diff options
Diffstat (limited to 'core')
-rw-r--r-- | core/bind/core_bind.cpp | 380 | ||||
-rw-r--r-- | core/bind/core_bind.h | 88 | ||||
-rw-r--r-- | core/crypto/crypto.cpp | 14 | ||||
-rw-r--r-- | core/crypto/crypto.h | 6 | ||||
-rw-r--r-- | core/hash_map.h | 18 | ||||
-rw-r--r-- | core/image.cpp | 22 | ||||
-rw-r--r-- | core/input/gamecontrollerdb.txt | 57 | ||||
-rw-r--r-- | core/io/dtls_server.cpp | 5 | ||||
-rw-r--r-- | core/io/packet_peer_dtls.cpp | 5 | ||||
-rw-r--r-- | core/local_vector.h | 2 | ||||
-rw-r--r-- | core/math/a_star.cpp | 4 | ||||
-rw-r--r-- | core/math/face3.cpp | 6 | ||||
-rw-r--r-- | core/math/geometry_2d.cpp | 384 | ||||
-rw-r--r-- | core/math/geometry_2d.h | 398 | ||||
-rw-r--r-- | core/math/geometry_3d.cpp (renamed from core/math/geometry.cpp) | 388 | ||||
-rw-r--r-- | core/math/geometry_3d.h (renamed from core/math/geometry.h) | 374 | ||||
-rw-r--r-- | core/math/octree.h | 4 | ||||
-rw-r--r-- | core/math/quick_hull.cpp | 18 | ||||
-rw-r--r-- | core/math/quick_hull.h | 6 | ||||
-rw-r--r-- | core/oa_hash_map.h | 42 | ||||
-rw-r--r-- | core/os/os.cpp | 6 | ||||
-rw-r--r-- | core/project_settings.cpp | 67 | ||||
-rw-r--r-- | core/register_core_types.cpp | 18 | ||||
-rw-r--r-- | core/ustring.cpp | 7 | ||||
-rw-r--r-- | core/variant_call.cpp | 6 | ||||
-rw-r--r-- | core/variant_parser.cpp | 79 |
26 files changed, 1249 insertions, 1155 deletions
diff --git a/core/bind/core_bind.cpp b/core/bind/core_bind.cpp index 10f44d357b..e81351a3a6 100644 --- a/core/bind/core_bind.cpp +++ b/core/bind/core_bind.cpp @@ -35,7 +35,8 @@ #include "core/io/file_access_encrypted.h" #include "core/io/json.h" #include "core/io/marshalls.h" -#include "core/math/geometry.h" +#include "core/math/geometry_2d.h" +#include "core/math/geometry_3d.h" #include "core/os/keyboard.h" #include "core/os/os.h" #include "core/project_settings.h" @@ -828,55 +829,43 @@ void _OS::_bind_methods() { BIND_ENUM_CONSTANT(SYSTEM_DIR_RINGTONES); } -////// _Geometry ////// +////// _Geometry2D ////// -_Geometry *_Geometry::singleton = nullptr; +_Geometry2D *_Geometry2D::singleton = nullptr; -_Geometry *_Geometry::get_singleton() { +_Geometry2D *_Geometry2D::get_singleton() { return singleton; } -Vector<Plane> _Geometry::build_box_planes(const Vector3 &p_extents) { - return Geometry::build_box_planes(p_extents); +bool _Geometry2D::is_point_in_circle(const Vector2 &p_point, const Vector2 &p_circle_pos, real_t p_circle_radius) { + return Geometry2D::is_point_in_circle(p_point, p_circle_pos, p_circle_radius); } -Vector<Plane> _Geometry::build_cylinder_planes(float p_radius, float p_height, int p_sides, Vector3::Axis p_axis) { - return Geometry::build_cylinder_planes(p_radius, p_height, p_sides, p_axis); +real_t _Geometry2D::segment_intersects_circle(const Vector2 &p_from, const Vector2 &p_to, const Vector2 &p_circle_pos, real_t p_circle_radius) { + return Geometry2D::segment_intersects_circle(p_from, p_to, p_circle_pos, p_circle_radius); } -Vector<Plane> _Geometry::build_capsule_planes(float p_radius, float p_height, int p_sides, int p_lats, Vector3::Axis p_axis) { - return Geometry::build_capsule_planes(p_radius, p_height, p_sides, p_lats, p_axis); -} - -bool _Geometry::is_point_in_circle(const Vector2 &p_point, const Vector2 &p_circle_pos, real_t p_circle_radius) { - return Geometry::is_point_in_circle(p_point, p_circle_pos, p_circle_radius); -} - -real_t _Geometry::segment_intersects_circle(const Vector2 &p_from, const Vector2 &p_to, const Vector2 &p_circle_pos, real_t p_circle_radius) { - return Geometry::segment_intersects_circle(p_from, p_to, p_circle_pos, p_circle_radius); -} - -Variant _Geometry::segment_intersects_segment_2d(const Vector2 &p_from_a, const Vector2 &p_to_a, const Vector2 &p_from_b, const Vector2 &p_to_b) { +Variant _Geometry2D::segment_intersects_segment(const Vector2 &p_from_a, const Vector2 &p_to_a, const Vector2 &p_from_b, const Vector2 &p_to_b) { Vector2 result; - if (Geometry::segment_intersects_segment_2d(p_from_a, p_to_a, p_from_b, p_to_b, &result)) { + if (Geometry2D::segment_intersects_segment(p_from_a, p_to_a, p_from_b, p_to_b, &result)) { return result; } else { return Variant(); } } -Variant _Geometry::line_intersects_line_2d(const Vector2 &p_from_a, const Vector2 &p_dir_a, const Vector2 &p_from_b, const Vector2 &p_dir_b) { +Variant _Geometry2D::line_intersects_line(const Vector2 &p_from_a, const Vector2 &p_dir_a, const Vector2 &p_from_b, const Vector2 &p_dir_b) { Vector2 result; - if (Geometry::line_intersects_line_2d(p_from_a, p_dir_a, p_from_b, p_dir_b, result)) { + if (Geometry2D::line_intersects_line(p_from_a, p_dir_a, p_from_b, p_dir_b, result)) { return result; } else { return Variant(); } } -Vector<Vector2> _Geometry::get_closest_points_between_segments_2d(const Vector2 &p1, const Vector2 &q1, const Vector2 &p2, const Vector2 &q2) { +Vector<Vector2> _Geometry2D::get_closest_points_between_segments(const Vector2 &p1, const Vector2 &q1, const Vector2 &p2, const Vector2 &q2) { Vector2 r1, r2; - Geometry::get_closest_points_between_segments(p1, q1, p2, q2, r1, r2); + Geometry2D::get_closest_points_between_segments(p1, q1, p2, q2, r1, r2); Vector<Vector2> r; r.resize(2); r.set(0, r1); @@ -884,123 +873,42 @@ Vector<Vector2> _Geometry::get_closest_points_between_segments_2d(const Vector2 return r; } -Vector<Vector3> _Geometry::get_closest_points_between_segments(const Vector3 &p1, const Vector3 &p2, const Vector3 &q1, const Vector3 &q2) { - Vector3 r1, r2; - Geometry::get_closest_points_between_segments(p1, p2, q1, q2, r1, r2); - Vector<Vector3> r; - r.resize(2); - r.set(0, r1); - r.set(1, r2); - return r; -} - -Vector2 _Geometry::get_closest_point_to_segment_2d(const Vector2 &p_point, const Vector2 &p_a, const Vector2 &p_b) { +Vector2 _Geometry2D::get_closest_point_to_segment(const Vector2 &p_point, const Vector2 &p_a, const Vector2 &p_b) { Vector2 s[2] = { p_a, p_b }; - return Geometry::get_closest_point_to_segment_2d(p_point, s); -} - -Vector3 _Geometry::get_closest_point_to_segment(const Vector3 &p_point, const Vector3 &p_a, const Vector3 &p_b) { - Vector3 s[2] = { p_a, p_b }; - return Geometry::get_closest_point_to_segment(p_point, s); + return Geometry2D::get_closest_point_to_segment(p_point, s); } -Vector2 _Geometry::get_closest_point_to_segment_uncapped_2d(const Vector2 &p_point, const Vector2 &p_a, const Vector2 &p_b) { +Vector2 _Geometry2D::get_closest_point_to_segment_uncapped(const Vector2 &p_point, const Vector2 &p_a, const Vector2 &p_b) { Vector2 s[2] = { p_a, p_b }; - return Geometry::get_closest_point_to_segment_uncapped_2d(p_point, s); -} - -Vector3 _Geometry::get_closest_point_to_segment_uncapped(const Vector3 &p_point, const Vector3 &p_a, const Vector3 &p_b) { - Vector3 s[2] = { p_a, p_b }; - return Geometry::get_closest_point_to_segment_uncapped(p_point, s); -} - -Variant _Geometry::ray_intersects_triangle(const Vector3 &p_from, const Vector3 &p_dir, const Vector3 &p_v0, const Vector3 &p_v1, const Vector3 &p_v2) { - Vector3 res; - if (Geometry::ray_intersects_triangle(p_from, p_dir, p_v0, p_v1, p_v2, &res)) { - return res; - } else { - return Variant(); - } -} - -Variant _Geometry::segment_intersects_triangle(const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_v0, const Vector3 &p_v1, const Vector3 &p_v2) { - Vector3 res; - if (Geometry::segment_intersects_triangle(p_from, p_to, p_v0, p_v1, p_v2, &res)) { - return res; - } else { - return Variant(); - } -} - -bool _Geometry::point_is_inside_triangle(const Vector2 &s, const Vector2 &a, const Vector2 &b, const Vector2 &c) const { - return Geometry::is_point_in_triangle(s, a, b, c); -} - -Vector<Vector3> _Geometry::segment_intersects_sphere(const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_sphere_pos, real_t p_sphere_radius) { - Vector<Vector3> r; - Vector3 res, norm; - if (!Geometry::segment_intersects_sphere(p_from, p_to, p_sphere_pos, p_sphere_radius, &res, &norm)) { - return r; - } - - r.resize(2); - r.set(0, res); - r.set(1, norm); - return r; + return Geometry2D::get_closest_point_to_segment_uncapped(p_point, s); } -Vector<Vector3> _Geometry::segment_intersects_cylinder(const Vector3 &p_from, const Vector3 &p_to, float p_height, float p_radius) { - Vector<Vector3> r; - Vector3 res, norm; - if (!Geometry::segment_intersects_cylinder(p_from, p_to, p_height, p_radius, &res, &norm)) { - return r; - } - - r.resize(2); - r.set(0, res); - r.set(1, norm); - return r; +bool _Geometry2D::point_is_inside_triangle(const Vector2 &s, const Vector2 &a, const Vector2 &b, const Vector2 &c) const { + return Geometry2D::is_point_in_triangle(s, a, b, c); } -Vector<Vector3> _Geometry::segment_intersects_convex(const Vector3 &p_from, const Vector3 &p_to, const Vector<Plane> &p_planes) { - Vector<Vector3> r; - Vector3 res, norm; - if (!Geometry::segment_intersects_convex(p_from, p_to, p_planes.ptr(), p_planes.size(), &res, &norm)) { - return r; - } - - r.resize(2); - r.set(0, res); - r.set(1, norm); - return r; -} - -bool _Geometry::is_polygon_clockwise(const Vector<Vector2> &p_polygon) { - return Geometry::is_polygon_clockwise(p_polygon); -} - -bool _Geometry::is_point_in_polygon(const Point2 &p_point, const Vector<Vector2> &p_polygon) { - return Geometry::is_point_in_polygon(p_point, p_polygon); +bool _Geometry2D::is_polygon_clockwise(const Vector<Vector2> &p_polygon) { + return Geometry2D::is_polygon_clockwise(p_polygon); } -Vector<int> _Geometry::triangulate_polygon(const Vector<Vector2> &p_polygon) { - return Geometry::triangulate_polygon(p_polygon); +bool _Geometry2D::is_point_in_polygon(const Point2 &p_point, const Vector<Vector2> &p_polygon) { + return Geometry2D::is_point_in_polygon(p_point, p_polygon); } -Vector<int> _Geometry::triangulate_delaunay_2d(const Vector<Vector2> &p_points) { - return Geometry::triangulate_delaunay_2d(p_points); +Vector<int> _Geometry2D::triangulate_polygon(const Vector<Vector2> &p_polygon) { + return Geometry2D::triangulate_polygon(p_polygon); } -Vector<Point2> _Geometry::convex_hull_2d(const Vector<Point2> &p_points) { - return Geometry::convex_hull_2d(p_points); +Vector<int> _Geometry2D::triangulate_delaunay(const Vector<Vector2> &p_points) { + return Geometry2D::triangulate_delaunay(p_points); } -Vector<Vector3> _Geometry::clip_polygon(const Vector<Vector3> &p_points, const Plane &p_plane) { - return Geometry::clip_polygon(p_points, p_plane); +Vector<Point2> _Geometry2D::convex_hull(const Vector<Point2> &p_points) { + return Geometry2D::convex_hull(p_points); } -Array _Geometry::merge_polygons_2d(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b) { - Vector<Vector<Point2>> polys = Geometry::merge_polygons_2d(p_polygon_a, p_polygon_b); +Array _Geometry2D::merge_polygons(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b) { + Vector<Vector<Point2>> polys = Geometry2D::merge_polygons(p_polygon_a, p_polygon_b); Array ret; @@ -1010,8 +918,8 @@ Array _Geometry::merge_polygons_2d(const Vector<Vector2> &p_polygon_a, const Vec return ret; } -Array _Geometry::clip_polygons_2d(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b) { - Vector<Vector<Point2>> polys = Geometry::clip_polygons_2d(p_polygon_a, p_polygon_b); +Array _Geometry2D::clip_polygons(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b) { + Vector<Vector<Point2>> polys = Geometry2D::clip_polygons(p_polygon_a, p_polygon_b); Array ret; @@ -1021,8 +929,8 @@ Array _Geometry::clip_polygons_2d(const Vector<Vector2> &p_polygon_a, const Vect return ret; } -Array _Geometry::intersect_polygons_2d(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b) { - Vector<Vector<Point2>> polys = Geometry::intersect_polygons_2d(p_polygon_a, p_polygon_b); +Array _Geometry2D::intersect_polygons(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b) { + Vector<Vector<Point2>> polys = Geometry2D::intersect_polygons(p_polygon_a, p_polygon_b); Array ret; @@ -1032,8 +940,8 @@ Array _Geometry::intersect_polygons_2d(const Vector<Vector2> &p_polygon_a, const return ret; } -Array _Geometry::exclude_polygons_2d(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b) { - Vector<Vector<Point2>> polys = Geometry::exclude_polygons_2d(p_polygon_a, p_polygon_b); +Array _Geometry2D::exclude_polygons(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b) { + Vector<Vector<Point2>> polys = Geometry2D::exclude_polygons(p_polygon_a, p_polygon_b); Array ret; @@ -1043,8 +951,8 @@ Array _Geometry::exclude_polygons_2d(const Vector<Vector2> &p_polygon_a, const V return ret; } -Array _Geometry::clip_polyline_with_polygon_2d(const Vector<Vector2> &p_polyline, const Vector<Vector2> &p_polygon) { - Vector<Vector<Point2>> polys = Geometry::clip_polyline_with_polygon_2d(p_polyline, p_polygon); +Array _Geometry2D::clip_polyline_with_polygon(const Vector<Vector2> &p_polyline, const Vector<Vector2> &p_polygon) { + Vector<Vector<Point2>> polys = Geometry2D::clip_polyline_with_polygon(p_polyline, p_polygon); Array ret; @@ -1054,8 +962,8 @@ Array _Geometry::clip_polyline_with_polygon_2d(const Vector<Vector2> &p_polyline return ret; } -Array _Geometry::intersect_polyline_with_polygon_2d(const Vector<Vector2> &p_polyline, const Vector<Vector2> &p_polygon) { - Vector<Vector<Point2>> polys = Geometry::intersect_polyline_with_polygon_2d(p_polyline, p_polygon); +Array _Geometry2D::intersect_polyline_with_polygon(const Vector<Vector2> &p_polyline, const Vector<Vector2> &p_polygon) { + Vector<Vector<Point2>> polys = Geometry2D::intersect_polyline_with_polygon(p_polyline, p_polygon); Array ret; @@ -1065,8 +973,8 @@ Array _Geometry::intersect_polyline_with_polygon_2d(const Vector<Vector2> &p_pol return ret; } -Array _Geometry::offset_polygon_2d(const Vector<Vector2> &p_polygon, real_t p_delta, PolyJoinType p_join_type) { - Vector<Vector<Point2>> polys = Geometry::offset_polygon_2d(p_polygon, p_delta, Geometry::PolyJoinType(p_join_type)); +Array _Geometry2D::offset_polygon(const Vector<Vector2> &p_polygon, real_t p_delta, PolyJoinType p_join_type) { + Vector<Vector<Point2>> polys = Geometry2D::offset_polygon(p_polygon, p_delta, Geometry2D::PolyJoinType(p_join_type)); Array ret; @@ -1076,8 +984,8 @@ Array _Geometry::offset_polygon_2d(const Vector<Vector2> &p_polygon, real_t p_de return ret; } -Array _Geometry::offset_polyline_2d(const Vector<Vector2> &p_polygon, real_t p_delta, PolyJoinType p_join_type, PolyEndType p_end_type) { - Vector<Vector<Point2>> polys = Geometry::offset_polyline_2d(p_polygon, p_delta, Geometry::PolyJoinType(p_join_type), Geometry::PolyEndType(p_end_type)); +Array _Geometry2D::offset_polyline(const Vector<Vector2> &p_polygon, real_t p_delta, PolyJoinType p_join_type, PolyEndType p_end_type) { + Vector<Vector<Point2>> polys = Geometry2D::offset_polyline(p_polygon, p_delta, Geometry2D::PolyJoinType(p_join_type), Geometry2D::PolyEndType(p_end_type)); Array ret; @@ -1087,7 +995,7 @@ Array _Geometry::offset_polyline_2d(const Vector<Vector2> &p_polygon, real_t p_d return ret; } -Dictionary _Geometry::make_atlas(const Vector<Size2> &p_rects) { +Dictionary _Geometry2D::make_atlas(const Vector<Size2> &p_rects) { Dictionary ret; Vector<Size2i> rects; @@ -1098,7 +1006,7 @@ Dictionary _Geometry::make_atlas(const Vector<Size2> &p_rects) { Vector<Point2i> result; Size2i size; - Geometry::make_atlas(rects, result, size); + Geometry2D::make_atlas(rects, result, size); Size2 r_size = size; Vector<Point2> r_result; @@ -1112,56 +1020,37 @@ Dictionary _Geometry::make_atlas(const Vector<Size2> &p_rects) { return ret; } -int _Geometry::get_uv84_normal_bit(const Vector3 &p_vector) { - return Geometry::get_uv84_normal_bit(p_vector); -} - -void _Geometry::_bind_methods() { - ClassDB::bind_method(D_METHOD("build_box_planes", "extents"), &_Geometry::build_box_planes); - ClassDB::bind_method(D_METHOD("build_cylinder_planes", "radius", "height", "sides", "axis"), &_Geometry::build_cylinder_planes, DEFVAL(Vector3::AXIS_Z)); - ClassDB::bind_method(D_METHOD("build_capsule_planes", "radius", "height", "sides", "lats", "axis"), &_Geometry::build_capsule_planes, DEFVAL(Vector3::AXIS_Z)); - ClassDB::bind_method(D_METHOD("is_point_in_circle", "point", "circle_position", "circle_radius"), &_Geometry::is_point_in_circle); - ClassDB::bind_method(D_METHOD("segment_intersects_circle", "segment_from", "segment_to", "circle_position", "circle_radius"), &_Geometry::segment_intersects_circle); - ClassDB::bind_method(D_METHOD("segment_intersects_segment_2d", "from_a", "to_a", "from_b", "to_b"), &_Geometry::segment_intersects_segment_2d); - ClassDB::bind_method(D_METHOD("line_intersects_line_2d", "from_a", "dir_a", "from_b", "dir_b"), &_Geometry::line_intersects_line_2d); - - ClassDB::bind_method(D_METHOD("get_closest_points_between_segments_2d", "p1", "q1", "p2", "q2"), &_Geometry::get_closest_points_between_segments_2d); - ClassDB::bind_method(D_METHOD("get_closest_points_between_segments", "p1", "p2", "q1", "q2"), &_Geometry::get_closest_points_between_segments); +void _Geometry2D::_bind_methods() { + ClassDB::bind_method(D_METHOD("is_point_in_circle", "point", "circle_position", "circle_radius"), &_Geometry2D::is_point_in_circle); + ClassDB::bind_method(D_METHOD("segment_intersects_segment", "from_a", "to_a", "from_b", "to_b"), &_Geometry2D::segment_intersects_segment); + ClassDB::bind_method(D_METHOD("line_intersects_line", "from_a", "dir_a", "from_b", "dir_b"), &_Geometry2D::line_intersects_line); - ClassDB::bind_method(D_METHOD("get_closest_point_to_segment_2d", "point", "s1", "s2"), &_Geometry::get_closest_point_to_segment_2d); - ClassDB::bind_method(D_METHOD("get_closest_point_to_segment", "point", "s1", "s2"), &_Geometry::get_closest_point_to_segment); + ClassDB::bind_method(D_METHOD("get_closest_points_between_segments", "p1", "q1", "p2", "q2"), &_Geometry2D::get_closest_points_between_segments); - ClassDB::bind_method(D_METHOD("get_closest_point_to_segment_uncapped_2d", "point", "s1", "s2"), &_Geometry::get_closest_point_to_segment_uncapped_2d); - ClassDB::bind_method(D_METHOD("get_closest_point_to_segment_uncapped", "point", "s1", "s2"), &_Geometry::get_closest_point_to_segment_uncapped); + ClassDB::bind_method(D_METHOD("get_closest_point_to_segment", "point", "s1", "s2"), &_Geometry2D::get_closest_point_to_segment); - ClassDB::bind_method(D_METHOD("get_uv84_normal_bit", "normal"), &_Geometry::get_uv84_normal_bit); + ClassDB::bind_method(D_METHOD("get_closest_point_to_segment_uncapped", "point", "s1", "s2"), &_Geometry2D::get_closest_point_to_segment_uncapped); - ClassDB::bind_method(D_METHOD("ray_intersects_triangle", "from", "dir", "a", "b", "c"), &_Geometry::ray_intersects_triangle); - ClassDB::bind_method(D_METHOD("segment_intersects_triangle", "from", "to", "a", "b", "c"), &_Geometry::segment_intersects_triangle); - ClassDB::bind_method(D_METHOD("segment_intersects_sphere", "from", "to", "sphere_position", "sphere_radius"), &_Geometry::segment_intersects_sphere); - ClassDB::bind_method(D_METHOD("segment_intersects_cylinder", "from", "to", "height", "radius"), &_Geometry::segment_intersects_cylinder); - ClassDB::bind_method(D_METHOD("segment_intersects_convex", "from", "to", "planes"), &_Geometry::segment_intersects_convex); - ClassDB::bind_method(D_METHOD("point_is_inside_triangle", "point", "a", "b", "c"), &_Geometry::point_is_inside_triangle); + ClassDB::bind_method(D_METHOD("point_is_inside_triangle", "point", "a", "b", "c"), &_Geometry2D::point_is_inside_triangle); - ClassDB::bind_method(D_METHOD("is_polygon_clockwise", "polygon"), &_Geometry::is_polygon_clockwise); - ClassDB::bind_method(D_METHOD("is_point_in_polygon", "point", "polygon"), &_Geometry::is_point_in_polygon); - ClassDB::bind_method(D_METHOD("triangulate_polygon", "polygon"), &_Geometry::triangulate_polygon); - ClassDB::bind_method(D_METHOD("triangulate_delaunay_2d", "points"), &_Geometry::triangulate_delaunay_2d); - ClassDB::bind_method(D_METHOD("convex_hull_2d", "points"), &_Geometry::convex_hull_2d); - ClassDB::bind_method(D_METHOD("clip_polygon", "points", "plane"), &_Geometry::clip_polygon); + ClassDB::bind_method(D_METHOD("is_polygon_clockwise", "polygon"), &_Geometry2D::is_polygon_clockwise); + ClassDB::bind_method(D_METHOD("is_point_in_polygon", "point", "polygon"), &_Geometry2D::is_point_in_polygon); + ClassDB::bind_method(D_METHOD("triangulate_polygon", "polygon"), &_Geometry2D::triangulate_polygon); + ClassDB::bind_method(D_METHOD("triangulate_delaunay", "points"), &_Geometry2D::triangulate_delaunay); + ClassDB::bind_method(D_METHOD("convex_hull", "points"), &_Geometry2D::convex_hull); - ClassDB::bind_method(D_METHOD("merge_polygons_2d", "polygon_a", "polygon_b"), &_Geometry::merge_polygons_2d); - ClassDB::bind_method(D_METHOD("clip_polygons_2d", "polygon_a", "polygon_b"), &_Geometry::clip_polygons_2d); - ClassDB::bind_method(D_METHOD("intersect_polygons_2d", "polygon_a", "polygon_b"), &_Geometry::intersect_polygons_2d); - ClassDB::bind_method(D_METHOD("exclude_polygons_2d", "polygon_a", "polygon_b"), &_Geometry::exclude_polygons_2d); + ClassDB::bind_method(D_METHOD("merge_polygons", "polygon_a", "polygon_b"), &_Geometry2D::merge_polygons); + ClassDB::bind_method(D_METHOD("clip_polygons", "polygon_a", "polygon_b"), &_Geometry2D::clip_polygons); + ClassDB::bind_method(D_METHOD("intersect_polygons", "polygon_a", "polygon_b"), &_Geometry2D::intersect_polygons); + ClassDB::bind_method(D_METHOD("exclude_polygons", "polygon_a", "polygon_b"), &_Geometry2D::exclude_polygons); - ClassDB::bind_method(D_METHOD("clip_polyline_with_polygon_2d", "polyline", "polygon"), &_Geometry::clip_polyline_with_polygon_2d); - ClassDB::bind_method(D_METHOD("intersect_polyline_with_polygon_2d", "polyline", "polygon"), &_Geometry::intersect_polyline_with_polygon_2d); + ClassDB::bind_method(D_METHOD("clip_polyline_with_polygon", "polyline", "polygon"), &_Geometry2D::clip_polyline_with_polygon); + ClassDB::bind_method(D_METHOD("intersect_polyline_with_polygon", "polyline", "polygon"), &_Geometry2D::intersect_polyline_with_polygon); - ClassDB::bind_method(D_METHOD("offset_polygon_2d", "polygon", "delta", "join_type"), &_Geometry::offset_polygon_2d, DEFVAL(JOIN_SQUARE)); - ClassDB::bind_method(D_METHOD("offset_polyline_2d", "polyline", "delta", "join_type", "end_type"), &_Geometry::offset_polyline_2d, DEFVAL(JOIN_SQUARE), DEFVAL(END_SQUARE)); + ClassDB::bind_method(D_METHOD("offset_polygon", "polygon", "delta", "join_type"), &_Geometry2D::offset_polygon, DEFVAL(JOIN_SQUARE)); + ClassDB::bind_method(D_METHOD("offset_polyline", "polyline", "delta", "join_type", "end_type"), &_Geometry2D::offset_polyline, DEFVAL(JOIN_SQUARE), DEFVAL(END_SQUARE)); - ClassDB::bind_method(D_METHOD("make_atlas", "sizes"), &_Geometry::make_atlas); + ClassDB::bind_method(D_METHOD("make_atlas", "sizes"), &_Geometry2D::make_atlas); BIND_ENUM_CONSTANT(OPERATION_UNION); BIND_ENUM_CONSTANT(OPERATION_DIFFERENCE); @@ -1179,6 +1068,133 @@ void _Geometry::_bind_methods() { BIND_ENUM_CONSTANT(END_ROUND); } +////// _Geometry3D ////// + +_Geometry3D *_Geometry3D::singleton = nullptr; + +_Geometry3D *_Geometry3D::get_singleton() { + return singleton; +} + +Vector<Plane> _Geometry3D::build_box_planes(const Vector3 &p_extents) { + return Geometry3D::build_box_planes(p_extents); +} + +Vector<Plane> _Geometry3D::build_cylinder_planes(float p_radius, float p_height, int p_sides, Vector3::Axis p_axis) { + return Geometry3D::build_cylinder_planes(p_radius, p_height, p_sides, p_axis); +} + +Vector<Plane> _Geometry3D::build_capsule_planes(float p_radius, float p_height, int p_sides, int p_lats, Vector3::Axis p_axis) { + return Geometry3D::build_capsule_planes(p_radius, p_height, p_sides, p_lats, p_axis); +} + +Vector<Vector3> _Geometry3D::get_closest_points_between_segments(const Vector3 &p1, const Vector3 &p2, const Vector3 &q1, const Vector3 &q2) { + Vector3 r1, r2; + Geometry3D::get_closest_points_between_segments(p1, p2, q1, q2, r1, r2); + Vector<Vector3> r; + r.resize(2); + r.set(0, r1); + r.set(1, r2); + return r; +} + +Vector3 _Geometry3D::get_closest_point_to_segment(const Vector3 &p_point, const Vector3 &p_a, const Vector3 &p_b) { + Vector3 s[2] = { p_a, p_b }; + return Geometry3D::get_closest_point_to_segment(p_point, s); +} + +Vector3 _Geometry3D::get_closest_point_to_segment_uncapped(const Vector3 &p_point, const Vector3 &p_a, const Vector3 &p_b) { + Vector3 s[2] = { p_a, p_b }; + return Geometry3D::get_closest_point_to_segment_uncapped(p_point, s); +} + +Variant _Geometry3D::ray_intersects_triangle(const Vector3 &p_from, const Vector3 &p_dir, const Vector3 &p_v0, const Vector3 &p_v1, const Vector3 &p_v2) { + Vector3 res; + if (Geometry3D::ray_intersects_triangle(p_from, p_dir, p_v0, p_v1, p_v2, &res)) { + return res; + } else { + return Variant(); + } +} + +Variant _Geometry3D::segment_intersects_triangle(const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_v0, const Vector3 &p_v1, const Vector3 &p_v2) { + Vector3 res; + if (Geometry3D::segment_intersects_triangle(p_from, p_to, p_v0, p_v1, p_v2, &res)) { + return res; + } else { + return Variant(); + } +} + +Vector<Vector3> _Geometry3D::segment_intersects_sphere(const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_sphere_pos, real_t p_sphere_radius) { + Vector<Vector3> r; + Vector3 res, norm; + if (!Geometry3D::segment_intersects_sphere(p_from, p_to, p_sphere_pos, p_sphere_radius, &res, &norm)) { + return r; + } + + r.resize(2); + r.set(0, res); + r.set(1, norm); + return r; +} + +Vector<Vector3> _Geometry3D::segment_intersects_cylinder(const Vector3 &p_from, const Vector3 &p_to, float p_height, float p_radius) { + Vector<Vector3> r; + Vector3 res, norm; + if (!Geometry3D::segment_intersects_cylinder(p_from, p_to, p_height, p_radius, &res, &norm)) { + return r; + } + + r.resize(2); + r.set(0, res); + r.set(1, norm); + return r; +} + +Vector<Vector3> _Geometry3D::segment_intersects_convex(const Vector3 &p_from, const Vector3 &p_to, const Vector<Plane> &p_planes) { + Vector<Vector3> r; + Vector3 res, norm; + if (!Geometry3D::segment_intersects_convex(p_from, p_to, p_planes.ptr(), p_planes.size(), &res, &norm)) { + return r; + } + + r.resize(2); + r.set(0, res); + r.set(1, norm); + return r; +} + +Vector<Vector3> _Geometry3D::clip_polygon(const Vector<Vector3> &p_points, const Plane &p_plane) { + return Geometry3D::clip_polygon(p_points, p_plane); +} + +int _Geometry3D::get_uv84_normal_bit(const Vector3 &p_vector) { + return Geometry3D::get_uv84_normal_bit(p_vector); +} + +void _Geometry3D::_bind_methods() { + ClassDB::bind_method(D_METHOD("build_box_planes", "extents"), &_Geometry3D::build_box_planes); + ClassDB::bind_method(D_METHOD("build_cylinder_planes", "radius", "height", "sides", "axis"), &_Geometry3D::build_cylinder_planes, DEFVAL(Vector3::AXIS_Z)); + ClassDB::bind_method(D_METHOD("build_capsule_planes", "radius", "height", "sides", "lats", "axis"), &_Geometry3D::build_capsule_planes, DEFVAL(Vector3::AXIS_Z)); + + ClassDB::bind_method(D_METHOD("get_closest_points_between_segments", "p1", "p2", "q1", "q2"), &_Geometry3D::get_closest_points_between_segments); + + ClassDB::bind_method(D_METHOD("get_closest_point_to_segment", "point", "s1", "s2"), &_Geometry3D::get_closest_point_to_segment); + + ClassDB::bind_method(D_METHOD("get_closest_point_to_segment_uncapped", "point", "s1", "s2"), &_Geometry3D::get_closest_point_to_segment_uncapped); + + ClassDB::bind_method(D_METHOD("get_uv84_normal_bit", "normal"), &_Geometry3D::get_uv84_normal_bit); + + ClassDB::bind_method(D_METHOD("ray_intersects_triangle", "from", "dir", "a", "b", "c"), &_Geometry3D::ray_intersects_triangle); + ClassDB::bind_method(D_METHOD("segment_intersects_triangle", "from", "to", "a", "b", "c"), &_Geometry3D::segment_intersects_triangle); + ClassDB::bind_method(D_METHOD("segment_intersects_sphere", "from", "to", "sphere_position", "sphere_radius"), &_Geometry3D::segment_intersects_sphere); + ClassDB::bind_method(D_METHOD("segment_intersects_cylinder", "from", "to", "height", "radius"), &_Geometry3D::segment_intersects_cylinder); + ClassDB::bind_method(D_METHOD("segment_intersects_convex", "from", "to", "planes"), &_Geometry3D::segment_intersects_convex); + + ClassDB::bind_method(D_METHOD("clip_polygon", "points", "plane"), &_Geometry3D::clip_polygon); +} + ////// _File ////// Error _File::open_encrypted(const String &p_path, ModeFlags p_mode_flags, const Vector<uint8_t> &p_key) { diff --git a/core/bind/core_bind.h b/core/bind/core_bind.h index e5bd70262d..26d0f7b8af 100644 --- a/core/bind/core_bind.h +++ b/core/bind/core_bind.h @@ -258,44 +258,31 @@ VARIANT_ENUM_CAST(_OS::Weekday); VARIANT_ENUM_CAST(_OS::Month); VARIANT_ENUM_CAST(_OS::SystemDir); -class _Geometry : public Object { - GDCLASS(_Geometry, Object); +class _Geometry2D : public Object { + GDCLASS(_Geometry2D, Object); - static _Geometry *singleton; + static _Geometry2D *singleton; protected: static void _bind_methods(); public: - static _Geometry *get_singleton(); - Vector<Plane> build_box_planes(const Vector3 &p_extents); - Vector<Plane> build_cylinder_planes(float p_radius, float p_height, int p_sides, Vector3::Axis p_axis = Vector3::AXIS_Z); - Vector<Plane> build_capsule_planes(float p_radius, float p_height, int p_sides, int p_lats, Vector3::Axis p_axis = Vector3::AXIS_Z); - Variant segment_intersects_segment_2d(const Vector2 &p_from_a, const Vector2 &p_to_a, const Vector2 &p_from_b, const Vector2 &p_to_b); - Variant line_intersects_line_2d(const Vector2 &p_from_a, const Vector2 &p_dir_a, const Vector2 &p_from_b, const Vector2 &p_dir_b); - Vector<Vector2> get_closest_points_between_segments_2d(const Vector2 &p1, const Vector2 &q1, const Vector2 &p2, const Vector2 &q2); - Vector<Vector3> get_closest_points_between_segments(const Vector3 &p1, const Vector3 &p2, const Vector3 &q1, const Vector3 &q2); - Vector2 get_closest_point_to_segment_2d(const Vector2 &p_point, const Vector2 &p_a, const Vector2 &p_b); - Vector3 get_closest_point_to_segment(const Vector3 &p_point, const Vector3 &p_a, const Vector3 &p_b); - Vector2 get_closest_point_to_segment_uncapped_2d(const Vector2 &p_point, const Vector2 &p_a, const Vector2 &p_b); - Vector3 get_closest_point_to_segment_uncapped(const Vector3 &p_point, const Vector3 &p_a, const Vector3 &p_b); - Variant ray_intersects_triangle(const Vector3 &p_from, const Vector3 &p_dir, const Vector3 &p_v0, const Vector3 &p_v1, const Vector3 &p_v2); - Variant segment_intersects_triangle(const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_v0, const Vector3 &p_v1, const Vector3 &p_v2); + static _Geometry2D *get_singleton(); + Variant segment_intersects_segment(const Vector2 &p_from_a, const Vector2 &p_to_a, const Vector2 &p_from_b, const Vector2 &p_to_b); + Variant line_intersects_line(const Vector2 &p_from_a, const Vector2 &p_dir_a, const Vector2 &p_from_b, const Vector2 &p_dir_b); + Vector<Vector2> get_closest_points_between_segments(const Vector2 &p1, const Vector2 &q1, const Vector2 &p2, const Vector2 &q2); + Vector2 get_closest_point_to_segment(const Vector2 &p_point, const Vector2 &p_a, const Vector2 &p_b); + Vector2 get_closest_point_to_segment_uncapped(const Vector2 &p_point, const Vector2 &p_a, const Vector2 &p_b); bool point_is_inside_triangle(const Vector2 &s, const Vector2 &a, const Vector2 &b, const Vector2 &c) const; - Vector<Vector3> segment_intersects_sphere(const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_sphere_pos, real_t p_sphere_radius); - Vector<Vector3> segment_intersects_cylinder(const Vector3 &p_from, const Vector3 &p_to, float p_height, float p_radius); - Vector<Vector3> segment_intersects_convex(const Vector3 &p_from, const Vector3 &p_to, const Vector<Plane> &p_planes); bool is_point_in_circle(const Vector2 &p_point, const Vector2 &p_circle_pos, real_t p_circle_radius); real_t segment_intersects_circle(const Vector2 &p_from, const Vector2 &p_to, const Vector2 &p_circle_pos, real_t p_circle_radius); - int get_uv84_normal_bit(const Vector3 &p_vector); bool is_polygon_clockwise(const Vector<Vector2> &p_polygon); bool is_point_in_polygon(const Point2 &p_point, const Vector<Vector2> &p_polygon); Vector<int> triangulate_polygon(const Vector<Vector2> &p_polygon); - Vector<int> triangulate_delaunay_2d(const Vector<Vector2> &p_points); - Vector<Point2> convex_hull_2d(const Vector<Point2> &p_points); - Vector<Vector3> clip_polygon(const Vector<Vector3> &p_points, const Plane &p_plane); + Vector<int> triangulate_delaunay(const Vector<Vector2> &p_points); + Vector<Point2> convex_hull(const Vector<Point2> &p_points); enum PolyBooleanOperation { OPERATION_UNION, @@ -304,14 +291,14 @@ public: OPERATION_XOR }; // 2D polygon boolean operations. - Array merge_polygons_2d(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b); // Union (add). - Array clip_polygons_2d(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b); // Difference (subtract). - Array intersect_polygons_2d(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b); // Common area (multiply). - Array exclude_polygons_2d(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b); // All but common area (xor). + Array merge_polygons(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b); // Union (add). + Array clip_polygons(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b); // Difference (subtract). + Array intersect_polygons(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b); // Common area (multiply). + Array exclude_polygons(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b); // All but common area (xor). // 2D polyline vs polygon operations. - Array clip_polyline_with_polygon_2d(const Vector<Vector2> &p_polyline, const Vector<Vector2> &p_polygon); // Cut. - Array intersect_polyline_with_polygon_2d(const Vector<Vector2> &p_polyline, const Vector<Vector2> &p_polygon); // Chop. + Array clip_polyline_with_polygon(const Vector<Vector2> &p_polyline, const Vector<Vector2> &p_polygon); // Cut. + Array intersect_polyline_with_polygon(const Vector<Vector2> &p_polyline, const Vector<Vector2> &p_polygon); // Chop. // 2D offset polygons/polylines. enum PolyJoinType { @@ -326,17 +313,46 @@ public: END_SQUARE, END_ROUND }; - Array offset_polygon_2d(const Vector<Vector2> &p_polygon, real_t p_delta, PolyJoinType p_join_type = JOIN_SQUARE); - Array offset_polyline_2d(const Vector<Vector2> &p_polygon, real_t p_delta, PolyJoinType p_join_type = JOIN_SQUARE, PolyEndType p_end_type = END_SQUARE); + Array offset_polygon(const Vector<Vector2> &p_polygon, real_t p_delta, PolyJoinType p_join_type = JOIN_SQUARE); + Array offset_polyline(const Vector<Vector2> &p_polygon, real_t p_delta, PolyJoinType p_join_type = JOIN_SQUARE, PolyEndType p_end_type = END_SQUARE); Dictionary make_atlas(const Vector<Size2> &p_rects); - _Geometry() { singleton = this; } + _Geometry2D() { singleton = this; } }; -VARIANT_ENUM_CAST(_Geometry::PolyBooleanOperation); -VARIANT_ENUM_CAST(_Geometry::PolyJoinType); -VARIANT_ENUM_CAST(_Geometry::PolyEndType); +VARIANT_ENUM_CAST(_Geometry2D::PolyBooleanOperation); +VARIANT_ENUM_CAST(_Geometry2D::PolyJoinType); +VARIANT_ENUM_CAST(_Geometry2D::PolyEndType); + +class _Geometry3D : public Object { + GDCLASS(_Geometry3D, Object); + + static _Geometry3D *singleton; + +protected: + static void _bind_methods(); + +public: + static _Geometry3D *get_singleton(); + Vector<Plane> build_box_planes(const Vector3 &p_extents); + Vector<Plane> build_cylinder_planes(float p_radius, float p_height, int p_sides, Vector3::Axis p_axis = Vector3::AXIS_Z); + Vector<Plane> build_capsule_planes(float p_radius, float p_height, int p_sides, int p_lats, Vector3::Axis p_axis = Vector3::AXIS_Z); + Vector<Vector3> get_closest_points_between_segments(const Vector3 &p1, const Vector3 &p2, const Vector3 &q1, const Vector3 &q2); + Vector3 get_closest_point_to_segment(const Vector3 &p_point, const Vector3 &p_a, const Vector3 &p_b); + Vector3 get_closest_point_to_segment_uncapped(const Vector3 &p_point, const Vector3 &p_a, const Vector3 &p_b); + Variant ray_intersects_triangle(const Vector3 &p_from, const Vector3 &p_dir, const Vector3 &p_v0, const Vector3 &p_v1, const Vector3 &p_v2); + Variant segment_intersects_triangle(const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_v0, const Vector3 &p_v1, const Vector3 &p_v2); + + Vector<Vector3> segment_intersects_sphere(const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_sphere_pos, real_t p_sphere_radius); + Vector<Vector3> segment_intersects_cylinder(const Vector3 &p_from, const Vector3 &p_to, float p_height, float p_radius); + Vector<Vector3> segment_intersects_convex(const Vector3 &p_from, const Vector3 &p_to, const Vector<Plane> &p_planes); + int get_uv84_normal_bit(const Vector3 &p_vector); + + Vector<Vector3> clip_polygon(const Vector<Vector3> &p_points, const Plane &p_plane); + + _Geometry3D() { singleton = this; } +}; class _File : public Reference { GDCLASS(_File, Reference); diff --git a/core/crypto/crypto.cpp b/core/crypto/crypto.cpp index eb942c60c9..a9a7cabee9 100644 --- a/core/crypto/crypto.cpp +++ b/core/crypto/crypto.cpp @@ -70,7 +70,7 @@ Crypto *Crypto::create() { if (_create) { return _create(); } - return memnew(Crypto); + ERR_FAIL_V_MSG(nullptr, "Crypto is not available when the mbedtls module is disabled."); } void Crypto::load_default_certificates(String p_path) { @@ -85,18 +85,6 @@ void Crypto::_bind_methods() { ClassDB::bind_method(D_METHOD("generate_self_signed_certificate", "key", "issuer_name", "not_before", "not_after"), &Crypto::generate_self_signed_certificate, DEFVAL("CN=myserver,O=myorganisation,C=IT"), DEFVAL("20140101000000"), DEFVAL("20340101000000")); } -PackedByteArray Crypto::generate_random_bytes(int p_bytes) { - ERR_FAIL_V_MSG(PackedByteArray(), "generate_random_bytes is not available when mbedtls module is disabled."); -} - -Ref<CryptoKey> Crypto::generate_rsa(int p_bytes) { - ERR_FAIL_V_MSG(nullptr, "generate_rsa is not available when mbedtls module is disabled."); -} - -Ref<X509Certificate> Crypto::generate_self_signed_certificate(Ref<CryptoKey> p_key, String p_issuer_name, String p_not_before, String p_not_after) { - ERR_FAIL_V_MSG(nullptr, "generate_self_signed_certificate is not available when mbedtls module is disabled."); -} - /// Resource loader/saver RES ResourceFormatLoaderCrypto::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, bool p_no_cache) { diff --git a/core/crypto/crypto.h b/core/crypto/crypto.h index cf21648a4a..6cc5f46164 100644 --- a/core/crypto/crypto.h +++ b/core/crypto/crypto.h @@ -75,9 +75,9 @@ public: static Crypto *create(); static void load_default_certificates(String p_path); - virtual PackedByteArray generate_random_bytes(int p_bytes); - virtual Ref<CryptoKey> generate_rsa(int p_bytes); - virtual Ref<X509Certificate> generate_self_signed_certificate(Ref<CryptoKey> p_key, String p_issuer_name, String p_not_before, String p_not_after); + virtual PackedByteArray generate_random_bytes(int p_bytes) = 0; + virtual Ref<CryptoKey> generate_rsa(int p_bytes) = 0; + virtual Ref<X509Certificate> generate_self_signed_certificate(Ref<CryptoKey> p_key, String p_issuer_name, String p_not_before, String p_not_after) = 0; Crypto() {} }; diff --git a/core/hash_map.h b/core/hash_map.h index 78592f8d82..843430d082 100644 --- a/core/hash_map.h +++ b/core/hash_map.h @@ -524,28 +524,14 @@ public: copy_from(p_table); } - void get_key_value_ptr_array(const Pair **p_pairs) const { + void get_key_list(List<TKey> *r_keys) const { if (unlikely(!hash_table)) { return; } for (int i = 0; i < (1 << hash_table_power); i++) { Element *e = hash_table[i]; while (e) { - *p_pairs = &e->pair; - p_pairs++; - e = e->next; - } - } - } - - void get_key_list(List<TKey> *p_keys) const { - if (unlikely(!hash_table)) { - return; - } - for (int i = 0; i < (1 << hash_table_power); i++) { - Element *e = hash_table[i]; - while (e) { - p_keys->push_back(e->pair.key); + r_keys->push_back(e->pair.key); e = e->next; } } diff --git a/core/image.cpp b/core/image.cpp index 4ab71128cd..0f15574053 100644 --- a/core/image.cpp +++ b/core/image.cpp @@ -2539,12 +2539,11 @@ void Image::blend_rect(const Ref<Image> &p_src, const Rect2 &p_src_rect, const P int dst_y = dest_rect.position.y + i; Color sc = img->get_pixel(src_x, src_y); - Color dc = get_pixel(dst_x, dst_y); - dc.r = (double)(sc.a * sc.r + dc.a * (1.0 - sc.a) * dc.r); - dc.g = (double)(sc.a * sc.g + dc.a * (1.0 - sc.a) * dc.g); - dc.b = (double)(sc.a * sc.b + dc.a * (1.0 - sc.a) * dc.b); - dc.a = (double)(sc.a + dc.a * (1.0 - sc.a)); - set_pixel(dst_x, dst_y, dc); + if (sc.a != 0) { + Color dc = get_pixel(dst_x, dst_y); + dc = dc.blend(sc); + set_pixel(dst_x, dst_y, dc); + } } } } @@ -2594,12 +2593,11 @@ void Image::blend_rect_mask(const Ref<Image> &p_src, const Ref<Image> &p_mask, c int dst_y = dest_rect.position.y + i; Color sc = img->get_pixel(src_x, src_y); - Color dc = get_pixel(dst_x, dst_y); - dc.r = (double)(sc.a * sc.r + dc.a * (1.0 - sc.a) * dc.r); - dc.g = (double)(sc.a * sc.g + dc.a * (1.0 - sc.a) * dc.g); - dc.b = (double)(sc.a * sc.b + dc.a * (1.0 - sc.a) * dc.b); - dc.a = (double)(sc.a + dc.a * (1.0 - sc.a)); - set_pixel(dst_x, dst_y, dc); + if (sc.a != 0) { + Color dc = get_pixel(dst_x, dst_y); + dc = dc.blend(sc); + set_pixel(dst_x, dst_y, dc); + } } } } diff --git a/core/input/gamecontrollerdb.txt b/core/input/gamecontrollerdb.txt index 90d309c1c8..7b5abdd61b 100644 --- a/core/input/gamecontrollerdb.txt +++ b/core/input/gamecontrollerdb.txt @@ -4,37 +4,38 @@ # Windows 03000000fa2d00000100000000000000,3DRUDDER,leftx:a0,lefty:a1,rightx:a5,righty:a2,platform:Windows, 03000000c82d00002038000000000000,8bitdo,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows, -03000000c82d000011ab000000000000,8BitDo F30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows, +03000000c82d000011ab000000000000,8BitDo F30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows, 03000000c82d00001038000000000000,8BitDo F30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows, 03000000c82d00000090000000000000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows, 03000000c82d00000650000000000000,8BitDo M30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:a4,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,start:b11,x:b3,y:b4,platform:Windows, 03000000c82d00000310000000000000,8BitDo N30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Windows, 03000000c82d00002028000000000000,8BitDo N30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows, 03000000c82d00008010000000000000,8BitDo N30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Windows, -03000000c82d00000190000000000000,8BitDo N30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows, -03000000c82d00001590000000000000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows, -03000000c82d00006528000000000000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows, +03000000c82d00000190000000000000,8BitDo N30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows, +03000000c82d00001590000000000000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows, +03000000c82d00006528000000000000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows, 03000000c82d00015900000000000000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows, 03000000c82d00065280000000000000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows, 03000000022000000090000000000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows, 03000000203800000900000000000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows, 03000000c82d00000130000000000000,8BitDo SF30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows, -03000000c82d00000060000000000000,8Bitdo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows, -03000000c82d00000061000000000000,8Bitdo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows, +03000000c82d00000060000000000000,8Bitdo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows, +03000000c82d00000061000000000000,8Bitdo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows, 03000000c82d000021ab000000000000,8BitDo SFC30,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows, 03000000102800000900000000000000,8Bitdo SFC30 GamePad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows, 03000000c82d00003028000000000000,8Bitdo SFC30 GamePad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows, 03000000c82d00000030000000000000,8BitDo SN30,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows, 03000000c82d00000351000000000000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows, -03000000c82d00001290000000000000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows, +03000000c82d00001290000000000000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows, 03000000c82d000020ab000000000000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows, 03000000c82d00004028000000000000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows, -03000000c82d00006228000000000000,8BitDo SN30 GP,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows, -03000000c82d00000160000000000000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows, -03000000c82d00000161000000000000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows, +03000000c82d00006228000000000000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows, +03000000c82d00000160000000000000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows, +03000000c82d00000161000000000000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows, 03000000c82d00000260000000000000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows, 03000000c82d00000261000000000000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows, 03000000c82d00000031000000000000,8BitDo Wireless Adapter,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows, +03000000c82d00003032000000000000,8BitDo Zero 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows, 03000000a00500003232000000000000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Windows, 030000008f0e00001200000000000000,Acme GA-02,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Windows, 03000000fa190000f0ff000000000000,Acteck AGJ-3200,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows, @@ -73,6 +74,7 @@ 03000000260900008888000000000000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a4,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,platform:Windows, 03000000a306000022f6000000000000,Cyborg V.3 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Windows, 03000000451300000830000000000000,Defender Game Racer X7,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows, +030000007d0400000840000000000000,Destroyer Tiltpad,+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b1,b:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,x:b0,y:b3,platform:Windows, 03000000791d00000103000000000000,Dual Box WII,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows, 03000000bd12000002e0000000000000,Dual USB Vibration Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a3,righty:a2,start:b11,x:b3,y:b0,platform:Windows, 030000006f0e00003001000000000000,EA SPORTS PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, @@ -88,7 +90,6 @@ 030000000d0f00008800000000000000,Fighting Stick mini 4,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b8,x:b0,y:b3,platform:Windows, 030000000d0f00002700000000000000,FIGHTING STICK V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows, 78696e70757403000000000000000000,Fightstick TES,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,start:b7,x:b2,y:b3,platform:Windows, -03000000790000000600000000000000,G-Shark GS-GP702,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,platform:Windows, 03000000790000002201000000000000,Game Controller for PC,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows, 0300000066f700000100000000000000,Game VIB Joystick,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b11,x:b0,y:b1,platform:Windows, 03000000260900002625000000000000,Gamecube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,lefttrigger:a4,leftx:a0,lefty:a1,righttrigger:a5,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Windows, @@ -98,6 +99,7 @@ 03000000ac0500004d04000000000000,GameSir,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, 03000000ffff00000000000000000000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows, 030000006f0e00000102000000007801,GameStop Xbox 360 Wired Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows, +030000009b2800003200000000000000,GC/N64 to USB v3.4,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:+a5,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:+a2,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Windows, 030000008305000009a0000000000000,Genius,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows, 030000008305000031b0000000000000,Genius Maxfire Blaze 3,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows, 03000000451300000010000000000000,Genius Maxfire Grandias 12,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows, @@ -146,6 +148,8 @@ 030000007e0500000720000000000000,Joy-Con (R),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b12,leftshoulder:b4,leftstick:b11,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Windows, 030000007e0500000720000001000000,Joy-Con (R),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b12,leftshoulder:b4,leftstick:b11,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Windows, 03000000bd12000003c0000000000000,JY-P70UR,a:b1,b:b0,back:b5,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b8,rightstick:b11,righttrigger:b9,rightx:a3,righty:a2,start:b4,x:b3,y:b2,platform:Windows, +03000000242f00002d00000000000000,JYS Wireless Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows, +03000000242f00008a00000000000000,JYS Wireless Adapter,a:b1,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b0,y:b3,platform:Windows, 03000000790000000200000000000000,King PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,platform:Windows, 030000006d040000d1ca000000000000,Logitech ChillStream,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, 030000006d040000d2ca000000000000,Logitech Cordless Precision,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, @@ -302,6 +306,7 @@ 03000000790000001a18000000000000,Venom,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, 03000000790000001b18000000000000,Venom Arcade Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows, 030000006f0e00000302000000000000,Victrix Pro Fight Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows, +0300000034120000adbe000000000000,vJoy Device,a:b0,b:b1,back:b15,dpdown:b6,dpleft:b7,dpright:b8,dpup:b5,guide:b16,leftshoulder:b9,leftstick:b13,lefttrigger:b11,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b14,righttrigger:b12,rightx:+a3,righty:+a4,start:b4,x:b2,y:b3,platform:Windows, 030000005e0400000a0b000000000000,Xbox Adaptive Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows, 03000000341a00000608000000000000,Xeox,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows, 03000000450c00002043000000000000,XEOX Gamepad SL-6556-BK,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows, @@ -310,7 +315,7 @@ 03000000786901006e70000000000000,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows, xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows, 03000000790000004f18000000000000,ZD-T Android,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, -03000000c82d00003032000000000000,8BitDo Zero 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows, +030000009b2800006000000000000000,GC/N64 to USB v3.6,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:+a5,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:+a2,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Windows, # Mac OS X 030000008f0e00000300000009010000,2In1 USB Joystick,+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X, @@ -330,7 +335,6 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 030000008305000031b0000000000000,Cideko AK08b,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, 03000000260900008888000088020000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a5,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,platform:Mac OS X, 03000000a306000022f6000001030000,Cyborg V.3 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Mac OS X, -03000000790000000600000000000000,G-Shark GP-702,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Mac OS X, 03000000ad1b000001f9000000000000,Gamestop BB-070 X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X, 0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X, 030000006f0e00000102000000000000,GameStop Xbox 360 Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X, @@ -351,6 +355,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 03000000830500006020000000000000,iBuffalo USB 2-axis 8-button Gamepad,a:b1,b:b0,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Mac OS X, 030000007e0500000620000001000000,Joy-Con (L),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b13,leftshoulder:b4,leftstick:b10,rightshoulder:b5,start:b8,x:b2,y:b3,platform:Mac OS X, 030000007e0500000720000001000000,Joy-Con (R),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b12,leftshoulder:b4,leftstick:b11,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Mac OS X, +03000000242f00002d00000007010000,JYS Wireless Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X, 030000006d04000016c2000000020000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, 030000006d04000016c2000000030000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, 030000006d04000016c2000014040000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, @@ -406,6 +411,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 0300000000f00000f100000000000000,SNES RetroPort,a:b2,b:b3,back:b4,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b5,rightshoulder:b7,start:b6,x:b0,y:b1,platform:Mac OS X, 030000004c050000cc09000000000000,Sony DualShock 4 V2,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, 030000004c050000a00b000000000000,Sony DualShock 4 Wireless Adaptor,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, +03000000d11800000094000000010000,Stadia Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Mac OS X, 030000005e0400008e02000001000000,Steam Virtual Gamepad,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X, 03000000110100002014000000000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b12,x:b2,y:b3,platform:Mac OS X, 03000000110100002014000001000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,x:b2,y:b3,platform:Mac OS X, @@ -455,12 +461,13 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 03000000c82d00000160000011010000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, 03000000c82d00000161000000000000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Linux, 03000000c82d00001290000011010000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Linux, -05000000c82d00000161000000010000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, +05000000c82d00000161000000010000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, 05000000c82d00006228000000010000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, 03000000c82d00000260000011010000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, 05000000c82d00000261000000010000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, 030000005e0400008e02000020010000,8BitDo Wireless Adapter,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 03000000c82d00000031000011010000,8BitDo Wireless Adapter,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, +05000000c82d00003032000000010000,8BitDo Zero 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, 05000000a00500003232000001000000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Linux, 05000000a00500003232000008010000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Linux, 030000006f0e00001302000000010000,Afterglow,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, @@ -499,6 +506,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 06000000adde0000efbe000002010000,Hidromancer Game Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 03000000d81400000862000011010000,HitBox (PS3/PC) Analog Mode,a:b1,b:b2,back:b8,guide:b9,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b12,x:b0,y:b3,platform:Linux, 03000000c9110000f055000011010000,HJC Game GAMEPAD,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, +03000000632500002605000010010000,HJD-X,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 030000000d0f00000d00000000010000,hori,a:b0,b:b6,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b3,leftx:b4,lefty:b5,rightshoulder:b7,start:b9,x:b1,y:b2,platform:Linux, 030000000d0f00001000000011010000,HORI CO. LTD. FIGHTING STICK 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux, 030000000d0f0000c100000011010000,HORI CO. LTD. HORIPAD S,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, @@ -529,6 +537,8 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 050000007e0500000620000001000000,Joy-Con (L),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b13,leftshoulder:b4,leftstick:b10,rightshoulder:b5,start:b8,x:b2,y:b3,platform:Linux, 030000007e0500000720000001000000,Joy-Con (R),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b12,leftshoulder:b4,leftstick:b11,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Linux, 050000007e0500000720000001000000,Joy-Con (R),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b12,leftshoulder:b4,leftstick:b11,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Linux, +03000000242f00002d00000011010000,JYS Wireless Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux, +03000000242f00008a00000011010000,JYS Wireless Adapter,a:b1,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b0,y:b3,platform:Linux, 030000006f0e00000103000000020000,Logic3 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 030000006d04000019c2000010010000,Logitech Cordless RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, 030000006d04000016c2000010010000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, @@ -581,6 +591,9 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 03000000250900006688000000010000,MP-8866 Super Dual Box,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux, 030000000d0f00000900000010010000,Natec Genesis P44,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, 030000001008000001e5000010010000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b6,start:b9,x:b3,y:b0,platform:Linux, +060000007e0500000820000000000000,Nintendo Combined Joy-Cons (joycond),a:b0,b:b1,back:b9,dpdown:b15,dpleft:b16,dpright:b17,dpup:b14,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux, +050000007e0500000920000001800000,Nintendo Switch Pro Controller (joycond),a:b0,b:b1,x:b3,y:b2,back:b9,guide:b11,start:b10,leftstick:b12,rightstick:b13,leftshoulder:b5,rightshoulder:b6,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b7,righttrigger:b8,platform:Linux, +030000007e0500000920000011810000,Nintendo Switch Pro Controller Wired (joycond),a:b0,b:b1,x:b3,y:b2,back:b9,guide:b11,start:b10,leftstick:b12,rightstick:b13,leftshoulder:b5,rightshoulder:b6,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b7,righttrigger:b8,platform:Linux, 030000007e0500003703000000016800,Nintendo GameCube Controller,a:b0,b:b2,dpdown:b6,dpleft:b4,dpright:b5,dpup:b7,lefttrigger:a4,leftx:a0,lefty:a1~,rightshoulder:b9,righttrigger:a5,rightx:a2,righty:a3~,start:b8,x:b1,y:b3,platform:Linux, 050000007e0500000920000001000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, 050000007e0500003003000001000000,Nintendo Wii Remote Pro Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Linux, @@ -593,9 +606,11 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 030000005e0400000202000000010000,Old Xbox pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux, 05000000362800000100000002010000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,platform:Linux, 05000000362800000100000003010000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,platform:Linux, +03000000830500005020000010010000,Padix Co. Ltd. Rockfire PSX/USB Bridge,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b2,y:b3,platform:Linux, 03000000ff1100003133000010010000,PC Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux, 030000006f0e00006401000001010000,PDP Battlefield One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 030000006f0e00003101000000010000,PDP EA Sports Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000006f0e0000c802000012010000,PDP Kingdom Hearts Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 030000006f0e0000a802000023020000,PDP Wired Controller for Xbox One,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, 030000004c050000da0c000011010000,Playstation Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux, 03000000c62400000053000000010000,PowerA,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, @@ -629,6 +644,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 050000004c050000cc09000000810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux, 050000004c050000cc09000001800000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux, 03000000300f00001211000011010000,QanBa Arcade JoyStick,a:b2,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b5,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b6,start:b9,x:b1,y:b3,platform:Linux, +030000009b2800003200000001010000,Raphnet Technologies GC/N64 to USB v3.4,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Linux, 030000009b2800000300000001010000,raphnet.net 4nes4snes v1.5,a:b0,b:b4,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Linux, 030000008916000001fd000024010000,Razer Onza Classic Edition,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 030000008916000000fd000024010000,Razer Onza Tournament Edition,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, @@ -650,9 +666,10 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 030000006f0e00001e01000011010000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, 030000006f0e00004601000001010000,Rock Candy Xbox One Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 03000000a306000023f6000011010000,Saitek Cyborg V.1 Game Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Linux, +03000000a30600001005000000010000,Saitek Saitek P150,platform:Linux,a:b0,b:b1,y:b4,x:b3,leftshoulder:b7,rightshoulder:b2,dpup:-a1,dpleft:-a0,dpdown:+a1,dpright:+a0,lefttrigger:b6,righttrigger:b5, 03000000a30600000cff000010010000,Saitek P2500 Force Rumble Pad,a:b2,b:b3,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,x:b0,y:b1,platform:Linux, 03000000a30600000c04000011010000,Saitek P2900 Wireless Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b12,x:b0,y:b3,platform:Linux, -03000000300f00001201000010010000,Saitek P380,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a1,righty:a2,start:b9,x:b0,y:b1,platform:Linux, +03000000300f00001201000010010000,Saitek P380,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Linux, 03000000a30600000901000000010000,Saitek P880,a:b2,b:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,x:b0,y:b1,platform:Linux, 03000000a30600000b04000000010000,Saitek P990 Dual Analog Pad,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b8,x:b0,y:b3,platform:Linux, 03000000a306000018f5000010010000,Saitek PLC Saitek P3200 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Linux, @@ -667,6 +684,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 03000000250900000500000000010000,Sony PS2 pad with SmartJoy adapter,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux, 030000005e0400008e02000073050000,Speedlink TORID Wireless Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 030000005e0400008e02000020200000,SpeedLink XEOX Pro Analog Gamepad pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +03000000d11800000094000011010000,Stadia Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux, 03000000de2800000112000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux, 03000000de2800000211000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux, 03000000de2800004211000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux, @@ -679,16 +697,21 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 03000000381000003114000075010000,SteelSeries Stratus Duo,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 05000000110100001914000009010000,SteelSeries Stratus XL,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 03000000ad1b000038f0000090040000,Street Fighter IV FightStick TE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000003b07000004a1000000010000,Suncom SFX Plus for USB,a:b0,b:b2,x:b1,y:b3,back:b7,start:b8,leftshoulder:b6,rightshoulder:b9,leftx:a0,lefty:a1,lefttrigger:b4,righttrigger:b5,platform:Linux, 03000000666600000488000000010000,Super Joy Box 5 Pro,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux, 0300000000f00000f100000000010000,Super RetroPort,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Linux, +03000000457500002211000010010000,SZMY-POWER CO. LTD. GAMEPAD,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux, +030000008f0e00000d31000010010000,SZMY-POWER CO. LTD. GAMEPAD 3 TURBO,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, 030000004f04000020b3000010010000,Thrustmaster 2 in 1 DT,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux, 030000004f04000015b3000010010000,Thrustmaster Dual Analog 4,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux, 030000004f04000023b3000000010000,Thrustmaster Dual Trigger 3-in-1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +03000000b50700000399000000010000,Thrustmaster Firestorm Digital 2,a:b2,b:b4,x:b3,y:b5,back:b11,start:b1,leftstick:b10,rightstick:b0,leftshoulder:b6,rightshoulder:b8,leftx:a0,lefty:a1,lefttrigger:b7,righttrigger:b9,platform:Linux, 030000004f04000000b3000010010000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,platform:Linux, 030000004f04000026b3000002040000,Thrustmaster Gamepad GP XID,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 03000000c6240000025b000002020000,Thrustmaster GPX Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 030000004f04000008d0000000010000,Thrustmaster Run N Drive Wireless,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, 030000004f04000009d0000000010000,Thrustmaster Run N Drive Wireless PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +030000004f04000007d0000000010000,Thrustmaster T Mini Wireless,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, 030000004f04000012b3000010010000,Thrustmaster vibrating gamepad,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux, 03000000bd12000015d0000010010000,Tomee SNES USB Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Linux, 03000000d814000007cd000011010000,Toodles 2008 Chimp PC/PS3,a:b0,b:b1,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b3,y:b2,platform:Linux, @@ -721,8 +744,9 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 05000000172700004431000029010000,XiaoMi Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b20,leftshoulder:b6,leftstick:b13,lefttrigger:a7,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Linux, 03000000c0160000e105000001010000,Xin-Mo Xin-Mo Dual Arcade,a:b4,b:b3,back:b6,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b9,leftshoulder:b2,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b1,y:b0,platform:Linux, xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, -05000000c82d00003032000000010000,8BitDo Zero 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, 03000000120c0000100e000011010000,ZEROPLUS P4 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +030000005e0400008e02000000010000,xbox360 Wireless EasySMX,a:b0,b:b1,x:b2,y:b3,back:b6,guide:b8,start:b7,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Linux, +030000009b2800006000000001010000,Raphnet Technologies GC/N64 to USB v3.6,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Linux, # Android 05000000bc20000000550000ffff3f00,GameSir G3w,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, @@ -748,6 +772,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 050000005e040000fd020000ffff3f00,Xbox One Wireless Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 050000005e04000091020000ff073f00,Xbox Wireless Controller,a:b0,b:b1,back:b4,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Android, 34356136633366613530316338376136,Xbox Wireless Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b3,leftstick:b15,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b16,righttrigger:a5,rightx:a3,righty:a4,x:b17,y:b2,platform:Android, +7573622067616d657061642020202020,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b6,start:b9,x:b3,y:b0,platform:Android, # iOS 05000000ac0500000100000000006d01,*,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a5,rightx:a3,righty:a4,x:b2,y:b3,platform:iOS, diff --git a/core/io/dtls_server.cpp b/core/io/dtls_server.cpp index 0278027c50..e43b1f5385 100644 --- a/core/io/dtls_server.cpp +++ b/core/io/dtls_server.cpp @@ -37,7 +37,10 @@ DTLSServer *(*DTLSServer::_create)() = nullptr; bool DTLSServer::available = false; DTLSServer *DTLSServer::create() { - return _create(); + if (_create) { + return _create(); + } + return nullptr; } bool DTLSServer::is_available() { diff --git a/core/io/packet_peer_dtls.cpp b/core/io/packet_peer_dtls.cpp index 67579c339a..632f86a9f6 100644 --- a/core/io/packet_peer_dtls.cpp +++ b/core/io/packet_peer_dtls.cpp @@ -36,7 +36,10 @@ PacketPeerDTLS *(*PacketPeerDTLS::_create)() = nullptr; bool PacketPeerDTLS::available = false; PacketPeerDTLS *PacketPeerDTLS::create() { - return _create(); + if (_create) { + return _create(); + } + return nullptr; } bool PacketPeerDTLS::is_available() { diff --git a/core/local_vector.h b/core/local_vector.h index b09a28b25a..7f96b25f8b 100644 --- a/core/local_vector.h +++ b/core/local_vector.h @@ -75,7 +75,7 @@ public: } void erase(const T &p_val) { - U idx = find(p_val); + int64_t idx = find(p_val); if (idx >= 0) { remove(idx); } diff --git a/core/math/a_star.cpp b/core/math/a_star.cpp index 45c4a207c3..580a7cf7bb 100644 --- a/core/math/a_star.cpp +++ b/core/math/a_star.cpp @@ -30,7 +30,7 @@ #include "a_star.h" -#include "core/math/geometry.h" +#include "core/math/geometry_3d.h" #include "core/script_language.h" #include "scene/scene_string_names.h" @@ -309,7 +309,7 @@ Vector3 AStar::get_closest_position_in_segment(const Vector3 &p_point) const { to_point->pos, }; - Vector3 p = Geometry::get_closest_point_to_segment(p_point, segment); + Vector3 p = Geometry3D::get_closest_point_to_segment(p_point, segment); real_t d = p_point.distance_squared_to(p); if (!found || d < closest_dist) { closest_point = p; diff --git a/core/math/face3.cpp b/core/math/face3.cpp index 6d76e116be..db2bfaa58b 100644 --- a/core/math/face3.cpp +++ b/core/math/face3.cpp @@ -30,7 +30,7 @@ #include "face3.h" -#include "core/math/geometry.h" +#include "core/math/geometry_3d.h" int Face3::split_by_plane(const Plane &p_plane, Face3 p_res[3], bool p_is_point_over[3]) const { ERR_FAIL_COND_V(is_degenerate(), 0); @@ -108,11 +108,11 @@ int Face3::split_by_plane(const Plane &p_plane, Face3 p_res[3], bool p_is_point_ } bool Face3::intersects_ray(const Vector3 &p_from, const Vector3 &p_dir, Vector3 *p_intersection) const { - return Geometry::ray_intersects_triangle(p_from, p_dir, vertex[0], vertex[1], vertex[2], p_intersection); + return Geometry3D::ray_intersects_triangle(p_from, p_dir, vertex[0], vertex[1], vertex[2], p_intersection); } bool Face3::intersects_segment(const Vector3 &p_from, const Vector3 &p_dir, Vector3 *p_intersection) const { - return Geometry::segment_intersects_triangle(p_from, p_dir, vertex[0], vertex[1], vertex[2], p_intersection); + return Geometry3D::segment_intersects_triangle(p_from, p_dir, vertex[0], vertex[1], vertex[2], p_intersection); } bool Face3::is_degenerate() const { diff --git a/core/math/geometry_2d.cpp b/core/math/geometry_2d.cpp new file mode 100644 index 0000000000..7d8fde8bcc --- /dev/null +++ b/core/math/geometry_2d.cpp @@ -0,0 +1,384 @@ +/*************************************************************************/ +/* geometry.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "geometry_2d.h" + +#include "thirdparty/misc/clipper.hpp" +#include "thirdparty/misc/triangulator.h" +#define STB_RECT_PACK_IMPLEMENTATION +#include "thirdparty/misc/stb_rect_pack.h" + +#define SCALE_FACTOR 100000.0 // Based on CMP_EPSILON. + +Vector<Vector<Vector2>> Geometry2D::decompose_polygon_in_convex(Vector<Point2> polygon) { + Vector<Vector<Vector2>> decomp; + List<TriangulatorPoly> in_poly, out_poly; + + TriangulatorPoly inp; + inp.Init(polygon.size()); + for (int i = 0; i < polygon.size(); i++) { + inp.GetPoint(i) = polygon[i]; + } + inp.SetOrientation(TRIANGULATOR_CCW); + in_poly.push_back(inp); + TriangulatorPartition tpart; + if (tpart.ConvexPartition_HM(&in_poly, &out_poly) == 0) { // Failed. + ERR_PRINT("Convex decomposing failed!"); + return decomp; + } + + decomp.resize(out_poly.size()); + int idx = 0; + for (List<TriangulatorPoly>::Element *I = out_poly.front(); I; I = I->next()) { + TriangulatorPoly &tp = I->get(); + + decomp.write[idx].resize(tp.GetNumPoints()); + + for (int64_t i = 0; i < tp.GetNumPoints(); i++) { + decomp.write[idx].write[i] = tp.GetPoint(i); + } + + idx++; + } + + return decomp; +} + +struct _AtlasWorkRect { + Size2i s; + Point2i p; + int idx; + _FORCE_INLINE_ bool operator<(const _AtlasWorkRect &p_r) const { return s.width > p_r.s.width; }; +}; + +struct _AtlasWorkRectResult { + Vector<_AtlasWorkRect> result; + int max_w; + int max_h; +}; + +void Geometry2D::make_atlas(const Vector<Size2i> &p_rects, Vector<Point2i> &r_result, Size2i &r_size) { + // Super simple, almost brute force scanline stacking fitter. + // It's pretty basic for now, but it tries to make sure that the aspect ratio of the + // resulting atlas is somehow square. This is necessary because video cards have limits. + // On texture size (usually 2048 or 4096), so the more square a texture, the more chances. + // It will work in every hardware. + // For example, it will prioritize a 1024x1024 atlas (works everywhere) instead of a + // 256x8192 atlas (won't work anywhere). + + ERR_FAIL_COND(p_rects.size() == 0); + + Vector<_AtlasWorkRect> wrects; + wrects.resize(p_rects.size()); + for (int i = 0; i < p_rects.size(); i++) { + wrects.write[i].s = p_rects[i]; + wrects.write[i].idx = i; + } + wrects.sort(); + int widest = wrects[0].s.width; + + Vector<_AtlasWorkRectResult> results; + + for (int i = 0; i <= 12; i++) { + int w = 1 << i; + int max_h = 0; + int max_w = 0; + if (w < widest) { + continue; + } + + Vector<int> hmax; + hmax.resize(w); + for (int j = 0; j < w; j++) { + hmax.write[j] = 0; + } + + // Place them. + int ofs = 0; + int limit_h = 0; + for (int j = 0; j < wrects.size(); j++) { + if (ofs + wrects[j].s.width > w) { + ofs = 0; + } + + int from_y = 0; + for (int k = 0; k < wrects[j].s.width; k++) { + if (hmax[ofs + k] > from_y) { + from_y = hmax[ofs + k]; + } + } + + wrects.write[j].p.x = ofs; + wrects.write[j].p.y = from_y; + int end_h = from_y + wrects[j].s.height; + int end_w = ofs + wrects[j].s.width; + if (ofs == 0) { + limit_h = end_h; + } + + for (int k = 0; k < wrects[j].s.width; k++) { + hmax.write[ofs + k] = end_h; + } + + if (end_h > max_h) { + max_h = end_h; + } + + if (end_w > max_w) { + max_w = end_w; + } + + if (ofs == 0 || end_h > limit_h) { // While h limit not reached, keep stacking. + ofs += wrects[j].s.width; + } + } + + _AtlasWorkRectResult result; + result.result = wrects; + result.max_h = max_h; + result.max_w = max_w; + results.push_back(result); + } + + // Find the result with the best aspect ratio. + + int best = -1; + real_t best_aspect = 1e20; + + for (int i = 0; i < results.size(); i++) { + real_t h = next_power_of_2(results[i].max_h); + real_t w = next_power_of_2(results[i].max_w); + real_t aspect = h > w ? h / w : w / h; + if (aspect < best_aspect) { + best = i; + best_aspect = aspect; + } + } + + r_result.resize(p_rects.size()); + + for (int i = 0; i < p_rects.size(); i++) { + r_result.write[results[best].result[i].idx] = results[best].result[i].p; + } + + r_size = Size2(results[best].max_w, results[best].max_h); +} + +Vector<Vector<Point2>> Geometry2D::_polypaths_do_operation(PolyBooleanOperation p_op, const Vector<Point2> &p_polypath_a, const Vector<Point2> &p_polypath_b, bool is_a_open) { + using namespace ClipperLib; + + ClipType op = ctUnion; + + switch (p_op) { + case OPERATION_UNION: + op = ctUnion; + break; + case OPERATION_DIFFERENCE: + op = ctDifference; + break; + case OPERATION_INTERSECTION: + op = ctIntersection; + break; + case OPERATION_XOR: + op = ctXor; + break; + } + Path path_a, path_b; + + // Need to scale points (Clipper's requirement for robust computation). + for (int i = 0; i != p_polypath_a.size(); ++i) { + path_a << IntPoint(p_polypath_a[i].x * SCALE_FACTOR, p_polypath_a[i].y * SCALE_FACTOR); + } + for (int i = 0; i != p_polypath_b.size(); ++i) { + path_b << IntPoint(p_polypath_b[i].x * SCALE_FACTOR, p_polypath_b[i].y * SCALE_FACTOR); + } + Clipper clp; + clp.AddPath(path_a, ptSubject, !is_a_open); // Forward compatible with Clipper 10.0.0. + clp.AddPath(path_b, ptClip, true); // Polylines cannot be set as clip. + + Paths paths; + + if (is_a_open) { + PolyTree tree; // Needed to populate polylines. + clp.Execute(op, tree); + OpenPathsFromPolyTree(tree, paths); + } else { + clp.Execute(op, paths); // Works on closed polygons only. + } + // Have to scale points down now. + Vector<Vector<Point2>> polypaths; + + for (Paths::size_type i = 0; i < paths.size(); ++i) { + Vector<Vector2> polypath; + + const Path &scaled_path = paths[i]; + + for (Paths::size_type j = 0; j < scaled_path.size(); ++j) { + polypath.push_back(Point2( + static_cast<real_t>(scaled_path[j].X) / SCALE_FACTOR, + static_cast<real_t>(scaled_path[j].Y) / SCALE_FACTOR)); + } + polypaths.push_back(polypath); + } + return polypaths; +} + +Vector<Vector<Point2>> Geometry2D::_polypath_offset(const Vector<Point2> &p_polypath, real_t p_delta, PolyJoinType p_join_type, PolyEndType p_end_type) { + using namespace ClipperLib; + + JoinType jt = jtSquare; + + switch (p_join_type) { + case JOIN_SQUARE: + jt = jtSquare; + break; + case JOIN_ROUND: + jt = jtRound; + break; + case JOIN_MITER: + jt = jtMiter; + break; + } + + EndType et = etClosedPolygon; + + switch (p_end_type) { + case END_POLYGON: + et = etClosedPolygon; + break; + case END_JOINED: + et = etClosedLine; + break; + case END_BUTT: + et = etOpenButt; + break; + case END_SQUARE: + et = etOpenSquare; + break; + case END_ROUND: + et = etOpenRound; + break; + } + ClipperOffset co(2.0, 0.25 * SCALE_FACTOR); // Defaults from ClipperOffset. + Path path; + + // Need to scale points (Clipper's requirement for robust computation). + for (int i = 0; i != p_polypath.size(); ++i) { + path << IntPoint(p_polypath[i].x * SCALE_FACTOR, p_polypath[i].y * SCALE_FACTOR); + } + co.AddPath(path, jt, et); + + Paths paths; + co.Execute(paths, p_delta * SCALE_FACTOR); // Inflate/deflate. + + // Have to scale points down now. + Vector<Vector<Point2>> polypaths; + + for (Paths::size_type i = 0; i < paths.size(); ++i) { + Vector<Vector2> polypath; + + const Path &scaled_path = paths[i]; + + for (Paths::size_type j = 0; j < scaled_path.size(); ++j) { + polypath.push_back(Point2( + static_cast<real_t>(scaled_path[j].X) / SCALE_FACTOR, + static_cast<real_t>(scaled_path[j].Y) / SCALE_FACTOR)); + } + polypaths.push_back(polypath); + } + return polypaths; +} + +Vector<Point2i> Geometry2D::pack_rects(const Vector<Size2i> &p_sizes, const Size2i &p_atlas_size) { + Vector<stbrp_node> nodes; + nodes.resize(p_atlas_size.width); + + stbrp_context context; + stbrp_init_target(&context, p_atlas_size.width, p_atlas_size.height, nodes.ptrw(), p_atlas_size.width); + + Vector<stbrp_rect> rects; + rects.resize(p_sizes.size()); + + for (int i = 0; i < p_sizes.size(); i++) { + rects.write[i].id = 0; + rects.write[i].w = p_sizes[i].width; + rects.write[i].h = p_sizes[i].height; + rects.write[i].x = 0; + rects.write[i].y = 0; + rects.write[i].was_packed = 0; + } + + int res = stbrp_pack_rects(&context, rects.ptrw(), rects.size()); + if (res == 0) { //pack failed + return Vector<Point2i>(); + } + + Vector<Point2i> ret; + ret.resize(p_sizes.size()); + + for (int i = 0; i < p_sizes.size(); i++) { + Point2i r(rects[i].x, rects[i].y); + ret.write[i] = r; + } + + return ret; +} + +Vector<Vector3i> Geometry2D::partial_pack_rects(const Vector<Vector2i> &p_sizes, const Size2i &p_atlas_size) { + Vector<stbrp_node> nodes; + nodes.resize(p_atlas_size.width); + zeromem(nodes.ptrw(), sizeof(stbrp_node) * nodes.size()); + + stbrp_context context; + stbrp_init_target(&context, p_atlas_size.width, p_atlas_size.height, nodes.ptrw(), p_atlas_size.width); + + Vector<stbrp_rect> rects; + rects.resize(p_sizes.size()); + + for (int i = 0; i < p_sizes.size(); i++) { + rects.write[i].id = i; + rects.write[i].w = p_sizes[i].width; + rects.write[i].h = p_sizes[i].height; + rects.write[i].x = 0; + rects.write[i].y = 0; + rects.write[i].was_packed = 0; + } + + stbrp_pack_rects(&context, rects.ptrw(), rects.size()); + + Vector<Vector3i> ret; + ret.resize(p_sizes.size()); + + for (int i = 0; i < p_sizes.size(); i++) { + ret.write[rects[i].id] = Vector3i(rects[i].x, rects[i].y, rects[i].was_packed != 0 ? 1 : 0); + } + + return ret; +} diff --git a/core/math/geometry_2d.h b/core/math/geometry_2d.h new file mode 100644 index 0000000000..cfd7abfacb --- /dev/null +++ b/core/math/geometry_2d.h @@ -0,0 +1,398 @@ +/*************************************************************************/ +/* geometry_2d.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef GEOMETRY_2D_H +#define GEOMETRY_2D_H + +#include "core/math/delaunay_2d.h" +#include "core/math/rect2.h" +#include "core/math/triangulate.h" +#include "core/object.h" +#include "core/vector.h" + +class Geometry2D { + Geometry2D(); + +public: + static real_t get_closest_points_between_segments(const Vector2 &p1, const Vector2 &q1, const Vector2 &p2, const Vector2 &q2, Vector2 &c1, Vector2 &c2) { + Vector2 d1 = q1 - p1; // Direction vector of segment S1. + Vector2 d2 = q2 - p2; // Direction vector of segment S2. + Vector2 r = p1 - p2; + real_t a = d1.dot(d1); // Squared length of segment S1, always nonnegative. + real_t e = d2.dot(d2); // Squared length of segment S2, always nonnegative. + real_t f = d2.dot(r); + real_t s, t; + // Check if either or both segments degenerate into points. + if (a <= CMP_EPSILON && e <= CMP_EPSILON) { + // Both segments degenerate into points. + c1 = p1; + c2 = p2; + return Math::sqrt((c1 - c2).dot(c1 - c2)); + } + if (a <= CMP_EPSILON) { + // First segment degenerates into a point. + s = 0.0; + t = f / e; // s = 0 => t = (b*s + f) / e = f / e + t = CLAMP(t, 0.0, 1.0); + } else { + real_t c = d1.dot(r); + if (e <= CMP_EPSILON) { + // Second segment degenerates into a point. + t = 0.0; + s = CLAMP(-c / a, 0.0, 1.0); // t = 0 => s = (b*t - c) / a = -c / a + } else { + // The general nondegenerate case starts here. + real_t b = d1.dot(d2); + real_t denom = a * e - b * b; // Always nonnegative. + // If segments not parallel, compute closest point on L1 to L2 and + // clamp to segment S1. Else pick arbitrary s (here 0). + if (denom != 0.0) { + s = CLAMP((b * f - c * e) / denom, 0.0, 1.0); + } else { + s = 0.0; + } + // Compute point on L2 closest to S1(s) using + // t = Dot((P1 + D1*s) - P2,D2) / Dot(D2,D2) = (b*s + f) / e + t = (b * s + f) / e; + + //If t in [0,1] done. Else clamp t, recompute s for the new value + // of t using s = Dot((P2 + D2*t) - P1,D1) / Dot(D1,D1)= (t*b - c) / a + // and clamp s to [0, 1]. + if (t < 0.0) { + t = 0.0; + s = CLAMP(-c / a, 0.0, 1.0); + } else if (t > 1.0) { + t = 1.0; + s = CLAMP((b - c) / a, 0.0, 1.0); + } + } + } + c1 = p1 + d1 * s; + c2 = p2 + d2 * t; + return Math::sqrt((c1 - c2).dot(c1 - c2)); + } + + static Vector2 get_closest_point_to_segment(const Vector2 &p_point, const Vector2 *p_segment) { + Vector2 p = p_point - p_segment[0]; + Vector2 n = p_segment[1] - p_segment[0]; + real_t l2 = n.length_squared(); + if (l2 < 1e-20) { + return p_segment[0]; // Both points are the same, just give any. + } + + real_t d = n.dot(p) / l2; + + if (d <= 0.0) { + return p_segment[0]; // Before first point. + } else if (d >= 1.0) { + return p_segment[1]; // After first point. + } else { + return p_segment[0] + n * d; // Inside. + } + } + + static bool is_point_in_triangle(const Vector2 &s, const Vector2 &a, const Vector2 &b, const Vector2 &c) { + Vector2 an = a - s; + Vector2 bn = b - s; + Vector2 cn = c - s; + + bool orientation = an.cross(bn) > 0; + + if ((bn.cross(cn) > 0) != orientation) { + return false; + } + + return (cn.cross(an) > 0) == orientation; + } + + static Vector2 get_closest_point_to_segment_uncapped(const Vector2 &p_point, const Vector2 *p_segment) { + Vector2 p = p_point - p_segment[0]; + Vector2 n = p_segment[1] - p_segment[0]; + real_t l2 = n.length_squared(); + if (l2 < 1e-20) { + return p_segment[0]; // Both points are the same, just give any. + } + + real_t d = n.dot(p) / l2; + + return p_segment[0] + n * d; // Inside. + } + + static bool line_intersects_line(const Vector2 &p_from_a, const Vector2 &p_dir_a, const Vector2 &p_from_b, const Vector2 &p_dir_b, Vector2 &r_result) { + // See http://paulbourke.net/geometry/pointlineplane/ + + const real_t denom = p_dir_b.y * p_dir_a.x - p_dir_b.x * p_dir_a.y; + if (Math::is_zero_approx(denom)) { // Parallel? + return false; + } + + const Vector2 v = p_from_a - p_from_b; + const real_t t = (p_dir_b.x * v.y - p_dir_b.y * v.x) / denom; + r_result = p_from_a + t * p_dir_a; + return true; + } + + static bool segment_intersects_segment(const Vector2 &p_from_a, const Vector2 &p_to_a, const Vector2 &p_from_b, const Vector2 &p_to_b, Vector2 *r_result) { + Vector2 B = p_to_a - p_from_a; + Vector2 C = p_from_b - p_from_a; + Vector2 D = p_to_b - p_from_a; + + real_t ABlen = B.dot(B); + if (ABlen <= 0) { + return false; + } + Vector2 Bn = B / ABlen; + C = Vector2(C.x * Bn.x + C.y * Bn.y, C.y * Bn.x - C.x * Bn.y); + D = Vector2(D.x * Bn.x + D.y * Bn.y, D.y * Bn.x - D.x * Bn.y); + + if ((C.y < 0 && D.y < 0) || (C.y >= 0 && D.y >= 0)) { + return false; + } + + real_t ABpos = D.x + (C.x - D.x) * D.y / (D.y - C.y); + + // Fail if segment C-D crosses line A-B outside of segment A-B. + if (ABpos < 0 || ABpos > 1.0) { + return false; + } + + // (4) Apply the discovered position to line A-B in the original coordinate system. + if (r_result) { + *r_result = p_from_a + B * ABpos; + } + + return true; + } + + static inline bool is_point_in_circle(const Vector2 &p_point, const Vector2 &p_circle_pos, real_t p_circle_radius) { + return p_point.distance_squared_to(p_circle_pos) <= p_circle_radius * p_circle_radius; + } + + static real_t segment_intersects_circle(const Vector2 &p_from, const Vector2 &p_to, const Vector2 &p_circle_pos, real_t p_circle_radius) { + Vector2 line_vec = p_to - p_from; + Vector2 vec_to_line = p_from - p_circle_pos; + + // Create a quadratic formula of the form ax^2 + bx + c = 0 + real_t a, b, c; + + a = line_vec.dot(line_vec); + b = 2 * vec_to_line.dot(line_vec); + c = vec_to_line.dot(vec_to_line) - p_circle_radius * p_circle_radius; + + // Solve for t. + real_t sqrtterm = b * b - 4 * a * c; + + // If the term we intend to square root is less than 0 then the answer won't be real, + // so it definitely won't be t in the range 0 to 1. + if (sqrtterm < 0) { + return -1; + } + + // If we can assume that the line segment starts outside the circle (e.g. for continuous time collision detection) + // then the following can be skipped and we can just return the equivalent of res1. + sqrtterm = Math::sqrt(sqrtterm); + real_t res1 = (-b - sqrtterm) / (2 * a); + real_t res2 = (-b + sqrtterm) / (2 * a); + + if (res1 >= 0 && res1 <= 1) { + return res1; + } + if (res2 >= 0 && res2 <= 1) { + return res2; + } + return -1; + } + + enum PolyBooleanOperation { + OPERATION_UNION, + OPERATION_DIFFERENCE, + OPERATION_INTERSECTION, + OPERATION_XOR + }; + enum PolyJoinType { + JOIN_SQUARE, + JOIN_ROUND, + JOIN_MITER + }; + enum PolyEndType { + END_POLYGON, + END_JOINED, + END_BUTT, + END_SQUARE, + END_ROUND + }; + + static Vector<Vector<Point2>> merge_polygons(const Vector<Point2> &p_polygon_a, const Vector<Point2> &p_polygon_b) { + return _polypaths_do_operation(OPERATION_UNION, p_polygon_a, p_polygon_b); + } + + static Vector<Vector<Point2>> clip_polygons(const Vector<Point2> &p_polygon_a, const Vector<Point2> &p_polygon_b) { + return _polypaths_do_operation(OPERATION_DIFFERENCE, p_polygon_a, p_polygon_b); + } + + static Vector<Vector<Point2>> intersect_polygons(const Vector<Point2> &p_polygon_a, const Vector<Point2> &p_polygon_b) { + return _polypaths_do_operation(OPERATION_INTERSECTION, p_polygon_a, p_polygon_b); + } + + static Vector<Vector<Point2>> exclude_polygons(const Vector<Point2> &p_polygon_a, const Vector<Point2> &p_polygon_b) { + return _polypaths_do_operation(OPERATION_XOR, p_polygon_a, p_polygon_b); + } + + static Vector<Vector<Point2>> clip_polyline_with_polygon(const Vector<Vector2> &p_polyline, const Vector<Vector2> &p_polygon) { + return _polypaths_do_operation(OPERATION_DIFFERENCE, p_polyline, p_polygon, true); + } + + static Vector<Vector<Point2>> intersect_polyline_with_polygon(const Vector<Vector2> &p_polyline, const Vector<Vector2> &p_polygon) { + return _polypaths_do_operation(OPERATION_INTERSECTION, p_polyline, p_polygon, true); + } + + static Vector<Vector<Point2>> offset_polygon(const Vector<Vector2> &p_polygon, real_t p_delta, PolyJoinType p_join_type) { + return _polypath_offset(p_polygon, p_delta, p_join_type, END_POLYGON); + } + + static Vector<Vector<Point2>> offset_polyline(const Vector<Vector2> &p_polygon, real_t p_delta, PolyJoinType p_join_type, PolyEndType p_end_type) { + ERR_FAIL_COND_V_MSG(p_end_type == END_POLYGON, Vector<Vector<Point2>>(), "Attempt to offset a polyline like a polygon (use offset_polygon instead)."); + + return _polypath_offset(p_polygon, p_delta, p_join_type, p_end_type); + } + + static Vector<int> triangulate_delaunay(const Vector<Vector2> &p_points) { + Vector<Delaunay2D::Triangle> tr = Delaunay2D::triangulate(p_points); + Vector<int> triangles; + + for (int i = 0; i < tr.size(); i++) { + triangles.push_back(tr[i].points[0]); + triangles.push_back(tr[i].points[1]); + triangles.push_back(tr[i].points[2]); + } + return triangles; + } + + static Vector<int> triangulate_polygon(const Vector<Vector2> &p_polygon) { + Vector<int> triangles; + if (!Triangulate::triangulate(p_polygon, triangles)) { + return Vector<int>(); //fail + } + return triangles; + } + + static bool is_polygon_clockwise(const Vector<Vector2> &p_polygon) { + int c = p_polygon.size(); + if (c < 3) { + return false; + } + const Vector2 *p = p_polygon.ptr(); + real_t sum = 0; + for (int i = 0; i < c; i++) { + const Vector2 &v1 = p[i]; + const Vector2 &v2 = p[(i + 1) % c]; + sum += (v2.x - v1.x) * (v2.y + v1.y); + } + + return sum > 0.0f; + } + + // Alternate implementation that should be faster. + static bool is_point_in_polygon(const Vector2 &p_point, const Vector<Vector2> &p_polygon) { + int c = p_polygon.size(); + if (c < 3) { + return false; + } + const Vector2 *p = p_polygon.ptr(); + Vector2 further_away(-1e20, -1e20); + Vector2 further_away_opposite(1e20, 1e20); + + for (int i = 0; i < c; i++) { + further_away.x = MAX(p[i].x, further_away.x); + further_away.y = MAX(p[i].y, further_away.y); + further_away_opposite.x = MIN(p[i].x, further_away_opposite.x); + further_away_opposite.y = MIN(p[i].y, further_away_opposite.y); + } + + // Make point outside that won't intersect with points in segment from p_point. + further_away += (further_away - further_away_opposite) * Vector2(1.221313, 1.512312); + + int intersections = 0; + for (int i = 0; i < c; i++) { + const Vector2 &v1 = p[i]; + const Vector2 &v2 = p[(i + 1) % c]; + if (segment_intersects_segment(v1, v2, p_point, further_away, nullptr)) { + intersections++; + } + } + + return (intersections & 1); + } + + static real_t vec2_cross(const Point2 &O, const Point2 &A, const Point2 &B) { + return (real_t)(A.x - O.x) * (B.y - O.y) - (real_t)(A.y - O.y) * (B.x - O.x); + } + + // Returns a list of points on the convex hull in counter-clockwise order. + // Note: the last point in the returned list is the same as the first one. + static Vector<Point2> convex_hull(Vector<Point2> P) { + int n = P.size(), k = 0; + Vector<Point2> H; + H.resize(2 * n); + + // Sort points lexicographically. + P.sort(); + + // Build lower hull. + for (int i = 0; i < n; ++i) { + while (k >= 2 && vec2_cross(H[k - 2], H[k - 1], P[i]) <= 0) { + k--; + } + H.write[k++] = P[i]; + } + + // Build upper hull. + for (int i = n - 2, t = k + 1; i >= 0; i--) { + while (k >= t && vec2_cross(H[k - 2], H[k - 1], P[i]) <= 0) { + k--; + } + H.write[k++] = P[i]; + } + + H.resize(k); + return H; + } + static Vector<Vector<Vector2>> decompose_polygon_in_convex(Vector<Point2> polygon); + + static void make_atlas(const Vector<Size2i> &p_rects, Vector<Point2i> &r_result, Size2i &r_size); + static Vector<Point2i> pack_rects(const Vector<Size2i> &p_sizes, const Size2i &p_atlas_size); + static Vector<Vector3i> partial_pack_rects(const Vector<Vector2i> &p_sizes, const Size2i &p_atlas_size); + +private: + static Vector<Vector<Point2>> _polypaths_do_operation(PolyBooleanOperation p_op, const Vector<Point2> &p_polypath_a, const Vector<Point2> &p_polypath_b, bool is_a_open = false); + static Vector<Vector<Point2>> _polypath_offset(const Vector<Point2> &p_polypath, real_t p_delta, PolyJoinType p_join_type, PolyEndType p_end_type); +}; + +#endif // GEOMETRY_2D_H diff --git a/core/math/geometry.cpp b/core/math/geometry_3d.cpp index a4e9169a6f..3b30f4b1fe 100644 --- a/core/math/geometry.cpp +++ b/core/math/geometry_3d.cpp @@ -28,32 +28,14 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "geometry.h" +#include "geometry_3d.h" #include "core/print_string.h" #include "thirdparty/misc/clipper.hpp" #include "thirdparty/misc/triangulator.h" -#define STB_RECT_PACK_IMPLEMENTATION -#include "thirdparty/misc/stb_rect_pack.h" - -#define SCALE_FACTOR 100000.0 // Based on CMP_EPSILON. - -// This implementation is very inefficient, commenting unless bugs happen. See the other one. -/* -bool Geometry::is_point_in_polygon(const Vector2 &p_point, const Vector<Vector2> &p_polygon) { - Vector<int> indices = Geometry::triangulate_polygon(p_polygon); - for (int j = 0; j + 3 <= indices.size(); j += 3) { - int i1 = indices[j], i2 = indices[j + 1], i3 = indices[j + 2]; - if (Geometry::is_point_in_triangle(p_point, p_polygon[i1], p_polygon[i2], p_polygon[i3])) { - return true; - } - } - return false; -} -*/ -void Geometry::MeshData::optimize_vertices() { +void Geometry3D::MeshData::optimize_vertices() { Map<int, int> vtx_remap; for (int i = 0; i < faces.size(); i++) { @@ -200,7 +182,7 @@ static bool _group_face(_FaceClassify *p_faces, int len, int p_index, int p_grou return true; } -Vector<Vector<Face3>> Geometry::separate_objects(Vector<Face3> p_array) { +Vector<Vector<Face3>> Geometry3D::separate_objects(Vector<Face3> p_array) { Vector<Vector<Face3>> objects; int len = p_array.size(); @@ -510,7 +492,7 @@ static inline void _build_faces(uint8_t ***p_cell_status, int x, int y, int z, i } } -Vector<Face3> Geometry::wrap_geometry(Vector<Face3> p_array, real_t *p_error) { +Vector<Face3> Geometry3D::wrap_geometry(Vector<Face3> p_array, real_t *p_error) { #define _MIN_SIZE 1.0 #define _MAX_LENGTH 20 @@ -646,41 +628,7 @@ Vector<Face3> Geometry::wrap_geometry(Vector<Face3> p_array, real_t *p_error) { return wrapped_faces; } -Vector<Vector<Vector2>> Geometry::decompose_polygon_in_convex(Vector<Point2> polygon) { - Vector<Vector<Vector2>> decomp; - List<TriangulatorPoly> in_poly, out_poly; - - TriangulatorPoly inp; - inp.Init(polygon.size()); - for (int i = 0; i < polygon.size(); i++) { - inp.GetPoint(i) = polygon[i]; - } - inp.SetOrientation(TRIANGULATOR_CCW); - in_poly.push_back(inp); - TriangulatorPartition tpart; - if (tpart.ConvexPartition_HM(&in_poly, &out_poly) == 0) { // Failed. - ERR_PRINT("Convex decomposing failed!"); - return decomp; - } - - decomp.resize(out_poly.size()); - int idx = 0; - for (List<TriangulatorPoly>::Element *I = out_poly.front(); I; I = I->next()) { - TriangulatorPoly &tp = I->get(); - - decomp.write[idx].resize(tp.GetNumPoints()); - - for (int64_t i = 0; i < tp.GetNumPoints(); i++) { - decomp.write[idx].write[i] = tp.GetPoint(i); - } - - idx++; - } - - return decomp; -} - -Geometry::MeshData Geometry::build_convex_mesh(const Vector<Plane> &p_planes) { +Geometry3D::MeshData Geometry3D::build_convex_mesh(const Vector<Plane> &p_planes) { MeshData mesh; #define SUBPLANE_SIZE 1024.0 @@ -815,7 +763,7 @@ Geometry::MeshData Geometry::build_convex_mesh(const Vector<Plane> &p_planes) { return mesh; } -Vector<Plane> Geometry::build_box_planes(const Vector3 &p_extents) { +Vector<Plane> Geometry3D::build_box_planes(const Vector3 &p_extents) { Vector<Plane> planes; planes.push_back(Plane(Vector3(1, 0, 0), p_extents.x)); @@ -828,7 +776,7 @@ Vector<Plane> Geometry::build_box_planes(const Vector3 &p_extents) { return planes; } -Vector<Plane> Geometry::build_cylinder_planes(real_t p_radius, real_t p_height, int p_sides, Vector3::Axis p_axis) { +Vector<Plane> Geometry3D::build_cylinder_planes(real_t p_radius, real_t p_height, int p_sides, Vector3::Axis p_axis) { Vector<Plane> planes; for (int i = 0; i < p_sides; i++) { @@ -848,7 +796,7 @@ Vector<Plane> Geometry::build_cylinder_planes(real_t p_radius, real_t p_height, return planes; } -Vector<Plane> Geometry::build_sphere_planes(real_t p_radius, int p_lats, int p_lons, Vector3::Axis p_axis) { +Vector<Plane> Geometry3D::build_sphere_planes(real_t p_radius, int p_lats, int p_lons, Vector3::Axis p_axis) { Vector<Plane> planes; Vector3 axis; @@ -878,7 +826,7 @@ Vector<Plane> Geometry::build_sphere_planes(real_t p_radius, int p_lats, int p_l return planes; } -Vector<Plane> Geometry::build_capsule_planes(real_t p_radius, real_t p_height, int p_sides, int p_lats, Vector3::Axis p_axis) { +Vector<Plane> Geometry3D::build_capsule_planes(real_t p_radius, real_t p_height, int p_sides, int p_lats, Vector3::Axis p_axis) { Vector<Plane> planes; Vector3 axis; @@ -907,252 +855,7 @@ Vector<Plane> Geometry::build_capsule_planes(real_t p_radius, real_t p_height, i return planes; } -struct _AtlasWorkRect { - Size2i s; - Point2i p; - int idx; - _FORCE_INLINE_ bool operator<(const _AtlasWorkRect &p_r) const { return s.width > p_r.s.width; }; -}; - -struct _AtlasWorkRectResult { - Vector<_AtlasWorkRect> result; - int max_w; - int max_h; -}; - -void Geometry::make_atlas(const Vector<Size2i> &p_rects, Vector<Point2i> &r_result, Size2i &r_size) { - // Super simple, almost brute force scanline stacking fitter. - // It's pretty basic for now, but it tries to make sure that the aspect ratio of the - // resulting atlas is somehow square. This is necessary because video cards have limits. - // On texture size (usually 2048 or 4096), so the more square a texture, the more chances. - // It will work in every hardware. - // For example, it will prioritize a 1024x1024 atlas (works everywhere) instead of a - // 256x8192 atlas (won't work anywhere). - - ERR_FAIL_COND(p_rects.size() == 0); - - Vector<_AtlasWorkRect> wrects; - wrects.resize(p_rects.size()); - for (int i = 0; i < p_rects.size(); i++) { - wrects.write[i].s = p_rects[i]; - wrects.write[i].idx = i; - } - wrects.sort(); - int widest = wrects[0].s.width; - - Vector<_AtlasWorkRectResult> results; - - for (int i = 0; i <= 12; i++) { - int w = 1 << i; - int max_h = 0; - int max_w = 0; - if (w < widest) { - continue; - } - - Vector<int> hmax; - hmax.resize(w); - for (int j = 0; j < w; j++) { - hmax.write[j] = 0; - } - - // Place them. - int ofs = 0; - int limit_h = 0; - for (int j = 0; j < wrects.size(); j++) { - if (ofs + wrects[j].s.width > w) { - ofs = 0; - } - - int from_y = 0; - for (int k = 0; k < wrects[j].s.width; k++) { - if (hmax[ofs + k] > from_y) { - from_y = hmax[ofs + k]; - } - } - - wrects.write[j].p.x = ofs; - wrects.write[j].p.y = from_y; - int end_h = from_y + wrects[j].s.height; - int end_w = ofs + wrects[j].s.width; - if (ofs == 0) { - limit_h = end_h; - } - - for (int k = 0; k < wrects[j].s.width; k++) { - hmax.write[ofs + k] = end_h; - } - - if (end_h > max_h) { - max_h = end_h; - } - - if (end_w > max_w) { - max_w = end_w; - } - - if (ofs == 0 || end_h > limit_h) { // While h limit not reached, keep stacking. - ofs += wrects[j].s.width; - } - } - - _AtlasWorkRectResult result; - result.result = wrects; - result.max_h = max_h; - result.max_w = max_w; - results.push_back(result); - } - - // Find the result with the best aspect ratio. - - int best = -1; - real_t best_aspect = 1e20; - - for (int i = 0; i < results.size(); i++) { - real_t h = next_power_of_2(results[i].max_h); - real_t w = next_power_of_2(results[i].max_w); - real_t aspect = h > w ? h / w : w / h; - if (aspect < best_aspect) { - best = i; - best_aspect = aspect; - } - } - - r_result.resize(p_rects.size()); - - for (int i = 0; i < p_rects.size(); i++) { - r_result.write[results[best].result[i].idx] = results[best].result[i].p; - } - - r_size = Size2(results[best].max_w, results[best].max_h); -} - -Vector<Vector<Point2>> Geometry::_polypaths_do_operation(PolyBooleanOperation p_op, const Vector<Point2> &p_polypath_a, const Vector<Point2> &p_polypath_b, bool is_a_open) { - using namespace ClipperLib; - - ClipType op = ctUnion; - - switch (p_op) { - case OPERATION_UNION: - op = ctUnion; - break; - case OPERATION_DIFFERENCE: - op = ctDifference; - break; - case OPERATION_INTERSECTION: - op = ctIntersection; - break; - case OPERATION_XOR: - op = ctXor; - break; - } - Path path_a, path_b; - - // Need to scale points (Clipper's requirement for robust computation). - for (int i = 0; i != p_polypath_a.size(); ++i) { - path_a << IntPoint(p_polypath_a[i].x * SCALE_FACTOR, p_polypath_a[i].y * SCALE_FACTOR); - } - for (int i = 0; i != p_polypath_b.size(); ++i) { - path_b << IntPoint(p_polypath_b[i].x * SCALE_FACTOR, p_polypath_b[i].y * SCALE_FACTOR); - } - Clipper clp; - clp.AddPath(path_a, ptSubject, !is_a_open); // Forward compatible with Clipper 10.0.0. - clp.AddPath(path_b, ptClip, true); // Polylines cannot be set as clip. - - Paths paths; - - if (is_a_open) { - PolyTree tree; // Needed to populate polylines. - clp.Execute(op, tree); - OpenPathsFromPolyTree(tree, paths); - } else { - clp.Execute(op, paths); // Works on closed polygons only. - } - // Have to scale points down now. - Vector<Vector<Point2>> polypaths; - - for (Paths::size_type i = 0; i < paths.size(); ++i) { - Vector<Vector2> polypath; - - const Path &scaled_path = paths[i]; - - for (Paths::size_type j = 0; j < scaled_path.size(); ++j) { - polypath.push_back(Point2( - static_cast<real_t>(scaled_path[j].X) / SCALE_FACTOR, - static_cast<real_t>(scaled_path[j].Y) / SCALE_FACTOR)); - } - polypaths.push_back(polypath); - } - return polypaths; -} - -Vector<Vector<Point2>> Geometry::_polypath_offset(const Vector<Point2> &p_polypath, real_t p_delta, PolyJoinType p_join_type, PolyEndType p_end_type) { - using namespace ClipperLib; - - JoinType jt = jtSquare; - - switch (p_join_type) { - case JOIN_SQUARE: - jt = jtSquare; - break; - case JOIN_ROUND: - jt = jtRound; - break; - case JOIN_MITER: - jt = jtMiter; - break; - } - - EndType et = etClosedPolygon; - - switch (p_end_type) { - case END_POLYGON: - et = etClosedPolygon; - break; - case END_JOINED: - et = etClosedLine; - break; - case END_BUTT: - et = etOpenButt; - break; - case END_SQUARE: - et = etOpenSquare; - break; - case END_ROUND: - et = etOpenRound; - break; - } - ClipperOffset co(2.0, 0.25 * SCALE_FACTOR); // Defaults from ClipperOffset. - Path path; - - // Need to scale points (Clipper's requirement for robust computation). - for (int i = 0; i != p_polypath.size(); ++i) { - path << IntPoint(p_polypath[i].x * SCALE_FACTOR, p_polypath[i].y * SCALE_FACTOR); - } - co.AddPath(path, jt, et); - - Paths paths; - co.Execute(paths, p_delta * SCALE_FACTOR); // Inflate/deflate. - - // Have to scale points down now. - Vector<Vector<Point2>> polypaths; - - for (Paths::size_type i = 0; i < paths.size(); ++i) { - Vector<Vector2> polypath; - - const Path &scaled_path = paths[i]; - - for (Paths::size_type j = 0; j < scaled_path.size(); ++j) { - polypath.push_back(Point2( - static_cast<real_t>(scaled_path[j].X) / SCALE_FACTOR, - static_cast<real_t>(scaled_path[j].Y) / SCALE_FACTOR)); - } - polypaths.push_back(polypath); - } - return polypaths; -} - -Vector<Vector3> Geometry::compute_convex_mesh_points(const Plane *p_planes, int p_plane_count) { +Vector<Vector3> Geometry3D::compute_convex_mesh_points(const Plane *p_planes, int p_plane_count) { Vector<Vector3> points; // Iterate through every unique combination of any three planes. @@ -1188,73 +891,6 @@ Vector<Vector3> Geometry::compute_convex_mesh_points(const Plane *p_planes, int return points; } -Vector<Point2i> Geometry::pack_rects(const Vector<Size2i> &p_sizes, const Size2i &p_atlas_size) { - Vector<stbrp_node> nodes; - nodes.resize(p_atlas_size.width); - - stbrp_context context; - stbrp_init_target(&context, p_atlas_size.width, p_atlas_size.height, nodes.ptrw(), p_atlas_size.width); - - Vector<stbrp_rect> rects; - rects.resize(p_sizes.size()); - - for (int i = 0; i < p_sizes.size(); i++) { - rects.write[i].id = 0; - rects.write[i].w = p_sizes[i].width; - rects.write[i].h = p_sizes[i].height; - rects.write[i].x = 0; - rects.write[i].y = 0; - rects.write[i].was_packed = 0; - } - - int res = stbrp_pack_rects(&context, rects.ptrw(), rects.size()); - if (res == 0) { //pack failed - return Vector<Point2i>(); - } - - Vector<Point2i> ret; - ret.resize(p_sizes.size()); - - for (int i = 0; i < p_sizes.size(); i++) { - Point2i r(rects[i].x, rects[i].y); - ret.write[i] = r; - } - - return ret; -} - -Vector<Vector3i> Geometry::partial_pack_rects(const Vector<Vector2i> &p_sizes, const Size2i &p_atlas_size) { - Vector<stbrp_node> nodes; - nodes.resize(p_atlas_size.width); - zeromem(nodes.ptrw(), sizeof(stbrp_node) * nodes.size()); - - stbrp_context context; - stbrp_init_target(&context, p_atlas_size.width, p_atlas_size.height, nodes.ptrw(), p_atlas_size.width); - - Vector<stbrp_rect> rects; - rects.resize(p_sizes.size()); - - for (int i = 0; i < p_sizes.size(); i++) { - rects.write[i].id = i; - rects.write[i].w = p_sizes[i].width; - rects.write[i].h = p_sizes[i].height; - rects.write[i].x = 0; - rects.write[i].y = 0; - rects.write[i].was_packed = 0; - } - - stbrp_pack_rects(&context, rects.ptrw(), rects.size()); - - Vector<Vector3i> ret; - ret.resize(p_sizes.size()); - - for (int i = 0; i < p_sizes.size(); i++) { - ret.write[rects[i].id] = Vector3i(rects[i].x, rects[i].y, rects[i].was_packed != 0 ? 1 : 0); - } - - return ret; -} - #define square(m_s) ((m_s) * (m_s)) #define INF 1e20 @@ -1296,7 +932,7 @@ static void edt(float *f, int stride, int n) { #undef square -Vector<uint32_t> Geometry::generate_edf(const Vector<bool> &p_voxels, const Vector3i &p_size, bool p_negative) { +Vector<uint32_t> Geometry3D::generate_edf(const Vector<bool> &p_voxels, const Vector3i &p_size, bool p_negative) { uint32_t float_count = p_size.x * p_size.y * p_size.z; ERR_FAIL_COND_V((uint32_t)p_voxels.size() != float_count, Vector<uint32_t>()); @@ -1360,7 +996,7 @@ Vector<uint32_t> Geometry::generate_edf(const Vector<bool> &p_voxels, const Vect return ret; } -Vector<int8_t> Geometry::generate_sdf8(const Vector<uint32_t> &p_positive, const Vector<uint32_t> &p_negative) { +Vector<int8_t> Geometry3D::generate_sdf8(const Vector<uint32_t> &p_positive, const Vector<uint32_t> &p_negative) { ERR_FAIL_COND_V(p_positive.size() != p_negative.size(), Vector<int8_t>()); Vector<int8_t> sdf8; int s = p_positive.size(); diff --git a/core/math/geometry.h b/core/math/geometry_3d.h index a61bf20c4c..64cd34892e 100644 --- a/core/math/geometry.h +++ b/core/math/geometry_3d.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* geometry.h */ +/* geometry_3d.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,80 +28,17 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef GEOMETRY_H -#define GEOMETRY_H +#ifndef GEOMETRY_3D_H +#define GEOMETRY_3D_H -#include "core/math/delaunay_2d.h" #include "core/math/face3.h" -#include "core/math/rect2.h" -#include "core/math/triangulate.h" -#include "core/math/vector3.h" #include "core/object.h" -#include "core/print_string.h" #include "core/vector.h" -class Geometry { - Geometry(); +class Geometry3D { + Geometry3D(); public: - static real_t get_closest_points_between_segments(const Vector2 &p1, const Vector2 &q1, const Vector2 &p2, const Vector2 &q2, Vector2 &c1, Vector2 &c2) { - Vector2 d1 = q1 - p1; // Direction vector of segment S1. - Vector2 d2 = q2 - p2; // Direction vector of segment S2. - Vector2 r = p1 - p2; - real_t a = d1.dot(d1); // Squared length of segment S1, always nonnegative. - real_t e = d2.dot(d2); // Squared length of segment S2, always nonnegative. - real_t f = d2.dot(r); - real_t s, t; - // Check if either or both segments degenerate into points. - if (a <= CMP_EPSILON && e <= CMP_EPSILON) { - // Both segments degenerate into points. - c1 = p1; - c2 = p2; - return Math::sqrt((c1 - c2).dot(c1 - c2)); - } - if (a <= CMP_EPSILON) { - // First segment degenerates into a point. - s = 0.0; - t = f / e; // s = 0 => t = (b*s + f) / e = f / e - t = CLAMP(t, 0.0, 1.0); - } else { - real_t c = d1.dot(r); - if (e <= CMP_EPSILON) { - // Second segment degenerates into a point. - t = 0.0; - s = CLAMP(-c / a, 0.0, 1.0); // t = 0 => s = (b*t - c) / a = -c / a - } else { - // The general nondegenerate case starts here. - real_t b = d1.dot(d2); - real_t denom = a * e - b * b; // Always nonnegative. - // If segments not parallel, compute closest point on L1 to L2 and - // clamp to segment S1. Else pick arbitrary s (here 0). - if (denom != 0.0) { - s = CLAMP((b * f - c * e) / denom, 0.0, 1.0); - } else { - s = 0.0; - } - // Compute point on L2 closest to S1(s) using - // t = Dot((P1 + D1*s) - P2,D2) / Dot(D2,D2) = (b*s + f) / e - t = (b * s + f) / e; - - //If t in [0,1] done. Else clamp t, recompute s for the new value - // of t using s = Dot((P2 + D2*t) - P1,D1) / Dot(D1,D1)= (t*b - c) / a - // and clamp s to [0, 1]. - if (t < 0.0) { - t = 0.0; - s = CLAMP(-c / a, 0.0, 1.0); - } else if (t > 1.0) { - t = 1.0; - s = CLAMP((b - c) / a, 0.0, 1.0); - } - } - } - c1 = p1 + d1 * s; - c2 = p2 + d2 * t; - return Math::sqrt((c1 - c2).dot(c1 - c2)); - } - static void get_closest_points_between_segments(const Vector3 &p1, const Vector3 &p2, const Vector3 &q1, const Vector3 &q2, Vector3 &c1, Vector3 &c2) { // Do the function 'd' as defined by pb. I think is is dot product of some sort. #define d_of(m, n, o, p) ((m.x - n.x) * (o.x - p.x) + (m.y - n.y) * (o.y - p.y) + (m.z - n.z) * (o.z - p.z)) @@ -501,98 +438,6 @@ public: return p_segment[0] + n * d; // Inside. } - static Vector2 get_closest_point_to_segment_2d(const Vector2 &p_point, const Vector2 *p_segment) { - Vector2 p = p_point - p_segment[0]; - Vector2 n = p_segment[1] - p_segment[0]; - real_t l2 = n.length_squared(); - if (l2 < 1e-20) { - return p_segment[0]; // Both points are the same, just give any. - } - - real_t d = n.dot(p) / l2; - - if (d <= 0.0) { - return p_segment[0]; // Before first point. - } else if (d >= 1.0) { - return p_segment[1]; // After first point. - } else { - return p_segment[0] + n * d; // Inside. - } - } - - static bool is_point_in_triangle(const Vector2 &s, const Vector2 &a, const Vector2 &b, const Vector2 &c) { - Vector2 an = a - s; - Vector2 bn = b - s; - Vector2 cn = c - s; - - bool orientation = an.cross(bn) > 0; - - if ((bn.cross(cn) > 0) != orientation) { - return false; - } - - return (cn.cross(an) > 0) == orientation; - } - - static Vector2 get_closest_point_to_segment_uncapped_2d(const Vector2 &p_point, const Vector2 *p_segment) { - Vector2 p = p_point - p_segment[0]; - Vector2 n = p_segment[1] - p_segment[0]; - real_t l2 = n.length_squared(); - if (l2 < 1e-20) { - return p_segment[0]; // Both points are the same, just give any. - } - - real_t d = n.dot(p) / l2; - - return p_segment[0] + n * d; // Inside. - } - - static bool line_intersects_line_2d(const Vector2 &p_from_a, const Vector2 &p_dir_a, const Vector2 &p_from_b, const Vector2 &p_dir_b, Vector2 &r_result) { - // See http://paulbourke.net/geometry/pointlineplane/ - - const real_t denom = p_dir_b.y * p_dir_a.x - p_dir_b.x * p_dir_a.y; - if (Math::is_zero_approx(denom)) { // Parallel? - return false; - } - - const Vector2 v = p_from_a - p_from_b; - const real_t t = (p_dir_b.x * v.y - p_dir_b.y * v.x) / denom; - r_result = p_from_a + t * p_dir_a; - return true; - } - - static bool segment_intersects_segment_2d(const Vector2 &p_from_a, const Vector2 &p_to_a, const Vector2 &p_from_b, const Vector2 &p_to_b, Vector2 *r_result) { - Vector2 B = p_to_a - p_from_a; - Vector2 C = p_from_b - p_from_a; - Vector2 D = p_to_b - p_from_a; - - real_t ABlen = B.dot(B); - if (ABlen <= 0) { - return false; - } - Vector2 Bn = B / ABlen; - C = Vector2(C.x * Bn.x + C.y * Bn.y, C.y * Bn.x - C.x * Bn.y); - D = Vector2(D.x * Bn.x + D.y * Bn.y, D.y * Bn.x - D.x * Bn.y); - - if ((C.y < 0 && D.y < 0) || (C.y >= 0 && D.y >= 0)) { - return false; - } - - real_t ABpos = D.x + (C.x - D.x) * D.y / (D.y - C.y); - - // Fail if segment C-D crosses line A-B outside of segment A-B. - if (ABpos < 0 || ABpos > 1.0) { - return false; - } - - // (4) Apply the discovered position to line A-B in the original coordinate system. - if (r_result) { - *r_result = p_from_a + B * ABpos; - } - - return true; - } - static inline bool point_in_projected_triangle(const Vector3 &p_point, const Vector3 &p_v1, const Vector3 &p_v2, const Vector3 &p_v3) { Vector3 face_n = (p_v1 - p_v3).cross(p_v1 - p_v2); @@ -629,7 +474,7 @@ public: /** 2nd) TEST INSIDE TRIANGLE **/ - if (Geometry::point_in_projected_triangle(contact, p_triangle[0], p_triangle[1], p_triangle[2])) { + if (Geometry3D::point_in_projected_triangle(contact, p_triangle[0], p_triangle[1], p_triangle[2])) { r_triangle_contact = contact; r_sphere_contact = p_sphere_pos - p_normal * p_sphere_radius; //printf("solved inside triangle\n"); @@ -695,45 +540,6 @@ public: return false; } - static inline bool is_point_in_circle(const Vector2 &p_point, const Vector2 &p_circle_pos, real_t p_circle_radius) { - return p_point.distance_squared_to(p_circle_pos) <= p_circle_radius * p_circle_radius; - } - - static real_t segment_intersects_circle(const Vector2 &p_from, const Vector2 &p_to, const Vector2 &p_circle_pos, real_t p_circle_radius) { - Vector2 line_vec = p_to - p_from; - Vector2 vec_to_line = p_from - p_circle_pos; - - // Create a quadratic formula of the form ax^2 + bx + c = 0 - real_t a, b, c; - - a = line_vec.dot(line_vec); - b = 2 * vec_to_line.dot(line_vec); - c = vec_to_line.dot(vec_to_line) - p_circle_radius * p_circle_radius; - - // Solve for t. - real_t sqrtterm = b * b - 4 * a * c; - - // If the term we intend to square root is less than 0 then the answer won't be real, - // so it definitely won't be t in the range 0 to 1. - if (sqrtterm < 0) { - return -1; - } - - // If we can assume that the line segment starts outside the circle (e.g. for continuous time collision detection) - // then the following can be skipped and we can just return the equivalent of res1. - sqrtterm = Math::sqrt(sqrtterm); - real_t res1 = (-b - sqrtterm) / (2 * a); - real_t res2 = (-b + sqrtterm) / (2 * a); - - if (res1 >= 0 && res1 <= 1) { - return res1; - } - if (res2 >= 0 && res2 <= 1) { - return res2; - } - return -1; - } - static inline Vector<Vector3> clip_polygon(const Vector<Vector3> &polygon, const Plane &p_plane) { enum LocationCache { LOC_INSIDE = 1, @@ -806,127 +612,6 @@ public: return clipped; } - enum PolyBooleanOperation { - OPERATION_UNION, - OPERATION_DIFFERENCE, - OPERATION_INTERSECTION, - OPERATION_XOR - }; - enum PolyJoinType { - JOIN_SQUARE, - JOIN_ROUND, - JOIN_MITER - }; - enum PolyEndType { - END_POLYGON, - END_JOINED, - END_BUTT, - END_SQUARE, - END_ROUND - }; - - static Vector<Vector<Point2>> merge_polygons_2d(const Vector<Point2> &p_polygon_a, const Vector<Point2> &p_polygon_b) { - return _polypaths_do_operation(OPERATION_UNION, p_polygon_a, p_polygon_b); - } - - static Vector<Vector<Point2>> clip_polygons_2d(const Vector<Point2> &p_polygon_a, const Vector<Point2> &p_polygon_b) { - return _polypaths_do_operation(OPERATION_DIFFERENCE, p_polygon_a, p_polygon_b); - } - - static Vector<Vector<Point2>> intersect_polygons_2d(const Vector<Point2> &p_polygon_a, const Vector<Point2> &p_polygon_b) { - return _polypaths_do_operation(OPERATION_INTERSECTION, p_polygon_a, p_polygon_b); - } - - static Vector<Vector<Point2>> exclude_polygons_2d(const Vector<Point2> &p_polygon_a, const Vector<Point2> &p_polygon_b) { - return _polypaths_do_operation(OPERATION_XOR, p_polygon_a, p_polygon_b); - } - - static Vector<Vector<Point2>> clip_polyline_with_polygon_2d(const Vector<Vector2> &p_polyline, const Vector<Vector2> &p_polygon) { - return _polypaths_do_operation(OPERATION_DIFFERENCE, p_polyline, p_polygon, true); - } - - static Vector<Vector<Point2>> intersect_polyline_with_polygon_2d(const Vector<Vector2> &p_polyline, const Vector<Vector2> &p_polygon) { - return _polypaths_do_operation(OPERATION_INTERSECTION, p_polyline, p_polygon, true); - } - - static Vector<Vector<Point2>> offset_polygon_2d(const Vector<Vector2> &p_polygon, real_t p_delta, PolyJoinType p_join_type) { - return _polypath_offset(p_polygon, p_delta, p_join_type, END_POLYGON); - } - - static Vector<Vector<Point2>> offset_polyline_2d(const Vector<Vector2> &p_polygon, real_t p_delta, PolyJoinType p_join_type, PolyEndType p_end_type) { - ERR_FAIL_COND_V_MSG(p_end_type == END_POLYGON, Vector<Vector<Point2>>(), "Attempt to offset a polyline like a polygon (use offset_polygon_2d instead)."); - - return _polypath_offset(p_polygon, p_delta, p_join_type, p_end_type); - } - - static Vector<int> triangulate_delaunay_2d(const Vector<Vector2> &p_points) { - Vector<Delaunay2D::Triangle> tr = Delaunay2D::triangulate(p_points); - Vector<int> triangles; - - for (int i = 0; i < tr.size(); i++) { - triangles.push_back(tr[i].points[0]); - triangles.push_back(tr[i].points[1]); - triangles.push_back(tr[i].points[2]); - } - return triangles; - } - - static Vector<int> triangulate_polygon(const Vector<Vector2> &p_polygon) { - Vector<int> triangles; - if (!Triangulate::triangulate(p_polygon, triangles)) { - return Vector<int>(); //fail - } - return triangles; - } - - static bool is_polygon_clockwise(const Vector<Vector2> &p_polygon) { - int c = p_polygon.size(); - if (c < 3) { - return false; - } - const Vector2 *p = p_polygon.ptr(); - real_t sum = 0; - for (int i = 0; i < c; i++) { - const Vector2 &v1 = p[i]; - const Vector2 &v2 = p[(i + 1) % c]; - sum += (v2.x - v1.x) * (v2.y + v1.y); - } - - return sum > 0.0f; - } - - // Alternate implementation that should be faster. - static bool is_point_in_polygon(const Vector2 &p_point, const Vector<Vector2> &p_polygon) { - int c = p_polygon.size(); - if (c < 3) { - return false; - } - const Vector2 *p = p_polygon.ptr(); - Vector2 further_away(-1e20, -1e20); - Vector2 further_away_opposite(1e20, 1e20); - - for (int i = 0; i < c; i++) { - further_away.x = MAX(p[i].x, further_away.x); - further_away.y = MAX(p[i].y, further_away.y); - further_away_opposite.x = MIN(p[i].x, further_away_opposite.x); - further_away_opposite.y = MIN(p[i].y, further_away_opposite.y); - } - - // Make point outside that won't intersect with points in segment from p_point. - further_away += (further_away - further_away_opposite) * Vector2(1.221313, 1.512312); - - int intersections = 0; - for (int i = 0; i < c; i++) { - const Vector2 &v1 = p[i]; - const Vector2 &v2 = p[(i + 1) % c]; - if (segment_intersects_segment_2d(v1, v2, p_point, further_away, nullptr)) { - intersections++; - } - } - - return (intersections & 1); - } - static Vector<Vector<Face3>> separate_objects(Vector<Face3> p_array); // Create a "wrap" that encloses the given geometry. @@ -999,50 +684,12 @@ public: return ret; } } - - static real_t vec2_cross(const Point2 &O, const Point2 &A, const Point2 &B) { - return (real_t)(A.x - O.x) * (B.y - O.y) - (real_t)(A.y - O.y) * (B.x - O.x); - } - - // Returns a list of points on the convex hull in counter-clockwise order. - // Note: the last point in the returned list is the same as the first one. - static Vector<Point2> convex_hull_2d(Vector<Point2> P) { - int n = P.size(), k = 0; - Vector<Point2> H; - H.resize(2 * n); - - // Sort points lexicographically. - P.sort(); - - // Build lower hull. - for (int i = 0; i < n; ++i) { - while (k >= 2 && vec2_cross(H[k - 2], H[k - 1], P[i]) <= 0) { - k--; - } - H.write[k++] = P[i]; - } - - // Build upper hull. - for (int i = n - 2, t = k + 1; i >= 0; i--) { - while (k >= t && vec2_cross(H[k - 2], H[k - 1], P[i]) <= 0) { - k--; - } - H.write[k++] = P[i]; - } - - H.resize(k); - return H; - } - static Vector<Vector<Vector2>> decompose_polygon_in_convex(Vector<Point2> polygon); - static MeshData build_convex_mesh(const Vector<Plane> &p_planes); static Vector<Plane> build_sphere_planes(real_t p_radius, int p_lats, int p_lons, Vector3::Axis p_axis = Vector3::AXIS_Z); static Vector<Plane> build_box_planes(const Vector3 &p_extents); static Vector<Plane> build_cylinder_planes(real_t p_radius, real_t p_height, int p_sides, Vector3::Axis p_axis = Vector3::AXIS_Z); static Vector<Plane> build_capsule_planes(real_t p_radius, real_t p_height, int p_sides, int p_lats, Vector3::Axis p_axis = Vector3::AXIS_Z); - static void make_atlas(const Vector<Size2i> &p_rects, Vector<Point2i> &r_result, Size2i &r_size); - static Vector<Vector3> compute_convex_mesh_points(const Plane *p_planes, int p_plane_count); #define FINDMINMAX(x0, x1, x2, min, max) \ @@ -1255,9 +902,6 @@ public: return planeBoxOverlap(normal, d, boxhalfsize); /* if true, box and triangle overlaps */ } - static Vector<Point2i> pack_rects(const Vector<Size2i> &p_sizes, const Size2i &p_atlas_size); - static Vector<Vector3i> partial_pack_rects(const Vector<Vector2i> &p_sizes, const Size2i &p_atlas_size); - static Vector<uint32_t> generate_edf(const Vector<bool> &p_voxels, const Vector3i &p_size, bool p_negative); static Vector<int8_t> generate_sdf8(const Vector<uint32_t> &p_positive, const Vector<uint32_t> &p_negative); @@ -1301,10 +945,6 @@ public: return Color(va6 * v6, vb6 * v6, vc6 * v6, vd6 * v6); #undef STP } - -private: - static Vector<Vector<Point2>> _polypaths_do_operation(PolyBooleanOperation p_op, const Vector<Point2> &p_polypath_a, const Vector<Point2> &p_polypath_b, bool is_a_open = false); - static Vector<Vector<Point2>> _polypath_offset(const Vector<Point2> &p_polypath, real_t p_delta, PolyJoinType p_join_type, PolyEndType p_end_type); }; -#endif // GEOMETRY_H +#endif // GEOMETRY_3D_H diff --git a/core/math/octree.h b/core/math/octree.h index c05fc4e9ed..5d9688d442 100644 --- a/core/math/octree.h +++ b/core/math/octree.h @@ -34,7 +34,7 @@ #include "core/list.h" #include "core/map.h" #include "core/math/aabb.h" -#include "core/math/geometry.h" +#include "core/math/geometry_3d.h" #include "core/math/vector3.h" #include "core/print_string.h" #include "core/variant.h" @@ -1201,7 +1201,7 @@ int Octree<T, use_pairs, AL>::cull_convex(const Vector<Plane> &p_convex, T **p_r return 0; } - Vector<Vector3> convex_points = Geometry::compute_convex_mesh_points(&p_convex[0], p_convex.size()); + Vector<Vector3> convex_points = Geometry3D::compute_convex_mesh_points(&p_convex[0], p_convex.size()); if (convex_points.size() == 0) { return 0; } diff --git a/core/math/quick_hull.cpp b/core/math/quick_hull.cpp index fe16904448..8ba1ba9286 100644 --- a/core/math/quick_hull.cpp +++ b/core/math/quick_hull.cpp @@ -34,7 +34,7 @@ uint32_t QuickHull::debug_stop_after = 0xFFFFFFFF; -Error QuickHull::build(const Vector<Vector3> &p_points, Geometry::MeshData &r_mesh) { +Error QuickHull::build(const Vector<Vector3> &p_points, Geometry3D::MeshData &r_mesh) { /* CREATE AABB VOLUME */ AABB aabb; @@ -334,17 +334,17 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry::MeshData &r_me //make a map of edges again Map<Edge, RetFaceConnect> ret_edges; - List<Geometry::MeshData::Face> ret_faces; + List<Geometry3D::MeshData::Face> ret_faces; for (List<Face>::Element *E = faces.front(); E; E = E->next()) { - Geometry::MeshData::Face f; + Geometry3D::MeshData::Face f; f.plane = E->get().plane; for (int i = 0; i < 3; i++) { f.indices.push_back(E->get().vertices[i]); } - List<Geometry::MeshData::Face>::Element *F = ret_faces.push_back(f); + List<Geometry3D::MeshData::Face>::Element *F = ret_faces.push_back(f); for (int i = 0; i < 3; i++) { uint32_t a = E->get().vertices[i]; @@ -366,8 +366,8 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry::MeshData &r_me //fill faces - for (List<Geometry::MeshData::Face>::Element *E = ret_faces.front(); E; E = E->next()) { - Geometry::MeshData::Face &f = E->get(); + for (List<Geometry3D::MeshData::Face>::Element *E = ret_faces.front(); E; E = E->next()) { + Geometry3D::MeshData::Face &f = E->get(); for (int i = 0; i < f.indices.size(); i++) { int a = E->get().indices[i]; @@ -377,7 +377,7 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry::MeshData &r_me Map<Edge, RetFaceConnect>::Element *F = ret_edges.find(e); ERR_CONTINUE(!F); - List<Geometry::MeshData::Face>::Element *O = F->get().left == E ? F->get().right : F->get().left; + List<Geometry3D::MeshData::Face>::Element *O = F->get().left == E ? F->get().right : F->get().left; ERR_CONTINUE(O == E); ERR_CONTINUE(O == nullptr); @@ -439,13 +439,13 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry::MeshData &r_me r_mesh.faces.resize(ret_faces.size()); int idx = 0; - for (List<Geometry::MeshData::Face>::Element *E = ret_faces.front(); E; E = E->next()) { + for (List<Geometry3D::MeshData::Face>::Element *E = ret_faces.front(); E; E = E->next()) { r_mesh.faces.write[idx++] = E->get(); } r_mesh.edges.resize(ret_edges.size()); idx = 0; for (Map<Edge, RetFaceConnect>::Element *E = ret_edges.front(); E; E = E->next()) { - Geometry::MeshData::Edge e; + Geometry3D::MeshData::Edge e; e.a = E->key().vertices[0]; e.b = E->key().vertices[1]; r_mesh.edges.write[idx++] = e; diff --git a/core/math/quick_hull.h b/core/math/quick_hull.h index 29f709febe..cac8e58d23 100644 --- a/core/math/quick_hull.h +++ b/core/math/quick_hull.h @@ -33,7 +33,7 @@ #include "core/list.h" #include "core/math/aabb.h" -#include "core/math/geometry.h" +#include "core/math/geometry_3d.h" #include "core/set.h" class QuickHull { @@ -74,13 +74,13 @@ private: FaceConnect() {} }; struct RetFaceConnect { - List<Geometry::MeshData::Face>::Element *left, *right = nullptr; + List<Geometry3D::MeshData::Face>::Element *left, *right = nullptr; RetFaceConnect() {} }; public: static uint32_t debug_stop_after; - static Error build(const Vector<Vector3> &p_points, Geometry::MeshData &r_mesh); + static Error build(const Vector<Vector3> &p_points, Geometry3D::MeshData &r_mesh); }; #endif // QUICK_HULL_H diff --git a/core/oa_hash_map.h b/core/oa_hash_map.h index c595e445d5..775e17fdb5 100644 --- a/core/oa_hash_map.h +++ b/core/oa_hash_map.h @@ -48,17 +48,19 @@ * * Only used keys and values are constructed. For free positions there's space * in the arrays for each, but that memory is kept uninitialized. + * + * The assignment operator copy the pairs from one map to the other. */ template <class TKey, class TValue, class Hasher = HashMapHasherDefault, class Comparator = HashMapComparatorDefault<TKey>> class OAHashMap { private: - TValue *values; - TKey *keys; - uint32_t *hashes; + TValue *values = nullptr; + TKey *keys = nullptr; + uint32_t *hashes = nullptr; - uint32_t capacity; + uint32_t capacity = 0; uint32_t num_elements = 0; @@ -142,7 +144,9 @@ private: void _resize_and_rehash(uint32_t p_new_capacity) { uint32_t old_capacity = capacity; - capacity = p_new_capacity; + + // Capacity can't be 0. + capacity = MAX(1, p_new_capacity); TKey *old_keys = keys; TValue *old_values = values; @@ -157,6 +161,11 @@ private: hashes[i] = 0; } + if (old_capacity == 0) { + // Nothing to do. + return; + } + for (uint32_t i = 0; i < old_capacity; i++) { if (old_hashes[i] == EMPTY_HASH) { continue; @@ -341,17 +350,32 @@ public: return it; } - OAHashMap(const OAHashMap &) = delete; // Delete the copy constructor so we don't get unexpected copies and dangling pointers. - OAHashMap &operator=(const OAHashMap &) = delete; // Same for assignment operator. + OAHashMap(const OAHashMap &p_other) { + (*this) = p_other; + } + + OAHashMap &operator=(const OAHashMap &p_other) { + if (capacity != 0) { + clear(); + } + + _resize_and_rehash(p_other.capacity); + + for (Iterator it = p_other.iter(); it.valid; it = p_other.next_iter(it)) { + set(*it.key, *it.value); + } + return *this; + } OAHashMap(uint32_t p_initial_capacity = 64) { - capacity = p_initial_capacity; + // Capacity can't be 0. + capacity = MAX(1, p_initial_capacity); keys = static_cast<TKey *>(Memory::alloc_static(sizeof(TKey) * capacity)); values = static_cast<TValue *>(Memory::alloc_static(sizeof(TValue) * capacity)); hashes = static_cast<uint32_t *>(Memory::alloc_static(sizeof(uint32_t) * capacity)); - for (uint32_t i = 0; i < p_initial_capacity; i++) { + for (uint32_t i = 0; i < capacity; i++) { hashes[i] = EMPTY_HASH; } } diff --git a/core/os/os.cpp b/core/os/os.cpp index c29930e485..56755bcf51 100644 --- a/core/os/os.cpp +++ b/core/os/os.cpp @@ -457,18 +457,22 @@ PackedStringArray OS::get_connected_midi_inputs() { } PackedStringArray list; - return list; + ERR_FAIL_V_MSG(list, vformat("MIDI input isn't supported on %s.", OS::get_singleton()->get_name())); } void OS::open_midi_inputs() { if (MIDIDriver::get_singleton()) { MIDIDriver::get_singleton()->open(); + } else { + ERR_PRINT(vformat("MIDI input isn't supported on %s.", OS::get_singleton()->get_name())); } } void OS::close_midi_inputs() { if (MIDIDriver::get_singleton()) { MIDIDriver::get_singleton()->close(); + } else { + ERR_PRINT(vformat("MIDI input isn't supported on %s.", OS::get_singleton()->get_name())); } } diff --git a/core/project_settings.cpp b/core/project_settings.cpp index 83d94ad607..5247f6da40 100644 --- a/core/project_settings.cpp +++ b/core/project_settings.cpp @@ -295,10 +295,16 @@ void ProjectSettings::_convert_to_last_version(int p_from_version) { * using the following merit order: * - If using NetworkClient, try to lookup project file or fail. * - If --main-pack was passed by the user (`p_main_pack`), load it or fail. - * - Search for .pck file matching binary name. There are two possibilities: - * o exec_path.get_basename() + '.pck' (e.g. 'win_game.exe' -> 'win_game.pck') - * o exec_path + '.pck' (e.g. 'linux_game' -> 'linux_game.pck') - * For each tentative, if the file exists, load it or fail. + * - Search for project PCKs automatically. For each step we try loading a potential + * PCK, and if it doesn't work, we proceed to the next step. If any step succeeds, + * we try loading the project settings, and abort if it fails. Steps: + * o Bundled PCK in the executable. + * o [macOS only] PCK with same basename as the binary in the .app resource dir. + * o PCK with same basename as the binary in the binary's directory. We handle both + * changing the extension to '.pck' (e.g. 'win_game.exe' -> 'win_game.pck') and + * appending '.pck' to the binary name (e.g. 'linux_game' -> 'linux_game.pck'). + * o PCK with the same basename as the binary in the current working directory. + * Same as above for the two possible PCK file names. * - On relevant platforms (Android/iOS), lookup project file in OS resource path. * If found, load it or fail. * - Lookup project file in passed `p_path` (--path passed by the user), i.e. we @@ -339,65 +345,68 @@ Error ProjectSettings::_setup(const String &p_path, const String &p_main_pack, b String exec_path = OS::get_singleton()->get_executable_path(); if (exec_path != "") { - // Attempt with exec_name.pck - // (This is the usual case when distributing a Godot game.) + // We do several tests sequentially until one succeeds to find a PCK, + // and if so we attempt loading it at the end. - // Based on the OS, it can be the exec path + '.pck' (Linux w/o extension, macOS in .app bundle) - // or the exec path's basename + '.pck' (Windows). - // We need to test both possibilities as extensions for Linux binaries are optional - // (so both 'mygame.bin' and 'mygame' should be able to find 'mygame.pck'). + // Attempt with PCK bundled into executable. + bool found = _load_resource_pack(exec_path); + // Attempt with exec_name.pck. + // (This is the usual case when distributing a Godot game.) String exec_dir = exec_path.get_base_dir(); String exec_filename = exec_path.get_file(); String exec_basename = exec_filename.get_basename(); - // Attempt with PCK bundled into executable - bool found = _load_resource_pack(exec_path); + // Based on the OS, it can be the exec path + '.pck' (Linux w/o extension, macOS in .app bundle) + // or the exec path's basename + '.pck' (Windows). + // We need to test both possibilities as extensions for Linux binaries are optional + // (so both 'mygame.bin' and 'mygame' should be able to find 'mygame.pck'). #ifdef OSX_ENABLED if (!found) { - // Attempt to load PCK from macOS .app bundle resources + // Attempt to load PCK from macOS .app bundle resources. found = _load_resource_pack(OS::get_singleton()->get_bundle_resource_dir().plus_file(exec_basename + ".pck")); } #endif if (!found) { - // Try to load data pack at the location of the executable - // As mentioned above, we have two potential names to attempt + // Try to load data pack at the location of the executable. + // As mentioned above, we have two potential names to attempt. found = _load_resource_pack(exec_dir.plus_file(exec_basename + ".pck")) || _load_resource_pack(exec_dir.plus_file(exec_filename + ".pck")); + } - if (!found) { - // If we couldn't find them next to the executable, we attempt - // the current working directory. Same story, two tests. - found = _load_resource_pack(exec_basename + ".pck") || _load_resource_pack(exec_filename + ".pck"); - } + if (!found) { + // If we couldn't find them next to the executable, we attempt + // the current working directory. Same story, two tests. + found = _load_resource_pack(exec_basename + ".pck") || _load_resource_pack(exec_filename + ".pck"); } - // If we opened our package, try and load our project + // If we opened our package, try and load our project. if (found) { Error err = _load_settings_text_or_binary("res://project.godot", "res://project.binary"); if (err == OK) { - // Load override from location of executable - // Optional, we don't mind if it fails + // Load override from location of the executable. + // Optional, we don't mind if it fails. _load_settings_text(exec_path.get_base_dir().plus_file("override.cfg")); } return err; } } - // Try to use the filesystem for files, according to OS. (only Android -when reading from pck- and iOS use this) + // Try to use the filesystem for files, according to OS. + // (Only Android -when reading from pck- and iOS use this.) if (OS::get_singleton()->get_resource_dir() != "") { // OS will call ProjectSettings->get_resource_path which will be empty if not overridden! // If the OS would rather use a specific location, then it will not be empty. resource_path = OS::get_singleton()->get_resource_dir().replace("\\", "/"); if (resource_path != "" && resource_path[resource_path.length() - 1] == '/') { - resource_path = resource_path.substr(0, resource_path.length() - 1); // chop end + resource_path = resource_path.substr(0, resource_path.length() - 1); // Chop end. } Error err = _load_settings_text_or_binary("res://project.godot", "res://project.binary"); if (err == OK) { - // Optional, we don't mind if it fails + // Optional, we don't mind if it fails. _load_settings_text("res://override.cfg"); } return err; @@ -418,7 +427,7 @@ Error ProjectSettings::_setup(const String &p_path, const String &p_main_pack, b while (true) { err = _load_settings_text_or_binary(current_dir.plus_file("project.godot"), current_dir.plus_file("project.binary")); if (err == OK) { - // Optional, we don't mind if it fails + // Optional, we don't mind if it fails. _load_settings_text(current_dir.plus_file("override.cfg")); candidate = current_dir; found = true; @@ -438,7 +447,7 @@ Error ProjectSettings::_setup(const String &p_path, const String &p_main_pack, b } resource_path = candidate; - resource_path = resource_path.replace("\\", "/"); // windows path to unix path just in case + resource_path = resource_path.replace("\\", "/"); // Windows path to Unix path just in case. memdelete(d); if (!found) { @@ -446,7 +455,7 @@ Error ProjectSettings::_setup(const String &p_path, const String &p_main_pack, b } if (resource_path.length() && resource_path[resource_path.length() - 1] == '/') { - resource_path = resource_path.substr(0, resource_path.length() - 1); // chop end + resource_path = resource_path.substr(0, resource_path.length() - 1); // Chop end. } return OK; diff --git a/core/register_core_types.cpp b/core/register_core_types.cpp index 3870141ecf..c0f9eea76d 100644 --- a/core/register_core_types.cpp +++ b/core/register_core_types.cpp @@ -60,7 +60,8 @@ #include "core/io/xml_parser.h" #include "core/math/a_star.h" #include "core/math/expression.h" -#include "core/math/geometry.h" +#include "core/math/geometry_2d.h" +#include "core/math/geometry_3d.h" #include "core/math/random_number_generator.h" #include "core/math/triangle_mesh.h" #include "core/os/main_loop.h" @@ -87,7 +88,8 @@ static _JSON *_json = nullptr; static IP *ip = nullptr; -static _Geometry *_geometry = nullptr; +static _Geometry2D *_geometry_2d = nullptr; +static _Geometry3D *_geometry_3d = nullptr; extern Mutex _global_mutex; @@ -213,7 +215,8 @@ void register_core_types() { ip = IP::create(); - _geometry = memnew(_Geometry); + _geometry_2d = memnew(_Geometry2D); + _geometry_3d = memnew(_Geometry3D); _resource_loader = memnew(_ResourceLoader); _resource_saver = memnew(_ResourceSaver); @@ -238,7 +241,8 @@ void register_core_settings() { void register_core_singletons() { ClassDB::register_class<ProjectSettings>(); ClassDB::register_virtual_class<IP>(); - ClassDB::register_class<_Geometry>(); + ClassDB::register_class<_Geometry2D>(); + ClassDB::register_class<_Geometry3D>(); ClassDB::register_class<_ResourceLoader>(); ClassDB::register_class<_ResourceSaver>(); ClassDB::register_class<_OS>(); @@ -253,7 +257,8 @@ void register_core_singletons() { Engine::get_singleton()->add_singleton(Engine::Singleton("ProjectSettings", ProjectSettings::get_singleton())); Engine::get_singleton()->add_singleton(Engine::Singleton("IP", IP::get_singleton())); - Engine::get_singleton()->add_singleton(Engine::Singleton("Geometry", _Geometry::get_singleton())); + Engine::get_singleton()->add_singleton(Engine::Singleton("Geometry2D", _Geometry2D::get_singleton())); + Engine::get_singleton()->add_singleton(Engine::Singleton("Geometry3D", _Geometry3D::get_singleton())); Engine::get_singleton()->add_singleton(Engine::Singleton("ResourceLoader", _ResourceLoader::get_singleton())); Engine::get_singleton()->add_singleton(Engine::Singleton("ResourceSaver", _ResourceSaver::get_singleton())); Engine::get_singleton()->add_singleton(Engine::Singleton("OS", _OS::get_singleton())); @@ -275,7 +280,8 @@ void unregister_core_types() { memdelete(_marshalls); memdelete(_json); - memdelete(_geometry); + memdelete(_geometry_2d); + memdelete(_geometry_3d); ResourceLoader::remove_resource_format_loader(resource_format_image); resource_format_image.unref(); diff --git a/core/ustring.cpp b/core/ustring.cpp index 7dbaed9fbe..cfb547742a 100644 --- a/core/ustring.cpp +++ b/core/ustring.cpp @@ -4338,13 +4338,14 @@ String TTR(const String &p_text) { } String DTR(const String &p_text) { + // Comes straight from the XML, so remove indentation and any trailing whitespace. + const String text = p_text.dedent().strip_edges(); + if (TranslationServer::get_singleton()) { - // Comes straight from the XML, so remove indentation and any trailing whitespace. - const String text = p_text.dedent().strip_edges(); return TranslationServer::get_singleton()->doc_translate(text); } - return p_text; + return text; } #endif diff --git a/core/variant_call.cpp b/core/variant_call.cpp index 404468a7b4..f1b2a1547d 100644 --- a/core/variant_call.cpp +++ b/core/variant_call.cpp @@ -1296,10 +1296,16 @@ Variant Variant::construct(const Variant::Type p_type, const Variant **p_args, i // math types case VECTOR2: return Vector2(); + case VECTOR2I: + return Vector2i(); case RECT2: return Rect2(); + case RECT2I: + return Rect2i(); case VECTOR3: return Vector3(); + case VECTOR3I: + return Vector3i(); case TRANSFORM2D: return Transform2D(); case PLANE: diff --git a/core/variant_parser.cpp b/core/variant_parser.cpp index bdcad03353..74f4f32c0e 100644 --- a/core/variant_parser.cpp +++ b/core/variant_parser.cpp @@ -479,12 +479,6 @@ Error VariantParser::_parse_construct(Stream *p_stream, Vector<T> &r_construct, } Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream, int &line, String &r_err_str, ResourceParser *p_res_parser) { - /* { - Error err = get_token(p_stream,token,line,r_err_str); - if (err) - return err; - }*/ - if (token.type == TK_CURLY_BRACKET_OPEN) { Dictionary d; Error err = _parse_dictionary(d, p_stream, line, r_err_str, p_res_parser); @@ -501,7 +495,6 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream, } value = a; return OK; - } else if (token.type == TK_IDENTIFIER) { String id = token.value; if (id == "true") { @@ -523,10 +516,10 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream, if (args.size() != 2) { r_err_str = "Expected 2 arguments for constructor"; + return ERR_PARSE_ERROR; } value = Vector2(args[0], args[1]); - return OK; } else if (id == "Vector2i") { Vector<int32_t> args; Error err = _parse_construct<int32_t>(p_stream, args, line, r_err_str); @@ -536,10 +529,10 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream, if (args.size() != 2) { r_err_str = "Expected 2 arguments for constructor"; + return ERR_PARSE_ERROR; } value = Vector2i(args[0], args[1]); - return OK; } else if (id == "Rect2") { Vector<float> args; Error err = _parse_construct<float>(p_stream, args, line, r_err_str); @@ -549,10 +542,10 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream, if (args.size() != 4) { r_err_str = "Expected 4 arguments for constructor"; + return ERR_PARSE_ERROR; } value = Rect2(args[0], args[1], args[2], args[3]); - return OK; } else if (id == "Rect2i") { Vector<int32_t> args; Error err = _parse_construct<int32_t>(p_stream, args, line, r_err_str); @@ -562,10 +555,10 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream, if (args.size() != 4) { r_err_str = "Expected 4 arguments for constructor"; + return ERR_PARSE_ERROR; } value = Rect2i(args[0], args[1], args[2], args[3]); - return OK; } else if (id == "Vector3") { Vector<float> args; Error err = _parse_construct<float>(p_stream, args, line, r_err_str); @@ -575,10 +568,10 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream, if (args.size() != 3) { r_err_str = "Expected 3 arguments for constructor"; + return ERR_PARSE_ERROR; } value = Vector3(args[0], args[1], args[2]); - return OK; } else if (id == "Vector3i") { Vector<int32_t> args; Error err = _parse_construct<int32_t>(p_stream, args, line, r_err_str); @@ -588,12 +581,11 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream, if (args.size() != 3) { r_err_str = "Expected 3 arguments for constructor"; + return ERR_PARSE_ERROR; } value = Vector3i(args[0], args[1], args[2]); - return OK; } else if (id == "Transform2D" || id == "Matrix32") { //compatibility - Vector<float> args; Error err = _parse_construct<float>(p_stream, args, line, r_err_str); if (err) { @@ -602,13 +594,14 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream, if (args.size() != 6) { r_err_str = "Expected 6 arguments for constructor"; + return ERR_PARSE_ERROR; } + Transform2D m; m[0] = Vector2(args[0], args[1]); m[1] = Vector2(args[2], args[3]); m[2] = Vector2(args[4], args[5]); value = m; - return OK; } else if (id == "Plane") { Vector<float> args; Error err = _parse_construct<float>(p_stream, args, line, r_err_str); @@ -618,10 +611,10 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream, if (args.size() != 4) { r_err_str = "Expected 4 arguments for constructor"; + return ERR_PARSE_ERROR; } value = Plane(args[0], args[1], args[2], args[3]); - return OK; } else if (id == "Quat") { Vector<float> args; Error err = _parse_construct<float>(p_stream, args, line, r_err_str); @@ -631,11 +624,10 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream, if (args.size() != 4) { r_err_str = "Expected 4 arguments for constructor"; + return ERR_PARSE_ERROR; } value = Quat(args[0], args[1], args[2], args[3]); - return OK; - } else if (id == "AABB" || id == "Rect3") { Vector<float> args; Error err = _parse_construct<float>(p_stream, args, line, r_err_str); @@ -645,13 +637,11 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream, if (args.size() != 6) { r_err_str = "Expected 6 arguments for constructor"; + return ERR_PARSE_ERROR; } value = AABB(Vector3(args[0], args[1], args[2]), Vector3(args[3], args[4], args[5])); - return OK; - } else if (id == "Basis" || id == "Matrix3") { //compatibility - Vector<float> args; Error err = _parse_construct<float>(p_stream, args, line, r_err_str); if (err) { @@ -660,10 +650,10 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream, if (args.size() != 9) { r_err_str = "Expected 9 arguments for constructor"; + return ERR_PARSE_ERROR; } value = Basis(args[0], args[1], args[2], args[3], args[4], args[5], args[6], args[7], args[8]); - return OK; } else if (id == "Transform") { Vector<float> args; Error err = _parse_construct<float>(p_stream, args, line, r_err_str); @@ -673,11 +663,10 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream, if (args.size() != 12) { r_err_str = "Expected 12 arguments for constructor"; + return ERR_PARSE_ERROR; } value = Transform(Basis(args[0], args[1], args[2], args[3], args[4], args[5], args[6], args[7], args[8]), Vector3(args[9], args[10], args[11])); - return OK; - } else if (id == "Color") { Vector<float> args; Error err = _parse_construct<float>(p_stream, args, line, r_err_str); @@ -687,11 +676,10 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream, if (args.size() != 4) { r_err_str = "Expected 4 arguments for constructor"; + return ERR_PARSE_ERROR; } value = Color(args[0], args[1], args[2], args[3]); - return OK; - } else if (id == "NodePath") { get_token(p_stream, token, line, r_err_str); if (token.type != TK_PARENTHESIS_OPEN) { @@ -712,7 +700,6 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream, r_err_str = "Expected ')'"; return ERR_PARSE_ERROR; } - } else if (id == "RID") { get_token(p_stream, token, line, r_err_str); if (token.type != TK_PARENTHESIS_OPEN) { @@ -733,8 +720,6 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream, r_err_str = "Expected ')'"; return ERR_PARSE_ERROR; } - - return OK; } else if (id == "Object") { get_token(p_stream, token, line, r_err_str); if (token.type != TK_PARENTHESIS_OPEN) { @@ -834,7 +819,6 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream, at_key = true; } } - } else if (id == "Resource" || id == "SubResource" || id == "ExtResource") { get_token(p_stream, token, line, r_err_str); if (token.type != TK_PARENTHESIS_OPEN) { @@ -850,8 +834,6 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream, } value = res; - - return OK; } else if (p_res_parser && id == "ExtResource" && p_res_parser->ext_func) { RES res; Error err = p_res_parser->ext_func(p_res_parser->userdata, p_stream, res, line, r_err_str); @@ -860,8 +842,6 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream, } value = res; - - return OK; } else if (p_res_parser && id == "SubResource" && p_res_parser->sub_func) { RES res; Error err = p_res_parser->sub_func(p_res_parser->userdata, p_stream, res, line, r_err_str); @@ -870,8 +850,6 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream, } value = res; - - return OK; } else { get_token(p_stream, token, line, r_err_str); if (token.type == TK_STRING) { @@ -889,14 +867,11 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream, } value = res; - return OK; - } else { r_err_str = "Expected string as argument for Resource()."; return ERR_PARSE_ERROR; } } - } else if (id == "PackedByteArray" || id == "PoolByteArray" || id == "ByteArray") { Vector<uint8_t> args; Error err = _parse_construct<uint8_t>(p_stream, args, line, r_err_str); @@ -915,9 +890,6 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream, } value = arr; - - return OK; - } else if (id == "PackedInt32Array" || id == "PackedIntArray" || id == "PoolIntArray" || id == "IntArray") { Vector<int32_t> args; Error err = _parse_construct<int32_t>(p_stream, args, line, r_err_str); @@ -936,9 +908,6 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream, } value = arr; - - return OK; - } else if (id == "PackedInt64Array") { Vector<int64_t> args; Error err = _parse_construct<int64_t>(p_stream, args, line, r_err_str); @@ -957,9 +926,6 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream, } value = arr; - - return OK; - } else if (id == "PackedFloat32Array" || id == "PackedRealArray" || id == "PoolRealArray" || id == "FloatArray") { Vector<float> args; Error err = _parse_construct<float>(p_stream, args, line, r_err_str); @@ -978,8 +944,6 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream, } value = arr; - - return OK; } else if (id == "PackedFloat64Array") { Vector<double> args; Error err = _parse_construct<double>(p_stream, args, line, r_err_str); @@ -998,8 +962,6 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream, } value = arr; - - return OK; } else if (id == "PackedStringArray" || id == "PoolStringArray" || id == "StringArray") { get_token(p_stream, token, line, r_err_str); if (token.type != TK_PARENTHESIS_OPEN) { @@ -1046,9 +1008,6 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream, } value = arr; - - return OK; - } else if (id == "PackedVector2Array" || id == "PoolVector2Array" || id == "Vector2Array") { Vector<float> args; Error err = _parse_construct<float>(p_stream, args, line, r_err_str); @@ -1067,9 +1026,6 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream, } value = arr; - - return OK; - } else if (id == "PackedVector3Array" || id == "PoolVector3Array" || id == "Vector3Array") { Vector<float> args; Error err = _parse_construct<float>(p_stream, args, line, r_err_str); @@ -1088,9 +1044,6 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream, } value = arr; - - return OK; - } else if (id == "PackedColorArray" || id == "PoolColorArray" || id == "ColorArray") { Vector<float> args; Error err = _parse_construct<float>(p_stream, args, line, r_err_str); @@ -1109,15 +1062,13 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream, } value = arr; - - return OK; } else { r_err_str = "Unexpected identifier: '" + id + "'."; return ERR_PARSE_ERROR; } + // All above branches end up here unless they had an early return. return OK; - } else if (token.type == TK_NUMBER) { value = token.value; return OK; |