,
+ VIDEO_DRIVER_GLES2,
+ };
+
enum PowerState {
POWERSTATE_UNKNOWN, /**< cannot determine power status */
POWERSTATE_ON_BATTERY, /**< Not plugged in, running on the battery */
@@ -152,7 +157,8 @@ public:
Array get_fullscreen_mode_list(int p_screen = 0) const;
virtual int get_video_driver_count() const;
- virtual String get_video_driver_name(int p_driver) const;
+ virtual String get_video_driver_name(VideoDriver p_driver) const;
+ virtual VideoDriver get_current_video_driver() const;
virtual int get_audio_driver_count() const;
virtual String get_audio_driver_name(int p_driver) const;
@@ -283,9 +289,9 @@ public:
uint64_t get_system_time_secs() const;
uint64_t get_system_time_msecs() const;
- int get_static_memory_usage() const;
- int get_static_memory_peak_usage() const;
- int get_dynamic_memory_usage() const;
+ uint64_t get_static_memory_usage() const;
+ uint64_t get_static_memory_peak_usage() const;
+ uint64_t get_dynamic_memory_usage() const;
void delay_usec(uint32_t p_usec) const;
void delay_msec(uint32_t p_msec) const;
@@ -350,11 +356,14 @@ public:
bool has_feature(const String &p_feature) const;
+ bool request_permission(const String &p_name);
+
static _OS *get_singleton() { return singleton; }
_OS();
};
+VARIANT_ENUM_CAST(_OS::VideoDriver);
VARIANT_ENUM_CAST(_OS::PowerState);
VARIANT_ENUM_CAST(_OS::Weekday);
VARIANT_ENUM_CAST(_OS::Month);
@@ -427,11 +436,11 @@ public:
COMPRESSION_GZIP = Compression::MODE_GZIP
};
- Error open_encrypted(const String &p_path, int p_mode_flags, const Vector<uint8_t> &p_key);
- Error open_encrypted_pass(const String &p_path, int p_mode_flags, const String &p_pass);
- Error open_compressed(const String &p_path, int p_mode_flags, int p_compress_mode = 0);
+ Error open_encrypted(const String &p_path, ModeFlags p_mode_flags, const Vector<uint8_t> &p_key);
+ Error open_encrypted_pass(const String &p_path, ModeFlags p_mode_flags, const String &p_pass);
+ Error open_compressed(const String &p_path, ModeFlags p_mode_flags, CompressionMode p_compress_mode = COMPRESSION_FASTLZ);
- Error open(const String &p_path, int p_mode_flags); ///< open a file
+ Error open(const String &p_path, ModeFlags p_mode_flags); ///< open a file
void close(); ///< close a file
bool is_open() const; ///< true when file is open
@@ -454,7 +463,7 @@ public:
double get_double() const;
real_t get_real() const;
- Variant get_var() const;
+ Variant get_var(bool p_allow_objects = false) const;
PoolVector<uint8_t> get_buffer(int p_length) const; ///< get an array of bytes
String get_line() const;
@@ -491,7 +500,7 @@ public:
void store_buffer(const PoolVector<uint8_t> &p_buffer); ///< store an array of bytes
- void store_var(const Variant &p_var);
+ void store_var(const Variant &p_var, bool p_full_objects = false);
bool file_exists(const String &p_name) const; ///< return true if a file exists
@@ -560,8 +569,8 @@ protected:
public:
static _Marshalls *get_singleton();
- String variant_to_base64(const Variant &p_var);
- Variant base64_to_variant(const String &p_str);
+ String variant_to_base64(const Variant &p_var, bool p_full_objects = false);
+ Variant base64_to_variant(const String &p_str, bool p_allow_objects = false);
String raw_to_base64(const PoolVector<uint8_t> &p_arr);
PoolVector<uint8_t> base64_to_raw(const String &p_str);
@@ -623,10 +632,11 @@ public:
PRIORITY_LOW,
PRIORITY_NORMAL,
- PRIORITY_HIGH
+ PRIORITY_HIGH,
+ PRIORITY_MAX
};
- Error start(Object *p_instance, const StringName &p_method, const Variant &p_userdata = Variant(), int p_priority = PRIORITY_NORMAL);
+ Error start(Object *p_instance, const StringName &p_method, const Variant &p_userdata = Variant(), Priority p_priority = PRIORITY_NORMAL);
String get_id() const;
bool is_active() const;
Variant wait_to_finish();
diff --git a/core/class_db.cpp b/core/class_db.cpp
index 052a4586fe..0c844657a4 100644
--- a/core/class_db.cpp
+++ b/core/class_db.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -249,6 +249,11 @@ void ClassDB::set_current_api(APIType p_api) {
current_api = p_api;
}
+ClassDB::APIType ClassDB::get_current_api() {
+
+ return current_api;
+}
+
HashMap<StringName, ClassDB::ClassInfo> ClassDB::classes;
HashMap<StringName, StringName> ClassDB::resource_base_extensions;
HashMap<StringName, StringName> ClassDB::compat_classes;
@@ -307,6 +312,19 @@ void ClassDB::get_inheriters_from_class(const StringName &p_class, List<StringNa
}
}
+void ClassDB::get_direct_inheriters_from_class(const StringName &p_class, List<StringName> *p_classes) {
+
+ OBJTYPE_RLOCK;
+
+ const StringName *k = NULL;
+
+ while ((k = classes.next(k))) {
+
+ if (*k != p_class && get_parent_class(*k) == p_class)
+ p_classes->push_back(*k);
+ }
+}
+
StringName ClassDB::get_parent_class_nocheck(const StringName &p_class) {
OBJTYPE_RLOCK;
diff --git a/core/class_db.h b/core/class_db.h
index 75f9e8d6a7..efa1a46866 100644
--- a/core/class_db.h
+++ b/core/class_db.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -214,6 +214,7 @@ public:
static void get_class_list(List<StringName> *p_classes);
static void get_inheriters_from_class(const StringName &p_class, List<StringName> *p_classes);
+ static void get_direct_inheriters_from_class(const StringName &p_class, List<StringName> *p_classes);
static StringName get_parent_class_nocheck(const StringName &p_class);
static StringName get_parent_class(const StringName &p_class);
static bool class_exists(const StringName &p_class);
@@ -371,6 +372,7 @@ public:
static void init();
static void set_current_api(APIType p_api);
+ static APIType get_current_api();
static void cleanup();
};
diff --git a/core/color.cpp b/core/color.cpp
index ac314417ec..efd2941b47 100644
--- a/core/color.cpp
+++ b/core/color.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/color.h b/core/color.h
index d6ad5f91c5..b2148e1357 100644
--- a/core/color.h
+++ b/core/color.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/command_queue_mt.cpp b/core/command_queue_mt.cpp
index 1b3a74bd0d..2bdf02295c 100644
--- a/core/command_queue_mt.cpp
+++ b/core/command_queue_mt.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -97,7 +97,7 @@ tryagain:
return false;
}
- dealloc_ptr += (size >> 1) + sizeof(uint32_t);
+ dealloc_ptr += (size >> 1) + 8;
return true;
}
@@ -107,6 +107,7 @@ CommandQueueMT::CommandQueueMT(bool p_sync) {
write_ptr = 0;
dealloc_ptr = 0;
mutex = Mutex::create();
+ command_mem = (uint8_t *)memalloc(COMMAND_MEM_SIZE);
for (int i = 0; i < SYNC_SEMAPHORES; i++) {
@@ -128,4 +129,5 @@ CommandQueueMT::~CommandQueueMT() {
memdelete(sync_sems[i].sem);
}
+ memfree(command_mem);
}
diff --git a/core/command_queue_mt.h b/core/command_queue_mt.h
index 5911cf5006..59eabd8786 100644
--- a/core/command_queue_mt.h
+++ b/core/command_queue_mt.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -36,6 +36,7 @@
#include "core/os/semaphore.h"
#include "core/simple_type.h"
#include "core/typedefs.h"
+
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
@@ -254,6 +255,7 @@
unlock(); \
if (sync) sync->post(); \
ss->sem->wait(); \
+ ss->in_use = false; \
}
#define CMD_SYNC_TYPE(N) CommandSync##N<T, M COMMA(N) COMMA_SEP_LIST(TYPE_ARG, N)>
@@ -270,6 +272,7 @@
unlock(); \
if (sync) sync->post(); \
ss->sem->wait(); \
+ ss->in_use = false; \
}
#define MAX_CMD_PARAMS 13
@@ -295,7 +298,6 @@ class CommandQueueMT {
virtual void post() {
sync_sem->sem->post();
- sync_sem->in_use = false;
}
};
@@ -318,7 +320,7 @@ class CommandQueueMT {
SYNC_SEMAPHORES = 8
};
- uint8_t command_mem[COMMAND_MEM_SIZE];
+ uint8_t *command_mem;
uint32_t read_ptr;
uint32_t write_ptr;
uint32_t dealloc_ptr;
@@ -330,7 +332,7 @@ class CommandQueueMT {
T *allocate() {
// alloc size is size+T+safeguard
- uint32_t alloc_size = sizeof(T) + sizeof(uint32_t);
+ uint32_t alloc_size = ((sizeof(T) + 8 - 1) & ~(8 - 1)) + 8;
tryagain:
@@ -360,7 +362,7 @@ class CommandQueueMT {
}
// if this happens, it's a bug
- ERR_FAIL_COND_V((COMMAND_MEM_SIZE - write_ptr) < sizeof(uint32_t), NULL);
+ ERR_FAIL_COND_V((COMMAND_MEM_SIZE - write_ptr) < 8, NULL);
// zero means, wrap to beginning
uint32_t *p = (uint32_t *)&command_mem[write_ptr];
@@ -372,12 +374,13 @@ class CommandQueueMT {
// Allocate the size and the 'in use' bit.
// First bit used to mark if command is still in use (1)
// or if it has been destroyed and can be deallocated (0).
+ uint32_t size = (sizeof(T) + 8 - 1) & ~(8 - 1);
uint32_t *p = (uint32_t *)&command_mem[write_ptr];
- *p = (sizeof(T) << 1) | 1;
- write_ptr += sizeof(uint32_t);
+ *p = (size << 1) | 1;
+ write_ptr += 8;
// allocate the command
T *cmd = memnew_placement(&command_mem[write_ptr], T);
- write_ptr += sizeof(T);
+ write_ptr += size;
return cmd;
}
@@ -415,7 +418,7 @@ class CommandQueueMT {
goto tryagain;
}
- read_ptr += sizeof(uint32_t);
+ read_ptr += 8;
CommandBase *cmd = reinterpret_cast<CommandBase *>(&command_mem[read_ptr]);
diff --git a/core/compressed_translation.cpp b/core/compressed_translation.cpp
index 73affd8fe9..f102721470 100644
--- a/core/compressed_translation.cpp
+++ b/core/compressed_translation.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/compressed_translation.h b/core/compressed_translation.h
index b3d193b478..0b49907a68 100644
--- a/core/compressed_translation.h
+++ b/core/compressed_translation.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/core_string_names.cpp b/core/core_string_names.cpp
index 8a3fdade64..1b59508abf 100644
--- a/core/core_string_names.cpp
+++ b/core/core_string_names.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/core_string_names.h b/core/core_string_names.h
index 3fdb240408..6fea40e1b2 100644
--- a/core/core_string_names.h
+++ b/core/core_string_names.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,7 +31,7 @@
#ifndef CORE_STRING_NAMES_H
#define CORE_STRING_NAMES_H
-#include "core/string_db.h"
+#include "core/string_name.h"
class CoreStringNames {
diff --git a/core/cowdata.h b/core/cowdata.h
index 54ece4c856..3e40ad0f4b 100644
--- a/core/cowdata.h
+++ b/core/cowdata.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,6 +31,8 @@
#ifndef COWDATA_H_
#define COWDATA_H_
+#include <string.h>
+
#include "core/os/memory.h"
#include "core/safe_refcount.h"
@@ -177,6 +179,8 @@ public:
return OK;
};
+ int find(const T &p_val, int p_from = 0) const;
+
_FORCE_INLINE_ CowData();
_FORCE_INLINE_ ~CowData();
_FORCE_INLINE_ CowData(CowData<T> &p_from) { _ref(p_from); };
@@ -194,12 +198,14 @@ void CowData<T>::_unref(void *p_data) {
return; // still in use
// clean up
- uint32_t *count = _get_size();
- T *data = (T *)(count + 1);
+ if (!__has_trivial_destructor(T)) {
+ uint32_t *count = _get_size();
+ T *data = (T *)(count + 1);
- for (uint32_t i = 0; i < *count; ++i) {
- // call destructors
- data[i].~T();
+ for (uint32_t i = 0; i < *count; ++i) {
+ // call destructors
+ data[i].~T();
+ }
}
// free mem
@@ -226,9 +232,13 @@ void CowData<T>::_copy_on_write() {
T *_data = (T *)(mem_new);
// initialize new elements
- for (uint32_t i = 0; i < current_size; i++) {
+ if (__has_trivial_copy(T)) {
+ memcpy(mem_new, _ptr, current_size * sizeof(T));
- memnew_placement(&_data[i], T(_get_data()[i]));
+ } else {
+ for (uint32_t i = 0; i < current_size; i++) {
+ memnew_placement(&_data[i], T(_get_data()[i]));
+ }
}
_unref(_ptr);
@@ -275,22 +285,25 @@ Error CowData<T>::resize(int p_size) {
}
// construct the newly created elements
- T *elems = _get_data();
- for (int i = *_get_size(); i < p_size; i++) {
+ if (!__has_trivial_constructor(T)) {
+ T *elems = _get_data();
- memnew_placement(&elems[i], T);
+ for (int i = *_get_size(); i < p_size; i++) {
+ memnew_placement(&elems[i], T);
+ }
}
*_get_size() = p_size;
} else if (p_size < size()) {
- // deinitialize no longer needed elements
- for (uint32_t i = p_size; i < *_get_size(); i++) {
-
- T *t = &_get_data()[i];
- t->~T();
+ if (!__has_trivial_destructor(T)) {
+ // deinitialize no longer needed elements
+ for (uint32_t i = p_size; i < *_get_size(); i++) {
+ T *t = &_get_data()[i];
+ t->~T();
+ }
}
void *_ptrnew = (T *)Memory::realloc_static(_ptr, alloc_size, true);
@@ -305,6 +318,24 @@ Error CowData<T>::resize(int p_size) {
}
template <class T>
+int CowData<T>::find(const T &p_val, int p_from) const {
+ int ret = -1;
+
+ if (p_from < 0 || size() == 0) {
+ return ret;
+ }
+
+ for (int i = p_from; i < size(); i++) {
+ if (get(i) == p_val) {
+ ret = i;
+ break;
+ }
+ }
+
+ return ret;
+}
+
+template <class T>
void CowData<T>::_ref(const CowData *p_from) {
_ref(*p_from);
}
diff --git a/core/dictionary.cpp b/core/dictionary.cpp
index 6a3ab82879..5e4dfb9a5a 100644
--- a/core/dictionary.cpp
+++ b/core/dictionary.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -270,6 +270,10 @@ void Dictionary::operator=(const Dictionary &p_dictionary) {
_ref(p_dictionary);
}
+const void *Dictionary::id() const {
+ return _p->variant_map.id();
+}
+
Dictionary::Dictionary(const Dictionary &p_from) {
_p = NULL;
_ref(p_from);
diff --git a/core/dictionary.h b/core/dictionary.h
index b77cc55254..b68d3f5737 100644
--- a/core/dictionary.h
+++ b/core/dictionary.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -82,6 +82,8 @@ public:
Dictionary duplicate(bool p_deep = false) const;
+ const void *id() const;
+
Dictionary(const Dictionary &p_from);
Dictionary();
~Dictionary();
diff --git a/core/engine.cpp b/core/engine.cpp
index fceb602dcf..9607dedb3c 100644
--- a/core/engine.cpp
+++ b/core/engine.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -98,6 +98,7 @@ Dictionary Engine::get_version_info() const {
#else
dict["patch"] = 0;
#endif
+ dict["hex"] = VERSION_HEX;
dict["status"] = VERSION_STATUS;
dict["build"] = VERSION_BUILD;
dict["year"] = VERSION_YEAR;
diff --git a/core/engine.h b/core/engine.h
index 82b1e5d681..15665fee29 100644
--- a/core/engine.h
+++ b/core/engine.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/error_list.h b/core/error_list.h
index 6b9cd0016b..304861da4e 100644
--- a/core/error_list.h
+++ b/core/error_list.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/error_macros.cpp b/core/error_macros.cpp
index c1a0dd0dfc..0e8e4a9bb4 100644
--- a/core/error_macros.cpp
+++ b/core/error_macros.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/error_macros.h b/core/error_macros.h
index 8cec18d24f..78e29551d4 100644
--- a/core/error_macros.h
+++ b/core/error_macros.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -86,7 +86,7 @@ void _err_print_index_error(const char *p_function, const char *p_file, int p_li
#define _FNL __FILE__ ":"
-/** An index has failed if m_index<0 or m_index >=m_size, the function exists */
+/** An index has failed if m_index<0 or m_index >=m_size, the function exits */
extern bool _err_error_exists;
@@ -140,7 +140,7 @@ extern bool _err_error_exists;
_err_error_exists = false; \
} while (0); // (*)
-/** An index has failed if m_index<0 or m_index >=m_size, the function exists.
+/** An index has failed if m_index<0 or m_index >=m_size, the function exits.
* This function returns an error value, if returning Error, please select the most
* appropriate error condition from error_macros.h
*/
@@ -154,6 +154,20 @@ extern bool _err_error_exists;
_err_error_exists = false; \
} while (0); // (*)
+/** An index has failed if m_index >=m_size, the function exits.
+* This function returns an error value, if returning Error, please select the most
+* appropriate error condition from error_macros.h
+*/
+
+#define ERR_FAIL_UNSIGNED_INDEX_V(m_index, m_size, m_retval) \
+ do { \
+ if (unlikely((m_index) >= (m_size))) { \
+ _err_print_index_error(FUNCTION_STR, __FILE__, __LINE__, m_index, m_size, _STR(m_index), _STR(m_size)); \
+ return m_retval; \
+ } else \
+ _err_error_exists = false; \
+ } while (0); // (*)
+
/** Use this one if there is no sensible fallback, that is, the error is unrecoverable.
* We'll return a null reference and try to keep running.
*/
@@ -296,6 +310,16 @@ extern bool _err_error_exists;
_err_error_exists = false; \
}
+#define ERR_PRINT_ONCE(m_string) \
+ { \
+ static bool first_print = true; \
+ if (first_print) { \
+ _err_print_error(FUNCTION_STR, __FILE__, __LINE__, m_string); \
+ _err_error_exists = false; \
+ first_print = false; \
+ } \
+ }
+
/** Print a warning string.
*/
@@ -311,6 +335,16 @@ extern bool _err_error_exists;
_err_error_exists = false; \
}
+#define WARN_PRINT_ONCE(m_string) \
+ { \
+ static bool first_print = true; \
+ if (first_print) { \
+ _err_print_error(FUNCTION_STR, __FILE__, __LINE__, m_string, ERR_HANDLER_WARNING); \
+ _err_error_exists = false; \
+ first_print = false; \
+ } \
+ }
+
#define WARN_DEPRECATED \
{ \
static volatile bool warning_shown = false; \
diff --git a/core/func_ref.cpp b/core/func_ref.cpp
index d9d1a2b799..4a965473d9 100644
--- a/core/func_ref.cpp
+++ b/core/func_ref.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/func_ref.h b/core/func_ref.h
index 930c376abf..339279fdba 100644
--- a/core/func_ref.h
+++ b/core/func_ref.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/global_constants.cpp b/core/global_constants.cpp
index 7e9b8b393c..fb90403226 100644
--- a/core/global_constants.cpp
+++ b/core/global_constants.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/global_constants.h b/core/global_constants.h
index 48f16934a3..c798a3b9bc 100644
--- a/core/global_constants.h
+++ b/core/global_constants.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,7 +31,7 @@
#ifndef GLOBAL_CONSTANTS_H
#define GLOBAL_CONSTANTS_H
-#include "core/string_db.h"
+#include "core/string_name.h"
class GlobalConstants {
public:
diff --git a/core/hash_map.h b/core/hash_map.h
index 3869cd3c36..44459a3080 100644
--- a/core/hash_map.h
+++ b/core/hash_map.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/hashfuncs.h b/core/hashfuncs.h
index 457cfadc9c..07d78dcbde 100644
--- a/core/hashfuncs.h
+++ b/core/hashfuncs.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -34,7 +34,7 @@
#include "core/math/math_defs.h"
#include "core/math/math_funcs.h"
#include "core/node_path.h"
-#include "core/string_db.h"
+#include "core/string_name.h"
#include "core/typedefs.h"
#include "core/ustring.h"
diff --git a/core/image.cpp b/core/image.cpp
index dca8aedb8f..99d5eab864 100644
--- a/core/image.cpp
+++ b/core/image.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -735,6 +735,10 @@ static void _overlay(const uint8_t *__restrict p_src, uint8_t *__restrict p_dst,
}
}
+bool Image::is_size_po2() const {
+ return uint32_t(width) == next_power_of_2(width) && uint32_t(height) == next_power_of_2(height);
+}
+
void Image::resize_to_po2(bool p_square) {
if (!_can_modify(format)) {
@@ -1262,7 +1266,8 @@ void Image::shrink_x2() {
case FORMAT_RGBAH: _generate_po2_mipmap<uint16_t, 4, false, Image::average_4_half, Image::renormalize_half>(reinterpret_cast<const uint16_t *>(r.ptr()), reinterpret_cast<uint16_t *>(w.ptr()), width, height); break;
case FORMAT_RGBE9995: _generate_po2_mipmap<uint32_t, 1, false, Image::average_4_rgbe9995, Image::renormalize_rgbe9995>(reinterpret_cast<const uint32_t *>(r.ptr()), reinterpret_cast<uint32_t *>(w.ptr()), width, height); break;
- default: {}
+ default: {
+ }
}
}
@@ -1394,7 +1399,8 @@ Error Image::generate_mipmaps(bool p_renormalize) {
_generate_po2_mipmap<uint32_t, 1, false, Image::average_4_rgbe9995, Image::renormalize_rgbe9995>(reinterpret_cast<const uint32_t *>(&wp[prev_ofs]), reinterpret_cast<uint32_t *>(&wp[ofs]), prev_w, prev_h);
break;
- default: {}
+ default: {
+ }
}
prev_ofs = ofs;
@@ -1608,7 +1614,8 @@ void Image::create(const char **p_xpm) {
if (y == (size_height - 1))
status = DONE;
} break;
- default: {}
+ default: {
+ }
}
line++;
@@ -1681,7 +1688,8 @@ bool Image::is_invisible() const {
case FORMAT_DXT5: {
detected = true;
} break;
- default: {}
+ default: {
+ }
}
return !detected;
@@ -1725,7 +1733,8 @@ Image::AlphaMode Image::detect_alpha() const {
case FORMAT_DXT5: {
detected = true;
} break;
- default: {}
+ default: {
+ }
}
if (detected)
@@ -1789,7 +1798,7 @@ Error Image::decompress() {
_image_decompress_pvrtc(this);
else if (format == FORMAT_ETC && _image_decompress_etc1)
_image_decompress_etc1(this);
- else if (format >= FORMAT_ETC2_R11 && format <= FORMAT_ETC2_RGB8A1 && _image_decompress_etc1)
+ else if (format >= FORMAT_ETC2_R11 && format <= FORMAT_ETC2_RGB8A1 && _image_decompress_etc2)
_image_decompress_etc2(this);
else
return ERR_UNAVAILABLE;
@@ -1867,7 +1876,7 @@ Image::Image(int p_width, int p_height, bool p_mipmaps, Format p_format, const P
Rect2 Image::get_used_rect() const {
- if (format != FORMAT_LA8 && format != FORMAT_RGBA8)
+ if (format != FORMAT_LA8 && format != FORMAT_RGBA8 && format != FORMAT_RGBAF && format != FORMAT_RGBAH && format != FORMAT_RGBA4444 && format != FORMAT_RGBA5551)
return Rect2(Point2(), Size2(width, height));
int len = data.size();
@@ -1875,17 +1884,13 @@ Rect2 Image::get_used_rect() const {
if (len == 0)
return Rect2();
- //int data_size = len;
- PoolVector<uint8_t>::Read r = data.read();
- const unsigned char *rptr = r.ptr();
-
- int ps = format == FORMAT_LA8 ? 2 : 4;
+ const_cast<Image *>(this)->lock();
int minx = 0xFFFFFF, miny = 0xFFFFFFF;
int maxx = -1, maxy = -1;
for (int j = 0; j < height; j++) {
for (int i = 0; i < width; i++) {
- bool opaque = rptr[(j * width + i) * ps + (ps - 1)] > 2;
+ bool opaque = get_pixel(i, j).a > 0.99;
if (!opaque)
continue;
if (i > maxx)
@@ -1899,6 +1904,8 @@ Rect2 Image::get_used_rect() const {
}
}
+ const_cast<Image *>(this)->unlock();
+
if (maxx == -1)
return Rect2();
else
@@ -2632,6 +2639,9 @@ void Image::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "_set_data", "_get_data");
+ BIND_CONSTANT(MAX_WIDTH);
+ BIND_CONSTANT(MAX_HEIGHT);
+
BIND_ENUM_CONSTANT(FORMAT_L8); //luminance
BIND_ENUM_CONSTANT(FORMAT_LA8); //luminance-alpha
BIND_ENUM_CONSTANT(FORMAT_R8);
@@ -2898,15 +2908,15 @@ void Image::fix_alpha_edges() {
if (dist >= closest_dist)
continue;
- const uint8_t *rp = &srcptr[(k * width + l) << 2];
+ const uint8_t *rp2 = &srcptr[(k * width + l) << 2];
- if (rp[3] < alpha_threshold)
+ if (rp2[3] < alpha_threshold)
continue;
closest_dist = dist;
- closest_color[0] = rp[0];
- closest_color[1] = rp[1];
- closest_color[2] = rp[2];
+ closest_color[0] = rp2[0];
+ closest_color[1] = rp2[1];
+ closest_color[2] = rp2[2];
}
}
diff --git a/core/image.h b/core/image.h
index 0770eb953e..69a42f169a 100644
--- a/core/image.h
+++ b/core/image.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,8 +32,8 @@
#define IMAGE_H
#include "core/color.h"
-#include "core/dvector.h"
#include "core/math/rect2.h"
+#include "core/pool_vector.h"
#include "core/resource.h"
/**
@@ -52,14 +52,14 @@ typedef Ref<Image> (*ImageMemLoadFunc)(const uint8_t *p_png, int p_size);
class Image : public Resource {
GDCLASS(Image, Resource);
+public:
+ static SavePNGFunc save_png_func;
+
enum {
MAX_WIDTH = 16384, // force a limit somehow
MAX_HEIGHT = 16384 // force a limit somehow
};
-public:
- static SavePNGFunc save_png_func;
-
enum Format {
FORMAT_L8, //luminance
@@ -223,6 +223,7 @@ public:
void resize(int p_width, int p_height, Interpolation p_interpolation = INTERPOLATE_BILINEAR);
void shrink_x2();
void expand_x2_hq2x();
+ bool is_size_po2() const;
/**
* Crop the image to a specific size, if larger, then the image is filled by black
*/
diff --git a/core/input_map.cpp b/core/input_map.cpp
index b88d99470a..15f68f9c2a 100644
--- a/core/input_map.cpp
+++ b/core/input_map.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/input_map.h b/core/input_map.h
index 8f286277d1..895fd26928 100644
--- a/core/input_map.h
+++ b/core/input_map.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/int_types.h b/core/int_types.h
index e2b70d58fc..891b6172fa 100644
--- a/core/int_types.h
+++ b/core/int_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/compression.cpp b/core/io/compression.cpp
index 3c0b6541bd..b51e50150e 100644
--- a/core/io/compression.cpp
+++ b/core/io/compression.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -81,10 +81,10 @@ int Compression::compress(uint8_t *p_dst, const uint8_t *p_src, int p_src_size,
} break;
case MODE_ZSTD: {
ZSTD_CCtx *cctx = ZSTD_createCCtx();
- ZSTD_CCtx_setParameter(cctx, ZSTD_p_compressionLevel, zstd_level);
+ ZSTD_CCtx_setParameter(cctx, ZSTD_c_compressionLevel, zstd_level);
if (zstd_long_distance_matching) {
- ZSTD_CCtx_setParameter(cctx, ZSTD_p_enableLongDistanceMatching, 1);
- ZSTD_CCtx_setParameter(cctx, ZSTD_p_windowLog, zstd_window_log_size);
+ ZSTD_CCtx_setParameter(cctx, ZSTD_c_enableLongDistanceMatching, 1);
+ ZSTD_CCtx_setParameter(cctx, ZSTD_c_windowLog, zstd_window_log_size);
}
int max_dst_size = get_max_compressed_buffer_size(p_src_size, MODE_ZSTD);
int ret = ZSTD_compressCCtx(cctx, p_dst, max_dst_size, p_src, p_src_size, zstd_level);
@@ -175,7 +175,9 @@ int Compression::decompress(uint8_t *p_dst, int p_dst_max_size, const uint8_t *p
} break;
case MODE_ZSTD: {
ZSTD_DCtx *dctx = ZSTD_createDCtx();
- if (zstd_long_distance_matching) ZSTD_DCtx_setMaxWindowSize(dctx, (size_t)1 << zstd_window_log_size);
+ if (zstd_long_distance_matching) {
+ ZSTD_DCtx_setParameter(dctx, ZSTD_d_windowLogMax, zstd_window_log_size);
+ }
int ret = ZSTD_decompressDCtx(dctx, p_dst, p_dst_max_size, p_src, p_src_size);
ZSTD_freeDCtx(dctx);
return ret;
@@ -189,4 +191,4 @@ int Compression::zlib_level = Z_DEFAULT_COMPRESSION;
int Compression::gzip_level = Z_DEFAULT_COMPRESSION;
int Compression::zstd_level = 3;
bool Compression::zstd_long_distance_matching = false;
-int Compression::zstd_window_log_size = 27;
+int Compression::zstd_window_log_size = 27; // ZSTD_WINDOWLOG_LIMIT_DEFAULT
diff --git a/core/io/compression.h b/core/io/compression.h
index 2f770e6aee..883dbf3a99 100644
--- a/core/io/compression.h
+++ b/core/io/compression.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/config_file.cpp b/core/io/config_file.cpp
index e2bc0f5d8f..414742deeb 100644
--- a/core/io/config_file.cpp
+++ b/core/io/config_file.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/config_file.h b/core/io/config_file.h
index 2bc439d413..36e5c0ca7d 100644
--- a/core/io/config_file.h
+++ b/core/io/config_file.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/file_access_buffered.cpp b/core/io/file_access_buffered.cpp
index d44c8a9585..83ff532aa4 100644
--- a/core/io/file_access_buffered.cpp
+++ b/core/io/file_access_buffered.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/file_access_buffered.h b/core/io/file_access_buffered.h
index a36a9a4603..4065d77c58 100644
--- a/core/io/file_access_buffered.h
+++ b/core/io/file_access_buffered.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,8 +31,8 @@
#ifndef FILE_ACCESS_BUFFERED_H
#define FILE_ACCESS_BUFFERED_H
-#include "core/dvector.h"
#include "core/os/file_access.h"
+#include "core/pool_vector.h"
#include "core/ustring.h"
class FileAccessBuffered : public FileAccess {
diff --git a/core/io/file_access_buffered_fa.h b/core/io/file_access_buffered_fa.h
index 493fa1c243..be960fbc25 100644
--- a/core/io/file_access_buffered_fa.h
+++ b/core/io/file_access_buffered_fa.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -54,7 +54,7 @@ class FileAccessBufferedFA : public FileAccessBuffered {
cache.offset = p_offset;
cache.buffer.resize(p_size);
- // on dvector
+ // on PoolVector
//PoolVector<uint8_t>::Write write = cache.buffer.write();
//f.get_buffer(write.ptrw(), p_size);
diff --git a/core/io/file_access_compressed.cpp b/core/io/file_access_compressed.cpp
index a3633dc1f4..b268d5c710 100644
--- a/core/io/file_access_compressed.cpp
+++ b/core/io/file_access_compressed.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/file_access_compressed.h b/core/io/file_access_compressed.h
index 5be42a6d32..f408b1bc29 100644
--- a/core/io/file_access_compressed.h
+++ b/core/io/file_access_compressed.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/file_access_encrypted.cpp b/core/io/file_access_encrypted.cpp
index 28bf55b962..6ad68dd74d 100644
--- a/core/io/file_access_encrypted.cpp
+++ b/core/io/file_access_encrypted.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/file_access_encrypted.h b/core/io/file_access_encrypted.h
index 873dbfa7e8..e77d62a9f4 100644
--- a/core/io/file_access_encrypted.h
+++ b/core/io/file_access_encrypted.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/file_access_memory.cpp b/core/io/file_access_memory.cpp
index 4c2aa4294d..fbcf5b8021 100644
--- a/core/io/file_access_memory.cpp
+++ b/core/io/file_access_memory.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/file_access_memory.h b/core/io/file_access_memory.h
index e474fb0d05..73952133c1 100644
--- a/core/io/file_access_memory.h
+++ b/core/io/file_access_memory.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/file_access_network.cpp b/core/io/file_access_network.cpp
index b9544ac166..501a21a50d 100644
--- a/core/io/file_access_network.cpp
+++ b/core/io/file_access_network.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/file_access_network.h b/core/io/file_access_network.h
index c929e8446d..5bbf7588c7 100644
--- a/core/io/file_access_network.h
+++ b/core/io/file_access_network.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/file_access_pack.cpp b/core/io/file_access_pack.cpp
index 3823285792..d38d09c6bb 100644
--- a/core/io/file_access_pack.cpp
+++ b/core/io/file_access_pack.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -272,7 +272,7 @@ int FileAccessPack::get_buffer(uint8_t *p_dst, int p_length) const {
if (eof)
return 0;
- int64_t to_read = p_length;
+ uint64_t to_read = p_length;
if (to_read + pos > pf.size) {
eof = true;
to_read = int64_t(pf.size) - int64_t(pos);
@@ -490,6 +490,10 @@ size_t DirAccessPack::get_space_left() {
return 0;
}
+String DirAccessPack::get_filesystem_type() const {
+ return "PCK";
+}
+
DirAccessPack::DirAccessPack() {
current = PackedData::get_singleton()->root;
diff --git a/core/io/file_access_pack.h b/core/io/file_access_pack.h
index 9e31bcf88a..a90672ce26 100644
--- a/core/io/file_access_pack.h
+++ b/core/io/file_access_pack.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -221,6 +221,8 @@ public:
size_t get_space_left();
+ virtual String get_filesystem_type() const;
+
DirAccessPack();
~DirAccessPack();
};
diff --git a/core/io/file_access_zip.cpp b/core/io/file_access_zip.cpp
index d99cdf0d86..be28c9a877 100644
--- a/core/io/file_access_zip.cpp
+++ b/core/io/file_access_zip.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -168,10 +168,10 @@ bool ZipArchive::try_open_pack(const String &p_path) {
zlib_filefunc_def io;
- FileAccess *f = FileAccess::open(p_path, FileAccess::READ);
- if (!f)
+ FileAccess *fa = FileAccess::open(p_path, FileAccess::READ);
+ if (!fa)
return false;
- io.opaque = f;
+ io.opaque = fa;
io.zopen_file = godot_open;
io.zread_file = godot_read;
io.zwrite_file = godot_write;
diff --git a/core/io/file_access_zip.h b/core/io/file_access_zip.h
index 9bb1ad221a..fc8f85c07b 100644
--- a/core/io/file_access_zip.h
+++ b/core/io/file_access_zip.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/http_client.cpp b/core/io/http_client.cpp
index 36dd688e77..e5c6d2a4f2 100644
--- a/core/io/http_client.cpp
+++ b/core/io/http_client.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -278,6 +278,7 @@ void HTTPClient::close() {
body_size = -1;
body_left = 0;
chunk_left = 0;
+ chunk_trailer_part = 0;
read_until_eof = false;
response_num = 0;
handshaking = false;
@@ -421,16 +422,16 @@ Error HTTPClient::poll() {
chunked = false;
body_left = 0;
chunk_left = 0;
+ chunk_trailer_part = false;
read_until_eof = false;
response_str.clear();
response_headers.clear();
response_num = RESPONSE_OK;
- // Per the HTTP 1.1 spec, keep-alive is the default, but in practice
- // it's safe to assume it only if the explicit header is found, allowing
- // to handle body-up-to-EOF responses on naive servers; that's what Curl
- // and browsers do
- bool keep_alive = false;
+ // Per the HTTP 1.1 spec, keep-alive is the default.
+ // Not following that specification breaks standard implemetations.
+ // Broken web servers should be fixed.
+ bool keep_alive = true;
for (int i = 0; i < responses.size(); i++) {
@@ -447,8 +448,8 @@ Error HTTPClient::poll() {
if (encoding == "chunked") {
chunked = true;
}
- } else if (s.begins_with("connection: keep-alive")) {
- keep_alive = true;
+ } else if (s.begins_with("connection: close")) {
+ keep_alive = false;
}
if (i == 0 && responses[i].begins_with("HTTP")) {
@@ -505,13 +506,37 @@ PoolByteArray HTTPClient::read_response_body_chunk() {
ERR_FAIL_COND_V(status != STATUS_BODY, PoolByteArray());
+ PoolByteArray ret;
Error err = OK;
if (chunked) {
while (true) {
- if (chunk_left == 0) {
+ if (chunk_trailer_part) {
+ // We need to consume the trailer part too or keep-alive will break
+ uint8_t b;
+ int rec = 0;
+ err = _get_http_data(&b, 1, rec);
+
+ if (rec == 0)
+ break;
+
+ chunk.push_back(b);
+ int cs = chunk.size();
+ if ((cs >= 2 && chunk[cs - 2] == '\r' && chunk[cs - 1] == '\n')) {
+ if (cs == 2) {
+ // Finally over
+ chunk_trailer_part = false;
+ status = STATUS_CONNECTED;
+ chunk.clear();
+ break;
+ } else {
+ // We do not process nor return the trailer data
+ chunk.clear();
+ }
+ }
+ } else if (chunk_left == 0) {
// Reading length
uint8_t b;
int rec = 0;
@@ -525,7 +550,7 @@ PoolByteArray HTTPClient::read_response_body_chunk() {
if (chunk.size() > 32) {
ERR_PRINT("HTTP Invalid chunk hex len");
status = STATUS_CONNECTION_ERROR;
- return PoolByteArray();
+ break;
}
if (chunk.size() > 2 && chunk[chunk.size() - 2] == '\r' && chunk[chunk.size() - 1] == '\n') {
@@ -543,22 +568,22 @@ PoolByteArray HTTPClient::read_response_body_chunk() {
else {
ERR_PRINT("HTTP Chunk len not in hex!!");
status = STATUS_CONNECTION_ERROR;
- return PoolByteArray();
+ break;
}
len <<= 4;
len |= v;
if (len > (1 << 24)) {
ERR_PRINT("HTTP Chunk too big!! >16mb");
status = STATUS_CONNECTION_ERROR;
- return PoolByteArray();
+ break;
}
}
if (len == 0) {
// End reached!
- status = STATUS_CONNECTED;
+ chunk_trailer_part = true;
chunk.clear();
- return PoolByteArray();
+ break;
}
chunk_left = len + 2;
@@ -578,18 +603,13 @@ PoolByteArray HTTPClient::read_response_body_chunk() {
if (chunk[chunk.size() - 2] != '\r' || chunk[chunk.size() - 1] != '\n') {
ERR_PRINT("HTTP Invalid chunk terminator (not \\r\\n)");
status = STATUS_CONNECTION_ERROR;
- return PoolByteArray();
+ break;
}
- PoolByteArray ret;
ret.resize(chunk.size() - 2);
- {
- PoolByteArray::Write w = ret.write();
- copymem(w.ptr(), chunk.ptr(), chunk.size() - 2);
- }
+ PoolByteArray::Write w = ret.write();
+ copymem(w.ptr(), chunk.ptr(), chunk.size() - 2);
chunk.clear();
-
- return ret;
}
break;
@@ -599,45 +619,26 @@ PoolByteArray HTTPClient::read_response_body_chunk() {
} else {
int to_read = !read_until_eof ? MIN(body_left, read_chunk_size) : read_chunk_size;
- PoolByteArray ret;
ret.resize(to_read);
int _offset = 0;
- while (read_until_eof || to_read > 0) {
+ while (to_read > 0) {
int rec = 0;
{
PoolByteArray::Write w = ret.write();
err = _get_http_data(w.ptr() + _offset, to_read, rec);
}
- if (rec < 0) {
- if (to_read > 0) // Ended up reading less
- ret.resize(_offset);
+ if (rec <= 0) { // Ended up reading less
+ ret.resize(_offset);
break;
} else {
_offset += rec;
+ to_read -= rec;
if (!read_until_eof) {
body_left -= rec;
- to_read -= rec;
- } else {
- if (rec < to_read) {
- ret.resize(_offset);
- err = ERR_FILE_EOF;
- break;
- }
- ret.resize(_offset + to_read);
}
}
- }
- if (!read_until_eof) {
- if (body_left == 0) {
- status = STATUS_CONNECTED;
- }
- return ret;
- } else {
- if (err == ERR_FILE_EOF) {
- err = OK; // EOF is expected here
- close();
- return ret;
- }
+ if (err != OK)
+ break;
}
}
@@ -652,12 +653,12 @@ PoolByteArray HTTPClient::read_response_body_chunk() {
status = STATUS_CONNECTION_ERROR;
}
- } else if (body_left == 0 && !chunked) {
+ } else if (body_left == 0 && !chunked && !read_until_eof) {
status = STATUS_CONNECTED;
}
- return PoolByteArray();
+ return ret;
}
HTTPClient::Status HTTPClient::get_status() const {
@@ -719,6 +720,7 @@ HTTPClient::HTTPClient() {
body_left = 0;
read_until_eof = false;
chunk_left = 0;
+ chunk_trailer_part = false;
response_num = 0;
ssl = false;
blocking = false;
diff --git a/core/io/http_client.h b/core/io/http_client.h
index 9e674e4c1d..85ee1959a2 100644
--- a/core/io/http_client.h
+++ b/core/io/http_client.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -172,6 +172,7 @@ private:
bool chunked;
Vector<uint8_t> chunk;
int chunk_left;
+ bool chunk_trailer_part;
int body_size;
int body_left;
bool read_until_eof;
diff --git a/core/io/image_loader.cpp b/core/io/image_loader.cpp
index e4fbb0247d..a5a0738140 100644
--- a/core/io/image_loader.cpp
+++ b/core/io/image_loader.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/image_loader.h b/core/io/image_loader.h
index 15ee5e9ae1..95c562b7a9 100644
--- a/core/io/image_loader.h
+++ b/core/io/image_loader.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/ip.cpp b/core/io/ip.cpp
index f56e850796..420e48f839 100644
--- a/core/io/ip.cpp
+++ b/core/io/ip.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/ip.h b/core/io/ip.h
index 967f04a4bd..ead71ebb54 100644
--- a/core/io/ip.h
+++ b/core/io/ip.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/ip_address.cpp b/core/io/ip_address.cpp
index 194d1af6bf..763a5fbb9a 100644
--- a/core/io/ip_address.cpp
+++ b/core/io/ip_address.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/ip_address.h b/core/io/ip_address.h
index 607ce81ef4..3a5f87b617 100644
--- a/core/io/ip_address.h
+++ b/core/io/ip_address.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/json.cpp b/core/io/json.cpp
index 26e18828e5..c211ca2ed4 100644
--- a/core/io/json.cpp
+++ b/core/io/json.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/json.h b/core/io/json.h
index af6c463331..7c6877c2cc 100644
--- a/core/io/json.h
+++ b/core/io/json.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/logger.cpp b/core/io/logger.cpp
index 3c4b4a1ac3..9175f6a262 100644
--- a/core/io/logger.cpp
+++ b/core/io/logger.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -39,7 +39,7 @@
// va_copy, otherwise you have to use the internal version (__va_copy).
#if !defined(va_copy)
#if defined(__GNUC__)
-#define va_copy(d, s) __va_copy(d, s)
+#define va_copy(d, s) __va_copy((d), (s))
#else
#define va_copy(d, s) ((d) = (s))
#endif
diff --git a/core/io/logger.h b/core/io/logger.h
index d32b43b030..ff5b8ce489 100644
--- a/core/io/logger.h
+++ b/core/io/logger.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -49,11 +49,11 @@ public:
ERR_SHADER
};
- virtual void logv(const char *p_format, va_list p_list, bool p_err) = 0;
+ virtual void logv(const char *p_format, va_list p_list, bool p_err) _PRINTF_FORMAT_ATTRIBUTE_2_0 = 0;
virtual void log_error(const char *p_function, const char *p_file, int p_line, const char *p_code, const char *p_rationale, ErrorType p_type = ERR_ERROR);
- void logf(const char *p_format, ...);
- void logf_error(const char *p_format, ...);
+ void logf(const char *p_format, ...) _PRINTF_FORMAT_ATTRIBUTE_2_3;
+ void logf_error(const char *p_format, ...) _PRINTF_FORMAT_ATTRIBUTE_2_3;
virtual ~Logger();
};
@@ -64,7 +64,7 @@ public:
class StdLogger : public Logger {
public:
- virtual void logv(const char *p_format, va_list p_list, bool p_err);
+ virtual void logv(const char *p_format, va_list p_list, bool p_err) _PRINTF_FORMAT_ATTRIBUTE_2_0;
virtual ~StdLogger();
};
@@ -88,7 +88,7 @@ class RotatedFileLogger : public Logger {
public:
RotatedFileLogger(const String &p_base_path, int p_max_files = 10);
- virtual void logv(const char *p_format, va_list p_list, bool p_err);
+ virtual void logv(const char *p_format, va_list p_list, bool p_err) _PRINTF_FORMAT_ATTRIBUTE_2_0;
virtual ~RotatedFileLogger();
};
@@ -99,7 +99,7 @@ class CompositeLogger : public Logger {
public:
CompositeLogger(Vector<Logger *> p_loggers);
- virtual void logv(const char *p_format, va_list p_list, bool p_err);
+ virtual void logv(const char *p_format, va_list p_list, bool p_err) _PRINTF_FORMAT_ATTRIBUTE_2_0;
virtual void log_error(const char *p_function, const char *p_file, int p_line, const char *p_code, const char *p_rationale, ErrorType p_type = ERR_ERROR);
void add_logger(Logger *p_logger);
diff --git a/core/io/marshalls.cpp b/core/io/marshalls.cpp
index c71903c94d..81b3829ffc 100644
--- a/core/io/marshalls.cpp
+++ b/core/io/marshalls.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -768,7 +768,9 @@ Error decode_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int
r_variant = carray;
} break;
- default: { ERR_FAIL_V(ERR_BUG); }
+ default: {
+ ERR_FAIL_V(ERR_BUG);
+ }
}
return OK;
@@ -794,7 +796,7 @@ static void _encode_string(const String &p_string, uint8_t *&buf, int &r_len) {
}
}
-Error encode_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len, bool p_object_as_id) {
+Error encode_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len, bool p_full_objects) {
uint8_t *buf = r_buffer;
@@ -819,11 +821,12 @@ Error encode_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len, bo
}
} break;
case Variant::OBJECT: {
- if (p_object_as_id) {
+ if (!p_full_objects) {
flags |= ENCODE_FLAG_OBJECT_AS_ID;
}
} break;
- default: {} // nothing to do at this stage
+ default: {
+ } // nothing to do at this stage
}
if (buf) {
@@ -889,11 +892,11 @@ Error encode_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len, bo
if (buf) {
encode_uint32(uint32_t(np.get_name_count()) | 0x80000000, buf); //for compatibility with the old format
encode_uint32(np.get_subname_count(), buf + 4);
- uint32_t flags = 0;
+ uint32_t np_flags = 0;
if (np.is_absolute())
- flags |= 1;
+ np_flags |= 1;
- encode_uint32(flags, buf + 8);
+ encode_uint32(np_flags, buf + 8);
buf += 12;
}
@@ -1086,22 +1089,8 @@ Error encode_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len, bo
} break;
case Variant::OBJECT: {
- if (p_object_as_id) {
-
- if (buf) {
+ if (p_full_objects) {
- Object *obj = p_variant;
- ObjectID id = 0;
- if (obj && ObjectDB::instance_validate(obj)) {
- id = obj->get_instance_id();
- }
-
- encode_uint64(id, buf);
- }
-
- r_len += 8;
-
- } else {
Object *obj = p_variant;
if (!obj) {
if (buf) {
@@ -1139,7 +1128,7 @@ Error encode_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len, bo
_encode_string(E->get().name, buf, r_len);
int len;
- Error err = encode_variant(obj->get(E->get().name), buf, len, p_object_as_id);
+ Error err = encode_variant(obj->get(E->get().name), buf, len, p_full_objects);
if (err)
return err;
ERR_FAIL_COND_V(len % 4, ERR_BUG);
@@ -1148,6 +1137,19 @@ Error encode_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len, bo
buf += len;
}
}
+ } else {
+ if (buf) {
+
+ Object *obj = p_variant;
+ ObjectID id = 0;
+ if (obj && ObjectDB::instance_validate(obj)) {
+ id = obj->get_instance_id();
+ }
+
+ encode_uint64(id, buf);
+ }
+
+ r_len += 8;
}
} break;
@@ -1180,14 +1182,14 @@ Error encode_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len, bo
r_len++; //pad
*/
int len;
- encode_variant(E->get(), buf, len, p_object_as_id);
+ encode_variant(E->get(), buf, len, p_full_objects);
ERR_FAIL_COND_V(len % 4, ERR_BUG);
r_len += len;
if (buf)
buf += len;
Variant *v = d.getptr(E->get());
ERR_FAIL_COND_V(!v, ERR_BUG);
- encode_variant(*v, buf, len, p_object_as_id);
+ encode_variant(*v, buf, len, p_full_objects);
ERR_FAIL_COND_V(len % 4, ERR_BUG);
r_len += len;
if (buf)
@@ -1209,7 +1211,7 @@ Error encode_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len, bo
for (int i = 0; i < v.size(); i++) {
int len;
- encode_variant(v.get(i), buf, len, p_object_as_id);
+ encode_variant(v.get(i), buf, len, p_full_objects);
ERR_FAIL_COND_V(len % 4, ERR_BUG);
r_len += len;
if (buf)
@@ -1386,7 +1388,9 @@ Error encode_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len, bo
r_len += 4 * 4 * len;
} break;
- default: { ERR_FAIL_V(ERR_BUG); }
+ default: {
+ ERR_FAIL_V(ERR_BUG);
+ }
}
return OK;
diff --git a/core/io/marshalls.h b/core/io/marshalls.h
index 1284520945..f361c29754 100644
--- a/core/io/marshalls.h
+++ b/core/io/marshalls.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -199,7 +199,7 @@ public:
EncodedObjectAsID();
};
-Error decode_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int *r_len = NULL, bool p_allow_objects = true);
-Error encode_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len, bool p_object_as_id = false);
+Error decode_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int *r_len = NULL, bool p_allow_objects = false);
+Error encode_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len, bool p_full_objects = false);
#endif
diff --git a/core/io/multiplayer_api.cpp b/core/io/multiplayer_api.cpp
index b3f0a76a80..2e76ce68ed 100644
--- a/core/io/multiplayer_api.cpp
+++ b/core/io/multiplayer_api.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -46,7 +46,8 @@ _FORCE_INLINE_ bool _should_call_local(MultiplayerAPI::RPCMode mode, bool is_mas
case MultiplayerAPI::RPC_MODE_MASTERSYNC: {
if (is_master)
r_skip_rpc = true; // I am the master, so skip remote call.
- } // Do not break, fall over to other sync.
+ FALLTHROUGH;
+ }
case MultiplayerAPI::RPC_MODE_REMOTESYNC:
case MultiplayerAPI::RPC_MODE_PUPPETSYNC: {
// Call it, sync always results in a local call.
@@ -122,6 +123,7 @@ void MultiplayerAPI::clear() {
connected_peers.clear();
path_get_cache.clear();
path_send_cache.clear();
+ packet_cache.clear();
last_send_cache_id = 1;
}
@@ -131,6 +133,8 @@ void MultiplayerAPI::set_root_node(Node *p_node) {
void MultiplayerAPI::set_network_peer(const Ref<NetworkedMultiplayerPeer> &p_peer) {
+ if (p_peer == network_peer) return; // Nothing to do
+
if (network_peer.is_valid()) {
network_peer->disconnect("peer_connected", this, "_add_peer");
network_peer->disconnect("peer_disconnected", this, "_del_peer");
@@ -296,7 +300,7 @@ void MultiplayerAPI::_process_rpc(Node *p_node, const StringName &p_name, int p_
ERR_FAIL_COND(p_offset >= p_packet_len);
int vlen;
- Error err = decode_variant(args.write[i], &p_packet[p_offset], p_packet_len - p_offset, &vlen);
+ Error err = decode_variant(args.write[i], &p_packet[p_offset], p_packet_len - p_offset, &vlen, allow_object_decoding || network_peer->is_object_decoding_allowed());
ERR_EXPLAIN("Invalid packet received. Unable to decode RPC argument.");
ERR_FAIL_COND(err != OK);
@@ -332,7 +336,7 @@ void MultiplayerAPI::_process_rset(Node *p_node, const StringName &p_name, int p
ERR_FAIL_COND(!_can_call_mode(p_node, rset_mode, p_from));
Variant value;
- Error err = decode_variant(value, &p_packet[p_offset], p_packet_len - p_offset);
+ Error err = decode_variant(value, &p_packet[p_offset], p_packet_len - p_offset, NULL, allow_object_decoding || network_peer->is_object_decoding_allowed());
ERR_EXPLAIN("Invalid packet received. Unable to decode RSET value.");
ERR_FAIL_COND(err != OK);
@@ -523,11 +527,11 @@ void MultiplayerAPI::_send_rpc(Node *p_from, int p_to, bool p_unreliable, bool p
if (p_set) {
// Set argument.
- Error err = encode_variant(*p_arg[0], NULL, len);
+ Error err = encode_variant(*p_arg[0], NULL, len, allow_object_decoding || network_peer->is_object_decoding_allowed());
ERR_EXPLAIN("Unable to encode RSET value. THIS IS LIKELY A BUG IN THE ENGINE!");
ERR_FAIL_COND(err != OK);
MAKE_ROOM(ofs + len);
- encode_variant(*p_arg[0], &(packet_cache.write[ofs]), len);
+ encode_variant(*p_arg[0], &(packet_cache.write[ofs]), len, allow_object_decoding || network_peer->is_object_decoding_allowed());
ofs += len;
} else {
@@ -536,11 +540,11 @@ void MultiplayerAPI::_send_rpc(Node *p_from, int p_to, bool p_unreliable, bool p
packet_cache.write[ofs] = p_argcount;
ofs += 1;
for (int i = 0; i < p_argcount; i++) {
- Error err = encode_variant(*p_arg[i], NULL, len);
+ Error err = encode_variant(*p_arg[i], NULL, len, allow_object_decoding || network_peer->is_object_decoding_allowed());
ERR_EXPLAIN("Unable to encode RPC argument. THIS IS LIKELY A BUG IN THE ENGINE!");
ERR_FAIL_COND(err != OK);
MAKE_ROOM(ofs + len);
- encode_variant(*p_arg[i], &(packet_cache.write[ofs]), len);
+ encode_variant(*p_arg[i], &(packet_cache.write[ofs]), len, allow_object_decoding || network_peer->is_object_decoding_allowed());
ofs += len;
}
}
@@ -655,8 +659,11 @@ void MultiplayerAPI::rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const
}
if (call_local_native) {
+ int temp_id = rpc_sender_id;
+ rpc_sender_id = get_network_unique_id();
Variant::CallError ce;
p_node->call(p_method, p_arg, p_argcount, ce);
+ rpc_sender_id = temp_id;
if (ce.error != Variant::CallError::CALL_OK) {
String error = Variant::get_call_error_text(p_node, p_method, p_arg, p_argcount, ce);
error = "rpc() aborted in local call: - " + error;
@@ -666,9 +673,12 @@ void MultiplayerAPI::rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const
}
if (call_local_script) {
+ int temp_id = rpc_sender_id;
+ rpc_sender_id = get_network_unique_id();
Variant::CallError ce;
ce.error = Variant::CallError::CALL_OK;
p_node->get_script_instance()->call(p_method, p_arg, p_argcount, ce);
+ rpc_sender_id = temp_id;
if (ce.error != Variant::CallError::CALL_OK) {
String error = Variant::get_call_error_text(p_node, p_method, p_arg, p_argcount, ce);
error = "rpc() aborted in script local call: - " + error;
@@ -704,7 +714,11 @@ void MultiplayerAPI::rsetp(Node *p_node, int p_peer_id, bool p_unreliable, const
if (set_local) {
bool valid;
+ int temp_id = rpc_sender_id;
+
+ rpc_sender_id = get_network_unique_id();
p_node->set(p_property, p_value, &valid);
+ rpc_sender_id = temp_id;
if (!valid) {
String error = "rset() aborted in local set, property not found: - " + String(p_property);
@@ -718,8 +732,11 @@ void MultiplayerAPI::rsetp(Node *p_node, int p_peer_id, bool p_unreliable, const
set_local = _should_call_local(rpc_mode, is_master, skip_rset);
if (set_local) {
+ int temp_id = rpc_sender_id;
+ rpc_sender_id = get_network_unique_id();
bool valid = p_node->get_script_instance()->set(p_property, p_value);
+ rpc_sender_id = temp_id;
if (!valid) {
String error = "rset() aborted in local script set, property not found: - " + String(p_property);
@@ -815,6 +832,16 @@ Vector<int> MultiplayerAPI::get_network_connected_peers() const {
return ret;
}
+void MultiplayerAPI::set_allow_object_decoding(bool p_enable) {
+
+ allow_object_decoding = p_enable;
+}
+
+bool MultiplayerAPI::is_object_decoding_allowed() const {
+
+ return allow_object_decoding;
+}
+
void MultiplayerAPI::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_root_node", "node"), &MultiplayerAPI::set_root_node);
ClassDB::bind_method(D_METHOD("send_bytes", "bytes", "id", "mode"), &MultiplayerAPI::send_bytes, DEFVAL(NetworkedMultiplayerPeer::TARGET_PEER_BROADCAST), DEFVAL(NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE));
@@ -835,6 +862,10 @@ void MultiplayerAPI::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_network_connected_peers"), &MultiplayerAPI::get_network_connected_peers);
ClassDB::bind_method(D_METHOD("set_refuse_new_network_connections", "refuse"), &MultiplayerAPI::set_refuse_new_network_connections);
ClassDB::bind_method(D_METHOD("is_refusing_new_network_connections"), &MultiplayerAPI::is_refusing_new_network_connections);
+ ClassDB::bind_method(D_METHOD("set_allow_object_decoding", "enable"), &MultiplayerAPI::set_allow_object_decoding);
+ ClassDB::bind_method(D_METHOD("is_object_decoding_allowed"), &MultiplayerAPI::is_object_decoding_allowed);
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "allow_object_decoding"), "set_allow_object_decoding", "is_object_decoding_allowed");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "refuse_new_network_connections"), "set_refuse_new_network_connections", "is_refusing_new_network_connections");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "network_peer", PROPERTY_HINT_RESOURCE_TYPE, "NetworkedMultiplayerPeer", 0), "set_network_peer", "get_network_peer");
@@ -856,7 +887,10 @@ void MultiplayerAPI::_bind_methods() {
BIND_ENUM_CONSTANT(RPC_MODE_PUPPETSYNC);
}
-MultiplayerAPI::MultiplayerAPI() {
+MultiplayerAPI::MultiplayerAPI() :
+ allow_object_decoding(false) {
+ rpc_sender_id = 0;
+ root_node = NULL;
clear();
}
diff --git a/core/io/multiplayer_api.h b/core/io/multiplayer_api.h
index c86e76e91a..779dd043bd 100644
--- a/core/io/multiplayer_api.h
+++ b/core/io/multiplayer_api.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -63,6 +63,7 @@ private:
int last_send_cache_id;
Vector<uint8_t> packet_cache;
Node *root_node;
+ bool allow_object_decoding;
protected:
static void _bind_methods();
@@ -126,6 +127,9 @@ public:
void set_refuse_new_network_connections(bool p_refuse);
bool is_refusing_new_network_connections() const;
+ void set_allow_object_decoding(bool p_enable);
+ bool is_object_decoding_allowed() const;
+
MultiplayerAPI();
~MultiplayerAPI();
};
diff --git a/core/io/net_socket.cpp b/core/io/net_socket.cpp
index 10bcf62eda..08580356a7 100644
--- a/core/io/net_socket.cpp
+++ b/core/io/net_socket.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/net_socket.h b/core/io/net_socket.h
index 0665bec9fd..94e7ef6f75 100644
--- a/core/io/net_socket.h
+++ b/core/io/net_socket.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/networked_multiplayer_peer.cpp b/core/io/networked_multiplayer_peer.cpp
index 6354eef8b5..b5469e6e88 100644
--- a/core/io/networked_multiplayer_peer.cpp
+++ b/core/io/networked_multiplayer_peer.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/networked_multiplayer_peer.h b/core/io/networked_multiplayer_peer.h
index 8e83c528a0..91752fdc7e 100644
--- a/core/io/networked_multiplayer_peer.h
+++ b/core/io/networked_multiplayer_peer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/packet_peer.cpp b/core/io/packet_peer.cpp
index aadcca01d5..c77c81f9e2 100644
--- a/core/io/packet_peer.cpp
+++ b/core/io/packet_peer.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -79,7 +79,7 @@ Error PacketPeer::put_packet_buffer(const PoolVector<uint8_t> &p_buffer) {
return put_packet(&r[0], len);
}
-Error PacketPeer::get_var(Variant &r_variant) {
+Error PacketPeer::get_var(Variant &r_variant, bool p_allow_objects) {
const uint8_t *buffer;
int buffer_size;
@@ -87,13 +87,13 @@ Error PacketPeer::get_var(Variant &r_variant) {
if (err)
return err;
- return decode_variant(r_variant, buffer, buffer_size, NULL, allow_object_decoding);
+ return decode_variant(r_variant, buffer, buffer_size, NULL, p_allow_objects || allow_object_decoding);
}
-Error PacketPeer::put_var(const Variant &p_packet) {
+Error PacketPeer::put_var(const Variant &p_packet, bool p_full_objects) {
int len;
- Error err = encode_variant(p_packet, NULL, len, !allow_object_decoding); // compute len first
+ Error err = encode_variant(p_packet, NULL, len, p_full_objects || allow_object_decoding); // compute len first
if (err)
return err;
@@ -102,15 +102,15 @@ Error PacketPeer::put_var(const Variant &p_packet) {
uint8_t *buf = (uint8_t *)alloca(len);
ERR_FAIL_COND_V(!buf, ERR_OUT_OF_MEMORY);
- err = encode_variant(p_packet, buf, len, !allow_object_decoding);
+ err = encode_variant(p_packet, buf, len, p_full_objects || allow_object_decoding);
ERR_FAIL_COND_V(err, err);
return put_packet(buf, len);
}
-Variant PacketPeer::_bnd_get_var() {
+Variant PacketPeer::_bnd_get_var(bool p_allow_objects) {
Variant var;
- get_var(var);
+ get_var(var, p_allow_objects);
return var;
};
@@ -132,8 +132,8 @@ Error PacketPeer::_get_packet_error() const {
void PacketPeer::_bind_methods() {
- ClassDB::bind_method(D_METHOD("get_var"), &PacketPeer::_bnd_get_var);
- ClassDB::bind_method(D_METHOD("put_var", "var"), &PacketPeer::put_var);
+ ClassDB::bind_method(D_METHOD("get_var", "allow_objects"), &PacketPeer::_bnd_get_var, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("put_var", "var", "full_objects"), &PacketPeer::put_var, DEFVAL(false));
ClassDB::bind_method(D_METHOD("get_packet"), &PacketPeer::_get_packet);
ClassDB::bind_method(D_METHOD("put_packet", "buffer"), &PacketPeer::_put_packet);
ClassDB::bind_method(D_METHOD("get_packet_error"), &PacketPeer::_get_packet_error);
@@ -224,7 +224,7 @@ Error PacketPeerStream::get_packet(const uint8_t **r_buffer, int &r_buffer_size)
uint32_t len = decode_uint32(lbuf);
ERR_FAIL_COND_V(remaining < (int)len, ERR_UNAVAILABLE);
- ERR_FAIL_COND_V(input_buffer.size() < len, ERR_UNAVAILABLE);
+ ERR_FAIL_COND_V(input_buffer.size() < (int)len, ERR_UNAVAILABLE);
ring_buffer.read(lbuf, 4); //get rid of first 4 bytes
ring_buffer.read(input_buffer.ptrw(), len); // read packet
diff --git a/core/io/packet_peer.h b/core/io/packet_peer.h
index a6559df460..6475e4fed9 100644
--- a/core/io/packet_peer.h
+++ b/core/io/packet_peer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -39,8 +39,7 @@ class PacketPeer : public Reference {
GDCLASS(PacketPeer, Reference);
- Variant _bnd_get_var();
- void _bnd_put_var(const Variant &p_var);
+ Variant _bnd_get_var(bool p_allow_objects = false);
static void _bind_methods();
@@ -64,8 +63,8 @@ public:
virtual Error get_packet_buffer(PoolVector<uint8_t> &r_buffer);
virtual Error put_packet_buffer(const PoolVector<uint8_t> &p_buffer);
- virtual Error get_var(Variant &r_variant);
- virtual Error put_var(const Variant &p_packet);
+ virtual Error get_var(Variant &r_variant, bool p_allow_objects = false);
+ virtual Error put_var(const Variant &p_packet, bool p_full_objects = false);
void set_allow_object_decoding(bool p_enable);
bool is_object_decoding_allowed() const;
diff --git a/core/io/packet_peer_udp.cpp b/core/io/packet_peer_udp.cpp
index 2e916d6a48..5912b8df94 100644
--- a/core/io/packet_peer_udp.cpp
+++ b/core/io/packet_peer_udp.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/packet_peer_udp.h b/core/io/packet_peer_udp.h
index 4366b0eb82..0593137604 100644
--- a/core/io/packet_peer_udp.h
+++ b/core/io/packet_peer_udp.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/pck_packer.cpp b/core/io/pck_packer.cpp
index 3df8c01760..8920bbfb81 100644
--- a/core/io/pck_packer.cpp
+++ b/core/io/pck_packer.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -175,7 +175,7 @@ Error PCKPacker::flush(bool p_verbose) {
printf("\n");
file->close();
- memdelete(buf);
+ memdelete_arr(buf);
return OK;
};
diff --git a/core/io/pck_packer.h b/core/io/pck_packer.h
index 4fcf9a8822..4df495b11f 100644
--- a/core/io/pck_packer.h
+++ b/core/io/pck_packer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/resource_format_binary.cpp b/core/io/resource_format_binary.cpp
index b91268dab2..f25abc4aab 100644
--- a/core/io/resource_format_binary.cpp
+++ b/core/io/resource_format_binary.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -106,7 +106,7 @@ StringName ResourceInteractiveLoaderBinary::_get_string() {
uint32_t id = f->get_32();
if (id & 0x80000000) {
uint32_t len = id & 0x7FFFFFFF;
- if (len > str_buf.size()) {
+ if ((int)len > str_buf.size()) {
str_buf.resize(len);
}
if (len == 0)
@@ -296,9 +296,9 @@ Error ResourceInteractiveLoaderBinary::parse_variant(Variant &r_v) {
} break;
case VARIANT_OBJECT: {
- uint32_t type = f->get_32();
+ uint32_t objtype = f->get_32();
- switch (type) {
+ switch (objtype) {
case OBJECT_EMPTY: {
//do none
@@ -317,7 +317,7 @@ Error ResourceInteractiveLoaderBinary::parse_variant(Variant &r_v) {
case OBJECT_EXTERNAL_RESOURCE: {
//old file format, still around for compatibility
- String type = get_unicode_string();
+ String exttype = get_unicode_string();
String path = get_unicode_string();
if (path.find("://") == -1 && path.is_rel_path()) {
@@ -329,7 +329,7 @@ Error ResourceInteractiveLoaderBinary::parse_variant(Variant &r_v) {
path = remaps[path];
}
- RES res = ResourceLoader::load(path, type);
+ RES res = ResourceLoader::load(path, exttype);
if (res.is_null()) {
WARN_PRINT(String("Couldn't load resource: " + path).utf8().get_data());
@@ -342,11 +342,11 @@ Error ResourceInteractiveLoaderBinary::parse_variant(Variant &r_v) {
int erindex = f->get_32();
if (erindex < 0 || erindex >= external_resources.size()) {
- WARN_PRINT("Broken external resource! (index out of size");
+ WARN_PRINT("Broken external resource! (index out of size)");
r_v = Variant();
} else {
- String type = external_resources[erindex].type;
+ String exttype = external_resources[erindex].type;
String path = external_resources[erindex].path;
if (path.find("://") == -1 && path.is_rel_path()) {
@@ -354,7 +354,7 @@ Error ResourceInteractiveLoaderBinary::parse_variant(Variant &r_v) {
path = ProjectSettings::get_singleton()->localize_path(res_path.get_base_dir().plus_file(path));
}
- RES res = ResourceLoader::load(path, type);
+ RES res = ResourceLoader::load(path, exttype);
if (res.is_null()) {
WARN_PRINT(String("Couldn't load resource: " + path).utf8().get_data());
@@ -1314,8 +1314,7 @@ void ResourceFormatSaverBinaryInstance::write_variant(FileAccess *f, const Varia
} else {
f->store_32(VARIANT_INT);
- int val = p_property;
- f->store_32(int32_t(val));
+ f->store_32(int32_t(p_property));
}
} break;
@@ -1502,7 +1501,7 @@ void ResourceFormatSaverBinaryInstance::write_variant(FileAccess *f, const Varia
if (!resource_set.has(res)) {
f->store_32(OBJECT_EMPTY);
- ERR_EXPLAIN("Resource was not pre cached for the resource section, bug?");
+ ERR_EXPLAIN("Resource was not pre cached for the resource section, most likely due to circular refedence.");
ERR_FAIL();
}
@@ -1651,6 +1650,10 @@ void ResourceFormatSaverBinaryInstance::_find_resources(const Variant &p_variant
return;
if (!p_main && (!bundle_resources) && res->get_path().length() && res->get_path().find("::") == -1) {
+ if (res->get_path() == path) {
+ ERR_PRINTS("Circular reference to resource being saved found: '" + local_path + "' will be null next time it's loaded.");
+ return;
+ }
int idx = external_resources.size();
external_resources[res] = idx;
return;
@@ -1667,7 +1670,20 @@ void ResourceFormatSaverBinaryInstance::_find_resources(const Variant &p_variant
if (E->get().usage & PROPERTY_USAGE_STORAGE) {
- _find_resources(res->get(E->get().name));
+ Variant value = res->get(E->get().name);
+ if (E->get().usage & PROPERTY_USAGE_RESOURCE_NOT_PERSISTENT) {
+ RES sres = value;
+ if (sres.is_valid()) {
+ NonPersistentKey npk;
+ npk.base = res;
+ npk.property = E->get().name;
+ non_persistent_map[npk] = sres;
+ resource_set.insert(sres);
+ saved_resources.push_back(sres);
+ }
+ } else {
+ _find_resources(value);
+ }
}
}
@@ -1709,7 +1725,8 @@ void ResourceFormatSaverBinaryInstance::_find_resources(const Variant &p_variant
get_string_index(np.get_subname(i));
} break;
- default: {}
+ default: {
+ }
}
}
@@ -1762,6 +1779,7 @@ Error ResourceFormatSaverBinaryInstance::save(const String &p_path, const RES &p
takeover_paths = false;
local_path = p_path.get_base_dir();
+ path = ProjectSettings::get_singleton()->localize_path(p_path);
_find_resources(p_resource, true);
@@ -1811,7 +1829,17 @@ Error ResourceFormatSaverBinaryInstance::save(const String &p_path, const RES &p
if ((F->get().usage & PROPERTY_USAGE_STORAGE)) {
Property p;
p.name_idx = get_string_index(F->get().name);
- p.value = E->get()->get(F->get().name);
+
+ if (F->get().usage & PROPERTY_USAGE_RESOURCE_NOT_PERSISTENT) {
+ NonPersistentKey npk;
+ npk.base = E->get();
+ npk.property = F->get().name;
+ if (non_persistent_map.has(npk)) {
+ p.value = non_persistent_map[npk];
+ }
+ } else {
+ p.value = E->get()->get(F->get().name);
+ }
Variant default_value = ClassDB::class_get_default_property_value(E->get()->get_class(), F->get().name);
diff --git a/core/io/resource_format_binary.h b/core/io/resource_format_binary.h
index e449ff216b..a4894e4033 100644
--- a/core/io/resource_format_binary.h
+++ b/core/io/resource_format_binary.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -114,6 +114,7 @@ public:
class ResourceFormatSaverBinaryInstance {
String local_path;
+ String path;
bool relative_paths;
bool bundle_resources;
@@ -123,6 +124,14 @@ class ResourceFormatSaverBinaryInstance {
FileAccess *f;
String magic;
Set<RES> resource_set;
+
+ struct NonPersistentKey { //for resource properties generated on the fly
+ RES base;
+ StringName property;
+ bool operator<(const NonPersistentKey &p_key) const { return base == p_key.base ? property < p_key.property : base < p_key.base; }
+ };
+
+ Map<NonPersistentKey, RES> non_persistent_map;
Map<StringName, int> string_map;
Vector<StringName> strings;
diff --git a/core/io/resource_import.cpp b/core/io/resource_importer.cpp
index ffea43b6bf..038a34ed51 100644
--- a/core/io/resource_import.cpp
+++ b/core/io/resource_importer.cpp
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* resource_import.cpp */
+/* resource_importer.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,11 +28,15 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "resource_import.h"
+#include "resource_importer.h"
#include "core/os/os.h"
#include "core/variant_parser.h"
+bool ResourceFormatImporter::SortImporterByName::operator()(const Ref<ResourceImporter> &p_a, const Ref<ResourceImporter> &p_b) const {
+ return p_a->get_importer_name() < p_b->get_importer_name();
+}
+
Error ResourceFormatImporter::_get_path_and_type(const String &p_path, PathAndType &r_path_and_type, bool *r_valid) const {
Error err;
@@ -90,6 +94,10 @@ Error ResourceFormatImporter::_get_path_and_type(const String &p_path, PathAndTy
r_path_and_type.type = value;
} else if (assign == "importer") {
r_path_and_type.importer = value;
+ } else if (assign == "group_file") {
+ r_path_and_type.group_file = value;
+ } else if (assign == "metadata") {
+ r_path_and_type.metadata = value;
} else if (assign == "valid") {
if (r_valid) {
*r_valid = value;
@@ -177,6 +185,11 @@ void ResourceFormatImporter::get_recognized_extensions_for_type(const String &p_
}
}
+bool ResourceFormatImporter::exists(const String &p_path) const {
+
+ return FileAccess::exists(p_path + ".import");
+}
+
bool ResourceFormatImporter::recognize_path(const String &p_path, const String &p_for_type) const {
return FileAccess::exists(p_path + ".import");
@@ -283,6 +296,15 @@ void ResourceFormatImporter::get_internal_resource_path_list(const String &p_pat
memdelete(f);
}
+String ResourceFormatImporter::get_import_group_file(const String &p_path) const {
+
+ bool valid = true;
+ PathAndType pat;
+ _get_path_and_type(p_path, pat, &valid);
+ return valid?pat.group_file:String();
+
+}
+
bool ResourceFormatImporter::is_import_valid(const String &p_path) const {
bool valid = true;
@@ -304,6 +326,18 @@ String ResourceFormatImporter::get_resource_type(const String &p_path) const {
return pat.type;
}
+Variant ResourceFormatImporter::get_resource_metadata(const String &p_path) const {
+ PathAndType pat;
+ Error err = _get_path_and_type(p_path, pat);
+
+ if (err != OK) {
+
+ return Variant();
+ }
+
+ return pat.metadata;
+}
+
void ResourceFormatImporter::get_dependencies(const String &p_path, List<String> *p_dependencies, bool p_add_types) {
PathAndType pat;
@@ -366,6 +400,40 @@ String ResourceFormatImporter::get_import_base_path(const String &p_for_file) co
return "res://.import/" + p_for_file.get_file() + "-" + p_for_file.md5_text();
}
+bool ResourceFormatImporter::are_import_settings_valid(const String &p_path) const {
+
+ bool valid = true;
+ PathAndType pat;
+ _get_path_and_type(p_path, pat, &valid);
+
+ if (!valid) {
+ return false;
+ }
+
+ for (int i = 0; i < importers.size(); i++) {
+ if (importers[i]->get_importer_name() == pat.importer) {
+ if (!importers[i]->are_import_settings_valid(p_path)) { //importer thinks this is not valid
+ return false;
+ }
+ }
+ }
+
+ return true;
+}
+
+String ResourceFormatImporter::get_import_settings_hash() const {
+
+ Vector<Ref<ResourceImporter> > sorted_importers = importers;
+
+ sorted_importers.sort_custom<SortImporterByName>();
+
+ String hash;
+ for (int i = 0; i < sorted_importers.size(); i++) {
+ hash += ":" + sorted_importers[i]->get_importer_name() + ":" + sorted_importers[i]->get_import_settings_string();
+ }
+ return hash.md5_text();
+}
+
ResourceFormatImporter *ResourceFormatImporter::singleton = NULL;
ResourceFormatImporter::ResourceFormatImporter() {
diff --git a/core/io/resource_import.h b/core/io/resource_importer.h
index ec66a422a3..bdbdde6df6 100644
--- a/core/io/resource_import.h
+++ b/core/io/resource_importer.h
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* resource_import.h */
+/* resource_importer.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef RESOURCE_IMPORT_H
-#define RESOURCE_IMPORT_H
+#ifndef RESOURCE_IMPORTER_H
+#define RESOURCE_IMPORTER_H
#include "core/io/resource_loader.h"
@@ -43,12 +43,19 @@ class ResourceFormatImporter : public ResourceFormatLoader {
String path;
String type;
String importer;
+ String group_file;
+ Variant metadata;
};
Error _get_path_and_type(const String &p_path, PathAndType &r_path_and_type, bool *r_valid = NULL) const;
static ResourceFormatImporter *singleton;
+ //need them to stay in order to compute the settings hash
+ struct SortImporterByName {
+ bool operator()(const Ref<ResourceImporter> &p_a, const Ref<ResourceImporter> &p_b) const;
+ };
+
Vector<Ref<ResourceImporter> > importers;
public:
@@ -59,8 +66,12 @@ public:
virtual bool recognize_path(const String &p_path, const String &p_for_type = String()) const;
virtual bool handles_type(const String &p_type) const;
virtual String get_resource_type(const String &p_path) const;
+ virtual Variant get_resource_metadata(const String &p_path) const;
virtual bool is_import_valid(const String &p_path) const;
virtual void get_dependencies(const String &p_path, List<String> *p_dependencies, bool p_add_types = false);
+ virtual bool is_imported(const String &p_path) const { return recognize_path(p_path); }
+ virtual String get_import_group_file(const String &p_path) const;
+ virtual bool exists(const String &p_path) const;
virtual bool can_be_imported(const String &p_path) const;
virtual int get_import_order(const String &p_path) const;
@@ -68,12 +79,17 @@ public:
String get_internal_resource_path(const String &p_path) const;
void get_internal_resource_path_list(const String &p_path, List<String> *r_paths);
- void add_importer(const Ref<ResourceImporter> &p_importer) { importers.push_back(p_importer); }
+ void add_importer(const Ref<ResourceImporter> &p_importer) {
+ importers.push_back(p_importer);
+ }
void remove_importer(const Ref<ResourceImporter> &p_importer) { importers.erase(p_importer); }
Ref<ResourceImporter> get_importer_by_name(const String &p_name) const;
Ref<ResourceImporter> get_importer_by_extension(const String &p_extension) const;
void get_importers_for_extension(const String &p_extension, List<Ref<ResourceImporter> > *r_importers);
+ bool are_import_settings_valid(const String &p_path) const;
+ String get_import_settings_hash() const;
+
String get_import_base_path(const String &p_for_file) const;
ResourceFormatImporter();
};
@@ -106,8 +122,13 @@ public:
virtual void get_import_options(List<ImportOption> *r_options, int p_preset = 0) const = 0;
virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const = 0;
+ virtual String get_option_group_file() const { return String(); }
+
+ virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = NULL, Variant *r_metadata = NULL) = 0;
- virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = NULL) = 0;
+ virtual Error import_group_file(const String& p_group_file,const Map<String,Map<StringName, Variant> >&p_source_file_options, const Map<String,String>& p_base_paths) { return ERR_UNAVAILABLE; }
+ virtual bool are_import_settings_valid(const String &p_path) const { return true; }
+ virtual String get_import_settings_string() const { return String(); }
};
-#endif // RESOURCE_IMPORT_H
+#endif // RESOURCE_IMPORTER_H
diff --git a/core/io/resource_loader.cpp b/core/io/resource_loader.cpp
index 41f3b2935c..56d3b8b133 100644
--- a/core/io/resource_loader.cpp
+++ b/core/io/resource_loader.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,7 +30,7 @@
#include "resource_loader.h"
-#include "core/io/resource_import.h"
+#include "core/io/resource_importer.h"
#include "core/os/file_access.h"
#include "core/os/os.h"
#include "core/path_remap.h"
@@ -53,6 +53,12 @@ Error ResourceInteractiveLoader::wait() {
return err;
}
+ResourceInteractiveLoader::~ResourceInteractiveLoader() {
+ if (path_loading != String()) {
+ ResourceLoader::_remove_from_loading_map_and_thread(path_loading, path_loading_thread);
+ }
+}
+
bool ResourceFormatLoader::recognize_path(const String &p_path, const String &p_for_type) const {
String extension = p_path.get_extension();
@@ -280,6 +286,63 @@ RES ResourceLoader::_load(const String &p_path, const String &p_original_path, c
return RES();
}
+bool ResourceLoader::_add_to_loading_map(const String &p_path) {
+
+ bool success;
+ if (loading_map_mutex) {
+ loading_map_mutex->lock();
+ }
+
+ LoadingMapKey key;
+ key.path = p_path;
+ key.thread = Thread::get_caller_id();
+
+ if (loading_map.has(key)) {
+ success = false;
+ } else {
+ loading_map[key] = true;
+ success = true;
+ }
+
+ if (loading_map_mutex) {
+ loading_map_mutex->unlock();
+ }
+
+ return success;
+}
+
+void ResourceLoader::_remove_from_loading_map(const String &p_path) {
+ if (loading_map_mutex) {
+ loading_map_mutex->lock();
+ }
+
+ LoadingMapKey key;
+ key.path = p_path;
+ key.thread = Thread::get_caller_id();
+
+ loading_map.erase(key);
+
+ if (loading_map_mutex) {
+ loading_map_mutex->unlock();
+ }
+}
+
+void ResourceLoader::_remove_from_loading_map_and_thread(const String &p_path, Thread::ID p_thread) {
+ if (loading_map_mutex) {
+ loading_map_mutex->lock();
+ }
+
+ LoadingMapKey key;
+ key.path = p_path;
+ key.thread = p_thread;
+
+ loading_map.erase(key);
+
+ if (loading_map_mutex) {
+ loading_map_mutex->unlock();
+ }
+}
+
RES ResourceLoader::load(const String &p_path, const String &p_type_hint, bool p_no_cache, Error *r_error) {
if (r_error)
@@ -292,6 +355,15 @@ RES ResourceLoader::load(const String &p_path, const String &p_type_hint, bool p
local_path = ProjectSettings::get_singleton()->localize_path(p_path);
if (!p_no_cache) {
+
+ {
+ bool success = _add_to_loading_map(local_path);
+ if (!success) {
+ ERR_EXPLAIN("Resource: '" + local_path + "' is already being loaded. Cyclic reference?");
+ ERR_FAIL_V(RES());
+ }
+ }
+
//lock first if possible
if (ResourceCache::lock) {
ResourceCache::lock->read_lock();
@@ -310,7 +382,7 @@ RES ResourceLoader::load(const String &p_path, const String &p_type_hint, bool p
if (ResourceCache::lock) {
ResourceCache::lock->read_unlock();
}
- print_verbose("Loading resource: " + local_path + " (cached)");
+ _remove_from_loading_map(local_path);
return res;
}
}
@@ -322,12 +394,21 @@ RES ResourceLoader::load(const String &p_path, const String &p_type_hint, bool p
bool xl_remapped = false;
String path = _path_remap(local_path, &xl_remapped);
- ERR_FAIL_COND_V(path == "", RES());
+ if (path == "") {
+ if (!p_no_cache) {
+ _remove_from_loading_map(local_path);
+ }
+ ERR_EXPLAIN("Remapping '" + local_path + "'failed.");
+ ERR_FAIL_V(RES());
+ }
print_verbose("Loading resource: " + path);
RES res = _load(path, local_path, p_type_hint, p_no_cache, r_error);
if (res.is_null()) {
+ if (!p_no_cache) {
+ _remove_from_loading_map(local_path);
+ }
return RES();
}
if (!p_no_cache)
@@ -346,6 +427,10 @@ RES ResourceLoader::load(const String &p_path, const String &p_type_hint, bool p
}
#endif
+ if (!p_no_cache) {
+ _remove_from_loading_map(local_path);
+ }
+
if (_loaded_callback) {
_loaded_callback(res, p_path);
}
@@ -394,19 +479,37 @@ Ref<ResourceInteractiveLoader> ResourceLoader::load_interactive(const String &p_
else
local_path = ProjectSettings::get_singleton()->localize_path(p_path);
- if (!p_no_cache && ResourceCache::has(local_path)) {
+ if (!p_no_cache) {
+
+ bool success = _add_to_loading_map(local_path);
+ if (!success) {
+ ERR_EXPLAIN("Resource: '" + local_path + "' is already being loaded. Cyclic reference?");
+ ERR_FAIL_V(RES());
+ }
+
+ if (ResourceCache::has(local_path)) {
- print_verbose("Loading resource: " + local_path + " (cached)");
- Ref<Resource> res_cached = ResourceCache::get(local_path);
- Ref<ResourceInteractiveLoaderDefault> ril = Ref<ResourceInteractiveLoaderDefault>(memnew(ResourceInteractiveLoaderDefault));
+ print_verbose("Loading resource: " + local_path + " (cached)");
+ Ref<Resource> res_cached = ResourceCache::get(local_path);
+ Ref<ResourceInteractiveLoaderDefault> ril = Ref<ResourceInteractiveLoaderDefault>(memnew(ResourceInteractiveLoaderDefault));
- ril->resource = res_cached;
- return ril;
+ ril->resource = res_cached;
+ ril->path_loading = local_path;
+ ril->path_loading_thread = Thread::get_caller_id();
+ return ril;
+ }
}
bool xl_remapped = false;
String path = _path_remap(local_path, &xl_remapped);
- ERR_FAIL_COND_V(path == "", Ref<ResourceInteractiveLoader>());
+ if (path == "") {
+ if (!p_no_cache) {
+ _remove_from_loading_map(local_path);
+ }
+ ERR_EXPLAIN("Remapping '" + local_path + "'failed.");
+ ERR_FAIL_V(RES());
+ }
+
print_verbose("Loading resource: " + path);
bool found = false;
@@ -418,14 +521,22 @@ Ref<ResourceInteractiveLoader> ResourceLoader::load_interactive(const String &p_
Ref<ResourceInteractiveLoader> ril = loader[i]->load_interactive(path, local_path, r_error);
if (ril.is_null())
continue;
- if (!p_no_cache)
+ if (!p_no_cache) {
ril->set_local_path(local_path);
+ ril->path_loading = local_path;
+ ril->path_loading_thread = Thread::get_caller_id();
+ }
+
if (xl_remapped)
ril->set_translation_remapped(true);
return ril;
}
+ if (!p_no_cache) {
+ _remove_from_loading_map(local_path);
+ }
+
if (found) {
ERR_EXPLAIN("Failed loading resource: " + path);
} else {
@@ -497,6 +608,30 @@ int ResourceLoader::get_import_order(const String &p_path) {
return 0;
}
+String ResourceLoader::get_import_group_file(const String &p_path) {
+ String path = _path_remap(p_path);
+
+ String local_path;
+ if (path.is_rel_path())
+ local_path = "res://" + path;
+ else
+ local_path = ProjectSettings::get_singleton()->localize_path(path);
+
+ for (int i = 0; i < loader_count; i++) {
+
+ if (!loader[i]->recognize_path(local_path))
+ continue;
+ /*
+ if (p_type_hint!="" && !loader[i]->handles_type(p_type_hint))
+ continue;
+ */
+
+ return loader[i]->get_import_group_file(p_path);
+ }
+
+ return String(); //not found
+}
+
bool ResourceLoader::is_import_valid(const String &p_path) {
String path = _path_remap(p_path);
@@ -522,6 +657,31 @@ bool ResourceLoader::is_import_valid(const String &p_path) {
return false; //not found
}
+bool ResourceLoader::is_imported(const String &p_path) {
+
+ String path = _path_remap(p_path);
+
+ String local_path;
+ if (path.is_rel_path())
+ local_path = "res://" + path;
+ else
+ local_path = ProjectSettings::get_singleton()->localize_path(path);
+
+ for (int i = 0; i < loader_count; i++) {
+
+ if (!loader[i]->recognize_path(local_path))
+ continue;
+ /*
+ if (p_type_hint!="" && !loader[i]->handles_type(p_type_hint))
+ continue;
+ */
+
+ return loader[i]->is_imported(p_path);
+ }
+
+ return false; //not found
+}
+
void ResourceLoader::get_dependencies(const String &p_path, List<String> *p_dependencies, bool p_add_types) {
String path = _path_remap(p_path);
@@ -794,9 +954,9 @@ bool ResourceLoader::add_custom_resource_format_loader(String script_path) {
void ResourceLoader::remove_custom_resource_format_loader(String script_path) {
- Ref<ResourceFormatLoader> loader = _find_custom_resource_format_loader(script_path);
- if (loader.is_valid())
- remove_resource_format_loader(loader);
+ Ref<ResourceFormatLoader> custom_loader = _find_custom_resource_format_loader(script_path);
+ if (custom_loader.is_valid())
+ remove_resource_format_loader(custom_loader);
}
void ResourceLoader::add_custom_loaders() {
@@ -810,7 +970,7 @@ void ResourceLoader::add_custom_loaders() {
for (List<StringName>::Element *E = global_classes.front(); E; E = E->next()) {
StringName class_name = E->get();
- StringName base_class = ScriptServer::get_global_class_base(class_name);
+ StringName base_class = ScriptServer::get_global_class_native_base(class_name);
if (base_class == custom_loader_base_class) {
String path = ScriptServer::get_global_class_path(class_name);
@@ -833,6 +993,27 @@ void ResourceLoader::remove_custom_loaders() {
}
}
+Mutex *ResourceLoader::loading_map_mutex = NULL;
+HashMap<ResourceLoader::LoadingMapKey, int, ResourceLoader::LoadingMapKeyHasher> ResourceLoader::loading_map;
+
+void ResourceLoader::initialize() {
+#ifndef NO_THREADS
+ loading_map_mutex = Mutex::create();
+#endif
+}
+
+void ResourceLoader::finalize() {
+#ifndef NO_THREADS
+ const LoadingMapKey *K = NULL;
+ while ((K = loading_map.next(K))) {
+ ERR_PRINTS("Exited while resource is being loaded: " + K->path);
+ }
+ loading_map.clear();
+ memdelete(loading_map_mutex);
+ loading_map_mutex = NULL;
+#endif
+}
+
ResourceLoadErrorNotify ResourceLoader::err_notify = NULL;
void *ResourceLoader::err_notify_ud = NULL;
diff --git a/core/io/resource_loader.h b/core/io/resource_loader.h
index c411b3c398..9e7020be7c 100644
--- a/core/io/resource_loader.h
+++ b/core/io/resource_loader.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,8 +31,8 @@
#ifndef RESOURCE_LOADER_H
#define RESOURCE_LOADER_H
+#include "core/os/thread.h"
#include "core/resource.h"
-
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
@@ -40,6 +40,9 @@
class ResourceInteractiveLoader : public Reference {
GDCLASS(ResourceInteractiveLoader, Reference);
+ friend class ResourceLoader;
+ String path_loading;
+ Thread::ID path_loading_thread;
protected:
static void _bind_methods();
@@ -54,6 +57,7 @@ public:
virtual Error wait();
ResourceInteractiveLoader() {}
+ ~ResourceInteractiveLoader();
};
class ResourceFormatLoader : public Reference {
@@ -75,7 +79,9 @@ public:
virtual void get_dependencies(const String &p_path, List<String> *p_dependencies, bool p_add_types = false);
virtual Error rename_dependencies(const String &p_path, const Map<String, String> &p_map);
virtual bool is_import_valid(const String &p_path) const { return true; }
+ virtual bool is_imported(const String &p_path) const { return false; }
virtual int get_import_order(const String &p_path) const { return 0; }
+ virtual String get_import_group_file(const String &p_path) const { return ""; } //no group
virtual ~ResourceFormatLoader() {}
};
@@ -110,12 +116,33 @@ class ResourceLoader {
static SelfList<Resource>::List remapped_list;
friend class ResourceFormatImporter;
+ friend class ResourceInteractiveLoader;
//internal load function
static RES _load(const String &p_path, const String &p_original_path, const String &p_type_hint, bool p_no_cache, Error *r_error);
static ResourceLoadedCallback _loaded_callback;
static Ref<ResourceFormatLoader> _find_custom_resource_format_loader(String path);
+ static Mutex *loading_map_mutex;
+
+ //used to track paths being loaded in a thread, avoids cyclic recursion
+ struct LoadingMapKey {
+ String path;
+ Thread::ID thread;
+ bool operator==(const LoadingMapKey &p_key) const {
+ return (thread == p_key.thread && path == p_key.path);
+ }
+ };
+ struct LoadingMapKeyHasher {
+
+ static _FORCE_INLINE_ uint32_t hash(const LoadingMapKey &p_key) { return p_key.path.hash() + HashMapHasherDefault::hash(p_key.thread); }
+ };
+
+ static HashMap<LoadingMapKey, int, LoadingMapKeyHasher> loading_map;
+
+ static bool _add_to_loading_map(const String &p_path);
+ static void _remove_from_loading_map(const String &p_path);
+ static void _remove_from_loading_map_and_thread(const String &p_path, Thread::ID p_thread);
public:
static Ref<ResourceInteractiveLoader> load_interactive(const String &p_path, const String &p_type_hint = "", bool p_no_cache = false, Error *r_error = NULL);
@@ -129,6 +156,8 @@ public:
static void get_dependencies(const String &p_path, List<String> *p_dependencies, bool p_add_types = false);
static Error rename_dependencies(const String &p_path, const Map<String, String> &p_map);
static bool is_import_valid(const String &p_path);
+ static String get_import_group_file(const String &p_path);
+ static bool is_imported(const String &p_path);
static int get_import_order(const String &p_path);
static void set_timestamp_on_load(bool p_timestamp) { timestamp_on_load = p_timestamp; }
@@ -170,6 +199,9 @@ public:
static void remove_custom_resource_format_loader(String script_path);
static void add_custom_loaders();
static void remove_custom_loaders();
+
+ static void initialize();
+ static void finalize();
};
#endif
diff --git a/core/io/resource_saver.cpp b/core/io/resource_saver.cpp
index af726d9e2d..0cecca904d 100644
--- a/core/io/resource_saver.cpp
+++ b/core/io/resource_saver.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -233,9 +233,9 @@ bool ResourceSaver::add_custom_resource_format_saver(String script_path) {
void ResourceSaver::remove_custom_resource_format_saver(String script_path) {
- Ref<ResourceFormatSaver> saver = _find_custom_resource_format_saver(script_path);
- if (saver.is_valid())
- remove_resource_format_saver(saver);
+ Ref<ResourceFormatSaver> custom_saver = _find_custom_resource_format_saver(script_path);
+ if (custom_saver.is_valid())
+ remove_resource_format_saver(custom_saver);
}
void ResourceSaver::add_custom_savers() {
@@ -249,7 +249,7 @@ void ResourceSaver::add_custom_savers() {
for (List<StringName>::Element *E = global_classes.front(); E; E = E->next()) {
StringName class_name = E->get();
- StringName base_class = ScriptServer::get_global_class_base(class_name);
+ StringName base_class = ScriptServer::get_global_class_native_base(class_name);
if (base_class == custom_saver_base_class) {
String path = ScriptServer::get_global_class_path(class_name);
diff --git a/core/io/resource_saver.h b/core/io/resource_saver.h
index 1a250e84ea..7df3bfb1f8 100644
--- a/core/io/resource_saver.h
+++ b/core/io/resource_saver.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/stream_peer.cpp b/core/io/stream_peer.cpp
index 3f608b720c..6ad24a5f3a 100644
--- a/core/io/stream_peer.cpp
+++ b/core/io/stream_peer.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -221,14 +221,14 @@ void StreamPeer::put_utf8_string(const String &p_string) {
put_u32(cs.length());
put_data((const uint8_t *)cs.get_data(), cs.length());
}
-void StreamPeer::put_var(const Variant &p_variant) {
+void StreamPeer::put_var(const Variant &p_variant, bool p_full_objects) {
int len = 0;
Vector<uint8_t> buf;
- encode_variant(p_variant, NULL, len);
+ encode_variant(p_variant, NULL, len, p_full_objects);
buf.resize(len);
put_32(len);
- encode_variant(p_variant, buf.ptrw(), len);
+ encode_variant(p_variant, buf.ptrw(), len, p_full_objects);
put_data(buf.ptr(), buf.size());
}
@@ -359,7 +359,7 @@ String StreamPeer::get_utf8_string(int p_bytes) {
ret.parse_utf8((const char *)buf.ptr(), buf.size());
return ret;
}
-Variant StreamPeer::get_var() {
+Variant StreamPeer::get_var(bool p_allow_objects) {
int len = get_32();
Vector<uint8_t> var;
@@ -369,7 +369,7 @@ Variant StreamPeer::get_var() {
ERR_FAIL_COND_V(err != OK, Variant());
Variant ret;
- decode_variant(ret, var.ptr(), len);
+ decode_variant(ret, var.ptr(), len, NULL, p_allow_objects);
return ret;
}
@@ -398,7 +398,7 @@ void StreamPeer::_bind_methods() {
ClassDB::bind_method(D_METHOD("put_double", "value"), &StreamPeer::put_double);
ClassDB::bind_method(D_METHOD("put_string", "value"), &StreamPeer::put_string);
ClassDB::bind_method(D_METHOD("put_utf8_string", "value"), &StreamPeer::put_utf8_string);
- ClassDB::bind_method(D_METHOD("put_var", "value"), &StreamPeer::put_var);
+ ClassDB::bind_method(D_METHOD("put_var", "value", "full_objects"), &StreamPeer::put_var, DEFVAL(false));
ClassDB::bind_method(D_METHOD("get_8"), &StreamPeer::get_8);
ClassDB::bind_method(D_METHOD("get_u8"), &StreamPeer::get_u8);
@@ -412,7 +412,7 @@ void StreamPeer::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_double"), &StreamPeer::get_double);
ClassDB::bind_method(D_METHOD("get_string", "bytes"), &StreamPeer::get_string, DEFVAL(-1));
ClassDB::bind_method(D_METHOD("get_utf8_string", "bytes"), &StreamPeer::get_utf8_string, DEFVAL(-1));
- ClassDB::bind_method(D_METHOD("get_var"), &StreamPeer::get_var);
+ ClassDB::bind_method(D_METHOD("get_var", "allow_objects"), &StreamPeer::get_var, DEFVAL(false));
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "big_endian"), "set_big_endian", "is_big_endian_enabled");
}
diff --git a/core/io/stream_peer.h b/core/io/stream_peer.h
index f189960cbd..65e70995ad 100644
--- a/core/io/stream_peer.h
+++ b/core/io/stream_peer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -73,7 +73,7 @@ public:
void put_double(double p_val);
void put_string(const String &p_string);
void put_utf8_string(const String &p_string);
- void put_var(const Variant &p_variant);
+ void put_var(const Variant &p_variant, bool p_full_objects = false);
uint8_t get_u8();
int8_t get_8();
@@ -87,7 +87,7 @@ public:
double get_double();
String get_string(int p_bytes = -1);
String get_utf8_string(int p_bytes = -1);
- Variant get_var();
+ Variant get_var(bool p_allow_objects = false);
StreamPeer() { big_endian = false; }
};
diff --git a/core/io/stream_peer_ssl.cpp b/core/io/stream_peer_ssl.cpp
index 138f91301e..254ae84bf5 100644
--- a/core/io/stream_peer_ssl.cpp
+++ b/core/io/stream_peer_ssl.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/stream_peer_ssl.h b/core/io/stream_peer_ssl.h
index 8ce36d7e7d..482576c4c6 100644
--- a/core/io/stream_peer_ssl.h
+++ b/core/io/stream_peer_ssl.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/stream_peer_tcp.cpp b/core/io/stream_peer_tcp.cpp
index 4b86735aa3..45f3e46e35 100644
--- a/core/io/stream_peer_tcp.cpp
+++ b/core/io/stream_peer_tcp.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/stream_peer_tcp.h b/core/io/stream_peer_tcp.h
index de364915cd..1ca39375aa 100644
--- a/core/io/stream_peer_tcp.h
+++ b/core/io/stream_peer_tcp.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/tcp_server.cpp b/core/io/tcp_server.cpp
index be9176779e..6599c4eb5b 100644
--- a/core/io/tcp_server.cpp
+++ b/core/io/tcp_server.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/tcp_server.h b/core/io/tcp_server.h
index 4c89197d9a..538db175ad 100644
--- a/core/io/tcp_server.h
+++ b/core/io/tcp_server.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/translation_loader_po.cpp b/core/io/translation_loader_po.cpp
index 830c2b6694..67a0a905bd 100644
--- a/core/io/translation_loader_po.cpp
+++ b/core/io/translation_loader_po.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/translation_loader_po.h b/core/io/translation_loader_po.h
index 9543307cb5..d5fd264385 100644
--- a/core/io/translation_loader_po.h
+++ b/core/io/translation_loader_po.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/xml_parser.cpp b/core/io/xml_parser.cpp
index 8c0cbd6e55..4638ddcc09 100644
--- a/core/io/xml_parser.cpp
+++ b/core/io/xml_parser.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/xml_parser.h b/core/io/xml_parser.h
index bbc7671a0e..0df2d74ab4 100644
--- a/core/io/xml_parser.h
+++ b/core/io/xml_parser.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/zip_io.cpp b/core/io/zip_io.cpp
index b7f841b66f..8f3e0b49ec 100644
--- a/core/io/zip_io.cpp
+++ b/core/io/zip_io.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/zip_io.h b/core/io/zip_io.h
index bba7d67332..fb63878a4c 100644
--- a/core/io/zip_io.h
+++ b/core/io/zip_io.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/list.h b/core/list.h
index 281f253a59..c21c20ba34 100644
--- a/core/list.h
+++ b/core/list.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,7 +32,7 @@
#define GLOBALS_LIST_H
#include "core/os/memory.h"
-#include "core/sort.h"
+#include "core/sort_array.h"
/**
* Generic Templatized Linked List Implementation.
@@ -691,6 +691,10 @@ public:
memdelete_arr(aux_buffer);
}
+ const void *id() const {
+ return (void *)_data;
+ }
+
/**
* copy constructor for the list
*/
diff --git a/core/map.h b/core/map.h
index cab8965bb3..a701ba36f7 100644
--- a/core/map.h
+++ b/core/map.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/a_star.cpp b/core/math/a_star.cpp
index 451c45cade..e1388ad2ac 100644
--- a/core/math/a_star.cpp
+++ b/core/math/a_star.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -55,6 +55,7 @@ void AStar::add_point(int p_id, const Vector3 &p_pos, real_t p_weight_scale) {
pt->weight_scale = p_weight_scale;
pt->prev_point = NULL;
pt->last_pass = 0;
+ pt->enabled = true;
points[p_id] = pt;
} else {
points[p_id]->pos = p_pos;
@@ -97,11 +98,14 @@ void AStar::remove_point(int p_id) {
Point *p = points[p_id];
- for (Set<Point *>::Element *E = p->neighbours.front(); E; E = E->next()) {
-
- Segment s(p_id, E->get()->id);
- segments.erase(s);
- E->get()->neighbours.erase(p);
+ Map<int, Point *>::Element *PE = points.front();
+ while (PE) {
+ for (Set<Point *>::Element *E = PE->get()->neighbours.front(); E; E = E->next()) {
+ Segment s(p_id, E->get()->id);
+ segments.erase(s);
+ E->get()->neighbours.erase(p);
+ }
+ PE = PE->next();
}
memdelete(p);
@@ -239,6 +243,9 @@ bool AStar::_solve(Point *begin_point, Point *end_point) {
pass++;
+ if (!end_point->enabled)
+ return false;
+
SelfList<Point>::List open_list;
bool found_route = false;
@@ -246,6 +253,10 @@ bool AStar::_solve(Point *begin_point, Point *end_point) {
for (Set<Point *>::Element *E = begin_point->neighbours.front(); E; E = E->next()) {
Point *n = E->get();
+
+ if (!n->enabled)
+ continue;
+
n->prev_point = begin_point;
n->distance = _compute_cost(begin_point->id, n->id) * n->weight_scale;
n->last_pass = pass;
@@ -260,8 +271,8 @@ bool AStar::_solve(Point *begin_point, Point *end_point) {
}
// Check open list
- SelfList<Point> *least_cost_point = NULL;
- real_t least_cost = 1e30;
+ SelfList<Point> *least_cost_point = open_list.first();
+ real_t least_cost = Math_INF;
// TODO: Cache previous results
for (SelfList<Point> *E = open_list.first(); E; E = E->next()) {
@@ -287,6 +298,9 @@ bool AStar::_solve(Point *begin_point, Point *end_point) {
Point *e = E->get();
+ if (!e->enabled)
+ continue;
+
real_t distance = _compute_cost(p->id, e->id) * e->weight_scale + p->distance;
if (e->last_pass == pass) {
@@ -371,14 +385,14 @@ PoolVector<Vector3> AStar::get_point_path(int p_from_id, int p_to_id) {
{
PoolVector<Vector3>::Write w = path.write();
- Point *p = end_point;
+ Point *p2 = end_point;
int idx = pc - 1;
- while (p != begin_point) {
- w[idx--] = p->pos;
- p = p->prev_point;
+ while (p2 != begin_point) {
+ w[idx--] = p2->pos;
+ p2 = p2->prev_point;
}
- w[0] = p->pos; // Assign first
+ w[0] = p2->pos; // Assign first
}
return path;
@@ -435,6 +449,14 @@ PoolVector<int> AStar::get_id_path(int p_from_id, int p_to_id) {
return path;
}
+void AStar::set_point_disabled(int p_id, bool p_disabled) {
+ points[p_id]->enabled = !p_disabled;
+}
+
+bool AStar::is_point_disabled(int p_id) const {
+ return !points[p_id]->enabled;
+}
+
void AStar::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_available_point_id"), &AStar::get_available_point_id);
@@ -447,6 +469,9 @@ void AStar::_bind_methods() {
ClassDB::bind_method(D_METHOD("has_point", "id"), &AStar::has_point);
ClassDB::bind_method(D_METHOD("get_points"), &AStar::get_points);
+ ClassDB::bind_method(D_METHOD("set_point_disabled", "id", "disabled"), &AStar::set_point_disabled, DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("is_point_disabled", "id"), &AStar::is_point_disabled);
+
ClassDB::bind_method(D_METHOD("get_point_connections", "id"), &AStar::get_point_connections);
ClassDB::bind_method(D_METHOD("connect_points", "id", "to_id", "bidirectional"), &AStar::connect_points, DEFVAL(true));
diff --git a/core/math/a_star.h b/core/math/a_star.h
index d2ef765006..c63e1aa4dc 100644
--- a/core/math/a_star.h
+++ b/core/math/a_star.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -54,6 +54,7 @@ class AStar : public Reference {
Vector3 pos;
real_t weight_scale;
uint64_t last_pass;
+ bool enabled;
Set<Point *> neighbours;
@@ -114,6 +115,9 @@ public:
PoolVector<int> get_point_connections(int p_id);
Array get_points();
+ void set_point_disabled(int p_id, bool p_disabled = true);
+ bool is_point_disabled(int p_id) const;
+
void connect_points(int p_id, int p_with_id, bool bidirectional = true);
void disconnect_points(int p_id, int p_with_id);
bool are_points_connected(int p_id, int p_with_id) const;
diff --git a/core/math/aabb.cpp b/core/math/aabb.cpp
index d0cb2b5195..a4eb1fe2a5 100644
--- a/core/math/aabb.cpp
+++ b/core/math/aabb.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/aabb.h b/core/math/aabb.h
index 0b03b7d314..52e5ed3626 100644
--- a/core/math/aabb.h
+++ b/core/math/aabb.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/audio_frame.cpp b/core/math/audio_frame.cpp
index eff817bbaa..2496a70890 100644
--- a/core/math/audio_frame.cpp
+++ b/core/math/audio_frame.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/audio_frame.h b/core/math/audio_frame.h
index fde26e8056..98e4e33021 100644
--- a/core/math/audio_frame.h
+++ b/core/math/audio_frame.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,6 +31,7 @@
#ifndef AUDIOFRAME_H
#define AUDIOFRAME_H
+#include "core/math/vector2.h"
#include "core/typedefs.h"
static inline float undenormalise(volatile float f) {
@@ -122,6 +123,20 @@ struct AudioFrame {
r = p_frame.r;
}
+ _ALWAYS_INLINE_ AudioFrame operator=(const AudioFrame &p_frame) {
+ l = p_frame.l;
+ r = p_frame.r;
+ return *this;
+ }
+
+ _ALWAYS_INLINE_ operator Vector2() const {
+ return Vector2(l, r);
+ }
+
+ _ALWAYS_INLINE_ AudioFrame(const Vector2 &p_v2) {
+ l = p_v2.x;
+ r = p_v2.y;
+ }
_ALWAYS_INLINE_ AudioFrame() {}
};
diff --git a/core/math/matrix3.cpp b/core/math/basis.cpp
index 925a7b3f1e..9fcecd1ba6 100644
--- a/core/math/matrix3.cpp
+++ b/core/math/basis.cpp
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* matrix3.cpp */
+/* basis.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,7 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "matrix3.h"
+#include "basis.h"
#include "core/math/math_funcs.h"
#include "core/os/copymem.h"
@@ -76,9 +76,11 @@ void Basis::invert() {
}
void Basis::orthonormalize() {
+
#ifdef MATH_CHECKS
ERR_FAIL_COND(determinant() == 0);
#endif
+
// Gram-Schmidt Process
Vector3 x = get_axis(0);
@@ -118,16 +120,16 @@ bool Basis::is_diagonal() const {
}
bool Basis::is_rotation() const {
- return Math::is_equal_approx(determinant(), 1) && is_orthogonal();
+ return Math::is_equal_approx(determinant(), 1, UNIT_EPSILON) && is_orthogonal();
}
bool Basis::is_symmetric() const {
- if (!Math::is_equal_approx(elements[0][1], elements[1][0]))
+ if (!Math::is_equal_approx_ratio(elements[0][1], elements[1][0], UNIT_EPSILON))
return false;
- if (!Math::is_equal_approx(elements[0][2], elements[2][0]))
+ if (!Math::is_equal_approx_ratio(elements[0][2], elements[2][0], UNIT_EPSILON))
return false;
- if (!Math::is_equal_approx(elements[1][2], elements[2][1]))
+ if (!Math::is_equal_approx_ratio(elements[1][2], elements[2][1], UNIT_EPSILON))
return false;
return true;
@@ -258,7 +260,7 @@ Vector3 Basis::get_scale_abs() const {
}
Vector3 Basis::get_scale_local() const {
- real_t det_sign = determinant() > 0 ? 1 : -1;
+ real_t det_sign = SGN(determinant());
return det_sign * Vector3(elements[0].length(), elements[1].length(), elements[2].length());
}
@@ -284,7 +286,7 @@ Vector3 Basis::get_scale() const {
// matrix elements.
//
// The rotation part of this decomposition is returned by get_rotation* functions.
- real_t det_sign = determinant() > 0 ? 1 : -1;
+ real_t det_sign = SGN(determinant());
return det_sign * Vector3(
Vector3(elements[0][0], elements[1][0], elements[2][0]).length(),
Vector3(elements[0][1], elements[1][1], elements[2][1]).length(),
@@ -488,6 +490,11 @@ void Basis::set_euler_xyz(const Vector3 &p_euler) {
// as the x, y, and z components of a Vector3 respectively.
Vector3 Basis::get_euler_yxz() const {
+ /* checking this is a bad idea, because obtaining from scaled transform is a valid use case
+#ifdef MATH_CHECKS
+ ERR_FAIL_COND(!is_rotation());
+#endif
+*/
// Euler angles in YXZ convention.
// See https://en.wikipedia.org/wiki/Euler_angles#Rotation_matrix
//
@@ -496,9 +503,7 @@ Vector3 Basis::get_euler_yxz() const {
// cy*sx*sz-cz*sy cy*cz*sx+sy*sz cy*cx
Vector3 euler;
-#ifdef MATH_CHECKS
- ERR_FAIL_COND_V(!is_rotation(), euler);
-#endif
+
real_t m12 = elements[1][2];
if (m12 < 1) {
@@ -552,11 +557,23 @@ void Basis::set_euler_yxz(const Vector3 &p_euler) {
*this = ymat * xmat * zmat;
}
-bool Basis::is_equal_approx(const Basis &a, const Basis &b) const {
+bool Basis::is_equal_approx(const Basis &a, const Basis &b, real_t p_epsilon) const {
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
- if (!Math::is_equal_approx(a.elements[i][j], b.elements[i][j]))
+ if (!Math::is_equal_approx(a.elements[i][j], b.elements[i][j], p_epsilon))
+ return false;
+ }
+ }
+
+ return true;
+}
+
+bool Basis::is_equal_approx_ratio(const Basis &a, const Basis &b, real_t p_epsilon) const {
+
+ for (int i = 0; i < 3; i++) {
+ for (int j = 0; j < 3; j++) {
+ if (!Math::is_equal_approx_ratio(a.elements[i][j], b.elements[i][j], p_epsilon))
return false;
}
}
@@ -599,10 +616,16 @@ Basis::operator String() const {
}
Quat Basis::get_quat() const {
+
#ifdef MATH_CHECKS
- ERR_FAIL_COND_V(!is_rotation(), Quat());
+ if (!is_rotation()) {
+ ERR_EXPLAIN("Basis must be normalized in order to be casted to a Quaternion. Use get_rotation_quat() or call orthonormalized() instead.");
+ ERR_FAIL_V(Quat());
+ }
#endif
- real_t trace = elements[0][0] + elements[1][1] + elements[2][2];
+ /* Allow getting a quaternion from an unnormalized transform */
+ Basis m = *this;
+ real_t trace = m.elements[0][0] + m.elements[1][1] + m.elements[2][2];
real_t temp[4];
if (trace > 0.0) {
@@ -610,23 +633,23 @@ Quat Basis::get_quat() const {
temp[3] = (s * 0.5);
s = 0.5 / s;
- temp[0] = ((elements[2][1] - elements[1][2]) * s);
- temp[1] = ((elements[0][2] - elements[2][0]) * s);
- temp[2] = ((elements[1][0] - elements[0][1]) * s);
+ temp[0] = ((m.elements[2][1] - m.elements[1][2]) * s);
+ temp[1] = ((m.elements[0][2] - m.elements[2][0]) * s);
+ temp[2] = ((m.elements[1][0] - m.elements[0][1]) * s);
} else {
- int i = elements[0][0] < elements[1][1] ?
- (elements[1][1] < elements[2][2] ? 2 : 1) :
- (elements[0][0] < elements[2][2] ? 2 : 0);
+ int i = m.elements[0][0] < m.elements[1][1] ?
+ (m.elements[1][1] < m.elements[2][2] ? 2 : 1) :
+ (m.elements[0][0] < m.elements[2][2] ? 2 : 0);
int j = (i + 1) % 3;
int k = (i + 2) % 3;
- real_t s = Math::sqrt(elements[i][i] - elements[j][j] - elements[k][k] + 1.0);
+ real_t s = Math::sqrt(m.elements[i][i] - m.elements[j][j] - m.elements[k][k] + 1.0);
temp[i] = s * 0.5;
s = 0.5 / s;
- temp[3] = (elements[k][j] - elements[j][k]) * s;
- temp[j] = (elements[j][i] + elements[i][j]) * s;
- temp[k] = (elements[k][i] + elements[i][k]) * s;
+ temp[3] = (m.elements[k][j] - m.elements[j][k]) * s;
+ temp[j] = (m.elements[j][i] + m.elements[i][j]) * s;
+ temp[k] = (m.elements[k][i] + m.elements[i][k]) * s;
}
return Quat(temp[0], temp[1], temp[2], temp[3]);
@@ -696,9 +719,11 @@ void Basis::set_orthogonal_index(int p_index) {
}
void Basis::get_axis_angle(Vector3 &r_axis, real_t &r_angle) const {
+ /* checking this is a bad idea, because obtaining from scaled transform is a valid use case
#ifdef MATH_CHECKS
ERR_FAIL_COND(!is_rotation());
#endif
+*/
real_t angle, x, y, z; // variables for result
real_t epsilon = 0.01; // margin to allow for rounding errors
real_t epsilon2 = 0.1; // margin to distinguish between 0 and 180 degrees
@@ -835,14 +860,15 @@ void Basis::set_diagonal(const Vector3 p_diag) {
}
Basis Basis::slerp(const Basis &target, const real_t &t) const {
-// TODO: implement this directly without using quaternions to make it more efficient
-#ifdef MATH_CHECKS
- ERR_FAIL_COND_V(!is_rotation(), Basis());
- ERR_FAIL_COND_V(!target.is_rotation(), Basis());
-#endif
+ //consider scale
Quat from(*this);
Quat to(target);
- return Basis(from.slerp(to, t));
+ Basis b(from.slerp(to, t));
+ b.elements[0] *= Math::lerp(elements[0].length(), target.elements[0].length(), t);
+ b.elements[1] *= Math::lerp(elements[1].length(), target.elements[1].length(), t);
+ b.elements[2] *= Math::lerp(elements[2].length(), target.elements[2].length(), t);
+
+ return b;
}
diff --git a/core/math/matrix3.h b/core/math/basis.h
index 35bf75bbe4..75037c2c52 100644
--- a/core/math/matrix3.h
+++ b/core/math/basis.h
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* matrix3.h */
+/* basis.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,8 +31,8 @@
// Circular dependency between Vector3 and Basis :/
#include "core/math/vector3.h"
-#ifndef MATRIX3_H
-#define MATRIX3_H
+#ifndef BASIS_H
+#define BASIS_H
#include "core/math/quat.h"
@@ -133,7 +133,8 @@ public:
return elements[0][2] * v[0] + elements[1][2] * v[1] + elements[2][2] * v[2];
}
- bool is_equal_approx(const Basis &a, const Basis &b) const;
+ bool is_equal_approx(const Basis &a, const Basis &b, real_t p_epsilon = CMP_EPSILON) const;
+ bool is_equal_approx_ratio(const Basis &a, const Basis &b, real_t p_epsilon = UNIT_EPSILON) const;
bool operator==(const Basis &p_matrix) const;
bool operator!=(const Basis &p_matrix) const;
@@ -341,4 +342,4 @@ real_t Basis::determinant() const {
elements[1][0] * (elements[0][1] * elements[2][2] - elements[2][1] * elements[0][2]) +
elements[2][0] * (elements[0][1] * elements[1][2] - elements[1][1] * elements[0][2]);
}
-#endif
+#endif // BASIS_H
diff --git a/core/math/bsp_tree.cpp b/core/math/bsp_tree.cpp
index 6ffc963783..d7e6e82cd9 100644
--- a/core/math/bsp_tree.cpp
+++ b/core/math/bsp_tree.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/bsp_tree.h b/core/math/bsp_tree.h
index b06e6b8539..a7a3697990 100644
--- a/core/math/bsp_tree.h
+++ b/core/math/bsp_tree.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,11 +31,11 @@
#ifndef BSP_TREE_H
#define BSP_TREE_H
-#include "core/dvector.h"
#include "core/math/aabb.h"
#include "core/math/face3.h"
#include "core/math/plane.h"
#include "core/method_ptrcall.h"
+#include "core/pool_vector.h"
#include "core/variant.h"
#include "core/vector.h"
/**
diff --git a/core/math/camera_matrix.cpp b/core/math/camera_matrix.cpp
index 3a082d5720..f615cc8c65 100644
--- a/core/math/camera_matrix.cpp
+++ b/core/math/camera_matrix.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -210,6 +210,14 @@ void CameraMatrix::set_frustum(real_t p_left, real_t p_right, real_t p_bottom, r
te[15] = 0;
}
+void CameraMatrix::set_frustum(real_t p_size, real_t p_aspect, Vector2 p_offset, real_t p_near, real_t p_far, bool p_flip_fov) {
+ if (!p_flip_fov) {
+ p_size *= p_aspect;
+ }
+
+ set_frustum(-p_size / 2 + p_offset.x, +p_size / 2 + p_offset.x, -p_size / p_aspect / 2 + p_offset.y, +p_size / p_aspect / 2 + p_offset.y, p_near, p_far);
+}
+
real_t CameraMatrix::get_z_far() const {
const real_t *matrix = (const real_t *)this->matrix;
diff --git a/core/math/camera_matrix.h b/core/math/camera_matrix.h
index bd20908ad9..3bcf48f5da 100644
--- a/core/math/camera_matrix.h
+++ b/core/math/camera_matrix.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -61,6 +61,7 @@ struct CameraMatrix {
void set_orthogonal(real_t p_left, real_t p_right, real_t p_bottom, real_t p_top, real_t p_znear, real_t p_zfar);
void set_orthogonal(real_t p_size, real_t p_aspect, real_t p_znear, real_t p_zfar, bool p_flip_fov = false);
void set_frustum(real_t p_left, real_t p_right, real_t p_bottom, real_t p_top, real_t p_near, real_t p_far);
+ void set_frustum(real_t p_size, real_t p_aspect, Vector2 p_offset, real_t p_near, real_t p_far, bool p_flip_fov = false);
static real_t get_fovy(real_t p_fovx, real_t p_aspect) {
diff --git a/core/math/delaunay.h b/core/math/delaunay.h
index 9c5eef9069..bd0cf97937 100644
--- a/core/math/delaunay.h
+++ b/core/math/delaunay.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/expression.cpp b/core/math/expression.cpp
index 7f3439e956..133dcc7ab9 100644
--- a/core/math/expression.cpp
+++ b/core/math/expression.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -68,6 +68,7 @@ const char *Expression::func_name[Expression::FUNC_MAX] = {
"lerp",
"inverse_lerp",
"range_lerp",
+ "smoothstep",
"dectime",
"randomize",
"randi",
@@ -164,10 +165,10 @@ int Expression::get_func_argument_count(BuiltinFunc p_func) {
case TEXT_PRINTRAW:
case VAR_TO_STR:
case STR_TO_VAR:
- case VAR_TO_BYTES:
- case BYTES_TO_VAR:
case TYPE_EXISTS:
return 1;
+ case VAR_TO_BYTES:
+ case BYTES_TO_VAR:
case MATH_ATAN2:
case MATH_FMOD:
case MATH_FPOSMOD:
@@ -185,6 +186,7 @@ int Expression::get_func_argument_count(BuiltinFunc p_func) {
return 2;
case MATH_LERP:
case MATH_INVERSE_LERP:
+ case MATH_SMOOTHSTEP:
case MATH_DECTIME:
case MATH_WRAP:
case MATH_WRAPF:
@@ -392,6 +394,12 @@ void Expression::exec_func(BuiltinFunc p_func, const Variant **p_inputs, Variant
VALIDATE_ARG_NUM(4);
*r_return = Math::range_lerp((double)*p_inputs[0], (double)*p_inputs[1], (double)*p_inputs[2], (double)*p_inputs[3], (double)*p_inputs[4]);
} break;
+ case MATH_SMOOTHSTEP: {
+ VALIDATE_ARG_NUM(0);
+ VALIDATE_ARG_NUM(1);
+ VALIDATE_ARG_NUM(2);
+ *r_return = Math::smoothstep((double)*p_inputs[0], (double)*p_inputs[1], (double)*p_inputs[2]);
+ } break;
case MATH_DECTIME: {
VALIDATE_ARG_NUM(0);
@@ -696,8 +704,9 @@ void Expression::exec_func(BuiltinFunc p_func, const Variant **p_inputs, Variant
case VAR_TO_BYTES: {
PoolByteArray barr;
+ bool full_objects = *p_inputs[1];
int len;
- Error err = encode_variant(*p_inputs[0], NULL, len);
+ Error err = encode_variant(*p_inputs[0], NULL, len, full_objects);
if (err) {
r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT;
r_error.argument = 0;
@@ -709,7 +718,7 @@ void Expression::exec_func(BuiltinFunc p_func, const Variant **p_inputs, Variant
barr.resize(len);
{
PoolByteArray::Write w = barr.write();
- encode_variant(*p_inputs[0], w.ptr(), len);
+ encode_variant(*p_inputs[0], w.ptr(), len, full_objects);
}
*r_return = barr;
} break;
@@ -724,10 +733,11 @@ void Expression::exec_func(BuiltinFunc p_func, const Variant **p_inputs, Variant
}
PoolByteArray varr = *p_inputs[0];
+ bool allow_objects = *p_inputs[1];
Variant ret;
{
PoolByteArray::Read r = varr.read();
- Error err = decode_variant(ret, r.ptr(), varr.size(), NULL);
+ Error err = decode_variant(ret, r.ptr(), varr.size(), NULL, allow_objects);
if (err != OK) {
r_error_str = RTR("Not enough bytes for decoding bytes, or invalid format.");
r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT;
@@ -750,7 +760,8 @@ void Expression::exec_func(BuiltinFunc p_func, const Variant **p_inputs, Variant
*r_return = String(color);
} break;
- default: {}
+ default: {
+ }
}
}
@@ -1264,10 +1275,10 @@ Expression::ENode *Expression::_parse_expression() {
}
str_ofs = cofs; //revert
//parse an expression
- ENode *expr = _parse_expression();
- if (!expr)
+ ENode *subexpr = _parse_expression();
+ if (!subexpr)
return NULL;
- dn->dict.push_back(expr);
+ dn->dict.push_back(subexpr);
_get_token(tk);
if (tk.type != TK_COLON) {
@@ -1275,11 +1286,11 @@ Expression::ENode *Expression::_parse_expression() {
return NULL;
}
- expr = _parse_expression();
- if (!expr)
+ subexpr = _parse_expression();
+ if (!subexpr)
return NULL;
- dn->dict.push_back(expr);
+ dn->dict.push_back(subexpr);
cofs = str_ofs;
_get_token(tk);
@@ -1308,10 +1319,10 @@ Expression::ENode *Expression::_parse_expression() {
}
str_ofs = cofs; //revert
//parse an expression
- ENode *expr = _parse_expression();
- if (!expr)
+ ENode *subexpr = _parse_expression();
+ if (!subexpr)
return NULL;
- an->array.push_back(expr);
+ an->array.push_back(subexpr);
cofs = str_ofs;
_get_token(tk);
@@ -1355,25 +1366,25 @@ Expression::ENode *Expression::_parse_expression() {
while (true) {
- int cofs = str_ofs;
+ int cofs2 = str_ofs;
_get_token(tk);
if (tk.type == TK_PARENTHESIS_CLOSE) {
break;
}
- str_ofs = cofs; //revert
+ str_ofs = cofs2; //revert
//parse an expression
- ENode *expr = _parse_expression();
- if (!expr)
+ ENode *subexpr = _parse_expression();
+ if (!subexpr)
return NULL;
- func_call->arguments.push_back(expr);
+ func_call->arguments.push_back(subexpr);
- cofs = str_ofs;
+ cofs2 = str_ofs;
_get_token(tk);
if (tk.type == TK_COMMA) {
//all good
} else if (tk.type == TK_PARENTHESIS_CLOSE) {
- str_ofs = cofs;
+ str_ofs = cofs2;
} else {
_set_error("Expected ',' or ')'");
}
@@ -1444,11 +1455,11 @@ Expression::ENode *Expression::_parse_expression() {
}
str_ofs = cofs; //revert
//parse an expression
- ENode *expr = _parse_expression();
- if (!expr)
+ ENode *subexpr = _parse_expression();
+ if (!subexpr)
return NULL;
- constructor->arguments.push_back(expr);
+ constructor->arguments.push_back(subexpr);
cofs = str_ofs;
_get_token(tk);
@@ -1485,11 +1496,11 @@ Expression::ENode *Expression::_parse_expression() {
}
str_ofs = cofs; //revert
//parse an expression
- ENode *expr = _parse_expression();
- if (!expr)
+ ENode *subexpr = _parse_expression();
+ if (!subexpr)
return NULL;
- bifunc->arguments.push_back(expr);
+ bifunc->arguments.push_back(subexpr);
cofs = str_ofs;
_get_token(tk);
@@ -1584,25 +1595,25 @@ Expression::ENode *Expression::_parse_expression() {
while (true) {
- int cofs = str_ofs;
+ int cofs3 = str_ofs;
_get_token(tk);
if (tk.type == TK_PARENTHESIS_CLOSE) {
break;
}
- str_ofs = cofs; //revert
+ str_ofs = cofs3; //revert
//parse an expression
- ENode *expr = _parse_expression();
- if (!expr)
+ ENode *subexpr = _parse_expression();
+ if (!subexpr)
return NULL;
- func_call->arguments.push_back(expr);
+ func_call->arguments.push_back(subexpr);
- cofs = str_ofs;
+ cofs3 = str_ofs;
_get_token(tk);
if (tk.type == TK_COMMA) {
//all good
} else if (tk.type == TK_PARENTHESIS_CLOSE) {
- str_ofs = cofs;
+ str_ofs = cofs3;
} else {
_set_error("Expected ',' or ')'");
}
@@ -1669,7 +1680,8 @@ Expression::ENode *Expression::_parse_expression() {
case TK_OP_BIT_OR: op = Variant::OP_BIT_OR; break;
case TK_OP_BIT_XOR: op = Variant::OP_BIT_XOR; break;
case TK_OP_BIT_INVERT: op = Variant::OP_BIT_NEGATE; break;
- default: {};
+ default: {
+ };
}
if (op == Variant::OP_MAX) { //stop appending stuff
@@ -1902,7 +1914,7 @@ bool Expression::_execute(const Array &p_inputs, Object *p_instance, Expression:
Variant b;
if (op->nodes[1]) {
- bool ret = _execute(p_inputs, p_instance, op->nodes[1], b, r_error_str);
+ ret = _execute(p_inputs, p_instance, op->nodes[1], b, r_error_str);
if (ret)
return true;
}
@@ -2070,7 +2082,7 @@ bool Expression::_execute(const Array &p_inputs, Object *p_instance, Expression:
for (int i = 0; i < call->arguments.size(); i++) {
Variant value;
- bool ret = _execute(p_inputs, p_instance, call->arguments[i], value, r_error_str);
+ ret = _execute(p_inputs, p_instance, call->arguments[i], value, r_error_str);
if (ret)
return true;
diff --git a/core/math/expression.h b/core/math/expression.h
index 7f81542480..f9075cb689 100644
--- a/core/math/expression.h
+++ b/core/math/expression.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -66,6 +66,7 @@ public:
MATH_LERP,
MATH_INVERSE_LERP,
MATH_RANGE_LERP,
+ MATH_SMOOTHSTEP,
MATH_DECTIME,
MATH_RANDOMIZE,
MATH_RAND,
diff --git a/core/math/face3.cpp b/core/math/face3.cpp
index 8366137131..ab09142b2d 100644
--- a/core/math/face3.cpp
+++ b/core/math/face3.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/face3.h b/core/math/face3.h
index b41daf04d4..184e80ff77 100644
--- a/core/math/face3.h
+++ b/core/math/face3.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -241,13 +241,13 @@ bool Face3::intersects_aabb2(const AABB &p_aabb) const {
real_t minT = 1e20, maxT = -1e20;
for (int k = 0; k < 3; k++) {
- real_t d = axis.dot(vertex[k]);
+ real_t vert_d = axis.dot(vertex[k]);
- if (d > maxT)
- maxT = d;
+ if (vert_d > maxT)
+ maxT = vert_d;
- if (d < minT)
- minT = d;
+ if (vert_d < minT)
+ minT = vert_d;
}
if (maxB < minT || maxT < minB)
diff --git a/core/math/geometry.cpp b/core/math/geometry.cpp
index be5e40e4e6..a84b5a16c7 100644
--- a/core/math/geometry.cpp
+++ b/core/math/geometry.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,7 +31,9 @@
#include "geometry.h"
#include "core/print_string.h"
+#include "thirdparty/misc/triangulator.h"
+/* this implementation is very inefficient, commenting unless bugs happen. See the other one.
bool Geometry::is_point_in_polygon(const Vector2 &p_point, const Vector<Vector2> &p_polygon) {
Vector<int> indices = Geometry::triangulate_polygon(p_polygon);
@@ -42,6 +44,7 @@ bool Geometry::is_point_in_polygon(const Vector2 &p_point, const Vector<Vector2>
}
return false;
}
+*/
void Geometry::MeshData::optimize_vertices() {
@@ -512,7 +515,7 @@ static inline void _build_faces(uint8_t ***p_cell_status, int x, int y, int z, i
Vector3(1,1,1),
};
*/
-#define vert(m_idx) Vector3((m_idx & 4) >> 2, (m_idx & 2) >> 1, m_idx & 1)
+#define vert(m_idx) Vector3(((m_idx)&4) >> 2, ((m_idx)&2) >> 1, (m_idx)&1)
static const uint8_t indices[6][4] = {
{ 7, 6, 4, 5 },
@@ -735,6 +738,40 @@ PoolVector<Face3> Geometry::wrap_geometry(PoolVector<Face3> p_array, real_t *p_e
return wrapped_faces;
}
+Vector<Vector<Vector2> > Geometry::decompose_polygon_in_convex(Vector<Point2> polygon) {
+ Vector<Vector<Vector2> > decomp;
+ List<TriangulatorPoly> in_poly, out_poly;
+
+ TriangulatorPoly inp;
+ inp.Init(polygon.size());
+ for (int i = 0; i < polygon.size(); i++) {
+ inp.GetPoint(i) = polygon[i];
+ }
+ inp.SetOrientation(TRIANGULATOR_CCW);
+ in_poly.push_back(inp);
+ TriangulatorPartition tpart;
+ if (tpart.ConvexPartition_HM(&in_poly, &out_poly) == 0) { //failed!
+ ERR_PRINT("Convex decomposing failed!");
+ return decomp;
+ }
+
+ decomp.resize(out_poly.size());
+ int idx = 0;
+ for (List<TriangulatorPoly>::Element *I = out_poly.front(); I; I = I->next()) {
+ TriangulatorPoly &tp = I->get();
+
+ decomp.write[idx].resize(tp.GetNumPoints());
+
+ for (int i = 0; i < tp.GetNumPoints(); i++) {
+ decomp.write[idx].write[i] = tp.GetPoint(i);
+ }
+
+ idx++;
+ }
+
+ return decomp;
+}
+
Geometry::MeshData Geometry::build_convex_mesh(const PoolVector<Plane> &p_planes) {
MeshData mesh;
diff --git a/core/math/geometry.h b/core/math/geometry.h
index df63f0dabe..7347cb742a 100644
--- a/core/math/geometry.h
+++ b/core/math/geometry.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,12 +31,12 @@
#ifndef GEOMETRY_H
#define GEOMETRY_H
-#include "core/dvector.h"
#include "core/math/face3.h"
#include "core/math/rect2.h"
#include "core/math/triangulate.h"
#include "core/math/vector3.h"
#include "core/object.h"
+#include "core/pool_vector.h"
#include "core/print_string.h"
#include "core/vector.h"
@@ -514,7 +514,7 @@ public:
return (cn.cross(an) > 0) == orientation;
}
- static bool is_point_in_polygon(const Vector2 &p_point, const Vector<Vector2> &p_polygon);
+ //static bool is_point_in_polygon(const Vector2 &p_point, const Vector<Vector2> &p_polygon);
static Vector2 get_closest_point_to_segment_uncapped_2d(const Vector2 &p_point, const Vector2 *p_segment) {
@@ -702,9 +702,11 @@ public:
/* if we can assume that the line segment starts outside the circle (e.g. for continuous time collision detection) then the following can be skipped and we can just return the equivalent of res1 */
sqrtterm = Math::sqrt(sqrtterm);
real_t res1 = (-b - sqrtterm) / (2 * a);
- //real_t res2 = ( -b + sqrtterm ) / (2 * a);
+ real_t res2 = (-b + sqrtterm) / (2 * a);
- return (res1 >= 0 && res1 <= 1) ? res1 : -1;
+ if (res1 >= 0 && res1 <= 1) return res1;
+ if (res2 >= 0 && res2 <= 1) return res2;
+ return -1;
}
static inline Vector<Vector3> clip_polygon(const Vector<Vector3> &polygon, const Plane &p_plane) {
@@ -815,6 +817,36 @@ public:
return sum > 0.0f;
}
+ /* alternate implementation that should be faster */
+ static bool is_point_in_polygon(const Vector2 &p_point, const Vector<Vector2> &p_polygon) {
+ int c = p_polygon.size();
+ if (c < 3)
+ return false;
+ const Vector2 *p = p_polygon.ptr();
+ Vector2 further_away(-1e20, -1e20);
+ Vector2 further_away_opposite(1e20, 1e20);
+
+ for (int i = 0; i < c; i++) {
+ further_away.x = MAX(p[i].x, further_away.x);
+ further_away.y = MAX(p[i].y, further_away.y);
+ further_away_opposite.x = MIN(p[i].x, further_away_opposite.x);
+ further_away_opposite.y = MIN(p[i].y, further_away_opposite.y);
+ }
+
+ further_away += (further_away - further_away_opposite) * Vector2(1.221313, 1.512312); // make point outside that wont intersect with points in segment from p_point
+
+ int intersections = 0;
+ for (int i = 0; i < c; i++) {
+ const Vector2 &v1 = p[i];
+ const Vector2 &v2 = p[(i + 1) % c];
+ if (segment_intersects_segment_2d(v1, v2, p_point, further_away, NULL)) {
+ intersections++;
+ }
+ }
+
+ return (intersections & 1);
+ }
+
static PoolVector<PoolVector<Face3> > separate_objects(PoolVector<Face3> p_array);
static PoolVector<Face3> wrap_geometry(PoolVector<Face3> p_array, real_t *p_error = NULL); ///< create a "wrap" that encloses the given geometry
@@ -920,6 +952,8 @@ public:
return H;
}
+ static Vector<Vector<Vector2> > decompose_polygon_in_convex(Vector<Point2> polygon);
+
static MeshData build_convex_mesh(const PoolVector<Plane> &p_planes);
static PoolVector<Plane> build_sphere_planes(real_t p_radius, int p_lats, int p_lons, Vector3::Axis p_axis = Vector3::AXIS_Z);
static PoolVector<Plane> build_box_planes(const Vector3 &p_extents);
diff --git a/core/math/math_defs.h b/core/math/math_defs.h
index db9055cee2..c54d3cc96f 100644
--- a/core/math/math_defs.h
+++ b/core/math/math_defs.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,6 +33,7 @@
#define CMP_EPSILON 0.00001
#define CMP_EPSILON2 (CMP_EPSILON * CMP_EPSILON)
+
#define CMP_NORMALIZE_TOLERANCE 0.000001
#define CMP_POINT_IN_PLANE_EPSILON 0.00001
@@ -49,6 +50,14 @@
#define MATH_CHECKS
#endif
+//this epsilon is for values related to a unit size (scalar or vector len)
+#ifdef PRECISE_MATH_CHECKS
+#define UNIT_EPSILON 0.00001
+#else
+//tolerate some more floating point error normally
+#define UNIT_EPSILON 0.001
+#endif
+
#define USEC_TO_SEC(m_usec) ((m_usec) / 1000000.0)
enum ClockDirection {
diff --git a/core/math/math_fieldwise.cpp b/core/math/math_fieldwise.cpp
index 20b2341ab0..f65f504f4c 100644
--- a/core/math/math_fieldwise.cpp
+++ b/core/math/math_fieldwise.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/math_fieldwise.h b/core/math/math_fieldwise.h
index 0e7cc3ea4a..c245928f56 100644
--- a/core/math/math_fieldwise.h
+++ b/core/math/math_fieldwise.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/math_funcs.cpp b/core/math/math_funcs.cpp
index 06355d15ed..5b5fd8e283 100644
--- a/core/math/math_funcs.cpp
+++ b/core/math/math_funcs.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/math_funcs.h b/core/math/math_funcs.h
index f9d89d5d5a..0d209402dd 100644
--- a/core/math/math_funcs.h
+++ b/core/math/math_funcs.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -208,6 +208,17 @@ public:
static _ALWAYS_INLINE_ double range_lerp(double p_value, double p_istart, double p_istop, double p_ostart, double p_ostop) { return Math::lerp(p_ostart, p_ostop, Math::inverse_lerp(p_istart, p_istop, p_value)); }
static _ALWAYS_INLINE_ float range_lerp(float p_value, float p_istart, float p_istop, float p_ostart, float p_ostop) { return Math::lerp(p_ostart, p_ostop, Math::inverse_lerp(p_istart, p_istop, p_value)); }
+ static _ALWAYS_INLINE_ double smoothstep(double p_from, double p_to, double p_weight) {
+ if (is_equal_approx(p_from, p_to)) return p_from;
+ double x = CLAMP((p_weight - p_from) / (p_to - p_from), 0.0, 1.0);
+ return x * x * (3.0 - 2.0 * x);
+ }
+ static _ALWAYS_INLINE_ float smoothstep(float p_from, float p_to, float p_weight) {
+ if (is_equal_approx(p_from, p_to)) return p_from;
+ float x = CLAMP((p_weight - p_from) / (p_to - p_from), 0.0f, 1.0f);
+ return x * x * (3.0f - 2.0f * x);
+ }
+
static _ALWAYS_INLINE_ double linear2db(double p_linear) { return Math::log(p_linear) * 8.6858896380650365530225783783321; }
static _ALWAYS_INLINE_ float linear2db(float p_linear) { return Math::log(p_linear) * 8.6858896380650365530225783783321; }
@@ -217,17 +228,17 @@ public:
static _ALWAYS_INLINE_ double round(double p_val) { return (p_val >= 0) ? Math::floor(p_val + 0.5) : -Math::floor(-p_val + 0.5); }
static _ALWAYS_INLINE_ float round(float p_val) { return (p_val >= 0) ? Math::floor(p_val + 0.5) : -Math::floor(-p_val + 0.5); }
- static _ALWAYS_INLINE_ int wrapi(int value, int min, int max) {
- int rng = max - min;
- return min + ((((value - min) % rng) + rng) % rng);
+ static _ALWAYS_INLINE_ int64_t wrapi(int64_t value, int64_t min, int64_t max) {
+ int64_t rng = max - min;
+ return (rng != 0) ? min + ((((value - min) % rng) + rng) % rng) : min;
}
static _ALWAYS_INLINE_ double wrapf(double value, double min, double max) {
double rng = max - min;
- return value - (rng * Math::floor((value - min) / rng));
+ return (!is_equal_approx(rng, 0.0)) ? value - (rng * Math::floor((value - min) / rng)) : min;
}
static _ALWAYS_INLINE_ float wrapf(float value, float min, float max) {
float rng = max - min;
- return value - (rng * Math::floor((value - min) / rng));
+ return (!is_equal_approx(rng, 0.0f)) ? value - (rng * Math::floor((value - min) / rng)) : min;
}
// double only, as these functions are mainly used by the editor and not performance-critical,
@@ -242,20 +253,32 @@ public:
static void randomize();
static uint32_t rand_from_seed(uint64_t *seed);
static uint32_t rand();
- static _ALWAYS_INLINE_ double randf() { return (double)rand() / (double)Math::RANDOM_MAX; }
- static _ALWAYS_INLINE_ float randd() { return (float)rand() / (float)Math::RANDOM_MAX; }
+ static _ALWAYS_INLINE_ double randd() { return (double)rand() / (double)Math::RANDOM_MAX; }
+ static _ALWAYS_INLINE_ float randf() { return (float)rand() / (float)Math::RANDOM_MAX; }
static double random(double from, double to);
static float random(float from, float to);
static real_t random(int from, int to) { return (real_t)random((real_t)from, (real_t)to); }
- static _ALWAYS_INLINE_ bool is_equal_approx(real_t a, real_t b) {
+ static _ALWAYS_INLINE_ bool is_equal_approx_ratio(real_t a, real_t b, real_t epsilon = CMP_EPSILON, real_t min_epsilon = CMP_EPSILON) {
+ // this is an approximate way to check that numbers are close, as a ratio of their average size
+ // helps compare approximate numbers that may be very big or very small
+ real_t diff = abs(a - b);
+ if (diff == 0.0 || diff < min_epsilon) {
+ return true;
+ }
+ real_t avg_size = (abs(a) + abs(b)) / 2.0;
+ diff /= avg_size;
+ return diff < epsilon;
+ }
+
+ static _ALWAYS_INLINE_ bool is_equal_approx(real_t a, real_t b, real_t epsilon = CMP_EPSILON) {
// TODO: Comparing floats for approximate-equality is non-trivial.
// Using epsilon should cover the typical cases in Godot (where a == b is used to compare two reals), such as matrix and vector comparison operators.
// A proper implementation in terms of ULPs should eventually replace the contents of this function.
// See https://randomascii.wordpress.com/2012/02/25/comparing-floating-point-numbers-2012-edition/ for details.
- return abs(a - b) < CMP_EPSILON;
+ return abs(a - b) < epsilon;
}
static _ALWAYS_INLINE_ float absf(float g) {
diff --git a/core/math/octree.h b/core/math/octree.h
index cd89743a5a..d6fc9776bc 100644
--- a/core/math/octree.h
+++ b/core/math/octree.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -916,34 +916,34 @@ void Octree<T, use_pairs, AL>::move(OctreeElementID p_id, const AABB &p_aabb) {
pass++;
- for (typename List<typename Element::OctantOwner, AL>::Element *E = owners.front(); E;) {
+ for (typename List<typename Element::OctantOwner, AL>::Element *F = owners.front(); F;) {
- Octant *o = E->get().octant;
- typename List<typename Element::OctantOwner, AL>::Element *N = E->next();
+ Octant *o = F->get().octant;
+ typename List<typename Element::OctantOwner, AL>::Element *N = F->next();
/*
if (!use_pairs)
- o->elements.erase( E->get().E );
+ o->elements.erase( F->get().E );
*/
if (use_pairs && e.pairable)
- o->pairable_elements.erase(E->get().E);
+ o->pairable_elements.erase(F->get().E);
else
- o->elements.erase(E->get().E);
+ o->elements.erase(F->get().E);
if (_remove_element_from_octant(&e, o, common_parent->parent)) {
- owners.erase(E);
+ owners.erase(F);
}
- E = N;
+ F = N;
}
if (use_pairs) {
//unpair child elements in anything that survived
- for (typename List<typename Element::OctantOwner, AL>::Element *E = owners.front(); E; E = E->next()) {
+ for (typename List<typename Element::OctantOwner, AL>::Element *F = owners.front(); F; F = F->next()) {
- Octant *o = E->get().octant;
+ Octant *o = F->get().octant;
// erase children pairs, unref ONCE
pass++;
diff --git a/core/math/plane.cpp b/core/math/plane.cpp
index 3c597d57f8..cd3cbce300 100644
--- a/core/math/plane.cpp
+++ b/core/math/plane.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/plane.h b/core/math/plane.h
index 5182dc67dd..1c6e4b816b 100644
--- a/core/math/plane.h
+++ b/core/math/plane.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/quat.cpp b/core/math/quat.cpp
index 791e84f089..1a67be7384 100644
--- a/core/math/quat.cpp
+++ b/core/math/quat.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,7 +30,7 @@
#include "quat.h"
-#include "core/math/matrix3.h"
+#include "core/math/basis.h"
#include "core/print_string.h"
// set_euler_xyz expects a vector containing the Euler angles in the format
@@ -135,7 +135,7 @@ Quat Quat::normalized() const {
}
bool Quat::is_normalized() const {
- return Math::is_equal_approx(length_squared(), 1.0);
+ return Math::is_equal_approx(length_squared(), 1.0, UNIT_EPSILON); //use less epsilon
}
Quat Quat::inverse() const {
diff --git a/core/math/quat.h b/core/math/quat.h
index 59a15f460b..8ed2fa7cc2 100644
--- a/core/math/quat.h
+++ b/core/math/quat.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -131,6 +131,14 @@ public:
w(q.w) {
}
+ Quat operator=(const Quat &q) {
+ x = q.x;
+ y = q.y;
+ z = q.z;
+ w = q.w;
+ return *this;
+ }
+
Quat(const Vector3 &v0, const Vector3 &v1) // shortest arc
{
Vector3 c = v0.cross(v1);
diff --git a/core/math/quick_hull.cpp b/core/math/quick_hull.cpp
index 23823b339a..fc2eb1454d 100644
--- a/core/math/quick_hull.cpp
+++ b/core/math/quick_hull.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -36,8 +36,6 @@ uint32_t QuickHull::debug_stop_after = 0xFFFFFFFF;
Error QuickHull::build(const Vector<Vector3> &p_points, Geometry::MeshData &r_mesh) {
- static const real_t over_tolerance = 0.0001;
-
/* CREATE AABB VOLUME */
AABB aabb;
@@ -180,6 +178,8 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry::MeshData &r_me
faces.push_back(f);
}
+ real_t over_tolerance = 3 * UNIT_EPSILON * (aabb.size.x + aabb.size.y + aabb.size.z);
+
/* COMPUTE AVAILABLE VERTICES */
for (int i = 0; i < p_points.size(); i++) {
@@ -438,12 +438,12 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry::MeshData &r_me
}
// remove all edge connections to this face
- for (Map<Edge, RetFaceConnect>::Element *E = ret_edges.front(); E; E = E->next()) {
- if (E->get().left == O)
- E->get().left = NULL;
+ for (Map<Edge, RetFaceConnect>::Element *G = ret_edges.front(); G; G = G->next()) {
+ if (G->get().left == O)
+ G->get().left = NULL;
- if (E->get().right == O)
- E->get().right = NULL;
+ if (G->get().right == O)
+ G->get().right = NULL;
}
ret_edges.erase(F); //remove the edge
diff --git a/core/math/quick_hull.h b/core/math/quick_hull.h
index 0ac2758323..a445a47cbe 100644
--- a/core/math/quick_hull.h
+++ b/core/math/quick_hull.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -64,7 +64,7 @@ public:
struct Face {
Plane plane;
- int vertices[3];
+ uint32_t vertices[3];
Vector<int> points_over;
bool operator<(const Face &p_face) const {
diff --git a/core/math/random_number_generator.cpp b/core/math/random_number_generator.cpp
index 9f0a5bc992..6add00c1d8 100644
--- a/core/math/random_number_generator.cpp
+++ b/core/math/random_number_generator.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -40,6 +40,7 @@ void RandomNumberGenerator::_bind_methods() {
ClassDB::bind_method(D_METHOD("randi"), &RandomNumberGenerator::randi);
ClassDB::bind_method(D_METHOD("randf"), &RandomNumberGenerator::randf);
+ ClassDB::bind_method(D_METHOD("randfn", "mean", "deviation"), &RandomNumberGenerator::randfn, DEFVAL(0.0), DEFVAL(1.0));
ClassDB::bind_method(D_METHOD("randf_range", "from", "to"), &RandomNumberGenerator::randf_range);
ClassDB::bind_method(D_METHOD("randi_range", "from", "to"), &RandomNumberGenerator::randi_range);
ClassDB::bind_method(D_METHOD("randomize"), &RandomNumberGenerator::randomize);
diff --git a/core/math/random_number_generator.h b/core/math/random_number_generator.h
index 078bfbed60..6b6bcdd2cd 100644
--- a/core/math/random_number_generator.h
+++ b/core/math/random_number_generator.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -55,6 +55,8 @@ public:
_FORCE_INLINE_ real_t randf_range(real_t from, real_t to) { return randbase.random(from, to); }
+ _FORCE_INLINE_ real_t randfn(real_t mean = 0.0, real_t deviation = 1.0) { return randbase.randfn(mean, deviation); }
+
_FORCE_INLINE_ int randi_range(int from, int to) {
unsigned int ret = randbase.rand();
return ret % (to - from + 1) + from;
diff --git a/core/math/random_pcg.cpp b/core/math/random_pcg.cpp
index 16899f79da..8351bd138e 100644
--- a/core/math/random_pcg.cpp
+++ b/core/math/random_pcg.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,24 +32,24 @@
#include "core/os/os.h"
-RandomPCG::RandomPCG(uint64_t seed, uint64_t inc) :
- pcg() {
- pcg.state = seed;
- pcg.inc = inc;
+RandomPCG::RandomPCG(uint64_t p_seed, uint64_t p_inc) :
+ pcg(),
+ current_inc(p_inc) {
+ seed(p_seed);
}
void RandomPCG::randomize() {
seed(OS::get_singleton()->get_ticks_usec() * pcg.state + PCG_DEFAULT_INC_64);
}
-double RandomPCG::random(double from, double to) {
+double RandomPCG::random(double p_from, double p_to) {
unsigned int r = rand();
double ret = (double)r / (double)RANDOM_MAX;
- return (ret) * (to - from) + from;
+ return (ret) * (p_to - p_from) + p_from;
}
-float RandomPCG::random(float from, float to) {
+float RandomPCG::random(float p_from, float p_to) {
unsigned int r = rand();
float ret = (float)r / (float)RANDOM_MAX;
- return (ret) * (to - from) + from;
+ return (ret) * (p_to - p_from) + p_from;
}
diff --git a/core/math/random_pcg.h b/core/math/random_pcg.h
index 4a43c36ede..0d1b311c0d 100644
--- a/core/math/random_pcg.h
+++ b/core/math/random_pcg.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,31 +31,48 @@
#ifndef RANDOM_PCG_H
#define RANDOM_PCG_H
+#include <math.h>
+
#include "core/math/math_defs.h"
#include "thirdparty/misc/pcg.h"
class RandomPCG {
pcg32_random_t pcg;
+ uint64_t current_seed; // seed with this to get the same state
+ uint64_t current_inc;
public:
- static const uint64_t DEFAULT_SEED = 12047754176567800795ULL;
+ static const uint64_t DEFAULT_SEED = 12047754176567800795U;
static const uint64_t DEFAULT_INC = PCG_DEFAULT_INC_64;
- static const uint64_t RANDOM_MAX = 4294967295;
+ static const uint64_t RANDOM_MAX = 0xFFFFFFFF;
- RandomPCG(uint64_t seed = DEFAULT_SEED, uint64_t inc = PCG_DEFAULT_INC_64);
+ RandomPCG(uint64_t p_seed = DEFAULT_SEED, uint64_t p_inc = DEFAULT_INC);
- _FORCE_INLINE_ void seed(uint64_t seed) { pcg.state = seed; }
- _FORCE_INLINE_ uint64_t get_seed() { return pcg.state; }
+ _FORCE_INLINE_ void seed(uint64_t p_seed) {
+ current_seed = p_seed;
+ pcg32_srandom_r(&pcg, current_seed, current_inc);
+ }
+ _FORCE_INLINE_ uint64_t get_seed() { return current_seed; }
void randomize();
- _FORCE_INLINE_ uint32_t rand() { return pcg32_random_r(&pcg); }
- _FORCE_INLINE_ double randf() { return (double)rand() / (double)RANDOM_MAX; }
- _FORCE_INLINE_ float randd() { return (float)rand() / (float)RANDOM_MAX; }
+ _FORCE_INLINE_ uint32_t rand() {
+ current_seed = pcg.state;
+ return pcg32_random_r(&pcg);
+ }
+ _FORCE_INLINE_ double randd() { return (double)rand() / (double)RANDOM_MAX; }
+ _FORCE_INLINE_ float randf() { return (float)rand() / (float)RANDOM_MAX; }
+
+ _FORCE_INLINE_ double randfn(double p_mean, double p_deviation) {
+ return p_mean + p_deviation * (cos(Math_TAU * randd()) * sqrt(-2.0 * log(randd()))); // Box-Muller transform
+ }
+ _FORCE_INLINE_ float randfn(float p_mean, float p_deviation) {
+ return p_mean + p_deviation * (cos(Math_TAU * randf()) * sqrt(-2.0 * log(randf()))); // Box-Muller transform
+ }
- double random(double from, double to);
- float random(float from, float to);
- real_t random(int from, int to) { return (real_t)random((real_t)from, (real_t)to); }
+ double random(double p_from, double p_to);
+ float random(float p_from, float p_to);
+ real_t random(int p_from, int p_to) { return (real_t)random((real_t)p_from, (real_t)p_to); }
};
#endif // RANDOM_PCG_H
diff --git a/core/math/rect2.cpp b/core/math/rect2.cpp
index 24c1c8c984..fea128afbd 100644
--- a/core/math/rect2.cpp
+++ b/core/math/rect2.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/rect2.h b/core/math/rect2.h
index 96c0e177d3..901d372132 100644
--- a/core/math/rect2.h
+++ b/core/math/rect2.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/transform.cpp b/core/math/transform.cpp
index 75257a6e60..7ff7cac914 100644
--- a/core/math/transform.cpp
+++ b/core/math/transform.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/transform.h b/core/math/transform.h
index 97c8bf9ab0..2f43f6b035 100644
--- a/core/math/transform.h
+++ b/core/math/transform.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,7 +32,7 @@
#define TRANSFORM_H
#include "core/math/aabb.h"
-#include "core/math/matrix3.h"
+#include "core/math/basis.h"
#include "core/math/plane.h"
/**
diff --git a/core/math/transform_2d.cpp b/core/math/transform_2d.cpp
index 4bb763c879..1d0387bd45 100644
--- a/core/math/transform_2d.cpp
+++ b/core/math/transform_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -80,13 +80,14 @@ real_t Transform2D::get_rotation() const {
}
void Transform2D::set_rotation(real_t p_rot) {
-
+ Size2 scale = get_scale();
real_t cr = Math::cos(p_rot);
real_t sr = Math::sin(p_rot);
elements[0][0] = cr;
elements[0][1] = sr;
elements[1][0] = -sr;
elements[1][1] = cr;
+ set_scale(scale);
}
Transform2D::Transform2D(real_t p_rot, const Vector2 &p_pos) {
@@ -101,10 +102,17 @@ Transform2D::Transform2D(real_t p_rot, const Vector2 &p_pos) {
}
Size2 Transform2D::get_scale() const {
- real_t det_sign = basis_determinant() > 0 ? 1 : -1;
+ real_t det_sign = SGN(basis_determinant());
return Size2(elements[0].length(), det_sign * elements[1].length());
}
+void Transform2D::set_scale(const Size2 &p_scale) {
+ elements[0].normalize();
+ elements[1].normalize();
+ elements[0] *= p_scale.x;
+ elements[1] *= p_scale.y;
+}
+
void Transform2D::scale(const Size2 &p_scale) {
scale_basis(p_scale);
elements[2] *= p_scale;
diff --git a/core/math/transform_2d.h b/core/math/transform_2d.h
index c8fc3c39e3..c44678674a 100644
--- a/core/math/transform_2d.h
+++ b/core/math/transform_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -81,6 +81,7 @@ struct Transform2D {
real_t basis_determinant() const;
Size2 get_scale() const;
+ void set_scale(const Size2 &p_scale);
_FORCE_INLINE_ const Vector2 &get_origin() const { return elements[2]; }
_FORCE_INLINE_ void set_origin(const Vector2 &p_origin) { elements[2] = p_origin; }
diff --git a/core/math/triangle_mesh.cpp b/core/math/triangle_mesh.cpp
index 6b8dc5eeb3..83784a1fa7 100644
--- a/core/math/triangle_mesh.cpp
+++ b/core/math/triangle_mesh.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,7 +30,7 @@
#include "triangle_mesh.h"
-#include "core/sort.h"
+#include "core/sort_array.h"
int TriangleMesh::_create_bvh(BVH *p_bvh, BVH **p_bb, int p_from, int p_size, int p_depth, int &max_depth, int &max_alloc) {
diff --git a/core/math/triangle_mesh.h b/core/math/triangle_mesh.h
index e5f181fba7..ee7bf0f6b5 100644
--- a/core/math/triangle_mesh.h
+++ b/core/math/triangle_mesh.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/triangulate.cpp b/core/math/triangulate.cpp
index 69ffc95946..be409e62a7 100644
--- a/core/math/triangulate.cpp
+++ b/core/math/triangulate.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/triangulate.h b/core/math/triangulate.h
index 2b0557ee55..2437e2b0f0 100644
--- a/core/math/triangulate.h
+++ b/core/math/triangulate.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/vector2.cpp b/core/math/vector2.cpp
index 7c6f056f09..5c1ea5943d 100644
--- a/core/math/vector2.cpp
+++ b/core/math/vector2.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -65,7 +65,7 @@ Vector2 Vector2::normalized() const {
bool Vector2::is_normalized() const {
// use length_squared() instead of length() to avoid sqrt(), makes it more stringent.
- return Math::is_equal_approx(length_squared(), 1.0);
+ return Math::is_equal_approx(length_squared(), 1.0, UNIT_EPSILON);
}
real_t Vector2::distance_to(const Vector2 &p_vector2) const {
diff --git a/core/math/vector2.h b/core/math/vector2.h
index e5e555597d..9a214ef9b5 100644
--- a/core/math/vector2.h
+++ b/core/math/vector2.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -65,6 +65,7 @@ struct Vector2 {
real_t distance_squared_to(const Vector2 &p_vector2) const;
real_t angle_to(const Vector2 &p_vector2) const;
real_t angle_to_point(const Vector2 &p_vector2) const;
+ _FORCE_INLINE_ Vector2 direction_to(const Vector2 &p_b) const;
real_t dot(const Vector2 &p_other) const;
real_t cross(const Vector2 &p_other) const;
@@ -98,6 +99,7 @@ struct Vector2 {
Vector2 operator/(const real_t &rvalue) const;
void operator/=(const real_t &rvalue);
+ void operator/=(const Vector2 &rvalue) { *this = *this / rvalue; }
Vector2 operator-() const;
@@ -236,6 +238,12 @@ Vector2 Vector2::slerp(const Vector2 &p_b, real_t p_t) const {
return rotated(theta * p_t);
}
+Vector2 Vector2::direction_to(const Vector2 &p_b) const {
+ Vector2 ret(p_b.x - x, p_b.y - y);
+ ret.normalize();
+ return ret;
+}
+
Vector2 Vector2::linear_interpolate(const Vector2 &p_a, const Vector2 &p_b, real_t p_t) {
Vector2 res = p_a;
diff --git a/core/math/vector3.cpp b/core/math/vector3.cpp
index 5dbb01493d..1c28934422 100644
--- a/core/math/vector3.cpp
+++ b/core/math/vector3.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,7 +30,7 @@
#include "vector3.h"
-#include "core/math/matrix3.h"
+#include "core/math/basis.h"
void Vector3::rotate(const Vector3 &p_axis, real_t p_phi) {
diff --git a/core/math/vector3.h b/core/math/vector3.h
index 16feba6a0c..e9074c5bd4 100644
--- a/core/math/vector3.h
+++ b/core/math/vector3.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -112,6 +112,7 @@ struct Vector3 {
_FORCE_INLINE_ Vector3 project(const Vector3 &p_b) const;
_FORCE_INLINE_ real_t angle_to(const Vector3 &p_b) const;
+ _FORCE_INLINE_ Vector3 direction_to(const Vector3 &p_b) const;
_FORCE_INLINE_ Vector3 slide(const Vector3 &p_normal) const;
_FORCE_INLINE_ Vector3 bounce(const Vector3 &p_normal) const;
@@ -151,7 +152,7 @@ struct Vector3 {
};
// Should be included after class definition, otherwise we get circular refs
-#include "core/math/matrix3.h"
+#include "core/math/basis.h"
Vector3 Vector3::cross(const Vector3 &p_b) const {
@@ -244,6 +245,12 @@ real_t Vector3::angle_to(const Vector3 &p_b) const {
return Math::atan2(cross(p_b).length(), dot(p_b));
}
+Vector3 Vector3::direction_to(const Vector3 &p_b) const {
+ Vector3 ret(p_b.x - x, p_b.y - y, p_b.z - z);
+ ret.normalize();
+ return ret;
+}
+
/* Operators */
Vector3 &Vector3::operator+=(const Vector3 &p_v) {
@@ -414,7 +421,7 @@ Vector3 Vector3::normalized() const {
bool Vector3::is_normalized() const {
// use length_squared() instead of length() to avoid sqrt(), makes it more stringent.
- return Math::is_equal_approx(length_squared(), 1.0);
+ return Math::is_equal_approx(length_squared(), 1.0, UNIT_EPSILON);
}
Vector3 Vector3::inverse() const {
diff --git a/core/message_queue.cpp b/core/message_queue.cpp
index 2952593798..c57bd4081c 100644
--- a/core/message_queue.cpp
+++ b/core/message_queue.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -271,6 +271,9 @@ void MessageQueue::flush() {
//using reverse locking strategy
_THREAD_SAFE_LOCK_
+ ERR_FAIL_COND(flushing); //already flushing, you did something odd
+ flushing = true;
+
while (read_pos < buffer_end) {
//lock on each iteration, so a call can re-add itself to the message queue
@@ -327,13 +330,20 @@ void MessageQueue::flush() {
}
buffer_end = 0; // reset buffer
+ flushing = false;
_THREAD_SAFE_UNLOCK_
}
+bool MessageQueue::is_flushing() const {
+
+ return flushing;
+}
+
MessageQueue::MessageQueue() {
ERR_FAIL_COND(singleton != NULL);
singleton = this;
+ flushing = false;
buffer_end = 0;
buffer_max_used = 0;
diff --git a/core/message_queue.h b/core/message_queue.h
index 2083bb0639..2515eb4a98 100644
--- a/core/message_queue.h
+++ b/core/message_queue.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -72,6 +72,8 @@ class MessageQueue {
static MessageQueue *singleton;
+ bool flushing;
+
public:
static MessageQueue *get_singleton();
@@ -87,6 +89,8 @@ public:
void statistics();
void flush();
+ bool is_flushing() const;
+
int get_max_buffer_usage() const;
MessageQueue();
diff --git a/core/method_bind.cpp b/core/method_bind.cpp
index fa5b88b5ac..72b0030ce8 100644
--- a/core/method_bind.cpp
+++ b/core/method_bind.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/method_bind.h b/core/method_bind.h
index 7788de919c..5ea8adb7e0 100644
--- a/core/method_bind.h
+++ b/core/method_bind.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/method_ptrcall.h b/core/method_ptrcall.h
index b706e65d53..e06081d24a 100644
--- a/core/method_ptrcall.h
+++ b/core/method_ptrcall.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/node_path.cpp b/core/node_path.cpp
index 91e2aa5f4e..07ff765516 100644
--- a/core/node_path.cpp
+++ b/core/node_path.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/node_path.h b/core/node_path.h
index 4a72d4a4d5..24725123d6 100644
--- a/core/node_path.h
+++ b/core/node_path.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,7 +31,7 @@
#ifndef NODE_PATH_H
#define NODE_PATH_H
-#include "core/string_db.h"
+#include "core/string_name.h"
#include "core/ustring.h"
/**
diff --git a/core/oa_hash_map.h b/core/oa_hash_map.h
index 9840442519..e52d36a859 100644
--- a/core/oa_hash_map.h
+++ b/core/oa_hash_map.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/object.cpp b/core/object.cpp
index 3a14c7c0b5..039f556c87 100644
--- a/core/object.cpp
+++ b/core/object.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -703,40 +703,38 @@ Variant Object::_call_deferred_bind(const Variant **p_args, int p_argcount, Vari
}
#ifdef DEBUG_ENABLED
-static bool _test_call_error(const StringName &p_func, const Variant::CallError &error) {
+static void _test_call_error(const StringName &p_func, const Variant::CallError &error) {
switch (error.error) {
case Variant::CallError::CALL_OK:
- return true;
case Variant::CallError::CALL_ERROR_INVALID_METHOD:
- return false;
+ break;
case Variant::CallError::CALL_ERROR_INVALID_ARGUMENT: {
ERR_EXPLAIN("Error Calling Function: " + String(p_func) + " - Invalid type for argument " + itos(error.argument) + ", expected " + Variant::get_type_name(error.expected));
- ERR_FAIL_V(true);
- } break;
+ ERR_FAIL();
+ break;
+ }
case Variant::CallError::CALL_ERROR_TOO_MANY_ARGUMENTS: {
ERR_EXPLAIN("Error Calling Function: " + String(p_func) + " - Too many arguments, expected " + itos(error.argument));
- ERR_FAIL_V(true);
-
- } break;
+ ERR_FAIL();
+ break;
+ }
case Variant::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS: {
ERR_EXPLAIN("Error Calling Function: " + String(p_func) + " - Too few arguments, expected " + itos(error.argument));
- ERR_FAIL_V(true);
-
- } break;
- case Variant::CallError::CALL_ERROR_INSTANCE_IS_NULL: {
- } //?
+ ERR_FAIL();
+ break;
+ }
+ case Variant::CallError::CALL_ERROR_INSTANCE_IS_NULL:
+ break;
}
-
- return true;
}
#else
-#define _test_call_error(m_str, m_err) ((m_err.error == Variant::CallError::CALL_ERROR_INVALID_METHOD) ? false : true)
+#define _test_call_error(m_str, m_err)
#endif
@@ -834,23 +832,22 @@ void Object::setvar(const Variant &p_key, const Variant &p_value, bool *r_valid)
}
Variant Object::callv(const StringName &p_method, const Array &p_args) {
+ const Variant **argptrs = NULL;
- if (p_args.size() == 0) {
- return call(p_method);
- }
-
- Vector<Variant> args;
- args.resize(p_args.size());
- Vector<const Variant *> argptrs;
- argptrs.resize(p_args.size());
-
- for (int i = 0; i < p_args.size(); i++) {
- args.write[i] = p_args[i];
- argptrs.write[i] = &args[i];
+ if (p_args.size() > 0) {
+ argptrs = (const Variant **)alloca(sizeof(Variant *) * p_args.size());
+ for (int i = 0; i < p_args.size(); i++) {
+ argptrs[i] = &p_args[i];
+ }
}
Variant::CallError ce;
- return call(p_method, (const Variant **)argptrs.ptr(), p_args.size(), ce);
+ Variant ret = call(p_method, argptrs, p_args.size(), ce);
+ if (ce.error != Variant::CallError::CALL_OK) {
+ ERR_EXPLAIN("Error calling method from 'callv': " + Variant::get_call_error_text(this, p_method, argptrs, p_args.size(), ce));
+ ERR_FAIL_V(Variant());
+ }
+ return ret;
}
Variant Object::call(const StringName &p_name, VARIANT_ARG_DECLARE) {
@@ -1016,7 +1013,7 @@ void Object::set_script(const RefPtr &p_script) {
}
}
- _change_notify("script");
+ _change_notify(); //scripts may add variables, so refresh is desired
emit_signal(CoreStringNames::get_singleton()->script_changed);
}
@@ -1247,7 +1244,7 @@ Error Object::emit_signal(const StringName &p_name, const Variant **p_args, int
bool disconnect = c.flags & CONNECT_ONESHOT;
#ifdef TOOLS_ENABLED
if (disconnect && (c.flags & CONNECT_PERSIST) && Engine::get_singleton()->is_editor_hint()) {
- //this signal was connected from the editor, and is being edited. just dont disconnect for now
+ //this signal was connected from the editor, and is being edited. just don't disconnect for now
disconnect = false;
}
#endif
@@ -1369,7 +1366,10 @@ Array Object::_get_incoming_connections() const {
void Object::get_signal_list(List<MethodInfo> *p_signals) const {
if (!script.is_null()) {
- Ref<Script>(script)->get_script_signal_list(p_signals);
+ Ref<Script> scr = script;
+ if (scr.is_valid()) {
+ scr->get_script_signal_list(p_signals);
+ }
}
ClassDB::get_signal_list(get_class_name(), p_signals);
@@ -1640,7 +1640,8 @@ void Object::_clear_internal_resource_paths(const Variant &p_var) {
_clear_internal_resource_paths(d[E->get()]);
}
} break;
- default: {}
+ default: {
+ }
}
}
@@ -1924,6 +1925,18 @@ void *Object::get_script_instance_binding(int p_script_language_index) {
return _script_instance_bindings[p_script_language_index];
}
+bool Object::has_script_instance_binding(int p_script_language_index) {
+
+ return _script_instance_bindings[p_script_language_index] != NULL;
+}
+
+void Object::set_script_instance_binding(int p_script_language_index, void *p_data) {
+#ifdef DEBUG_ENABLED
+ CRASH_COND(_script_instance_bindings[p_script_language_index] != NULL);
+#endif
+ _script_instance_bindings[p_script_language_index] = p_data;
+}
+
Object::Object() {
_class_ptr = NULL;
@@ -1987,9 +2000,11 @@ Object::~Object() {
_instance_ID = 0;
_predelete_ok = 2;
- for (int i = 0; i < MAX_SCRIPT_INSTANCE_BINDINGS; i++) {
- if (_script_instance_bindings[i]) {
- ScriptServer::get_language(i)->free_instance_binding_data(_script_instance_bindings[i]);
+ if (!ScriptServer::are_languages_finished()) {
+ for (int i = 0; i < MAX_SCRIPT_INSTANCE_BINDINGS; i++) {
+ if (_script_instance_bindings[i]) {
+ ScriptServer::get_language(i)->free_instance_binding_data(_script_instance_bindings[i]);
+ }
}
}
}
diff --git a/core/object.h b/core/object.h
index 88a98dacbe..3730af1ad4 100644
--- a/core/object.h
+++ b/core/object.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -88,6 +88,7 @@ enum PropertyHint {
PROPERTY_HINT_PROPERTY_OF_SCRIPT, ///< a property of a script & base
PROPERTY_HINT_OBJECT_TOO_BIG, ///< object is too big to send
PROPERTY_HINT_NODE_PATH_VALID_TYPES,
+ PROPERTY_HINT_SAVE_FILE, ///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc,". This opens a save dialog
PROPERTY_HINT_MAX,
// When updating PropertyHint, also sync the hardcoded list in VisualScriptEditorVariableEdit
};
@@ -118,6 +119,8 @@ enum PropertyUsageFlags {
PROPERTY_USAGE_INTERNAL = 1 << 20,
PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE = 1 << 21, // If the object is duplicated also this property will be duplicated
PROPERTY_USAGE_HIGH_END_GFX = 1 << 22,
+ PROPERTY_USAGE_NODE_PATH_FROM_SCENE_ROOT = 1 << 23,
+ PROPERTY_USAGE_RESOURCE_NOT_PERSISTENT = 1 << 24,
PROPERTY_USAGE_DEFAULT = PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_NETWORK,
PROPERTY_USAGE_DEFAULT_INTL = PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_NETWORK | PROPERTY_USAGE_INTERNATIONALIZED,
@@ -728,6 +731,8 @@ public:
//used by script languages to store binding data
void *get_script_instance_binding(int p_script_language_index);
+ bool has_script_instance_binding(int p_script_language_index);
+ void set_script_instance_binding(int p_script_language_index, void *p_data);
void clear_internal_resource_paths();
diff --git a/core/ordered_hash_map.h b/core/ordered_hash_map.h
index 092bf314d0..2c18de92be 100644
--- a/core/ordered_hash_map.h
+++ b/core/ordered_hash_map.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -274,6 +274,10 @@ public:
inline bool empty() const { return list.empty(); }
inline int size() const { return list.size(); }
+ const void *id() const {
+ return list.id();
+ }
+
void clear() {
map.clear();
list.clear();
diff --git a/core/os/copymem.h b/core/os/copymem.h
index 999c770e85..cc68983d4d 100644
--- a/core/os/copymem.h
+++ b/core/os/copymem.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/dir_access.cpp b/core/os/dir_access.cpp
index 8f4f2b6920..2c1c655175 100644
--- a/core/os/dir_access.cpp
+++ b/core/os/dir_access.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/dir_access.h b/core/os/dir_access.h
index 773f0bcd41..bde19bd5ae 100644
--- a/core/os/dir_access.h
+++ b/core/os/dir_access.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -98,6 +98,7 @@ public:
virtual Error rename(String p_from, String p_to) = 0;
virtual Error remove(String p_name) = 0;
+ virtual String get_filesystem_type() const = 0;
static String get_full_path(const String &p_path, AccessType p_access);
static DirAccess *create_for_path(const String &p_path);
diff --git a/core/os/file_access.cpp b/core/os/file_access.cpp
index e7ad544a93..4be1364278 100644
--- a/core/os/file_access.cpp
+++ b/core/os/file_access.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -409,6 +409,23 @@ int FileAccess::get_buffer(uint8_t *p_dst, int p_length) const {
return i;
}
+String FileAccess::get_as_utf8_string() const {
+ PoolVector<uint8_t> sourcef;
+ int len = get_len();
+ sourcef.resize(len + 1);
+
+ PoolVector<uint8_t>::Write w = sourcef.write();
+ int r = get_buffer(w.ptr(), len);
+ ERR_FAIL_COND_V(r != len, String());
+ w[len] = 0;
+
+ String s;
+ if (s.parse_utf8((const char *)w.ptr())) {
+ return String();
+ }
+ return s;
+}
+
void FileAccess::store_16(uint16_t p_dest) {
uint8_t a, b;
@@ -554,10 +571,16 @@ void FileAccess::store_buffer(const uint8_t *p_src, int p_length) {
store_8(p_src[i]);
}
-Vector<uint8_t> FileAccess::get_file_as_array(const String &p_path) {
+Vector<uint8_t> FileAccess::get_file_as_array(const String &p_path, Error *r_error) {
- FileAccess *f = FileAccess::open(p_path, READ);
- ERR_FAIL_COND_V(!f, Vector<uint8_t>());
+ FileAccess *f = FileAccess::open(p_path, READ, r_error);
+ if (!f) {
+ if (r_error) { // if error requested, do not throw error
+ return Vector<uint8_t>();
+ } else {
+ ERR_FAIL_COND_V(!f, Vector<uint8_t>());
+ }
+ }
Vector<uint8_t> data;
data.resize(f->get_len());
f->get_buffer(data.ptrw(), data.size());
@@ -565,6 +588,26 @@ Vector<uint8_t> FileAccess::get_file_as_array(const String &p_path) {
return data;
}
+String FileAccess::get_file_as_string(const String &p_path, Error *r_error) {
+
+ Error err;
+ Vector<uint8_t> array = get_file_as_array(p_path, &err);
+ if (r_error) {
+ *r_error = err;
+ }
+ if (err != OK) {
+ if (r_error) {
+ return String();
+ } else {
+ ERR_FAIL_COND_V(err != OK, String());
+ }
+ }
+
+ String ret;
+ ret.parse_utf8((const char *)array.ptr(), array.size());
+ return ret;
+}
+
String FileAccess::get_md5(const String &p_file) {
FileAccess *f = FileAccess::open(p_file, READ);
diff --git a/core/os/file_access.h b/core/os/file_access.h
index f1f3005dd9..9df2a5cade 100644
--- a/core/os/file_access.h
+++ b/core/os/file_access.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -113,6 +113,7 @@ public:
virtual String get_line() const;
virtual String get_token() const;
virtual Vector<String> get_csv_line(const String &p_delim = ",") const;
+ virtual String get_as_utf8_string() const;
/**< use this for files WRITTEN in _big_ endian machines (ie, amiga/mac)
* It's not about the current CPU type but file formats.
@@ -163,7 +164,8 @@ public:
static String get_sha256(const String &p_file);
static String get_multiple_md5(const Vector<String> &p_file);
- static Vector<uint8_t> get_file_as_array(const String &p_path);
+ static Vector<uint8_t> get_file_as_array(const String &p_path, Error *r_error = NULL);
+ static String get_file_as_string(const String &p_path, Error *r_error = NULL);
template <class T>
static void make_default(AccessType p_access) {
diff --git a/core/os/input.cpp b/core/os/input.cpp
index 3b895b16b4..63bf1db499 100644
--- a/core/os/input.cpp
+++ b/core/os/input.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -89,8 +89,10 @@ void Input::_bind_methods() {
ClassDB::bind_method(D_METHOD("action_press", "action", "strength"), &Input::action_press, DEFVAL(1.f));
ClassDB::bind_method(D_METHOD("action_release", "action"), &Input::action_release);
ClassDB::bind_method(D_METHOD("set_default_cursor_shape", "shape"), &Input::set_default_cursor_shape, DEFVAL(CURSOR_ARROW));
+ ClassDB::bind_method(D_METHOD("get_current_cursor_shape"), &Input::get_current_cursor_shape);
ClassDB::bind_method(D_METHOD("set_custom_mouse_cursor", "image", "shape", "hotspot"), &Input::set_custom_mouse_cursor, DEFVAL(CURSOR_ARROW), DEFVAL(Vector2()));
ClassDB::bind_method(D_METHOD("parse_input_event", "event"), &Input::parse_input_event);
+ ClassDB::bind_method(D_METHOD("set_use_accumulated_input", "enable"), &Input::set_use_accumulated_input);
BIND_ENUM_CONSTANT(MOUSE_MODE_VISIBLE);
BIND_ENUM_CONSTANT(MOUSE_MODE_HIDDEN);
diff --git a/core/os/input.h b/core/os/input.h
index dc2c213db2..de04f239e6 100644
--- a/core/os/input.h
+++ b/core/os/input.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -121,10 +121,10 @@ public:
virtual bool is_emulating_touch_from_mouse() const = 0;
virtual bool is_emulating_mouse_from_touch() const = 0;
- virtual CursorShape get_default_cursor_shape() = 0;
+ virtual CursorShape get_default_cursor_shape() const = 0;
virtual void set_default_cursor_shape(CursorShape p_shape) = 0;
+ virtual CursorShape get_current_cursor_shape() const = 0;
virtual void set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape = CURSOR_ARROW, const Vector2 &p_hotspot = Vector2()) = 0;
- virtual void set_mouse_in_window(bool p_in_window) = 0;
virtual String get_joy_button_string(int p_button) = 0;
virtual String get_joy_axis_string(int p_axis) = 0;
@@ -132,6 +132,9 @@ public:
virtual int get_joy_axis_index_from_string(String p_axis) = 0;
virtual void parse_input_event(const Ref<InputEvent> &p_event) = 0;
+ virtual void accumulate_input_event(const Ref<InputEvent> &p_event) = 0;
+ virtual void flush_accumulated_events() = 0;
+ virtual void set_use_accumulated_input(bool p_enable) = 0;
Input();
};
diff --git a/core/os/input_event.cpp b/core/os/input_event.cpp
index 5bbdd7efb2..25a5c2afeb 100644
--- a/core/os/input_event.cpp
+++ b/core/os/input_event.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,6 +33,9 @@
#include "core/input_map.h"
#include "core/os/keyboard.h"
+const int InputEvent::DEVICE_ID_TOUCH_MOUSE = -1;
+const int InputEvent::DEVICE_ID_INTERNAL = -2;
+
void InputEvent::set_device(int p_device) {
device = p_device;
}
@@ -122,6 +125,8 @@ void InputEvent::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_action_type"), &InputEvent::is_action_type);
+ ClassDB::bind_method(D_METHOD("accumulate", "with_event"), &InputEvent::accumulate);
+
ClassDB::bind_method(D_METHOD("xformed_by", "xform", "local_ofs"), &InputEvent::xformed_by, DEFVAL(Vector2()));
ADD_PROPERTY(PropertyInfo(Variant::INT, "device"), "set_device", "get_device");
@@ -620,6 +625,44 @@ String InputEventMouseMotion::as_text() const {
return "InputEventMouseMotion : button_mask=" + button_mask_string + ", position=(" + String(get_position()) + "), relative=(" + String(get_relative()) + "), speed=(" + String(get_speed()) + ")";
}
+bool InputEventMouseMotion::accumulate(const Ref<InputEvent> &p_event) {
+
+ Ref<InputEventMouseMotion> motion = p_event;
+ if (motion.is_null())
+ return false;
+
+ if (is_pressed() != motion->is_pressed()) {
+ return false;
+ }
+
+ if (get_button_mask() != motion->get_button_mask()) {
+ return false;
+ }
+
+ if (get_shift() != motion->get_shift()) {
+ return false;
+ }
+
+ if (get_control() != motion->get_control()) {
+ return false;
+ }
+
+ if (get_alt() != motion->get_alt()) {
+ return false;
+ }
+
+ if (get_metakey() != motion->get_metakey()) {
+ return false;
+ }
+
+ set_position(motion->get_position());
+ set_global_position(motion->get_global_position());
+ set_speed(motion->get_speed());
+ relative += motion->get_relative();
+
+ return true;
+}
+
void InputEventMouseMotion::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_relative", "relative"), &InputEventMouseMotion::set_relative);
@@ -749,6 +792,15 @@ bool InputEventJoypadButton::action_match(const Ref<InputEvent> &p_event, bool *
return match;
}
+bool InputEventJoypadButton::shortcut_match(const Ref<InputEvent> &p_event) const {
+
+ Ref<InputEventJoypadButton> button = p_event;
+ if (button.is_null())
+ return false;
+
+ return button_index == button->button_index;
+}
+
String InputEventJoypadButton::as_text() const {
return "InputEventJoypadButton : button_index=" + itos(button_index) + ", pressed=" + (pressed ? "true" : "false") + ", pressure=" + String(Variant(pressure));
@@ -950,11 +1002,10 @@ bool InputEventAction::is_pressed() const {
}
bool InputEventAction::shortcut_match(const Ref<InputEvent> &p_event) const {
- Ref<InputEventKey> event = p_event;
- if (event.is_null())
+ if (p_event.is_null())
return false;
- return event->is_action(action);
+ return p_event->is_action(action);
}
bool InputEventAction::is_action(const StringName &p_action) const {
diff --git a/core/os/input_event.h b/core/os/input_event.h
index 789d19c5b2..ba01516519 100644
--- a/core/os/input_event.h
+++ b/core/os/input_event.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -165,6 +165,9 @@ protected:
static void _bind_methods();
public:
+ static const int DEVICE_ID_TOUCH_MOUSE;
+ static const int DEVICE_ID_INTERNAL;
+
void set_device(int p_device);
int get_device() const;
@@ -186,6 +189,7 @@ public:
virtual bool shortcut_match(const Ref<InputEvent> &p_event) const;
virtual bool is_action_type() const;
+ virtual bool accumulate(const Ref<InputEvent> &p_event) { return false; }
InputEvent();
};
@@ -351,6 +355,8 @@ public:
virtual Ref<InputEvent> xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs = Vector2()) const;
virtual String as_text() const;
+ virtual bool accumulate(const Ref<InputEvent> &p_event);
+
InputEventMouseMotion();
};
@@ -400,6 +406,7 @@ public:
float get_pressure() const;
virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const;
+ virtual bool shortcut_match(const Ref<InputEvent> &p_event) const;
virtual bool is_action_type() const { return true; }
virtual String as_text() const;
diff --git a/core/os/keyboard.cpp b/core/os/keyboard.cpp
index abc579c58d..311025a5fd 100644
--- a/core/os/keyboard.cpp
+++ b/core/os/keyboard.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/keyboard.h b/core/os/keyboard.h
index 17bf5eaa48..58a0807579 100644
--- a/core/os/keyboard.h
+++ b/core/os/keyboard.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/main_loop.cpp b/core/os/main_loop.cpp
index 6e0b914367..895ce14ae9 100644
--- a/core/os/main_loop.cpp
+++ b/core/os/main_loop.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/main_loop.h b/core/os/main_loop.h
index e9b331ee45..ad734d3fc8 100644
--- a/core/os/main_loop.h
+++ b/core/os/main_loop.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -51,21 +51,19 @@ protected:
public:
enum {
- NOTIFICATION_WM_MOUSE_ENTER = 2,
- NOTIFICATION_WM_MOUSE_EXIT = 3,
- NOTIFICATION_WM_FOCUS_IN = 4,
- NOTIFICATION_WM_FOCUS_OUT = 5,
- NOTIFICATION_WM_QUIT_REQUEST = 6,
- NOTIFICATION_WM_GO_BACK_REQUEST = 7,
- NOTIFICATION_WM_UNFOCUS_REQUEST = 8,
- NOTIFICATION_OS_MEMORY_WARNING = 9,
- // Note: NOTIFICATION_TRANSLATION_CHANGED and NOTIFICATION_WM_ABOUT used to have id=10 and id=11 but these
- // conflict with NOTIFICATION_ENTER_TREE (id=10) and NOTIFICATION_EXIT_TREE (id=11), so id=90 and id=91
- // fixes this issue.
- NOTIFICATION_TRANSLATION_CHANGED = 90,
- NOTIFICATION_WM_ABOUT = 91,
- NOTIFICATION_CRASH = 92,
- NOTIFICATION_OS_IME_UPDATE = 93,
+ //make sure these are replicated in Node
+ NOTIFICATION_WM_MOUSE_ENTER = 1002,
+ NOTIFICATION_WM_MOUSE_EXIT = 1003,
+ NOTIFICATION_WM_FOCUS_IN = 1004,
+ NOTIFICATION_WM_FOCUS_OUT = 1005,
+ NOTIFICATION_WM_QUIT_REQUEST = 1006,
+ NOTIFICATION_WM_GO_BACK_REQUEST = 1007,
+ NOTIFICATION_WM_UNFOCUS_REQUEST = 1008,
+ NOTIFICATION_OS_MEMORY_WARNING = 1009,
+ NOTIFICATION_TRANSLATION_CHANGED = 1010,
+ NOTIFICATION_WM_ABOUT = 1011,
+ NOTIFICATION_CRASH = 1012,
+ NOTIFICATION_OS_IME_UPDATE = 1013,
};
virtual void input_event(const Ref<InputEvent> &p_event);
diff --git a/core/os/memory.cpp b/core/os/memory.cpp
index f25e40ef78..d1de51f3db 100644
--- a/core/os/memory.cpp
+++ b/core/os/memory.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/memory.h b/core/os/memory.h
index 3501c3f14e..f3ca9fc614 100644
--- a/core/os/memory.h
+++ b/core/os/memory.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -116,7 +116,9 @@ void memdelete(T *p_class) {
if (!predelete_handler(p_class))
return; // doesn't want to be deleted
- p_class->~T();
+ if (!__has_trivial_destructor(T))
+ p_class->~T();
+
Memory::free_static(p_class, false);
}
@@ -125,7 +127,9 @@ void memdelete_allocator(T *p_class) {
if (!predelete_handler(p_class))
return; // doesn't want to be deleted
- p_class->~T();
+ if (!__has_trivial_destructor(T))
+ p_class->~T();
+
A::free(p_class);
}
@@ -150,11 +154,13 @@ T *memnew_arr_template(size_t p_elements, const char *p_descr = "") {
ERR_FAIL_COND_V(!mem, failptr);
*(mem - 1) = p_elements;
- T *elems = (T *)mem;
+ if (!__has_trivial_constructor(T)) {
+ T *elems = (T *)mem;
- /* call operator new */
- for (size_t i = 0; i < p_elements; i++) {
- new (&elems[i], sizeof(T), p_descr) T;
+ /* call operator new */
+ for (size_t i = 0; i < p_elements; i++) {
+ new (&elems[i], sizeof(T), p_descr) T;
+ }
}
return (T *)mem;
@@ -177,12 +183,14 @@ void memdelete_arr(T *p_class) {
uint64_t *ptr = (uint64_t *)p_class;
- uint64_t elem_count = *(ptr - 1);
+ if (!__has_trivial_destructor(T)) {
+ uint64_t elem_count = *(ptr - 1);
- for (uint64_t i = 0; i < elem_count; i++) {
+ for (uint64_t i = 0; i < elem_count; i++) {
+ p_class[i].~T();
+ }
+ }
- p_class[i].~T();
- };
Memory::free_static(ptr, true);
}
diff --git a/core/os/midi_driver.cpp b/core/os/midi_driver.cpp
index 2b20a708ed..7cb7ae130f 100644
--- a/core/os/midi_driver.cpp
+++ b/core/os/midi_driver.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -75,6 +75,11 @@ void MIDIDriver::receive_input_packet(uint64_t timestamp, uint8_t *data, uint32_
if (length >= 3) {
event->set_pitch(data[1]);
event->set_velocity(data[2]);
+
+ if (event->get_message() == MIDI_MESSAGE_NOTE_ON && event->get_velocity() == 0) {
+ // https://www.midi.org/forum/228-writing-midi-software-send-note-off,-or-zero-velocity-note-on
+ event->set_message(MIDI_MESSAGE_NOTE_OFF);
+ }
}
break;
diff --git a/core/os/midi_driver.h b/core/os/midi_driver.h
index ceb4e71d66..e0e5e2be67 100644
--- a/core/os/midi_driver.h
+++ b/core/os/midi_driver.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/mutex.cpp b/core/os/mutex.cpp
index 0c01b06bd6..1ae7e1f877 100644
--- a/core/os/mutex.cpp
+++ b/core/os/mutex.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/mutex.h b/core/os/mutex.h
index 788cc00397..17367f32f2 100644
--- a/core/os/mutex.h
+++ b/core/os/mutex.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/os.cpp b/core/os/os.cpp
index ea60a03373..ea378c9e83 100644
--- a/core/os/os.cpp
+++ b/core/os/os.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -220,6 +220,16 @@ int OS::get_virtual_keyboard_height() const {
return 0;
}
+void OS::set_cursor_shape(CursorShape p_shape) {
+}
+
+OS::CursorShape OS::get_cursor_shape() const {
+ return CURSOR_ARROW;
+}
+
+void OS::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) {
+}
+
void OS::print_all_resources(String p_to_file) {
ERR_FAIL_COND(p_to_file != "" && _OSPRF);
@@ -393,16 +403,16 @@ Error OS::dialog_input_text(String p_title, String p_description, String p_parti
return OK;
};
-int OS::get_static_memory_usage() const {
+uint64_t OS::get_static_memory_usage() const {
return Memory::get_mem_usage();
}
-int OS::get_dynamic_memory_usage() const {
+uint64_t OS::get_dynamic_memory_usage() const {
return MemoryPool::total_memory;
}
-int OS::get_static_memory_peak_usage() const {
+uint64_t OS::get_static_memory_peak_usage() const {
return Memory::get_mem_max_usage();
}
@@ -418,7 +428,7 @@ bool OS::has_touchscreen_ui_hint() const {
return Input::get_singleton() && Input::get_singleton()->is_emulating_touch_from_mouse();
}
-int OS::get_free_static_memory() const {
+uint64_t OS::get_free_static_memory() const {
return Memory::get_mem_available();
}
@@ -569,6 +579,11 @@ int OS::get_power_percent_left() {
return -1;
}
+void OS::set_has_server_feature_callback(HasServerFeatureCallback p_callback) {
+
+ has_server_feature_callback = p_callback;
+}
+
bool OS::has_feature(const String &p_feature) {
if (p_feature == get_name())
@@ -625,6 +640,10 @@ bool OS::has_feature(const String &p_feature) {
if (_check_internal_feature_support(p_feature))
return true;
+ if (has_server_feature_callback && has_server_feature_callback(p_feature)) {
+ return true;
+ }
+
if (ProjectSettings::get_singleton()->has_custom_feature(p_feature))
return true;
@@ -729,6 +748,8 @@ OS::OS() {
_logger = NULL;
+ has_server_feature_callback = NULL;
+
Vector<Logger *> loggers;
loggers.push_back(memnew(StdLogger));
_set_logger(memnew(CompositeLogger(loggers)));
diff --git a/core/os/os.h b/core/os/os.h
index 046686ff51..12012fba80 100644
--- a/core/os/os.h
+++ b/core/os/os.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -45,12 +45,6 @@
@author Juan Linietsky <reduzio@gmail.com>
*/
-enum VideoDriver {
- VIDEO_DRIVER_GLES3,
- VIDEO_DRIVER_GLES2,
- VIDEO_DRIVER_MAX,
-};
-
class OS {
static OS *singleton;
@@ -83,6 +77,7 @@ protected:
public:
typedef void (*ImeCallback)(void *p_inp, String p_text, Point2 p_selection);
+ typedef bool (*HasServerFeatureCallback)(const String &p_feature);
enum PowerState {
POWERSTATE_UNKNOWN, /**< cannot determine power status */
@@ -127,6 +122,7 @@ public:
protected:
friend class Main;
+ HasServerFeatureCallback has_server_feature_callback;
RenderThreadMode _render_thread_mode;
// functions used by main to initialize/deinitialize the OS
@@ -152,8 +148,8 @@ public:
static OS *get_singleton();
void print_error(const char *p_function, const char *p_file, int p_line, const char *p_code, const char *p_rationale, Logger::ErrorType p_type = Logger::ERR_ERROR);
- void print(const char *p_format, ...);
- void printerr(const char *p_format, ...);
+ void print(const char *p_format, ...) _PRINTF_FORMAT_ATTRIBUTE_2_3;
+ void printerr(const char *p_format, ...) _PRINTF_FORMAT_ATTRIBUTE_2_3;
virtual void alert(const String &p_alert, const String &p_title = "ALERT!") = 0;
virtual String get_stdin_string(bool p_block = true) = 0;
@@ -184,9 +180,16 @@ public:
virtual VideoMode get_video_mode(int p_screen = 0) const = 0;
virtual void get_fullscreen_mode_list(List<VideoMode> *p_list, int p_screen = 0) const = 0;
+ enum VideoDriver {
+ VIDEO_DRIVER_GLES3,
+ VIDEO_DRIVER_GLES2,
+ VIDEO_DRIVER_MAX,
+ };
+
virtual int get_video_driver_count() const;
virtual const char *get_video_driver_name(int p_driver) const;
virtual int get_current_video_driver() const = 0;
+
virtual int get_audio_driver_count() const;
virtual const char *get_audio_driver_name(int p_driver) const;
@@ -266,6 +269,7 @@ public:
virtual bool has_environment(const String &p_var) const = 0;
virtual String get_environment(const String &p_var) const = 0;
+ virtual bool set_environment(const String &p_var, const String &p_value) const = 0;
virtual String get_name() = 0;
virtual List<String> get_cmdline_args() const { return _cmdline; }
@@ -373,8 +377,9 @@ public:
// returns height of the currently shown virtual keyboard (0 if keyboard is hidden)
virtual int get_virtual_keyboard_height() const;
- virtual void set_cursor_shape(CursorShape p_shape) = 0;
- virtual void set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) = 0;
+ virtual void set_cursor_shape(CursorShape p_shape);
+ virtual CursorShape get_cursor_shape() const;
+ virtual void set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot);
virtual bool get_swap_ok_cancel() { return false; }
virtual void dump_memory_to_file(const char *p_file);
@@ -382,10 +387,10 @@ public:
virtual void print_resources_in_use(bool p_short = false);
virtual void print_all_resources(String p_to_file = "");
- virtual int get_static_memory_usage() const;
- virtual int get_static_memory_peak_usage() const;
- virtual int get_dynamic_memory_usage() const;
- virtual int get_free_static_memory() const;
+ virtual uint64_t get_static_memory_usage() const;
+ virtual uint64_t get_static_memory_peak_usage() const;
+ virtual uint64_t get_dynamic_memory_usage() const;
+ virtual uint64_t get_free_static_memory() const;
RenderThreadMode get_render_thread_mode() const { return _render_thread_mode; }
@@ -505,6 +510,8 @@ public:
virtual void force_process_input(){};
bool has_feature(const String &p_feature);
+ void set_has_server_feature_callback(HasServerFeatureCallback p_callback);
+
bool is_layered_allowed() const { return _allow_layered; }
bool is_hidpi_allowed() const { return _allow_hidpi; }
@@ -512,6 +519,9 @@ public:
bool is_restart_on_exit_set() const;
List<String> get_restart_on_exit_arguments() const;
+ virtual bool request_permission(const String &p_name) { return true; }
+
+ virtual void process_and_drop_events() {}
OS();
virtual ~OS();
};
diff --git a/core/os/rw_lock.cpp b/core/os/rw_lock.cpp
index 5e51a1dbce..b70d5d73a0 100644
--- a/core/os/rw_lock.cpp
+++ b/core/os/rw_lock.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/rw_lock.h b/core/os/rw_lock.h
index 4333d9a016..8632e84e61 100644
--- a/core/os/rw_lock.h
+++ b/core/os/rw_lock.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/semaphore.cpp b/core/os/semaphore.cpp
index 448d17dd14..5d3100760d 100644
--- a/core/os/semaphore.cpp
+++ b/core/os/semaphore.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/semaphore.h b/core/os/semaphore.h
index 6cec06ea28..ccbba0dacd 100644
--- a/core/os/semaphore.h
+++ b/core/os/semaphore.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/shell.cpp b/core/os/shell.cpp
deleted file mode 100644
index 32649a0667..0000000000
--- a/core/os/shell.cpp
+++ /dev/null
@@ -1,46 +0,0 @@
-/*************************************************************************/
-/* shell.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "shell.h"
-
-Shell *Shell::singleton = NULL;
-
-Shell *Shell::get_singleton() {
-
- return singleton;
-}
-
-Shell::~Shell() {
-}
-
-Shell::Shell() {
-
- singleton = this;
-}
diff --git a/core/os/shell.h b/core/os/shell.h
deleted file mode 100644
index 146c35cbc8..0000000000
--- a/core/os/shell.h
+++ /dev/null
@@ -1,52 +0,0 @@
-/*************************************************************************/
-/* shell.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef SHELL_H
-#define SHELL_H
-
-#include "core/typedefs.h"
-#include "core/ustring.h"
-
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-class Shell {
-
- static Shell *singleton;
-
-public:
- static Shell *get_singleton();
- virtual void execute(String p_path) = 0;
-
- Shell();
- virtual ~Shell();
-};
-
-#endif
diff --git a/core/os/thread.cpp b/core/os/thread.cpp
index 250cf80a37..e00d20a9fe 100644
--- a/core/os/thread.cpp
+++ b/core/os/thread.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/thread.h b/core/os/thread.h
index 97e97652a5..e7a6e8cb1f 100644
--- a/core/os/thread.h
+++ b/core/os/thread.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/thread_dummy.cpp b/core/os/thread_dummy.cpp
index 9e0adf9994..63f724f81c 100644
--- a/core/os/thread_dummy.cpp
+++ b/core/os/thread_dummy.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/thread_dummy.h b/core/os/thread_dummy.h
index 6f46a4a20c..4a7785484b 100644
--- a/core/os/thread_dummy.h
+++ b/core/os/thread_dummy.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/thread_safe.cpp b/core/os/thread_safe.cpp
index 3fe039e1b6..9eecd1c3dd 100644
--- a/core/os/thread_safe.cpp
+++ b/core/os/thread_safe.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/thread_safe.h b/core/os/thread_safe.h
index a17ceeed1d..ddbf17da7f 100644
--- a/core/os/thread_safe.h
+++ b/core/os/thread_safe.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/threaded_array_processor.h b/core/os/threaded_array_processor.h
index 89c3b7cec3..58c8773d7f 100644
--- a/core/os/threaded_array_processor.h
+++ b/core/os/threaded_array_processor.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/packed_data_container.cpp b/core/packed_data_container.cpp
index e4ca8fafa5..fa60be64a7 100644
--- a/core/packed_data_container.cpp
+++ b/core/packed_data_container.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -114,7 +114,7 @@ Variant PackedDataContainer::_get_at_ofs(uint32_t p_ofs, const uint8_t *p_buf, b
} else {
Variant v;
- Error rerr = decode_variant(v, p_buf + p_ofs, datalen - p_ofs, NULL);
+ Error rerr = decode_variant(v, p_buf + p_ofs, datalen - p_ofs, NULL, false);
if (rerr != OK) {
@@ -249,9 +249,9 @@ uint32_t PackedDataContainer::_pack(const Variant &p_data, Vector<uint8_t> &tmpd
uint32_t pos = tmpdata.size();
int len;
- encode_variant(p_data, NULL, len);
+ encode_variant(p_data, NULL, len, false);
tmpdata.resize(tmpdata.size() + len);
- encode_variant(p_data, &tmpdata.write[pos], len);
+ encode_variant(p_data, &tmpdata.write[pos], len, false);
return pos;
} break;
@@ -319,7 +319,8 @@ uint32_t PackedDataContainer::_pack(const Variant &p_data, Vector<uint8_t> &tmpd
} break;
- default: {}
+ default: {
+ }
}
return OK;
diff --git a/core/packed_data_container.h b/core/packed_data_container.h
index 0e1dff1f70..25c83548be 100644
--- a/core/packed_data_container.h
+++ b/core/packed_data_container.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/pair.h b/core/pair.h
index 1d35ae1b6c..9afaa726cb 100644
--- a/core/pair.h
+++ b/core/pair.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -37,7 +37,11 @@ struct Pair {
F first;
S second;
- Pair() {}
+ Pair() :
+ first(),
+ second() {
+ }
+
Pair(F p_first, const S &p_second) :
first(p_first),
second(p_second) {
diff --git a/core/path_remap.cpp b/core/path_remap.cpp
index 80308d72c0..548c9c85d7 100644
--- a/core/path_remap.cpp
+++ b/core/path_remap.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/path_remap.h b/core/path_remap.h
index 5e25628aeb..3829fa5a1f 100644
--- a/core/path_remap.h
+++ b/core/path_remap.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/pool_allocator.cpp b/core/pool_allocator.cpp
index 6997c993f4..a283d8db1d 100644
--- a/core/pool_allocator.cpp
+++ b/core/pool_allocator.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/pool_allocator.h b/core/pool_allocator.h
index 12e2b597db..282e0bd634 100644
--- a/core/pool_allocator.h
+++ b/core/pool_allocator.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/dvector.cpp b/core/pool_vector.cpp
index b679df55ad..b9d2316315 100644
--- a/core/dvector.cpp
+++ b/core/pool_vector.cpp
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* dvector.cpp */
+/* pool_vector.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,9 +28,9 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "dvector.h"
+#include "pool_vector.h"
-Mutex *dvector_lock = NULL;
+Mutex *pool_vector_lock = NULL;
PoolAllocator *MemoryPool::memory_pool = NULL;
uint8_t *MemoryPool::pool_memory = NULL;
diff --git a/core/dvector.h b/core/pool_vector.h
index 9760dcbcad..102a620f17 100644
--- a/core/dvector.h
+++ b/core/pool_vector.h
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* dvector.h */
+/* pool_vector.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef DVECTOR_H
-#define DVECTOR_H
+#ifndef POOL_VECTOR_H
+#define POOL_VECTOR_H
#include "core/os/copymem.h"
#include "core/os/memory.h"
@@ -188,19 +188,19 @@ class PoolVector {
}
}
- void _reference(const PoolVector &p_dvector) {
+ void _reference(const PoolVector &p_pool_vector) {
- if (alloc == p_dvector.alloc)
+ if (alloc == p_pool_vector.alloc)
return;
_unreference();
- if (!p_dvector.alloc) {
+ if (!p_pool_vector.alloc) {
return;
}
- if (p_dvector.alloc->refcount.ref()) {
- alloc = p_dvector.alloc;
+ if (p_pool_vector.alloc->refcount.ref()) {
+ alloc = p_pool_vector.alloc;
}
}
@@ -460,11 +460,11 @@ public:
void invert();
- void operator=(const PoolVector &p_dvector) { _reference(p_dvector); }
+ void operator=(const PoolVector &p_pool_vector) { _reference(p_pool_vector); }
PoolVector() { alloc = NULL; }
- PoolVector(const PoolVector &p_dvector) {
+ PoolVector(const PoolVector &p_pool_vector) {
alloc = NULL;
- _reference(p_dvector);
+ _reference(p_pool_vector);
}
~PoolVector() { _unreference(); }
};
@@ -640,4 +640,4 @@ void PoolVector<T>::invert() {
}
}
-#endif
+#endif // POOL_VECTOR_H
diff --git a/core/print_string.cpp b/core/print_string.cpp
index f53d50e078..d91d49f53b 100644
--- a/core/print_string.cpp
+++ b/core/print_string.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/print_string.h b/core/print_string.h
index 8f4fbb1f7b..6fcffd417b 100644
--- a/core/print_string.h
+++ b/core/print_string.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/project_settings.cpp b/core/project_settings.cpp
index f3368a5595..c86d1567dd 100644
--- a/core/project_settings.cpp
+++ b/core/project_settings.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -501,7 +501,7 @@ Error ProjectSettings::_load_settings_binary(const String p_path) {
d.resize(vlen);
f->get_buffer(d.ptrw(), vlen);
Variant value;
- Error err = decode_variant(value, d.ptr(), d.size());
+ err = decode_variant(value, d.ptr(), d.size(), NULL, true);
ERR_EXPLAIN("Error decoding property: " + key);
ERR_CONTINUE(err != OK);
set(key, value);
@@ -656,7 +656,7 @@ Error ProjectSettings::_save_settings_binary(const String &p_file, const Map<Str
file->store_string(key);
int len;
- Error err = encode_variant(p_custom_features, NULL, len);
+ err = encode_variant(p_custom_features, NULL, len, false);
if (err != OK) {
memdelete(file);
ERR_FAIL_V(err);
@@ -665,7 +665,7 @@ Error ProjectSettings::_save_settings_binary(const String &p_file, const Map<Str
Vector<uint8_t> buff;
buff.resize(len);
- err = encode_variant(p_custom_features, buff.ptrw(), len);
+ err = encode_variant(p_custom_features, buff.ptrw(), len, false);
if (err != OK) {
memdelete(file);
ERR_FAIL_V(err);
@@ -694,7 +694,7 @@ Error ProjectSettings::_save_settings_binary(const String &p_file, const Map<Str
file->store_string(key);
int len;
- Error err = encode_variant(value, NULL, len);
+ err = encode_variant(value, NULL, len, true);
if (err != OK)
memdelete(file);
ERR_FAIL_COND_V(err != OK, ERR_INVALID_DATA);
@@ -702,7 +702,7 @@ Error ProjectSettings::_save_settings_binary(const String &p_file, const Map<Str
Vector<uint8_t> buff;
buff.resize(len);
- err = encode_variant(value, buff.ptrw(), len);
+ err = encode_variant(value, buff.ptrw(), len, true);
if (err != OK)
memdelete(file);
ERR_FAIL_COND_V(err != OK, ERR_INVALID_DATA);
@@ -1004,6 +1004,8 @@ ProjectSettings::ProjectSettings() {
GLOBAL_DEF("application/config/use_custom_user_dir", false);
GLOBAL_DEF("application/config/custom_user_dir_name", "");
GLOBAL_DEF("application/config/project_settings_override", "");
+ GLOBAL_DEF("audio/default_bus_layout", "res://default_bus_layout.tres");
+ custom_prop_info["audio/default_bus_layout"] = PropertyInfo(Variant::STRING, "audio/default_bus_layout", PROPERTY_HINT_FILE, "*.tres");
action = Dictionary();
action["deadzone"] = Variant(0.5f);
@@ -1163,8 +1165,6 @@ ProjectSettings::ProjectSettings() {
GLOBAL_DEF("input/ui_end", action);
input_presets.push_back("input/ui_end");
- //GLOBAL_DEF("display/window/handheld/orientation", "landscape");
-
custom_prop_info["display/window/handheld/orientation"] = PropertyInfo(Variant::STRING, "display/window/handheld/orientation", PROPERTY_HINT_ENUM, "landscape,portrait,reverse_landscape,reverse_portrait,sensor_landscape,sensor_portrait,sensor");
custom_prop_info["rendering/threads/thread_model"] = PropertyInfo(Variant::INT, "rendering/threads/thread_model", PROPERTY_HINT_ENUM, "Single-Unsafe,Single-Safe,Multi-Threaded");
custom_prop_info["physics/2d/thread_model"] = PropertyInfo(Variant::INT, "physics/2d/thread_model", PROPERTY_HINT_ENUM, "Single-Unsafe,Single-Safe,Multi-Threaded");
@@ -1187,6 +1187,9 @@ ProjectSettings::ProjectSettings() {
Compression::gzip_level = GLOBAL_DEF("compression/formats/gzip/compression_level", Z_DEFAULT_COMPRESSION);
custom_prop_info["compression/formats/gzip/compression_level"] = PropertyInfo(Variant::INT, "compression/formats/gzip/compression_level", PROPERTY_HINT_RANGE, "-1,9,1");
+ // Would ideally be defined in an Android-specific file, but then it doesn't appear in the docs
+ GLOBAL_DEF("android/modules", "");
+
using_datapack = false;
}
diff --git a/core/project_settings.h b/core/project_settings.h
index 2cb159e1c7..0ff18ab3f5 100644
--- a/core/project_settings.h
+++ b/core/project_settings.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/ref_ptr.cpp b/core/ref_ptr.cpp
index 7f0cc0cd75..961f143e5c 100644
--- a/core/ref_ptr.cpp
+++ b/core/ref_ptr.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/ref_ptr.h b/core/ref_ptr.h
index 3f15c680b8..f745ababa1 100644
--- a/core/ref_ptr.h
+++ b/core/ref_ptr.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/reference.cpp b/core/reference.cpp
index 6ccc444b93..7b5145184a 100644
--- a/core/reference.cpp
+++ b/core/reference.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/reference.h b/core/reference.h
index 4c607fed87..9105dbbd58 100644
--- a/core/reference.h
+++ b/core/reference.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -197,6 +197,19 @@ public:
r.reference = NULL;
}
+ template <class T_Other>
+ void reference_ptr(T_Other *p_ptr) {
+ if (reference == p_ptr) {
+ return;
+ }
+ unref();
+
+ T *r = Object::cast_to<T>(p_ptr);
+ if (r) {
+ ref_pointer(r);
+ }
+ }
+
Ref(const Ref &p_from) {
reference = NULL;
diff --git a/core/register_core_types.cpp b/core/register_core_types.cpp
index 61fd3043a5..97c96b4018 100644
--- a/core/register_core_types.cpp
+++ b/core/register_core_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -47,7 +47,7 @@
#include "core/io/packet_peer_udp.h"
#include "core/io/pck_packer.h"
#include "core/io/resource_format_binary.h"
-#include "core/io/resource_import.h"
+#include "core/io/resource_importer.h"
#include "core/io/stream_peer_ssl.h"
#include "core/io/tcp_server.h"
#include "core/io/translation_loader_po.h"
@@ -68,8 +68,8 @@
static Ref<ResourceFormatSaverBinary> resource_saver_binary;
static Ref<ResourceFormatLoaderBinary> resource_loader_binary;
static Ref<ResourceFormatImporter> resource_format_importer;
-
static Ref<ResourceFormatLoaderImage> resource_format_image;
+static Ref<TranslationLoaderPO> resource_format_po;
static _ResourceLoader *_resource_loader = NULL;
static _ResourceSaver *_resource_saver = NULL;
@@ -77,7 +77,6 @@ static _OS *_os = NULL;
static _Engine *_engine = NULL;
static _ClassDB *_classdb = NULL;
static _Marshalls *_marshalls = NULL;
-static Ref<TranslationLoaderPO> resource_format_po;
static _JSON *_json = NULL;
static IP *ip = NULL;
@@ -100,6 +99,7 @@ void register_core_types() {
_global_mutex = Mutex::create();
StringName::setup();
+ ResourceLoader::initialize();
register_global_constants();
register_variant_methods();
@@ -143,6 +143,7 @@ void register_core_types() {
ClassDB::register_virtual_class<InputEventGesture>();
ClassDB::register_class<InputEventMagnifyGesture>();
ClassDB::register_class<InputEventPanGesture>();
+ ClassDB::register_class<InputEventMIDI>();
ClassDB::register_class<FuncRef>();
ClassDB::register_virtual_class<StreamPeer>();
@@ -251,25 +252,17 @@ void unregister_core_types() {
memdelete(_geometry);
- if (resource_format_image.is_valid()) {
- ResourceLoader::remove_resource_format_loader(resource_format_image);
- resource_format_image.unref();
- }
+ ResourceLoader::remove_resource_format_loader(resource_format_image);
+ resource_format_image.unref();
- if (resource_saver_binary.is_valid()) {
- ResourceSaver::remove_resource_format_saver(resource_saver_binary);
- resource_saver_binary.unref();
- }
+ ResourceSaver::remove_resource_format_saver(resource_saver_binary);
+ resource_saver_binary.unref();
- if (resource_loader_binary.is_valid()) {
- ResourceLoader::remove_resource_format_loader(resource_loader_binary);
- resource_loader_binary.unref();
- }
+ ResourceLoader::remove_resource_format_loader(resource_loader_binary);
+ resource_loader_binary.unref();
- if (resource_format_importer.is_valid()) {
- ResourceLoader::remove_resource_format_loader(resource_format_importer);
- resource_format_importer.unref();
- }
+ ResourceLoader::remove_resource_format_loader(resource_format_importer);
+ resource_format_importer.unref();
ResourceLoader::remove_resource_format_loader(resource_format_po);
resource_format_po.unref();
@@ -277,6 +270,8 @@ void unregister_core_types() {
if (ip)
memdelete(ip);
+ ResourceLoader::finalize();
+
ObjectDB::cleanup();
unregister_variant_methods();
diff --git a/core/register_core_types.h b/core/register_core_types.h
index 201da5cd07..b5a6aa985b 100644
--- a/core/register_core_types.h
+++ b/core/register_core_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/resource.cpp b/core/resource.cpp
index a76e16232e..74e2c1ed6b 100644
--- a/core/resource.cpp
+++ b/core/resource.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -363,6 +363,26 @@ bool Resource::is_translation_remapped() const {
return remapped_list.in_list();
}
+#ifdef TOOLS_ENABLED
+//helps keep IDs same number when loading/saving scenes. -1 clears ID and it Returns -1 when no id stored
+void Resource::set_id_for_path(const String &p_path, int p_id) {
+ if (p_id == -1) {
+ id_for_path.erase(p_path);
+ } else {
+ id_for_path[p_path] = p_id;
+ }
+}
+
+int Resource::get_id_for_path(const String &p_path) const {
+
+ if (id_for_path.has(p_path)) {
+ return id_for_path[p_path];
+ } else {
+ return -1;
+ }
+}
+#endif
+
void Resource::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_path", "path"), &Resource::_set_path);
diff --git a/core/resource.h b/core/resource.h
index b2812c11e1..853b2859c7 100644
--- a/core/resource.h
+++ b/core/resource.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -88,7 +88,9 @@ protected:
void _set_path(const String &p_path);
void _take_over_path(const String &p_path);
-
+#ifdef TOOLS_ENABLED
+ Map<String, int> id_for_path;
+#endif
public:
static Node *(*_get_local_scene_func)(); //used by editor
@@ -137,6 +139,12 @@ public:
virtual RID get_rid() const; // some resources may offer conversion to RID
+#ifdef TOOLS_ENABLED
+ //helps keep IDs same number when loading/saving scenes. -1 clears ID and it Returns -1 when no id stored
+ void set_id_for_path(const String &p_path, int p_id);
+ int get_id_for_path(const String &p_path) const;
+#endif
+
Resource();
~Resource();
};
diff --git a/core/rid.cpp b/core/rid.cpp
index 9661af9271..73cf7f24bb 100644
--- a/core/rid.cpp
+++ b/core/rid.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/rid.h b/core/rid.h
index 81d5b45d21..c7a71a03a0 100644
--- a/core/rid.h
+++ b/core/rid.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/ring_buffer.h b/core/ring_buffer.h
index 54486f8cad..e10cb8b5f8 100644
--- a/core/ring_buffer.h
+++ b/core/ring_buffer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/safe_refcount.cpp b/core/safe_refcount.cpp
index 692ff722f3..8b0b3c3151 100644
--- a/core/safe_refcount.cpp
+++ b/core/safe_refcount.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/safe_refcount.h b/core/safe_refcount.h
index 940d31b2cb..f6b8f80271 100644
--- a/core/safe_refcount.h
+++ b/core/safe_refcount.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/script_debugger_local.cpp b/core/script_debugger_local.cpp
index 7093c3ebdb..ac4dafcf59 100644
--- a/core/script_debugger_local.cpp
+++ b/core/script_debugger_local.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/script_debugger_local.h b/core/script_debugger_local.h
index 1f7b5c590c..19151d4cb0 100644
--- a/core/script_debugger_local.h
+++ b/core/script_debugger_local.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/script_debugger_remote.cpp b/core/script_debugger_remote.cpp
index a03ddd0983..e7ff7a3aef 100644
--- a/core/script_debugger_remote.cpp
+++ b/core/script_debugger_remote.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -139,10 +139,6 @@ void ScriptDebuggerRemote::debug(ScriptLanguage *p_script, bool p_can_continue)
ERR_FAIL();
}
- if (allow_focus_steal_pid) {
- OS::get_singleton()->enable_for_stealing_focus(allow_focus_steal_pid);
- }
-
packet_peer_stream->put_var("debug_enter");
packet_peer_stream->put_var(2);
packet_peer_stream->put_var(p_can_continue);
@@ -315,6 +311,7 @@ void ScriptDebuggerRemote::debug(ScriptLanguage *p_script, bool p_can_continue)
} else {
OS::get_singleton()->delay_usec(10000);
+ OS::get_singleton()->process_and_drop_events();
}
}
@@ -1058,10 +1055,6 @@ void ScriptDebuggerRemote::profiling_set_frame_times(float p_frame_time, float p
physics_frame_time = p_physics_frame_time;
}
-void ScriptDebuggerRemote::set_allow_focus_steal_pid(OS::ProcessID p_pid) {
- allow_focus_steal_pid = p_pid;
-}
-
ScriptDebuggerRemote::ResourceUsageFunc ScriptDebuggerRemote::resource_usage_func = NULL;
ScriptDebuggerRemote::ScriptDebuggerRemote() :
@@ -1083,7 +1076,6 @@ ScriptDebuggerRemote::ScriptDebuggerRemote() :
char_count(0),
last_msec(0),
msec_count(0),
- allow_focus_steal_pid(0),
locking(false),
poll_every(0),
request_scene_tree(NULL),
diff --git a/core/script_debugger_remote.h b/core/script_debugger_remote.h
index 5cd3a23a37..1fc9d7c7f1 100644
--- a/core/script_debugger_remote.h
+++ b/core/script_debugger_remote.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -99,8 +99,6 @@ class ScriptDebuggerRemote : public ScriptDebugger {
uint64_t last_msec;
uint64_t msec_count;
- OS::ProcessID allow_focus_steal_pid;
-
bool locking; //hack to avoid a deadloop
static void _print_handler(void *p_this, const String &p_string, bool p_error);
@@ -174,8 +172,6 @@ public:
virtual void profiling_end();
virtual void profiling_set_frame_times(float p_frame_time, float p_idle_time, float p_physics_time, float p_physics_frame_time);
- void set_allow_focus_steal_pid(OS::ProcessID p_pid);
-
ScriptDebuggerRemote();
~ScriptDebuggerRemote();
};
diff --git a/core/script_language.cpp b/core/script_language.cpp
index 496521486e..4a6f904f9d 100644
--- a/core/script_language.cpp
+++ b/core/script_language.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -37,6 +37,7 @@ int ScriptServer::_language_count = 0;
bool ScriptServer::scripting_enabled = true;
bool ScriptServer::reload_scripts_on_save = false;
+bool ScriptServer::languages_finished = false;
ScriptEditRequestFunction ScriptServer::edit_request_func = NULL;
void Script::_notification(int p_what) {
@@ -130,6 +131,7 @@ void ScriptServer::finish_languages() {
_languages[i]->finish();
}
global_classes_clear();
+ languages_finished = true;
}
void ScriptServer::set_reload_scripts_on_save(bool p_enable) {
@@ -188,6 +190,14 @@ StringName ScriptServer::get_global_class_base(const String &p_class) {
ERR_FAIL_COND_V(!global_classes.has(p_class), String());
return global_classes[p_class].base;
}
+StringName ScriptServer::get_global_class_native_base(const String &p_class) {
+ ERR_FAIL_COND_V(!global_classes.has(p_class), String());
+ String base = global_classes[p_class].base;
+ while (global_classes.has(base)) {
+ base = global_classes[base].base;
+ }
+ return base;
+}
void ScriptServer::get_global_class_list(List<StringName> *r_global_classes) {
const StringName *K = NULL;
List<StringName> classes;
@@ -376,7 +386,7 @@ ScriptDebugger::ScriptDebugger() {
bool PlaceHolderScriptInstance::set(const StringName &p_name, const Variant &p_value) {
- if (build_failed)
+ if (script->is_placeholder_fallback_enabled())
return false;
if (values.has(p_name)) {
@@ -407,7 +417,12 @@ bool PlaceHolderScriptInstance::get(const StringName &p_name, Variant &r_ret) co
return true;
}
- if (!build_failed) {
+ if (constants.has(p_name)) {
+ r_ret = constants[p_name];
+ return true;
+ }
+
+ if (!script->is_placeholder_fallback_enabled()) {
Variant defval;
if (script->get_property_default_value(p_name, defval)) {
r_ret = defval;
@@ -420,7 +435,7 @@ bool PlaceHolderScriptInstance::get(const StringName &p_name, Variant &r_ret) co
void PlaceHolderScriptInstance::get_property_list(List<PropertyInfo> *p_properties) const {
- if (build_failed) {
+ if (script->is_placeholder_fallback_enabled()) {
for (const List<PropertyInfo>::Element *E = properties.front(); E; E = E->next()) {
p_properties->push_back(E->get());
}
@@ -442,6 +457,13 @@ Variant::Type PlaceHolderScriptInstance::get_property_type(const StringName &p_n
*r_is_valid = true;
return values[p_name].get_type();
}
+
+ if (constants.has(p_name)) {
+ if (r_is_valid)
+ *r_is_valid = true;
+ return constants[p_name].get_type();
+ }
+
if (r_is_valid)
*r_is_valid = false;
@@ -450,7 +472,7 @@ Variant::Type PlaceHolderScriptInstance::get_property_type(const StringName &p_n
void PlaceHolderScriptInstance::get_method_list(List<MethodInfo> *p_list) const {
- if (build_failed)
+ if (script->is_placeholder_fallback_enabled())
return;
if (script.is_valid()) {
@@ -459,7 +481,7 @@ void PlaceHolderScriptInstance::get_method_list(List<MethodInfo> *p_list) const
}
bool PlaceHolderScriptInstance::has_method(const StringName &p_method) const {
- if (build_failed)
+ if (script->is_placeholder_fallback_enabled())
return false;
if (script.is_valid()) {
@@ -470,8 +492,6 @@ bool PlaceHolderScriptInstance::has_method(const StringName &p_method) const {
void PlaceHolderScriptInstance::update(const List<PropertyInfo> &p_properties, const Map<StringName, Variant> &p_values) {
- build_failed = false;
-
Set<StringName> new_values;
for (const List<PropertyInfo>::Element *E = p_properties.front(); E; E = E->next()) {
@@ -513,11 +533,14 @@ void PlaceHolderScriptInstance::update(const List<PropertyInfo> &p_properties, c
owner->_change_notify();
}
//change notify
+
+ constants.clear();
+ script->get_constants(&constants);
}
void PlaceHolderScriptInstance::property_set_fallback(const StringName &p_name, const Variant &p_value, bool *r_valid) {
- if (build_failed) {
+ if (script->is_placeholder_fallback_enabled()) {
Map<StringName, Variant>::Element *E = values.find(p_name);
if (E) {
@@ -527,8 +550,8 @@ void PlaceHolderScriptInstance::property_set_fallback(const StringName &p_name,
}
bool found = false;
- for (const List<PropertyInfo>::Element *E = properties.front(); E; E = E->next()) {
- if (E->get().name == p_name) {
+ for (const List<PropertyInfo>::Element *F = properties.front(); F; F = F->next()) {
+ if (F->get().name == p_name) {
found = true;
break;
}
@@ -544,7 +567,7 @@ void PlaceHolderScriptInstance::property_set_fallback(const StringName &p_name,
Variant PlaceHolderScriptInstance::property_get_fallback(const StringName &p_name, bool *r_valid) {
- if (build_failed) {
+ if (script->is_placeholder_fallback_enabled()) {
const Map<StringName, Variant>::Element *E = values.find(p_name);
if (E) {
@@ -552,6 +575,13 @@ Variant PlaceHolderScriptInstance::property_get_fallback(const StringName &p_nam
*r_valid = true;
return E->value();
}
+
+ E = constants.find(p_name);
+ if (E) {
+ if (r_valid)
+ *r_valid = true;
+ return E->value();
+ }
}
if (r_valid)
@@ -563,8 +593,7 @@ Variant PlaceHolderScriptInstance::property_get_fallback(const StringName &p_nam
PlaceHolderScriptInstance::PlaceHolderScriptInstance(ScriptLanguage *p_language, Ref<Script> p_script, Object *p_owner) :
owner(p_owner),
language(p_language),
- script(p_script),
- build_failed(false) {
+ script(p_script) {
}
PlaceHolderScriptInstance::~PlaceHolderScriptInstance() {
diff --git a/core/script_language.h b/core/script_language.h
index 654d1d4265..005e21e2cc 100644
--- a/core/script_language.h
+++ b/core/script_language.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -54,6 +54,7 @@ class ScriptServer {
static int _language_count;
static bool scripting_enabled;
static bool reload_scripts_on_save;
+ static bool languages_finished;
struct GlobalScriptClass {
StringName language;
@@ -86,11 +87,14 @@ public:
static StringName get_global_class_language(const StringName &p_class);
static String get_global_class_path(const String &p_class);
static StringName get_global_class_base(const String &p_class);
+ static StringName get_global_class_native_base(const String &p_class);
static void get_global_class_list(List<StringName> *r_global_classes);
static void save_global_classes();
static void init_languages();
static void finish_languages();
+
+ static bool are_languages_finished() { return languages_finished; }
};
class ScriptInstance;
@@ -146,6 +150,8 @@ public:
virtual void get_constants(Map<StringName, Variant> *p_constants) {}
virtual void get_members(Set<StringName> *p_constants) {}
+ virtual bool is_placeholder_fallback_enabled() const { return false; }
+
Script() {}
};
@@ -199,6 +205,8 @@ public:
static ScriptCodeCompletionCache *get_singleton() { return singleton; }
ScriptCodeCompletionCache();
+
+ virtual ~ScriptCodeCompletionCache() {}
};
class ScriptLanguage {
@@ -331,11 +339,10 @@ class PlaceHolderScriptInstance : public ScriptInstance {
Object *owner;
List<PropertyInfo> properties;
Map<StringName, Variant> values;
+ Map<StringName, Variant> constants;
ScriptLanguage *language;
Ref<Script> script;
- bool build_failed;
-
public:
virtual bool set(const StringName &p_name, const Variant &p_value);
virtual bool get(const StringName &p_name, Variant &r_ret) const;
@@ -361,13 +368,10 @@ public:
void update(const List<PropertyInfo> &p_properties, const Map<StringName, Variant> &p_values); //likely changed in editor
- void set_build_failed(bool p_build_failed) { build_failed = p_build_failed; }
- bool get_build_failed() const { return build_failed; }
-
virtual bool is_placeholder() const { return true; }
- virtual void property_set_fallback(const StringName &p_name, const Variant &p_value, bool *r_valid);
- virtual Variant property_get_fallback(const StringName &p_name, bool *r_valid);
+ virtual void property_set_fallback(const StringName &p_name, const Variant &p_value, bool *r_valid = NULL);
+ virtual Variant property_get_fallback(const StringName &p_name, bool *r_valid = NULL);
virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const { return MultiplayerAPI::RPC_MODE_DISABLED; }
virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const { return MultiplayerAPI::RPC_MODE_DISABLED; }
diff --git a/core/self_list.h b/core/self_list.h
index 9a4ecdeef9..314d440977 100644
--- a/core/self_list.h
+++ b/core/self_list.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/set.h b/core/set.h
index 59aa54128e..81250068af 100644
--- a/core/set.h
+++ b/core/set.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/simple_type.h b/core/simple_type.h
index a645d03181..d5aa47d54f 100644
--- a/core/simple_type.h
+++ b/core/simple_type.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/sort.h b/core/sort_array.h
index e112304d1b..0f258aec3e 100644
--- a/core/sort.h
+++ b/core/sort_array.h
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* sort.h */
+/* sort_array.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef SORT_H
-#define SORT_H
+#ifndef SORT_ARRAY_H
+#define SORT_ARRAY_H
#include "core/typedefs.h"
@@ -327,4 +327,4 @@ public:
}
};
-#endif
+#endif // SORT_ARRAY_H
diff --git a/core/string_buffer.h b/core/string_buffer.h
index 38dce5e6bf..835991bc87 100644
--- a/core/string_buffer.h
+++ b/core/string_buffer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/string_builder.cpp b/core/string_builder.cpp
index 8ab7e0ea8f..35526e0d70 100644
--- a/core/string_builder.cpp
+++ b/core/string_builder.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/string_builder.h b/core/string_builder.h
index 596b3bf730..0c4985d230 100644
--- a/core/string_builder.h
+++ b/core/string_builder.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -70,6 +70,10 @@ public:
return appended_strings.size();
}
+ _FORCE_INLINE_ uint32_t get_string_length() const {
+ return string_length;
+ }
+
String as_string() const;
_FORCE_INLINE_ operator String() const {
diff --git a/core/string_db.cpp b/core/string_name.cpp
index a798df8795..10b71ad3ac 100644
--- a/core/string_db.cpp
+++ b/core/string_name.cpp
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* string_db.cpp */
+/* string_name.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,7 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "string_db.h"
+#include "string_name.h"
#include "core/os/os.h"
#include "core/print_string.h"
diff --git a/core/string_db.h b/core/string_name.h
index 46bb77df93..0984b0181f 100644
--- a/core/string_db.h
+++ b/core/string_name.h
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* string_db.h */
+/* string_name.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef STRING_DB_H
-#define STRING_DB_H
+#ifndef STRING_NAME_H
+#define STRING_NAME_H
#include "core/os/mutex.h"
#include "core/safe_refcount.h"
@@ -169,4 +169,4 @@ public:
StringName _scs_create(const char *p_chr);
-#endif
+#endif // STRING_NAME_H
diff --git a/core/translation.cpp b/core/translation.cpp
index 25e67e9b96..6921f1d9f1 100644
--- a/core/translation.cpp
+++ b/core/translation.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -1052,7 +1052,7 @@ StringName TranslationServer::translate(const StringName &p_message) const {
if (fallback.length() >= 2) {
const CharType *fptr = &fallback[0];
- bool near_match = false;
+ near_match = false;
for (const Set<Ref<Translation> >::Element *E = translations.front(); E; E = E->next()) {
const Ref<Translation> &t = E->get();
diff --git a/core/translation.h b/core/translation.h
index be626f4eb9..b12bad0d72 100644
--- a/core/translation.h
+++ b/core/translation.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/type_info.h b/core/type_info.h
index bf497f1e5f..c38688fea1 100644
--- a/core/type_info.h
+++ b/core/type_info.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/typedefs.h b/core/typedefs.h
index 5c15da9c2d..660139b90a 100644
--- a/core/typedefs.h
+++ b/core/typedefs.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -116,6 +116,8 @@ T *_nullptr() {
#define ABS(m_v) (((m_v) < 0) ? (-(m_v)) : (m_v))
#endif
+#define ABSDIFF(x, y) (((x) < (y)) ? ((y) - (x)) : ((x) - (y)))
+
#ifndef SGN
#define SGN(m_v) (((m_v) < 0) ? (-1.0) : (+1.0))
#endif
@@ -135,7 +137,7 @@ T *_nullptr() {
/** Generic swap template */
#ifndef SWAP
-#define SWAP(m_x, m_y) __swap_tmpl(m_x, m_y)
+#define SWAP(m_x, m_y) __swap_tmpl((m_x), (m_y))
template <class T>
inline void __swap_tmpl(T &x, T &y) {
@@ -248,21 +250,34 @@ static inline int get_shift_from_power_of_2(unsigned int p_pixel) {
}
/** Swap 16 bits value for endianness */
+#if defined(__GNUC__) || _llvm_has_builtin(__builtin_bswap16)
+#define BSWAP16(x) __builtin_bswap16(x)
+#else
static inline uint16_t BSWAP16(uint16_t x) {
return (x >> 8) | (x << 8);
}
+#endif
+
/** Swap 32 bits value for endianness */
+#if defined(__GNUC__) || _llvm_has_builtin(__builtin_bswap32)
+#define BSWAP32(x) __builtin_bswap32(x)
+#else
static inline uint32_t BSWAP32(uint32_t x) {
return ((x << 24) | ((x << 8) & 0x00FF0000) | ((x >> 8) & 0x0000FF00) | (x >> 24));
}
-/** Swap 64 bits value for endianness */
+#endif
+/** Swap 64 bits value for endianness */
+#if defined(__GNUC__) || _llvm_has_builtin(__builtin_bswap64)
+#define BSWAP64(x) __builtin_bswap64(x)
+#else
static inline uint64_t BSWAP64(uint64_t x) {
x = (x & 0x00000000FFFFFFFF) << 32 | (x & 0xFFFFFFFF00000000) >> 32;
x = (x & 0x0000FFFF0000FFFF) << 16 | (x & 0xFFFF0000FFFF0000) >> 16;
x = (x & 0x00FF00FF00FF00FF) << 8 | (x & 0xFF00FF00FF00FF00) >> 8;
return x;
}
+#endif
/** When compiling with RTTI, we can add an "extra"
* layer of safeness in many operations, so dynamic_cast
@@ -305,4 +320,39 @@ struct _GlobalLock {
#define unlikely(x) x
#endif
+#if defined(__GNUC__)
+#define _PRINTF_FORMAT_ATTRIBUTE_2_0 __attribute__((format(printf, 2, 0)))
+#define _PRINTF_FORMAT_ATTRIBUTE_2_3 __attribute__((format(printf, 2, 3)))
+#else
+#define _PRINTF_FORMAT_ATTRIBUTE_2_0
+#define _PRINTF_FORMAT_ATTRIBUTE_2_3
+#endif
+
+/** This is needed due to a strange OpenGL API that expects a pointer
+ * type for an argument that is actually an offset.
+ */
+#define CAST_INT_TO_UCHAR_PTR(ptr) ((uint8_t *)(uintptr_t)(ptr))
+
+/** Hint for compilers that this fallthrough in a switch is intentional.
+ * Can be replaced by [[fallthrough]] annotation if we move to C++17.
+ * Including conditional support for it for people who set -std=c++17
+ * themselves.
+ * Requires a trailing semicolon when used.
+ */
+#if __cplusplus >= 201703L
+#define FALLTHROUGH [[fallthrough]]
+#elif defined(__GNUC__) && __GNUC__ >= 7
+#define FALLTHROUGH __attribute__((fallthrough))
+#elif defined(__llvm__) && __cplusplus >= 201103L && defined(__has_feature)
+#if __has_feature(cxx_attributes) && defined(__has_warning)
+#if __has_warning("-Wimplicit-fallthrough")
+#define FALLTHROUGH [[clang::fallthrough]]
+#endif
+#endif
+#endif
+
+#ifndef FALLTHROUGH
+#define FALLTHROUGH
+#endif
+
#endif // TYPEDEFS_H
diff --git a/core/ucaps.h b/core/ucaps.h
index 95bac1aac6..ae5729a53d 100644
--- a/core/ucaps.h
+++ b/core/ucaps.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -704,672 +704,672 @@ static const int caps_table[CAPS_LEN][2] = {
};
static const int reverse_caps_table[CAPS_LEN - 1][2] = {
- { 0x41, 0x61 },
- { 0x42, 0x62 },
- { 0x43, 0x63 },
- { 0x44, 0x64 },
- { 0x45, 0x65 },
- { 0x46, 0x66 },
- { 0x47, 0x67 },
- { 0x48, 0x68 },
- { 0x49, 0x69 },
- { 0x4a, 0x6a },
- { 0x4b, 0x6b },
- { 0x4c, 0x6c },
- { 0x4d, 0x6d },
- { 0x4e, 0x6e },
- { 0x4f, 0x6f },
- { 0x50, 0x70 },
- { 0x51, 0x71 },
- { 0x52, 0x72 },
- { 0x53, 0x73 },
- { 0x54, 0x74 },
- { 0x55, 0x75 },
- { 0x56, 0x76 },
- { 0x57, 0x77 },
- { 0x58, 0x78 },
- { 0x59, 0x79 },
- { 0x5a, 0x7a },
- { 0xc0, 0xe0 },
- { 0xc1, 0xe1 },
- { 0xc2, 0xe2 },
- { 0xc3, 0xe3 },
- { 0xc4, 0xe4 },
- { 0xc5, 0xe5 },
- { 0xc6, 0xe6 },
- { 0xc7, 0xe7 },
- { 0xc8, 0xe8 },
- { 0xc9, 0xe9 },
- { 0xca, 0xea },
- { 0xcb, 0xeb },
- { 0xcc, 0xec },
- { 0xcd, 0xed },
- { 0xce, 0xee },
- { 0xcf, 0xef },
- { 0xd0, 0xf0 },
- { 0xd1, 0xf1 },
- { 0xd2, 0xf2 },
- { 0xd3, 0xf3 },
- { 0xd4, 0xf4 },
- { 0xd5, 0xf5 },
- { 0xd6, 0xf6 },
- { 0xd8, 0xf8 },
- { 0xd9, 0xf9 },
- { 0xda, 0xfa },
- { 0xdb, 0xfb },
- { 0xdc, 0xfc },
- { 0xdd, 0xfd },
- { 0xde, 0xfe },
- { 0x178, 0xff },
- { 0x100, 0x101 },
- { 0x102, 0x103 },
- { 0x104, 0x105 },
- { 0x106, 0x107 },
- { 0x108, 0x109 },
- { 0x10a, 0x10b },
- { 0x10c, 0x10d },
- { 0x10e, 0x10f },
- { 0x110, 0x111 },
- { 0x112, 0x113 },
- { 0x114, 0x115 },
- { 0x116, 0x117 },
- { 0x118, 0x119 },
- { 0x11a, 0x11b },
- { 0x11c, 0x11d },
- { 0x11e, 0x11f },
- { 0x120, 0x121 },
- { 0x122, 0x123 },
- { 0x124, 0x125 },
- { 0x126, 0x127 },
- { 0x128, 0x129 },
- { 0x12a, 0x12b },
- { 0x12c, 0x12d },
- { 0x12e, 0x12f },
- //{0x49,0x131},
- { 0x132, 0x133 },
- { 0x134, 0x135 },
- { 0x136, 0x137 },
- { 0x139, 0x13a },
- { 0x13b, 0x13c },
- { 0x13d, 0x13e },
- { 0x13f, 0x140 },
- { 0x141, 0x142 },
- { 0x143, 0x144 },
- { 0x145, 0x146 },
- { 0x147, 0x148 },
- { 0x14a, 0x14b },
- { 0x14c, 0x14d },
- { 0x14e, 0x14f },
- { 0x150, 0x151 },
- { 0x152, 0x153 },
- { 0x154, 0x155 },
- { 0x156, 0x157 },
- { 0x158, 0x159 },
- { 0x15a, 0x15b },
- { 0x15c, 0x15d },
- { 0x15e, 0x15f },
- { 0x160, 0x161 },
- { 0x162, 0x163 },
- { 0x164, 0x165 },
- { 0x166, 0x167 },
- { 0x168, 0x169 },
- { 0x16a, 0x16b },
- { 0x16c, 0x16d },
- { 0x16e, 0x16f },
- { 0x170, 0x171 },
- { 0x172, 0x173 },
- { 0x174, 0x175 },
- { 0x176, 0x177 },
- { 0x179, 0x17a },
- { 0x17b, 0x17c },
- { 0x17d, 0x17e },
- { 0x182, 0x183 },
- { 0x184, 0x185 },
- { 0x187, 0x188 },
- { 0x18b, 0x18c },
- { 0x191, 0x192 },
- { 0x198, 0x199 },
- { 0x1a0, 0x1a1 },
- { 0x1a2, 0x1a3 },
- { 0x1a4, 0x1a5 },
- { 0x1a7, 0x1a8 },
- { 0x1ac, 0x1ad },
- { 0x1af, 0x1b0 },
- { 0x1b3, 0x1b4 },
- { 0x1b5, 0x1b6 },
- { 0x1b8, 0x1b9 },
- { 0x1bc, 0x1bd },
- { 0x1c4, 0x1c6 },
- { 0x1c7, 0x1c9 },
- { 0x1ca, 0x1cc },
- { 0x1cd, 0x1ce },
- { 0x1cf, 0x1d0 },
- { 0x1d1, 0x1d2 },
- { 0x1d3, 0x1d4 },
- { 0x1d5, 0x1d6 },
- { 0x1d7, 0x1d8 },
- { 0x1d9, 0x1da },
- { 0x1db, 0x1dc },
- { 0x1de, 0x1df },
- { 0x1e0, 0x1e1 },
- { 0x1e2, 0x1e3 },
- { 0x1e4, 0x1e5 },
- { 0x1e6, 0x1e7 },
- { 0x1e8, 0x1e9 },
- { 0x1ea, 0x1eb },
- { 0x1ec, 0x1ed },
- { 0x1ee, 0x1ef },
- { 0x1f1, 0x1f3 },
- { 0x1f4, 0x1f5 },
- { 0x1fa, 0x1fb },
- { 0x1fc, 0x1fd },
- { 0x1fe, 0x1ff },
- { 0x200, 0x201 },
- { 0x202, 0x203 },
- { 0x204, 0x205 },
- { 0x206, 0x207 },
- { 0x208, 0x209 },
- { 0x20a, 0x20b },
- { 0x20c, 0x20d },
- { 0x20e, 0x20f },
- { 0x210, 0x211 },
- { 0x212, 0x213 },
- { 0x214, 0x215 },
- { 0x216, 0x217 },
- { 0x181, 0x253 },
- { 0x186, 0x254 },
- { 0x18a, 0x257 },
- { 0x18e, 0x258 },
- { 0x18f, 0x259 },
- { 0x190, 0x25b },
- { 0x193, 0x260 },
- { 0x194, 0x263 },
- { 0x197, 0x268 },
- { 0x196, 0x269 },
- { 0x19c, 0x26f },
- { 0x19d, 0x272 },
- { 0x19f, 0x275 },
- { 0x1a9, 0x283 },
- { 0x1ae, 0x288 },
- { 0x1b1, 0x28a },
- { 0x1b2, 0x28b },
- { 0x1b7, 0x292 },
- { 0x386, 0x3ac },
- { 0x388, 0x3ad },
- { 0x389, 0x3ae },
- { 0x38a, 0x3af },
- { 0x391, 0x3b1 },
- { 0x392, 0x3b2 },
- { 0x393, 0x3b3 },
- { 0x394, 0x3b4 },
- { 0x395, 0x3b5 },
- { 0x396, 0x3b6 },
- { 0x397, 0x3b7 },
- { 0x398, 0x3b8 },
- { 0x399, 0x3b9 },
- { 0x39a, 0x3ba },
- { 0x39b, 0x3bb },
- { 0x39c, 0x3bc },
- { 0x39d, 0x3bd },
- { 0x39e, 0x3be },
- { 0x39f, 0x3bf },
- { 0x3a0, 0x3c0 },
- { 0x3a1, 0x3c1 },
- { 0x3a3, 0x3c3 },
- { 0x3a4, 0x3c4 },
- { 0x3a5, 0x3c5 },
- { 0x3a6, 0x3c6 },
- { 0x3a7, 0x3c7 },
- { 0x3a8, 0x3c8 },
- { 0x3a9, 0x3c9 },
- { 0x3aa, 0x3ca },
- { 0x3ab, 0x3cb },
- { 0x38c, 0x3cc },
- { 0x38e, 0x3cd },
- { 0x38f, 0x3ce },
- { 0x3e2, 0x3e3 },
- { 0x3e4, 0x3e5 },
- { 0x3e6, 0x3e7 },
- { 0x3e8, 0x3e9 },
- { 0x3ea, 0x3eb },
- { 0x3ec, 0x3ed },
- { 0x3ee, 0x3ef },
- { 0x410, 0x430 },
- { 0x411, 0x431 },
- { 0x412, 0x432 },
- { 0x413, 0x433 },
- { 0x414, 0x434 },
- { 0x415, 0x435 },
- { 0x416, 0x436 },
- { 0x417, 0x437 },
- { 0x418, 0x438 },
- { 0x419, 0x439 },
- { 0x41a, 0x43a },
- { 0x41b, 0x43b },
- { 0x41c, 0x43c },
- { 0x41d, 0x43d },
- { 0x41e, 0x43e },
- { 0x41f, 0x43f },
- { 0x420, 0x440 },
- { 0x421, 0x441 },
- { 0x422, 0x442 },
- { 0x423, 0x443 },
- { 0x424, 0x444 },
- { 0x425, 0x445 },
- { 0x426, 0x446 },
- { 0x427, 0x447 },
- { 0x428, 0x448 },
- { 0x429, 0x449 },
- { 0x42a, 0x44a },
- { 0x42b, 0x44b },
- { 0x42c, 0x44c },
- { 0x42d, 0x44d },
- { 0x42e, 0x44e },
- { 0x42f, 0x44f },
- { 0x401, 0x451 },
- { 0x402, 0x452 },
- { 0x403, 0x453 },
- { 0x404, 0x454 },
- { 0x405, 0x455 },
- { 0x406, 0x456 },
- { 0x407, 0x457 },
- { 0x408, 0x458 },
- { 0x409, 0x459 },
- { 0x40a, 0x45a },
- { 0x40b, 0x45b },
- { 0x40c, 0x45c },
- { 0x40e, 0x45e },
- { 0x40f, 0x45f },
- { 0x460, 0x461 },
- { 0x462, 0x463 },
- { 0x464, 0x465 },
- { 0x466, 0x467 },
- { 0x468, 0x469 },
- { 0x46a, 0x46b },
- { 0x46c, 0x46d },
- { 0x46e, 0x46f },
- { 0x470, 0x471 },
- { 0x472, 0x473 },
- { 0x474, 0x475 },
- { 0x476, 0x477 },
- { 0x478, 0x479 },
- { 0x47a, 0x47b },
- { 0x47c, 0x47d },
- { 0x47e, 0x47f },
- { 0x480, 0x481 },
- { 0x490, 0x491 },
- { 0x492, 0x493 },
- { 0x494, 0x495 },
- { 0x496, 0x497 },
- { 0x498, 0x499 },
- { 0x49a, 0x49b },
- { 0x49c, 0x49d },
- { 0x49e, 0x49f },
- { 0x4a0, 0x4a1 },
- { 0x4a2, 0x4a3 },
- { 0x4a4, 0x4a5 },
- { 0x4a6, 0x4a7 },
- { 0x4a8, 0x4a9 },
- { 0x4aa, 0x4ab },
- { 0x4ac, 0x4ad },
- { 0x4ae, 0x4af },
- { 0x4b0, 0x4b1 },
- { 0x4b2, 0x4b3 },
- { 0x4b4, 0x4b5 },
- { 0x4b6, 0x4b7 },
- { 0x4b8, 0x4b9 },
- { 0x4ba, 0x4bb },
- { 0x4bc, 0x4bd },
- { 0x4be, 0x4bf },
- { 0x4c1, 0x4c2 },
- { 0x4c3, 0x4c4 },
- { 0x4c7, 0x4c8 },
- { 0x4cb, 0x4cc },
- { 0x4d0, 0x4d1 },
- { 0x4d2, 0x4d3 },
- { 0x4d4, 0x4d5 },
- { 0x4d6, 0x4d7 },
- { 0x4d8, 0x4d9 },
- { 0x4da, 0x4db },
- { 0x4dc, 0x4dd },
- { 0x4de, 0x4df },
- { 0x4e0, 0x4e1 },
- { 0x4e2, 0x4e3 },
- { 0x4e4, 0x4e5 },
- { 0x4e6, 0x4e7 },
- { 0x4e8, 0x4e9 },
- { 0x4ea, 0x4eb },
- { 0x4ee, 0x4ef },
- { 0x4f0, 0x4f1 },
- { 0x4f2, 0x4f3 },
- { 0x4f4, 0x4f5 },
- { 0x4f8, 0x4f9 },
- { 0x531, 0x561 },
- { 0x532, 0x562 },
- { 0x533, 0x563 },
- { 0x534, 0x564 },
- { 0x535, 0x565 },
- { 0x536, 0x566 },
- { 0x537, 0x567 },
- { 0x538, 0x568 },
- { 0x539, 0x569 },
- { 0x53a, 0x56a },
- { 0x53b, 0x56b },
- { 0x53c, 0x56c },
- { 0x53d, 0x56d },
- { 0x53e, 0x56e },
- { 0x53f, 0x56f },
- { 0x540, 0x570 },
- { 0x541, 0x571 },
- { 0x542, 0x572 },
- { 0x543, 0x573 },
- { 0x544, 0x574 },
- { 0x545, 0x575 },
- { 0x546, 0x576 },
- { 0x547, 0x577 },
- { 0x548, 0x578 },
- { 0x549, 0x579 },
- { 0x54a, 0x57a },
- { 0x54b, 0x57b },
- { 0x54c, 0x57c },
- { 0x54d, 0x57d },
- { 0x54e, 0x57e },
- { 0x54f, 0x57f },
- { 0x550, 0x580 },
- { 0x551, 0x581 },
- { 0x552, 0x582 },
- { 0x553, 0x583 },
- { 0x554, 0x584 },
- { 0x555, 0x585 },
- { 0x556, 0x586 },
- { 0x10a0, 0x10d0 },
- { 0x10a1, 0x10d1 },
- { 0x10a2, 0x10d2 },
- { 0x10a3, 0x10d3 },
- { 0x10a4, 0x10d4 },
- { 0x10a5, 0x10d5 },
- { 0x10a6, 0x10d6 },
- { 0x10a7, 0x10d7 },
- { 0x10a8, 0x10d8 },
- { 0x10a9, 0x10d9 },
- { 0x10aa, 0x10da },
- { 0x10ab, 0x10db },
- { 0x10ac, 0x10dc },
- { 0x10ad, 0x10dd },
- { 0x10ae, 0x10de },
- { 0x10af, 0x10df },
- { 0x10b0, 0x10e0 },
- { 0x10b1, 0x10e1 },
- { 0x10b2, 0x10e2 },
- { 0x10b3, 0x10e3 },
- { 0x10b4, 0x10e4 },
- { 0x10b5, 0x10e5 },
- { 0x10b6, 0x10e6 },
- { 0x10b7, 0x10e7 },
- { 0x10b8, 0x10e8 },
- { 0x10b9, 0x10e9 },
- { 0x10ba, 0x10ea },
- { 0x10bb, 0x10eb },
- { 0x10bc, 0x10ec },
- { 0x10bd, 0x10ed },
- { 0x10be, 0x10ee },
- { 0x10bf, 0x10ef },
- { 0x10c0, 0x10f0 },
- { 0x10c1, 0x10f1 },
- { 0x10c2, 0x10f2 },
- { 0x10c3, 0x10f3 },
- { 0x10c4, 0x10f4 },
- { 0x10c5, 0x10f5 },
- { 0x1e00, 0x1e01 },
- { 0x1e02, 0x1e03 },
- { 0x1e04, 0x1e05 },
- { 0x1e06, 0x1e07 },
- { 0x1e08, 0x1e09 },
- { 0x1e0a, 0x1e0b },
- { 0x1e0c, 0x1e0d },
- { 0x1e0e, 0x1e0f },
- { 0x1e10, 0x1e11 },
- { 0x1e12, 0x1e13 },
- { 0x1e14, 0x1e15 },
- { 0x1e16, 0x1e17 },
- { 0x1e18, 0x1e19 },
- { 0x1e1a, 0x1e1b },
- { 0x1e1c, 0x1e1d },
- { 0x1e1e, 0x1e1f },
- { 0x1e20, 0x1e21 },
- { 0x1e22, 0x1e23 },
- { 0x1e24, 0x1e25 },
- { 0x1e26, 0x1e27 },
- { 0x1e28, 0x1e29 },
- { 0x1e2a, 0x1e2b },
- { 0x1e2c, 0x1e2d },
- { 0x1e2e, 0x1e2f },
- { 0x1e30, 0x1e31 },
- { 0x1e32, 0x1e33 },
- { 0x1e34, 0x1e35 },
- { 0x1e36, 0x1e37 },
- { 0x1e38, 0x1e39 },
- { 0x1e3a, 0x1e3b },
- { 0x1e3c, 0x1e3d },
- { 0x1e3e, 0x1e3f },
- { 0x1e40, 0x1e41 },
- { 0x1e42, 0x1e43 },
- { 0x1e44, 0x1e45 },
- { 0x1e46, 0x1e47 },
- { 0x1e48, 0x1e49 },
- { 0x1e4a, 0x1e4b },
- { 0x1e4c, 0x1e4d },
- { 0x1e4e, 0x1e4f },
- { 0x1e50, 0x1e51 },
- { 0x1e52, 0x1e53 },
- { 0x1e54, 0x1e55 },
- { 0x1e56, 0x1e57 },
- { 0x1e58, 0x1e59 },
- { 0x1e5a, 0x1e5b },
- { 0x1e5c, 0x1e5d },
- { 0x1e5e, 0x1e5f },
- { 0x1e60, 0x1e61 },
- { 0x1e62, 0x1e63 },
- { 0x1e64, 0x1e65 },
- { 0x1e66, 0x1e67 },
- { 0x1e68, 0x1e69 },
- { 0x1e6a, 0x1e6b },
- { 0x1e6c, 0x1e6d },
- { 0x1e6e, 0x1e6f },
- { 0x1e70, 0x1e71 },
- { 0x1e72, 0x1e73 },
- { 0x1e74, 0x1e75 },
- { 0x1e76, 0x1e77 },
- { 0x1e78, 0x1e79 },
- { 0x1e7a, 0x1e7b },
- { 0x1e7c, 0x1e7d },
- { 0x1e7e, 0x1e7f },
- { 0x1e80, 0x1e81 },
- { 0x1e82, 0x1e83 },
- { 0x1e84, 0x1e85 },
- { 0x1e86, 0x1e87 },
- { 0x1e88, 0x1e89 },
- { 0x1e8a, 0x1e8b },
- { 0x1e8c, 0x1e8d },
- { 0x1e8e, 0x1e8f },
- { 0x1e90, 0x1e91 },
- { 0x1e92, 0x1e93 },
- { 0x1e94, 0x1e95 },
- { 0x1ea0, 0x1ea1 },
- { 0x1ea2, 0x1ea3 },
- { 0x1ea4, 0x1ea5 },
- { 0x1ea6, 0x1ea7 },
- { 0x1ea8, 0x1ea9 },
- { 0x1eaa, 0x1eab },
- { 0x1eac, 0x1ead },
- { 0x1eae, 0x1eaf },
- { 0x1eb0, 0x1eb1 },
- { 0x1eb2, 0x1eb3 },
- { 0x1eb4, 0x1eb5 },
- { 0x1eb6, 0x1eb7 },
- { 0x1eb8, 0x1eb9 },
- { 0x1eba, 0x1ebb },
- { 0x1ebc, 0x1ebd },
- { 0x1ebe, 0x1ebf },
- { 0x1ec0, 0x1ec1 },
- { 0x1ec2, 0x1ec3 },
- { 0x1ec4, 0x1ec5 },
- { 0x1ec6, 0x1ec7 },
- { 0x1ec8, 0x1ec9 },
- { 0x1eca, 0x1ecb },
- { 0x1ecc, 0x1ecd },
- { 0x1ece, 0x1ecf },
- { 0x1ed0, 0x1ed1 },
- { 0x1ed2, 0x1ed3 },
- { 0x1ed4, 0x1ed5 },
- { 0x1ed6, 0x1ed7 },
- { 0x1ed8, 0x1ed9 },
- { 0x1eda, 0x1edb },
- { 0x1edc, 0x1edd },
- { 0x1ede, 0x1edf },
- { 0x1ee0, 0x1ee1 },
- { 0x1ee2, 0x1ee3 },
- { 0x1ee4, 0x1ee5 },
- { 0x1ee6, 0x1ee7 },
- { 0x1ee8, 0x1ee9 },
- { 0x1eea, 0x1eeb },
- { 0x1eec, 0x1eed },
- { 0x1eee, 0x1eef },
- { 0x1ef0, 0x1ef1 },
- { 0x1ef2, 0x1ef3 },
- { 0x1ef4, 0x1ef5 },
- { 0x1ef6, 0x1ef7 },
- { 0x1ef8, 0x1ef9 },
- { 0x1f08, 0x1f00 },
- { 0x1f09, 0x1f01 },
- { 0x1f0a, 0x1f02 },
- { 0x1f0b, 0x1f03 },
- { 0x1f0c, 0x1f04 },
- { 0x1f0d, 0x1f05 },
- { 0x1f0e, 0x1f06 },
- { 0x1f0f, 0x1f07 },
- { 0x1f18, 0x1f10 },
- { 0x1f19, 0x1f11 },
- { 0x1f1a, 0x1f12 },
- { 0x1f1b, 0x1f13 },
- { 0x1f1c, 0x1f14 },
- { 0x1f1d, 0x1f15 },
- { 0x1f28, 0x1f20 },
- { 0x1f29, 0x1f21 },
- { 0x1f2a, 0x1f22 },
- { 0x1f2b, 0x1f23 },
- { 0x1f2c, 0x1f24 },
- { 0x1f2d, 0x1f25 },
- { 0x1f2e, 0x1f26 },
- { 0x1f2f, 0x1f27 },
- { 0x1f38, 0x1f30 },
- { 0x1f39, 0x1f31 },
- { 0x1f3a, 0x1f32 },
- { 0x1f3b, 0x1f33 },
- { 0x1f3c, 0x1f34 },
- { 0x1f3d, 0x1f35 },
- { 0x1f3e, 0x1f36 },
- { 0x1f3f, 0x1f37 },
- { 0x1f48, 0x1f40 },
- { 0x1f49, 0x1f41 },
- { 0x1f4a, 0x1f42 },
- { 0x1f4b, 0x1f43 },
- { 0x1f4c, 0x1f44 },
- { 0x1f4d, 0x1f45 },
- { 0x1f59, 0x1f51 },
- { 0x1f5b, 0x1f53 },
- { 0x1f5d, 0x1f55 },
- { 0x1f5f, 0x1f57 },
- { 0x1f68, 0x1f60 },
- { 0x1f69, 0x1f61 },
- { 0x1f6a, 0x1f62 },
- { 0x1f6b, 0x1f63 },
- { 0x1f6c, 0x1f64 },
- { 0x1f6d, 0x1f65 },
- { 0x1f6e, 0x1f66 },
- { 0x1f6f, 0x1f67 },
- { 0x1f88, 0x1f80 },
- { 0x1f89, 0x1f81 },
- { 0x1f8a, 0x1f82 },
- { 0x1f8b, 0x1f83 },
- { 0x1f8c, 0x1f84 },
- { 0x1f8d, 0x1f85 },
- { 0x1f8e, 0x1f86 },
- { 0x1f8f, 0x1f87 },
- { 0x1f98, 0x1f90 },
- { 0x1f99, 0x1f91 },
- { 0x1f9a, 0x1f92 },
- { 0x1f9b, 0x1f93 },
- { 0x1f9c, 0x1f94 },
- { 0x1f9d, 0x1f95 },
- { 0x1f9e, 0x1f96 },
- { 0x1f9f, 0x1f97 },
- { 0x1fa8, 0x1fa0 },
- { 0x1fa9, 0x1fa1 },
- { 0x1faa, 0x1fa2 },
- { 0x1fab, 0x1fa3 },
- { 0x1fac, 0x1fa4 },
- { 0x1fad, 0x1fa5 },
- { 0x1fae, 0x1fa6 },
- { 0x1faf, 0x1fa7 },
- { 0x1fb8, 0x1fb0 },
- { 0x1fb9, 0x1fb1 },
- { 0x1fd8, 0x1fd0 },
- { 0x1fd9, 0x1fd1 },
- { 0x1fe8, 0x1fe0 },
- { 0x1fe9, 0x1fe1 },
- { 0x24b6, 0x24d0 },
- { 0x24b7, 0x24d1 },
- { 0x24b8, 0x24d2 },
- { 0x24b9, 0x24d3 },
- { 0x24ba, 0x24d4 },
- { 0x24bb, 0x24d5 },
- { 0x24bc, 0x24d6 },
- { 0x24bd, 0x24d7 },
- { 0x24be, 0x24d8 },
- { 0x24bf, 0x24d9 },
- { 0x24c0, 0x24da },
- { 0x24c1, 0x24db },
- { 0x24c2, 0x24dc },
- { 0x24c3, 0x24dd },
- { 0x24c4, 0x24de },
- { 0x24c5, 0x24df },
- { 0x24c6, 0x24e0 },
- { 0x24c7, 0x24e1 },
- { 0x24c8, 0x24e2 },
- { 0x24c9, 0x24e3 },
- { 0x24ca, 0x24e4 },
- { 0x24cb, 0x24e5 },
- { 0x24cc, 0x24e6 },
- { 0x24cd, 0x24e7 },
- { 0x24ce, 0x24e8 },
- { 0x24cf, 0x24e9 },
- { 0xff21, 0xff41 },
- { 0xff22, 0xff42 },
- { 0xff23, 0xff43 },
- { 0xff24, 0xff44 },
- { 0xff25, 0xff45 },
- { 0xff26, 0xff46 },
- { 0xff27, 0xff47 },
- { 0xff28, 0xff48 },
- { 0xff29, 0xff49 },
- { 0xff2a, 0xff4a },
- { 0xff2b, 0xff4b },
- { 0xff2c, 0xff4c },
- { 0xff2d, 0xff4d },
- { 0xff2e, 0xff4e },
- { 0xff2f, 0xff4f },
- { 0xff30, 0xff50 },
- { 0xff31, 0xff51 },
- { 0xff32, 0xff52 },
- { 0xff33, 0xff53 },
- { 0xff34, 0xff54 },
- { 0xff35, 0xff55 },
- { 0xff36, 0xff56 },
- { 0xff37, 0xff57 },
- { 0xff38, 0xff58 },
- { 0xff39, 0xff59 },
- { 0xff3a, 0xff5a }
+ { 0x0041, 0x0061 },
+ { 0x0042, 0x0062 },
+ { 0x0043, 0x0063 },
+ { 0x0044, 0x0064 },
+ { 0x0045, 0x0065 },
+ { 0x0046, 0x0066 },
+ { 0x0047, 0x0067 },
+ { 0x0048, 0x0068 },
+ { 0x0049, 0x0069 },
+ // { 0x0049, 0x0131 }, // dotless I
+ { 0x004A, 0x006A },
+ { 0x004B, 0x006B },
+ { 0x004C, 0x006C },
+ { 0x004D, 0x006D },
+ { 0x004E, 0x006E },
+ { 0x004F, 0x006F },
+ { 0x0050, 0x0070 },
+ { 0x0051, 0x0071 },
+ { 0x0052, 0x0072 },
+ { 0x0053, 0x0073 },
+ { 0x0054, 0x0074 },
+ { 0x0055, 0x0075 },
+ { 0x0056, 0x0076 },
+ { 0x0057, 0x0077 },
+ { 0x0058, 0x0078 },
+ { 0x0059, 0x0079 },
+ { 0x005A, 0x007A },
+ { 0x00C0, 0x00E0 },
+ { 0x00C1, 0x00E1 },
+ { 0x00C2, 0x00E2 },
+ { 0x00C3, 0x00E3 },
+ { 0x00C4, 0x00E4 },
+ { 0x00C5, 0x00E5 },
+ { 0x00C6, 0x00E6 },
+ { 0x00C7, 0x00E7 },
+ { 0x00C8, 0x00E8 },
+ { 0x00C9, 0x00E9 },
+ { 0x00CA, 0x00EA },
+ { 0x00CB, 0x00EB },
+ { 0x00CC, 0x00EC },
+ { 0x00CD, 0x00ED },
+ { 0x00CE, 0x00EE },
+ { 0x00CF, 0x00EF },
+ { 0x00D0, 0x00F0 },
+ { 0x00D1, 0x00F1 },
+ { 0x00D2, 0x00F2 },
+ { 0x00D3, 0x00F3 },
+ { 0x00D4, 0x00F4 },
+ { 0x00D5, 0x00F5 },
+ { 0x00D6, 0x00F6 },
+ { 0x00D8, 0x00F8 },
+ { 0x00D9, 0x00F9 },
+ { 0x00DA, 0x00FA },
+ { 0x00DB, 0x00FB },
+ { 0x00DC, 0x00FC },
+ { 0x00DD, 0x00FD },
+ { 0x00DE, 0x00FE },
+ { 0x0100, 0x0101 },
+ { 0x0102, 0x0103 },
+ { 0x0104, 0x0105 },
+ { 0x0106, 0x0107 },
+ { 0x0108, 0x0109 },
+ { 0x010A, 0x010B },
+ { 0x010C, 0x010D },
+ { 0x010E, 0x010F },
+ { 0x0110, 0x0111 },
+ { 0x0112, 0x0113 },
+ { 0x0114, 0x0115 },
+ { 0x0116, 0x0117 },
+ { 0x0118, 0x0119 },
+ { 0x011A, 0x011B },
+ { 0x011C, 0x011D },
+ { 0x011E, 0x011F },
+ { 0x0120, 0x0121 },
+ { 0x0122, 0x0123 },
+ { 0x0124, 0x0125 },
+ { 0x0126, 0x0127 },
+ { 0x0128, 0x0129 },
+ { 0x012A, 0x012B },
+ { 0x012C, 0x012D },
+ { 0x012E, 0x012F },
+ { 0x0132, 0x0133 },
+ { 0x0134, 0x0135 },
+ { 0x0136, 0x0137 },
+ { 0x0139, 0x013A },
+ { 0x013B, 0x013C },
+ { 0x013D, 0x013E },
+ { 0x013F, 0x0140 },
+ { 0x0141, 0x0142 },
+ { 0x0143, 0x0144 },
+ { 0x0145, 0x0146 },
+ { 0x0147, 0x0148 },
+ { 0x014A, 0x014B },
+ { 0x014C, 0x014D },
+ { 0x014E, 0x014F },
+ { 0x0150, 0x0151 },
+ { 0x0152, 0x0153 },
+ { 0x0154, 0x0155 },
+ { 0x0156, 0x0157 },
+ { 0x0158, 0x0159 },
+ { 0x015A, 0x015B },
+ { 0x015C, 0x015D },
+ { 0x015E, 0x015F },
+ { 0x0160, 0x0161 },
+ { 0x0162, 0x0163 },
+ { 0x0164, 0x0165 },
+ { 0x0166, 0x0167 },
+ { 0x0168, 0x0169 },
+ { 0x016A, 0x016B },
+ { 0x016C, 0x016D },
+ { 0x016E, 0x016F },
+ { 0x0170, 0x0171 },
+ { 0x0172, 0x0173 },
+ { 0x0174, 0x0175 },
+ { 0x0176, 0x0177 },
+ { 0x0178, 0x00FF },
+ { 0x0179, 0x017A },
+ { 0x017B, 0x017C },
+ { 0x017D, 0x017E },
+ { 0x0181, 0x0253 },
+ { 0x0182, 0x0183 },
+ { 0x0184, 0x0185 },
+ { 0x0186, 0x0254 },
+ { 0x0187, 0x0188 },
+ { 0x018A, 0x0257 },
+ { 0x018B, 0x018C },
+ { 0x018E, 0x0258 },
+ { 0x018F, 0x0259 },
+ { 0x0190, 0x025B },
+ { 0x0191, 0x0192 },
+ { 0x0193, 0x0260 },
+ { 0x0194, 0x0263 },
+ { 0x0196, 0x0269 },
+ { 0x0197, 0x0268 },
+ { 0x0198, 0x0199 },
+ { 0x019C, 0x026F },
+ { 0x019D, 0x0272 },
+ { 0x019F, 0x0275 },
+ { 0x01A0, 0x01A1 },
+ { 0x01A2, 0x01A3 },
+ { 0x01A4, 0x01A5 },
+ { 0x01A7, 0x01A8 },
+ { 0x01A9, 0x0283 },
+ { 0x01AC, 0x01AD },
+ { 0x01AE, 0x0288 },
+ { 0x01AF, 0x01B0 },
+ { 0x01B1, 0x028A },
+ { 0x01B2, 0x028B },
+ { 0x01B3, 0x01B4 },
+ { 0x01B5, 0x01B6 },
+ { 0x01B7, 0x0292 },
+ { 0x01B8, 0x01B9 },
+ { 0x01BC, 0x01BD },
+ { 0x01C4, 0x01C6 },
+ { 0x01C7, 0x01C9 },
+ { 0x01CA, 0x01CC },
+ { 0x01CD, 0x01CE },
+ { 0x01CF, 0x01D0 },
+ { 0x01D1, 0x01D2 },
+ { 0x01D3, 0x01D4 },
+ { 0x01D5, 0x01D6 },
+ { 0x01D7, 0x01D8 },
+ { 0x01D9, 0x01DA },
+ { 0x01DB, 0x01DC },
+ { 0x01DE, 0x01DF },
+ { 0x01E0, 0x01E1 },
+ { 0x01E2, 0x01E3 },
+ { 0x01E4, 0x01E5 },
+ { 0x01E6, 0x01E7 },
+ { 0x01E8, 0x01E9 },
+ { 0x01EA, 0x01EB },
+ { 0x01EC, 0x01ED },
+ { 0x01EE, 0x01EF },
+ { 0x01F1, 0x01F3 },
+ { 0x01F4, 0x01F5 },
+ { 0x01FA, 0x01FB },
+ { 0x01FC, 0x01FD },
+ { 0x01FE, 0x01FF },
+ { 0x0200, 0x0201 },
+ { 0x0202, 0x0203 },
+ { 0x0204, 0x0205 },
+ { 0x0206, 0x0207 },
+ { 0x0208, 0x0209 },
+ { 0x020A, 0x020B },
+ { 0x020C, 0x020D },
+ { 0x020E, 0x020F },
+ { 0x0210, 0x0211 },
+ { 0x0212, 0x0213 },
+ { 0x0214, 0x0215 },
+ { 0x0216, 0x0217 },
+ { 0x0386, 0x03AC },
+ { 0x0388, 0x03AD },
+ { 0x0389, 0x03AE },
+ { 0x038A, 0x03AF },
+ { 0x038C, 0x03CC },
+ { 0x038E, 0x03CD },
+ { 0x038F, 0x03CE },
+ { 0x0391, 0x03B1 },
+ { 0x0392, 0x03B2 },
+ { 0x0393, 0x03B3 },
+ { 0x0394, 0x03B4 },
+ { 0x0395, 0x03B5 },
+ { 0x0396, 0x03B6 },
+ { 0x0397, 0x03B7 },
+ { 0x0398, 0x03B8 },
+ { 0x0399, 0x03B9 },
+ { 0x039A, 0x03BA },
+ { 0x039B, 0x03BB },
+ { 0x039C, 0x03BC },
+ { 0x039D, 0x03BD },
+ { 0x039E, 0x03BE },
+ { 0x039F, 0x03BF },
+ { 0x03A0, 0x03C0 },
+ { 0x03A1, 0x03C1 },
+ { 0x03A3, 0x03C3 },
+ { 0x03A4, 0x03C4 },
+ { 0x03A5, 0x03C5 },
+ { 0x03A6, 0x03C6 },
+ { 0x03A7, 0x03C7 },
+ { 0x03A8, 0x03C8 },
+ { 0x03A9, 0x03C9 },
+ { 0x03AA, 0x03CA },
+ { 0x03AB, 0x03CB },
+ { 0x03E2, 0x03E3 },
+ { 0x03E4, 0x03E5 },
+ { 0x03E6, 0x03E7 },
+ { 0x03E8, 0x03E9 },
+ { 0x03EA, 0x03EB },
+ { 0x03EC, 0x03ED },
+ { 0x03EE, 0x03EF },
+ { 0x0401, 0x0451 },
+ { 0x0402, 0x0452 },
+ { 0x0403, 0x0453 },
+ { 0x0404, 0x0454 },
+ { 0x0405, 0x0455 },
+ { 0x0406, 0x0456 },
+ { 0x0407, 0x0457 },
+ { 0x0408, 0x0458 },
+ { 0x0409, 0x0459 },
+ { 0x040A, 0x045A },
+ { 0x040B, 0x045B },
+ { 0x040C, 0x045C },
+ { 0x040E, 0x045E },
+ { 0x040F, 0x045F },
+ { 0x0410, 0x0430 },
+ { 0x0411, 0x0431 },
+ { 0x0412, 0x0432 },
+ { 0x0413, 0x0433 },
+ { 0x0414, 0x0434 },
+ { 0x0415, 0x0435 },
+ { 0x0416, 0x0436 },
+ { 0x0417, 0x0437 },
+ { 0x0418, 0x0438 },
+ { 0x0419, 0x0439 },
+ { 0x041A, 0x043A },
+ { 0x041B, 0x043B },
+ { 0x041C, 0x043C },
+ { 0x041D, 0x043D },
+ { 0x041E, 0x043E },
+ { 0x041F, 0x043F },
+ { 0x0420, 0x0440 },
+ { 0x0421, 0x0441 },
+ { 0x0422, 0x0442 },
+ { 0x0423, 0x0443 },
+ { 0x0424, 0x0444 },
+ { 0x0425, 0x0445 },
+ { 0x0426, 0x0446 },
+ { 0x0427, 0x0447 },
+ { 0x0428, 0x0448 },
+ { 0x0429, 0x0449 },
+ { 0x042A, 0x044A },
+ { 0x042B, 0x044B },
+ { 0x042C, 0x044C },
+ { 0x042D, 0x044D },
+ { 0x042E, 0x044E },
+ { 0x042F, 0x044F },
+ { 0x0460, 0x0461 },
+ { 0x0462, 0x0463 },
+ { 0x0464, 0x0465 },
+ { 0x0466, 0x0467 },
+ { 0x0468, 0x0469 },
+ { 0x046A, 0x046B },
+ { 0x046C, 0x046D },
+ { 0x046E, 0x046F },
+ { 0x0470, 0x0471 },
+ { 0x0472, 0x0473 },
+ { 0x0474, 0x0475 },
+ { 0x0476, 0x0477 },
+ { 0x0478, 0x0479 },
+ { 0x047A, 0x047B },
+ { 0x047C, 0x047D },
+ { 0x047E, 0x047F },
+ { 0x0480, 0x0481 },
+ { 0x0490, 0x0491 },
+ { 0x0492, 0x0493 },
+ { 0x0494, 0x0495 },
+ { 0x0496, 0x0497 },
+ { 0x0498, 0x0499 },
+ { 0x049A, 0x049B },
+ { 0x049C, 0x049D },
+ { 0x049E, 0x049F },
+ { 0x04A0, 0x04A1 },
+ { 0x04A2, 0x04A3 },
+ { 0x04A4, 0x04A5 },
+ { 0x04A6, 0x04A7 },
+ { 0x04A8, 0x04A9 },
+ { 0x04AA, 0x04AB },
+ { 0x04AC, 0x04AD },
+ { 0x04AE, 0x04AF },
+ { 0x04B0, 0x04B1 },
+ { 0x04B2, 0x04B3 },
+ { 0x04B4, 0x04B5 },
+ { 0x04B6, 0x04B7 },
+ { 0x04B8, 0x04B9 },
+ { 0x04BA, 0x04BB },
+ { 0x04BC, 0x04BD },
+ { 0x04BE, 0x04BF },
+ { 0x04C1, 0x04C2 },
+ { 0x04C3, 0x04C4 },
+ { 0x04C7, 0x04C8 },
+ { 0x04CB, 0x04CC },
+ { 0x04D0, 0x04D1 },
+ { 0x04D2, 0x04D3 },
+ { 0x04D4, 0x04D5 },
+ { 0x04D6, 0x04D7 },
+ { 0x04D8, 0x04D9 },
+ { 0x04DA, 0x04DB },
+ { 0x04DC, 0x04DD },
+ { 0x04DE, 0x04DF },
+ { 0x04E0, 0x04E1 },
+ { 0x04E2, 0x04E3 },
+ { 0x04E4, 0x04E5 },
+ { 0x04E6, 0x04E7 },
+ { 0x04E8, 0x04E9 },
+ { 0x04EA, 0x04EB },
+ { 0x04EE, 0x04EF },
+ { 0x04F0, 0x04F1 },
+ { 0x04F2, 0x04F3 },
+ { 0x04F4, 0x04F5 },
+ { 0x04F8, 0x04F9 },
+ { 0x0531, 0x0561 },
+ { 0x0532, 0x0562 },
+ { 0x0533, 0x0563 },
+ { 0x0534, 0x0564 },
+ { 0x0535, 0x0565 },
+ { 0x0536, 0x0566 },
+ { 0x0537, 0x0567 },
+ { 0x0538, 0x0568 },
+ { 0x0539, 0x0569 },
+ { 0x053A, 0x056A },
+ { 0x053B, 0x056B },
+ { 0x053C, 0x056C },
+ { 0x053D, 0x056D },
+ { 0x053E, 0x056E },
+ { 0x053F, 0x056F },
+ { 0x0540, 0x0570 },
+ { 0x0541, 0x0571 },
+ { 0x0542, 0x0572 },
+ { 0x0543, 0x0573 },
+ { 0x0544, 0x0574 },
+ { 0x0545, 0x0575 },
+ { 0x0546, 0x0576 },
+ { 0x0547, 0x0577 },
+ { 0x0548, 0x0578 },
+ { 0x0549, 0x0579 },
+ { 0x054A, 0x057A },
+ { 0x054B, 0x057B },
+ { 0x054C, 0x057C },
+ { 0x054D, 0x057D },
+ { 0x054E, 0x057E },
+ { 0x054F, 0x057F },
+ { 0x0550, 0x0580 },
+ { 0x0551, 0x0581 },
+ { 0x0552, 0x0582 },
+ { 0x0553, 0x0583 },
+ { 0x0554, 0x0584 },
+ { 0x0555, 0x0585 },
+ { 0x0556, 0x0586 },
+ { 0x10A0, 0x10D0 },
+ { 0x10A1, 0x10D1 },
+ { 0x10A2, 0x10D2 },
+ { 0x10A3, 0x10D3 },
+ { 0x10A4, 0x10D4 },
+ { 0x10A5, 0x10D5 },
+ { 0x10A6, 0x10D6 },
+ { 0x10A7, 0x10D7 },
+ { 0x10A8, 0x10D8 },
+ { 0x10A9, 0x10D9 },
+ { 0x10AA, 0x10DA },
+ { 0x10AB, 0x10DB },
+ { 0x10AC, 0x10DC },
+ { 0x10AD, 0x10DD },
+ { 0x10AE, 0x10DE },
+ { 0x10AF, 0x10DF },
+ { 0x10B0, 0x10E0 },
+ { 0x10B1, 0x10E1 },
+ { 0x10B2, 0x10E2 },
+ { 0x10B3, 0x10E3 },
+ { 0x10B4, 0x10E4 },
+ { 0x10B5, 0x10E5 },
+ { 0x10B6, 0x10E6 },
+ { 0x10B7, 0x10E7 },
+ { 0x10B8, 0x10E8 },
+ { 0x10B9, 0x10E9 },
+ { 0x10BA, 0x10EA },
+ { 0x10BB, 0x10EB },
+ { 0x10BC, 0x10EC },
+ { 0x10BD, 0x10ED },
+ { 0x10BE, 0x10EE },
+ { 0x10BF, 0x10EF },
+ { 0x10C0, 0x10F0 },
+ { 0x10C1, 0x10F1 },
+ { 0x10C2, 0x10F2 },
+ { 0x10C3, 0x10F3 },
+ { 0x10C4, 0x10F4 },
+ { 0x10C5, 0x10F5 },
+ { 0x1E00, 0x1E01 },
+ { 0x1E02, 0x1E03 },
+ { 0x1E04, 0x1E05 },
+ { 0x1E06, 0x1E07 },
+ { 0x1E08, 0x1E09 },
+ { 0x1E0A, 0x1E0B },
+ { 0x1E0C, 0x1E0D },
+ { 0x1E0E, 0x1E0F },
+ { 0x1E10, 0x1E11 },
+ { 0x1E12, 0x1E13 },
+ { 0x1E14, 0x1E15 },
+ { 0x1E16, 0x1E17 },
+ { 0x1E18, 0x1E19 },
+ { 0x1E1A, 0x1E1B },
+ { 0x1E1C, 0x1E1D },
+ { 0x1E1E, 0x1E1F },
+ { 0x1E20, 0x1E21 },
+ { 0x1E22, 0x1E23 },
+ { 0x1E24, 0x1E25 },
+ { 0x1E26, 0x1E27 },
+ { 0x1E28, 0x1E29 },
+ { 0x1E2A, 0x1E2B },
+ { 0x1E2C, 0x1E2D },
+ { 0x1E2E, 0x1E2F },
+ { 0x1E30, 0x1E31 },
+ { 0x1E32, 0x1E33 },
+ { 0x1E34, 0x1E35 },
+ { 0x1E36, 0x1E37 },
+ { 0x1E38, 0x1E39 },
+ { 0x1E3A, 0x1E3B },
+ { 0x1E3C, 0x1E3D },
+ { 0x1E3E, 0x1E3F },
+ { 0x1E40, 0x1E41 },
+ { 0x1E42, 0x1E43 },
+ { 0x1E44, 0x1E45 },
+ { 0x1E46, 0x1E47 },
+ { 0x1E48, 0x1E49 },
+ { 0x1E4A, 0x1E4B },
+ { 0x1E4C, 0x1E4D },
+ { 0x1E4E, 0x1E4F },
+ { 0x1E50, 0x1E51 },
+ { 0x1E52, 0x1E53 },
+ { 0x1E54, 0x1E55 },
+ { 0x1E56, 0x1E57 },
+ { 0x1E58, 0x1E59 },
+ { 0x1E5A, 0x1E5B },
+ { 0x1E5C, 0x1E5D },
+ { 0x1E5E, 0x1E5F },
+ { 0x1E60, 0x1E61 },
+ { 0x1E62, 0x1E63 },
+ { 0x1E64, 0x1E65 },
+ { 0x1E66, 0x1E67 },
+ { 0x1E68, 0x1E69 },
+ { 0x1E6A, 0x1E6B },
+ { 0x1E6C, 0x1E6D },
+ { 0x1E6E, 0x1E6F },
+ { 0x1E70, 0x1E71 },
+ { 0x1E72, 0x1E73 },
+ { 0x1E74, 0x1E75 },
+ { 0x1E76, 0x1E77 },
+ { 0x1E78, 0x1E79 },
+ { 0x1E7A, 0x1E7B },
+ { 0x1E7C, 0x1E7D },
+ { 0x1E7E, 0x1E7F },
+ { 0x1E80, 0x1E81 },
+ { 0x1E82, 0x1E83 },
+ { 0x1E84, 0x1E85 },
+ { 0x1E86, 0x1E87 },
+ { 0x1E88, 0x1E89 },
+ { 0x1E8A, 0x1E8B },
+ { 0x1E8C, 0x1E8D },
+ { 0x1E8E, 0x1E8F },
+ { 0x1E90, 0x1E91 },
+ { 0x1E92, 0x1E93 },
+ { 0x1E94, 0x1E95 },
+ { 0x1EA0, 0x1EA1 },
+ { 0x1EA2, 0x1EA3 },
+ { 0x1EA4, 0x1EA5 },
+ { 0x1EA6, 0x1EA7 },
+ { 0x1EA8, 0x1EA9 },
+ { 0x1EAA, 0x1EAB },
+ { 0x1EAC, 0x1EAD },
+ { 0x1EAE, 0x1EAF },
+ { 0x1EB0, 0x1EB1 },
+ { 0x1EB2, 0x1EB3 },
+ { 0x1EB4, 0x1EB5 },
+ { 0x1EB6, 0x1EB7 },
+ { 0x1EB8, 0x1EB9 },
+ { 0x1EBA, 0x1EBB },
+ { 0x1EBC, 0x1EBD },
+ { 0x1EBE, 0x1EBF },
+ { 0x1EC0, 0x1EC1 },
+ { 0x1EC2, 0x1EC3 },
+ { 0x1EC4, 0x1EC5 },
+ { 0x1EC6, 0x1EC7 },
+ { 0x1EC8, 0x1EC9 },
+ { 0x1ECA, 0x1ECB },
+ { 0x1ECC, 0x1ECD },
+ { 0x1ECE, 0x1ECF },
+ { 0x1ED0, 0x1ED1 },
+ { 0x1ED2, 0x1ED3 },
+ { 0x1ED4, 0x1ED5 },
+ { 0x1ED6, 0x1ED7 },
+ { 0x1ED8, 0x1ED9 },
+ { 0x1EDA, 0x1EDB },
+ { 0x1EDC, 0x1EDD },
+ { 0x1EDE, 0x1EDF },
+ { 0x1EE0, 0x1EE1 },
+ { 0x1EE2, 0x1EE3 },
+ { 0x1EE4, 0x1EE5 },
+ { 0x1EE6, 0x1EE7 },
+ { 0x1EE8, 0x1EE9 },
+ { 0x1EEA, 0x1EEB },
+ { 0x1EEC, 0x1EED },
+ { 0x1EEE, 0x1EEF },
+ { 0x1EF0, 0x1EF1 },
+ { 0x1EF2, 0x1EF3 },
+ { 0x1EF4, 0x1EF5 },
+ { 0x1EF6, 0x1EF7 },
+ { 0x1EF8, 0x1EF9 },
+ { 0x1F08, 0x1F00 },
+ { 0x1F09, 0x1F01 },
+ { 0x1F0A, 0x1F02 },
+ { 0x1F0B, 0x1F03 },
+ { 0x1F0C, 0x1F04 },
+ { 0x1F0D, 0x1F05 },
+ { 0x1F0E, 0x1F06 },
+ { 0x1F0F, 0x1F07 },
+ { 0x1F18, 0x1F10 },
+ { 0x1F19, 0x1F11 },
+ { 0x1F1A, 0x1F12 },
+ { 0x1F1B, 0x1F13 },
+ { 0x1F1C, 0x1F14 },
+ { 0x1F1D, 0x1F15 },
+ { 0x1F28, 0x1F20 },
+ { 0x1F29, 0x1F21 },
+ { 0x1F2A, 0x1F22 },
+ { 0x1F2B, 0x1F23 },
+ { 0x1F2C, 0x1F24 },
+ { 0x1F2D, 0x1F25 },
+ { 0x1F2E, 0x1F26 },
+ { 0x1F2F, 0x1F27 },
+ { 0x1F38, 0x1F30 },
+ { 0x1F39, 0x1F31 },
+ { 0x1F3A, 0x1F32 },
+ { 0x1F3B, 0x1F33 },
+ { 0x1F3C, 0x1F34 },
+ { 0x1F3D, 0x1F35 },
+ { 0x1F3E, 0x1F36 },
+ { 0x1F3F, 0x1F37 },
+ { 0x1F48, 0x1F40 },
+ { 0x1F49, 0x1F41 },
+ { 0x1F4A, 0x1F42 },
+ { 0x1F4B, 0x1F43 },
+ { 0x1F4C, 0x1F44 },
+ { 0x1F4D, 0x1F45 },
+ { 0x1F59, 0x1F51 },
+ { 0x1F5B, 0x1F53 },
+ { 0x1F5D, 0x1F55 },
+ { 0x1F5F, 0x1F57 },
+ { 0x1F68, 0x1F60 },
+ { 0x1F69, 0x1F61 },
+ { 0x1F6A, 0x1F62 },
+ { 0x1F6B, 0x1F63 },
+ { 0x1F6C, 0x1F64 },
+ { 0x1F6D, 0x1F65 },
+ { 0x1F6E, 0x1F66 },
+ { 0x1F6F, 0x1F67 },
+ { 0x1F88, 0x1F80 },
+ { 0x1F89, 0x1F81 },
+ { 0x1F8A, 0x1F82 },
+ { 0x1F8B, 0x1F83 },
+ { 0x1F8C, 0x1F84 },
+ { 0x1F8D, 0x1F85 },
+ { 0x1F8E, 0x1F86 },
+ { 0x1F8F, 0x1F87 },
+ { 0x1F98, 0x1F90 },
+ { 0x1F99, 0x1F91 },
+ { 0x1F9A, 0x1F92 },
+ { 0x1F9B, 0x1F93 },
+ { 0x1F9C, 0x1F94 },
+ { 0x1F9D, 0x1F95 },
+ { 0x1F9E, 0x1F96 },
+ { 0x1F9F, 0x1F97 },
+ { 0x1FA8, 0x1FA0 },
+ { 0x1FA9, 0x1FA1 },
+ { 0x1FAA, 0x1FA2 },
+ { 0x1FAB, 0x1FA3 },
+ { 0x1FAC, 0x1FA4 },
+ { 0x1FAD, 0x1FA5 },
+ { 0x1FAE, 0x1FA6 },
+ { 0x1FAF, 0x1FA7 },
+ { 0x1FB8, 0x1FB0 },
+ { 0x1FB9, 0x1FB1 },
+ { 0x1FD8, 0x1FD0 },
+ { 0x1FD9, 0x1FD1 },
+ { 0x1FE8, 0x1FE0 },
+ { 0x1FE9, 0x1FE1 },
+ { 0x24B6, 0x24D0 },
+ { 0x24B7, 0x24D1 },
+ { 0x24B8, 0x24D2 },
+ { 0x24B9, 0x24D3 },
+ { 0x24BA, 0x24D4 },
+ { 0x24BB, 0x24D5 },
+ { 0x24BC, 0x24D6 },
+ { 0x24BD, 0x24D7 },
+ { 0x24BE, 0x24D8 },
+ { 0x24BF, 0x24D9 },
+ { 0x24C0, 0x24DA },
+ { 0x24C1, 0x24DB },
+ { 0x24C2, 0x24DC },
+ { 0x24C3, 0x24DD },
+ { 0x24C4, 0x24DE },
+ { 0x24C5, 0x24DF },
+ { 0x24C6, 0x24E0 },
+ { 0x24C7, 0x24E1 },
+ { 0x24C8, 0x24E2 },
+ { 0x24C9, 0x24E3 },
+ { 0x24CA, 0x24E4 },
+ { 0x24CB, 0x24E5 },
+ { 0x24CC, 0x24E6 },
+ { 0x24CD, 0x24E7 },
+ { 0x24CE, 0x24E8 },
+ { 0x24CF, 0x24E9 },
+ { 0xFF21, 0xFF41 },
+ { 0xFF22, 0xFF42 },
+ { 0xFF23, 0xFF43 },
+ { 0xFF24, 0xFF44 },
+ { 0xFF25, 0xFF45 },
+ { 0xFF26, 0xFF46 },
+ { 0xFF27, 0xFF47 },
+ { 0xFF28, 0xFF48 },
+ { 0xFF29, 0xFF49 },
+ { 0xFF2A, 0xFF4A },
+ { 0xFF2B, 0xFF4B },
+ { 0xFF2C, 0xFF4C },
+ { 0xFF2D, 0xFF4D },
+ { 0xFF2E, 0xFF4E },
+ { 0xFF2F, 0xFF4F },
+ { 0xFF30, 0xFF50 },
+ { 0xFF31, 0xFF51 },
+ { 0xFF32, 0xFF52 },
+ { 0xFF33, 0xFF53 },
+ { 0xFF34, 0xFF54 },
+ { 0xFF35, 0xFF55 },
+ { 0xFF36, 0xFF56 },
+ { 0xFF37, 0xFF57 },
+ { 0xFF38, 0xFF58 },
+ { 0xFF39, 0xFF59 },
+ { 0xFF3A, 0xFF5A },
};
static int _find_upper(int ch) {
diff --git a/core/undo_redo.cpp b/core/undo_redo.cpp
index f2f521c196..69581e4115 100644
--- a/core/undo_redo.cpp
+++ b/core/undo_redo.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -90,7 +90,7 @@ void UndoRedo::create_action(const String &p_name, MergeMode p_mode) {
actions.write[actions.size() - 1].last_tick = ticks;
merge_mode = p_mode;
-
+ merging = true;
} else {
Action new_action;
@@ -234,7 +234,13 @@ void UndoRedo::_pop_history_tail() {
}
actions.remove(0);
- current_action--;
+ if (current_action >= 0) {
+ current_action--;
+ }
+}
+
+bool UndoRedo::is_commiting_action() const {
+ return commiting > 0;
}
void UndoRedo::commit_action() {
@@ -244,8 +250,14 @@ void UndoRedo::commit_action() {
if (action_level > 0)
return; //still nested
- redo(); // perform action
+ if (merging) {
+ version--;
+ merging = false;
+ }
+ commiting++;
+ redo(); // perform action
+ commiting--;
if (callback && actions.size() > 0) {
callback(callback_ud, actions[actions.size() - 1].name);
}
@@ -258,11 +270,8 @@ void UndoRedo::_process_operation_list(List<Operation>::Element *E) {
Operation &op = E->get();
Object *obj = ObjectDB::get_instance(op.object);
- if (!obj) {
- //corruption
- clear_history();
- ERR_FAIL_COND(!obj);
- }
+ if (!obj) //may have been deleted and this is fine
+ continue;
switch (op.type) {
@@ -322,6 +331,7 @@ bool UndoRedo::redo() {
if ((current_action + 1) >= actions.size())
return false; //nothing to redo
+
current_action++;
_process_operation_list(actions.write[current_action].do_ops.front());
@@ -338,7 +348,6 @@ bool UndoRedo::undo() {
_process_operation_list(actions.write[current_action].undo_ops.front());
current_action--;
version--;
-
return true;
}
@@ -387,10 +396,12 @@ void UndoRedo::set_property_notify_callback(PropertyNotifyCallback p_property_ca
UndoRedo::UndoRedo() {
+ commiting = 0;
version = 1;
action_level = 0;
current_action = -1;
merge_mode = MERGE_DISABLE;
+ merging = false;
callback = NULL;
callback_ud = NULL;
@@ -485,6 +496,7 @@ void UndoRedo::_bind_methods() {
ClassDB::bind_method(D_METHOD("create_action", "name", "merge_mode"), &UndoRedo::create_action, DEFVAL(MERGE_DISABLE));
ClassDB::bind_method(D_METHOD("commit_action"), &UndoRedo::commit_action);
+ ClassDB::bind_method(D_METHOD("is_commiting_action"), &UndoRedo::is_commiting_action);
//ClassDB::bind_method(D_METHOD("add_do_method","p_object", "p_method", "VARIANT_ARG_LIST"),&UndoRedo::add_do_method);
//ClassDB::bind_method(D_METHOD("add_undo_method","p_object", "p_method", "VARIANT_ARG_LIST"),&UndoRedo::add_undo_method);
diff --git a/core/undo_redo.h b/core/undo_redo.h
index f09fca9a78..6293e77acc 100644
--- a/core/undo_redo.h
+++ b/core/undo_redo.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -80,6 +80,7 @@ private:
int current_action;
int action_level;
MergeMode merge_mode;
+ bool merging;
uint64_t version;
void _pop_history_tail();
@@ -94,6 +95,8 @@ private:
MethodNotifyCallback method_callback;
PropertyNotifyCallback property_callback;
+ int commiting;
+
protected:
static void _bind_methods();
@@ -107,6 +110,7 @@ public:
void add_do_reference(Object *p_object);
void add_undo_reference(Object *p_object);
+ bool is_commiting_action() const;
void commit_action();
bool redo();
diff --git a/core/ustring.cpp b/core/ustring.cpp
index 083a1eaed6..78feddb229 100644
--- a/core/ustring.cpp
+++ b/core/ustring.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -58,6 +58,9 @@
#define IS_DIGIT(m_d) ((m_d) >= '0' && (m_d) <= '9')
#define IS_HEX_DIGIT(m_d) (((m_d) >= '0' && (m_d) <= '9') || ((m_d) >= 'a' && (m_d) <= 'f') || ((m_d) >= 'A' && (m_d) <= 'F'))
+const char CharString::_null = 0;
+const CharType String::_null = 0;
+
bool is_symbol(CharType c) {
return c != '_' && ((c >= '!' && c <= '/') || (c >= ':' && c <= '@') || (c >= '[' && c <= '`') || (c >= '{' && c <= '~') || c == '\t' || c == ' ');
}
@@ -120,6 +123,31 @@ const char *CharString::get_data() const {
return "";
}
+CharString &CharString::operator=(const char *p_cstr) {
+
+ copy_from(p_cstr);
+ return *this;
+}
+
+void CharString::copy_from(const char *p_cstr) {
+
+ if (!p_cstr) {
+ resize(0);
+ return;
+ }
+
+ size_t len = strlen(p_cstr);
+
+ if (len == 0) {
+ resize(0);
+ return;
+ }
+
+ resize(len + 1); // include terminating null char
+
+ strcpy(ptrw(), p_cstr);
+}
+
void String::copy_from(const char *p_cstr) {
if (!p_cstr) {
@@ -600,13 +628,13 @@ String String::camelcase_to_underscore(bool lowercase) const {
is_next_number = cstr[i + 1] >= '0' && cstr[i + 1] <= '9';
}
- const bool a = is_upper && !was_precedent_upper && !was_precedent_number;
- const bool b = was_precedent_upper && is_upper && are_next_2_lower;
- const bool c = is_number && !was_precedent_number;
+ const bool cond_a = is_upper && !was_precedent_upper && !was_precedent_number;
+ const bool cond_b = was_precedent_upper && is_upper && are_next_2_lower;
+ const bool cond_c = is_number && !was_precedent_number;
const bool can_break_number_letter = is_number && !was_precedent_number && is_next_lower;
const bool can_break_letter_number = !is_number && was_precedent_number && (is_next_lower || is_next_number);
- bool should_split = a || b || c || can_break_number_letter || can_break_letter_number;
+ bool should_split = cond_a || cond_b || cond_c || can_break_number_letter || can_break_letter_number;
if (should_split) {
new_string += this->substr(start_index, i - start_index) + "_";
start_index = i;
@@ -1356,6 +1384,9 @@ bool String::parse_utf8(const char *p_utf8, int p_len) {
#define _UNICERROR(m_err) print_line("Unicode error: " + String(m_err));
+ if (!p_utf8)
+ return true;
+
String aux;
int cstr_size = 0;
@@ -2390,6 +2421,10 @@ int String::find(const char *p_str, int p_from) const {
return -1;
}
+int String::find_char(const CharType &p_char, int p_from) const {
+ return _cowdata.find(p_char, p_from);
+}
+
int String::findmk(const Vector<String> &p_keys, int p_from, int *r_key) const {
if (p_from < 0)
@@ -2938,12 +2973,12 @@ String String::left(int p_pos) const {
String String::right(int p_pos) const {
- if (p_pos >= size())
- return *this;
-
- if (p_pos < 0)
+ if (p_pos >= length())
return "";
+ if (p_pos <= 0)
+ return *this;
+
return substr(p_pos, (length() - p_pos));
}
@@ -3060,7 +3095,7 @@ String String::lstrip(const String &p_chars) const {
for (beg = 0; beg < len; beg++) {
- if (p_chars.find(&ptr()[beg]) == -1)
+ if (p_chars.find_char(get(beg)) == -1)
break;
}
@@ -3077,7 +3112,7 @@ String String::rstrip(const String &p_chars) const {
for (end = len - 1; end >= 0; end--) {
- if (p_chars.find(&ptr()[end]) == -1)
+ if (p_chars.find_char(get(end)) == -1)
break;
}
@@ -3578,9 +3613,12 @@ bool String::is_valid_integer() const {
bool String::is_valid_hex_number(bool p_with_prefix) const {
- int from = 0;
int len = length();
+ if (len == 0)
+ return false;
+
+ int from = 0;
if (len != 1 && (operator[](0) == '+' || operator[](0) == '-'))
from++;
@@ -3735,6 +3773,24 @@ bool String::is_valid_html_color() const {
return Color::html_is_valid(*this);
}
+bool String::is_valid_filename() const {
+
+ String stripped = strip_edges();
+ if (*this != stripped) {
+ return false;
+ }
+
+ if (stripped == String()) {
+ return false;
+ }
+
+ if (find(":") != -1 || find("/") != -1 || find("\\") != -1 || find("?") != -1 || find("*") != -1 || find("\"") != -1 || find("|") != -1 || find("%") != -1 || find("<") != -1 || find(">") != -1) {
+ return false;
+ } else {
+ return true;
+ }
+}
+
bool String::is_valid_ip_address() const {
if (find(":") >= 0) {
diff --git a/core/ustring.h b/core/ustring.h
index e7b13027ea..e2e62874d6 100644
--- a/core/ustring.h
+++ b/core/ustring.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -47,6 +47,7 @@ class CharProxy {
const int _index;
CowData<T> &_cowdata;
+ static const T _null = 0;
_FORCE_INLINE_ CharProxy(const int &p_index, CowData<T> &cowdata) :
_index(p_index),
@@ -54,6 +55,9 @@ class CharProxy {
public:
_FORCE_INLINE_ operator T() const {
+ if (unlikely(_index == _cowdata.size()))
+ return _null;
+
return _cowdata.get(_index);
}
@@ -73,6 +77,7 @@ public:
class CharString {
CowData<char> _cowdata;
+ static const char _null;
public:
_FORCE_INLINE_ char *ptrw() { return _cowdata.ptrw(); }
@@ -80,20 +85,33 @@ public:
_FORCE_INLINE_ int size() const { return _cowdata.size(); }
Error resize(int p_size) { return _cowdata.resize(p_size); }
- _FORCE_INLINE_ char get(int p_index) { return _cowdata.get(p_index); }
- _FORCE_INLINE_ const char get(int p_index) const { return _cowdata.get(p_index); }
+ _FORCE_INLINE_ char get(int p_index) const { return _cowdata.get(p_index); }
_FORCE_INLINE_ void set(int p_index, const char &p_elem) { _cowdata.set(p_index, p_elem); }
- _FORCE_INLINE_ const char &operator[](int p_index) const { return _cowdata.get(p_index); }
+ _FORCE_INLINE_ const char &operator[](int p_index) const {
+ if (unlikely(p_index == _cowdata.size()))
+ return _null;
+
+ return _cowdata.get(p_index);
+ }
_FORCE_INLINE_ CharProxy<char> operator[](int p_index) { return CharProxy<char>(p_index, _cowdata); }
_FORCE_INLINE_ CharString() {}
_FORCE_INLINE_ CharString(const CharString &p_str) { _cowdata._ref(p_str._cowdata); }
+ _FORCE_INLINE_ CharString operator=(const CharString &p_str) {
+ _cowdata._ref(p_str._cowdata);
+ return *this;
+ }
+ _FORCE_INLINE_ CharString(const char *p_cstr) { copy_from(p_cstr); }
+ CharString &operator=(const char *p_cstr);
bool operator<(const CharString &p_right) const;
CharString &operator+=(char p_char);
int length() const { return size() ? size() - 1 : 0; }
const char *get_data() const;
operator const char *() const { return get_data(); };
+
+protected:
+ void copy_from(const char *p_cstr);
};
typedef wchar_t CharType;
@@ -112,6 +130,7 @@ struct StrRange {
class String {
CowData<CharType> _cowdata;
+ static const CharType _null;
void copy_from(const char *p_cstr);
void copy_from(const CharType *p_cstr, const int p_clip_to = -1);
@@ -132,13 +151,17 @@ public:
_FORCE_INLINE_ void clear() { resize(0); }
- _FORCE_INLINE_ CharType get(int p_index) { return _cowdata.get(p_index); }
- _FORCE_INLINE_ const CharType get(int p_index) const { return _cowdata.get(p_index); }
+ _FORCE_INLINE_ CharType get(int p_index) const { return _cowdata.get(p_index); }
_FORCE_INLINE_ void set(int p_index, const CharType &p_elem) { _cowdata.set(p_index, p_elem); }
_FORCE_INLINE_ int size() const { return _cowdata.size(); }
Error resize(int p_size) { return _cowdata.resize(p_size); }
- _FORCE_INLINE_ const CharType &operator[](int p_index) const { return _cowdata.get(p_index); }
+ _FORCE_INLINE_ const CharType &operator[](int p_index) const {
+ if (unlikely(p_index == _cowdata.size()))
+ return _null;
+
+ return _cowdata.get(p_index);
+ }
_FORCE_INLINE_ CharProxy<CharType> operator[](int p_index) { return CharProxy<CharType>(p_index, _cowdata); }
bool operator==(const String &p_str) const;
@@ -180,7 +203,8 @@ public:
/* complex helpers */
String substr(int p_from, int p_chars) const;
int find(const String &p_str, int p_from = 0) const; ///< return <0 if failed
- int find(const char *p_str, int p_from) const; ///< return <0 if failed
+ int find(const char *p_str, int p_from = 0) const; ///< return <0 if failed
+ int find_char(const CharType &p_char, int p_from = 0) const; ///< return <0 if failed
int find_last(const String &p_str) const; ///< return <0 if failed
int findn(const String &p_str, int p_from = 0) const; ///< return <0 if failed, case insensitive
int rfind(const String &p_str, int p_from = -1) const; ///< return <0 if failed
@@ -316,6 +340,7 @@ public:
bool is_valid_hex_number(bool p_with_prefix) const;
bool is_valid_html_color() const;
bool is_valid_ip_address() const;
+ bool is_valid_filename() const;
/**
* The constructors must not depend on other overloads
@@ -324,6 +349,10 @@ public:
_FORCE_INLINE_ String() {}
_FORCE_INLINE_ String(const String &p_str) { _cowdata._ref(p_str._cowdata); }
+ String operator=(const String &p_str) {
+ _cowdata._ref(p_str._cowdata);
+ return *this;
+ }
String(const char *p_str);
String(const CharType *p_str, int p_clip_to_len = -1);
@@ -383,11 +412,18 @@ _FORCE_INLINE_ bool is_str_less(const L *l_ptr, const R *r_ptr) {
//tool translate
#ifdef TOOLS_ENABLED
+//gets parsed
String TTR(const String &);
+//use for c strings
+#define TTRC(m_value) m_value
+//use to avoid parsing (for use later with C strings)
+#define TTRGET(m_value) TTR(m_value)
#else
#define TTR(m_val) (String())
+#define TTRCDEF(m_value) (m_value)
+#define TTRC(m_value) (m_value)
#endif
diff --git a/core/variant.cpp b/core/variant.cpp
index eb9f34fee6..1bc3cff505 100644
--- a/core/variant.cpp
+++ b/core/variant.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -179,7 +179,8 @@ String Variant::get_type_name(Variant::Type p_type) {
return "PoolColorArray";
} break;
- default: {}
+ default: {
+ }
}
return "";
@@ -403,7 +404,8 @@ bool Variant::can_convert(Variant::Type p_type_from, Variant::Type p_type_to) {
valid_types = valid;
} break;
- default: {}
+ default: {
+ }
}
if (valid_types) {
@@ -649,7 +651,8 @@ bool Variant::can_convert_strict(Variant::Type p_type_from, Variant::Type p_type
valid_types = valid;
} break;
- default: {}
+ default: {
+ }
}
if (valid_types) {
@@ -841,7 +844,8 @@ bool Variant::is_zero() const {
return reinterpret_cast<const PoolVector<Color> *>(_data._mem)->size() == 0;
} break;
- default: {}
+ default: {
+ }
}
return false;
@@ -896,7 +900,9 @@ bool Variant::is_one() const {
} break;
- default: { return !is_zero(); }
+ default: {
+ return !is_zero();
+ }
}
return false;
@@ -1039,7 +1045,8 @@ void Variant::reference(const Variant &p_variant) {
memnew_placement(_data._mem, PoolVector<Color>(*reinterpret_cast<const PoolVector<Color> *>(p_variant._data._mem)));
} break;
- default: {}
+ default: {
+ }
}
}
@@ -1143,7 +1150,8 @@ void Variant::clear() {
reinterpret_cast<PoolVector<Color> *>(_data._mem)->~PoolVector<Color>();
} break;
- default: {} /* not needed */
+ default: {
+ } /* not needed */
}
type = NIL;
@@ -1407,7 +1415,12 @@ struct _VariantStrPair {
};
Variant::operator String() const {
+ List<const void *> stack;
+ return stringify(stack);
+}
+
+String Variant::stringify(List<const void *> &stack) const {
switch (type) {
case NIL: return "Null";
@@ -1459,6 +1472,12 @@ Variant::operator String() const {
case DICTIONARY: {
const Dictionary &d = *reinterpret_cast<const Dictionary *>(_data._mem);
+ if (stack.find(d.id())) {
+ return "{...}";
+ }
+
+ stack.push_back(d.id());
+
//const String *K=NULL;
String str("{");
List<Variant> keys;
@@ -1469,8 +1488,9 @@ Variant::operator String() const {
for (List<Variant>::Element *E = keys.front(); E; E = E->next()) {
_VariantStrPair sp;
- sp.key = String(E->get());
- sp.value = d[E->get()];
+ sp.key = E->get().stringify(stack);
+ sp.value = d[E->get()].stringify(stack);
+
pairs.push_back(sp);
}
@@ -1553,12 +1573,19 @@ Variant::operator String() const {
case ARRAY: {
Array arr = operator Array();
+ if (stack.find(arr.id())) {
+ return "[...]";
+ }
+ stack.push_back(arr.id());
+
String str("[");
for (int i = 0; i < arr.size(); i++) {
if (i)
str += ", ";
- str += String(arr[i]);
- };
+
+ str += arr[i].stringify(stack);
+ }
+
str += "]";
return str;
@@ -1731,6 +1758,14 @@ Variant::operator RID() const {
else if (type == OBJECT && !_get_obj().ref.is_null()) {
return _get_obj().ref.get_rid();
} else if (type == OBJECT && _get_obj().obj) {
+#ifdef DEBUG_ENABLED
+ if (ScriptDebugger::get_singleton()) {
+ if (!ObjectDB::instance_validate(_get_obj().obj)) {
+ ERR_EXPLAIN("Invalid pointer (object was deleted)");
+ ERR_FAIL_V(RID());
+ };
+ };
+#endif
Variant::CallError ce;
Variant ret = _get_obj().obj->call(CoreStringNames::get_singleton()->get_rid, NULL, 0, ce);
if (ce.error == Variant::CallError::CALL_OK && ret.get_type() == Variant::_RID) {
@@ -1815,7 +1850,9 @@ inline DA _convert_array_from_variant(const Variant &p_variant) {
case Variant::POOL_COLOR_ARRAY: {
return _convert_array<DA, PoolVector<Color> >(p_variant.operator PoolVector<Color>());
}
- default: { return DA(); }
+ default: {
+ return DA();
+ }
}
return DA();
@@ -2634,7 +2671,8 @@ void Variant::operator=(const Variant &p_variant) {
*reinterpret_cast<PoolVector<Color> *>(_data._mem) = *reinterpret_cast<const PoolVector<Color> *>(p_variant._data._mem);
} break;
- default: {}
+ default: {
+ }
}
}
@@ -2808,27 +2846,37 @@ uint32_t Variant::hash() const {
const PoolVector<uint8_t> &arr = *reinterpret_cast<const PoolVector<uint8_t> *>(_data._mem);
int len = arr.size();
- PoolVector<uint8_t>::Read r = arr.read();
-
- return hash_djb2_buffer((uint8_t *)&r[0], len);
+ if (likely(len)) {
+ PoolVector<uint8_t>::Read r = arr.read();
+ return hash_djb2_buffer((uint8_t *)&r[0], len);
+ } else {
+ return hash_djb2_one_64(0);
+ }
} break;
case POOL_INT_ARRAY: {
const PoolVector<int> &arr = *reinterpret_cast<const PoolVector<int> *>(_data._mem);
int len = arr.size();
- PoolVector<int>::Read r = arr.read();
-
- return hash_djb2_buffer((uint8_t *)&r[0], len * sizeof(int));
+ if (likely(len)) {
+ PoolVector<int>::Read r = arr.read();
+ return hash_djb2_buffer((uint8_t *)&r[0], len * sizeof(int));
+ } else {
+ return hash_djb2_one_64(0);
+ }
} break;
case POOL_REAL_ARRAY: {
const PoolVector<real_t> &arr = *reinterpret_cast<const PoolVector<real_t> *>(_data._mem);
int len = arr.size();
- PoolVector<real_t>::Read r = arr.read();
- return hash_djb2_buffer((uint8_t *)&r[0], len * sizeof(real_t));
+ if (likely(len)) {
+ PoolVector<real_t>::Read r = arr.read();
+ return hash_djb2_buffer((uint8_t *)&r[0], len * sizeof(real_t));
+ } else {
+ return hash_djb2_one_float(0.0);
+ }
} break;
case POOL_STRING_ARRAY: {
@@ -2836,10 +2884,13 @@ uint32_t Variant::hash() const {
uint32_t hash = 5831;
const PoolVector<String> &arr = *reinterpret_cast<const PoolVector<String> *>(_data._mem);
int len = arr.size();
- PoolVector<String>::Read r = arr.read();
- for (int i = 0; i < len; i++) {
- hash = hash_djb2_one_32(r[i].hash(), hash);
+ if (likely(len)) {
+ PoolVector<String>::Read r = arr.read();
+
+ for (int i = 0; i < len; i++) {
+ hash = hash_djb2_one_32(r[i].hash(), hash);
+ }
}
return hash;
@@ -2849,50 +2900,57 @@ uint32_t Variant::hash() const {
uint32_t hash = 5831;
const PoolVector<Vector2> &arr = *reinterpret_cast<const PoolVector<Vector2> *>(_data._mem);
int len = arr.size();
- PoolVector<Vector2>::Read r = arr.read();
- for (int i = 0; i < len; i++) {
- hash = hash_djb2_one_float(r[i].x, hash);
- hash = hash_djb2_one_float(r[i].y, hash);
+ if (likely(len)) {
+ PoolVector<Vector2>::Read r = arr.read();
+
+ for (int i = 0; i < len; i++) {
+ hash = hash_djb2_one_float(r[i].x, hash);
+ hash = hash_djb2_one_float(r[i].y, hash);
+ }
}
return hash;
-
} break;
case POOL_VECTOR3_ARRAY: {
uint32_t hash = 5831;
const PoolVector<Vector3> &arr = *reinterpret_cast<const PoolVector<Vector3> *>(_data._mem);
int len = arr.size();
- PoolVector<Vector3>::Read r = arr.read();
- for (int i = 0; i < len; i++) {
- hash = hash_djb2_one_float(r[i].x, hash);
- hash = hash_djb2_one_float(r[i].y, hash);
- hash = hash_djb2_one_float(r[i].z, hash);
+ if (likely(len)) {
+ PoolVector<Vector3>::Read r = arr.read();
+
+ for (int i = 0; i < len; i++) {
+ hash = hash_djb2_one_float(r[i].x, hash);
+ hash = hash_djb2_one_float(r[i].y, hash);
+ hash = hash_djb2_one_float(r[i].z, hash);
+ }
}
return hash;
-
} break;
case POOL_COLOR_ARRAY: {
uint32_t hash = 5831;
const PoolVector<Color> &arr = *reinterpret_cast<const PoolVector<Color> *>(_data._mem);
int len = arr.size();
- PoolVector<Color>::Read r = arr.read();
- for (int i = 0; i < len; i++) {
- hash = hash_djb2_one_float(r[i].r, hash);
- hash = hash_djb2_one_float(r[i].g, hash);
- hash = hash_djb2_one_float(r[i].b, hash);
- hash = hash_djb2_one_float(r[i].a, hash);
+ if (likely(len)) {
+ PoolVector<Color>::Read r = arr.read();
+
+ for (int i = 0; i < len; i++) {
+ hash = hash_djb2_one_float(r[i].r, hash);
+ hash = hash_djb2_one_float(r[i].g, hash);
+ hash = hash_djb2_one_float(r[i].b, hash);
+ hash = hash_djb2_one_float(r[i].a, hash);
+ }
}
return hash;
-
} break;
- default: {}
+ default: {
+ }
}
return 0;
@@ -3140,7 +3198,8 @@ bool Variant::is_shared() const {
case OBJECT: return true;
case ARRAY: return true;
case DICTIONARY: return true;
- default: {}
+ default: {
+ }
}
return false;
@@ -3177,7 +3236,8 @@ Variant Variant::call(const StringName &p_method, VARIANT_ARG_DECLARE) {
String err = "Too many arguments for method '" + p_method + "'";
ERR_PRINT(err.utf8().get_data());
} break;
- default: {}
+ default: {
+ }
}
return ret;
diff --git a/core/variant.h b/core/variant.h
index 8953217760..5151262f27 100644
--- a/core/variant.h
+++ b/core/variant.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -38,17 +38,17 @@
#include "core/array.h"
#include "core/color.h"
#include "core/dictionary.h"
-#include "core/dvector.h"
#include "core/io/ip_address.h"
#include "core/math/aabb.h"
+#include "core/math/basis.h"
#include "core/math/face3.h"
-#include "core/math/matrix3.h"
#include "core/math/plane.h"
#include "core/math/quat.h"
#include "core/math/transform.h"
#include "core/math/transform_2d.h"
#include "core/math/vector3.h"
#include "core/node_path.h"
+#include "core/pool_vector.h"
#include "core/ref_ptr.h"
#include "core/rid.h"
#include "core/ustring.h"
@@ -69,6 +69,13 @@ typedef PoolVector<Vector2> PoolVector2Array;
typedef PoolVector<Vector3> PoolVector3Array;
typedef PoolVector<Color> PoolColorArray;
+// Temporary workaround until c++11 alignas()
+#ifdef __GNUC__
+#define GCC_ALIGNED_8 __attribute__((aligned(8)))
+#else
+#define GCC_ALIGNED_8
+#endif
+
class Variant {
public:
// If this changes the table in variant_op must be updated
@@ -132,7 +139,6 @@ private:
_FORCE_INLINE_ const ObjData &_get_obj() const;
union {
-
bool _bool;
int64_t _int;
double _real;
@@ -142,7 +148,7 @@ private:
Transform *_transform;
void *_ptr; //generic pointer
uint8_t _mem[sizeof(ObjData) > (sizeof(real_t) * 4) ? sizeof(ObjData) : (sizeof(real_t) * 4)];
- } _data;
+ } _data GCC_ALIGNED_8;
void reference(const Variant &p_variant);
void clear();
@@ -395,6 +401,7 @@ public:
bool hash_compare(const Variant &p_variant) const;
bool booleanize() const;
+ String stringify(List<const void *> &stack) const;
void static_assign(const Variant &p_variant);
static void get_constructor_list(Variant::Type p_type, List<MethodInfo> *p_list);
diff --git a/core/variant_call.cpp b/core/variant_call.cpp
index 0c6e43fe36..143b07418e 100644
--- a/core/variant_call.cpp
+++ b/core/variant_call.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -291,8 +291,10 @@ struct _VariantCall {
VCALL_LOCALMEM0R(String, is_valid_identifier);
VCALL_LOCALMEM0R(String, is_valid_integer);
VCALL_LOCALMEM0R(String, is_valid_float);
+ VCALL_LOCALMEM1R(String, is_valid_hex_number);
VCALL_LOCALMEM0R(String, is_valid_html_color);
VCALL_LOCALMEM0R(String, is_valid_ip_address);
+ VCALL_LOCALMEM0R(String, is_valid_filename);
VCALL_LOCALMEM0R(String, to_int);
VCALL_LOCALMEM0R(String, to_float);
VCALL_LOCALMEM0R(String, hex_to_int);
@@ -340,6 +342,7 @@ struct _VariantCall {
VCALL_LOCALMEM1R(Vector2, project);
VCALL_LOCALMEM1R(Vector2, angle_to);
VCALL_LOCALMEM1R(Vector2, angle_to_point);
+ VCALL_LOCALMEM1R(Vector2, direction_to);
VCALL_LOCALMEM2R(Vector2, linear_interpolate);
VCALL_LOCALMEM2R(Vector2, slerp);
VCALL_LOCALMEM4R(Vector2, cubic_interpolate);
@@ -396,6 +399,7 @@ struct _VariantCall {
VCALL_LOCALMEM1R(Vector3, distance_squared_to);
VCALL_LOCALMEM1R(Vector3, project);
VCALL_LOCALMEM1R(Vector3, angle_to);
+ VCALL_LOCALMEM1R(Vector3, direction_to);
VCALL_LOCALMEM1R(Vector3, slide);
VCALL_LOCALMEM1R(Vector3, bounce);
VCALL_LOCALMEM1R(Vector3, reflect);
@@ -479,7 +483,7 @@ struct _VariantCall {
VCALL_LOCALMEM0(Dictionary, clear);
VCALL_LOCALMEM1R(Dictionary, has);
VCALL_LOCALMEM1R(Dictionary, has_all);
- VCALL_LOCALMEM1(Dictionary, erase);
+ VCALL_LOCALMEM1R(Dictionary, erase);
VCALL_LOCALMEM0R(Dictionary, hash);
VCALL_LOCALMEM0R(Dictionary, keys);
VCALL_LOCALMEM0R(Dictionary, values);
@@ -772,6 +776,8 @@ struct _VariantCall {
VCALL_PTR0R(Basis, get_orthogonal_index);
VCALL_PTR0R(Basis, orthonormalized);
VCALL_PTR2R(Basis, slerp);
+ VCALL_PTR2R(Basis, is_equal_approx);
+ VCALL_PTR0R(Basis, get_rotation_quat);
VCALL_PTR0R(Transform, inverse);
VCALL_PTR0R(Transform, affine_inverse);
@@ -1226,15 +1232,15 @@ bool Variant::has_method(const StringName &p_method) const {
#endif
}
- const _VariantCall::TypeFunc &fd = _VariantCall::type_funcs[type];
- return fd.functions.has(p_method);
+ const _VariantCall::TypeFunc &tf = _VariantCall::type_funcs[type];
+ return tf.functions.has(p_method);
}
Vector<Variant::Type> Variant::get_method_argument_types(Variant::Type p_type, const StringName &p_method) {
- const _VariantCall::TypeFunc &fd = _VariantCall::type_funcs[p_type];
+ const _VariantCall::TypeFunc &tf = _VariantCall::type_funcs[p_type];
- const Map<StringName, _VariantCall::FuncData>::Element *E = fd.functions.find(p_method);
+ const Map<StringName, _VariantCall::FuncData>::Element *E = tf.functions.find(p_method);
if (!E)
return Vector<Variant::Type>();
@@ -1243,9 +1249,9 @@ Vector<Variant::Type> Variant::get_method_argument_types(Variant::Type p_type, c
bool Variant::is_method_const(Variant::Type p_type, const StringName &p_method) {
- const _VariantCall::TypeFunc &fd = _VariantCall::type_funcs[p_type];
+ const _VariantCall::TypeFunc &tf = _VariantCall::type_funcs[p_type];
- const Map<StringName, _VariantCall::FuncData>::Element *E = fd.functions.find(p_method);
+ const Map<StringName, _VariantCall::FuncData>::Element *E = tf.functions.find(p_method);
if (!E)
return false;
@@ -1254,9 +1260,9 @@ bool Variant::is_method_const(Variant::Type p_type, const StringName &p_method)
Vector<StringName> Variant::get_method_argument_names(Variant::Type p_type, const StringName &p_method) {
- const _VariantCall::TypeFunc &fd = _VariantCall::type_funcs[p_type];
+ const _VariantCall::TypeFunc &tf = _VariantCall::type_funcs[p_type];
- const Map<StringName, _VariantCall::FuncData>::Element *E = fd.functions.find(p_method);
+ const Map<StringName, _VariantCall::FuncData>::Element *E = tf.functions.find(p_method);
if (!E)
return Vector<StringName>();
@@ -1265,9 +1271,9 @@ Vector<StringName> Variant::get_method_argument_names(Variant::Type p_type, cons
Variant::Type Variant::get_method_return_type(Variant::Type p_type, const StringName &p_method, bool *r_has_return) {
- const _VariantCall::TypeFunc &fd = _VariantCall::type_funcs[p_type];
+ const _VariantCall::TypeFunc &tf = _VariantCall::type_funcs[p_type];
- const Map<StringName, _VariantCall::FuncData>::Element *E = fd.functions.find(p_method);
+ const Map<StringName, _VariantCall::FuncData>::Element *E = tf.functions.find(p_method);
if (!E)
return Variant::NIL;
@@ -1279,9 +1285,9 @@ Variant::Type Variant::get_method_return_type(Variant::Type p_type, const String
Vector<Variant> Variant::get_method_default_arguments(Variant::Type p_type, const StringName &p_method) {
- const _VariantCall::TypeFunc &fd = _VariantCall::type_funcs[p_type];
+ const _VariantCall::TypeFunc &tf = _VariantCall::type_funcs[p_type];
- const Map<StringName, _VariantCall::FuncData>::Element *E = fd.functions.find(p_method);
+ const Map<StringName, _VariantCall::FuncData>::Element *E = tf.functions.find(p_method);
if (!E)
return Vector<Variant>();
@@ -1290,9 +1296,9 @@ Vector<Variant> Variant::get_method_default_arguments(Variant::Type p_type, cons
void Variant::get_method_list(List<MethodInfo> *p_list) const {
- const _VariantCall::TypeFunc &fd = _VariantCall::type_funcs[type];
+ const _VariantCall::TypeFunc &tf = _VariantCall::type_funcs[type];
- for (const Map<StringName, _VariantCall::FuncData>::Element *E = fd.functions.front(); E; E = E->next()) {
+ for (const Map<StringName, _VariantCall::FuncData>::Element *E = tf.functions.front(); E; E = E->next()) {
const _VariantCall::FuncData &fd = E->get();
@@ -1404,11 +1410,11 @@ Variant Variant::get_constant_value(Variant::Type p_type, const StringName &p_va
Map<StringName, int>::Element *E = cd.value.find(p_value);
if (!E) {
- Map<StringName, Variant>::Element *E = cd.variant_value.find(p_value);
- if (E) {
+ Map<StringName, Variant>::Element *F = cd.variant_value.find(p_value);
+ if (F) {
if (r_valid)
*r_valid = true;
- return E->get();
+ return F->get();
} else {
return -1;
}
@@ -1534,8 +1540,10 @@ void register_variant_methods() {
ADDFUNC0R(STRING, BOOL, String, is_valid_identifier, varray());
ADDFUNC0R(STRING, BOOL, String, is_valid_integer, varray());
ADDFUNC0R(STRING, BOOL, String, is_valid_float, varray());
+ ADDFUNC1R(STRING, BOOL, String, is_valid_hex_number, BOOL, "with_prefix", varray(false));
ADDFUNC0R(STRING, BOOL, String, is_valid_html_color, varray());
ADDFUNC0R(STRING, BOOL, String, is_valid_ip_address, varray());
+ ADDFUNC0R(STRING, BOOL, String, is_valid_filename, varray());
ADDFUNC0R(STRING, INT, String, to_int, varray());
ADDFUNC0R(STRING, REAL, String, to_float, varray());
ADDFUNC0R(STRING, INT, String, hex_to_int, varray());
@@ -1552,6 +1560,7 @@ void register_variant_methods() {
ADDFUNC0R(VECTOR2, REAL, Vector2, angle, varray());
ADDFUNC0R(VECTOR2, REAL, Vector2, length_squared, varray());
ADDFUNC0R(VECTOR2, BOOL, Vector2, is_normalized, varray());
+ ADDFUNC1R(VECTOR2, VECTOR2, Vector2, direction_to, VECTOR2, "b", varray());
ADDFUNC1R(VECTOR2, REAL, Vector2, distance_to, VECTOR2, "to", varray());
ADDFUNC1R(VECTOR2, REAL, Vector2, distance_squared_to, VECTOR2, "to", varray());
ADDFUNC1R(VECTOR2, VECTOR2, Vector2, project, VECTOR2, "b", varray());
@@ -1600,6 +1609,7 @@ void register_variant_methods() {
ADDFUNC2R(VECTOR3, VECTOR3, Vector3, linear_interpolate, VECTOR3, "b", REAL, "t", varray());
ADDFUNC2R(VECTOR3, VECTOR3, Vector3, slerp, VECTOR3, "b", REAL, "t", varray());
ADDFUNC4R(VECTOR3, VECTOR3, Vector3, cubic_interpolate, VECTOR3, "b", VECTOR3, "pre_a", VECTOR3, "post_b", REAL, "t", varray());
+ ADDFUNC1R(VECTOR3, VECTOR3, Vector3, direction_to, VECTOR3, "b", varray());
ADDFUNC1R(VECTOR3, REAL, Vector3, dot, VECTOR3, "b", varray());
ADDFUNC1R(VECTOR3, VECTOR3, Vector3, cross, VECTOR3, "b", varray());
ADDFUNC1R(VECTOR3, BASIS, Vector3, outer, VECTOR3, "b", varray());
@@ -1840,6 +1850,8 @@ void register_variant_methods() {
ADDFUNC1R(BASIS, VECTOR3, Basis, xform_inv, VECTOR3, "v", varray());
ADDFUNC0R(BASIS, INT, Basis, get_orthogonal_index, varray());
ADDFUNC2R(BASIS, BASIS, Basis, slerp, BASIS, "b", REAL, "t", varray());
+ ADDFUNC2R(BASIS, BOOL, Basis, is_equal_approx, BASIS, "b", REAL, "epsilon", varray(CMP_EPSILON));
+ ADDFUNC0R(BASIS, QUAT, Basis, get_rotation_quat, varray());
ADDFUNC0R(TRANSFORM, TRANSFORM, Transform, inverse, varray());
ADDFUNC0R(TRANSFORM, TRANSFORM, Transform, affine_inverse, varray());
@@ -1921,9 +1933,9 @@ void register_variant_methods() {
_VariantCall::add_variant_constant(Variant::TRANSFORM, "IDENTITY", identity_transform);
transform_x.set(-1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0);
_VariantCall::add_variant_constant(Variant::TRANSFORM, "FLIP_X", transform_x);
- transform_x.set(1, 0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0);
+ transform_y.set(1, 0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0);
_VariantCall::add_variant_constant(Variant::TRANSFORM, "FLIP_Y", transform_y);
- transform_x.set(1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0);
+ transform_z.set(1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0);
_VariantCall::add_variant_constant(Variant::TRANSFORM, "FLIP_Z", transform_z);
_VariantCall::add_variant_constant(Variant::PLANE, "PLANE_YZ", Plane(Vector3(1, 0, 0), 0));
diff --git a/core/variant_construct_string.cpp b/core/variant_construct_string.cpp
deleted file mode 100644
index 2250c03f3d..0000000000
--- a/core/variant_construct_string.cpp
+++ /dev/null
@@ -1,438 +0,0 @@
-/*************************************************************************/
-/* variant_construct_string.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "variant.h"
-
-class VariantConstruct {
-
- enum TokenType {
- TK_CURLY_BRACKET_OPEN,
- TK_CURLY_BRACKET_CLOSE,
- TK_BRACKET_OPEN,
- TK_BRACKET_CLOSE,
- TK_IDENTIFIER,
- TK_STRING,
- TK_NUMBER,
- TK_COLON,
- TK_COMMA,
- TK_EOF,
- TK_MAX
- };
-
- enum Expecting {
-
- EXPECT_OBJECT,
- EXPECT_OBJECT_KEY,
- EXPECT_COLON,
- EXPECT_OBJECT_VALUE,
- };
-
- struct Token {
-
- TokenType type;
- Variant value;
- };
-
- static const char *tk_name[TK_MAX];
-
- static String _print_var(const Variant &p_var);
-
- static Error _get_token(const CharType *p_str, int &index, int p_len, Token &r_token, int &line, String &r_err_str);
- static Error _parse_value(Variant &value, Token &token, const CharType *p_str, int &index, int p_len, int &line, String &r_err_str, Variant::ObjectConstruct *p_construct, void *p_ud);
- static Error _parse_array(Array &array, const CharType *p_str, int &index, int p_len, int &line, String &r_err_str, Variant::ObjectConstruct *p_construct, void *p_ud);
- static Error _parse_dict(Dictionary &dict, const CharType *p_str, int &index, int p_len, int &line, String &r_err_str, Variant::ObjectConstruct *p_construct, void *p_ud);
-
-public:
- static Error parse(const String &p_string, Variant &r_ret, String &r_err_str, int &r_err_line, Variant::ObjectConstruct *p_construct, void *p_ud);
-};
-
-const char *VariantConstruct::tk_name[TK_MAX] = {
- "'{'",
- "'}'",
- "'['",
- "']'",
- "identifier",
- "string",
- "number",
- "':'",
- "','",
- "EOF",
-};
-
-Error VariantConstruct::_get_token(const CharType *p_str, int &index, int p_len, Token &r_token, int &line, String &r_err_str) {
-
- while (true) {
- switch (p_str[index]) {
-
- case '\n': {
-
- line++;
- index++;
- break;
- };
- case 0: {
- r_token.type = TK_EOF;
- return OK;
- } break;
- case '{': {
-
- r_token.type = TK_CURLY_BRACKET_OPEN;
- index++;
- return OK;
- };
- case '}': {
-
- r_token.type = TK_CURLY_BRACKET_CLOSE;
- index++;
- return OK;
- };
- case '[': {
-
- r_token.type = TK_BRACKET_OPEN;
- index++;
- return OK;
- };
- case ']': {
-
- r_token.type = TK_BRACKET_CLOSE;
- index++;
- return OK;
- };
- case ':': {
-
- r_token.type = TK_COLON;
- index++;
- return OK;
- };
- case ',': {
-
- r_token.type = TK_COMMA;
- index++;
- return OK;
- };
- case '"': {
-
- index++;
- String str;
- while (true) {
- if (p_str[index] == 0) {
- r_err_str = "Unterminated String";
- return ERR_PARSE_ERROR;
- } else if (p_str[index] == '"') {
- index++;
- break;
- } else if (p_str[index] == '\\') {
- //escaped characters...
- index++;
- CharType next = p_str[index];
- if (next == 0) {
- r_err_str = "Unterminated String";
- return ERR_PARSE_ERROR;
- }
- CharType res = 0;
-
- switch (next) {
-
- case 'b': res = 8; break;
- case 't': res = 9; break;
- case 'n': res = 10; break;
- case 'f': res = 12; break;
- case 'r': res = 13; break;
- case '\"': res = '\"'; break;
- case '\\': res = '\\'; break;
- case '/': res = '/'; break;
- case 'u': {
- //hexnumbarh - oct is deprecated
-
- for (int j = 0; j < 4; j++) {
- CharType c = p_str[index + j + 1];
- if (c == 0) {
- r_err_str = "Unterminated String";
- return ERR_PARSE_ERROR;
- }
- if (!((c >= '0' && c <= '9') || (c >= 'a' && c <= 'f') || (c >= 'A' && c <= 'F'))) {
-
- r_err_str = "Malformed hex constant in string";
- return ERR_PARSE_ERROR;
- }
- CharType v;
- if (c >= '0' && c <= '9') {
- v = c - '0';
- } else if (c >= 'a' && c <= 'f') {
- v = c - 'a';
- v += 10;
- } else if (c >= 'A' && c <= 'F') {
- v = c - 'A';
- v += 10;
- } else {
- ERR_PRINT("BUG");
- v = 0;
- }
-
- res <<= 4;
- res |= v;
- }
- index += 4; //will add at the end anyway
-
- } break;
- default: {
-
- r_err_str = "Invalid escape sequence";
- return ERR_PARSE_ERROR;
- } break;
- }
-
- str += res;
-
- } else {
- if (p_str[index] == '\n')
- line++;
- str += p_str[index];
- }
- index++;
- }
-
- r_token.type = TK_STRING;
- r_token.value = str;
- return OK;
-
- } break;
- default: {
-
- if (p_str[index] <= 32) {
- index++;
- break;
- }
-
- if (p_str[index] == '-' || (p_str[index] >= '0' && p_str[index] <= '9')) {
- //a number
- const CharType *rptr;
- double number = String::to_double(&p_str[index], &rptr);
- index += (rptr - &p_str[index]);
- r_token.type = TK_NUMBER;
- r_token.value = number;
- return OK;
-
- } else if ((p_str[index] >= 'A' && p_str[index] <= 'Z') || (p_str[index] >= 'a' && p_str[index] <= 'z')) {
-
- String id;
-
- while ((p_str[index] >= 'A' && p_str[index] <= 'Z') || (p_str[index] >= 'a' && p_str[index] <= 'z')) {
-
- id += p_str[index];
- index++;
- }
-
- r_token.type = TK_IDENTIFIER;
- r_token.value = id;
- return OK;
- } else {
- r_err_str = "Unexpected character.";
- return ERR_PARSE_ERROR;
- }
- }
- }
- }
-
- return ERR_PARSE_ERROR;
-}
-
-Error VariantConstruct::_parse_value(Variant &value, Token &token, const CharType *p_str, int &index, int p_len, int &line, String &r_err_str, Variant::ObjectConstruct *p_construct, void *p_ud) {
-
- if (token.type == TK_CURLY_BRACKET_OPEN) {
-
- Dictionary d;
- Error err = _parse_dict(d, p_str, index, p_len, line, r_err_str, p_construct, p_ud);
- if (err)
- return err;
- value = d;
- return OK;
- } else if (token.type == TK_BRACKET_OPEN) {
-
- Array a;
- Error err = _parse_array(a, p_str, index, p_len, line, r_err_str, p_construct, p_ud);
- if (err)
- return err;
- value = a;
- return OK;
-
- } else if (token.type == TK_IDENTIFIER) {
-
- String id = token.value;
- if (id == "true")
- value = true;
- else if (id == "false")
- value = false;
- else if (id == "null")
- value = Variant();
- else {
- r_err_str = "Expected 'true','false' or 'null', got '" + id + "'.";
- return ERR_PARSE_ERROR;
- }
- return OK;
-
- } else if (token.type == TK_NUMBER) {
-
- value = token.value;
- return OK;
- } else if (token.type == TK_STRING) {
-
- value = token.value;
- return OK;
- } else {
- r_err_str = "Expected value, got " + String(tk_name[token.type]) + ".";
- return ERR_PARSE_ERROR;
- }
-
- return ERR_PARSE_ERROR;
-}
-
-Error VariantConstruct::_parse_array(Array &array, const CharType *p_str, int &index, int p_len, int &line, String &r_err_str, Variant::ObjectConstruct *p_construct, void *p_ud) {
-
- Token token;
- bool need_comma = false;
-
- while (index < p_len) {
-
- Error err = _get_token(p_str, index, p_len, token, line, r_err_str);
- if (err != OK)
- return err;
-
- if (token.type == TK_BRACKET_CLOSE) {
-
- return OK;
- }
-
- if (need_comma) {
-
- if (token.type != TK_COMMA) {
-
- r_err_str = "Expected ','";
- return ERR_PARSE_ERROR;
- } else {
- need_comma = false;
- continue;
- }
- }
-
- Variant v;
- err = _parse_value(v, token, p_str, index, p_len, line, r_err_str, p_construct, p_ud);
- if (err)
- return err;
-
- array.push_back(v);
- need_comma = true;
- }
-
- return OK;
-}
-
-Error VariantConstruct::_parse_dict(Dictionary &dict, const CharType *p_str, int &index, int p_len, int &line, String &r_err_str, Variant::ObjectConstruct *p_construct, void *p_ud) {
-
- bool at_key = true;
- Variant key;
- Token token;
- bool need_comma = false;
-
- while (index < p_len) {
-
- if (at_key) {
-
- Error err = _get_token(p_str, index, p_len, token, line, r_err_str);
- if (err != OK)
- return err;
-
- if (token.type == TK_CURLY_BRACKET_CLOSE) {
-
- return OK;
- }
-
- if (need_comma) {
-
- if (token.type != TK_COMMA) {
-
- r_err_str = "Expected '}' or ','";
- return ERR_PARSE_ERROR;
- } else {
- need_comma = false;
- continue;
- }
- }
-
- err = _parse_value(key, token, p_str, index, p_len, line, r_err_str, p_construct, p_ud);
-
- if (err != OK)
- return err;
-
- err = _get_token(p_str, index, p_len, token, line, r_err_str);
-
- if (err != OK)
- return err;
-
- if (token.type != TK_COLON) {
-
- r_err_str = "Expected ':'";
- return ERR_PARSE_ERROR;
- }
- at_key = false;
- } else {
-
- Error err = _get_token(p_str, index, p_len, token, line, r_err_str);
- if (err != OK)
- return err;
-
- Variant v;
- err = _parse_value(v, token, p_str, index, p_len, line, r_err_str, p_construct, p_ud);
- if (err)
- return err;
- dict[key] = v;
- need_comma = true;
- at_key = true;
- }
- }
-
- return OK;
-}
-
-Error VariantConstruct::parse(const String &p_string, Variant &r_ret, String &r_err_str, int &r_err_line, Variant::ObjectConstruct *p_construct, void *p_ud) {
-
- const CharType *str = p_string.ptr();
- int idx = 0;
- int len = p_string.length();
- Token token;
- r_err_line = 0;
- String aux_key;
-
- Error err = _get_token(str, idx, len, token, r_err_line, r_err_str);
- if (err)
- return err;
-
- return _parse_value(r_ret, token, str, idx, len, r_err_line, r_err_str, p_construct, p_ud);
-}
diff --git a/core/variant_op.cpp b/core/variant_op.cpp
index 9f172f0d57..f3c9bcaa7e 100644
--- a/core/variant_op.cpp
+++ b/core/variant_op.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -2781,7 +2781,8 @@ bool Variant::in(const Variant &p_index, bool *r_valid) const {
return false;
}
} break;
- default: {}
+ default: {
+ }
}
if (r_valid)
@@ -2912,7 +2913,8 @@ void Variant::get_property_list(List<PropertyInfo> *p_list) const {
//nothing
} break;
- default: {}
+ default: {
+ }
}
}
@@ -3251,7 +3253,8 @@ bool Variant::iter_next(Variant &r_iter, bool &valid) const {
r_iter = idx;
return true;
} break;
- default: {}
+ default: {
+ }
}
valid = false;
@@ -3408,7 +3411,8 @@ Variant Variant::iter_get(const Variant &r_iter, bool &r_valid) const {
#endif
return arr->get(idx);
} break;
- default: {}
+ default: {
+ }
}
r_valid = false;
@@ -3496,15 +3500,15 @@ void Variant::blend(const Variant &a, const Variant &b, float c, Variant &r_dst)
case COLOR: {
const Color *ca = reinterpret_cast<const Color *>(a._data._mem);
const Color *cb = reinterpret_cast<const Color *>(b._data._mem);
- float r = ca->r + cb->r * c;
- float g = ca->g + cb->g * c;
- float b = ca->b + cb->b * c;
- float a = ca->a + cb->a * c;
- r = r > 1.0 ? 1.0 : r;
- g = g > 1.0 ? 1.0 : g;
- b = b > 1.0 ? 1.0 : b;
- a = a > 1.0 ? 1.0 : a;
- r_dst = Color(r, g, b, a);
+ float new_r = ca->r + cb->r * c;
+ float new_g = ca->g + cb->g * c;
+ float new_b = ca->b + cb->b * c;
+ float new_a = ca->a + cb->a * c;
+ new_r = new_r > 1.0 ? 1.0 : new_r;
+ new_g = new_g > 1.0 ? 1.0 : new_g;
+ new_b = new_b > 1.0 ? 1.0 : new_b;
+ new_a = new_a > 1.0 ? 1.0 : new_a;
+ r_dst = Color(new_r, new_g, new_b, new_a);
}
return;
default: {
@@ -3656,11 +3660,55 @@ void Variant::interpolate(const Variant &a, const Variant &b, float c, Variant &
}
return;
case POOL_INT_ARRAY: {
- r_dst = a;
+ const PoolVector<int> *arr_a = reinterpret_cast<const PoolVector<int> *>(a._data._mem);
+ const PoolVector<int> *arr_b = reinterpret_cast<const PoolVector<int> *>(b._data._mem);
+ int sz = arr_a->size();
+ if (sz == 0 || arr_b->size() != sz) {
+
+ r_dst = a;
+ } else {
+
+ PoolVector<int> v;
+ v.resize(sz);
+ {
+ PoolVector<int>::Write vw = v.write();
+ PoolVector<int>::Read ar = arr_a->read();
+ PoolVector<int>::Read br = arr_b->read();
+
+ Variant va;
+ for (int i = 0; i < sz; i++) {
+ Variant::interpolate(ar[i], br[i], c, va);
+ vw[i] = va;
+ }
+ }
+ r_dst = v;
+ }
}
return;
case POOL_REAL_ARRAY: {
- r_dst = a;
+ const PoolVector<real_t> *arr_a = reinterpret_cast<const PoolVector<real_t> *>(a._data._mem);
+ const PoolVector<real_t> *arr_b = reinterpret_cast<const PoolVector<real_t> *>(b._data._mem);
+ int sz = arr_a->size();
+ if (sz == 0 || arr_b->size() != sz) {
+
+ r_dst = a;
+ } else {
+
+ PoolVector<real_t> v;
+ v.resize(sz);
+ {
+ PoolVector<real_t>::Write vw = v.write();
+ PoolVector<real_t>::Read ar = arr_a->read();
+ PoolVector<real_t>::Read br = arr_b->read();
+
+ Variant va;
+ for (int i = 0; i < sz; i++) {
+ Variant::interpolate(ar[i], br[i], c, va);
+ vw[i] = va;
+ }
+ }
+ r_dst = v;
+ }
}
return;
case POOL_STRING_ARRAY: {
@@ -3717,7 +3765,27 @@ void Variant::interpolate(const Variant &a, const Variant &b, float c, Variant &
}
return;
case POOL_COLOR_ARRAY: {
- r_dst = a;
+ const PoolVector<Color> *arr_a = reinterpret_cast<const PoolVector<Color> *>(a._data._mem);
+ const PoolVector<Color> *arr_b = reinterpret_cast<const PoolVector<Color> *>(b._data._mem);
+ int sz = arr_a->size();
+ if (sz == 0 || arr_b->size() != sz) {
+
+ r_dst = a;
+ } else {
+
+ PoolVector<Color> v;
+ v.resize(sz);
+ {
+ PoolVector<Color>::Write vw = v.write();
+ PoolVector<Color>::Read ar = arr_a->read();
+ PoolVector<Color>::Read br = arr_b->read();
+
+ for (int i = 0; i < sz; i++) {
+ vw[i] = ar[i].linear_interpolate(br[i], c);
+ }
+ }
+ r_dst = v;
+ }
}
return;
default: {
diff --git a/core/variant_parser.cpp b/core/variant_parser.cpp
index 3d5ae74e92..d7371b0434 100644
--- a/core/variant_parser.cpp
+++ b/core/variant_parser.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -728,7 +728,7 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream,
bool at_key = true;
String key;
- Token token;
+ Token token2;
bool need_comma = false;
while (true) {
@@ -740,11 +740,11 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream,
if (at_key) {
- Error err = get_token(p_stream, token, line, r_err_str);
+ Error err = get_token(p_stream, token2, line, r_err_str);
if (err != OK)
return err;
- if (token.type == TK_PARENTHESIS_CLOSE) {
+ if (token2.type == TK_PARENTHESIS_CLOSE) {
Reference *reference = Object::cast_to<Reference>(obj);
if (reference) {
value = REF(reference);
@@ -756,7 +756,7 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream,
if (need_comma) {
- if (token.type != TK_COMMA) {
+ if (token2.type != TK_COMMA) {
r_err_str = "Expected '}' or ','";
return ERR_PARSE_ERROR;
@@ -766,18 +766,18 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream,
}
}
- if (token.type != TK_STRING) {
+ if (token2.type != TK_STRING) {
r_err_str = "Expected property name as string";
return ERR_PARSE_ERROR;
}
- key = token.value;
+ key = token2.value;
- err = get_token(p_stream, token, line, r_err_str);
+ err = get_token(p_stream, token2, line, r_err_str);
if (err != OK)
return err;
- if (token.type != TK_COLON) {
+ if (token2.type != TK_COLON) {
r_err_str = "Expected ':'";
return ERR_PARSE_ERROR;
@@ -785,12 +785,12 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream,
at_key = false;
} else {
- Error err = get_token(p_stream, token, line, r_err_str);
+ Error err = get_token(p_stream, token2, line, r_err_str);
if (err != OK)
return err;
Variant v;
- err = parse_value(token, v, p_stream, line, r_err_str, p_res_parser);
+ err = parse_value(token2, v, p_stream, line, r_err_str, p_res_parser);
if (err)
return err;
obj->set(key, v);
@@ -882,11 +882,11 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream,
return ERR_PARSE_ERROR;
}
- String id = token.value;
+ String id2 = token.value;
Ref<InputEvent> ie;
- if (id == "NONE") {
+ if (id2 == "NONE") {
get_token(p_stream, token, line, r_err_str);
@@ -895,7 +895,7 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream,
return ERR_PARSE_ERROR;
}
- } else if (id == "KEY") {
+ } else if (id2 == "KEY") {
Ref<InputEventKey> key;
key.instance();
@@ -954,7 +954,7 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream,
return ERR_PARSE_ERROR;
}
- } else if (id == "MBUTTON") {
+ } else if (id2 == "MBUTTON") {
Ref<InputEventMouseButton> mb;
mb.instance();
@@ -980,7 +980,7 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream,
return ERR_PARSE_ERROR;
}
- } else if (id == "JBUTTON") {
+ } else if (id2 == "JBUTTON") {
Ref<InputEventJoypadButton> jb;
jb.instance();
@@ -1006,7 +1006,7 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream,
return ERR_PARSE_ERROR;
}
- } else if (id == "JAXIS") {
+ } else if (id2 == "JAXIS") {
Ref<InputEventJoypadMotion> jm;
jm.instance();
@@ -1542,6 +1542,9 @@ Error VariantParser::parse_tag_assign_eof(Stream *p_stream, int &line, String &r
} else if (c != '=') {
what += String::chr(c);
} else {
+ if (p_stream->is_utf8()) {
+ what.parse_utf8(what.ascii(true).get_data());
+ }
r_assign = what;
Token token;
get_token(p_stream, token, line, r_err_str);
@@ -1597,7 +1600,7 @@ Error VariantWriter::write(const Variant &p_variant, StoreStringFunc p_store_str
} break;
case Variant::INT: {
- p_store_string_func(p_store_string_ud, itos(p_variant.operator int()));
+ p_store_string_func(p_store_string_ud, itos(p_variant.operator int64_t()));
} break;
case Variant::REAL: {
@@ -1948,7 +1951,8 @@ Error VariantWriter::write(const Variant &p_variant, StoreStringFunc p_store_str
p_store_string_func(p_store_string_ud, " )");
} break;
- default: {}
+ default: {
+ }
}
return OK;
diff --git a/core/variant_parser.h b/core/variant_parser.h
index e183169ed8..ac4c96a8de 100644
--- a/core/variant_parser.h
+++ b/core/variant_parser.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/vector.h b/core/vector.h
index 2fb6f6c1c4..93ee003519 100644
--- a/core/vector.h
+++ b/core/vector.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -40,7 +40,7 @@
#include "core/cowdata.h"
#include "core/error_macros.h"
#include "core/os/memory.h"
-#include "core/sort.h"
+#include "core/sort_array.h"
template <class T>
class VectorWriteProxy {
@@ -84,6 +84,7 @@ public:
Error resize(int p_size) { return _cowdata.resize(p_size); }
_FORCE_INLINE_ const T &operator[](int p_index) const { return _cowdata.get(p_index); }
Error insert(int p_pos, const T &p_val) { return _cowdata.insert(p_pos, p_val); }
+ int find(const T &p_val, int p_from = 0) const { return _cowdata.find(p_val, p_from); }
void append_array(const Vector<T> &p_other);
@@ -115,22 +116,6 @@ public:
insert(i, p_val);
}
- int find(const T &p_val, int p_from = 0) const {
- int ret = -1;
- if (p_from < 0 || size() == 0)
- return ret;
-
- for (int i = p_from; i < size(); i++) {
-
- if (ptr()[i] == p_val) {
- ret = i;
- break;
- };
- };
-
- return ret;
- }
-
_FORCE_INLINE_ Vector() {}
_FORCE_INLINE_ Vector(const Vector &p_from) { _cowdata._ref(p_from._cowdata); }
inline Vector &operator=(const Vector &p_from) {
diff --git a/core/version.h b/core/version.h
index 2a3a282d82..05fec9d0a6 100644
--- a/core/version.h
+++ b/core/version.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -41,9 +41,14 @@
#ifdef VERSION_PATCH
// Example: "3.1.4"
#define VERSION_NUMBER "" VERSION_BRANCH "." _MKSTR(VERSION_PATCH)
+// Version number encoded as hexadecimal int with one byte for each number,
+// for easy comparison from code.
+// Example: 3.1.4 will be 0x030104, making comparison easy from script.
+#define VERSION_HEX 0x10000 * VERSION_MAJOR + 0x100 * VERSION_MINOR + VERSION_PATCH
#else
// Example: "3.1"
#define VERSION_NUMBER "" VERSION_BRANCH
+#define VERSION_HEX 0x10000 * VERSION_MAJOR + 0x100 * VERSION_MINOR
#endif // VERSION_PATCH
// Describes the full configuration of that Godot version, including the version number,
diff --git a/core/vmap.h b/core/vmap.h
index 5f6d8190c6..fde9723d71 100644
--- a/core/vmap.h
+++ b/core/vmap.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -65,7 +65,7 @@ private:
const Pair *a = _cowdata.ptr();
int middle = 0;
-#if DEBUG_ENABLED
+#ifdef DEBUG_ENABLED
if (low > high)
ERR_PRINT("low > high, this may be a bug");
#endif
diff --git a/core/vset.h b/core/vset.h
index 9ec329b45f..5f087a5a03 100644
--- a/core/vset.h
+++ b/core/vset.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -50,7 +50,7 @@ class VSet {
const T *a = &_data[0];
int middle = 0;
-#if DEBUG_ENABLED
+#ifdef DEBUG_ENABLED
if (low > high)
ERR_PRINT("low > high, this may be a bug");
#endif