diff options
Diffstat (limited to 'core')
-rw-r--r-- | core/math/basis.cpp | 4 | ||||
-rw-r--r-- | core/math/math_funcs.h | 10 | ||||
-rw-r--r-- | core/math/quaternion.cpp | 3 |
3 files changed, 10 insertions, 7 deletions
diff --git a/core/math/basis.cpp b/core/math/basis.cpp index 95a4187062..bfd902c7e2 100644 --- a/core/math/basis.cpp +++ b/core/math/basis.cpp @@ -807,8 +807,8 @@ void Basis::get_axis_angle(Vector3 &r_axis, real_t &r_angle) const { z = (rows[1][0] - rows[0][1]) / s; r_axis = Vector3(x, y, z); - // CLAMP to avoid NaN if the value passed to acos is not in [0,1]. - r_angle = Math::acos(CLAMP((rows[0][0] + rows[1][1] + rows[2][2] - 1) / 2, (real_t)0.0, (real_t)1.0)); + // acos does clamping. + r_angle = Math::acos((rows[0][0] + rows[1][1] + rows[2][2] - 1) / 2); } void Basis::set_quaternion(const Quaternion &p_quaternion) { diff --git a/core/math/math_funcs.h b/core/math/math_funcs.h index 078320d620..f96d3a909f 100644 --- a/core/math/math_funcs.h +++ b/core/math/math_funcs.h @@ -74,11 +74,13 @@ public: static _ALWAYS_INLINE_ double tanh(double p_x) { return ::tanh(p_x); } static _ALWAYS_INLINE_ float tanh(float p_x) { return ::tanhf(p_x); } - static _ALWAYS_INLINE_ double asin(double p_x) { return ::asin(p_x); } - static _ALWAYS_INLINE_ float asin(float p_x) { return ::asinf(p_x); } + // Always does clamping so always safe to use. + static _ALWAYS_INLINE_ double asin(double p_x) { return p_x < -1 ? (-Math_PI / 2) : (p_x > 1 ? (Math_PI / 2) : ::asin(p_x)); } + static _ALWAYS_INLINE_ float asin(float p_x) { return p_x < -1 ? (-Math_PI / 2) : (p_x > 1 ? (Math_PI / 2) : ::asinf(p_x)); } - static _ALWAYS_INLINE_ double acos(double p_x) { return ::acos(p_x); } - static _ALWAYS_INLINE_ float acos(float p_x) { return ::acosf(p_x); } + // Always does clamping so always safe to use. + static _ALWAYS_INLINE_ double acos(double p_x) { return p_x < -1 ? Math_PI : (p_x > 1 ? 0 : ::acos(p_x)); } + static _ALWAYS_INLINE_ float acos(float p_x) { return p_x < -1 ? Math_PI : (p_x > 1 ? 0 : ::acosf(p_x)); } static _ALWAYS_INLINE_ double atan(double p_x) { return ::atan(p_x); } static _ALWAYS_INLINE_ float atan(float p_x) { return ::atanf(p_x); } diff --git a/core/math/quaternion.cpp b/core/math/quaternion.cpp index 34e212a5b6..e4ad17c8ef 100644 --- a/core/math/quaternion.cpp +++ b/core/math/quaternion.cpp @@ -35,7 +35,8 @@ real_t Quaternion::angle_to(const Quaternion &p_to) const { real_t d = dot(p_to); - return Math::acos(CLAMP(d * d * 2 - 1, -1, 1)); + // acos does clamping. + return Math::acos(d * d * 2 - 1); } Vector3 Quaternion::get_euler(EulerOrder p_order) const { |