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-rw-r--r--core/bind/core_bind.cpp2
-rw-r--r--core/message_queue.cpp10
-rw-r--r--core/message_queue.h4
-rw-r--r--core/object.h1
-rw-r--r--core/project_settings.cpp2
5 files changed, 16 insertions, 3 deletions
diff --git a/core/bind/core_bind.cpp b/core/bind/core_bind.cpp
index 7a253ed85c..e81468e888 100644
--- a/core/bind/core_bind.cpp
+++ b/core/bind/core_bind.cpp
@@ -2423,7 +2423,7 @@ void _Thread::_start_func(void *ud) {
} break;
case Variant::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS: {
- reason = "Too Many Arguments";
+ reason = "Too Few Arguments";
} break;
case Variant::CallError::CALL_ERROR_INVALID_METHOD: {
diff --git a/core/message_queue.cpp b/core/message_queue.cpp
index 7c3bdfec53..c57bd4081c 100644
--- a/core/message_queue.cpp
+++ b/core/message_queue.cpp
@@ -271,6 +271,9 @@ void MessageQueue::flush() {
//using reverse locking strategy
_THREAD_SAFE_LOCK_
+ ERR_FAIL_COND(flushing); //already flushing, you did something odd
+ flushing = true;
+
while (read_pos < buffer_end) {
//lock on each iteration, so a call can re-add itself to the message queue
@@ -327,13 +330,20 @@ void MessageQueue::flush() {
}
buffer_end = 0; // reset buffer
+ flushing = false;
_THREAD_SAFE_UNLOCK_
}
+bool MessageQueue::is_flushing() const {
+
+ return flushing;
+}
+
MessageQueue::MessageQueue() {
ERR_FAIL_COND(singleton != NULL);
singleton = this;
+ flushing = false;
buffer_end = 0;
buffer_max_used = 0;
diff --git a/core/message_queue.h b/core/message_queue.h
index 696b8e2997..2515eb4a98 100644
--- a/core/message_queue.h
+++ b/core/message_queue.h
@@ -72,6 +72,8 @@ class MessageQueue {
static MessageQueue *singleton;
+ bool flushing;
+
public:
static MessageQueue *get_singleton();
@@ -87,6 +89,8 @@ public:
void statistics();
void flush();
+ bool is_flushing() const;
+
int get_max_buffer_usage() const;
MessageQueue();
diff --git a/core/object.h b/core/object.h
index 434cca0fec..a5bb6dea5d 100644
--- a/core/object.h
+++ b/core/object.h
@@ -118,6 +118,7 @@ enum PropertyUsageFlags {
PROPERTY_USAGE_INTERNAL = 1 << 20,
PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE = 1 << 21, // If the object is duplicated also this property will be duplicated
PROPERTY_USAGE_HIGH_END_GFX = 1 << 22,
+ PROPERTY_USAGE_NODE_PATH_FROM_SCENE_ROOT = 1 << 23,
PROPERTY_USAGE_DEFAULT = PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_NETWORK,
PROPERTY_USAGE_DEFAULT_INTL = PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_NETWORK | PROPERTY_USAGE_INTERNATIONALIZED,
diff --git a/core/project_settings.cpp b/core/project_settings.cpp
index e325c828b8..8d05d7cc74 100644
--- a/core/project_settings.cpp
+++ b/core/project_settings.cpp
@@ -1163,8 +1163,6 @@ ProjectSettings::ProjectSettings() {
GLOBAL_DEF("input/ui_end", action);
input_presets.push_back("input/ui_end");
- //GLOBAL_DEF("display/window/handheld/orientation", "landscape");
-
custom_prop_info["display/window/handheld/orientation"] = PropertyInfo(Variant::STRING, "display/window/handheld/orientation", PROPERTY_HINT_ENUM, "landscape,portrait,reverse_landscape,reverse_portrait,sensor_landscape,sensor_portrait,sensor");
custom_prop_info["rendering/threads/thread_model"] = PropertyInfo(Variant::INT, "rendering/threads/thread_model", PROPERTY_HINT_ENUM, "Single-Unsafe,Single-Safe,Multi-Threaded");
custom_prop_info["physics/2d/thread_model"] = PropertyInfo(Variant::INT, "physics/2d/thread_model", PROPERTY_HINT_ENUM, "Single-Unsafe,Single-Safe,Multi-Threaded");