diff options
Diffstat (limited to 'core')
-rw-r--r-- | core/math/audio_frame.h | 9 | ||||
-rw-r--r-- | core/resource.cpp | 20 | ||||
-rw-r--r-- | core/resource.h | 10 |
3 files changed, 38 insertions, 1 deletions
diff --git a/core/math/audio_frame.h b/core/math/audio_frame.h index ebe0356c93..98e4e33021 100644 --- a/core/math/audio_frame.h +++ b/core/math/audio_frame.h @@ -31,6 +31,7 @@ #ifndef AUDIOFRAME_H #define AUDIOFRAME_H +#include "core/math/vector2.h" #include "core/typedefs.h" static inline float undenormalise(volatile float f) { @@ -128,6 +129,14 @@ struct AudioFrame { return *this; } + _ALWAYS_INLINE_ operator Vector2() const { + return Vector2(l, r); + } + + _ALWAYS_INLINE_ AudioFrame(const Vector2 &p_v2) { + l = p_v2.x; + r = p_v2.y; + } _ALWAYS_INLINE_ AudioFrame() {} }; diff --git a/core/resource.cpp b/core/resource.cpp index 74c93cd790..74e2c1ed6b 100644 --- a/core/resource.cpp +++ b/core/resource.cpp @@ -363,6 +363,26 @@ bool Resource::is_translation_remapped() const { return remapped_list.in_list(); } +#ifdef TOOLS_ENABLED +//helps keep IDs same number when loading/saving scenes. -1 clears ID and it Returns -1 when no id stored +void Resource::set_id_for_path(const String &p_path, int p_id) { + if (p_id == -1) { + id_for_path.erase(p_path); + } else { + id_for_path[p_path] = p_id; + } +} + +int Resource::get_id_for_path(const String &p_path) const { + + if (id_for_path.has(p_path)) { + return id_for_path[p_path]; + } else { + return -1; + } +} +#endif + void Resource::_bind_methods() { ClassDB::bind_method(D_METHOD("set_path", "path"), &Resource::_set_path); diff --git a/core/resource.h b/core/resource.h index a4d9e998ac..853b2859c7 100644 --- a/core/resource.h +++ b/core/resource.h @@ -88,7 +88,9 @@ protected: void _set_path(const String &p_path); void _take_over_path(const String &p_path); - +#ifdef TOOLS_ENABLED + Map<String, int> id_for_path; +#endif public: static Node *(*_get_local_scene_func)(); //used by editor @@ -137,6 +139,12 @@ public: virtual RID get_rid() const; // some resources may offer conversion to RID +#ifdef TOOLS_ENABLED + //helps keep IDs same number when loading/saving scenes. -1 clears ID and it Returns -1 when no id stored + void set_id_for_path(const String &p_path, int p_id); + int get_id_for_path(const String &p_path) const; +#endif + Resource(); ~Resource(); }; |