diff options
Diffstat (limited to 'core')
265 files changed, 5339 insertions, 3317 deletions
diff --git a/core/SCsub b/core/SCsub index c8e2e10b9f..00d0bcac24 100644 --- a/core/SCsub +++ b/core/SCsub @@ -9,23 +9,6 @@ from platform_methods import run_in_subprocess env.core_sources = [] -# Generate global defaults -gd_call = "" -gd_inc = "" - -for x in env.global_defaults: - env.core_sources.append("#platform/" + x + "/globals/global_defaults.cpp") - gd_inc += '#include "platform/' + x + '/globals/global_defaults.h"\n' - gd_call += "\tregister_" + x + "_global_defaults();\n" - -gd_cpp = '#include "project_settings.h"\n' -gd_cpp += gd_inc -gd_cpp += "void ProjectSettings::register_global_defaults() {\n" + gd_call + "\n}\n" - -with open("global_defaults.gen.cpp", "w") as f: - f.write(gd_cpp) - - # Generate AES256 script encryption key import os txt = "0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0" @@ -52,13 +35,17 @@ if ("SCRIPT_AES256_ENCRYPTION_KEY" in os.environ): # NOTE: It is safe to generate this file here, since this is still executed serially with open("script_encryption_key.gen.cpp", "w") as f: - f.write("#include \"project_settings.h\"\nuint8_t script_encryption_key[32]={" + txt + "};\n") + f.write("#include \"core/project_settings.h\"\nuint8_t script_encryption_key[32]={" + txt + "};\n") + +# Add required thirdparty code. +env_thirdparty = env.Clone() +env_thirdparty.disable_warnings() -# Add required thirdparty code. Header paths are hardcoded, we don't need to append +# Misc thirdparty code: header paths are hardcoded, we don't need to append # to the include path (saves a few chars on the compiler invocation for touchy MSVC...) -thirdparty_dir = "#thirdparty/misc/" -thirdparty_sources = [ +thirdparty_misc_dir = "#thirdparty/misc/" +thirdparty_misc_sources = [ # C sources "base64.c", "fastlz.c", @@ -72,10 +59,34 @@ thirdparty_sources = [ "pcg.cpp", "triangulator.cpp", ] -thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources] -env.add_source_files(env.core_sources, thirdparty_sources) - -# Minizip library, can be unbundled in theory +thirdparty_misc_sources = [thirdparty_misc_dir + file for file in thirdparty_misc_sources] +env_thirdparty.add_source_files(env.core_sources, thirdparty_misc_sources) + +# Zlib library, can be unbundled +if env['builtin_zlib']: + thirdparty_zlib_dir = "#thirdparty/zlib/" + thirdparty_zlib_sources = [ + "adler32.c", + "compress.c", + "crc32.c", + "deflate.c", + "infback.c", + "inffast.c", + "inflate.c", + "inftrees.c", + "trees.c", + "uncompr.c", + "zutil.c", + ] + thirdparty_zlib_sources = [thirdparty_zlib_dir + file for file in thirdparty_zlib_sources] + + env_thirdparty.Append(CPPPATH=[thirdparty_zlib_dir]) + # Needs to be available in main env too + env.Append(CPPPATH=[thirdparty_zlib_dir]) + + env_thirdparty.add_source_files(env.core_sources, thirdparty_zlib_sources) + +# Minizip library, could be unbundled in theory # However, our version has some custom modifications, so it won't compile with the system one thirdparty_minizip_dir = "#thirdparty/minizip/" thirdparty_minizip_sources = [ @@ -84,15 +95,54 @@ thirdparty_minizip_sources = [ "zip.c", ] thirdparty_minizip_sources = [thirdparty_minizip_dir + file for file in thirdparty_minizip_sources] -env.add_source_files(env.core_sources, thirdparty_minizip_sources) - -if 'builtin_zstd' in env and env['builtin_zstd']: - SConscript("#thirdparty/zstd/SCsub") +env_thirdparty.add_source_files(env.core_sources, thirdparty_minizip_sources) + +# Zstd library, can be unbundled in theory +# though we currently use some private symbols +# https://github.com/godotengine/godot/issues/17374 +if env['builtin_zstd']: + thirdparty_zstd_dir = "#thirdparty/zstd/" + thirdparty_zstd_sources = [ + "common/debug.c", + "common/entropy_common.c", + "common/error_private.c", + "common/fse_decompress.c", + "common/pool.c", + "common/threading.c", + "common/xxhash.c", + "common/zstd_common.c", + "compress/fse_compress.c", + "compress/hist.c", + "compress/huf_compress.c", + "compress/zstd_compress.c", + "compress/zstd_double_fast.c", + "compress/zstd_fast.c", + "compress/zstd_lazy.c", + "compress/zstd_ldm.c", + "compress/zstd_opt.c", + "compress/zstdmt_compress.c", + "decompress/huf_decompress.c", + "decompress/zstd_ddict.c", + "decompress/zstd_decompress_block.c", + "decompress/zstd_decompress.c", + ] + thirdparty_zstd_sources = [thirdparty_zstd_dir + file for file in thirdparty_zstd_sources] + + env_thirdparty.Append(CPPPATH=[thirdparty_zstd_dir, thirdparty_zstd_dir + "common"]) + env_thirdparty.Append(CCFLAGS="-DZSTD_STATIC_LINKING_ONLY") + env.Append(CPPPATH=thirdparty_zstd_dir) + # Also needed in main env includes will trigger warnings + env.Append(CCFLAGS="-DZSTD_STATIC_LINKING_ONLY") + + env_thirdparty.add_source_files(env.core_sources, thirdparty_zstd_sources) # Godot's own sources env.add_source_files(env.core_sources, "*.cpp") +# Certificates +env.Depends("#core/io/certs_compressed.gen.h", ["#thirdparty/certs/ca-certificates.crt", env.Value(env['builtin_certs']), env.Value(env['system_certs_path'])]) +env.CommandNoCache("#core/io/certs_compressed.gen.h", "#thirdparty/certs/ca-certificates.crt", run_in_subprocess(core_builders.make_certs_header)) # Make binders env.CommandNoCache(['method_bind.gen.inc', 'method_bind_ext.gen.inc'], 'make_binders.py', run_in_subprocess(make_binders.run)) @@ -114,10 +164,8 @@ SConscript('os/SCsub') SConscript('math/SCsub') SConscript('io/SCsub') SConscript('bind/SCsub') -SConscript('helper/SCsub') # Build it all as a library lib = env.add_library("core", env.core_sources) env.Prepend(LIBS=[lib]) -Export('env') diff --git a/core/allocators.h b/core/allocators.h deleted file mode 100644 index e17ab298d6..0000000000 --- a/core/allocators.h +++ /dev/null @@ -1,194 +0,0 @@ -/*************************************************************************/ -/* allocators.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef ALLOCATORS_H -#define ALLOCATORS_H - -#include "os/memory.h" -template <int PREALLOC_COUNT = 64, int MAX_HANDS = 8> -class BalloonAllocator { - - enum { - - USED_FLAG = (1 << 30), - USED_MASK = USED_FLAG - 1 - }; - - struct Balloon { - - Balloon *next; - Balloon *prev; - uint32_t hand; - }; - - struct Hand { - - int used; - int allocated; - Balloon *first; - Balloon *last; - }; - - Hand hands[MAX_HANDS]; - -public: - void *alloc(size_t p_size) { - - size_t max = (1 << MAX_HANDS); - ERR_FAIL_COND_V(p_size > max, NULL); - - unsigned int hand = 0; - - while (p_size > (size_t)(1 << hand)) - ++hand; - - Hand &h = hands[hand]; - - if (h.used == h.allocated) { - - for (int i = 0; i < PREALLOC_COUNT; i++) { - - Balloon *b = (Balloon *)memalloc(sizeof(Balloon) + (1 << hand)); - b->hand = hand; - if (h.last) { - - b->prev = h.last; - h.last->next = b; - h.last = b; - } else { - - b->prev = NULL; - h.last = b; - h.first = b; - } - } - - h.last->next = NULL; - h.allocated += PREALLOC_COUNT; - } - - Balloon *pick = h.last; - - ERR_FAIL_COND_V((pick->hand & USED_FLAG), NULL); - - // remove last - h.last = h.last->prev; - h.last->next = NULL; - - pick->next = h.first; - h.first->prev = pick; - pick->prev = NULL; - h.first = pick; - h.used++; - pick->hand |= USED_FLAG; - - return (void *)(pick + 1); - } - - void free(void *p_ptr) { - - Balloon *b = (Balloon *)p_ptr; - b -= 1; - - ERR_FAIL_COND(!(b->hand & USED_FLAG)); - - b->hand = b->hand & USED_MASK; // not used - int hand = b->hand; - - Hand &h = hands[hand]; - - if (b == h.first) - h.first = b->next; - - if (b->prev) - b->prev->next = b->next; - if (b->next) - b->next->prev = b->prev; - - if (h.last != b) { - h.last->next = b; - b->prev = h.last; - b->next = NULL; - h.last = b; - } - - h.used--; - - if (h.used <= (h.allocated - (PREALLOC_COUNT * 2))) { // this is done to ensure no alloc/free is done constantly - - for (int i = 0; i < PREALLOC_COUNT; i++) { - ERR_CONTINUE(h.last->hand & USED_FLAG); - - Balloon *new_last = h.last->prev; - if (new_last) - new_last->next = NULL; - memfree(h.last); - h.last = new_last; - } - h.allocated -= PREALLOC_COUNT; - } - } - - BalloonAllocator() { - - for (int i = 0; i < MAX_HANDS; i++) { - - hands[i].allocated = 0; - hands[i].used = 0; - hands[i].first = NULL; - hands[i].last = NULL; - } - } - - void clear() { - - for (int i = 0; i < MAX_HANDS; i++) { - - while (hands[i].first) { - - Balloon *b = hands[i].first; - hands[i].first = b->next; - memfree(b); - } - - hands[i].allocated = 0; - hands[i].used = 0; - hands[i].first = NULL; - hands[i].last = NULL; - } - } - - ~BalloonAllocator() { - - clear(); - } -}; - -#endif // ALLOCATORS_H diff --git a/core/array.cpp b/core/array.cpp index ebad0df126..649e610a69 100644 --- a/core/array.cpp +++ b/core/array.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,10 +30,10 @@ #include "array.h" -#include "hashfuncs.h" -#include "object.h" -#include "variant.h" -#include "vector.h" +#include "core/hashfuncs.h" +#include "core/object.h" +#include "core/variant.h" +#include "core/vector.h" class ArrayPrivate { public: diff --git a/core/array.h b/core/array.h index c824c9b4f7..6158db4065 100644 --- a/core/array.h +++ b/core/array.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,7 +31,8 @@ #ifndef ARRAY_H #define ARRAY_H -#include "typedefs.h" +#include "core/typedefs.h" + class Variant; class ArrayPrivate; class Object; diff --git a/core/bind/SCsub b/core/bind/SCsub index 4efc902717..1c5f954470 100644 --- a/core/bind/SCsub +++ b/core/bind/SCsub @@ -3,5 +3,3 @@ Import('env') env.add_source_files(env.core_sources, "*.cpp") - -Export('env') diff --git a/core/bind/core_bind.cpp b/core/bind/core_bind.cpp index 2bd271205a..f6828ea76a 100644 --- a/core/bind/core_bind.cpp +++ b/core/bind/core_bind.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,14 +30,14 @@ #include "core_bind.h" +#include "core/io/file_access_compressed.h" +#include "core/io/file_access_encrypted.h" +#include "core/io/json.h" +#include "core/io/marshalls.h" +#include "core/math/geometry.h" +#include "core/os/keyboard.h" +#include "core/os/os.h" #include "core/project_settings.h" -#include "geometry.h" -#include "io/file_access_compressed.h" -#include "io/file_access_encrypted.h" -#include "io/json.h" -#include "io/marshalls.h" -#include "os/keyboard.h" -#include "os/os.h" #include "thirdparty/misc/base64.h" @@ -132,7 +132,7 @@ bool _ResourceLoader::exists(const String &p_path, const String &p_type_hint) { void _ResourceLoader::_bind_methods() { ClassDB::bind_method(D_METHOD("load_interactive", "path", "type_hint"), &_ResourceLoader::load_interactive, DEFVAL("")); - ClassDB::bind_method(D_METHOD("load", "path", "type_hint", "p_no_cache"), &_ResourceLoader::load, DEFVAL(""), DEFVAL(false)); + ClassDB::bind_method(D_METHOD("load", "path", "type_hint", "no_cache"), &_ResourceLoader::load, DEFVAL(""), DEFVAL(false)); ClassDB::bind_method(D_METHOD("get_recognized_extensions_for_type", "type"), &_ResourceLoader::get_recognized_extensions_for_type); ClassDB::bind_method(D_METHOD("set_abort_on_missing_resources", "abort"), &_ResourceLoader::set_abort_on_missing_resources); ClassDB::bind_method(D_METHOD("get_dependencies", "path"), &_ResourceLoader::get_dependencies); @@ -180,6 +180,7 @@ void _ResourceSaver::_bind_methods() { BIND_ENUM_CONSTANT(FLAG_OMIT_EDITOR_PROPERTIES); BIND_ENUM_CONSTANT(FLAG_SAVE_BIG_ENDIAN); BIND_ENUM_CONSTANT(FLAG_COMPRESS); + BIND_ENUM_CONSTANT(FLAG_REPLACE_SUBRESOURCE_PATHS); } _ResourceSaver::_ResourceSaver() { @@ -224,8 +225,12 @@ int _OS::get_video_driver_count() const { return OS::get_singleton()->get_video_driver_count(); } -String _OS::get_video_driver_name(int p_driver) const { - return OS::get_singleton()->get_video_driver_name(p_driver); +String _OS::get_video_driver_name(VideoDriver p_driver) const { + return OS::get_singleton()->get_video_driver_name((int)p_driver); +} + +_OS::VideoDriver _OS::get_current_video_driver() const { + return (VideoDriver)OS::get_singleton()->get_current_video_driver(); } int _OS::get_audio_driver_count() const { @@ -377,12 +382,20 @@ bool _OS::get_borderless_window() const { void _OS::set_ime_active(const bool p_active) { - return OS::get_singleton()->set_ime_active(p_active); + OS::get_singleton()->set_ime_active(p_active); } void _OS::set_ime_position(const Point2 &p_pos) { - return OS::get_singleton()->set_ime_position(p_pos); + OS::get_singleton()->set_ime_position(p_pos); +} + +Point2 _OS::get_ime_selection() const { + return OS::get_singleton()->get_ime_selection(); +} + +String _OS::get_ime_text() const { + return OS::get_singleton()->get_ime_text(); } void _OS::set_use_file_access_save_and_swap(bool p_enable) { @@ -583,17 +596,17 @@ struct Time { }; */ -int _OS::get_static_memory_usage() const { +uint64_t _OS::get_static_memory_usage() const { return OS::get_singleton()->get_static_memory_usage(); } -int _OS::get_static_memory_peak_usage() const { +uint64_t _OS::get_static_memory_peak_usage() const { return OS::get_singleton()->get_static_memory_peak_usage(); } -int _OS::get_dynamic_memory_usage() const { +uint64_t _OS::get_dynamic_memory_usage() const { return OS::get_singleton()->get_dynamic_memory_usage(); } @@ -818,6 +831,10 @@ uint64_t _OS::get_system_time_secs() const { return OS::get_singleton()->get_system_time_secs(); } +uint64_t _OS::get_system_time_msecs() const { + return OS::get_singleton()->get_system_time_msecs(); +} + void _OS::delay_usec(uint32_t p_usec) const { OS::get_singleton()->delay_usec(p_usec); @@ -1019,6 +1036,11 @@ void _OS::center_window() { OS::get_singleton()->center_window(); } +void _OS::move_window_to_foreground() { + + OS::get_singleton()->move_window_to_foreground(); +} + bool _OS::is_debug_build() const { #ifdef DEBUG_ENABLED @@ -1090,6 +1112,8 @@ void _OS::_bind_methods() { ClassDB::bind_method(D_METHOD("get_video_driver_count"), &_OS::get_video_driver_count); ClassDB::bind_method(D_METHOD("get_video_driver_name", "driver"), &_OS::get_video_driver_name); + ClassDB::bind_method(D_METHOD("get_current_video_driver"), &_OS::get_current_video_driver); + ClassDB::bind_method(D_METHOD("get_audio_driver_count"), &_OS::get_audio_driver_count); ClassDB::bind_method(D_METHOD("get_audio_driver_name", "driver"), &_OS::get_audio_driver_name); ClassDB::bind_method(D_METHOD("get_connected_midi_inputs"), &_OS::get_connected_midi_inputs); @@ -1120,6 +1144,7 @@ void _OS::_bind_methods() { ClassDB::bind_method(D_METHOD("request_attention"), &_OS::request_attention); ClassDB::bind_method(D_METHOD("get_real_window_size"), &_OS::get_real_window_size); ClassDB::bind_method(D_METHOD("center_window"), &_OS::center_window); + ClassDB::bind_method(D_METHOD("move_window_to_foreground"), &_OS::move_window_to_foreground); ClassDB::bind_method(D_METHOD("set_borderless_window", "borderless"), &_OS::set_borderless_window); ClassDB::bind_method(D_METHOD("get_borderless_window"), &_OS::get_borderless_window); @@ -1127,7 +1152,10 @@ void _OS::_bind_methods() { ClassDB::bind_method(D_METHOD("get_window_per_pixel_transparency_enabled"), &_OS::get_window_per_pixel_transparency_enabled); ClassDB::bind_method(D_METHOD("set_window_per_pixel_transparency_enabled", "enabled"), &_OS::set_window_per_pixel_transparency_enabled); + ClassDB::bind_method(D_METHOD("set_ime_active", "active"), &_OS::set_ime_active); ClassDB::bind_method(D_METHOD("set_ime_position", "position"), &_OS::set_ime_position); + ClassDB::bind_method(D_METHOD("get_ime_selection"), &_OS::get_ime_selection); + ClassDB::bind_method(D_METHOD("get_ime_text"), &_OS::get_ime_text); ClassDB::bind_method(D_METHOD("set_screen_orientation", "orientation"), &_OS::set_screen_orientation); ClassDB::bind_method(D_METHOD("get_screen_orientation"), &_OS::get_screen_orientation); @@ -1164,6 +1192,7 @@ void _OS::_bind_methods() { ClassDB::bind_method(D_METHOD("get_datetime_from_unix_time", "unix_time_val"), &_OS::get_datetime_from_unix_time); ClassDB::bind_method(D_METHOD("get_unix_time_from_datetime", "datetime"), &_OS::get_unix_time_from_datetime); ClassDB::bind_method(D_METHOD("get_system_time_secs"), &_OS::get_system_time_secs); + ClassDB::bind_method(D_METHOD("get_system_time_msecs"), &_OS::get_system_time_msecs); ClassDB::bind_method(D_METHOD("set_icon", "icon"), &_OS::set_icon); @@ -1253,6 +1282,9 @@ void _OS::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "window_position"), "set_window_position", "get_window_position"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "window_size"), "set_window_size", "get_window_size"); + BIND_ENUM_CONSTANT(VIDEO_DRIVER_GLES2); + BIND_ENUM_CONSTANT(VIDEO_DRIVER_GLES3); + BIND_ENUM_CONSTANT(DAY_SUNDAY); BIND_ENUM_CONSTANT(DAY_MONDAY); BIND_ENUM_CONSTANT(DAY_TUESDAY); @@ -1747,9 +1779,9 @@ String _File::get_line() const { return f->get_line(); } -Vector<String> _File::get_csv_line(String delim) const { +Vector<String> _File::get_csv_line(const String &p_delim) const { ERR_FAIL_COND_V(!f, Vector<String>()); - return f->get_csv_line(delim); + return f->get_csv_line(p_delim); } /**< use this for files WRITTEN in _big_ endian machines (ie, amiga/mac) @@ -1846,6 +1878,11 @@ void _File::store_line(const String &p_string) { f->store_line(p_string); } +void _File::store_csv_line(const Vector<String> &p_values, const String &p_delim) { + ERR_FAIL_COND(!f); + f->store_csv_line(p_values, p_delim); +} + void _File::store_buffer(const PoolVector<uint8_t> &p_buffer) { ERR_FAIL_COND(!f); @@ -1929,6 +1966,7 @@ void _File::_bind_methods() { ClassDB::bind_method(D_METHOD("get_real"), &_File::get_real); ClassDB::bind_method(D_METHOD("get_buffer", "len"), &_File::get_buffer); ClassDB::bind_method(D_METHOD("get_line"), &_File::get_line); + ClassDB::bind_method(D_METHOD("get_csv_line", "delim"), &_File::get_csv_line, DEFVAL(",")); ClassDB::bind_method(D_METHOD("get_as_text"), &_File::get_as_text); ClassDB::bind_method(D_METHOD("get_md5", "path"), &_File::get_md5); ClassDB::bind_method(D_METHOD("get_sha256", "path"), &_File::get_sha256); @@ -1936,7 +1974,6 @@ void _File::_bind_methods() { ClassDB::bind_method(D_METHOD("set_endian_swap", "enable"), &_File::set_endian_swap); ClassDB::bind_method(D_METHOD("get_error"), &_File::get_error); ClassDB::bind_method(D_METHOD("get_var"), &_File::get_var); - ClassDB::bind_method(D_METHOD("get_csv_line", "delim"), &_File::get_csv_line, DEFVAL(",")); ClassDB::bind_method(D_METHOD("store_8", "value"), &_File::store_8); ClassDB::bind_method(D_METHOD("store_16", "value"), &_File::store_16); @@ -1947,6 +1984,7 @@ void _File::_bind_methods() { ClassDB::bind_method(D_METHOD("store_real", "value"), &_File::store_real); ClassDB::bind_method(D_METHOD("store_buffer", "buffer"), &_File::store_buffer); ClassDB::bind_method(D_METHOD("store_line", "line"), &_File::store_line); + ClassDB::bind_method(D_METHOD("store_csv_line", "values", "delim"), &_File::store_csv_line, DEFVAL(",")); ClassDB::bind_method(D_METHOD("store_string", "string"), &_File::store_string); ClassDB::bind_method(D_METHOD("store_var", "value"), &_File::store_var); @@ -2394,7 +2432,7 @@ void _Thread::_start_func(void *ud) { } break; case Variant::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS: { - reason = "Too Many Arguments"; + reason = "Too Few Arguments"; } break; case Variant::CallError::CALL_ERROR_INVALID_METHOD: { @@ -2487,7 +2525,7 @@ _Thread::~_Thread() { if (active) { ERR_EXPLAIN("Reference to a Thread object object was lost while the thread is still running..."); } - ERR_FAIL_COND(active == true); + ERR_FAIL_COND(active); } ///////////////////////////////////// @@ -2859,10 +2897,10 @@ void JSONParseResult::_bind_methods() { ClassDB::bind_method(D_METHOD("set_error_line", "error_line"), &JSONParseResult::set_error_line); ClassDB::bind_method(D_METHOD("set_result", "result"), &JSONParseResult::set_result); - ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "error", PROPERTY_HINT_NONE, "Error", PROPERTY_USAGE_CLASS_IS_ENUM), "set_error", "get_error"); - ADD_PROPERTYNZ(PropertyInfo(Variant::STRING, "error_string"), "set_error_string", "get_error_string"); - ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "error_line"), "set_error_line", "get_error_line"); - ADD_PROPERTYNZ(PropertyInfo(Variant::NIL, "result", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NIL_IS_VARIANT), "set_result", "get_result"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "error", PROPERTY_HINT_NONE, "Error", PROPERTY_USAGE_CLASS_IS_ENUM), "set_error", "get_error"); + ADD_PROPERTY(PropertyInfo(Variant::STRING, "error_string"), "set_error_string", "get_error_string"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "error_line"), "set_error_line", "get_error_line"); + ADD_PROPERTY(PropertyInfo(Variant::NIL, "result", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NIL_IS_VARIANT), "set_result", "get_result"); } void JSONParseResult::set_error(Error p_error) { diff --git a/core/bind/core_bind.h b/core/bind/core_bind.h index 21aea12b23..f3bc4644d8 100644 --- a/core/bind/core_bind.h +++ b/core/bind/core_bind.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,15 +31,15 @@ #ifndef CORE_BIND_H #define CORE_BIND_H -#include "image.h" -#include "io/compression.h" -#include "io/resource_loader.h" -#include "io/resource_saver.h" -#include "os/dir_access.h" -#include "os/file_access.h" -#include "os/os.h" -#include "os/semaphore.h" -#include "os/thread.h" +#include "core/image.h" +#include "core/io/compression.h" +#include "core/io/resource_loader.h" +#include "core/io/resource_saver.h" +#include "core/os/dir_access.h" +#include "core/os/file_access.h" +#include "core/os/os.h" +#include "core/os/semaphore.h" +#include "core/os/thread.h" class _ResourceLoader : public Object { GDCLASS(_ResourceLoader, Object); @@ -80,6 +80,7 @@ public: FLAG_OMIT_EDITOR_PROPERTIES = 8, FLAG_SAVE_BIG_ENDIAN = 16, FLAG_COMPRESS = 32, + FLAG_REPLACE_SUBRESOURCE_PATHS = 64, }; static _ResourceSaver *get_singleton() { return singleton; } @@ -102,6 +103,11 @@ protected: static _OS *singleton; public: + enum VideoDriver { + VIDEO_DRIVER_GLES3, + VIDEO_DRIVER_GLES2, + }; + enum PowerState { POWERSTATE_UNKNOWN, /**< cannot determine power status */ POWERSTATE_ON_BATTERY, /**< Not plugged in, running on the battery */ @@ -151,7 +157,8 @@ public: Array get_fullscreen_mode_list(int p_screen = 0) const; virtual int get_video_driver_count() const; - virtual String get_video_driver_name(int p_driver) const; + virtual String get_video_driver_name(VideoDriver p_driver) const; + virtual VideoDriver get_current_video_driver() const; virtual int get_audio_driver_count() const; virtual String get_audio_driver_name(int p_driver) const; @@ -184,6 +191,7 @@ public: virtual bool is_window_always_on_top() const; virtual void request_attention(); virtual void center_window(); + virtual void move_window_to_foreground(); virtual void set_borderless_window(bool p_borderless); virtual bool get_borderless_window() const; @@ -193,6 +201,8 @@ public: virtual void set_ime_active(const bool p_active); virtual void set_ime_position(const Point2 &p_pos); + virtual Point2 get_ime_selection() const; + virtual String get_ime_text() const; Error native_video_play(String p_path, float p_volume, String p_audio_track, String p_subtitle_track); bool native_video_is_playing(); @@ -277,10 +287,11 @@ public: Dictionary get_time_zone_info() const; uint64_t get_unix_time() const; uint64_t get_system_time_secs() const; + uint64_t get_system_time_msecs() const; - int get_static_memory_usage() const; - int get_static_memory_peak_usage() const; - int get_dynamic_memory_usage() const; + uint64_t get_static_memory_usage() const; + uint64_t get_static_memory_peak_usage() const; + uint64_t get_dynamic_memory_usage() const; void delay_usec(uint32_t p_usec) const; void delay_msec(uint32_t p_msec) const; @@ -350,6 +361,7 @@ public: _OS(); }; +VARIANT_ENUM_CAST(_OS::VideoDriver); VARIANT_ENUM_CAST(_OS::PowerState); VARIANT_ENUM_CAST(_OS::Weekday); VARIANT_ENUM_CAST(_OS::Month); @@ -453,6 +465,7 @@ public: PoolVector<uint8_t> get_buffer(int p_length) const; ///< get an array of bytes String get_line() const; + Vector<String> get_csv_line(const String &p_delim = ",") const; String get_as_text() const; String get_md5(const String &p_path) const; String get_sha256(const String &p_path) const; @@ -478,12 +491,11 @@ public: void store_string(const String &p_string); void store_line(const String &p_string); + void store_csv_line(const Vector<String> &p_values, const String &p_delim = ","); virtual void store_pascal_string(const String &p_string); virtual String get_pascal_string(); - Vector<String> get_csv_line(String delim = ",") const; - void store_buffer(const PoolVector<uint8_t> &p_buffer); ///< store an array of bytes void store_var(const Variant &p_var); diff --git a/core/class_db.cpp b/core/class_db.cpp index 03b214aa41..219bdbddd8 100644 --- a/core/class_db.cpp +++ b/core/class_db.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,8 +30,9 @@ #include "class_db.h" -#include "os/mutex.h" -#include "version.h" +#include "core/engine.h" +#include "core/os/mutex.h" +#include "core/version.h" #define OBJTYPE_RLOCK RWLockRead _rw_lockr_(lock); #define OBJTYPE_WLOCK RWLockWrite _rw_lockw_(lock); @@ -512,7 +513,12 @@ Object *ClassDB::instance(const StringName &p_class) { ERR_FAIL_COND_V(ti->disabled, NULL); ERR_FAIL_COND_V(!ti->creation_func, NULL); } - +#ifdef TOOLS_ENABLED + if (ti->api == API_EDITOR && !Engine::get_singleton()->is_editor_hint()) { + ERR_PRINTS("Class '" + String(p_class) + "' can only be instantiated by editor."); + return NULL; + } +#endif return ti->creation_func(); } bool ClassDB::can_instance(const StringName &p_class) { @@ -803,10 +809,10 @@ void ClassDB::add_signal(StringName p_class, const MethodInfo &p_signal) { ClassInfo *type = classes.getptr(p_class); ERR_FAIL_COND(!type); - ClassInfo *check = type; StringName sname = p_signal.name; -#ifdef DEBUG_METHODS_ENABLED +#ifdef DEBUG_METHODS_ENABLED + ClassInfo *check = type; while (check) { if (check->signal_map.has(sname)) { ERR_EXPLAIN("Type " + String(p_class) + " already has signal: " + String(sname)); @@ -930,9 +936,8 @@ void ClassDB::add_property(StringName p_class, const PropertyInfo &p_pinfo, cons } #ifdef DEBUG_METHODS_ENABLED - if (type->property_setget.has(p_pinfo.name)) { - ERR_EXPLAIN("Object already has property: " + p_class); + ERR_EXPLAIN("Object " + p_class + " already has property: " + p_pinfo.name); ERR_FAIL(); } #endif @@ -1361,6 +1366,41 @@ void ClassDB::get_extensions_for_type(const StringName &p_class, List<String> *p } } +HashMap<StringName, HashMap<StringName, Variant> > ClassDB::default_values; + +Variant ClassDB::class_get_default_property_value(const StringName &p_class, const StringName &p_property) { + + if (!default_values.has(p_class)) { + + default_values[p_class] = HashMap<StringName, Variant>(); + + if (ClassDB::can_instance(p_class)) { + + Object *c = ClassDB::instance(p_class); + List<PropertyInfo> plist; + c->get_property_list(&plist); + for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) { + if (E->get().usage & (PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_EDITOR)) { + + Variant v = c->get(E->get().name); + default_values[p_class][E->get().name] = v; + } + } + memdelete(c); + } + } + + if (!default_values.has(p_class)) { + return Variant(); + } + + if (!default_values[p_class].has(p_property)) { + return Variant(); + } + + return default_values[p_class][p_property]; +} + RWLock *ClassDB::lock = NULL; void ClassDB::init() { @@ -1387,6 +1427,7 @@ void ClassDB::cleanup() { classes.clear(); resource_base_extensions.clear(); compat_classes.clear(); + default_values.clear(); memdelete(lock); } diff --git a/core/class_db.h b/core/class_db.h index 66a67f6c9f..321682d76b 100644 --- a/core/class_db.h +++ b/core/class_db.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,16 +31,16 @@ #ifndef CLASS_DB_H #define CLASS_DB_H -#include "method_bind.h" -#include "object.h" -#include "print_string.h" +#include "core/method_bind.h" +#include "core/object.h" +#include "core/print_string.h" /** @author Juan Linietsky <reduzio@gmail.com> */ /** To bind more then 6 parameters include this: - * #include "method_bind_ext.gen.inc" + * #include "core/method_bind_ext.gen.inc" */ #define DEFVAL(m_defval) (m_defval) @@ -161,6 +161,8 @@ public: static void _add_class2(const StringName &p_class, const StringName &p_inherits); + static HashMap<StringName, HashMap<StringName, Variant> > default_values; + public: // DO NOT USE THIS!!!!!! NEEDS TO BE PUBLIC BUT DO NOT USE NO MATTER WHAT!!! template <class T> @@ -352,6 +354,8 @@ public: static void get_enum_list(const StringName &p_class, List<StringName> *p_enums, bool p_no_inheritance = false); static void get_enum_constants(const StringName &p_class, const StringName &p_enum, List<StringName> *p_constants, bool p_no_inheritance = false); + static Variant class_get_default_property_value(const StringName &p_class, const StringName &p_property); + static StringName get_category(const StringName &p_node); static void set_class_enabled(StringName p_class, bool p_enable); diff --git a/core/color.cpp b/core/color.cpp index 17c9e2daeb..efd2941b47 100644 --- a/core/color.cpp +++ b/core/color.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,10 +30,10 @@ #include "color.h" -#include "color_names.inc" -#include "map.h" -#include "math_funcs.h" -#include "print_string.h" +#include "core/color_names.inc" +#include "core/map.h" +#include "core/math/math_funcs.h" +#include "core/print_string.h" uint32_t Color::to_argb32() const { @@ -468,7 +468,7 @@ String Color::to_html(bool p_alpha) const { return txt; } -Color Color::from_hsv(float p_h, float p_s, float p_v, float p_a) { +Color Color::from_hsv(float p_h, float p_s, float p_v, float p_a) const { p_h = Math::fmod(p_h * 360.0f, 360.0f); if (p_h < 0.0) diff --git a/core/color.h b/core/color.h index 00f4c9e9e8..b2148e1357 100644 --- a/core/color.h +++ b/core/color.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,8 +31,8 @@ #ifndef COLOR_H #define COLOR_H -#include "math_funcs.h" -#include "ustring.h" +#include "core/math/math_funcs.h" +#include "core/ustring.h" /** @author Juan Linietsky <reduzio@gmail.com> */ @@ -194,7 +194,7 @@ struct Color { static bool html_is_valid(const String &p_color); static Color named(const String &p_name); String to_html(bool p_alpha = true) const; - Color from_hsv(float p_h, float p_s, float p_v, float p_a); + Color from_hsv(float p_h, float p_s, float p_v, float p_a) const; static Color from_rgbe9995(uint32_t p_color); _FORCE_INLINE_ bool operator<(const Color &p_color) const; //used in set keys diff --git a/core/color_names.inc b/core/color_names.inc index 3ae42648d0..e126bfe0f8 100644 --- a/core/color_names.inc +++ b/core/color_names.inc @@ -1,5 +1,5 @@ // Names from https://en.wikipedia.org/wiki/List_of_colors (through https://raw.githubusercontent.com/SuperUserNameMan/color_to_name/616a7cddafefda91478b7bc26167de97fb5badb1/godot_version.gd), slightly edited and normalized -#include "map.h" +#include "core/map.h" static Map<String, Color> _named_colors; static void _populate_named_colors() { diff --git a/core/command_queue_mt.cpp b/core/command_queue_mt.cpp index a39c920dfa..2bdf02295c 100644 --- a/core/command_queue_mt.cpp +++ b/core/command_queue_mt.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,7 +30,7 @@ #include "command_queue_mt.h" -#include "os/os.h" +#include "core/os/os.h" void CommandQueueMT::lock() { @@ -97,7 +97,7 @@ tryagain: return false; } - dealloc_ptr += (size >> 1) + sizeof(uint32_t); + dealloc_ptr += (size >> 1) + 8; return true; } @@ -107,6 +107,7 @@ CommandQueueMT::CommandQueueMT(bool p_sync) { write_ptr = 0; dealloc_ptr = 0; mutex = Mutex::create(); + command_mem = (uint8_t *)memalloc(COMMAND_MEM_SIZE); for (int i = 0; i < SYNC_SEMAPHORES; i++) { @@ -128,4 +129,5 @@ CommandQueueMT::~CommandQueueMT() { memdelete(sync_sems[i].sem); } + memfree(command_mem); } diff --git a/core/command_queue_mt.h b/core/command_queue_mt.h index 7978eaa7bf..59eabd8786 100644 --- a/core/command_queue_mt.h +++ b/core/command_queue_mt.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,11 +31,12 @@ #ifndef COMMAND_QUEUE_MT_H #define COMMAND_QUEUE_MT_H -#include "os/memory.h" -#include "os/mutex.h" -#include "os/semaphore.h" -#include "simple_type.h" -#include "typedefs.h" +#include "core/os/memory.h" +#include "core/os/mutex.h" +#include "core/os/semaphore.h" +#include "core/simple_type.h" +#include "core/typedefs.h" + /** @author Juan Linietsky <reduzio@gmail.com> */ @@ -254,6 +255,7 @@ unlock(); \ if (sync) sync->post(); \ ss->sem->wait(); \ + ss->in_use = false; \ } #define CMD_SYNC_TYPE(N) CommandSync##N<T, M COMMA(N) COMMA_SEP_LIST(TYPE_ARG, N)> @@ -270,6 +272,7 @@ unlock(); \ if (sync) sync->post(); \ ss->sem->wait(); \ + ss->in_use = false; \ } #define MAX_CMD_PARAMS 13 @@ -295,7 +298,6 @@ class CommandQueueMT { virtual void post() { sync_sem->sem->post(); - sync_sem->in_use = false; } }; @@ -318,7 +320,7 @@ class CommandQueueMT { SYNC_SEMAPHORES = 8 }; - uint8_t command_mem[COMMAND_MEM_SIZE]; + uint8_t *command_mem; uint32_t read_ptr; uint32_t write_ptr; uint32_t dealloc_ptr; @@ -330,7 +332,7 @@ class CommandQueueMT { T *allocate() { // alloc size is size+T+safeguard - uint32_t alloc_size = sizeof(T) + sizeof(uint32_t); + uint32_t alloc_size = ((sizeof(T) + 8 - 1) & ~(8 - 1)) + 8; tryagain: @@ -360,7 +362,7 @@ class CommandQueueMT { } // if this happens, it's a bug - ERR_FAIL_COND_V((COMMAND_MEM_SIZE - write_ptr) < sizeof(uint32_t), NULL); + ERR_FAIL_COND_V((COMMAND_MEM_SIZE - write_ptr) < 8, NULL); // zero means, wrap to beginning uint32_t *p = (uint32_t *)&command_mem[write_ptr]; @@ -372,12 +374,13 @@ class CommandQueueMT { // Allocate the size and the 'in use' bit. // First bit used to mark if command is still in use (1) // or if it has been destroyed and can be deallocated (0). + uint32_t size = (sizeof(T) + 8 - 1) & ~(8 - 1); uint32_t *p = (uint32_t *)&command_mem[write_ptr]; - *p = (sizeof(T) << 1) | 1; - write_ptr += sizeof(uint32_t); + *p = (size << 1) | 1; + write_ptr += 8; // allocate the command T *cmd = memnew_placement(&command_mem[write_ptr], T); - write_ptr += sizeof(T); + write_ptr += size; return cmd; } @@ -415,7 +418,7 @@ class CommandQueueMT { goto tryagain; } - read_ptr += sizeof(uint32_t); + read_ptr += 8; CommandBase *cmd = reinterpret_cast<CommandBase *>(&command_mem[read_ptr]); diff --git a/core/compressed_translation.cpp b/core/compressed_translation.cpp index 46df63066b..f102721470 100644 --- a/core/compressed_translation.cpp +++ b/core/compressed_translation.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,7 +30,7 @@ #include "compressed_translation.h" -#include "pair.h" +#include "core/pair.h" extern "C" { #include "thirdparty/misc/smaz.h" @@ -83,7 +83,7 @@ void PHashTranslation::generate(const Ref<Translation> &p_from) { if (ps.orig_len != 0) { CharString dst_s; dst_s.resize(src_s.size()); - int ret = smaz_compress(src_s.get_data(), src_s.size(), &dst_s[0], src_s.size()); + int ret = smaz_compress(src_s.get_data(), src_s.size(), dst_s.ptrw(), src_s.size()); if (ret >= src_s.size()) { //if compressed is larger than original, just use original ps.orig_len = src_s.size(); diff --git a/core/compressed_translation.h b/core/compressed_translation.h index ccc47d0bf6..0b49907a68 100644 --- a/core/compressed_translation.h +++ b/core/compressed_translation.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,7 +31,7 @@ #ifndef COMPRESSED_TRANSLATION_H #define COMPRESSED_TRANSLATION_H -#include "translation.h" +#include "core/translation.h" class PHashTranslation : public Translation { diff --git a/core/core_builders.py b/core/core_builders.py index 90e505aab9..f3a9e3b221 100644 --- a/core/core_builders.py +++ b/core/core_builders.py @@ -4,7 +4,40 @@ All such functions are invoked in a subprocess on Windows to prevent build flaki """ from platform_methods import subprocess_main -from compat import iteritems, itervalues, open_utf8, escape_string +from compat import iteritems, itervalues, open_utf8, escape_string, byte_to_str + + +def make_certs_header(target, source, env): + + src = source[0] + dst = target[0] + f = open(src, "rb") + g = open_utf8(dst, "w") + buf = f.read() + decomp_size = len(buf) + import zlib + buf = zlib.compress(buf) + + g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n") + g.write("#ifndef _CERTS_RAW_H\n") + g.write("#define _CERTS_RAW_H\n") + + # System certs path. Editor will use them if defined. (for package maintainers) + path = env['system_certs_path'] + g.write("#define _SYSTEM_CERTS_PATH \"%s\"\n" % str(path)) + if env['builtin_certs']: + # Defined here and not in env so changing it does not trigger a full rebuild. + g.write("#define BUILTIN_CERTS_ENABLED\n") + g.write("static const int _certs_compressed_size = " + str(len(buf)) + ";\n") + g.write("static const int _certs_uncompressed_size = " + str(decomp_size) + ";\n") + g.write("static const unsigned char _certs_compressed[] = {\n") + for i in range(len(buf)): + g.write("\t" + byte_to_str(buf[i]) + ",\n") + g.write("};\n") + g.write("#endif") + + g.close() + f.close() def make_authors_header(target, source, env): diff --git a/core/core_string_names.cpp b/core/core_string_names.cpp index ba596f7f16..1b59508abf 100644 --- a/core/core_string_names.cpp +++ b/core/core_string_names.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -47,28 +47,27 @@ CoreStringNames::CoreStringNames() : #ifdef TOOLS_ENABLED _sections_unfolded(StaticCString::create("_sections_unfolded")), #endif - _custom_features(StaticCString::create("_custom_features")) { - - x = StaticCString::create("x"); - y = StaticCString::create("y"); - z = StaticCString::create("z"); - w = StaticCString::create("w"); - r = StaticCString::create("r"); - g = StaticCString::create("g"); - b = StaticCString::create("b"); - a = StaticCString::create("a"); - position = StaticCString::create("position"); - size = StaticCString::create("size"); - end = StaticCString::create("end"); - basis = StaticCString::create("basis"); - origin = StaticCString::create("origin"); - normal = StaticCString::create("normal"); - d = StaticCString::create("d"); - h = StaticCString::create("h"); - s = StaticCString::create("s"); - v = StaticCString::create("v"); - r8 = StaticCString::create("r8"); - g8 = StaticCString::create("g8"); - b8 = StaticCString::create("b8"); - a8 = StaticCString::create("a8"); + _custom_features(StaticCString::create("_custom_features")), + x(StaticCString::create("x")), + y(StaticCString::create("y")), + z(StaticCString::create("z")), + w(StaticCString::create("w")), + r(StaticCString::create("r")), + g(StaticCString::create("g")), + b(StaticCString::create("b")), + a(StaticCString::create("a")), + position(StaticCString::create("position")), + size(StaticCString::create("size")), + end(StaticCString::create("end")), + basis(StaticCString::create("basis")), + origin(StaticCString::create("origin")), + normal(StaticCString::create("normal")), + d(StaticCString::create("d")), + h(StaticCString::create("h")), + s(StaticCString::create("s")), + v(StaticCString::create("v")), + r8(StaticCString::create("r8")), + g8(StaticCString::create("g8")), + b8(StaticCString::create("b8")), + a8(StaticCString::create("a8")) { } diff --git a/core/core_string_names.h b/core/core_string_names.h index dcbce14aac..6fea40e1b2 100644 --- a/core/core_string_names.h +++ b/core/core_string_names.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,7 +31,7 @@ #ifndef CORE_STRING_NAMES_H #define CORE_STRING_NAMES_H -#include "string_db.h" +#include "core/string_name.h" class CoreStringNames { diff --git a/core/cowdata.h b/core/cowdata.h index 6a8f644d53..3e40ad0f4b 100644 --- a/core/cowdata.h +++ b/core/cowdata.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,8 +31,10 @@ #ifndef COWDATA_H_ #define COWDATA_H_ -#include "os/memory.h" -#include "safe_refcount.h" +#include <string.h> + +#include "core/os/memory.h" +#include "core/safe_refcount.h" template <class T> class Vector; @@ -87,7 +89,10 @@ private: #if defined(_add_overflow) && defined(_mul_overflow) size_t o; size_t p; - if (_mul_overflow(p_elements, sizeof(T), &o)) return false; + if (_mul_overflow(p_elements, sizeof(T), &o)) { + *out = 0; + return false; + } *out = next_power_of_2(o); if (_add_overflow(o, static_cast<size_t>(32), &p)) return false; //no longer allocated here return true; @@ -174,6 +179,8 @@ public: return OK; }; + int find(const T &p_val, int p_from = 0) const; + _FORCE_INLINE_ CowData(); _FORCE_INLINE_ ~CowData(); _FORCE_INLINE_ CowData(CowData<T> &p_from) { _ref(p_from); }; @@ -191,12 +198,14 @@ void CowData<T>::_unref(void *p_data) { return; // still in use // clean up - uint32_t *count = _get_size(); - T *data = (T *)(count + 1); + if (!__has_trivial_destructor(T)) { + uint32_t *count = _get_size(); + T *data = (T *)(count + 1); - for (uint32_t i = 0; i < *count; ++i) { - // call destructors - data[i].~T(); + for (uint32_t i = 0; i < *count; ++i) { + // call destructors + data[i].~T(); + } } // free mem @@ -223,9 +232,13 @@ void CowData<T>::_copy_on_write() { T *_data = (T *)(mem_new); // initialize new elements - for (uint32_t i = 0; i < current_size; i++) { + if (__has_trivial_copy(T)) { + memcpy(mem_new, _ptr, current_size * sizeof(T)); - memnew_placement(&_data[i], T(_get_data()[i])); + } else { + for (uint32_t i = 0; i < current_size; i++) { + memnew_placement(&_data[i], T(_get_data()[i])); + } } _unref(_ptr); @@ -272,22 +285,25 @@ Error CowData<T>::resize(int p_size) { } // construct the newly created elements - T *elems = _get_data(); - for (int i = *_get_size(); i < p_size; i++) { + if (!__has_trivial_constructor(T)) { + T *elems = _get_data(); - memnew_placement(&elems[i], T); + for (int i = *_get_size(); i < p_size; i++) { + memnew_placement(&elems[i], T); + } } *_get_size() = p_size; } else if (p_size < size()) { - // deinitialize no longer needed elements - for (uint32_t i = p_size; i < *_get_size(); i++) { - - T *t = &_get_data()[i]; - t->~T(); + if (!__has_trivial_destructor(T)) { + // deinitialize no longer needed elements + for (uint32_t i = p_size; i < *_get_size(); i++) { + T *t = &_get_data()[i]; + t->~T(); + } } void *_ptrnew = (T *)Memory::realloc_static(_ptr, alloc_size, true); @@ -302,6 +318,24 @@ Error CowData<T>::resize(int p_size) { } template <class T> +int CowData<T>::find(const T &p_val, int p_from) const { + int ret = -1; + + if (p_from < 0 || size() == 0) { + return ret; + } + + for (int i = p_from; i < size(); i++) { + if (get(i) == p_val) { + ret = i; + break; + } + } + + return ret; +} + +template <class T> void CowData<T>::_ref(const CowData *p_from) { _ref(*p_from); } diff --git a/core/dictionary.cpp b/core/dictionary.cpp index 9cc913fa0d..bea0997cc9 100644 --- a/core/dictionary.cpp +++ b/core/dictionary.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,9 +30,9 @@ #include "dictionary.h" -#include "ordered_hash_map.h" -#include "safe_refcount.h" -#include "variant.h" +#include "core/ordered_hash_map.h" +#include "core/safe_refcount.h" +#include "core/variant.h" struct DictionaryPrivate { @@ -112,6 +112,15 @@ Variant Dictionary::get_valid(const Variant &p_key) const { return E.get(); } +Variant Dictionary::get(const Variant &p_key, const Variant &p_default) const { + const Variant *result = getptr(p_key); + if (!result) { + return p_default; + } + + return *result; +} + int Dictionary::size() const { return _p->variant_map.size(); @@ -145,6 +154,11 @@ bool Dictionary::operator==(const Dictionary &p_dictionary) const { return _p == p_dictionary._p; } +bool Dictionary::operator!=(const Dictionary &p_dictionary) const { + + return _p != p_dictionary._p; +} + void Dictionary::_ref(const Dictionary &p_from) const { //make a copy first (thread safe) diff --git a/core/dictionary.h b/core/dictionary.h index dbf2233819..eab7354cef 100644 --- a/core/dictionary.h +++ b/core/dictionary.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,9 +31,10 @@ #ifndef DICTIONARY_H #define DICTIONARY_H -#include "array.h" -#include "list.h" -#include "ustring.h" +#include "core/array.h" +#include "core/list.h" +#include "core/ustring.h" + class Variant; struct DictionaryPrivate; @@ -57,6 +58,7 @@ public: Variant *getptr(const Variant &p_key); Variant get_valid(const Variant &p_key) const; + Variant get(const Variant &p_key, const Variant &p_default) const; int size() const; bool empty() const; @@ -68,6 +70,7 @@ public: bool erase(const Variant &p_key); bool operator==(const Dictionary &p_dictionary) const; + bool operator!=(const Dictionary &p_dictionary) const; uint32_t hash() const; void operator=(const Dictionary &p_dictionary); diff --git a/core/engine.cpp b/core/engine.cpp index 7c8024b946..9607dedb3c 100644 --- a/core/engine.cpp +++ b/core/engine.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,11 +30,11 @@ #include "engine.h" -#include "authors.gen.h" -#include "donors.gen.h" -#include "license.gen.h" -#include "version.h" -#include "version_hash.gen.h" +#include "core/authors.gen.h" +#include "core/donors.gen.h" +#include "core/license.gen.h" +#include "core/version.h" +#include "core/version_hash.gen.h" void Engine::set_iterations_per_second(int p_ips) { @@ -98,6 +98,7 @@ Dictionary Engine::get_version_info() const { #else dict["patch"] = 0; #endif + dict["hex"] = VERSION_HEX; dict["status"] = VERSION_STATUS; dict["build"] = VERSION_BUILD; dict["year"] = VERSION_YEAR; diff --git a/core/engine.h b/core/engine.h index 031ba29cd6..15665fee29 100644 --- a/core/engine.h +++ b/core/engine.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,10 +31,10 @@ #ifndef ENGINE_H #define ENGINE_H -#include "list.h" -#include "os/main_loop.h" -#include "ustring.h" -#include "vector.h" +#include "core/list.h" +#include "core/os/main_loop.h" +#include "core/ustring.h" +#include "core/vector.h" class Engine { @@ -125,6 +125,7 @@ public: String get_license_text() const; Engine(); + virtual ~Engine() {} }; #endif // ENGINE_H diff --git a/core/error_list.h b/core/error_list.h index 6b9cd0016b..304861da4e 100644 --- a/core/error_list.h +++ b/core/error_list.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/error_macros.cpp b/core/error_macros.cpp index 5786802930..0e8e4a9bb4 100644 --- a/core/error_macros.cpp +++ b/core/error_macros.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,7 +30,7 @@ #include "error_macros.h" -#include "io/logger.h" +#include "core/io/logger.h" #include "os/os.h" bool _err_error_exists = false; diff --git a/core/error_macros.h b/core/error_macros.h index bee738ceea..ca5ccd24cf 100644 --- a/core/error_macros.h +++ b/core/error_macros.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,7 +31,7 @@ #ifndef ERROR_MACROS_H #define ERROR_MACROS_H -#include "typedefs.h" +#include "core/typedefs.h" /** * Error macros. Unlike exceptions and asserts, these macros try to maintain consistency and stability * inside the code. It is recommended to always return processable data, so in case of an error, the @@ -154,6 +154,20 @@ extern bool _err_error_exists; _err_error_exists = false; \ } while (0); // (*) +/** An index has failed if m_index >=m_size, the function exists. +* This function returns an error value, if returning Error, please select the most +* appropriate error condition from error_macros.h +*/ + +#define ERR_FAIL_UNSIGNED_INDEX_V(m_index, m_size, m_retval) \ + do { \ + if (unlikely((m_index) >= (m_size))) { \ + _err_print_index_error(FUNCTION_STR, __FILE__, __LINE__, m_index, m_size, _STR(m_index), _STR(m_size)); \ + return m_retval; \ + } else \ + _err_error_exists = false; \ + } while (0); // (*) + /** Use this one if there is no sensible fallback, that is, the error is unrecoverable. * We'll return a null reference and try to keep running. */ @@ -296,6 +310,16 @@ extern bool _err_error_exists; _err_error_exists = false; \ } +#define ERR_PRINT_ONCE(m_string) \ + { \ + static bool first_print = true; \ + if (first_print) { \ + _err_print_error(FUNCTION_STR, __FILE__, __LINE__, m_string); \ + _err_error_exists = false; \ + first_print = false; \ + } \ + } + /** Print a warning string. */ @@ -311,6 +335,16 @@ extern bool _err_error_exists; _err_error_exists = false; \ } +#define WARN_PRINT_ONCE(m_string) \ + { \ + static bool first_print = true; \ + if (first_print) { \ + _err_print_error(FUNCTION_STR, __FILE__, __LINE__, m_string, ERR_HANDLER_WARNING); \ + _err_error_exists = false; \ + first_print = false; \ + } \ + } + #define WARN_DEPRECATED \ { \ static volatile bool warning_shown = false; \ diff --git a/core/func_ref.cpp b/core/func_ref.cpp index c707f1c4cb..4a965473d9 100644 --- a/core/func_ref.cpp +++ b/core/func_ref.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -69,7 +69,6 @@ void FuncRef::_bind_methods() { ClassDB::bind_method(D_METHOD("set_function", "name"), &FuncRef::set_function); } -FuncRef::FuncRef() { - - id = 0; +FuncRef::FuncRef() : + id(0) { } diff --git a/core/func_ref.h b/core/func_ref.h index 681fe747d6..339279fdba 100644 --- a/core/func_ref.h +++ b/core/func_ref.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,7 +31,7 @@ #ifndef FUNC_REF_H #define FUNC_REF_H -#include "reference.h" +#include "core/reference.h" class FuncRef : public Reference { diff --git a/core/global_constants.cpp b/core/global_constants.cpp index 962881e720..fb90403226 100644 --- a/core/global_constants.cpp +++ b/core/global_constants.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,10 +30,10 @@ #include "global_constants.h" -#include "object.h" -#include "os/input_event.h" -#include "os/keyboard.h" -#include "variant.h" +#include "core/object.h" +#include "core/os/input_event.h" +#include "core/os/keyboard.h" +#include "core/variant.h" struct _GlobalConstant { @@ -547,8 +547,9 @@ void register_global_constants() { BIND_GLOBAL_ENUM_CONSTANT(PROPERTY_USAGE_INTERNATIONALIZED); BIND_GLOBAL_ENUM_CONSTANT(PROPERTY_USAGE_GROUP); BIND_GLOBAL_ENUM_CONSTANT(PROPERTY_USAGE_CATEGORY); - BIND_GLOBAL_ENUM_CONSTANT(PROPERTY_USAGE_STORE_IF_NONZERO); - BIND_GLOBAL_ENUM_CONSTANT(PROPERTY_USAGE_STORE_IF_NONONE); + //deprecated, replaced by ClassDB function to check default value + //BIND_GLOBAL_ENUM_CONSTANT(PROPERTY_USAGE_STORE_IF_NONZERO); + //BIND_GLOBAL_ENUM_CONSTANT(PROPERTY_USAGE_STORE_IF_NONONE); BIND_GLOBAL_ENUM_CONSTANT(PROPERTY_USAGE_NO_INSTANCE_STATE); BIND_GLOBAL_ENUM_CONSTANT(PROPERTY_USAGE_RESTART_IF_CHANGED); BIND_GLOBAL_ENUM_CONSTANT(PROPERTY_USAGE_SCRIPT_VARIABLE); diff --git a/core/global_constants.h b/core/global_constants.h index 76f618989c..c798a3b9bc 100644 --- a/core/global_constants.h +++ b/core/global_constants.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,7 +31,7 @@ #ifndef GLOBAL_CONSTANTS_H #define GLOBAL_CONSTANTS_H -#include "string_db.h" +#include "core/string_name.h" class GlobalConstants { public: diff --git a/core/hash_map.h b/core/hash_map.h index 2df743ba7d..44459a3080 100644 --- a/core/hash_map.h +++ b/core/hash_map.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,12 +31,12 @@ #ifndef HASH_MAP_H #define HASH_MAP_H -#include "error_macros.h" -#include "hashfuncs.h" -#include "list.h" -#include "math_funcs.h" -#include "os/memory.h" -#include "ustring.h" +#include "core/error_macros.h" +#include "core/hashfuncs.h" +#include "core/list.h" +#include "core/math/math_funcs.h" +#include "core/os/memory.h" +#include "core/ustring.h" /** * @class HashMap @@ -150,7 +150,7 @@ private: if (new_hash_table_power == -1) return; - Element **new_hash_table = memnew_arr(Element *, (1 << new_hash_table_power)); + Element **new_hash_table = memnew_arr(Element *, ((uint64_t)1 << new_hash_table_power)); if (!new_hash_table) { ERR_PRINT("Out of Memory"); @@ -230,7 +230,7 @@ private: if (!p_t.hash_table || p_t.hash_table_power == 0) return; /* not copying from empty table */ - hash_table = memnew_arr(Element *, 1 << p_t.hash_table_power); + hash_table = memnew_arr(Element *, (uint64_t)1 << p_t.hash_table_power); hash_table_power = p_t.hash_table_power; elements = p_t.elements; diff --git a/core/hashfuncs.h b/core/hashfuncs.h index 735e679d1e..07d78dcbde 100644 --- a/core/hashfuncs.h +++ b/core/hashfuncs.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,12 +31,12 @@ #ifndef HASHFUNCS_H #define HASHFUNCS_H -#include "math_defs.h" -#include "math_funcs.h" -#include "node_path.h" -#include "string_db.h" -#include "typedefs.h" -#include "ustring.h" +#include "core/math/math_defs.h" +#include "core/math/math_funcs.h" +#include "core/node_path.h" +#include "core/string_name.h" +#include "core/typedefs.h" +#include "core/ustring.h" /** * Hashing functions diff --git a/core/helper/SCsub b/core/helper/SCsub deleted file mode 100644 index 4efc902717..0000000000 --- a/core/helper/SCsub +++ /dev/null @@ -1,7 +0,0 @@ -#!/usr/bin/env python - -Import('env') - -env.add_source_files(env.core_sources, "*.cpp") - -Export('env') diff --git a/core/image.cpp b/core/image.cpp index 08bb9a35c3..5a287ca50e 100644 --- a/core/image.cpp +++ b/core/image.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,15 +30,15 @@ #include "image.h" +#include "core/hash_map.h" #include "core/io/image_loader.h" +#include "core/io/resource_loader.h" +#include "core/math/math_funcs.h" #include "core/os/copymem.h" -#include "hash_map.h" -#include "math_funcs.h" -#include "print_string.h" +#include "core/print_string.h" -#include "io/resource_loader.h" -#include "math_funcs.h" #include "thirdparty/misc/hq2x.h" + #include <stdio.h> const char *Image::format_names[Image::FORMAT_MAX] = { @@ -307,6 +307,7 @@ void Image::_get_mipmap_offset_and_size(int p_mipmap, int &r_offset, int &r_widt r_width = w; r_height = h; } + int Image::get_mipmap_offset(int p_mipmap) const { ERR_FAIL_INDEX_V(p_mipmap, get_mipmap_count() + 1, -1); @@ -499,8 +500,6 @@ void Image::convert(Format p_new_format) { bool gen_mipmaps = mipmaps; - //mipmaps=false; - _copy_internals_from(new_img); if (gen_mipmaps) @@ -781,9 +780,9 @@ void Image::resize(int p_width, int p_height, Interpolation p_interpolation) { // Setup mipmap-aware scaling Image dst2; - int mip1; - int mip2; - float mip1_weight; + int mip1 = 0; + int mip2 = 0; + float mip1_weight = 0; if (mipmap_aware) { float avg_scale = ((float)p_width / width + (float)p_height / height) * 0.5f; if (avg_scale >= 1.0f) { @@ -799,6 +798,7 @@ void Image::resize(int p_width, int p_height, Interpolation p_interpolation) { if (interpolate_mipmaps) { dst2.create(p_width, p_height, 0, format); } + bool had_mipmaps = mipmaps; if (interpolate_mipmaps && !had_mipmaps) { generate_mipmaps(); @@ -951,6 +951,7 @@ void Image::resize(int p_width, int p_height, Interpolation p_interpolation) { } void Image::crop_from_point(int p_x, int p_y, int p_width, int p_height) { + if (!_can_modify(format)) { ERR_EXPLAIN("Cannot crop in indexed, compressed or custom image formats."); ERR_FAIL(); @@ -996,7 +997,7 @@ void Image::crop_from_point(int p_x, int p_y, int p_width, int p_height) { } } - if (mipmaps > 0) + if (has_mipmaps()) dst.generate_mipmaps(); _copy_internals_from(dst); } @@ -1013,10 +1014,10 @@ void Image::flip_y() { ERR_FAIL(); } - bool gm = mipmaps; - - if (gm) + bool used_mipmaps = has_mipmaps(); + if (used_mipmaps) { clear_mipmaps(); + } { PoolVector<uint8_t>::Write w = data.write(); @@ -1037,8 +1038,9 @@ void Image::flip_y() { } } - if (gm) + if (used_mipmaps) { generate_mipmaps(); + } } void Image::flip_x() { @@ -1048,9 +1050,10 @@ void Image::flip_x() { ERR_FAIL(); } - bool gm = mipmaps; - if (gm) + bool used_mipmaps = has_mipmaps(); + if (used_mipmaps) { clear_mipmaps(); + } { PoolVector<uint8_t>::Write w = data.write(); @@ -1071,8 +1074,9 @@ void Image::flip_x() { } } - if (gm) + if (used_mipmaps) { generate_mipmaps(); + } } int Image::_get_dst_image_size(int p_width, int p_height, Format p_format, int &r_mipmaps, int p_mipmaps) { @@ -1167,12 +1171,13 @@ void Image::expand_x2_hq2x() { ERR_FAIL_COND(!_can_modify(format)); - Format current = format; - bool mm = has_mipmaps(); - if (mm) { + bool used_mipmaps = has_mipmaps(); + if (used_mipmaps) { clear_mipmaps(); } + Format current = format; + if (current != FORMAT_RGBA8) convert(FORMAT_RGBA8); @@ -1193,6 +1198,8 @@ void Image::expand_x2_hq2x() { if (current != FORMAT_RGBA8) convert(current); + // FIXME: This is likely meant to use "used_mipmaps" as defined above, but if we do, + // we end up with a regression: GH-22747 if (mipmaps) { generate_mipmaps(); } @@ -1466,7 +1473,8 @@ void Image::create(int p_width, int p_height, bool p_use_mipmaps, Format p_forma void Image::create(const char **p_xpm) { - int size_width, size_height; + int size_width = 0; + int size_height = 0; int pixelchars = 0; mipmaps = false; bool has_alpha = false; @@ -1482,8 +1490,8 @@ void Image::create(const char **p_xpm) { int line = 0; HashMap<String, Color> colormap; - int colormap_size; - uint32_t pixel_size; + int colormap_size = 0; + uint32_t pixel_size = 0; PoolVector<uint8_t>::Write w; while (status != DONE) { @@ -1758,6 +1766,15 @@ int Image::get_image_required_mipmaps(int p_width, int p_height, Format p_format return mm; } +int Image::get_image_mipmap_offset(int p_width, int p_height, Format p_format, int p_mipmap) { + + if (p_mipmap <= 0) { + return 0; + } + int mm; + return _get_dst_image_size(p_width, p_height, p_format, mm, p_mipmap - 1); +} + bool Image::is_compressed() const { return format > FORMAT_RGBE9995; } @@ -1772,7 +1789,7 @@ Error Image::decompress() { _image_decompress_pvrtc(this); else if (format == FORMAT_ETC && _image_decompress_etc1) _image_decompress_etc1(this); - else if (format >= FORMAT_ETC2_R11 && format <= FORMAT_ETC2_RGB8A1 && _image_decompress_etc1) + else if (format >= FORMAT_ETC2_R11 && format <= FORMAT_ETC2_RGB8A1 && _image_decompress_etc2) _image_decompress_etc2(this); else return ERR_UNAVAILABLE; @@ -1914,7 +1931,8 @@ void Image::blit_rect(const Ref<Image> &p_src, const Rect2 &p_src_rect, const Po if (clipped_src_rect.size.x <= 0 || clipped_src_rect.size.y <= 0) return; - Rect2i dest_rect = Rect2i(0, 0, width, height).clip(Rect2i(p_dest, clipped_src_rect.size)); + Point2 src_underscan = Point2(MIN(0, p_src_rect.position.x), MIN(0, p_src_rect.position.y)); + Rect2i dest_rect = Rect2i(0, 0, width, height).clip(Rect2i(p_dest - src_underscan, clipped_src_rect.size)); PoolVector<uint8_t>::Write wp = data.write(); uint8_t *dst_data_ptr = wp.ptr(); @@ -1968,7 +1986,8 @@ void Image::blit_rect_mask(const Ref<Image> &p_src, const Ref<Image> &p_mask, co if (clipped_src_rect.size.x <= 0 || clipped_src_rect.size.y <= 0) return; - Rect2i dest_rect = Rect2i(0, 0, width, height).clip(Rect2i(p_dest, clipped_src_rect.size)); + Point2 src_underscan = Point2(MIN(0, p_src_rect.position.x), MIN(0, p_src_rect.position.y)); + Rect2i dest_rect = Rect2i(0, 0, width, height).clip(Rect2i(p_dest - src_underscan, clipped_src_rect.size)); PoolVector<uint8_t>::Write wp = data.write(); uint8_t *dst_data_ptr = wp.ptr(); @@ -2025,7 +2044,8 @@ void Image::blend_rect(const Ref<Image> &p_src, const Rect2 &p_src_rect, const P if (clipped_src_rect.size.x <= 0 || clipped_src_rect.size.y <= 0) return; - Rect2i dest_rect = Rect2i(0, 0, width, height).clip(Rect2i(p_dest, clipped_src_rect.size)); + Point2 src_underscan = Point2(MIN(0, p_src_rect.position.x), MIN(0, p_src_rect.position.y)); + Rect2i dest_rect = Rect2i(0, 0, width, height).clip(Rect2i(p_dest - src_underscan, clipped_src_rect.size)); lock(); Ref<Image> img = p_src; @@ -2079,7 +2099,8 @@ void Image::blend_rect_mask(const Ref<Image> &p_src, const Ref<Image> &p_mask, c if (clipped_src_rect.size.x <= 0 || clipped_src_rect.size.y <= 0) return; - Rect2i dest_rect = Rect2i(0, 0, width, height).clip(Rect2i(p_dest, clipped_src_rect.size)); + Point2 src_underscan = Point2(MIN(0, p_src_rect.position.x), MIN(0, p_src_rect.position.y)); + Rect2i dest_rect = Rect2i(0, 0, width, height).clip(Rect2i(p_dest - src_underscan, clipped_src_rect.size)); lock(); Ref<Image> img = p_src; @@ -2611,6 +2632,9 @@ void Image::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "_set_data", "_get_data"); + BIND_CONSTANT(MAX_WIDTH); + BIND_CONSTANT(MAX_HEIGHT); + BIND_ENUM_CONSTANT(FORMAT_L8); //luminance BIND_ENUM_CONSTANT(FORMAT_LA8); //luminance-alpha BIND_ENUM_CONSTANT(FORMAT_R8); @@ -2877,15 +2901,15 @@ void Image::fix_alpha_edges() { if (dist >= closest_dist) continue; - const uint8_t *rp = &srcptr[(k * width + l) << 2]; + const uint8_t *rp2 = &srcptr[(k * width + l) << 2]; - if (rp[3] < alpha_threshold) + if (rp2[3] < alpha_threshold) continue; closest_dist = dist; - closest_color[0] = rp[0]; - closest_color[1] = rp[1]; - closest_color[2] = rp[2]; + closest_color[0] = rp2[0]; + closest_color[1] = rp2[1]; + closest_color[2] = rp2[2]; } } diff --git a/core/image.h b/core/image.h index 6af55ca8d9..872b84d565 100644 --- a/core/image.h +++ b/core/image.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,10 +31,10 @@ #ifndef IMAGE_H #define IMAGE_H -#include "color.h" -#include "dvector.h" -#include "rect2.h" -#include "resource.h" +#include "core/color.h" +#include "core/math/rect2.h" +#include "core/pool_vector.h" +#include "core/resource.h" /** * @author Juan Linietsky <reduzio@gmail.com> @@ -52,14 +52,14 @@ typedef Ref<Image> (*ImageMemLoadFunc)(const uint8_t *p_png, int p_size); class Image : public Resource { GDCLASS(Image, Resource); +public: + static SavePNGFunc save_png_func; + enum { MAX_WIDTH = 16384, // force a limit somehow MAX_HEIGHT = 16384 // force a limit somehow }; -public: - static SavePNGFunc save_png_func; - enum Format { FORMAT_L8, //luminance @@ -286,6 +286,7 @@ public: static int get_image_data_size(int p_width, int p_height, Format p_format, bool p_mipmaps = false); static int get_image_required_mipmaps(int p_width, int p_height, Format p_format); + static int get_image_mipmap_offset(int p_width, int p_height, Format p_format, int p_mipmap); enum CompressMode { COMPRESS_S3TC, diff --git a/core/input_map.cpp b/core/input_map.cpp index ffc8a39da5..15f68f9c2a 100644 --- a/core/input_map.cpp +++ b/core/input_map.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,8 +30,8 @@ #include "input_map.h" -#include "os/keyboard.h" -#include "project_settings.h" +#include "core/os/keyboard.h" +#include "core/project_settings.h" InputMap *InputMap::singleton = NULL; @@ -199,6 +199,10 @@ bool InputMap::event_get_action_status(const Ref<InputEvent> &p_event, const Str Ref<InputEventAction> input_event_action = p_event; if (input_event_action.is_valid()) { + if (p_pressed != NULL) + *p_pressed = input_event_action->is_pressed(); + if (p_strength != NULL) + *p_strength = (*p_pressed) ? 1.0f : 0.0f; return input_event_action->get_action() == p_action; } diff --git a/core/input_map.h b/core/input_map.h index bdec75c65b..895fd26928 100644 --- a/core/input_map.h +++ b/core/input_map.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,8 +31,8 @@ #ifndef INPUT_MAP_H #define INPUT_MAP_H -#include "object.h" -#include "os/input_event.h" +#include "core/object.h" +#include "core/os/input_event.h" class InputMap : public Object { diff --git a/core/int_types.h b/core/int_types.h index e2b70d58fc..891b6172fa 100644 --- a/core/int_types.h +++ b/core/int_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/SCsub b/core/io/SCsub index 79b56cb716..1c5f954470 100644 --- a/core/io/SCsub +++ b/core/io/SCsub @@ -3,6 +3,3 @@ Import('env') env.add_source_files(env.core_sources, "*.cpp") - -Export('env') - diff --git a/core/io/compression.cpp b/core/io/compression.cpp index bc3bfcf356..a113f3b61b 100644 --- a/core/io/compression.cpp +++ b/core/io/compression.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -29,9 +29,10 @@ /*************************************************************************/ #include "compression.h" -#include "os/copymem.h" -#include "project_settings.h" -#include "zip_io.h" + +#include "core/io/zip_io.h" +#include "core/os/copymem.h" +#include "core/project_settings.h" #include "thirdparty/misc/fastlz.h" @@ -80,10 +81,10 @@ int Compression::compress(uint8_t *p_dst, const uint8_t *p_src, int p_src_size, } break; case MODE_ZSTD: { ZSTD_CCtx *cctx = ZSTD_createCCtx(); - ZSTD_CCtx_setParameter(cctx, ZSTD_p_compressionLevel, zstd_level); + ZSTD_CCtx_setParameter(cctx, ZSTD_c_compressionLevel, zstd_level); if (zstd_long_distance_matching) { - ZSTD_CCtx_setParameter(cctx, ZSTD_p_enableLongDistanceMatching, 1); - ZSTD_CCtx_setParameter(cctx, ZSTD_p_windowLog, zstd_window_log_size); + ZSTD_CCtx_setParameter(cctx, ZSTD_c_enableLongDistanceMatching, 1); + ZSTD_CCtx_setParameter(cctx, ZSTD_c_windowLog, zstd_window_log_size); } int max_dst_size = get_max_compressed_buffer_size(p_src_size, MODE_ZSTD); int ret = ZSTD_compressCCtx(cctx, p_dst, max_dst_size, p_src, p_src_size, zstd_level); @@ -174,7 +175,7 @@ int Compression::decompress(uint8_t *p_dst, int p_dst_max_size, const uint8_t *p } break; case MODE_ZSTD: { ZSTD_DCtx *dctx = ZSTD_createDCtx(); - if (zstd_long_distance_matching) ZSTD_DCtx_setMaxWindowSize(dctx, 1 << zstd_window_log_size); + if (zstd_long_distance_matching) ZSTD_DCtx_setMaxWindowSize(dctx, (size_t)1 << zstd_window_log_size); int ret = ZSTD_decompressDCtx(dctx, p_dst, p_dst_max_size, p_src, p_src_size); ZSTD_freeDCtx(dctx); return ret; diff --git a/core/io/compression.h b/core/io/compression.h index a0ccd539cb..883dbf3a99 100644 --- a/core/io/compression.h +++ b/core/io/compression.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,7 +31,7 @@ #ifndef COMPRESSION_H #define COMPRESSION_H -#include "typedefs.h" +#include "core/typedefs.h" class Compression { diff --git a/core/io/config_file.cpp b/core/io/config_file.cpp index aa06ae5cc0..414742deeb 100644 --- a/core/io/config_file.cpp +++ b/core/io/config_file.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -29,9 +29,10 @@ /*************************************************************************/ #include "config_file.h" -#include "os/file_access.h" -#include "os/keyboard.h" -#include "variant_parser.h" + +#include "core/os/file_access.h" +#include "core/os/keyboard.h" +#include "core/variant_parser.h" PoolStringArray ConfigFile::_get_sections() const { diff --git a/core/io/config_file.h b/core/io/config_file.h index ac749bed76..36e5c0ca7d 100644 --- a/core/io/config_file.h +++ b/core/io/config_file.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,7 +32,7 @@ #define CONFIG_FILE_H #include "core/ordered_hash_map.h" -#include "reference.h" +#include "core/reference.h" class ConfigFile : public Reference { diff --git a/core/io/file_access_buffered.cpp b/core/io/file_access_buffered.cpp index dcaf99e24a..83ff532aa4 100644 --- a/core/io/file_access_buffered.cpp +++ b/core/io/file_access_buffered.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,9 +30,7 @@ #include "file_access_buffered.h" -#include <string.h> - -#include "error_macros.h" +#include "core/error_macros.h" Error FileAccessBuffered::set_error(Error p_error) const { diff --git a/core/io/file_access_buffered.h b/core/io/file_access_buffered.h index f4ed47d6bc..4065d77c58 100644 --- a/core/io/file_access_buffered.h +++ b/core/io/file_access_buffered.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,10 +31,9 @@ #ifndef FILE_ACCESS_BUFFERED_H #define FILE_ACCESS_BUFFERED_H -#include "os/file_access.h" - -#include "dvector.h" -#include "ustring.h" +#include "core/os/file_access.h" +#include "core/pool_vector.h" +#include "core/ustring.h" class FileAccessBuffered : public FileAccess { diff --git a/core/io/file_access_buffered_fa.h b/core/io/file_access_buffered_fa.h index 493fa1c243..be960fbc25 100644 --- a/core/io/file_access_buffered_fa.h +++ b/core/io/file_access_buffered_fa.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -54,7 +54,7 @@ class FileAccessBufferedFA : public FileAccessBuffered { cache.offset = p_offset; cache.buffer.resize(p_size); - // on dvector + // on PoolVector //PoolVector<uint8_t>::Write write = cache.buffer.write(); //f.get_buffer(write.ptrw(), p_size); diff --git a/core/io/file_access_compressed.cpp b/core/io/file_access_compressed.cpp index d6547ba19f..b268d5c710 100644 --- a/core/io/file_access_compressed.cpp +++ b/core/io/file_access_compressed.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -29,7 +29,9 @@ /*************************************************************************/ #include "file_access_compressed.h" -#include "print_string.h" + +#include "core/print_string.h" + void FileAccessCompressed::configure(const String &p_magic, Compression::Mode p_mode, int p_block_size) { magic = p_magic.ascii().get_data(); @@ -291,7 +293,6 @@ uint8_t FileAccessCompressed::get_8() const { } else { read_block--; at_end = true; - ret = 0; } } @@ -372,24 +373,23 @@ uint64_t FileAccessCompressed::_get_modified_time(const String &p_file) { return 0; } -FileAccessCompressed::FileAccessCompressed() { - - f = NULL; - magic = "GCMP"; - cmode = Compression::MODE_ZSTD; - writing = false; - write_ptr = 0; - write_buffer_size = 0; - write_max = 0; - block_size = 0; - read_eof = false; - at_end = false; - read_total = 0; - read_ptr = NULL; - read_block = 0; - read_block_count = 0; - read_block_size = 0; - read_pos = 0; +FileAccessCompressed::FileAccessCompressed() : + cmode(Compression::MODE_ZSTD), + writing(false), + write_ptr(0), + write_buffer_size(0), + write_max(0), + block_size(0), + read_eof(false), + at_end(false), + read_ptr(NULL), + read_block(0), + read_block_count(0), + read_block_size(0), + read_pos(0), + read_total(0), + magic("GCMP"), + f(NULL) { } FileAccessCompressed::~FileAccessCompressed() { diff --git a/core/io/file_access_compressed.h b/core/io/file_access_compressed.h index 587f58a7c6..f408b1bc29 100644 --- a/core/io/file_access_compressed.h +++ b/core/io/file_access_compressed.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,8 +31,8 @@ #ifndef FILE_ACCESS_COMPRESSED_H #define FILE_ACCESS_COMPRESSED_H -#include "io/compression.h" -#include "os/file_access.h" +#include "core/io/compression.h" +#include "core/os/file_access.h" class FileAccessCompressed : public FileAccess { diff --git a/core/io/file_access_encrypted.cpp b/core/io/file_access_encrypted.cpp index 812e881114..6ad68dd74d 100644 --- a/core/io/file_access_encrypted.cpp +++ b/core/io/file_access_encrypted.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,9 +30,9 @@ #include "file_access_encrypted.h" +#include "core/os/copymem.h" +#include "core/print_string.h" #include "core/variant.h" -#include "os/copymem.h" -#include "print_string.h" #include "thirdparty/misc/aes256.h" #include "thirdparty/misc/md5.h" diff --git a/core/io/file_access_encrypted.h b/core/io/file_access_encrypted.h index b9365a9fd0..e77d62a9f4 100644 --- a/core/io/file_access_encrypted.h +++ b/core/io/file_access_encrypted.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,7 +31,7 @@ #ifndef FILE_ACCESS_ENCRYPTED_H #define FILE_ACCESS_ENCRYPTED_H -#include "os/file_access.h" +#include "core/os/file_access.h" class FileAccessEncrypted : public FileAccess { public: diff --git a/core/io/file_access_memory.cpp b/core/io/file_access_memory.cpp index c4eb2848b1..fbcf5b8021 100644 --- a/core/io/file_access_memory.cpp +++ b/core/io/file_access_memory.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,10 +30,10 @@ #include "file_access_memory.h" -#include "map.h" -#include "os/copymem.h" -#include "os/dir_access.h" -#include "project_settings.h" +#include "core/map.h" +#include "core/os/copymem.h" +#include "core/os/dir_access.h" +#include "core/project_settings.h" static Map<String, Vector<uint8_t> > *files = NULL; diff --git a/core/io/file_access_memory.h b/core/io/file_access_memory.h index 2136f4cc0c..73952133c1 100644 --- a/core/io/file_access_memory.h +++ b/core/io/file_access_memory.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,7 +31,7 @@ #ifndef FILE_ACCESS_MEMORY_H #define FILE_ACCESS_MEMORY_H -#include "os/file_access.h" +#include "core/os/file_access.h" class FileAccessMemory : public FileAccess { diff --git a/core/io/file_access_network.cpp b/core/io/file_access_network.cpp index d72d3ca9f1..501a21a50d 100644 --- a/core/io/file_access_network.cpp +++ b/core/io/file_access_network.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -29,10 +29,11 @@ /*************************************************************************/ #include "file_access_network.h" -#include "io/ip.h" -#include "marshalls.h" -#include "os/os.h" -#include "project_settings.h" + +#include "core/io/ip.h" +#include "core/io/marshalls.h" +#include "core/os/os.h" +#include "core/project_settings.h" //#define DEBUG_PRINT(m_p) print_line(m_p) //#define DEBUG_TIME(m_what) printf("MS: %s - %lli\n",m_what,OS::get_singleton()->get_ticks_usec()); @@ -226,7 +227,7 @@ FileAccessNetworkClient::FileAccessNetworkClient() { quit = false; singleton = this; last_id = 0; - client = Ref<StreamPeerTCP>(StreamPeerTCP::create_ref()); + client.instance(); sem = Semaphore::create(); lockcount = 0; } @@ -499,8 +500,9 @@ uint64_t FileAccessNetwork::_get_modified_time(const String &p_file) { void FileAccessNetwork::configure() { GLOBAL_DEF("network/remote_fs/page_size", 65536); + ProjectSettings::get_singleton()->set_custom_property_info("network/remote_fs/page_size", PropertyInfo(Variant::INT, "network/remote_fs/page_size", PROPERTY_HINT_RANGE, "1,65536,1,or_greater")); //is used as denominator and can't be zero GLOBAL_DEF("network/remote_fs/page_read_ahead", 4); - GLOBAL_DEF("network/remote_fs/max_pages", 20); + ProjectSettings::get_singleton()->set_custom_property_info("network/remote_fs/page_read_ahead", PropertyInfo(Variant::INT, "network/remote_fs/page_read_ahead", PROPERTY_HINT_RANGE, "0,8,1,or_greater")); } FileAccessNetwork::FileAccessNetwork() { @@ -518,7 +520,6 @@ FileAccessNetwork::FileAccessNetwork() { nc->unlock_mutex(); page_size = GLOBAL_GET("network/remote_fs/page_size"); read_ahead = GLOBAL_GET("network/remote_fs/page_read_ahead"); - max_pages = GLOBAL_GET("network/remote_fs/max_pages"); last_activity_val = 0; waiting_on_page = -1; last_page = -1; diff --git a/core/io/file_access_network.h b/core/io/file_access_network.h index be9bdb1af6..5bbf7588c7 100644 --- a/core/io/file_access_network.h +++ b/core/io/file_access_network.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,10 +31,10 @@ #ifndef FILE_ACCESS_NETWORK_H #define FILE_ACCESS_NETWORK_H -#include "io/stream_peer_tcp.h" -#include "os/file_access.h" -#include "os/semaphore.h" -#include "os/thread.h" +#include "core/io/stream_peer_tcp.h" +#include "core/os/file_access.h" +#include "core/os/semaphore.h" +#include "core/os/thread.h" class FileAccessNetwork; @@ -47,8 +47,6 @@ class FileAccessNetworkClient { int size; }; - int ml; - List<BlockRequest> block_requests; Semaphore *sem; @@ -100,7 +98,6 @@ class FileAccessNetwork : public FileAccess { int page_size; int read_ahead; - int max_pages; mutable int waiting_on_page; mutable int last_activity_val; diff --git a/core/io/file_access_pack.cpp b/core/io/file_access_pack.cpp index efb4c7a073..c97b8cafac 100644 --- a/core/io/file_access_pack.cpp +++ b/core/io/file_access_pack.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -29,7 +29,8 @@ /*************************************************************************/ #include "file_access_pack.h" -#include "version.h" + +#include "core/version.h" #include <stdio.h> @@ -168,11 +169,11 @@ bool PackedSourcePCK::try_open_pack(const String &p_path) { uint32_t version = f->get_32(); uint32_t ver_major = f->get_32(); uint32_t ver_minor = f->get_32(); - uint32_t ver_rev = f->get_32(); + f->get_32(); // ver_rev ERR_EXPLAIN("Pack version unsupported: " + itos(version)); ERR_FAIL_COND_V(version != PACK_VERSION, false); - ERR_EXPLAIN("Pack created with a newer version of the engine: " + itos(ver_major) + "." + itos(ver_minor) + "." + itos(ver_rev)); + ERR_EXPLAIN("Pack created with a newer version of the engine: " + itos(ver_major) + "." + itos(ver_minor)); ERR_FAIL_COND_V(ver_major > VERSION_MAJOR || (ver_major == VERSION_MAJOR && ver_minor > VERSION_MINOR), false); for (int i = 0; i < 16; i++) { @@ -454,7 +455,7 @@ String DirAccessPack::get_current_dir() { while (pd->parent) { pd = pd->parent; - p = pd->name + "/" + p; + p = pd->name.plus_file(p); } return "res://" + p; @@ -489,6 +490,10 @@ size_t DirAccessPack::get_space_left() { return 0; } +String DirAccessPack::get_filesystem_type() const { + return "PCK"; +} + DirAccessPack::DirAccessPack() { current = PackedData::get_singleton()->root; diff --git a/core/io/file_access_pack.h b/core/io/file_access_pack.h index f29e431d9a..a90672ce26 100644 --- a/core/io/file_access_pack.h +++ b/core/io/file_access_pack.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,11 +31,11 @@ #ifndef FILE_ACCESS_PACK_H #define FILE_ACCESS_PACK_H -#include "list.h" -#include "map.h" -#include "os/dir_access.h" -#include "os/file_access.h" -#include "print_string.h" +#include "core/list.h" +#include "core/map.h" +#include "core/os/dir_access.h" +#include "core/os/file_access.h" +#include "core/print_string.h" class PackSource; @@ -221,6 +221,8 @@ public: size_t get_space_left(); + virtual String get_filesystem_type() const; + DirAccessPack(); ~DirAccessPack(); }; diff --git a/core/io/file_access_zip.cpp b/core/io/file_access_zip.cpp index 7b6385c3ff..be28c9a877 100644 --- a/core/io/file_access_zip.cpp +++ b/core/io/file_access_zip.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -43,31 +43,31 @@ static void *godot_open(void *data, const char *p_fname, int mode) { if (mode & ZLIB_FILEFUNC_MODE_WRITE) { return NULL; - }; + } FileAccess *f = (FileAccess *)data; f->open(p_fname, FileAccess::READ); return f->is_open() ? data : NULL; -}; +} static uLong godot_read(void *data, void *fdata, void *buf, uLong size) { FileAccess *f = (FileAccess *)data; f->get_buffer((uint8_t *)buf, size); return size; -}; +} static uLong godot_write(voidpf opaque, voidpf stream, const void *buf, uLong size) { return 0; -}; +} static long godot_tell(voidpf opaque, voidpf stream) { FileAccess *f = (FileAccess *)opaque; return f->get_position(); -}; +} static long godot_seek(voidpf opaque, voidpf stream, uLong offset, int origin) { @@ -84,36 +84,36 @@ static long godot_seek(voidpf opaque, voidpf stream, uLong offset, int origin) { break; default: break; - }; + } f->seek(pos); return 0; -}; +} static int godot_close(voidpf opaque, voidpf stream) { FileAccess *f = (FileAccess *)opaque; f->close(); return 0; -}; +} static int godot_testerror(voidpf opaque, voidpf stream) { FileAccess *f = (FileAccess *)opaque; return f->get_error() != OK ? 1 : 0; -}; +} static voidpf godot_alloc(voidpf opaque, uInt items, uInt size) { return memalloc(items * size); -}; +} static void godot_free(voidpf opaque, voidpf address) { memfree(address); -}; +} -}; // extern "C" +} // extern "C" void ZipArchive::close_handle(unzFile p_file) const { @@ -122,7 +122,7 @@ void ZipArchive::close_handle(unzFile p_file) const { unzCloseCurrentFile(p_file); unzClose(p_file); memdelete(f); -}; +} unzFile ZipArchive::get_file_handle(String p_file) const { @@ -155,10 +155,10 @@ unzFile ZipArchive::get_file_handle(String p_file) const { unzClose(pkg); ERR_FAIL_V(NULL); - }; + } return pkg; -}; +} bool ZipArchive::try_open_pack(const String &p_path) { @@ -168,10 +168,10 @@ bool ZipArchive::try_open_pack(const String &p_path) { zlib_filefunc_def io; - FileAccess *f = FileAccess::open(p_path, FileAccess::READ); - if (!f) + FileAccess *fa = FileAccess::open(p_path, FileAccess::READ); + if (!fa) return false; - io.opaque = f; + io.opaque = fa; io.zopen_file = godot_open; io.zread_file = godot_read; io.zwrite_file = godot_write; @@ -215,36 +215,36 @@ bool ZipArchive::try_open_pack(const String &p_path) { if ((i + 1) < gi.number_entry) { unzGoToNextFile(zfile); - }; - }; + } + } return true; -}; +} bool ZipArchive::file_exists(String p_name) const { return files.has(p_name); -}; +} FileAccess *ZipArchive::get_file(const String &p_path, PackedData::PackedFile *p_file) { return memnew(FileAccessZip(p_path, *p_file)); -}; +} ZipArchive *ZipArchive::get_singleton() { if (instance == NULL) { instance = memnew(ZipArchive); - }; + } return instance; -}; +} ZipArchive::ZipArchive() { instance = this; //fa_create_func = FileAccess::get_create_func(); -}; +} ZipArchive::~ZipArchive() { @@ -253,10 +253,10 @@ ZipArchive::~ZipArchive() { FileAccess *f = (FileAccess *)unzGetOpaque(packages[i].zfile); unzClose(packages[i].zfile); memdelete(f); - }; + } packages.clear(); -}; +} Error FileAccessZip::_open(const String &p_path, int p_mode_flags) { @@ -272,7 +272,7 @@ Error FileAccessZip::_open(const String &p_path, int p_mode_flags) { ERR_FAIL_COND_V(err != UNZ_OK, FAILED); return OK; -}; +} void FileAccessZip::close() { @@ -283,50 +283,50 @@ void FileAccessZip::close() { ERR_FAIL_COND(!arch); arch->close_handle(zfile); zfile = NULL; -}; +} bool FileAccessZip::is_open() const { return zfile != NULL; -}; +} void FileAccessZip::seek(size_t p_position) { ERR_FAIL_COND(!zfile); unzSeekCurrentFile(zfile, p_position); -}; +} void FileAccessZip::seek_end(int64_t p_position) { ERR_FAIL_COND(!zfile); unzSeekCurrentFile(zfile, get_len() + p_position); -}; +} size_t FileAccessZip::get_position() const { ERR_FAIL_COND_V(!zfile, 0); return unztell(zfile); -}; +} size_t FileAccessZip::get_len() const { ERR_FAIL_COND_V(!zfile, 0); return file_info.uncompressed_size; -}; +} bool FileAccessZip::eof_reached() const { ERR_FAIL_COND_V(!zfile, true); return at_eof; -}; +} uint8_t FileAccessZip::get_8() const { uint8_t ret = 0; get_buffer(&ret, 1); return ret; -}; +} int FileAccessZip::get_buffer(uint8_t *p_dst, int p_length) const { @@ -339,20 +339,20 @@ int FileAccessZip::get_buffer(uint8_t *p_dst, int p_length) const { if (read < p_length) at_eof = true; return read; -}; +} Error FileAccessZip::get_error() const { if (!zfile) { return ERR_UNCONFIGURED; - }; + } if (eof_reached()) { return ERR_FILE_EOF; - }; + } return OK; -}; +} void FileAccessZip::flush() { @@ -362,22 +362,21 @@ void FileAccessZip::flush() { void FileAccessZip::store_8(uint8_t p_dest) { ERR_FAIL(); -}; +} bool FileAccessZip::file_exists(const String &p_name) { return false; -}; - -FileAccessZip::FileAccessZip(const String &p_path, const PackedData::PackedFile &p_file) { +} - zfile = NULL; +FileAccessZip::FileAccessZip(const String &p_path, const PackedData::PackedFile &p_file) : + zfile(NULL) { _open(p_path, FileAccess::READ); -}; +} FileAccessZip::~FileAccessZip() { close(); -}; +} #endif diff --git a/core/io/file_access_zip.h b/core/io/file_access_zip.h index df83575f6a..fc8f85c07b 100644 --- a/core/io/file_access_zip.h +++ b/core/io/file_access_zip.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -34,7 +34,7 @@ #define FILE_ACCESS_ZIP_H #include "core/io/file_access_pack.h" -#include "map.h" +#include "core/map.h" #include "thirdparty/minizip/unzip.h" @@ -90,8 +90,6 @@ class FileAccessZip : public FileAccess { mutable bool at_eof; - ZipArchive *archive; - public: virtual Error _open(const String &p_path, int p_mode_flags); ///< open a file virtual void close(); ///< close a file diff --git a/core/io/http_client.cpp b/core/io/http_client.cpp index 2425bb6d69..e5c6d2a4f2 100644 --- a/core/io/http_client.cpp +++ b/core/io/http_client.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -29,8 +29,9 @@ /*************************************************************************/ #include "http_client.h" -#include "io/stream_peer_ssl.h" -#include "version.h" + +#include "core/io/stream_peer_ssl.h" +#include "core/version.h" const char *HTTPClient::_methods[METHOD_MAX] = { "GET", @@ -274,9 +275,10 @@ void HTTPClient::close() { response_headers.clear(); response_str.clear(); - body_size = 0; + body_size = -1; body_left = 0; chunk_left = 0; + chunk_trailer_part = 0; read_until_eof = false; response_num = 0; handshaking = false; @@ -348,7 +350,7 @@ Error HTTPClient::poll() { } if (ssl->get_status() == StreamPeerSSL::STATUS_CONNECTED) { - // Handshake has been successfull + // Handshake has been successful handshaking = false; status = STATUS_CONNECTED; return OK; @@ -373,7 +375,20 @@ Error HTTPClient::poll() { } break; } } break; + case STATUS_BODY: case STATUS_CONNECTED: { + // Check if we are still connected + if (ssl) { + Ref<StreamPeerSSL> tmp = connection; + tmp->poll(); + if (tmp->get_status() != StreamPeerSSL::STATUS_CONNECTED) { + status = STATUS_CONNECTION_ERROR; + return ERR_CONNECTION_ERROR; + } + } else if (tcp_connection->get_status() != StreamPeerTCP::STATUS_CONNECTED) { + status = STATUS_CONNECTION_ERROR; + return ERR_CONNECTION_ERROR; + } // Connection established, requests can now be made return OK; } break; @@ -403,20 +418,20 @@ Error HTTPClient::poll() { String response; response.parse_utf8((const char *)response_str.ptr()); Vector<String> responses = response.split("\n"); - body_size = 0; + body_size = -1; chunked = false; body_left = 0; chunk_left = 0; + chunk_trailer_part = false; read_until_eof = false; response_str.clear(); response_headers.clear(); response_num = RESPONSE_OK; - // Per the HTTP 1.1 spec, keep-alive is the default, but in practice - // it's safe to assume it only if the explicit header is found, allowing - // to handle body-up-to-EOF responses on naive servers; that's what Curl - // and browsers do - bool keep_alive = false; + // Per the HTTP 1.1 spec, keep-alive is the default. + // Not following that specification breaks standard implemetations. + // Broken web servers should be fixed. + bool keep_alive = true; for (int i = 0; i < responses.size(); i++) { @@ -433,8 +448,8 @@ Error HTTPClient::poll() { if (encoding == "chunked") { chunked = true; } - } else if (s.begins_with("connection: keep-alive")) { - keep_alive = true; + } else if (s.begins_with("connection: close")) { + keep_alive = false; } if (i == 0 && responses[i].begins_with("HTTP")) { @@ -447,7 +462,7 @@ Error HTTPClient::poll() { } } - if (body_size || chunked) { + if (body_size != -1 || chunked) { status = STATUS_BODY; } else if (!keep_alive) { @@ -467,7 +482,8 @@ Error HTTPClient::poll() { case STATUS_DISCONNECTED: { return ERR_UNCONFIGURED; } break; - case STATUS_CONNECTION_ERROR: { + case STATUS_CONNECTION_ERROR: + case STATUS_SSL_HANDSHAKE_ERROR: { return ERR_CONNECTION_ERROR; } break; case STATUS_CANT_CONNECT: { @@ -490,13 +506,37 @@ PoolByteArray HTTPClient::read_response_body_chunk() { ERR_FAIL_COND_V(status != STATUS_BODY, PoolByteArray()); + PoolByteArray ret; Error err = OK; if (chunked) { while (true) { - if (chunk_left == 0) { + if (chunk_trailer_part) { + // We need to consume the trailer part too or keep-alive will break + uint8_t b; + int rec = 0; + err = _get_http_data(&b, 1, rec); + + if (rec == 0) + break; + + chunk.push_back(b); + int cs = chunk.size(); + if ((cs >= 2 && chunk[cs - 2] == '\r' && chunk[cs - 1] == '\n')) { + if (cs == 2) { + // Finally over + chunk_trailer_part = false; + status = STATUS_CONNECTED; + chunk.clear(); + break; + } else { + // We do not process nor return the trailer data + chunk.clear(); + } + } + } else if (chunk_left == 0) { // Reading length uint8_t b; int rec = 0; @@ -510,7 +550,7 @@ PoolByteArray HTTPClient::read_response_body_chunk() { if (chunk.size() > 32) { ERR_PRINT("HTTP Invalid chunk hex len"); status = STATUS_CONNECTION_ERROR; - return PoolByteArray(); + break; } if (chunk.size() > 2 && chunk[chunk.size() - 2] == '\r' && chunk[chunk.size() - 1] == '\n') { @@ -528,22 +568,22 @@ PoolByteArray HTTPClient::read_response_body_chunk() { else { ERR_PRINT("HTTP Chunk len not in hex!!"); status = STATUS_CONNECTION_ERROR; - return PoolByteArray(); + break; } len <<= 4; len |= v; if (len > (1 << 24)) { ERR_PRINT("HTTP Chunk too big!! >16mb"); status = STATUS_CONNECTION_ERROR; - return PoolByteArray(); + break; } } if (len == 0) { // End reached! - status = STATUS_CONNECTED; + chunk_trailer_part = true; chunk.clear(); - return PoolByteArray(); + break; } chunk_left = len + 2; @@ -563,18 +603,13 @@ PoolByteArray HTTPClient::read_response_body_chunk() { if (chunk[chunk.size() - 2] != '\r' || chunk[chunk.size() - 1] != '\n') { ERR_PRINT("HTTP Invalid chunk terminator (not \\r\\n)"); status = STATUS_CONNECTION_ERROR; - return PoolByteArray(); + break; } - PoolByteArray ret; ret.resize(chunk.size() - 2); - { - PoolByteArray::Write w = ret.write(); - copymem(w.ptr(), chunk.ptr(), chunk.size() - 2); - } + PoolByteArray::Write w = ret.write(); + copymem(w.ptr(), chunk.ptr(), chunk.size() - 2); chunk.clear(); - - return ret; } break; @@ -584,45 +619,26 @@ PoolByteArray HTTPClient::read_response_body_chunk() { } else { int to_read = !read_until_eof ? MIN(body_left, read_chunk_size) : read_chunk_size; - PoolByteArray ret; ret.resize(to_read); int _offset = 0; - while (read_until_eof || to_read > 0) { + while (to_read > 0) { int rec = 0; { PoolByteArray::Write w = ret.write(); err = _get_http_data(w.ptr() + _offset, to_read, rec); } - if (rec < 0) { - if (to_read > 0) // Ended up reading less - ret.resize(_offset); + if (rec <= 0) { // Ended up reading less + ret.resize(_offset); break; } else { _offset += rec; + to_read -= rec; if (!read_until_eof) { body_left -= rec; - to_read -= rec; - } else { - if (rec < to_read) { - ret.resize(_offset); - err = ERR_FILE_EOF; - break; - } - ret.resize(_offset + to_read); } } - } - if (!read_until_eof) { - if (body_left == 0) { - status = STATUS_CONNECTED; - } - return ret; - } else { - if (err == ERR_FILE_EOF) { - err = OK; // EOF is expected here - close(); - return ret; - } + if (err != OK) + break; } } @@ -637,12 +653,12 @@ PoolByteArray HTTPClient::read_response_body_chunk() { status = STATUS_CONNECTION_ERROR; } - } else if (body_left == 0 && !chunked) { + } else if (body_left == 0 && !chunked && !read_until_eof) { status = STATUS_CONNECTED; } - return PoolByteArray(); + return ret; } HTTPClient::Status HTTPClient::get_status() const { @@ -664,11 +680,24 @@ Error HTTPClient::_get_http_data(uint8_t *p_buffer, int p_bytes, int &r_received if (blocking) { - Error err = connection->get_data(p_buffer, p_bytes); - if (err == OK) - r_received = p_bytes; - else - r_received = 0; + // We can't use StreamPeer.get_data, since when reaching EOF we will get an + // error without knowing how many bytes we received. + Error err = ERR_FILE_EOF; + int read = 0; + int left = p_bytes; + r_received = 0; + while (left > 0) { + err = connection->get_partial_data(p_buffer + r_received, left, read); + if (err == OK) { + r_received += read; + } else if (err == ERR_FILE_EOF) { + r_received += read; + return err; + } else { + return err; + } + left -= read; + } return err; } else { return connection->get_partial_data(p_buffer, p_bytes, r_received); @@ -682,15 +711,16 @@ void HTTPClient::set_read_chunk_size(int p_size) { HTTPClient::HTTPClient() { - tcp_connection = StreamPeerTCP::create_ref(); + tcp_connection.instance(); resolving = IP::RESOLVER_INVALID_ID; status = STATUS_DISCONNECTED; conn_port = -1; - body_size = 0; + body_size = -1; chunked = false; body_left = 0; read_until_eof = false; chunk_left = 0; + chunk_trailer_part = false; response_num = 0; ssl = false; blocking = false; diff --git a/core/io/http_client.h b/core/io/http_client.h index 82b56b01db..85ee1959a2 100644 --- a/core/io/http_client.h +++ b/core/io/http_client.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,10 +31,10 @@ #ifndef HTTP_CLIENT_H #define HTTP_CLIENT_H -#include "io/ip.h" -#include "io/stream_peer.h" -#include "io/stream_peer_tcp.h" -#include "reference.h" +#include "core/io/ip.h" +#include "core/io/stream_peer.h" +#include "core/io/stream_peer_tcp.h" +#include "core/reference.h" class HTTPClient : public Reference { @@ -172,6 +172,7 @@ private: bool chunked; Vector<uint8_t> chunk; int chunk_left; + bool chunk_trailer_part; int body_size; int body_left; bool read_until_eof; diff --git a/core/io/image_loader.cpp b/core/io/image_loader.cpp index b8fd13d67c..a5a0738140 100644 --- a/core/io/image_loader.cpp +++ b/core/io/image_loader.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,7 +30,8 @@ #include "image_loader.h" -#include "print_string.h" +#include "core/print_string.h" + bool ImageFormatLoader::recognize(const String &p_extension) const { List<String> extensions; @@ -59,7 +60,7 @@ Error ImageLoader::load_image(String p_file, Ref<Image> p_image, FileAccess *p_c String extension = p_file.get_extension(); - for (int i = 0; i < loader_count; i++) { + for (int i = 0; i < loader.size(); i++) { if (!loader[i]->recognize(extension)) continue; @@ -82,30 +83,45 @@ Error ImageLoader::load_image(String p_file, Ref<Image> p_image, FileAccess *p_c void ImageLoader::get_recognized_extensions(List<String> *p_extensions) { - for (int i = 0; i < loader_count; i++) { + for (int i = 0; i < loader.size(); i++) { loader[i]->get_recognized_extensions(p_extensions); } } -bool ImageLoader::recognize(const String &p_extension) { +ImageFormatLoader *ImageLoader::recognize(const String &p_extension) { - for (int i = 0; i < loader_count; i++) { + for (int i = 0; i < loader.size(); i++) { if (loader[i]->recognize(p_extension)) - return true; + return loader[i]; } - return false; + return NULL; } -ImageFormatLoader *ImageLoader::loader[MAX_LOADERS]; -int ImageLoader::loader_count = 0; +Vector<ImageFormatLoader *> ImageLoader::loader; void ImageLoader::add_image_format_loader(ImageFormatLoader *p_loader) { - ERR_FAIL_COND(loader_count >= MAX_LOADERS); - loader[loader_count++] = p_loader; + loader.push_back(p_loader); +} + +void ImageLoader::remove_image_format_loader(ImageFormatLoader *p_loader) { + + loader.erase(p_loader); +} + +const Vector<ImageFormatLoader *> &ImageLoader::get_image_format_loaders() { + + return loader; +} + +void ImageLoader::cleanup() { + + while (loader.size()) { + remove_image_format_loader(loader[0]); + } } ///////////////// @@ -117,7 +133,6 @@ RES ResourceFormatLoaderImage::load(const String &p_path, const String &p_origin if (r_error) { *r_error = ERR_CANT_OPEN; } - memdelete(f); return RES(); } @@ -137,7 +152,7 @@ RES ResourceFormatLoaderImage::load(const String &p_path, const String &p_origin int idx = -1; - for (int i = 0; i < ImageLoader::loader_count; i++) { + for (int i = 0; i < ImageLoader::loader.size(); i++) { if (ImageLoader::loader[i]->recognize(extension)) { idx = i; break; diff --git a/core/io/image_loader.h b/core/io/image_loader.h index fbb654c326..95c562b7a9 100644 --- a/core/io/image_loader.h +++ b/core/io/image_loader.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,11 +31,11 @@ #ifndef IMAGE_LOADER_H #define IMAGE_LOADER_H -#include "image.h" -#include "io/resource_loader.h" -#include "list.h" -#include "os/file_access.h" -#include "ustring.h" +#include "core/image.h" +#include "core/io/resource_loader.h" +#include "core/list.h" +#include "core/os/file_access.h" +#include "core/ustring.h" /** @author Juan Linietsky <reduzio@gmail.com> @@ -70,23 +70,25 @@ public: class ImageLoader { - enum { - MAX_LOADERS = 8 - }; + static Vector<ImageFormatLoader *> loader; friend class ResourceFormatLoaderImage; - static ImageFormatLoader *loader[MAX_LOADERS]; - static int loader_count; protected: public: static Error load_image(String p_file, Ref<Image> p_image, FileAccess *p_custom = NULL, bool p_force_linear = false, float p_scale = 1.0); static void get_recognized_extensions(List<String> *p_extensions); - static bool recognize(const String &p_extension); + static ImageFormatLoader *recognize(const String &p_extension); static void add_image_format_loader(ImageFormatLoader *p_loader); + static void remove_image_format_loader(ImageFormatLoader *p_loader); + + static const Vector<ImageFormatLoader *> &get_image_format_loaders(); + + static void cleanup(); }; class ResourceFormatLoaderImage : public ResourceFormatLoader { + GDCLASS(ResourceFormatLoaderImage, ResourceFormatLoader) public: virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL); virtual void get_recognized_extensions(List<String> *p_extensions) const; diff --git a/core/io/ip.cpp b/core/io/ip.cpp index 82c94ca0b2..420e48f839 100644 --- a/core/io/ip.cpp +++ b/core/io/ip.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -29,9 +29,10 @@ /*************************************************************************/ #include "ip.h" -#include "hash_map.h" -#include "os/semaphore.h" -#include "os/thread.h" + +#include "core/hash_map.h" +#include "core/os/semaphore.h" +#include "core/os/thread.h" VARIANT_ENUM_CAST(IP::ResolverStatus); diff --git a/core/io/ip.h b/core/io/ip.h index d55b05b6fe..ead71ebb54 100644 --- a/core/io/ip.h +++ b/core/io/ip.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,8 +31,8 @@ #ifndef IP_H #define IP_H -#include "io/ip_address.h" -#include "os/os.h" +#include "core/io/ip_address.h" +#include "core/os/os.h" struct _IP_ResolverPrivate; diff --git a/core/io/ip_address.cpp b/core/io/ip_address.cpp index 6d979d10eb..763a5fbb9a 100644 --- a/core/io/ip_address.cpp +++ b/core/io/ip_address.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -184,7 +184,7 @@ bool IP_Address::is_ipv4() const { } const uint8_t *IP_Address::get_ipv4() const { - ERR_FAIL_COND_V(!is_ipv4(), 0); + ERR_FAIL_COND_V(!is_ipv4(), &(field8[12])); // Not the correct IPv4 (it's an IPv6), but we don't want to return a null pointer risking an engine crash. return &(field8[12]); } diff --git a/core/io/ip_address.h b/core/io/ip_address.h index d7b031b960..3a5f87b617 100644 --- a/core/io/ip_address.h +++ b/core/io/ip_address.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,7 +31,7 @@ #ifndef IP_ADDRESS_H #define IP_ADDRESS_H -#include "ustring.h" +#include "core/ustring.h" struct IP_Address { diff --git a/core/io/json.cpp b/core/io/json.cpp index 7b2c5a62df..c211ca2ed4 100644 --- a/core/io/json.cpp +++ b/core/io/json.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -29,7 +29,8 @@ /*************************************************************************/ #include "json.h" -#include "print_string.h" + +#include "core/print_string.h" const char *JSON::tk_name[TK_MAX] = { "'{'", diff --git a/core/io/json.h b/core/io/json.h index 9c12423798..7c6877c2cc 100644 --- a/core/io/json.h +++ b/core/io/json.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,7 +31,7 @@ #ifndef JSON_H #define JSON_H -#include "variant.h" +#include "core/variant.h" class JSON { diff --git a/core/io/logger.cpp b/core/io/logger.cpp index 786bec461b..eeb82bfce4 100644 --- a/core/io/logger.cpp +++ b/core/io/logger.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,9 +30,9 @@ #include "logger.h" -#include "os/dir_access.h" -#include "os/os.h" -#include "print_string.h" +#include "core/os/dir_access.h" +#include "core/os/os.h" +#include "core/print_string.h" // va_copy was defined in the C99, but not in C++ standards before C++11. // When you compile C++ without --std=c++<XX> option, compilers still define @@ -45,6 +45,10 @@ #endif #endif +#if defined(MINGW_ENABLED) || defined(_MSC_VER) +#define sprintf sprintf_s +#endif + bool Logger::should_log(bool p_err) { return (!p_err || _print_error_enabled) && (p_err || _print_line_enabled); } @@ -175,11 +179,10 @@ void RotatedFileLogger::rotate_file() { file = FileAccess::open(base_path, FileAccess::WRITE); } -RotatedFileLogger::RotatedFileLogger(const String &p_base_path, int p_max_files) { - file = NULL; - base_path = p_base_path.simplify_path(); - max_files = p_max_files > 0 ? p_max_files : 1; - +RotatedFileLogger::RotatedFileLogger(const String &p_base_path, int p_max_files) : + base_path(p_base_path.simplify_path()), + max_files(p_max_files > 0 ? p_max_files : 1), + file(NULL) { rotate_file(); } @@ -236,8 +239,8 @@ void StdLogger::logv(const char *p_format, va_list p_list, bool p_err) { StdLogger::~StdLogger() {} -CompositeLogger::CompositeLogger(Vector<Logger *> p_loggers) { - loggers = p_loggers; +CompositeLogger::CompositeLogger(Vector<Logger *> p_loggers) : + loggers(p_loggers) { } void CompositeLogger::logv(const char *p_format, va_list p_list, bool p_err) { diff --git a/core/io/logger.h b/core/io/logger.h index 631e7a0589..ff5b8ce489 100644 --- a/core/io/logger.h +++ b/core/io/logger.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,9 +31,10 @@ #ifndef LOGGER_H #define LOGGER_H -#include "os/file_access.h" -#include "ustring.h" -#include "vector.h" +#include "core/os/file_access.h" +#include "core/ustring.h" +#include "core/vector.h" + #include <stdarg.h> class Logger { @@ -48,11 +49,11 @@ public: ERR_SHADER }; - virtual void logv(const char *p_format, va_list p_list, bool p_err) = 0; + virtual void logv(const char *p_format, va_list p_list, bool p_err) _PRINTF_FORMAT_ATTRIBUTE_2_0 = 0; virtual void log_error(const char *p_function, const char *p_file, int p_line, const char *p_code, const char *p_rationale, ErrorType p_type = ERR_ERROR); - void logf(const char *p_format, ...); - void logf_error(const char *p_format, ...); + void logf(const char *p_format, ...) _PRINTF_FORMAT_ATTRIBUTE_2_3; + void logf_error(const char *p_format, ...) _PRINTF_FORMAT_ATTRIBUTE_2_3; virtual ~Logger(); }; @@ -63,7 +64,7 @@ public: class StdLogger : public Logger { public: - virtual void logv(const char *p_format, va_list p_list, bool p_err); + virtual void logv(const char *p_format, va_list p_list, bool p_err) _PRINTF_FORMAT_ATTRIBUTE_2_0; virtual ~StdLogger(); }; @@ -87,7 +88,7 @@ class RotatedFileLogger : public Logger { public: RotatedFileLogger(const String &p_base_path, int p_max_files = 10); - virtual void logv(const char *p_format, va_list p_list, bool p_err); + virtual void logv(const char *p_format, va_list p_list, bool p_err) _PRINTF_FORMAT_ATTRIBUTE_2_0; virtual ~RotatedFileLogger(); }; @@ -98,7 +99,7 @@ class CompositeLogger : public Logger { public: CompositeLogger(Vector<Logger *> p_loggers); - virtual void logv(const char *p_format, va_list p_list, bool p_err); + virtual void logv(const char *p_format, va_list p_list, bool p_err) _PRINTF_FORMAT_ATTRIBUTE_2_0; virtual void log_error(const char *p_function, const char *p_file, int p_line, const char *p_code, const char *p_rationale, ErrorType p_type = ERR_ERROR); void add_logger(Logger *p_logger); @@ -106,4 +107,4 @@ public: virtual ~CompositeLogger(); }; -#endif
\ No newline at end of file +#endif diff --git a/core/io/marshalls.cpp b/core/io/marshalls.cpp index e97df0c261..5087a63b68 100644 --- a/core/io/marshalls.cpp +++ b/core/io/marshalls.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -29,9 +29,11 @@ /*************************************************************************/ #include "marshalls.h" -#include "os/keyboard.h" -#include "print_string.h" -#include "reference.h" + +#include "core/os/keyboard.h" +#include "core/print_string.h" +#include "core/reference.h" + #include <limits.h> #include <stdio.h> @@ -53,9 +55,8 @@ ObjectID EncodedObjectAsID::get_object_id() const { return id; } -EncodedObjectAsID::EncodedObjectAsID() { - - id = 0; +EncodedObjectAsID::EncodedObjectAsID() : + id(0) { } #define ENCODE_MASK 0xFF @@ -805,7 +806,7 @@ Error encode_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len, bo case Variant::INT: { int64_t val = p_variant; - if (val > 0x7FFFFFFF || val < -0x80000000) { + if (val > (int64_t)INT_MAX || val < (int64_t)INT_MIN) { flags |= ENCODE_FLAG_64; } } break; @@ -822,6 +823,7 @@ Error encode_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len, bo flags |= ENCODE_FLAG_OBJECT_AS_ID; } } break; + default: {} // nothing to do at this stage } if (buf) { @@ -847,17 +849,16 @@ Error encode_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len, bo } break; case Variant::INT: { - int64_t val = p_variant; - if (val > 0x7FFFFFFF || val < -0x80000000) { + if (flags & ENCODE_FLAG_64) { //64 bits if (buf) { - encode_uint64(val, buf); + encode_uint64(p_variant.operator int64_t(), buf); } r_len += 8; } else { if (buf) { - encode_uint32(int32_t(val), buf); + encode_uint32(p_variant.operator int32_t(), buf); } r_len += 4; @@ -865,9 +866,7 @@ Error encode_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len, bo } break; case Variant::REAL: { - double d = p_variant; - float f = d; - if (double(f) != d) { + if (flags & ENCODE_FLAG_64) { if (buf) { encode_double(p_variant.operator double(), buf); } @@ -890,11 +889,11 @@ Error encode_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len, bo if (buf) { encode_uint32(uint32_t(np.get_name_count()) | 0x80000000, buf); //for compatibility with the old format encode_uint32(np.get_subname_count(), buf + 4); - uint32_t flags = 0; + uint32_t np_flags = 0; if (np.is_absolute()) - flags |= 1; + np_flags |= 1; - encode_uint32(flags, buf + 8); + encode_uint32(np_flags, buf + 8); buf += 12; } diff --git a/core/io/marshalls.h b/core/io/marshalls.h index 381e4e3d20..11c4b2c98e 100644 --- a/core/io/marshalls.h +++ b/core/io/marshalls.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,10 +31,10 @@ #ifndef MARSHALLS_H #define MARSHALLS_H -#include "typedefs.h" +#include "core/reference.h" +#include "core/typedefs.h" +#include "core/variant.h" -#include "reference.h" -#include "variant.h" /** * Miscellaneous helpers for marshalling data types, and encoding * in an endian independent way diff --git a/core/io/multiplayer_api.cpp b/core/io/multiplayer_api.cpp index 8e67f1c97a..7680d47620 100644 --- a/core/io/multiplayer_api.cpp +++ b/core/io/multiplayer_api.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -28,7 +28,8 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "core/io/multiplayer_api.h" +#include "multiplayer_api.h" + #include "core/io/marshalls.h" #include "scene/main/node.h" @@ -37,24 +38,26 @@ _FORCE_INLINE_ bool _should_call_local(MultiplayerAPI::RPCMode mode, bool is_mas switch (mode) { case MultiplayerAPI::RPC_MODE_DISABLED: { - //do nothing + // Do nothing. } break; case MultiplayerAPI::RPC_MODE_REMOTE: { - //do nothing also, no need to call local + // Do nothing also. Remote cannot produce a local call. } break; + case MultiplayerAPI::RPC_MODE_MASTERSYNC: { + if (is_master) + r_skip_rpc = true; // I am the master, so skip remote call. + } // Do not break, fall over to other sync. case MultiplayerAPI::RPC_MODE_REMOTESYNC: - case MultiplayerAPI::RPC_MODE_MASTERSYNC: - case MultiplayerAPI::RPC_MODE_SLAVESYNC: - case MultiplayerAPI::RPC_MODE_SYNC: { - //call it, sync always results in call + case MultiplayerAPI::RPC_MODE_PUPPETSYNC: { + // Call it, sync always results in a local call. return true; } break; case MultiplayerAPI::RPC_MODE_MASTER: { if (is_master) - r_skip_rpc = true; //no other master so.. + r_skip_rpc = true; // I am the master, so skip remote call. return is_master; } break; - case MultiplayerAPI::RPC_MODE_SLAVE: { + case MultiplayerAPI::RPC_MODE_PUPPET: { return !is_master; } break; } @@ -67,19 +70,16 @@ _FORCE_INLINE_ bool _can_call_mode(Node *p_node, MultiplayerAPI::RPCMode mode, i case MultiplayerAPI::RPC_MODE_DISABLED: { return false; } break; - case MultiplayerAPI::RPC_MODE_REMOTE: { - return true; - } break; - case MultiplayerAPI::RPC_MODE_REMOTESYNC: - case MultiplayerAPI::RPC_MODE_SYNC: { + case MultiplayerAPI::RPC_MODE_REMOTE: + case MultiplayerAPI::RPC_MODE_REMOTESYNC: { return true; } break; case MultiplayerAPI::RPC_MODE_MASTERSYNC: case MultiplayerAPI::RPC_MODE_MASTER: { return p_node->is_network_master(); } break; - case MultiplayerAPI::RPC_MODE_SLAVESYNC: - case MultiplayerAPI::RPC_MODE_SLAVE: { + case MultiplayerAPI::RPC_MODE_PUPPETSYNC: + case MultiplayerAPI::RPC_MODE_PUPPET: { return !p_node->is_network_master() && p_remote_id == p_node->get_network_master(); } break; } @@ -94,7 +94,7 @@ void MultiplayerAPI::poll() { network_peer->poll(); - if (!network_peer.is_valid()) //it's possible that polling might have resulted in a disconnection, so check here + if (!network_peer.is_valid()) // It's possible that polling might have resulted in a disconnection, so check here. return; while (network_peer->get_available_packet_count()) { @@ -113,7 +113,7 @@ void MultiplayerAPI::poll() { rpc_sender_id = 0; if (!network_peer.is_valid()) { - break; //it's also possible that a packet or RPC caused a disconnection, so also check here + break; // It's also possible that a packet or RPC caused a disconnection, so also check here. } } } @@ -122,6 +122,7 @@ void MultiplayerAPI::clear() { connected_peers.clear(); path_get_cache.clear(); path_send_cache.clear(); + packet_cache.clear(); last_send_cache_id = 1; } @@ -131,6 +132,8 @@ void MultiplayerAPI::set_root_node(Node *p_node) { void MultiplayerAPI::set_network_peer(const Ref<NetworkedMultiplayerPeer> &p_peer) { + if (p_peer == network_peer) return; // Nothing to do + if (network_peer.is_valid()) { network_peer->disconnect("peer_connected", this, "_add_peer"); network_peer->disconnect("peer_disconnected", this, "_del_peer"); @@ -160,7 +163,9 @@ Ref<NetworkedMultiplayerPeer> MultiplayerAPI::get_network_peer() const { void MultiplayerAPI::_process_packet(int p_from, const uint8_t *p_packet, int p_packet_len) { + ERR_EXPLAIN("Multiplayer root node was not initialized. If you are using custom multiplayer, remember to set the root node via MultiplayerAPI.set_root_node before using it"); ERR_FAIL_COND(root_node == NULL); + ERR_EXPLAIN("Invalid packet received. Size too small."); ERR_FAIL_COND(p_packet_len < 1); uint8_t packet_type = p_packet[0]; @@ -180,13 +185,15 @@ void MultiplayerAPI::_process_packet(int p_from, const uint8_t *p_packet, int p_ case NETWORK_COMMAND_REMOTE_CALL: case NETWORK_COMMAND_REMOTE_SET: { + ERR_EXPLAIN("Invalid packet received. Size too small."); ERR_FAIL_COND(p_packet_len < 6); Node *node = _process_get_node(p_from, p_packet, p_packet_len); + ERR_EXPLAIN("Invalid packet received. Requested node was not found."); ERR_FAIL_COND(node == NULL); - //detect cstring end + // Detect cstring end. int len_end = 5; for (; len_end < p_packet_len; len_end++) { if (p_packet[len_end] == 0) { @@ -194,6 +201,7 @@ void MultiplayerAPI::_process_packet(int p_from, const uint8_t *p_packet, int p_ } } + ERR_EXPLAIN("Invalid packet received. Size too small."); ERR_FAIL_COND(len_end >= p_packet_len); StringName name = String::utf8((const char *)&p_packet[5]); @@ -222,9 +230,11 @@ Node *MultiplayerAPI::_process_get_node(int p_from, const uint8_t *p_packet, int Node *node = NULL; if (target & 0x80000000) { - //use full path (not cached yet) + // Use full path (not cached yet). int ofs = target & 0x7FFFFFFF; + + ERR_EXPLAIN("Invalid packet received. Size smaller than declared."); ERR_FAIL_COND_V(ofs >= p_packet_len, NULL); String paths; @@ -237,17 +247,19 @@ Node *MultiplayerAPI::_process_get_node(int p_from, const uint8_t *p_packet, int if (!node) ERR_PRINTS("Failed to get path from RPC: " + String(np)); } else { - //use cached path + // Use cached path. int id = target; Map<int, PathGetCache>::Element *E = path_get_cache.find(p_from); + ERR_EXPLAIN("Invalid packet received. Requests invalid peer cache."); ERR_FAIL_COND_V(!E, NULL); Map<int, PathGetCache::NodeInfo>::Element *F = E->get().nodes.find(id); + ERR_EXPLAIN("Invalid packet received. Unabled to find requested cached node."); ERR_FAIL_COND_V(!F, NULL); PathGetCache::NodeInfo *ni = &F->get(); - //do proper caching later + // Do proper caching later. node = root_node->get_node(ni->path); if (!node) @@ -258,9 +270,10 @@ Node *MultiplayerAPI::_process_get_node(int p_from, const uint8_t *p_packet, int void MultiplayerAPI::_process_rpc(Node *p_node, const StringName &p_name, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset) { + ERR_EXPLAIN("Invalid packet received. Size too small."); ERR_FAIL_COND(p_offset >= p_packet_len); - // Check that remote can call the RPC on this node + // Check that remote can call the RPC on this node. RPCMode rpc_mode = RPC_MODE_DISABLED; const Map<StringName, RPCMode>::Element *E = p_node->get_node_rpc_mode(p_name); if (E) { @@ -268,6 +281,8 @@ void MultiplayerAPI::_process_rpc(Node *p_node, const StringName &p_name, int p_ } else if (p_node->get_script_instance()) { rpc_mode = p_node->get_script_instance()->get_rpc_mode(p_name); } + + ERR_EXPLAIN("RPC '" + String(p_name) + "' is not allowed from: " + itos(p_from) + ". Mode is " + itos((int)rpc_mode) + ", master is " + itos(p_node->get_network_master()) + "."); ERR_FAIL_COND(!_can_call_mode(p_node, rpc_mode, p_from)); int argc = p_packet[p_offset]; @@ -280,11 +295,14 @@ void MultiplayerAPI::_process_rpc(Node *p_node, const StringName &p_name, int p_ for (int i = 0; i < argc; i++) { + ERR_EXPLAIN("Invalid packet received. Size too small."); ERR_FAIL_COND(p_offset >= p_packet_len); + int vlen; Error err = decode_variant(args.write[i], &p_packet[p_offset], p_packet_len - p_offset, &vlen); + ERR_EXPLAIN("Invalid packet received. Unable to decode RPC argument."); ERR_FAIL_COND(err != OK); - //args[i]=p_packet[3+i]; + argp.write[i] = &args[i]; p_offset += vlen; } @@ -301,9 +319,10 @@ void MultiplayerAPI::_process_rpc(Node *p_node, const StringName &p_name, int p_ void MultiplayerAPI::_process_rset(Node *p_node, const StringName &p_name, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset) { + ERR_EXPLAIN("Invalid packet received. Size too small."); ERR_FAIL_COND(p_offset >= p_packet_len); - // Check that remote can call the RSET on this node + // Check that remote can call the RSET on this node. RPCMode rset_mode = RPC_MODE_DISABLED; const Map<StringName, RPCMode>::Element *E = p_node->get_node_rset_mode(p_name); if (E) { @@ -311,10 +330,15 @@ void MultiplayerAPI::_process_rset(Node *p_node, const StringName &p_name, int p } else if (p_node->get_script_instance()) { rset_mode = p_node->get_script_instance()->get_rset_mode(p_name); } + + ERR_EXPLAIN("RSET '" + String(p_name) + "' is not allowed from: " + itos(p_from) + ". Mode is " + itos((int)rset_mode) + ", master is " + itos(p_node->get_network_master()) + "."); ERR_FAIL_COND(!_can_call_mode(p_node, rset_mode, p_from)); Variant value; - decode_variant(value, &p_packet[p_offset], p_packet_len - p_offset); + Error err = decode_variant(value, &p_packet[p_offset], p_packet_len - p_offset); + + ERR_EXPLAIN("Invalid packet received. Unable to decode RSET value."); + ERR_FAIL_COND(err != OK); bool valid; @@ -327,6 +351,7 @@ void MultiplayerAPI::_process_rset(Node *p_node, const StringName &p_name, int p void MultiplayerAPI::_process_simplify_path(int p_from, const uint8_t *p_packet, int p_packet_len) { + ERR_EXPLAIN("Invalid packet received. Size too small."); ERR_FAIL_COND(p_packet_len < 5); int id = decode_uint32(&p_packet[1]); @@ -345,9 +370,7 @@ void MultiplayerAPI::_process_simplify_path(int p_from, const uint8_t *p_packet, path_get_cache[p_from].nodes[id] = ni; - //send ack - - //encode path + // Encode path to send ack. CharString pname = String(path).utf8(); int len = encode_cstring(pname.get_data(), NULL); @@ -364,6 +387,7 @@ void MultiplayerAPI::_process_simplify_path(int p_from, const uint8_t *p_packet, void MultiplayerAPI::_process_confirm_path(int p_from, const uint8_t *p_packet, int p_packet_len) { + ERR_EXPLAIN("Invalid packet received. Size too small."); ERR_FAIL_COND(p_packet_len < 2); String paths; @@ -372,31 +396,33 @@ void MultiplayerAPI::_process_confirm_path(int p_from, const uint8_t *p_packet, NodePath path = paths; PathSentCache *psc = path_send_cache.getptr(path); + ERR_EXPLAIN("Invalid packet received. Tries to confirm a path which was not found in cache."); ERR_FAIL_COND(!psc); Map<int, bool>::Element *E = psc->confirmed_peers.find(p_from); + ERR_EXPLAIN("Invalid packet received. Source peer was not found in cache for the given path."); ERR_FAIL_COND(!E); E->get() = true; } bool MultiplayerAPI::_send_confirm_path(NodePath p_path, PathSentCache *psc, int p_target) { bool has_all_peers = true; - List<int> peers_to_add; //if one is missing, take note to add it + List<int> peers_to_add; // If one is missing, take note to add it. for (Set<int>::Element *E = connected_peers.front(); E; E = E->next()) { if (p_target < 0 && E->get() == -p_target) - continue; //continue, excluded + continue; // Continue, excluded. if (p_target > 0 && E->get() != p_target) - continue; //continue, not for this peer + continue; // Continue, not for this peer. Map<int, bool>::Element *F = psc->confirmed_peers.find(E->get()); - if (!F || F->get() == false) { - //path was not cached, or was cached but is unconfirmed + if (!F || !F->get()) { + // Path was not cached, or was cached but is unconfirmed. if (!F) { - //not cached at all, take note + // Not cached at all, take note. peers_to_add.push_back(E->get()); } @@ -404,11 +430,11 @@ bool MultiplayerAPI::_send_confirm_path(NodePath p_path, PathSentCache *psc, int } } - //those that need to be added, send a message for this + // Those that need to be added, send a message for this. for (List<int>::Element *E = peers_to_add.front(); E; E = E->next()) { - //encode function name + // Encode function name. CharString pname = String(p_path).utf8(); int len = encode_cstring(pname.get_data(), NULL); @@ -419,11 +445,11 @@ bool MultiplayerAPI::_send_confirm_path(NodePath p_path, PathSentCache *psc, int encode_uint32(psc->id, &packet.write[1]); encode_cstring(pname.get_data(), &packet.write[5]); - network_peer->set_target_peer(E->get()); //to all of you + network_peer->set_target_peer(E->get()); // To all of you. network_peer->set_transfer_mode(NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE); network_peer->put_packet(packet.ptr(), packet.size()); - psc->confirmed_peers.insert(E->get(), false); //insert into confirmed, but as false since it was not confirmed + psc->confirmed_peers.insert(E->get(), false); // Insert into confirmed, but as false since it was not confirmed. } return has_all_peers; @@ -462,35 +488,36 @@ void MultiplayerAPI::_send_rpc(Node *p_from, int p_to, bool p_unreliable, bool p } NodePath from_path = (root_node->get_path()).rel_path_to(p_from->get_path()); + ERR_EXPLAIN("Unable to send RPC. Relative path is empty. THIS IS LIKELY A BUG IN THE ENGINE!"); ERR_FAIL_COND(from_path.is_empty()); - //see if the path is cached + // See if the path is cached. PathSentCache *psc = path_send_cache.getptr(from_path); if (!psc) { - //path is not cached, create + // Path is not cached, create. path_send_cache[from_path] = PathSentCache(); psc = path_send_cache.getptr(from_path); psc->id = last_send_cache_id++; } - //create base packet, lots of hardcode because it must be tight + // Create base packet, lots of hardcode because it must be tight. int ofs = 0; #define MAKE_ROOM(m_amount) \ if (packet_cache.size() < m_amount) packet_cache.resize(m_amount); - //encode type + // Encode type. MAKE_ROOM(1); packet_cache.write[0] = p_set ? NETWORK_COMMAND_REMOTE_SET : NETWORK_COMMAND_REMOTE_CALL; ofs += 1; - //encode ID + // Encode ID. MAKE_ROOM(ofs + 4); encode_uint32(psc->id, &(packet_cache.write[ofs])); ofs += 4; - //encode function name + // Encode function name. CharString name = String(p_name).utf8(); int len = encode_cstring(name.get_data(), NULL); MAKE_ROOM(ofs + len); @@ -498,20 +525,22 @@ void MultiplayerAPI::_send_rpc(Node *p_from, int p_to, bool p_unreliable, bool p ofs += len; if (p_set) { - //set argument + // Set argument. Error err = encode_variant(*p_arg[0], NULL, len); + ERR_EXPLAIN("Unable to encode RSET value. THIS IS LIKELY A BUG IN THE ENGINE!"); ERR_FAIL_COND(err != OK); MAKE_ROOM(ofs + len); encode_variant(*p_arg[0], &(packet_cache.write[ofs]), len); ofs += len; } else { - //call arguments + // Call arguments. MAKE_ROOM(ofs + 1); packet_cache.write[ofs] = p_argcount; ofs += 1; for (int i = 0; i < p_argcount; i++) { Error err = encode_variant(*p_arg[i], NULL, len); + ERR_EXPLAIN("Unable to encode RPC argument. THIS IS LIKELY A BUG IN THE ENGINE!"); ERR_FAIL_COND(err != OK); MAKE_ROOM(ofs + len); encode_variant(*p_arg[i], &(packet_cache.write[ofs]), len); @@ -519,21 +548,21 @@ void MultiplayerAPI::_send_rpc(Node *p_from, int p_to, bool p_unreliable, bool p } } - //see if all peers have cached path (is so, call can be fast) + // See if all peers have cached path (is so, call can be fast). bool has_all_peers = _send_confirm_path(from_path, psc, p_to); - //take chance and set transfer mode, since all send methods will use it + // Take chance and set transfer mode, since all send methods will use it. network_peer->set_transfer_mode(p_unreliable ? NetworkedMultiplayerPeer::TRANSFER_MODE_UNRELIABLE : NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE); if (has_all_peers) { - //they all have verified paths, so send fast - network_peer->set_target_peer(p_to); //to all of you - network_peer->put_packet(packet_cache.ptr(), ofs); //a message with love + // They all have verified paths, so send fast. + network_peer->set_target_peer(p_to); // To all of you. + network_peer->put_packet(packet_cache.ptr(), ofs); // A message with love. } else { - //not all verified path, so send one by one + // Not all verified path, so send one by one. - //apend path at the end, since we will need it for some packets + // Append path at the end, since we will need it for some packets. CharString pname = String(from_path).utf8(); int path_len = encode_cstring(pname.get_data(), NULL); MAKE_ROOM(ofs + path_len); @@ -542,23 +571,23 @@ void MultiplayerAPI::_send_rpc(Node *p_from, int p_to, bool p_unreliable, bool p for (Set<int>::Element *E = connected_peers.front(); E; E = E->next()) { if (p_to < 0 && E->get() == -p_to) - continue; //continue, excluded + continue; // Continue, excluded. if (p_to > 0 && E->get() != p_to) - continue; //continue, not for this peer + continue; // Continue, not for this peer. Map<int, bool>::Element *F = psc->confirmed_peers.find(E->get()); - ERR_CONTINUE(!F); //should never happen + ERR_CONTINUE(!F); // Should never happen. - network_peer->set_target_peer(E->get()); //to this one specifically + network_peer->set_target_peer(E->get()); // To this one specifically. - if (F->get() == true) { - //this one confirmed path, so use id + if (F->get()) { + // This one confirmed path, so use id. encode_uint32(psc->id, &(packet_cache.write[1])); network_peer->put_packet(packet_cache.ptr(), ofs); } else { - //this one did not confirm path yet, so use entire path (sorry!) - encode_uint32(0x80000000 | ofs, &(packet_cache.write[1])); //offset to path and flag + // This one did not confirm path yet, so use entire path (sorry!). + encode_uint32(0x80000000 | ofs, &(packet_cache.write[1])); // Offset to path and flag. network_peer->put_packet(packet_cache.ptr(), ofs + path_len); } } @@ -573,7 +602,7 @@ void MultiplayerAPI::_add_peer(int p_id) { void MultiplayerAPI::_del_peer(int p_id) { connected_peers.erase(p_id); - path_get_cache.erase(p_id); //I no longer need your cache, sorry + path_get_cache.erase(p_id); // I no longer need your cache, sorry. emit_signal("network_peer_disconnected", p_id); } @@ -594,8 +623,12 @@ void MultiplayerAPI::_server_disconnected() { void MultiplayerAPI::rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const StringName &p_method, const Variant **p_arg, int p_argcount) { - ERR_FAIL_COND(!p_node->is_inside_tree()); + ERR_EXPLAIN("Trying to call an RPC while no network peer is active."); ERR_FAIL_COND(!network_peer.is_valid()); + ERR_EXPLAIN("Trying to call an RPC on a node which is not inside SceneTree."); + ERR_FAIL_COND(!p_node->is_inside_tree()); + ERR_EXPLAIN("Trying to call an RPC via a network peer which is not connected."); + ERR_FAIL_COND(network_peer->get_connection_status() != NetworkedMultiplayerPeer::CONNECTION_CONNECTED); int node_id = network_peer->get_unique_id(); bool skip_rpc = false; @@ -604,7 +637,7 @@ void MultiplayerAPI::rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const bool is_master = p_node->is_network_master(); if (p_peer_id == 0 || p_peer_id == node_id || (p_peer_id < 0 && p_peer_id != -node_id)) { - //check that send mode can use local call + // Check that send mode can use local call. const Map<StringName, RPCMode>::Element *E = p_node->get_node_rpc_mode(p_method); if (E) { @@ -612,9 +645,9 @@ void MultiplayerAPI::rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const } if (call_local_native) { - // done below + // Done below. } else if (p_node->get_script_instance()) { - //attempt with script + // Attempt with script. RPCMode rpc_mode = p_node->get_script_instance()->get_rpc_mode(p_method); call_local_script = _should_call_local(rpc_mode, is_master, skip_rpc); } @@ -650,15 +683,19 @@ void MultiplayerAPI::rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const void MultiplayerAPI::rsetp(Node *p_node, int p_peer_id, bool p_unreliable, const StringName &p_property, const Variant &p_value) { - ERR_FAIL_COND(!p_node->is_inside_tree()); + ERR_EXPLAIN("Trying to RSET while no network peer is active."); ERR_FAIL_COND(!network_peer.is_valid()); + ERR_EXPLAIN("Trying to RSET on a node which is not inside SceneTree."); + ERR_FAIL_COND(!p_node->is_inside_tree()); + ERR_EXPLAIN("Trying to send an RSET via a network peer which is not connected."); + ERR_FAIL_COND(network_peer->get_connection_status() != NetworkedMultiplayerPeer::CONNECTION_CONNECTED); int node_id = network_peer->get_unique_id(); bool is_master = p_node->is_network_master(); bool skip_rset = false; if (p_peer_id == 0 || p_peer_id == node_id || (p_peer_id < 0 && p_peer_id != -node_id)) { - //check that send mode can use local call + // Check that send mode can use local call. bool set_local = false; @@ -678,7 +715,7 @@ void MultiplayerAPI::rsetp(Node *p_node, int p_peer_id, bool p_unreliable, const return; } } else if (p_node->get_script_instance()) { - //attempt with script + // Attempt with script. RPCMode rpc_mode = p_node->get_script_instance()->get_rset_mode(p_property); set_local = _should_call_local(rpc_mode, is_master, skip_rset); @@ -706,8 +743,11 @@ void MultiplayerAPI::rsetp(Node *p_node, int p_peer_id, bool p_unreliable, const Error MultiplayerAPI::send_bytes(PoolVector<uint8_t> p_data, int p_to, NetworkedMultiplayerPeer::TransferMode p_mode) { + ERR_EXPLAIN("Trying to send an empty raw packet."); ERR_FAIL_COND_V(p_data.size() < 1, ERR_INVALID_DATA); + ERR_EXPLAIN("Trying to send a raw packet while no network peer is active."); ERR_FAIL_COND_V(!network_peer.is_valid(), ERR_UNCONFIGURED); + ERR_EXPLAIN("Trying to send a raw packet via a network peer which is not connected."); ERR_FAIL_COND_V(network_peer->get_connection_status() != NetworkedMultiplayerPeer::CONNECTION_CONNECTED, ERR_UNCONFIGURED); MAKE_ROOM(p_data.size() + 1); @@ -723,6 +763,7 @@ Error MultiplayerAPI::send_bytes(PoolVector<uint8_t> p_data, int p_to, Networked void MultiplayerAPI::_process_raw(int p_from, const uint8_t *p_packet, int p_packet_len) { + ERR_EXPLAIN("Invalid packet received. Size too small."); ERR_FAIL_COND(p_packet_len < 2); PoolVector<uint8_t> out; @@ -737,30 +778,36 @@ void MultiplayerAPI::_process_raw(int p_from, const uint8_t *p_packet, int p_pac int MultiplayerAPI::get_network_unique_id() const { + ERR_EXPLAIN("No network peer is assigned. Unable to get unique network ID."); ERR_FAIL_COND_V(!network_peer.is_valid(), 0); return network_peer->get_unique_id(); } bool MultiplayerAPI::is_network_server() const { + // XXX Maybe fail silently? Maybe should actually return true to make development of both local and online multiplayer easier? + ERR_EXPLAIN("No network peer is assigned. I can't be a server."); ERR_FAIL_COND_V(!network_peer.is_valid(), false); return network_peer->is_server(); } void MultiplayerAPI::set_refuse_new_network_connections(bool p_refuse) { + ERR_EXPLAIN("No network peer is assigned. Unable to set 'refuse_new_connections'."); ERR_FAIL_COND(!network_peer.is_valid()); network_peer->set_refuse_new_connections(p_refuse); } bool MultiplayerAPI::is_refusing_new_network_connections() const { + ERR_EXPLAIN("No network peer is assigned. Unable to get 'refuse_new_connections'."); ERR_FAIL_COND_V(!network_peer.is_valid(), false); return network_peer->is_refusing_new_connections(); } Vector<int> MultiplayerAPI::get_network_connected_peers() const { + ERR_EXPLAIN("No network peer is assigned. Assume no peers are connected."); ERR_FAIL_COND_V(!network_peer.is_valid(), Vector<int>()); Vector<int> ret; @@ -803,15 +850,18 @@ void MultiplayerAPI::_bind_methods() { BIND_ENUM_CONSTANT(RPC_MODE_DISABLED); BIND_ENUM_CONSTANT(RPC_MODE_REMOTE); - BIND_ENUM_CONSTANT(RPC_MODE_SYNC); BIND_ENUM_CONSTANT(RPC_MODE_MASTER); - BIND_ENUM_CONSTANT(RPC_MODE_SLAVE); + BIND_ENUM_CONSTANT(RPC_MODE_PUPPET); + BIND_ENUM_CONSTANT(RPC_MODE_SLAVE); // Deprecated. BIND_ENUM_CONSTANT(RPC_MODE_REMOTESYNC); + BIND_ENUM_CONSTANT(RPC_MODE_SYNC); // Deprecated. BIND_ENUM_CONSTANT(RPC_MODE_MASTERSYNC); - BIND_ENUM_CONSTANT(RPC_MODE_SLAVESYNC); + BIND_ENUM_CONSTANT(RPC_MODE_PUPPETSYNC); } MultiplayerAPI::MultiplayerAPI() { + rpc_sender_id = 0; + root_node = NULL; clear(); } diff --git a/core/io/multiplayer_api.h b/core/io/multiplayer_api.h index e47b1830e8..a9cf77aaba 100644 --- a/core/io/multiplayer_api.h +++ b/core/io/multiplayer_api.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -91,12 +91,13 @@ public: RPC_MODE_DISABLED, // No rpc for this method, calls to this will be blocked (default) RPC_MODE_REMOTE, // Using rpc() on it will call method / set property in all remote peers - RPC_MODE_SYNC, // Using rpc() on it will call method / set property in all remote peers and locally RPC_MODE_MASTER, // Using rpc() on it will call method on wherever the master is, be it local or remote - RPC_MODE_SLAVE, // Using rpc() on it will call method for all slaves - RPC_MODE_REMOTESYNC, // Same as RPC_MODE_SYNC, compatibility + RPC_MODE_PUPPET, // Using rpc() on it will call method for all puppets + RPC_MODE_SLAVE = RPC_MODE_PUPPET, // Deprecated, same as puppet + RPC_MODE_REMOTESYNC, // Using rpc() on it will call method / set property in all remote peers and locally + RPC_MODE_SYNC = RPC_MODE_REMOTESYNC, // Deprecated. Same as RPC_MODE_REMOTESYNC RPC_MODE_MASTERSYNC, // Using rpc() on it will call method / set property in the master peer and locally - RPC_MODE_SLAVESYNC, // Using rpc() on it will call method / set property in all slave peers and locally + RPC_MODE_PUPPETSYNC, // Using rpc() on it will call method / set property in all puppets peers and locally }; void poll(); diff --git a/core/os/shell.cpp b/core/io/net_socket.cpp index 32649a0667..08580356a7 100644 --- a/core/os/shell.cpp +++ b/core/io/net_socket.cpp @@ -1,12 +1,12 @@ /*************************************************************************/ -/* shell.cpp */ +/* net_socket.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -28,19 +28,15 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "shell.h" +#include "net_socket.h" -Shell *Shell::singleton = NULL; +NetSocket *(*NetSocket::_create)() = NULL; -Shell *Shell::get_singleton() { +NetSocket *NetSocket::create() { - return singleton; -} - -Shell::~Shell() { -} - -Shell::Shell() { + if (_create) + return _create(); - singleton = this; + ERR_PRINT("Unable to create network socket, platform not supported"); + return NULL; } diff --git a/core/io/net_socket.h b/core/io/net_socket.h new file mode 100644 index 0000000000..94e7ef6f75 --- /dev/null +++ b/core/io/net_socket.h @@ -0,0 +1,79 @@ +/*************************************************************************/ +/* net_socket.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef NET_SOCKET_H +#define NET_SOCKET_H + +#include "core/io/ip.h" +#include "core/reference.h" + +class NetSocket : public Reference { + +protected: + static NetSocket *(*_create)(); + +public: + static NetSocket *create(); + + enum PollType { + POLL_TYPE_IN, + POLL_TYPE_OUT, + POLL_TYPE_IN_OUT + }; + + enum Type { + TYPE_NONE, + TYPE_TCP, + TYPE_UDP, + }; + + virtual Error open(Type p_type, IP::Type &ip_type) = 0; + virtual void close() = 0; + virtual Error bind(IP_Address p_addr, uint16_t p_port) = 0; + virtual Error listen(int p_max_pending) = 0; + virtual Error connect_to_host(IP_Address p_addr, uint16_t p_port) = 0; + virtual Error poll(PollType p_type, int timeout) const = 0; + virtual Error recv(uint8_t *p_buffer, int p_len, int &r_read) = 0; + virtual Error recvfrom(uint8_t *p_buffer, int p_len, int &r_read, IP_Address &r_ip, uint16_t &r_port) = 0; + virtual Error send(const uint8_t *p_buffer, int p_len, int &r_sent) = 0; + virtual Error sendto(const uint8_t *p_buffer, int p_len, int &r_sent, IP_Address p_ip, uint16_t p_port) = 0; + virtual Ref<NetSocket> accept(IP_Address &r_ip, uint16_t &r_port) = 0; + + virtual bool is_open() const = 0; + virtual int get_available_bytes() const = 0; + + virtual void set_broadcasting_enabled(bool p_enabled) = 0; + virtual void set_blocking_enabled(bool p_enabled) = 0; + virtual void set_ipv6_only_enabled(bool p_enabled) = 0; + virtual void set_tcp_no_delay_enabled(bool p_enabled) = 0; + virtual void set_reuse_address_enabled(bool p_enabled) = 0; +}; + +#endif // NET_SOCKET_H diff --git a/core/io/networked_multiplayer_peer.cpp b/core/io/networked_multiplayer_peer.cpp index 6354eef8b5..b5469e6e88 100644 --- a/core/io/networked_multiplayer_peer.cpp +++ b/core/io/networked_multiplayer_peer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/networked_multiplayer_peer.h b/core/io/networked_multiplayer_peer.h index 66089c27b9..91752fdc7e 100644 --- a/core/io/networked_multiplayer_peer.h +++ b/core/io/networked_multiplayer_peer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,7 +31,7 @@ #ifndef NETWORKED_MULTIPLAYER_PEER_H #define NETWORKED_MULTIPLAYER_PEER_H -#include "io/packet_peer.h" +#include "core/io/packet_peer.h" class NetworkedMultiplayerPeer : public PacketPeer { diff --git a/core/io/packet_peer.cpp b/core/io/packet_peer.cpp index dc4997dfc2..d7bfdbbb37 100644 --- a/core/io/packet_peer.cpp +++ b/core/io/packet_peer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,14 +30,14 @@ #include "packet_peer.h" -#include "io/marshalls.h" -#include "project_settings.h" -/* helpers / binders */ +#include "core/io/marshalls.h" +#include "core/project_settings.h" -PacketPeer::PacketPeer() { +/* helpers / binders */ - allow_object_decoding = false; - last_get_error = OK; +PacketPeer::PacketPeer() : + last_get_error(OK), + allow_object_decoding(false) { } void PacketPeer::set_allow_object_decoding(bool p_enable) { @@ -224,7 +224,7 @@ Error PacketPeerStream::get_packet(const uint8_t **r_buffer, int &r_buffer_size) uint32_t len = decode_uint32(lbuf); ERR_FAIL_COND_V(remaining < (int)len, ERR_UNAVAILABLE); - ERR_FAIL_COND_V(input_buffer.size() < len, ERR_UNAVAILABLE); + ERR_FAIL_COND_V(input_buffer.size() < (int)len, ERR_UNAVAILABLE); ring_buffer.read(lbuf, 4); //get rid of first 4 bytes ring_buffer.read(input_buffer.ptrw(), len); // read packet diff --git a/core/io/packet_peer.h b/core/io/packet_peer.h index b10152e96b..48c50eb76b 100644 --- a/core/io/packet_peer.h +++ b/core/io/packet_peer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,9 +31,10 @@ #ifndef PACKET_PEER_H #define PACKET_PEER_H -#include "io/stream_peer.h" -#include "object.h" -#include "ring_buffer.h" +#include "core/io/stream_peer.h" +#include "core/object.h" +#include "core/ring_buffer.h" + class PacketPeer : public Reference { GDCLASS(PacketPeer, Reference); diff --git a/core/io/packet_peer_udp.cpp b/core/io/packet_peer_udp.cpp index bfbea15582..5912b8df94 100644 --- a/core/io/packet_peer_udp.cpp +++ b/core/io/packet_peer_udp.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -29,9 +29,8 @@ /*************************************************************************/ #include "packet_peer_udp.h" -#include "io/ip.h" -PacketPeerUDP *(*PacketPeerUDP::_create)() = NULL; +#include "core/io/ip.h" void PacketPeerUDP::set_blocking_mode(bool p_enable) { @@ -58,6 +57,177 @@ Error PacketPeerUDP::_set_dest_address(const String &p_address, int p_port) { return OK; } +int PacketPeerUDP::get_available_packet_count() const { + + // TODO we should deprecate this, and expose poll instead! + Error err = const_cast<PacketPeerUDP *>(this)->_poll(); + if (err != OK) + return -1; + + return queue_count; +} + +Error PacketPeerUDP::get_packet(const uint8_t **r_buffer, int &r_buffer_size) { + + Error err = _poll(); + if (err != OK) + return err; + if (queue_count == 0) + return ERR_UNAVAILABLE; + + uint32_t size = 0; + uint8_t ipv6[16]; + rb.read(ipv6, 16, true); + packet_ip.set_ipv6(ipv6); + rb.read((uint8_t *)&packet_port, 4, true); + rb.read((uint8_t *)&size, 4, true); + rb.read(packet_buffer, size, true); + --queue_count; + *r_buffer = packet_buffer; + r_buffer_size = size; + return OK; +} + +Error PacketPeerUDP::put_packet(const uint8_t *p_buffer, int p_buffer_size) { + + ERR_FAIL_COND_V(!_sock.is_valid(), ERR_UNAVAILABLE); + ERR_FAIL_COND_V(!peer_addr.is_valid(), ERR_UNCONFIGURED); + + Error err; + int sent = -1; + + if (!_sock->is_open()) { + IP::Type ip_type = peer_addr.is_ipv4() ? IP::TYPE_IPV4 : IP::TYPE_IPV6; + err = _sock->open(NetSocket::TYPE_UDP, ip_type); + ERR_FAIL_COND_V(err != OK, err); + _sock->set_blocking_enabled(false); + } + + do { + err = _sock->sendto(p_buffer, p_buffer_size, sent, peer_addr, peer_port); + if (err != OK) { + if (err != ERR_BUSY) + return FAILED; + else if (!blocking) + return ERR_BUSY; + // Keep trying to send full packet + continue; + } + return OK; + + } while (sent != p_buffer_size); + + return OK; +} + +int PacketPeerUDP::get_max_packet_size() const { + + return 512; // uhm maybe not +} + +Error PacketPeerUDP::listen(int p_port, const IP_Address &p_bind_address, int p_recv_buffer_size) { + + ERR_FAIL_COND_V(!_sock.is_valid(), ERR_UNAVAILABLE); + ERR_FAIL_COND_V(_sock->is_open(), ERR_ALREADY_IN_USE); + ERR_FAIL_COND_V(!p_bind_address.is_valid() && !p_bind_address.is_wildcard(), ERR_INVALID_PARAMETER); + + Error err; + IP::Type ip_type = IP::TYPE_ANY; + + if (p_bind_address.is_valid()) + ip_type = p_bind_address.is_ipv4() ? IP::TYPE_IPV4 : IP::TYPE_IPV6; + + err = _sock->open(NetSocket::TYPE_UDP, ip_type); + + if (err != OK) + return ERR_CANT_CREATE; + + _sock->set_blocking_enabled(false); + _sock->set_reuse_address_enabled(true); + err = _sock->bind(p_bind_address, p_port); + + if (err != OK) { + _sock->close(); + return err; + } + rb.resize(nearest_shift(p_recv_buffer_size)); + return OK; +} + +void PacketPeerUDP::close() { + + if (_sock.is_valid()) + _sock->close(); + rb.resize(16); + queue_count = 0; +} + +Error PacketPeerUDP::wait() { + + ERR_FAIL_COND_V(!_sock.is_valid(), ERR_UNAVAILABLE); + return _sock->poll(NetSocket::POLL_TYPE_IN, -1); +} + +Error PacketPeerUDP::_poll() { + + ERR_FAIL_COND_V(!_sock.is_valid(), ERR_UNAVAILABLE); + + if (!_sock->is_open()) { + return FAILED; + } + + Error err; + int read; + IP_Address ip; + uint16_t port; + + while (true) { + err = _sock->recvfrom(recv_buffer, sizeof(recv_buffer), read, ip, port); + + if (err != OK) { + if (err == ERR_BUSY) + break; + return FAILED; + } + + if (rb.space_left() < read + 24) { +#ifdef TOOLS_ENABLED + WARN_PRINTS("Buffer full, dropping packets!"); +#endif + continue; + } + + uint32_t port32 = port; + rb.write(ip.get_ipv6(), 16); + rb.write((uint8_t *)&port32, 4); + rb.write((uint8_t *)&read, 4); + rb.write(recv_buffer, read); + ++queue_count; + } + + return OK; +} +bool PacketPeerUDP::is_listening() const { + + return _sock.is_valid() && _sock->is_open(); +} + +IP_Address PacketPeerUDP::get_packet_address() const { + + return packet_ip; +} + +int PacketPeerUDP::get_packet_port() const { + + return packet_port; +} + +void PacketPeerUDP::set_dest_address(const IP_Address &p_address, int p_port) { + + peer_addr = p_address; + peer_port = p_port; +} + void PacketPeerUDP::_bind_methods() { ClassDB::bind_method(D_METHOD("listen", "port", "bind_address", "recv_buf_size"), &PacketPeerUDP::listen, DEFVAL("*"), DEFVAL(65536)); @@ -65,26 +235,20 @@ void PacketPeerUDP::_bind_methods() { ClassDB::bind_method(D_METHOD("wait"), &PacketPeerUDP::wait); ClassDB::bind_method(D_METHOD("is_listening"), &PacketPeerUDP::is_listening); ClassDB::bind_method(D_METHOD("get_packet_ip"), &PacketPeerUDP::_get_packet_ip); - //ClassDB::bind_method(D_METHOD("get_packet_address"),&PacketPeerUDP::_get_packet_address); ClassDB::bind_method(D_METHOD("get_packet_port"), &PacketPeerUDP::get_packet_port); ClassDB::bind_method(D_METHOD("set_dest_address", "host", "port"), &PacketPeerUDP::_set_dest_address); } -Ref<PacketPeerUDP> PacketPeerUDP::create_ref() { - - if (!_create) - return Ref<PacketPeerUDP>(); - return Ref<PacketPeerUDP>(_create()); -} - -PacketPeerUDP *PacketPeerUDP::create() { - - if (!_create) - return NULL; - return _create(); +PacketPeerUDP::PacketPeerUDP() : + packet_port(0), + queue_count(0), + peer_port(0), + blocking(true), + _sock(Ref<NetSocket>(NetSocket::create())) { + rb.resize(16); } -PacketPeerUDP::PacketPeerUDP() { +PacketPeerUDP::~PacketPeerUDP() { - blocking = true; + close(); } diff --git a/core/io/packet_peer_udp.h b/core/io/packet_peer_udp.h index 035f4ad1c9..0593137604 100644 --- a/core/io/packet_peer_udp.h +++ b/core/io/packet_peer_udp.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,37 +31,55 @@ #ifndef PACKET_PEER_UDP_H #define PACKET_PEER_UDP_H -#include "io/ip.h" -#include "io/packet_peer.h" +#include "core/io/ip.h" +#include "core/io/net_socket.h" +#include "core/io/packet_peer.h" class PacketPeerUDP : public PacketPeer { GDCLASS(PacketPeerUDP, PacketPeer); protected: + enum { + PACKET_BUFFER_SIZE = 65536 + }; + + RingBuffer<uint8_t> rb; + uint8_t recv_buffer[PACKET_BUFFER_SIZE]; + uint8_t packet_buffer[PACKET_BUFFER_SIZE]; + IP_Address packet_ip; + int packet_port; + int queue_count; + + IP_Address peer_addr; + int peer_port; bool blocking; + Ref<NetSocket> _sock; - static PacketPeerUDP *(*_create)(); static void _bind_methods(); String _get_packet_ip() const; Error _set_dest_address(const String &p_address, int p_port); + Error _poll(); public: void set_blocking_mode(bool p_enable); - virtual Error listen(int p_port, const IP_Address &p_bind_address = IP_Address("*"), int p_recv_buffer_size = 65536) = 0; - virtual void close() = 0; - virtual Error wait() = 0; - virtual bool is_listening() const = 0; - virtual IP_Address get_packet_address() const = 0; - virtual int get_packet_port() const = 0; - virtual void set_dest_address(const IP_Address &p_address, int p_port) = 0; + Error listen(int p_port, const IP_Address &p_bind_address = IP_Address("*"), int p_recv_buffer_size = 65536); + void close(); + Error wait(); + bool is_listening() const; + IP_Address get_packet_address() const; + int get_packet_port() const; + void set_dest_address(const IP_Address &p_address, int p_port); - static Ref<PacketPeerUDP> create_ref(); - static PacketPeerUDP *create(); + Error put_packet(const uint8_t *p_buffer, int p_buffer_size); + Error get_packet(const uint8_t **r_buffer, int &r_buffer_size); + int get_available_packet_count() const; + int get_max_packet_size() const; PacketPeerUDP(); + ~PacketPeerUDP(); }; #endif // PACKET_PEER_UDP_H diff --git a/core/io/pck_packer.cpp b/core/io/pck_packer.cpp index 2fd73db27d..8920bbfb81 100644 --- a/core/io/pck_packer.cpp +++ b/core/io/pck_packer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -29,8 +29,9 @@ /*************************************************************************/ #include "pck_packer.h" + #include "core/os/file_access.h" -#include "version.h" +#include "core/version.h" static uint64_t _align(uint64_t p_n, int p_alignment) { @@ -174,7 +175,7 @@ Error PCKPacker::flush(bool p_verbose) { printf("\n"); file->close(); - memdelete(buf); + memdelete_arr(buf); return OK; }; diff --git a/core/io/pck_packer.h b/core/io/pck_packer.h index 4fcf9a8822..4df495b11f 100644 --- a/core/io/pck_packer.h +++ b/core/io/pck_packer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/resource_format_binary.cpp b/core/io/resource_format_binary.cpp index 02c2c6ce1a..42070cd132 100644 --- a/core/io/resource_format_binary.cpp +++ b/core/io/resource_format_binary.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -106,7 +106,7 @@ StringName ResourceInteractiveLoaderBinary::_get_string() { uint32_t id = f->get_32(); if (id & 0x80000000) { uint32_t len = id & 0x7FFFFFFF; - if (len > str_buf.size()) { + if ((int)len > str_buf.size()) { str_buf.resize(len); } if (len == 0) @@ -296,9 +296,9 @@ Error ResourceInteractiveLoaderBinary::parse_variant(Variant &r_v) { } break; case VARIANT_OBJECT: { - uint32_t type = f->get_32(); + uint32_t objtype = f->get_32(); - switch (type) { + switch (objtype) { case OBJECT_EMPTY: { //do none @@ -317,7 +317,7 @@ Error ResourceInteractiveLoaderBinary::parse_variant(Variant &r_v) { case OBJECT_EXTERNAL_RESOURCE: { //old file format, still around for compatibility - String type = get_unicode_string(); + String exttype = get_unicode_string(); String path = get_unicode_string(); if (path.find("://") == -1 && path.is_rel_path()) { @@ -329,7 +329,7 @@ Error ResourceInteractiveLoaderBinary::parse_variant(Variant &r_v) { path = remaps[path]; } - RES res = ResourceLoader::load(path, type); + RES res = ResourceLoader::load(path, exttype); if (res.is_null()) { WARN_PRINT(String("Couldn't load resource: " + path).utf8().get_data()); @@ -342,11 +342,11 @@ Error ResourceInteractiveLoaderBinary::parse_variant(Variant &r_v) { int erindex = f->get_32(); if (erindex < 0 || erindex >= external_resources.size()) { - WARN_PRINT("Broken external resource! (index out of size"); + WARN_PRINT("Broken external resource! (index out of size)"); r_v = Variant(); } else { - String type = external_resources[erindex].type; + String exttype = external_resources[erindex].type; String path = external_resources[erindex].path; if (path.find("://") == -1 && path.is_rel_path()) { @@ -354,7 +354,7 @@ Error ResourceInteractiveLoaderBinary::parse_variant(Variant &r_v) { path = ProjectSettings::get_singleton()->localize_path(res_path.get_base_dir().plus_file(path)); } - RES res = ResourceLoader::load(path, type); + RES res = ResourceLoader::load(path, exttype); if (res.is_null()) { WARN_PRINT(String("Couldn't load resource: " + path).utf8().get_data()); @@ -970,12 +970,11 @@ String ResourceInteractiveLoaderBinary::recognize(FileAccess *p_f) { return type; } -ResourceInteractiveLoaderBinary::ResourceInteractiveLoaderBinary() { - - f = NULL; - stage = 0; - error = OK; - translation_remapped = false; +ResourceInteractiveLoaderBinary::ResourceInteractiveLoaderBinary() : + translation_remapped(false), + f(NULL), + error(OK), + stage(0) { } ResourceInteractiveLoaderBinary::~ResourceInteractiveLoaderBinary() { @@ -1309,14 +1308,13 @@ void ResourceFormatSaverBinaryInstance::write_variant(FileAccess *f, const Varia case Variant::INT: { int64_t val = p_property; - if (val > 0x7FFFFFFF || val < -0x80000000) { + if (val > 0x7FFFFFFF || val < -(int64_t)0x80000000) { f->store_32(VARIANT_INT64); f->store_64(val); } else { f->store_32(VARIANT_INT); - int val = p_property; - f->store_32(int32_t(val)); + f->store_32(int32_t(p_property)); } } break; @@ -1503,7 +1501,7 @@ void ResourceFormatSaverBinaryInstance::write_variant(FileAccess *f, const Varia if (!resource_set.has(res)) { f->store_32(OBJECT_EMPTY); - ERR_EXPLAIN("Resource was not pre cached for the resource section, bug?"); + ERR_EXPLAIN("Resource was not pre cached for the resource section, most likely due to circular refedence."); ERR_FAIL(); } @@ -1652,6 +1650,10 @@ void ResourceFormatSaverBinaryInstance::_find_resources(const Variant &p_variant return; if (!p_main && (!bundle_resources) && res->get_path().length() && res->get_path().find("::") == -1) { + if (res->get_path() == path) { + ERR_PRINTS("Circular reference to resource being saved found: '" + local_path + "' will be null next time it's loaded."); + return; + } int idx = external_resources.size(); external_resources[res] = idx; return; @@ -1668,7 +1670,20 @@ void ResourceFormatSaverBinaryInstance::_find_resources(const Variant &p_variant if (E->get().usage & PROPERTY_USAGE_STORAGE) { - _find_resources(res->get(E->get().name)); + Variant value = res->get(E->get().name); + if (E->get().usage & PROPERTY_USAGE_RESOURCE_NOT_PERSISTENT) { + RES sres = value; + if (sres.is_valid()) { + NonPersistentKey npk; + npk.base = res; + npk.property = E->get().name; + non_persistent_map[npk] = sres; + resource_set.insert(sres); + saved_resources.push_back(sres); + } + } else { + _find_resources(value); + } } } @@ -1718,7 +1733,7 @@ void ResourceFormatSaverBinaryInstance::save_unicode_string(FileAccess *f, const CharString utf8 = p_string.utf8(); if (p_bit_on_len) { - f->store_32(utf8.length() + 1 | 0x80000000); + f->store_32((utf8.length() + 1) | 0x80000000); } else { f->store_32(utf8.length() + 1); } @@ -1763,6 +1778,7 @@ Error ResourceFormatSaverBinaryInstance::save(const String &p_path, const RES &p takeover_paths = false; local_path = p_path.get_base_dir(); + path = ProjectSettings::get_singleton()->localize_path(p_path); _find_resources(p_resource, true); @@ -1812,9 +1828,24 @@ Error ResourceFormatSaverBinaryInstance::save(const String &p_path, const RES &p if ((F->get().usage & PROPERTY_USAGE_STORAGE)) { Property p; p.name_idx = get_string_index(F->get().name); - p.value = E->get()->get(F->get().name); - if (((F->get().usage & PROPERTY_USAGE_STORE_IF_NONZERO) && p.value.is_zero()) || ((F->get().usage & PROPERTY_USAGE_STORE_IF_NONONE) && p.value.is_one())) + + if (F->get().usage & PROPERTY_USAGE_RESOURCE_NOT_PERSISTENT) { + NonPersistentKey npk; + npk.base = E->get(); + npk.property = F->get().name; + if (non_persistent_map.has(npk)) { + p.value = non_persistent_map[npk]; + } + } else { + p.value = E->get()->get(F->get().name); + } + + Variant default_value = ClassDB::class_get_default_property_value(E->get()->get_class(), F->get().name); + + if (default_value.get_type() != Variant::NIL && bool(Variant::evaluate(Variant::OP_EQUAL, p.value, default_value))) { continue; + } + p.pi = F->get(); rd.properties.push_back(p); diff --git a/core/io/resource_format_binary.h b/core/io/resource_format_binary.h index 021f7f6a2f..a4894e4033 100644 --- a/core/io/resource_format_binary.h +++ b/core/io/resource_format_binary.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,9 +31,9 @@ #ifndef RESOURCE_FORMAT_BINARY_H #define RESOURCE_FORMAT_BINARY_H -#include "io/resource_loader.h" -#include "io/resource_saver.h" -#include "os/file_access.h" +#include "core/io/resource_loader.h" +#include "core/io/resource_saver.h" +#include "core/os/file_access.h" class ResourceInteractiveLoaderBinary : public ResourceInteractiveLoader { @@ -100,6 +100,7 @@ public: }; class ResourceFormatLoaderBinary : public ResourceFormatLoader { + GDCLASS(ResourceFormatLoaderBinary, ResourceFormatLoader) public: virtual Ref<ResourceInteractiveLoader> load_interactive(const String &p_path, const String &p_original_path = "", Error *r_error = NULL); virtual void get_recognized_extensions_for_type(const String &p_type, List<String> *p_extensions) const; @@ -113,16 +114,24 @@ public: class ResourceFormatSaverBinaryInstance { String local_path; + String path; bool relative_paths; bool bundle_resources; bool skip_editor; bool big_endian; bool takeover_paths; - int bin_meta_idx; FileAccess *f; String magic; Set<RES> resource_set; + + struct NonPersistentKey { //for resource properties generated on the fly + RES base; + StringName property; + bool operator<(const NonPersistentKey &p_key) const { return base == p_key.base ? property < p_key.property : base < p_key.base; } + }; + + Map<NonPersistentKey, RES> non_persistent_map; Map<StringName, int> string_map; Vector<StringName> strings; @@ -153,7 +162,7 @@ public: }; class ResourceFormatSaverBinary : public ResourceFormatSaver { - + GDCLASS(ResourceFormatSaverBinary, ResourceFormatSaver) public: static ResourceFormatSaverBinary *singleton; virtual Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0); diff --git a/core/io/resource_import.cpp b/core/io/resource_importer.cpp index cfe6655504..b5fa412576 100644 --- a/core/io/resource_import.cpp +++ b/core/io/resource_importer.cpp @@ -1,12 +1,12 @@ /*************************************************************************/ -/* resource_import.cpp */ +/* resource_importer.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -28,10 +28,14 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "resource_import.h" +#include "resource_importer.h" -#include "os/os.h" -#include "variant_parser.h" +#include "core/os/os.h" +#include "core/variant_parser.h" + +bool ResourceFormatImporter::SortImporterByName::operator()(const Ref<ResourceImporter> &p_a, const Ref<ResourceImporter> &p_b) const { + return p_a->get_importer_name() < p_b->get_importer_name(); +} Error ResourceFormatImporter::_get_path_and_type(const String &p_path, PathAndType &r_path_and_type, bool *r_valid) const { @@ -90,6 +94,8 @@ Error ResourceFormatImporter::_get_path_and_type(const String &p_path, PathAndTy r_path_and_type.type = value; } else if (assign == "importer") { r_path_and_type.importer = value; + } else if (assign == "metadata") { + r_path_and_type.metadata = value; } else if (assign == "valid") { if (r_valid) { *r_valid = value; @@ -177,6 +183,11 @@ void ResourceFormatImporter::get_recognized_extensions_for_type(const String &p_ } } +bool ResourceFormatImporter::exists(const String &p_path) const { + + return FileAccess::exists(p_path + ".import"); +} + bool ResourceFormatImporter::recognize_path(const String &p_path, const String &p_for_type) const { return FileAccess::exists(p_path + ".import"); @@ -304,6 +315,18 @@ String ResourceFormatImporter::get_resource_type(const String &p_path) const { return pat.type; } +Variant ResourceFormatImporter::get_resource_metadata(const String &p_path) const { + PathAndType pat; + Error err = _get_path_and_type(p_path, pat); + + if (err != OK) { + + return Variant(); + } + + return pat.metadata; +} + void ResourceFormatImporter::get_dependencies(const String &p_path, List<String> *p_dependencies, bool p_add_types) { PathAndType pat; @@ -366,6 +389,40 @@ String ResourceFormatImporter::get_import_base_path(const String &p_for_file) co return "res://.import/" + p_for_file.get_file() + "-" + p_for_file.md5_text(); } +bool ResourceFormatImporter::are_import_settings_valid(const String &p_path) const { + + bool valid = true; + PathAndType pat; + _get_path_and_type(p_path, pat, &valid); + + if (!valid) { + return false; + } + + for (int i = 0; i < importers.size(); i++) { + if (importers[i]->get_importer_name() == pat.importer) { + if (!importers[i]->are_import_settings_valid(p_path)) { //importer thinks this is not valid + return false; + } + } + } + + return true; +} + +String ResourceFormatImporter::get_import_settings_hash() const { + + Vector<Ref<ResourceImporter> > sorted_importers = importers; + + sorted_importers.sort_custom<SortImporterByName>(); + + String hash; + for (int i = 0; i < sorted_importers.size(); i++) { + hash += ":" + sorted_importers[i]->get_importer_name() + ":" + sorted_importers[i]->get_import_settings_string(); + } + return hash.md5_text(); +} + ResourceFormatImporter *ResourceFormatImporter::singleton = NULL; ResourceFormatImporter::ResourceFormatImporter() { diff --git a/core/io/resource_import.h b/core/io/resource_importer.h index 80e0743eda..1c146c33d7 100644 --- a/core/io/resource_import.h +++ b/core/io/resource_importer.h @@ -1,12 +1,12 @@ /*************************************************************************/ -/* resource_import.h */ +/* resource_importer.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -28,24 +28,33 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef RESOURCE_IMPORT_H -#define RESOURCE_IMPORT_H +#ifndef RESOURCE_IMPORTER_H +#define RESOURCE_IMPORTER_H + +#include "core/io/resource_loader.h" -#include "io/resource_loader.h" class ResourceImporter; class ResourceFormatImporter : public ResourceFormatLoader { + GDCLASS(ResourceFormatImporter, ResourceFormatLoader) + struct PathAndType { String path; String type; String importer; + Variant metadata; }; Error _get_path_and_type(const String &p_path, PathAndType &r_path_and_type, bool *r_valid = NULL) const; static ResourceFormatImporter *singleton; + //need them to stay in order to compute the settings hash + struct SortImporterByName { + bool operator()(const Ref<ResourceImporter> &p_a, const Ref<ResourceImporter> &p_b) const; + }; + Vector<Ref<ResourceImporter> > importers; public: @@ -56,8 +65,11 @@ public: virtual bool recognize_path(const String &p_path, const String &p_for_type = String()) const; virtual bool handles_type(const String &p_type) const; virtual String get_resource_type(const String &p_path) const; + virtual Variant get_resource_metadata(const String &p_path) const; virtual bool is_import_valid(const String &p_path) const; virtual void get_dependencies(const String &p_path, List<String> *p_dependencies, bool p_add_types = false); + virtual bool is_imported(const String &p_path) const { return recognize_path(p_path); } + virtual bool exists(const String &p_path) const; virtual bool can_be_imported(const String &p_path) const; virtual int get_import_order(const String &p_path) const; @@ -65,12 +77,17 @@ public: String get_internal_resource_path(const String &p_path) const; void get_internal_resource_path_list(const String &p_path, List<String> *r_paths); - void add_importer(const Ref<ResourceImporter> &p_importer) { importers.push_back(p_importer); } + void add_importer(const Ref<ResourceImporter> &p_importer) { + importers.push_back(p_importer); + } void remove_importer(const Ref<ResourceImporter> &p_importer) { importers.erase(p_importer); } Ref<ResourceImporter> get_importer_by_name(const String &p_name) const; Ref<ResourceImporter> get_importer_by_extension(const String &p_extension) const; void get_importers_for_extension(const String &p_extension, List<Ref<ResourceImporter> > *r_importers); + bool are_import_settings_valid(const String &p_path) const; + String get_import_settings_hash() const; + String get_import_base_path(const String &p_for_file) const; ResourceFormatImporter(); }; @@ -104,7 +121,9 @@ public: virtual void get_import_options(List<ImportOption> *r_options, int p_preset = 0) const = 0; virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const = 0; - virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = NULL) = 0; + virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = NULL, Variant *r_metadata = NULL) = 0; + virtual bool are_import_settings_valid(const String &p_path) const { return true; } + virtual String get_import_settings_string() const { return String(); } }; -#endif // RESOURCE_IMPORT_H +#endif // RESOURCE_IMPORTER_H diff --git a/core/io/resource_loader.cpp b/core/io/resource_loader.cpp index c01aff9144..c917b9ba28 100644 --- a/core/io/resource_loader.cpp +++ b/core/io/resource_loader.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -29,15 +29,17 @@ /*************************************************************************/ #include "resource_loader.h" -#include "io/resource_import.h" -#include "os/file_access.h" -#include "os/os.h" -#include "path_remap.h" -#include "print_string.h" -#include "project_settings.h" -#include "translation.h" -#include "variant_parser.h" -ResourceFormatLoader *ResourceLoader::loader[MAX_LOADERS]; + +#include "core/io/resource_importer.h" +#include "core/os/file_access.h" +#include "core/os/os.h" +#include "core/path_remap.h" +#include "core/print_string.h" +#include "core/project_settings.h" +#include "core/translation.h" +#include "core/variant_parser.h" + +Ref<ResourceFormatLoader> ResourceLoader::loader[ResourceLoader::MAX_LOADERS]; int ResourceLoader::loader_count = 0; @@ -51,6 +53,12 @@ Error ResourceInteractiveLoader::wait() { return err; } +ResourceInteractiveLoader::~ResourceInteractiveLoader() { + if (path_loading != String()) { + ResourceLoader::_remove_from_loading_map_and_thread(path_loading, path_loading_thread); + } +} + bool ResourceFormatLoader::recognize_path(const String &p_path, const String &p_for_type) const { String extension = p_path.get_extension(); @@ -71,6 +79,25 @@ bool ResourceFormatLoader::recognize_path(const String &p_path, const String &p_ return false; } +bool ResourceFormatLoader::handles_type(const String &p_type) const { + + if (get_script_instance() && get_script_instance()->has_method("handles_type")) { + // I guess custom loaders for custom resources should use "Resource" + return get_script_instance()->call("handles_type", p_type); + } + + return false; +} + +String ResourceFormatLoader::get_resource_type(const String &p_path) const { + + if (get_script_instance() && get_script_instance()->has_method("get_resource_type")) { + return get_script_instance()->call("get_resource_type", p_path); + } + + return ""; +} + void ResourceFormatLoader::get_recognized_extensions_for_type(const String &p_type, List<String> *p_extensions) const { if (p_type == "" || handles_type(p_type)) @@ -127,9 +154,37 @@ bool ResourceFormatLoader::exists(const String &p_path) const { return FileAccess::exists(p_path); //by default just check file } +void ResourceFormatLoader::get_recognized_extensions(List<String> *p_extensions) const { + + if (get_script_instance() && get_script_instance()->has_method("get_recognized_extensions")) { + PoolStringArray exts = get_script_instance()->call("get_recognized_extensions"); + + { + PoolStringArray::Read r = exts.read(); + for (int i = 0; i < exts.size(); ++i) { + p_extensions->push_back(r[i]); + } + } + } +} + RES ResourceFormatLoader::load(const String &p_path, const String &p_original_path, Error *r_error) { - String path = p_path; + if (get_script_instance() && get_script_instance()->has_method("load")) { + Variant res = get_script_instance()->call("load", p_path, p_original_path); + + if (res.get_type() == Variant::INT) { + + if (r_error) + *r_error = (Error)res.operator int64_t(); + + } else { + + if (r_error) + *r_error = OK; + return res; + } + } //or this must be implemented Ref<ResourceInteractiveLoader> ril = load_interactive(p_path, p_original_path, r_error); @@ -158,7 +213,47 @@ RES ResourceFormatLoader::load(const String &p_path, const String &p_original_pa void ResourceFormatLoader::get_dependencies(const String &p_path, List<String> *p_dependencies, bool p_add_types) { - //do nothing by default + if (get_script_instance() && get_script_instance()->has_method("get_dependencies")) { + PoolStringArray deps = get_script_instance()->call("get_dependencies", p_path, p_add_types); + + { + PoolStringArray::Read r = deps.read(); + for (int i = 0; i < deps.size(); ++i) { + p_dependencies->push_back(r[i]); + } + } + } +} + +Error ResourceFormatLoader::rename_dependencies(const String &p_path, const Map<String, String> &p_map) { + + if (get_script_instance() && get_script_instance()->has_method("rename_dependencies")) { + + Dictionary deps_dict; + for (Map<String, String>::Element *E = p_map.front(); E; E = E->next()) { + deps_dict[E->key()] = E->value(); + } + + int64_t res = get_script_instance()->call("rename_dependencies", deps_dict); + return (Error)res; + } + + return OK; +} + +void ResourceFormatLoader::_bind_methods() { + + { + MethodInfo info = MethodInfo(Variant::NIL, "load", PropertyInfo(Variant::STRING, "path"), PropertyInfo(Variant::STRING, "original_path")); + info.return_val.usage |= PROPERTY_USAGE_NIL_IS_VARIANT; + ClassDB::add_virtual_method(get_class_static(), info); + } + + ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::POOL_STRING_ARRAY, "get_recognized_extensions")); + ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "handles_type", PropertyInfo(Variant::STRING, "typename"))); + ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::STRING, "get_resource_type", PropertyInfo(Variant::STRING, "path"))); + ClassDB::add_virtual_method(get_class_static(), MethodInfo("get_dependencies", PropertyInfo(Variant::STRING, "path"), PropertyInfo(Variant::STRING, "add_types"))); + ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::INT, "rename_dependencies", PropertyInfo(Variant::STRING, "path"), PropertyInfo(Variant::STRING, "renames"))); } /////////////////////////////////// @@ -191,6 +286,63 @@ RES ResourceLoader::_load(const String &p_path, const String &p_original_path, c return RES(); } +bool ResourceLoader::_add_to_loading_map(const String &p_path) { + + bool success; + if (loading_map_mutex) { + loading_map_mutex->lock(); + } + + LoadingMapKey key; + key.path = p_path; + key.thread = Thread::get_caller_id(); + + if (loading_map.has(key)) { + success = false; + } else { + loading_map[key] = true; + success = true; + } + + if (loading_map_mutex) { + loading_map_mutex->unlock(); + } + + return success; +} + +void ResourceLoader::_remove_from_loading_map(const String &p_path) { + if (loading_map_mutex) { + loading_map_mutex->lock(); + } + + LoadingMapKey key; + key.path = p_path; + key.thread = Thread::get_caller_id(); + + loading_map.erase(key); + + if (loading_map_mutex) { + loading_map_mutex->unlock(); + } +} + +void ResourceLoader::_remove_from_loading_map_and_thread(const String &p_path, Thread::ID p_thread) { + if (loading_map_mutex) { + loading_map_mutex->lock(); + } + + LoadingMapKey key; + key.path = p_path; + key.thread = p_thread; + + loading_map.erase(key); + + if (loading_map_mutex) { + loading_map_mutex->unlock(); + } +} + RES ResourceLoader::load(const String &p_path, const String &p_type_hint, bool p_no_cache, Error *r_error) { if (r_error) @@ -202,23 +354,61 @@ RES ResourceLoader::load(const String &p_path, const String &p_type_hint, bool p else local_path = ProjectSettings::get_singleton()->localize_path(p_path); - if (!p_no_cache && ResourceCache::has(local_path)) { + if (!p_no_cache) { - print_verbose("Loading resource: " + local_path + " (cached)"); - if (r_error) - *r_error = OK; - return RES(ResourceCache::get(local_path)); + { + bool success = _add_to_loading_map(local_path); + if (!success) { + ERR_EXPLAIN("Resource: '" + local_path + "' is already being loaded. Cyclic reference?"); + ERR_FAIL_V(RES()); + } + } + + //lock first if possible + if (ResourceCache::lock) { + ResourceCache::lock->read_lock(); + } + + //get ptr + Resource **rptr = ResourceCache::resources.getptr(local_path); + + if (rptr) { + RES res(*rptr); + //it is possible this resource was just freed in a thread. If so, this referencing will not work and resource is considered not cached + if (res.is_valid()) { + //referencing is fine + if (r_error) + *r_error = OK; + if (ResourceCache::lock) { + ResourceCache::lock->read_unlock(); + } + _remove_from_loading_map(local_path); + return res; + } + } + if (ResourceCache::lock) { + ResourceCache::lock->read_unlock(); + } } bool xl_remapped = false; String path = _path_remap(local_path, &xl_remapped); - ERR_FAIL_COND_V(path == "", RES()); + if (path == "") { + if (!p_no_cache) { + _remove_from_loading_map(local_path); + } + ERR_EXPLAIN("Remapping '" + local_path + "'failed."); + ERR_FAIL_V(RES()); + } print_verbose("Loading resource: " + path); RES res = _load(path, local_path, p_type_hint, p_no_cache, r_error); if (res.is_null()) { + if (!p_no_cache) { + _remove_from_loading_map(local_path); + } return RES(); } if (!p_no_cache) @@ -237,6 +427,14 @@ RES ResourceLoader::load(const String &p_path, const String &p_type_hint, bool p } #endif + if (!p_no_cache) { + _remove_from_loading_map(local_path); + } + + if (_loaded_callback) { + _loaded_callback(res, p_path); + } + return res; } @@ -281,19 +479,37 @@ Ref<ResourceInteractiveLoader> ResourceLoader::load_interactive(const String &p_ else local_path = ProjectSettings::get_singleton()->localize_path(p_path); - if (!p_no_cache && ResourceCache::has(local_path)) { + if (!p_no_cache) { + + bool success = _add_to_loading_map(local_path); + if (!success) { + ERR_EXPLAIN("Resource: '" + local_path + "' is already being loaded. Cyclic reference?"); + ERR_FAIL_V(RES()); + } - print_verbose("Loading resource: " + local_path + " (cached)"); - Ref<Resource> res_cached = ResourceCache::get(local_path); - Ref<ResourceInteractiveLoaderDefault> ril = Ref<ResourceInteractiveLoaderDefault>(memnew(ResourceInteractiveLoaderDefault)); + if (ResourceCache::has(local_path)) { - ril->resource = res_cached; - return ril; + print_verbose("Loading resource: " + local_path + " (cached)"); + Ref<Resource> res_cached = ResourceCache::get(local_path); + Ref<ResourceInteractiveLoaderDefault> ril = Ref<ResourceInteractiveLoaderDefault>(memnew(ResourceInteractiveLoaderDefault)); + + ril->resource = res_cached; + ril->path_loading = local_path; + ril->path_loading_thread = Thread::get_caller_id(); + return ril; + } } bool xl_remapped = false; String path = _path_remap(local_path, &xl_remapped); - ERR_FAIL_COND_V(path == "", Ref<ResourceInteractiveLoader>()); + if (path == "") { + if (!p_no_cache) { + _remove_from_loading_map(local_path); + } + ERR_EXPLAIN("Remapping '" + local_path + "'failed."); + ERR_FAIL_V(RES()); + } + print_verbose("Loading resource: " + path); bool found = false; @@ -305,14 +521,22 @@ Ref<ResourceInteractiveLoader> ResourceLoader::load_interactive(const String &p_ Ref<ResourceInteractiveLoader> ril = loader[i]->load_interactive(path, local_path, r_error); if (ril.is_null()) continue; - if (!p_no_cache) + if (!p_no_cache) { ril->set_local_path(local_path); + ril->path_loading = local_path; + ril->path_loading_thread = Thread::get_caller_id(); + } + if (xl_remapped) ril->set_translation_remapped(true); return ril; } + if (!p_no_cache) { + _remove_from_loading_map(local_path); + } + if (found) { ERR_EXPLAIN("Failed loading resource: " + path); } else { @@ -322,9 +546,11 @@ Ref<ResourceInteractiveLoader> ResourceLoader::load_interactive(const String &p_ return Ref<ResourceInteractiveLoader>(); } -void ResourceLoader::add_resource_format_loader(ResourceFormatLoader *p_format_loader, bool p_at_front) { +void ResourceLoader::add_resource_format_loader(Ref<ResourceFormatLoader> p_format_loader, bool p_at_front) { + ERR_FAIL_COND(p_format_loader.is_null()); ERR_FAIL_COND(loader_count >= MAX_LOADERS); + if (p_at_front) { for (int i = loader_count; i > 0; i--) { loader[i] = loader[i - 1]; @@ -336,6 +562,27 @@ void ResourceLoader::add_resource_format_loader(ResourceFormatLoader *p_format_l } } +void ResourceLoader::remove_resource_format_loader(Ref<ResourceFormatLoader> p_format_loader) { + + ERR_FAIL_COND(p_format_loader.is_null()); + + // Find loader + int i = 0; + for (; i < loader_count; ++i) { + if (loader[i] == p_format_loader) + break; + } + + ERR_FAIL_COND(i >= loader_count); // Not found + + // Shift next loaders up + for (; i < loader_count - 1; ++i) { + loader[i] = loader[i + 1]; + } + loader[loader_count - 1].unref(); + --loader_count; +} + int ResourceLoader::get_import_order(const String &p_path) { String path = _path_remap(p_path); @@ -386,6 +633,31 @@ bool ResourceLoader::is_import_valid(const String &p_path) { return false; //not found } +bool ResourceLoader::is_imported(const String &p_path) { + + String path = _path_remap(p_path); + + String local_path; + if (path.is_rel_path()) + local_path = "res://" + path; + else + local_path = ProjectSettings::get_singleton()->localize_path(path); + + for (int i = 0; i < loader_count; i++) { + + if (!loader[i]->recognize_path(local_path)) + continue; + /* + if (p_type_hint!="" && !loader[i]->handles_type(p_type_hint)) + continue; + */ + + return loader[i]->is_imported(p_path); + } + + return false; //not found +} + void ResourceLoader::get_dependencies(const String &p_path, List<String> *p_dependencies, bool p_add_types) { String path = _path_remap(p_path); @@ -613,6 +885,111 @@ void ResourceLoader::clear_path_remaps() { path_remaps.clear(); } +void ResourceLoader::set_load_callback(ResourceLoadedCallback p_callback) { + _loaded_callback = p_callback; +} + +ResourceLoadedCallback ResourceLoader::_loaded_callback = NULL; + +Ref<ResourceFormatLoader> ResourceLoader::_find_custom_resource_format_loader(String path) { + for (int i = 0; i < loader_count; ++i) { + if (loader[i]->get_script_instance() && loader[i]->get_script_instance()->get_script()->get_path() == path) { + return loader[i]; + } + } + return Ref<ResourceFormatLoader>(); +} + +bool ResourceLoader::add_custom_resource_format_loader(String script_path) { + + if (_find_custom_resource_format_loader(script_path).is_valid()) + return false; + + Ref<Resource> res = ResourceLoader::load(script_path); + ERR_FAIL_COND_V(res.is_null(), false); + ERR_FAIL_COND_V(!res->is_class("Script"), false); + + Ref<Script> s = res; + StringName ibt = s->get_instance_base_type(); + bool valid_type = ClassDB::is_parent_class(ibt, "ResourceFormatLoader"); + ERR_EXPLAIN("Script does not inherit a CustomResourceLoader: " + script_path); + ERR_FAIL_COND_V(!valid_type, false); + + Object *obj = ClassDB::instance(ibt); + + ERR_EXPLAIN("Cannot instance script as custom resource loader, expected 'ResourceFormatLoader' inheritance, got: " + String(ibt)); + ERR_FAIL_COND_V(obj == NULL, false); + + ResourceFormatLoader *crl = NULL; + crl = Object::cast_to<ResourceFormatLoader>(obj); + crl->set_script(s.get_ref_ptr()); + ResourceLoader::add_resource_format_loader(crl); + + return true; +} + +void ResourceLoader::remove_custom_resource_format_loader(String script_path) { + + Ref<ResourceFormatLoader> custom_loader = _find_custom_resource_format_loader(script_path); + if (custom_loader.is_valid()) + remove_resource_format_loader(custom_loader); +} + +void ResourceLoader::add_custom_loaders() { + // Custom loaders registration exploits global class names + + String custom_loader_base_class = ResourceFormatLoader::get_class_static(); + + List<StringName> global_classes; + ScriptServer::get_global_class_list(&global_classes); + + for (List<StringName>::Element *E = global_classes.front(); E; E = E->next()) { + + StringName class_name = E->get(); + StringName base_class = ScriptServer::get_global_class_base(class_name); + + if (base_class == custom_loader_base_class) { + String path = ScriptServer::get_global_class_path(class_name); + add_custom_resource_format_loader(path); + } + } +} + +void ResourceLoader::remove_custom_loaders() { + + Vector<Ref<ResourceFormatLoader> > custom_loaders; + for (int i = 0; i < loader_count; ++i) { + if (loader[i]->get_script_instance()) { + custom_loaders.push_back(loader[i]); + } + } + + for (int i = 0; i < custom_loaders.size(); ++i) { + remove_resource_format_loader(custom_loaders[i]); + } +} + +Mutex *ResourceLoader::loading_map_mutex = NULL; +HashMap<ResourceLoader::LoadingMapKey, int, ResourceLoader::LoadingMapKeyHasher> ResourceLoader::loading_map; + +void ResourceLoader::initialize() { +#ifndef NO_THREADS + loading_map_mutex = Mutex::create(); +#endif +} + +void ResourceLoader::finalize() { +#ifndef NO_THREADS + const LoadingMapKey *K = NULL; + while ((K = loading_map.next(K))) { + ERR_PRINTS("Exited while resource is being loaded: " + K->path); + } + loading_map.clear(); + memdelete(loading_map_mutex); + loading_map_mutex = NULL; +#endif +} + ResourceLoadErrorNotify ResourceLoader::err_notify = NULL; void *ResourceLoader::err_notify_ud = NULL; @@ -625,3 +1002,5 @@ bool ResourceLoader::timestamp_on_load = false; SelfList<Resource>::List ResourceLoader::remapped_list; HashMap<String, Vector<String> > ResourceLoader::translation_remaps; HashMap<String, String> ResourceLoader::path_remaps; + +ResourceLoaderImport ResourceLoader::import = NULL; diff --git a/core/io/resource_loader.h b/core/io/resource_loader.h index f78464ef0c..ca7610a0d2 100644 --- a/core/io/resource_loader.h +++ b/core/io/resource_loader.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,8 +31,8 @@ #ifndef RESOURCE_LOADER_H #define RESOURCE_LOADER_H -#include "resource.h" - +#include "core/os/thread.h" +#include "core/resource.h" /** @author Juan Linietsky <reduzio@gmail.com> */ @@ -40,6 +40,9 @@ class ResourceInteractiveLoader : public Reference { GDCLASS(ResourceInteractiveLoader, Reference); + friend class ResourceLoader; + String path_loading; + Thread::ID path_loading_thread; protected: static void _bind_methods(); @@ -54,21 +57,29 @@ public: virtual Error wait(); ResourceInteractiveLoader() {} + ~ResourceInteractiveLoader(); }; -class ResourceFormatLoader { +class ResourceFormatLoader : public Reference { + + GDCLASS(ResourceFormatLoader, Reference) + +protected: + static void _bind_methods(); + public: virtual Ref<ResourceInteractiveLoader> load_interactive(const String &p_path, const String &p_original_path = "", Error *r_error = NULL); virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL); virtual bool exists(const String &p_path) const; - virtual void get_recognized_extensions(List<String> *p_extensions) const = 0; + virtual void get_recognized_extensions(List<String> *p_extensions) const; virtual void get_recognized_extensions_for_type(const String &p_type, List<String> *p_extensions) const; virtual bool recognize_path(const String &p_path, const String &p_for_type = String()) const; - virtual bool handles_type(const String &p_type) const = 0; - virtual String get_resource_type(const String &p_path) const = 0; + virtual bool handles_type(const String &p_type) const; + virtual String get_resource_type(const String &p_path) const; virtual void get_dependencies(const String &p_path, List<String> *p_dependencies, bool p_add_types = false); - virtual Error rename_dependencies(const String &p_path, const Map<String, String> &p_map) { return OK; } + virtual Error rename_dependencies(const String &p_path, const Map<String, String> &p_map); virtual bool is_import_valid(const String &p_path) const { return true; } + virtual bool is_imported(const String &p_path) const { return false; } virtual int get_import_order(const String &p_path) const { return 0; } virtual ~ResourceFormatLoader() {} @@ -77,13 +88,16 @@ public: typedef void (*ResourceLoadErrorNotify)(void *p_ud, const String &p_text); typedef void (*DependencyErrorNotify)(void *p_ud, const String &p_loading, const String &p_which, const String &p_type); +typedef Error (*ResourceLoaderImport)(const String &p_path); +typedef void (*ResourceLoadedCallback)(RES p_resource, const String &p_path); + class ResourceLoader { enum { MAX_LOADERS = 64 }; - static ResourceFormatLoader *loader[MAX_LOADERS]; + static Ref<ResourceFormatLoader> loader[MAX_LOADERS]; static int loader_count; static bool timestamp_on_load; @@ -101,23 +115,51 @@ class ResourceLoader { static SelfList<Resource>::List remapped_list; friend class ResourceFormatImporter; + friend class ResourceInteractiveLoader; //internal load function static RES _load(const String &p_path, const String &p_original_path, const String &p_type_hint, bool p_no_cache, Error *r_error); + static ResourceLoadedCallback _loaded_callback; + + static Ref<ResourceFormatLoader> _find_custom_resource_format_loader(String path); + static Mutex *loading_map_mutex; + + //used to track paths being loaded in a thread, avoids cyclic recursion + struct LoadingMapKey { + String path; + Thread::ID thread; + bool operator==(const LoadingMapKey &p_key) const { + return (thread == p_key.thread && path == p_key.path); + } + }; + struct LoadingMapKeyHasher { + + static _FORCE_INLINE_ uint32_t hash(const LoadingMapKey &p_key) { return p_key.path.hash() + HashMapHasherDefault::hash(p_key.thread); } + }; + + static HashMap<LoadingMapKey, int, LoadingMapKeyHasher> loading_map; + + static bool _add_to_loading_map(const String &p_path); + static void _remove_from_loading_map(const String &p_path); + static void _remove_from_loading_map_and_thread(const String &p_path, Thread::ID p_thread); + public: static Ref<ResourceInteractiveLoader> load_interactive(const String &p_path, const String &p_type_hint = "", bool p_no_cache = false, Error *r_error = NULL); static RES load(const String &p_path, const String &p_type_hint = "", bool p_no_cache = false, Error *r_error = NULL); static bool exists(const String &p_path, const String &p_type_hint = ""); static void get_recognized_extensions_for_type(const String &p_type, List<String> *p_extensions); - static void add_resource_format_loader(ResourceFormatLoader *p_format_loader, bool p_at_front = false); + static void add_resource_format_loader(Ref<ResourceFormatLoader> p_format_loader, bool p_at_front = false); + static void remove_resource_format_loader(Ref<ResourceFormatLoader> p_format_loader); static String get_resource_type(const String &p_path); static void get_dependencies(const String &p_path, List<String> *p_dependencies, bool p_add_types = false); static Error rename_dependencies(const String &p_path, const Map<String, String> &p_map); static bool is_import_valid(const String &p_path); + static bool is_imported(const String &p_path); static int get_import_order(const String &p_path); static void set_timestamp_on_load(bool p_timestamp) { timestamp_on_load = p_timestamp; } + static bool get_timestamp_on_load() { return timestamp_on_load; } static void notify_load_error(const String &p_err) { if (err_notify) err_notify(err_notify_ud, p_err); @@ -147,6 +189,17 @@ public: static void reload_translation_remaps(); static void load_translation_remaps(); static void clear_translation_remaps(); + + static void set_load_callback(ResourceLoadedCallback p_callback); + static ResourceLoaderImport import; + + static bool add_custom_resource_format_loader(String script_path); + static void remove_custom_resource_format_loader(String script_path); + static void add_custom_loaders(); + static void remove_custom_loaders(); + + static void initialize(); + static void finalize(); }; #endif diff --git a/core/io/resource_saver.cpp b/core/io/resource_saver.cpp index 3dcd94880a..c992e2bf94 100644 --- a/core/io/resource_saver.cpp +++ b/core/io/resource_saver.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -29,17 +29,62 @@ /*************************************************************************/ #include "resource_saver.h" -#include "os/file_access.h" -#include "project_settings.h" -#include "resource_loader.h" -#include "script_language.h" +#include "core/io/resource_loader.h" +#include "core/os/file_access.h" +#include "core/project_settings.h" +#include "core/script_language.h" -ResourceFormatSaver *ResourceSaver::saver[MAX_SAVERS]; +Ref<ResourceFormatSaver> ResourceSaver::saver[MAX_SAVERS]; int ResourceSaver::saver_count = 0; bool ResourceSaver::timestamp_on_save = false; ResourceSavedCallback ResourceSaver::save_callback = 0; +Error ResourceFormatSaver::save(const String &p_path, const RES &p_resource, uint32_t p_flags) { + + if (get_script_instance() && get_script_instance()->has_method("save")) { + return (Error)get_script_instance()->call("save", p_path, p_resource, p_flags).operator int64_t(); + } + + return ERR_METHOD_NOT_FOUND; +} + +bool ResourceFormatSaver::recognize(const RES &p_resource) const { + + if (get_script_instance() && get_script_instance()->has_method("recognize")) { + return get_script_instance()->call("recognize", p_resource); + } + + return false; +} + +void ResourceFormatSaver::get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const { + + if (get_script_instance() && get_script_instance()->has_method("get_recognized_extensions")) { + PoolStringArray exts = get_script_instance()->call("get_recognized_extensions", p_resource); + + { + PoolStringArray::Read r = exts.read(); + for (int i = 0; i < exts.size(); ++i) { + p_extensions->push_back(r[i]); + } + } + } +} + +void ResourceFormatSaver::_bind_methods() { + + { + PropertyInfo arg0 = PropertyInfo(Variant::STRING, "path"); + PropertyInfo arg1 = PropertyInfo(Variant::OBJECT, "resource", PROPERTY_HINT_RESOURCE_TYPE, "Resource"); + PropertyInfo arg2 = PropertyInfo(Variant::INT, "flags"); + ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::INT, "save", arg0, arg1, arg2)); + } + + ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::POOL_STRING_ARRAY, "get_recognized_extensions", PropertyInfo(Variant::OBJECT, "resource", PROPERTY_HINT_RESOURCE_TYPE, "Resource"))); + ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "recognize", PropertyInfo(Variant::OBJECT, "resource", PROPERTY_HINT_RESOURCE_TYPE, "Resource"))); +} + Error ResourceSaver::save(const String &p_path, const RES &p_resource, uint32_t p_flags) { String extension = p_path.get_extension(); @@ -89,7 +134,7 @@ Error ResourceSaver::save(const String &p_path, const RES &p_resource, uint32_t rwcopy->set_path(old_path); if (save_callback && p_path.begins_with("res://")) - save_callback(p_path); + save_callback(p_resource, p_path); return OK; } else { @@ -112,8 +157,9 @@ void ResourceSaver::get_recognized_extensions(const RES &p_resource, List<String } } -void ResourceSaver::add_resource_format_saver(ResourceFormatSaver *p_format_saver, bool p_at_front) { +void ResourceSaver::add_resource_format_saver(Ref<ResourceFormatSaver> p_format_saver, bool p_at_front) { + ERR_FAIL_COND(p_format_saver.is_null()); ERR_FAIL_COND(saver_count >= MAX_SAVERS); if (p_at_front) { @@ -126,3 +172,102 @@ void ResourceSaver::add_resource_format_saver(ResourceFormatSaver *p_format_save saver[saver_count++] = p_format_saver; } } + +void ResourceSaver::remove_resource_format_saver(Ref<ResourceFormatSaver> p_format_saver) { + + ERR_FAIL_COND(p_format_saver.is_null()); + + // Find saver + int i = 0; + for (; i < saver_count; ++i) { + if (saver[i] == p_format_saver) + break; + } + + ERR_FAIL_COND(i >= saver_count); // Not found + + // Shift next savers up + for (; i < saver_count - 1; ++i) { + saver[i] = saver[i + 1]; + } + saver[saver_count - 1].unref(); + --saver_count; +} + +Ref<ResourceFormatSaver> ResourceSaver::_find_custom_resource_format_saver(String path) { + for (int i = 0; i < saver_count; ++i) { + if (saver[i]->get_script_instance() && saver[i]->get_script_instance()->get_script()->get_path() == path) { + return saver[i]; + } + } + return Ref<ResourceFormatSaver>(); +} + +bool ResourceSaver::add_custom_resource_format_saver(String script_path) { + + if (_find_custom_resource_format_saver(script_path).is_valid()) + return false; + + Ref<Resource> res = ResourceLoader::load(script_path); + ERR_FAIL_COND_V(res.is_null(), false); + ERR_FAIL_COND_V(!res->is_class("Script"), false); + + Ref<Script> s = res; + StringName ibt = s->get_instance_base_type(); + bool valid_type = ClassDB::is_parent_class(ibt, "ResourceFormatSaver"); + ERR_EXPLAIN("Script does not inherit a CustomResourceSaver: " + script_path); + ERR_FAIL_COND_V(!valid_type, false); + + Object *obj = ClassDB::instance(ibt); + + ERR_EXPLAIN("Cannot instance script as custom resource saver, expected 'ResourceFormatSaver' inheritance, got: " + String(ibt)); + ERR_FAIL_COND_V(obj == NULL, false); + + ResourceFormatSaver *crl = NULL; + crl = Object::cast_to<ResourceFormatSaver>(obj); + crl->set_script(s.get_ref_ptr()); + ResourceSaver::add_resource_format_saver(crl); + + return true; +} + +void ResourceSaver::remove_custom_resource_format_saver(String script_path) { + + Ref<ResourceFormatSaver> custom_saver = _find_custom_resource_format_saver(script_path); + if (custom_saver.is_valid()) + remove_resource_format_saver(custom_saver); +} + +void ResourceSaver::add_custom_savers() { + // Custom resource savers exploits global class names + + String custom_saver_base_class = ResourceFormatSaver::get_class_static(); + + List<StringName> global_classes; + ScriptServer::get_global_class_list(&global_classes); + + for (List<StringName>::Element *E = global_classes.front(); E; E = E->next()) { + + StringName class_name = E->get(); + StringName base_class = ScriptServer::get_global_class_base(class_name); + + if (base_class == custom_saver_base_class) { + String path = ScriptServer::get_global_class_path(class_name); + add_custom_resource_format_saver(path); + } + } +} + +void ResourceSaver::remove_custom_savers() { + + Vector<Ref<ResourceFormatSaver> > custom_savers; + for (int i = 0; i < saver_count; ++i) { + if (saver[i]->get_script_instance()) { + custom_savers.push_back(saver[i]); + } + } + + for (int i = 0; i < custom_savers.size(); ++i) { + remove_resource_format_saver(custom_savers[i]); + } +} diff --git a/core/io/resource_saver.h b/core/io/resource_saver.h index 396f37d414..7df3bfb1f8 100644 --- a/core/io/resource_saver.h +++ b/core/io/resource_saver.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,22 +31,27 @@ #ifndef RESOURCE_SAVER_H #define RESOURCE_SAVER_H -#include "resource.h" +#include "core/resource.h" /** @author Juan Linietsky <reduzio@gmail.com> */ -class ResourceFormatSaver { +class ResourceFormatSaver : public Reference { + GDCLASS(ResourceFormatSaver, Reference) + +protected: + static void _bind_methods(); + public: - virtual Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0) = 0; - virtual bool recognize(const RES &p_resource) const = 0; - virtual void get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const = 0; + virtual Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0); + virtual bool recognize(const RES &p_resource) const; + virtual void get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const; virtual ~ResourceFormatSaver() {} }; -typedef void (*ResourceSavedCallback)(const String &p_path); +typedef void (*ResourceSavedCallback)(Ref<Resource> p_resource, const String &p_path); class ResourceSaver { @@ -54,11 +59,13 @@ class ResourceSaver { MAX_SAVERS = 64 }; - static ResourceFormatSaver *saver[MAX_SAVERS]; + static Ref<ResourceFormatSaver> saver[MAX_SAVERS]; static int saver_count; static bool timestamp_on_save; static ResourceSavedCallback save_callback; + static Ref<ResourceFormatSaver> _find_custom_resource_format_saver(String path); + public: enum SaverFlags { @@ -73,10 +80,18 @@ public: static Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0); static void get_recognized_extensions(const RES &p_resource, List<String> *p_extensions); - static void add_resource_format_saver(ResourceFormatSaver *p_format_saver, bool p_at_front = false); + static void add_resource_format_saver(Ref<ResourceFormatSaver> p_format_saver, bool p_at_front = false); + static void remove_resource_format_saver(Ref<ResourceFormatSaver> p_format_saver); static void set_timestamp_on_save(bool p_timestamp) { timestamp_on_save = p_timestamp; } + static bool get_timestamp_on_save() { return timestamp_on_save; } + static void set_save_callback(ResourceSavedCallback p_callback); + + static bool add_custom_resource_format_saver(String script_path); + static void remove_custom_resource_format_saver(String script_path); + static void add_custom_savers(); + static void remove_custom_savers(); }; #endif diff --git a/core/io/stream_peer.cpp b/core/io/stream_peer.cpp index 3e0ee088c2..3042c0f60a 100644 --- a/core/io/stream_peer.cpp +++ b/core/io/stream_peer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -29,7 +29,8 @@ /*************************************************************************/ #include "stream_peer.h" -#include "io/marshalls.h" + +#include "core/io/marshalls.h" Error StreamPeer::_put_data(const PoolVector<uint8_t> &p_data) { @@ -208,6 +209,12 @@ void StreamPeer::put_double(double p_val) { } put_data(buf, 8); } +void StreamPeer::put_string(const String &p_string) { + + CharString cs = p_string.ascii(); + put_u32(cs.length()); + put_data((const uint8_t *)cs.get_data(), cs.length()); +} void StreamPeer::put_utf8_string(const String &p_string) { CharString cs = p_string.utf8(); @@ -324,6 +331,8 @@ double StreamPeer::get_double() { } String StreamPeer::get_string(int p_bytes) { + if (p_bytes < 0) + p_bytes = get_u32(); ERR_FAIL_COND_V(p_bytes < 0, String()); Vector<char> buf; @@ -336,6 +345,8 @@ String StreamPeer::get_string(int p_bytes) { } String StreamPeer::get_utf8_string(int p_bytes) { + if (p_bytes < 0) + p_bytes = get_u32(); ERR_FAIL_COND_V(p_bytes < 0, String()); Vector<uint8_t> buf; @@ -385,6 +396,7 @@ void StreamPeer::_bind_methods() { ClassDB::bind_method(D_METHOD("put_u64", "value"), &StreamPeer::put_u64); ClassDB::bind_method(D_METHOD("put_float", "value"), &StreamPeer::put_float); ClassDB::bind_method(D_METHOD("put_double", "value"), &StreamPeer::put_double); + ClassDB::bind_method(D_METHOD("put_string", "value"), &StreamPeer::put_string); ClassDB::bind_method(D_METHOD("put_utf8_string", "value"), &StreamPeer::put_utf8_string); ClassDB::bind_method(D_METHOD("put_var", "value"), &StreamPeer::put_var); @@ -398,8 +410,8 @@ void StreamPeer::_bind_methods() { ClassDB::bind_method(D_METHOD("get_u64"), &StreamPeer::get_u64); ClassDB::bind_method(D_METHOD("get_float"), &StreamPeer::get_float); ClassDB::bind_method(D_METHOD("get_double"), &StreamPeer::get_double); - ClassDB::bind_method(D_METHOD("get_string", "bytes"), &StreamPeer::get_string); - ClassDB::bind_method(D_METHOD("get_utf8_string", "bytes"), &StreamPeer::get_utf8_string); + ClassDB::bind_method(D_METHOD("get_string", "bytes"), &StreamPeer::get_string, DEFVAL(-1)); + ClassDB::bind_method(D_METHOD("get_utf8_string", "bytes"), &StreamPeer::get_utf8_string, DEFVAL(-1)); ClassDB::bind_method(D_METHOD("get_var"), &StreamPeer::get_var); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "big_endian"), "set_big_endian", "is_big_endian_enabled"); diff --git a/core/io/stream_peer.h b/core/io/stream_peer.h index 605b0a7980..059ccd016c 100644 --- a/core/io/stream_peer.h +++ b/core/io/stream_peer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,7 +31,7 @@ #ifndef STREAM_PEER_H #define STREAM_PEER_H -#include "reference.h" +#include "core/reference.h" class StreamPeer : public Reference { GDCLASS(StreamPeer, Reference); @@ -71,6 +71,7 @@ public: void put_u64(uint64_t p_val); void put_float(float p_val); void put_double(double p_val); + void put_string(const String &p_string); void put_utf8_string(const String &p_string); void put_var(const Variant &p_variant); @@ -84,8 +85,8 @@ public: int64_t get_64(); float get_float(); double get_double(); - String get_string(int p_bytes); - String get_utf8_string(int p_bytes); + String get_string(int p_bytes = -1); + String get_utf8_string(int p_bytes = -1); Variant get_var(); StreamPeer() { big_endian = false; } diff --git a/core/io/stream_peer_ssl.cpp b/core/io/stream_peer_ssl.cpp index 25adb6a6ee..254ae84bf5 100644 --- a/core/io/stream_peer_ssl.cpp +++ b/core/io/stream_peer_ssl.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -29,8 +29,11 @@ /*************************************************************************/ #include "stream_peer_ssl.h" -#include "os/file_access.h" -#include "project_settings.h" + +#include "core/io/certs_compressed.gen.h" +#include "core/io/compression.h" +#include "core/os/file_access.h" +#include "core/project_settings.h" StreamPeerSSL *(*StreamPeerSSL::_create)() = NULL; @@ -41,13 +44,20 @@ StreamPeerSSL *StreamPeerSSL::create() { StreamPeerSSL::LoadCertsFromMemory StreamPeerSSL::load_certs_func = NULL; bool StreamPeerSSL::available = false; -bool StreamPeerSSL::initialize_certs = true; void StreamPeerSSL::load_certs_from_memory(const PoolByteArray &p_memory) { if (load_certs_func) load_certs_func(p_memory); } +void StreamPeerSSL::load_certs_from_file(String p_path) { + if (p_path != "") { + PoolByteArray certs = get_cert_file_as_array(p_path); + if (certs.size() > 0) + load_certs_func(certs); + } +} + bool StreamPeerSSL::is_available() { return available; } @@ -60,6 +70,25 @@ bool StreamPeerSSL::is_blocking_handshake_enabled() const { return blocking_handshake; } +PoolByteArray StreamPeerSSL::get_cert_file_as_array(String p_path) { + + PoolByteArray out; + FileAccess *f = FileAccess::open(p_path, FileAccess::READ); + if (f) { + int flen = f->get_len(); + out.resize(flen + 1); + PoolByteArray::Write w = out.write(); + f->get_buffer(w.ptr(), flen); + w[flen] = 0; // Make sure it ends with string terminator + memdelete(f); +#ifdef DEBUG_ENABLED + print_verbose(vformat("Loaded certs from '%s'.", p_path)); +#endif + } + + return out; +} + PoolByteArray StreamPeerSSL::get_project_cert_array() { PoolByteArray out; @@ -67,24 +96,21 @@ PoolByteArray StreamPeerSSL::get_project_cert_array() { ProjectSettings::get_singleton()->set_custom_property_info("network/ssl/certificates", PropertyInfo(Variant::STRING, "network/ssl/certificates", PROPERTY_HINT_FILE, "*.crt")); if (certs_path != "") { - - FileAccess *f = FileAccess::open(certs_path, FileAccess::READ); - if (f) { - int flen = f->get_len(); - out.resize(flen + 1); - { - PoolByteArray::Write w = out.write(); - f->get_buffer(w.ptr(), flen); - w[flen] = 0; //end f string - } - - memdelete(f); - + // Use certs defined in project settings. + return get_cert_file_as_array(certs_path); + } +#ifdef BUILTIN_CERTS_ENABLED + else { + // Use builtin certs only if user did not override it in project settings. + out.resize(_certs_uncompressed_size + 1); + PoolByteArray::Write w = out.write(); + Compression::decompress(w.ptr(), _certs_uncompressed_size, _certs_compressed, _certs_compressed_size, Compression::MODE_DEFLATE); + w[_certs_uncompressed_size] = 0; // Make sure it ends with string terminator #ifdef DEBUG_ENABLED - print_verbose(vformat("Loaded certs from '%s'.", certs_path)); + print_verbose("Loaded builtin certs"); #endif - } } +#endif return out; } @@ -102,6 +128,7 @@ void StreamPeerSSL::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "blocking_handshake"), "set_blocking_handshake_enabled", "is_blocking_handshake_enabled"); BIND_ENUM_CONSTANT(STATUS_DISCONNECTED); + BIND_ENUM_CONSTANT(STATUS_HANDSHAKING); BIND_ENUM_CONSTANT(STATUS_CONNECTED); BIND_ENUM_CONSTANT(STATUS_ERROR); BIND_ENUM_CONSTANT(STATUS_ERROR_HOSTNAME_MISMATCH); diff --git a/core/io/stream_peer_ssl.h b/core/io/stream_peer_ssl.h index 870704e875..482576c4c6 100644 --- a/core/io/stream_peer_ssl.h +++ b/core/io/stream_peer_ssl.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,7 +31,7 @@ #ifndef STREAM_PEER_SSL_H #define STREAM_PEER_SSL_H -#include "io/stream_peer.h" +#include "core/io/stream_peer.h" class StreamPeerSSL : public StreamPeer { GDCLASS(StreamPeerSSL, StreamPeer); @@ -46,9 +46,6 @@ protected: static LoadCertsFromMemory load_certs_func; static bool available; - friend class Main; - static bool initialize_certs; - bool blocking_handshake; public: @@ -72,7 +69,9 @@ public: static StreamPeerSSL *create(); + static PoolByteArray get_cert_file_as_array(String p_path); static PoolByteArray get_project_cert_array(); + static void load_certs_from_file(String p_path); static void load_certs_from_memory(const PoolByteArray &p_memory); static bool is_available(); diff --git a/core/io/stream_peer_tcp.cpp b/core/io/stream_peer_tcp.cpp index 54ebb3ae0d..45f3e46e35 100644 --- a/core/io/stream_peer_tcp.cpp +++ b/core/io/stream_peer_tcp.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,7 +30,294 @@ #include "stream_peer_tcp.h" -StreamPeerTCP *(*StreamPeerTCP::_create)() = NULL; +Error StreamPeerTCP::_poll_connection() { + + ERR_FAIL_COND_V(status != STATUS_CONNECTING || !_sock.is_valid() || !_sock->is_open(), FAILED); + + Error err = _sock->connect_to_host(peer_host, peer_port); + + if (err == OK) { + status = STATUS_CONNECTED; + return OK; + } else if (err == ERR_BUSY) { + // Still trying to connect + return OK; + } + + disconnect_from_host(); + status = STATUS_ERROR; + return ERR_CONNECTION_ERROR; +} + +void StreamPeerTCP::accept_socket(Ref<NetSocket> p_sock, IP_Address p_host, uint16_t p_port) { + + _sock = p_sock; + _sock->set_blocking_enabled(false); + + status = STATUS_CONNECTING; + + peer_host = p_host; + peer_port = p_port; +} + +Error StreamPeerTCP::connect_to_host(const IP_Address &p_host, uint16_t p_port) { + + ERR_FAIL_COND_V(!_sock.is_valid(), ERR_UNAVAILABLE); + ERR_FAIL_COND_V(_sock->is_open(), ERR_ALREADY_IN_USE); + ERR_FAIL_COND_V(!p_host.is_valid(), ERR_INVALID_PARAMETER); + + Error err; + IP::Type ip_type = p_host.is_ipv4() ? IP::TYPE_IPV4 : IP::TYPE_IPV6; + + err = _sock->open(NetSocket::TYPE_TCP, ip_type); + ERR_FAIL_COND_V(err != OK, FAILED); + + _sock->set_blocking_enabled(false); + + err = _sock->connect_to_host(p_host, p_port); + + if (err == OK) { + status = STATUS_CONNECTED; + } else if (err == ERR_BUSY) { + status = STATUS_CONNECTING; + } else { + ERR_PRINT("Connection to remote host failed!"); + disconnect_from_host(); + return FAILED; + } + + peer_host = p_host; + peer_port = p_port; + + return OK; +} + +Error StreamPeerTCP::write(const uint8_t *p_data, int p_bytes, int &r_sent, bool p_block) { + + ERR_FAIL_COND_V(!_sock.is_valid(), ERR_UNAVAILABLE); + + if (status == STATUS_NONE || status == STATUS_ERROR) { + + return FAILED; + } + + if (status != STATUS_CONNECTED) { + + if (_poll_connection() != OK) { + + return FAILED; + } + + if (status != STATUS_CONNECTED) { + r_sent = 0; + return OK; + } + } + + if (!_sock->is_open()) + return FAILED; + + Error err; + int data_to_send = p_bytes; + const uint8_t *offset = p_data; + int total_sent = 0; + + while (data_to_send) { + + int sent_amount = 0; + err = _sock->send(offset, data_to_send, sent_amount); + + if (err != OK) { + + if (err != ERR_BUSY) { + disconnect_from_host(); + return FAILED; + } + + if (!p_block) { + r_sent = total_sent; + return OK; + } + + // Block and wait for the socket to accept more data + err = _sock->poll(NetSocket::POLL_TYPE_OUT, -1); + if (err != OK) { + disconnect_from_host(); + return FAILED; + } + } else { + + data_to_send -= sent_amount; + offset += sent_amount; + total_sent += sent_amount; + } + } + + r_sent = total_sent; + + return OK; +} + +Error StreamPeerTCP::read(uint8_t *p_buffer, int p_bytes, int &r_received, bool p_block) { + + if (!is_connected_to_host()) { + + return FAILED; + } + + if (status == STATUS_CONNECTING) { + + if (_poll_connection() != OK) { + + return FAILED; + } + + if (status != STATUS_CONNECTED) { + r_received = 0; + return OK; + } + } + + Error err; + int to_read = p_bytes; + int total_read = 0; + r_received = 0; + + while (to_read) { + + int read = 0; + err = _sock->recv(p_buffer + total_read, to_read, read); + + if (err != OK) { + + if (err != ERR_BUSY) { + disconnect_from_host(); + return FAILED; + } + + if (!p_block) { + r_received = total_read; + return OK; + } + + err = _sock->poll(NetSocket::POLL_TYPE_IN, -1); + + if (err != OK) { + disconnect_from_host(); + return FAILED; + } + + } else if (read == 0) { + + disconnect_from_host(); + r_received = total_read; + return ERR_FILE_EOF; + + } else { + + to_read -= read; + total_read += read; + } + } + + r_received = total_read; + + return OK; +} + +void StreamPeerTCP::set_no_delay(bool p_enabled) { + + ERR_FAIL_COND(!is_connected_to_host()); + _sock->set_tcp_no_delay_enabled(p_enabled); +} + +bool StreamPeerTCP::is_connected_to_host() const { + + if (status == STATUS_NONE || status == STATUS_ERROR) { + + return false; + } + + if (status != STATUS_CONNECTED) { + return true; + } + + return _sock.is_valid() && _sock->is_open(); +} + +StreamPeerTCP::Status StreamPeerTCP::get_status() { + + if (status == STATUS_CONNECTING) { + _poll_connection(); + } else if (status == STATUS_CONNECTED) { + Error err; + err = _sock->poll(NetSocket::POLL_TYPE_IN, 0); + if (err == OK) { + // FIN received + if (_sock->get_available_bytes() == 0) { + disconnect_from_host(); + return status; + } + } + // Also poll write + err = _sock->poll(NetSocket::POLL_TYPE_IN_OUT, 0); + if (err != OK && err != ERR_BUSY) { + // Got an error + disconnect_from_host(); + status = STATUS_ERROR; + } + } + + return status; +} + +void StreamPeerTCP::disconnect_from_host() { + + if (_sock.is_valid() && _sock->is_open()) + _sock->close(); + + status = STATUS_NONE; + peer_host = IP_Address(); + peer_port = 0; +} + +Error StreamPeerTCP::put_data(const uint8_t *p_data, int p_bytes) { + + int total; + return write(p_data, p_bytes, total, true); +} + +Error StreamPeerTCP::put_partial_data(const uint8_t *p_data, int p_bytes, int &r_sent) { + + return write(p_data, p_bytes, r_sent, false); +} + +Error StreamPeerTCP::get_data(uint8_t *p_buffer, int p_bytes) { + + int total; + return read(p_buffer, p_bytes, total, true); +} + +Error StreamPeerTCP::get_partial_data(uint8_t *p_buffer, int p_bytes, int &r_received) { + + return read(p_buffer, p_bytes, r_received, false); +} + +int StreamPeerTCP::get_available_bytes() const { + + ERR_FAIL_COND_V(!_sock.is_valid(), -1); + return _sock->get_available_bytes(); +} + +IP_Address StreamPeerTCP::get_connected_host() const { + + return peer_host; +} + +uint16_t StreamPeerTCP::get_connected_port() const { + + return peer_port; +} Error StreamPeerTCP::_connect(const String &p_address, int p_port) { @@ -62,23 +349,14 @@ void StreamPeerTCP::_bind_methods() { BIND_ENUM_CONSTANT(STATUS_ERROR); } -Ref<StreamPeerTCP> StreamPeerTCP::create_ref() { - - if (!_create) - return Ref<StreamPeerTCP>(); - return Ref<StreamPeerTCP>(_create()); +StreamPeerTCP::StreamPeerTCP() : + _sock(Ref<NetSocket>(NetSocket::create())), + status(STATUS_NONE), + peer_host(IP_Address()), + peer_port(0) { } -StreamPeerTCP *StreamPeerTCP::create() { +StreamPeerTCP::~StreamPeerTCP() { - if (!_create) - return NULL; - return _create(); + disconnect_from_host(); } - -StreamPeerTCP::StreamPeerTCP() { -} - -StreamPeerTCP::~StreamPeerTCP(){ - -}; diff --git a/core/io/stream_peer_tcp.h b/core/io/stream_peer_tcp.h index 8a16d820f2..1ca39375aa 100644 --- a/core/io/stream_peer_tcp.h +++ b/core/io/stream_peer_tcp.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,10 +31,10 @@ #ifndef STREAM_PEER_TCP_H #define STREAM_PEER_TCP_H -#include "stream_peer.h" - -#include "io/ip.h" -#include "ip_address.h" +#include "core/io/ip.h" +#include "core/io/ip_address.h" +#include "core/io/net_socket.h" +#include "core/io/stream_peer.h" class StreamPeerTCP : public StreamPeer { @@ -51,24 +51,37 @@ public: }; protected: - virtual Error _connect(const String &p_address, int p_port); - static StreamPeerTCP *(*_create)(); + Ref<NetSocket> _sock; + Status status; + IP_Address peer_host; + uint16_t peer_port; + + Error _connect(const String &p_address, int p_port); + Error _poll_connection(); + Error write(const uint8_t *p_data, int p_bytes, int &r_sent, bool p_block); + Error read(uint8_t *p_buffer, int p_bytes, int &r_received, bool p_block); + static void _bind_methods(); public: - virtual Error connect_to_host(const IP_Address &p_host, uint16_t p_port) = 0; + void accept_socket(Ref<NetSocket> p_sock, IP_Address p_host, uint16_t p_port); + + Error connect_to_host(const IP_Address &p_host, uint16_t p_port); + bool is_connected_to_host() const; + IP_Address get_connected_host() const; + uint16_t get_connected_port() const; + void disconnect_from_host(); - //read/write from streampeer + int get_available_bytes() const; + Status get_status(); - virtual bool is_connected_to_host() const = 0; - virtual Status get_status() const = 0; - virtual void disconnect_from_host() = 0; - virtual IP_Address get_connected_host() const = 0; - virtual uint16_t get_connected_port() const = 0; - virtual void set_no_delay(bool p_enabled) = 0; + void set_no_delay(bool p_enabled); - static Ref<StreamPeerTCP> create_ref(); - static StreamPeerTCP *create(); + // Read/Write from StreamPeer + Error put_data(const uint8_t *p_data, int p_bytes); + Error put_partial_data(const uint8_t *p_data, int p_bytes, int &r_sent); + Error get_data(uint8_t *p_buffer, int p_bytes); + Error get_partial_data(uint8_t *p_buffer, int p_bytes, int &r_received); StreamPeerTCP(); ~StreamPeerTCP(); diff --git a/core/io/tcp_server.cpp b/core/io/tcp_server.cpp index 5916d58390..6599c4eb5b 100644 --- a/core/io/tcp_server.cpp +++ b/core/io/tcp_server.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,29 +30,97 @@ #include "tcp_server.h" -TCP_Server *(*TCP_Server::_create)() = NULL; +void TCP_Server::_bind_methods() { + + ClassDB::bind_method(D_METHOD("listen", "port", "bind_address"), &TCP_Server::listen, DEFVAL("*")); + ClassDB::bind_method(D_METHOD("is_connection_available"), &TCP_Server::is_connection_available); + ClassDB::bind_method(D_METHOD("take_connection"), &TCP_Server::take_connection); + ClassDB::bind_method(D_METHOD("stop"), &TCP_Server::stop); +} + +Error TCP_Server::listen(uint16_t p_port, const IP_Address &p_bind_address) { + + ERR_FAIL_COND_V(!_sock.is_valid(), ERR_UNAVAILABLE); + ERR_FAIL_COND_V(_sock->is_open(), ERR_ALREADY_IN_USE); + ERR_FAIL_COND_V(!p_bind_address.is_valid() && !p_bind_address.is_wildcard(), ERR_INVALID_PARAMETER); + + Error err; + IP::Type ip_type = IP::TYPE_ANY; + + // If the bind address is valid use its type as the socket type + if (p_bind_address.is_valid()) + ip_type = p_bind_address.is_ipv4() ? IP::TYPE_IPV4 : IP::TYPE_IPV6; + + err = _sock->open(NetSocket::TYPE_TCP, ip_type); + + ERR_FAIL_COND_V(err != OK, ERR_CANT_CREATE); + + _sock->set_blocking_enabled(false); + _sock->set_reuse_address_enabled(true); + + err = _sock->bind(p_bind_address, p_port); + + if (err != OK) { + + _sock->close(); + return ERR_ALREADY_IN_USE; + } -Ref<TCP_Server> TCP_Server::create_ref() { + err = _sock->listen(MAX_PENDING_CONNECTIONS); - if (!_create) - return NULL; - return Ref<TCP_Server>(_create()); + if (err != OK) { + _sock->close(); + return FAILED; + } + return OK; } -TCP_Server *TCP_Server::create() { +bool TCP_Server::is_connection_available() const { - if (!_create) - return NULL; - return _create(); + ERR_FAIL_COND_V(!_sock.is_valid(), false); + + if (!_sock->is_open()) + return false; + + Error err = _sock->poll(NetSocket::POLL_TYPE_IN, 0); + if (err != OK) { + return false; + } + + return true; } -void TCP_Server::_bind_methods() { +Ref<StreamPeerTCP> TCP_Server::take_connection() { - ClassDB::bind_method(D_METHOD("listen", "port", "bind_address"), &TCP_Server::listen, DEFVAL("*")); - ClassDB::bind_method(D_METHOD("is_connection_available"), &TCP_Server::is_connection_available); - ClassDB::bind_method(D_METHOD("take_connection"), &TCP_Server::take_connection); - ClassDB::bind_method(D_METHOD("stop"), &TCP_Server::stop); + Ref<StreamPeerTCP> conn; + if (!is_connection_available()) { + return conn; + } + + Ref<NetSocket> ns; + IP_Address ip; + uint16_t port = 0; + ns = _sock->accept(ip, port); + if (!ns.is_valid()) + return conn; + + conn = Ref<StreamPeerTCP>(memnew(StreamPeerTCP)); + conn->accept_socket(ns, ip, port); + return conn; +} + +void TCP_Server::stop() { + + if (_sock.is_valid()) { + _sock->close(); + } +} + +TCP_Server::TCP_Server() : + _sock(Ref<NetSocket>(NetSocket::create())) { } -TCP_Server::TCP_Server() { +TCP_Server::~TCP_Server() { + + stop(); } diff --git a/core/io/tcp_server.h b/core/io/tcp_server.h index a250e8b249..538db175ad 100644 --- a/core/io/tcp_server.h +++ b/core/io/tcp_server.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,31 +31,32 @@ #ifndef TCP_SERVER_H #define TCP_SERVER_H -#include "io/ip.h" -#include "io/stream_peer.h" -#include "stream_peer_tcp.h" +#include "core/io/ip.h" +#include "core/io/net_socket.h" +#include "core/io/stream_peer.h" +#include "core/io/stream_peer_tcp.h" class TCP_Server : public Reference { GDCLASS(TCP_Server, Reference); protected: - static TCP_Server *(*_create)(); + enum { + MAX_PENDING_CONNECTIONS = 8 + }; - //bind helper + Ref<NetSocket> _sock; static void _bind_methods(); public: - virtual Error listen(uint16_t p_port, const IP_Address &p_bind_address = IP_Address("*")) = 0; - virtual bool is_connection_available() const = 0; - virtual Ref<StreamPeerTCP> take_connection() = 0; + Error listen(uint16_t p_port, const IP_Address &p_bind_address = IP_Address("*")); + bool is_connection_available() const; + Ref<StreamPeerTCP> take_connection(); - virtual void stop() = 0; //stop listening - - static Ref<TCP_Server> create_ref(); - static TCP_Server *create(); + void stop(); // Stop listening TCP_Server(); + ~TCP_Server(); }; #endif // TCP_SERVER_H diff --git a/core/io/translation_loader_po.cpp b/core/io/translation_loader_po.cpp index 85c1fc5ddf..67a0a905bd 100644 --- a/core/io/translation_loader_po.cpp +++ b/core/io/translation_loader_po.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -29,8 +29,9 @@ /*************************************************************************/ #include "translation_loader_po.h" -#include "os/file_access.h" -#include "translation.h" + +#include "core/os/file_access.h" +#include "core/translation.h" RES TranslationLoaderPO::load_translation(FileAccess *f, Error *r_error, const String &p_path) { diff --git a/core/io/translation_loader_po.h b/core/io/translation_loader_po.h index 33cf9bd8b4..d5fd264385 100644 --- a/core/io/translation_loader_po.h +++ b/core/io/translation_loader_po.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,10 +31,12 @@ #ifndef TRANSLATION_LOADER_PO_H #define TRANSLATION_LOADER_PO_H -#include "io/resource_loader.h" -#include "os/file_access.h" -#include "translation.h" +#include "core/io/resource_loader.h" +#include "core/os/file_access.h" +#include "core/translation.h" + class TranslationLoaderPO : public ResourceFormatLoader { + GDCLASS(TranslationLoaderPO, ResourceFormatLoader) public: static RES load_translation(FileAccess *f, Error *r_error, const String &p_path = String()); virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL); diff --git a/core/io/xml_parser.cpp b/core/io/xml_parser.cpp index 33c9b56d5a..4638ddcc09 100644 --- a/core/io/xml_parser.cpp +++ b/core/io/xml_parser.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -29,7 +29,9 @@ /*************************************************************************/ #include "xml_parser.h" -#include "print_string.h" + +#include "core/print_string.h" + //#define DEBUG_XML VARIANT_ENUM_CAST(XMLParser::NodeType); diff --git a/core/io/xml_parser.h b/core/io/xml_parser.h index 297b57ffdc..0df2d74ab4 100644 --- a/core/io/xml_parser.h +++ b/core/io/xml_parser.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,10 +31,10 @@ #ifndef XML_PARSER_H #define XML_PARSER_H -#include "os/file_access.h" -#include "reference.h" -#include "ustring.h" -#include "vector.h" +#include "core/os/file_access.h" +#include "core/reference.h" +#include "core/ustring.h" +#include "core/vector.h" /* Based on irrXML (see their zlib license). Added mainly for compatibility with their Collada loader. diff --git a/core/io/zip_io.cpp b/core/io/zip_io.cpp new file mode 100644 index 0000000000..8f3e0b49ec --- /dev/null +++ b/core/io/zip_io.cpp @@ -0,0 +1,137 @@ +/*************************************************************************/ +/* zip_io.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "zip_io.h" + +#include "core/os/copymem.h" + +void *zipio_open(void *data, const char *p_fname, int mode) { + + FileAccess *&f = *(FileAccess **)data; + + String fname; + fname.parse_utf8(p_fname); + + if (mode & ZLIB_FILEFUNC_MODE_WRITE) { + f = FileAccess::open(fname, FileAccess::WRITE); + } else { + + f = FileAccess::open(fname, FileAccess::READ); + } + + if (!f) + return NULL; + + return data; +} + +uLong zipio_read(void *data, void *fdata, void *buf, uLong size) { + + FileAccess *f = *(FileAccess **)data; + return f->get_buffer((uint8_t *)buf, size); +} + +uLong zipio_write(voidpf opaque, voidpf stream, const void *buf, uLong size) { + + FileAccess *f = *(FileAccess **)opaque; + f->store_buffer((uint8_t *)buf, size); + return size; +} + +long zipio_tell(voidpf opaque, voidpf stream) { + + FileAccess *f = *(FileAccess **)opaque; + return f->get_position(); +} + +long zipio_seek(voidpf opaque, voidpf stream, uLong offset, int origin) { + + FileAccess *f = *(FileAccess **)opaque; + + int pos = offset; + switch (origin) { + + case ZLIB_FILEFUNC_SEEK_CUR: + pos = f->get_position() + offset; + break; + case ZLIB_FILEFUNC_SEEK_END: + pos = f->get_len() + offset; + break; + default: + break; + }; + + f->seek(pos); + return 0; +} + +int zipio_close(voidpf opaque, voidpf stream) { + + FileAccess *&f = *(FileAccess **)opaque; + if (f) { + f->close(); + f = NULL; + } + return 0; +} + +int zipio_testerror(voidpf opaque, voidpf stream) { + + FileAccess *f = *(FileAccess **)opaque; + return (f && f->get_error() != OK) ? 1 : 0; +} + +voidpf zipio_alloc(voidpf opaque, uInt items, uInt size) { + + voidpf ptr = memalloc(items * size); + zeromem(ptr, items * size); + return ptr; +} + +void zipio_free(voidpf opaque, voidpf address) { + + memfree(address); +} + +zlib_filefunc_def zipio_create_io_from_file(FileAccess **p_file) { + + zlib_filefunc_def io; + io.opaque = p_file; + io.zopen_file = zipio_open; + io.zread_file = zipio_read; + io.zwrite_file = zipio_write; + io.ztell_file = zipio_tell; + io.zseek_file = zipio_seek; + io.zclose_file = zipio_close; + io.zerror_file = zipio_testerror; + io.alloc_mem = zipio_alloc; + io.free_mem = zipio_free; + return io; +} diff --git a/core/io/zip_io.h b/core/io/zip_io.h index 3a7fdb0302..fb63878a4c 100644 --- a/core/io/zip_io.h +++ b/core/io/zip_io.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,114 +31,28 @@ #ifndef ZIP_IO_H #define ZIP_IO_H -#include "os/copymem.h" -#include "os/file_access.h" +#include "core/os/file_access.h" +// Not direclty used in this header, but assumed available in downstream users +// like platform/*/export/export.cpp. Could be fixed, but probably better to have +// thirdparty includes in as little headers as possible. #include "thirdparty/minizip/unzip.h" #include "thirdparty/minizip/zip.h" -static void *zipio_open(void *data, const char *p_fname, int mode) { +void *zipio_open(void *data, const char *p_fname, int mode); +uLong zipio_read(void *data, void *fdata, void *buf, uLong size); +uLong zipio_write(voidpf opaque, voidpf stream, const void *buf, uLong size); - FileAccess *&f = *(FileAccess **)data; +long zipio_tell(voidpf opaque, voidpf stream); +long zipio_seek(voidpf opaque, voidpf stream, uLong offset, int origin); - String fname; - fname.parse_utf8(p_fname); +int zipio_close(voidpf opaque, voidpf stream); - if (mode & ZLIB_FILEFUNC_MODE_WRITE) { - f = FileAccess::open(fname, FileAccess::WRITE); - } else { +int zipio_testerror(voidpf opaque, voidpf stream); - f = FileAccess::open(fname, FileAccess::READ); - } +voidpf zipio_alloc(voidpf opaque, uInt items, uInt size); +void zipio_free(voidpf opaque, voidpf address); - if (!f) - return NULL; - - return data; -}; - -static uLong zipio_read(void *data, void *fdata, void *buf, uLong size) { - - FileAccess *f = *(FileAccess **)data; - return f->get_buffer((uint8_t *)buf, size); -}; - -static uLong zipio_write(voidpf opaque, voidpf stream, const void *buf, uLong size) { - - FileAccess *f = *(FileAccess **)opaque; - f->store_buffer((uint8_t *)buf, size); - return size; -}; - -static long zipio_tell(voidpf opaque, voidpf stream) { - - FileAccess *f = *(FileAccess **)opaque; - return f->get_position(); -}; - -static long zipio_seek(voidpf opaque, voidpf stream, uLong offset, int origin) { - - FileAccess *f = *(FileAccess **)opaque; - - int pos = offset; - switch (origin) { - - case ZLIB_FILEFUNC_SEEK_CUR: - pos = f->get_position() + offset; - break; - case ZLIB_FILEFUNC_SEEK_END: - pos = f->get_len() + offset; - break; - default: - break; - }; - - f->seek(pos); - return 0; -}; - -static int zipio_close(voidpf opaque, voidpf stream) { - - FileAccess *&f = *(FileAccess **)opaque; - if (f) { - f->close(); - f = NULL; - } - return 0; -}; - -static int zipio_testerror(voidpf opaque, voidpf stream) { - - FileAccess *f = *(FileAccess **)opaque; - return (f && f->get_error() != OK) ? 1 : 0; -}; - -static voidpf zipio_alloc(voidpf opaque, uInt items, uInt size) { - - voidpf ptr = memalloc(items * size); - zeromem(ptr, items * size); - return ptr; -} - -static void zipio_free(voidpf opaque, voidpf address) { - - memfree(address); -} - -static zlib_filefunc_def zipio_create_io_from_file(FileAccess **p_file) { - - zlib_filefunc_def io; - io.opaque = p_file; - io.zopen_file = zipio_open; - io.zread_file = zipio_read; - io.zwrite_file = zipio_write; - io.ztell_file = zipio_tell; - io.zseek_file = zipio_seek; - io.zclose_file = zipio_close; - io.zerror_file = zipio_testerror; - io.alloc_mem = zipio_alloc; - io.free_mem = zipio_free; - return io; -} +zlib_filefunc_def zipio_create_io_from_file(FileAccess **p_file); #endif // ZIP_IO_H diff --git a/core/list.h b/core/list.h index f977df4634..c26aad6463 100644 --- a/core/list.h +++ b/core/list.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,8 +31,8 @@ #ifndef GLOBALS_LIST_H #define GLOBALS_LIST_H -#include "os/memory.h" -#include "sort.h" +#include "core/os/memory.h" +#include "core/sort_array.h" /** * Generic Templatized Linked List Implementation. diff --git a/core/map.h b/core/map.h index 700d4b8693..a701ba36f7 100644 --- a/core/map.h +++ b/core/map.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,7 +31,7 @@ #ifndef MAP_H #define MAP_H -#include "set.h" +#include "core/set.h" /** @author Juan Linietsky <reduzio@gmail.com> diff --git a/core/math/SCsub b/core/math/SCsub index 4efc902717..1c5f954470 100644 --- a/core/math/SCsub +++ b/core/math/SCsub @@ -3,5 +3,3 @@ Import('env') env.add_source_files(env.core_sources, "*.cpp") - -Export('env') diff --git a/core/math/a_star.cpp b/core/math/a_star.cpp index 021391da83..6c3b84d49a 100644 --- a/core/math/a_star.cpp +++ b/core/math/a_star.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -29,9 +29,10 @@ /*************************************************************************/ #include "a_star.h" -#include "geometry.h" + +#include "core/math/geometry.h" +#include "core/script_language.h" #include "scene/scene_string_names.h" -#include "script_language.h" int AStar::get_available_point_id() const { @@ -96,11 +97,14 @@ void AStar::remove_point(int p_id) { Point *p = points[p_id]; - for (Set<Point *>::Element *E = p->neighbours.front(); E; E = E->next()) { - - Segment s(p_id, E->get()->id); - segments.erase(s); - E->get()->neighbours.erase(p); + Map<int, Point *>::Element *PE = points.front(); + while (PE) { + for (Set<Point *>::Element *E = PE->get()->neighbours.front(); E; E = E->next()) { + Segment s(p_id, E->get()->id); + segments.erase(s); + E->get()->neighbours.erase(p); + } + PE = PE->next(); } memdelete(p); @@ -249,14 +253,9 @@ bool AStar::_solve(Point *begin_point, Point *end_point) { n->distance = _compute_cost(begin_point->id, n->id) * n->weight_scale; n->last_pass = pass; open_list.add(&n->list); - - if (end_point == n) { - found_route = true; - break; - } } - while (!found_route) { + while (true) { if (open_list.first() == NULL) { // No path found @@ -264,8 +263,8 @@ bool AStar::_solve(Point *begin_point, Point *end_point) { } // Check open list - SelfList<Point> *least_cost_point = NULL; - real_t least_cost = 1e30; + SelfList<Point> *least_cost_point = open_list.first(); + real_t least_cost = Math_INF; // TODO: Cache previous results for (SelfList<Point> *E = open_list.first(); E; E = E->next()) { @@ -276,13 +275,16 @@ bool AStar::_solve(Point *begin_point, Point *end_point) { cost += _estimate_cost(p->id, end_point->id); if (cost < least_cost) { - least_cost_point = E; least_cost = cost; } } Point *p = least_cost_point->self(); + if (p == end_point) { + found_route = true; + break; + } for (Set<Point *>::Element *E = p->neighbours.front(); E; E = E->next()) { @@ -294,7 +296,6 @@ bool AStar::_solve(Point *begin_point, Point *end_point) { // Already visited, is this cheaper? if (e->distance > distance) { - e->prev_point = p; e->distance = distance; } @@ -305,18 +306,9 @@ bool AStar::_solve(Point *begin_point, Point *end_point) { e->distance = distance; e->last_pass = pass; // Mark as used open_list.add(&e->list); - - if (e == end_point) { - // End reached; stop algorithm - found_route = true; - break; - } } } - if (found_route) - break; - open_list.remove(least_cost_point); } @@ -382,14 +374,14 @@ PoolVector<Vector3> AStar::get_point_path(int p_from_id, int p_to_id) { { PoolVector<Vector3>::Write w = path.write(); - Point *p = end_point; + Point *p2 = end_point; int idx = pc - 1; - while (p != begin_point) { - w[idx--] = p->pos; - p = p->prev_point; + while (p2 != begin_point) { + w[idx--] = p2->pos; + p2 = p2->prev_point; } - w[0] = p->pos; // Assign first + w[0] = p2->pos; // Assign first } return path; diff --git a/core/math/a_star.h b/core/math/a_star.h index 8c1b5f64cb..d094bc4863 100644 --- a/core/math/a_star.h +++ b/core/math/a_star.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,8 +31,9 @@ #ifndef ASTAR_H #define ASTAR_H -#include "reference.h" -#include "self_list.h" +#include "core/reference.h" +#include "core/self_list.h" + /** A* pathfinding algorithm diff --git a/core/math/aabb.cpp b/core/math/aabb.cpp index e2e71dda92..a4eb1fe2a5 100644 --- a/core/math/aabb.cpp +++ b/core/math/aabb.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,7 +30,7 @@ #include "aabb.h" -#include "print_string.h" +#include "core/print_string.h" real_t AABB::get_area() const { diff --git a/core/math/aabb.h b/core/math/aabb.h index cdb8eb48a3..52e5ed3626 100644 --- a/core/math/aabb.h +++ b/core/math/aabb.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,9 +31,9 @@ #ifndef AABB_H #define AABB_H -#include "math_defs.h" -#include "plane.h" -#include "vector3.h" +#include "core/math/math_defs.h" +#include "core/math/plane.h" +#include "core/math/vector3.h" /** * AABB / AABB (Axis Aligned Bounding Box) diff --git a/core/math/audio_frame.cpp b/core/math/audio_frame.cpp index eff817bbaa..2496a70890 100644 --- a/core/math/audio_frame.cpp +++ b/core/math/audio_frame.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/audio_frame.h b/core/math/audio_frame.h index 67ba025e1c..f970c510e0 100644 --- a/core/math/audio_frame.h +++ b/core/math/audio_frame.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,7 +31,7 @@ #ifndef AUDIOFRAME_H #define AUDIOFRAME_H -#include "typedefs.h" +#include "core/typedefs.h" static inline float undenormalise(volatile float f) { union { diff --git a/core/math/matrix3.cpp b/core/math/basis.cpp index 7db41756ed..8816e3639a 100644 --- a/core/math/matrix3.cpp +++ b/core/math/basis.cpp @@ -1,12 +1,12 @@ /*************************************************************************/ -/* matrix3.cpp */ +/* basis.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -28,10 +28,12 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "matrix3.h" -#include "math_funcs.h" -#include "os/copymem.h" -#include "print_string.h" +#include "basis.h" + +#include "core/math/math_funcs.h" +#include "core/os/copymem.h" +#include "core/print_string.h" + #define cofac(row1, col1, row2, col2) \ (elements[row1][col1] * elements[row2][col2] - elements[row1][col2] * elements[row2][col1]) @@ -74,9 +76,11 @@ void Basis::invert() { } void Basis::orthonormalize() { + #ifdef MATH_CHECKS ERR_FAIL_COND(determinant() == 0); #endif + // Gram-Schmidt Process Vector3 x = get_axis(0); @@ -116,16 +120,16 @@ bool Basis::is_diagonal() const { } bool Basis::is_rotation() const { - return Math::is_equal_approx(determinant(), 1) && is_orthogonal(); + return Math::is_equal_approx(determinant(), 1, UNIT_EPSILON) && is_orthogonal(); } bool Basis::is_symmetric() const { - if (!Math::is_equal_approx(elements[0][1], elements[1][0])) + if (!Math::is_equal_approx_ratio(elements[0][1], elements[1][0], UNIT_EPSILON)) return false; - if (!Math::is_equal_approx(elements[0][2], elements[2][0])) + if (!Math::is_equal_approx_ratio(elements[0][2], elements[2][0], UNIT_EPSILON)) return false; - if (!Math::is_equal_approx(elements[1][2], elements[2][1])) + if (!Math::is_equal_approx_ratio(elements[1][2], elements[2][1], UNIT_EPSILON)) return false; return true; @@ -256,7 +260,7 @@ Vector3 Basis::get_scale_abs() const { } Vector3 Basis::get_scale_local() const { - real_t det_sign = determinant() > 0 ? 1 : -1; + real_t det_sign = SGN(determinant()); return det_sign * Vector3(elements[0].length(), elements[1].length(), elements[2].length()); } @@ -282,7 +286,7 @@ Vector3 Basis::get_scale() const { // matrix elements. // // The rotation part of this decomposition is returned by get_rotation* functions. - real_t det_sign = determinant() > 0 ? 1 : -1; + real_t det_sign = SGN(determinant()); return det_sign * Vector3( Vector3(elements[0][0], elements[1][0], elements[2][0]).length(), Vector3(elements[0][1], elements[1][1], elements[2][1]).length(), @@ -297,14 +301,14 @@ Vector3 Basis::rotref_posscale_decomposition(Basis &rotref) const { ERR_FAIL_COND_V(determinant() == 0, Vector3()); Basis m = transposed() * (*this); - ERR_FAIL_COND_V(m.is_diagonal() == false, Vector3()); + ERR_FAIL_COND_V(!m.is_diagonal(), Vector3()); #endif Vector3 scale = get_scale(); Basis inv_scale = Basis().scaled(scale.inverse()); // this will also absorb the sign of scale rotref = (*this) * inv_scale; #ifdef MATH_CHECKS - ERR_FAIL_COND_V(rotref.is_orthogonal() == false, Vector3()); + ERR_FAIL_COND_V(!rotref.is_orthogonal(), Vector3()); #endif return scale.abs(); } @@ -428,7 +432,7 @@ Vector3 Basis::get_euler_xyz() const { Vector3 euler; #ifdef MATH_CHECKS - ERR_FAIL_COND_V(is_rotation() == false, euler); + ERR_FAIL_COND_V(!is_rotation(), euler); #endif real_t sy = elements[0][2]; if (sy < 1.0) { @@ -486,6 +490,11 @@ void Basis::set_euler_xyz(const Vector3 &p_euler) { // as the x, y, and z components of a Vector3 respectively. Vector3 Basis::get_euler_yxz() const { + /* checking this is a bad idea, because obtaining from scaled transform is a valid use case +#ifdef MATH_CHECKS + ERR_FAIL_COND(!is_rotation()); +#endif +*/ // Euler angles in YXZ convention. // See https://en.wikipedia.org/wiki/Euler_angles#Rotation_matrix // @@ -494,9 +503,7 @@ Vector3 Basis::get_euler_yxz() const { // cy*sx*sz-cz*sy cy*cz*sx+sy*sz cy*cx Vector3 euler; -#ifdef MATH_CHECKS - ERR_FAIL_COND_V(is_rotation() == false, euler); -#endif + real_t m12 = elements[1][2]; if (m12 < 1) { @@ -554,7 +561,7 @@ bool Basis::is_equal_approx(const Basis &a, const Basis &b) const { for (int i = 0; i < 3; i++) { for (int j = 0; j < 3; j++) { - if (Math::is_equal_approx(a.elements[i][j], b.elements[i][j]) == false) + if (!Math::is_equal_approx_ratio(a.elements[i][j], b.elements[i][j], UNIT_EPSILON)) return false; } } @@ -597,10 +604,14 @@ Basis::operator String() const { } Quat Basis::get_quat() const { -#ifdef MATH_CHECKS - ERR_FAIL_COND_V(is_rotation() == false, Quat()); -#endif - real_t trace = elements[0][0] + elements[1][1] + elements[2][2]; + + /* Allow getting a quaternion from an unnormalized transform */ + Basis m = *this; + m.elements[0].normalize(); + m.elements[1].normalize(); + m.elements[2].normalize(); + + real_t trace = m.elements[0][0] + m.elements[1][1] + m.elements[2][2]; real_t temp[4]; if (trace > 0.0) { @@ -608,23 +619,23 @@ Quat Basis::get_quat() const { temp[3] = (s * 0.5); s = 0.5 / s; - temp[0] = ((elements[2][1] - elements[1][2]) * s); - temp[1] = ((elements[0][2] - elements[2][0]) * s); - temp[2] = ((elements[1][0] - elements[0][1]) * s); + temp[0] = ((m.elements[2][1] - m.elements[1][2]) * s); + temp[1] = ((m.elements[0][2] - m.elements[2][0]) * s); + temp[2] = ((m.elements[1][0] - m.elements[0][1]) * s); } else { - int i = elements[0][0] < elements[1][1] ? - (elements[1][1] < elements[2][2] ? 2 : 1) : - (elements[0][0] < elements[2][2] ? 2 : 0); + int i = m.elements[0][0] < m.elements[1][1] ? + (m.elements[1][1] < m.elements[2][2] ? 2 : 1) : + (m.elements[0][0] < m.elements[2][2] ? 2 : 0); int j = (i + 1) % 3; int k = (i + 2) % 3; - real_t s = Math::sqrt(elements[i][i] - elements[j][j] - elements[k][k] + 1.0); + real_t s = Math::sqrt(m.elements[i][i] - m.elements[j][j] - m.elements[k][k] + 1.0); temp[i] = s * 0.5; s = 0.5 / s; - temp[3] = (elements[k][j] - elements[j][k]) * s; - temp[j] = (elements[j][i] + elements[i][j]) * s; - temp[k] = (elements[k][i] + elements[i][k]) * s; + temp[3] = (m.elements[k][j] - m.elements[j][k]) * s; + temp[j] = (m.elements[j][i] + m.elements[i][j]) * s; + temp[k] = (m.elements[k][i] + m.elements[i][k]) * s; } return Quat(temp[0], temp[1], temp[2], temp[3]); @@ -694,9 +705,11 @@ void Basis::set_orthogonal_index(int p_index) { } void Basis::get_axis_angle(Vector3 &r_axis, real_t &r_angle) const { + /* checking this is a bad idea, because obtaining from scaled transform is a valid use case #ifdef MATH_CHECKS - ERR_FAIL_COND(is_rotation() == false); + ERR_FAIL_COND(!is_rotation()); #endif +*/ real_t angle, x, y, z; // variables for result real_t epsilon = 0.01; // margin to allow for rounding errors real_t epsilon2 = 0.1; // margin to distinguish between 0 and 180 degrees @@ -783,7 +796,7 @@ void Basis::set_quat(const Quat &p_quat) { void Basis::set_axis_angle(const Vector3 &p_axis, real_t p_phi) { // Rotation matrix from axis and angle, see https://en.wikipedia.org/wiki/Rotation_matrix#Rotation_matrix_from_axis_angle #ifdef MATH_CHECKS - ERR_FAIL_COND(p_axis.is_normalized() == false); + ERR_FAIL_COND(!p_axis.is_normalized()); #endif Vector3 axis_sq(p_axis.x * p_axis.x, p_axis.y * p_axis.y, p_axis.z * p_axis.z); @@ -833,14 +846,15 @@ void Basis::set_diagonal(const Vector3 p_diag) { } Basis Basis::slerp(const Basis &target, const real_t &t) const { -// TODO: implement this directly without using quaternions to make it more efficient -#ifdef MATH_CHECKS - ERR_FAIL_COND_V(is_rotation() == false, Basis()); - ERR_FAIL_COND_V(target.is_rotation() == false, Basis()); -#endif + //consider scale Quat from(*this); Quat to(target); - return Basis(from.slerp(to, t)); + Basis b(from.slerp(to, t)); + b.elements[0] *= Math::lerp(elements[0].length(), target.elements[0].length(), t); + b.elements[1] *= Math::lerp(elements[1].length(), target.elements[1].length(), t); + b.elements[2] *= Math::lerp(elements[2].length(), target.elements[2].length(), t); + + return b; } diff --git a/core/math/matrix3.h b/core/math/basis.h index 9ff1a97dc9..128e56b494 100644 --- a/core/math/matrix3.h +++ b/core/math/basis.h @@ -1,12 +1,12 @@ /*************************************************************************/ -/* matrix3.h */ +/* basis.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -28,16 +28,18 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "vector3.h" +// Circular dependency between Vector3 and Basis :/ +#include "core/math/vector3.h" -#ifndef MATRIX3_H -#define MATRIX3_H +#ifndef BASIS_H +#define BASIS_H -#include "quat.h" +#include "core/math/quat.h" /** @author Juan Linietsky <reduzio@gmail.com> */ + class Basis { public: Vector3 elements[3]; @@ -339,4 +341,4 @@ real_t Basis::determinant() const { elements[1][0] * (elements[0][1] * elements[2][2] - elements[2][1] * elements[0][2]) + elements[2][0] * (elements[0][1] * elements[1][2] - elements[1][1] * elements[0][2]); } -#endif +#endif // BASIS_H diff --git a/core/math/bsp_tree.cpp b/core/math/bsp_tree.cpp index 24096de551..d7e6e82cd9 100644 --- a/core/math/bsp_tree.cpp +++ b/core/math/bsp_tree.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -29,8 +29,9 @@ /*************************************************************************/ #include "bsp_tree.h" -#include "error_macros.h" -#include "print_string.h" + +#include "core/error_macros.h" +#include "core/print_string.h" void BSP_Tree::from_aabb(const AABB &p_aabb) { @@ -164,7 +165,6 @@ int BSP_Tree::get_points_inside(const Vector3 *p_points, int p_point_count) cons int pass_count = 0; const Node *nodesptr = &nodes[0]; const Plane *planesptr = &planes[0]; - int plane_count = planes.size(); int node_count = nodes.size(); if (node_count == 0) // no nodes! @@ -191,9 +191,9 @@ int BSP_Tree::get_points_inside(const Vector3 *p_points, int p_point_count) cons break; } - uint16_t plane = nodesptr[idx].plane; #ifdef DEBUG_ENABLED - + int plane_count = planes.size(); + uint16_t plane = nodesptr[idx].plane; ERR_FAIL_INDEX_V(plane, plane_count, false); #endif diff --git a/core/math/bsp_tree.h b/core/math/bsp_tree.h index fb16818ae7..a7a3697990 100644 --- a/core/math/bsp_tree.h +++ b/core/math/bsp_tree.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,13 +31,13 @@ #ifndef BSP_TREE_H #define BSP_TREE_H -#include "aabb.h" -#include "dvector.h" -#include "face3.h" -#include "method_ptrcall.h" -#include "plane.h" -#include "variant.h" -#include "vector.h" +#include "core/math/aabb.h" +#include "core/math/face3.h" +#include "core/math/plane.h" +#include "core/method_ptrcall.h" +#include "core/pool_vector.h" +#include "core/variant.h" +#include "core/vector.h" /** @author Juan Linietsky <reduzio@gmail.com> */ diff --git a/core/math/camera_matrix.cpp b/core/math/camera_matrix.cpp index 1ab9b3532e..caf08c7379 100644 --- a/core/math/camera_matrix.cpp +++ b/core/math/camera_matrix.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -29,8 +29,9 @@ /*************************************************************************/ #include "camera_matrix.h" -#include "math_funcs.h" -#include "print_string.h" + +#include "core/math/math_funcs.h" +#include "core/print_string.h" void CameraMatrix::set_identity() { diff --git a/core/math/camera_matrix.h b/core/math/camera_matrix.h index a689c7238a..015588a8cb 100644 --- a/core/math/camera_matrix.h +++ b/core/math/camera_matrix.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,8 +31,9 @@ #ifndef CAMERA_MATRIX_H #define CAMERA_MATRIX_H -#include "rect2.h" -#include "transform.h" +#include "core/math/rect2.h" +#include "core/math/transform.h" + /** @author Juan Linietsky <reduzio@gmail.com> */ diff --git a/core/math/delaunay.cpp b/core/math/delaunay.cpp deleted file mode 100644 index 8cae92b7c0..0000000000 --- a/core/math/delaunay.cpp +++ /dev/null @@ -1 +0,0 @@ -#include "delaunay.h" diff --git a/core/math/delaunay.h b/core/math/delaunay.h index 46535d5ce9..bd0cf97937 100644 --- a/core/math/delaunay.h +++ b/core/math/delaunay.h @@ -1,7 +1,37 @@ +/*************************************************************************/ +/* delaunay.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + #ifndef DELAUNAY_H #define DELAUNAY_H -#include "rect2.h" +#include "core/math/rect2.h" class Delaunay2D { public: diff --git a/core/math/expression.cpp b/core/math/expression.cpp index ba40cb4586..99251d80e3 100644 --- a/core/math/expression.cpp +++ b/core/math/expression.cpp @@ -1,12 +1,42 @@ +/*************************************************************************/ +/* expression.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + #include "expression.h" -#include "class_db.h" -#include "func_ref.h" -#include "io/marshalls.h" -#include "math_funcs.h" -#include "os/os.h" -#include "reference.h" -#include "variant_parser.h" +#include "core/class_db.h" +#include "core/func_ref.h" +#include "core/io/marshalls.h" +#include "core/math/math_funcs.h" +#include "core/os/os.h" +#include "core/reference.h" +#include "core/variant_parser.h" const char *Expression::func_name[Expression::FUNC_MAX] = { "sin", @@ -726,6 +756,10 @@ void Expression::exec_func(BuiltinFunc p_func, const Variant **p_inputs, Variant //////// +static bool _is_number(CharType c) { + return (c >= '0' && c <= '9'); +} + Error Expression::_get_token(Token &r_token) { while (true) { @@ -783,17 +817,12 @@ Error Expression::_get_token(Token &r_token) { r_token.type = TK_COLON; return OK; }; - case '.': { - - r_token.type = TK_PERIOD; - return OK; - }; case '$': { r_token.type = TK_INPUT; int index = 0; do { - if (expression[str_ofs] < '0' || expression[str_ofs] > '9') { + if (!_is_number(expression[str_ofs])) { _set_error("Expected number after '$'"); r_token.type = TK_ERROR; return ERR_PARSE_ERROR; @@ -802,7 +831,7 @@ Error Expression::_get_token(Token &r_token) { index += expression[str_ofs] - '0'; str_ofs++; - } while (expression[str_ofs] >= '0' && expression[str_ofs] <= '9'); + } while (_is_number(expression[str_ofs])); r_token.value = index; return OK; @@ -949,14 +978,14 @@ Error Expression::_get_token(Token &r_token) { r_token.type = TK_ERROR; return ERR_PARSE_ERROR; } - if (!((c >= '0' && c <= '9') || (c >= 'a' && c <= 'f') || (c >= 'A' && c <= 'F'))) { + if (!(_is_number(c) || (c >= 'a' && c <= 'f') || (c >= 'A' && c <= 'F'))) { _set_error("Malformed hex constant in string"); r_token.type = TK_ERROR; return ERR_PARSE_ERROR; } CharType v; - if (c >= '0' && c <= '9') { + if (_is_number(c)) { v = c - '0'; } else if (c >= 'a' && c <= 'f') { v = c - 'a'; @@ -1002,7 +1031,8 @@ Error Expression::_get_token(Token &r_token) { break; } - if (cchar >= '0' && cchar <= '9') { + CharType next_char = (str_ofs >= expression.length()) ? 0 : expression[str_ofs]; + if (_is_number(cchar) || (cchar == '.' && _is_number(next_char))) { //a number String num; @@ -1023,7 +1053,7 @@ Error Expression::_get_token(Token &r_token) { switch (reading) { case READING_INT: { - if (c >= '0' && c <= '9') { + if (_is_number(c)) { //pass } else if (c == '.') { reading = READING_DEC; @@ -1037,7 +1067,7 @@ Error Expression::_get_token(Token &r_token) { } break; case READING_DEC: { - if (c >= '0' && c <= '9') { + if (_is_number(c)) { } else if (c == 'e') { reading = READING_EXP; @@ -1049,7 +1079,7 @@ Error Expression::_get_token(Token &r_token) { } break; case READING_EXP: { - if (c >= '0' && c <= '9') { + if (_is_number(c)) { exp_beg = true; } else if ((c == '-' || c == '+') && !exp_sign && !exp_beg) { @@ -1084,7 +1114,7 @@ Error Expression::_get_token(Token &r_token) { String id; bool first = true; - while ((cchar >= 'A' && cchar <= 'Z') || (cchar >= 'a' && cchar <= 'z') || cchar == '_' || (!first && cchar >= '0' && cchar <= '9')) { + while ((cchar >= 'A' && cchar <= 'Z') || (cchar >= 'a' && cchar <= 'z') || cchar == '_' || (!first && _is_number(cchar))) { id += String::chr(cchar); cchar = GET_CHAR(); @@ -1146,6 +1176,12 @@ Error Expression::_get_token(Token &r_token) { } return OK; + + } else if (cchar == '.') { + // Handled down there as we support '.[0-9]' as numbers above + r_token.type = TK_PERIOD; + return OK; + } else { _set_error("Unexpected character."); r_token.type = TK_ERROR; @@ -1153,6 +1189,7 @@ Error Expression::_get_token(Token &r_token) { } } } +#undef GET_CHAR } r_token.type = TK_ERROR; @@ -1227,10 +1264,10 @@ Expression::ENode *Expression::_parse_expression() { } str_ofs = cofs; //revert //parse an expression - ENode *expr = _parse_expression(); - if (!expr) + ENode *subexpr = _parse_expression(); + if (!subexpr) return NULL; - dn->dict.push_back(expr); + dn->dict.push_back(subexpr); _get_token(tk); if (tk.type != TK_COLON) { @@ -1238,11 +1275,11 @@ Expression::ENode *Expression::_parse_expression() { return NULL; } - expr = _parse_expression(); - if (!expr) + subexpr = _parse_expression(); + if (!subexpr) return NULL; - dn->dict.push_back(expr); + dn->dict.push_back(subexpr); cofs = str_ofs; _get_token(tk); @@ -1271,10 +1308,10 @@ Expression::ENode *Expression::_parse_expression() { } str_ofs = cofs; //revert //parse an expression - ENode *expr = _parse_expression(); - if (!expr) + ENode *subexpr = _parse_expression(); + if (!subexpr) return NULL; - an->array.push_back(expr); + an->array.push_back(subexpr); cofs = str_ofs; _get_token(tk); @@ -1318,25 +1355,25 @@ Expression::ENode *Expression::_parse_expression() { while (true) { - int cofs = str_ofs; + int cofs2 = str_ofs; _get_token(tk); if (tk.type == TK_PARENTHESIS_CLOSE) { break; } - str_ofs = cofs; //revert + str_ofs = cofs2; //revert //parse an expression - ENode *expr = _parse_expression(); - if (!expr) + ENode *subexpr = _parse_expression(); + if (!subexpr) return NULL; - func_call->arguments.push_back(expr); + func_call->arguments.push_back(subexpr); - cofs = str_ofs; + cofs2 = str_ofs; _get_token(tk); if (tk.type == TK_COMMA) { //all good } else if (tk.type == TK_PARENTHESIS_CLOSE) { - str_ofs = cofs; + str_ofs = cofs2; } else { _set_error("Expected ',' or ')'"); } @@ -1407,11 +1444,11 @@ Expression::ENode *Expression::_parse_expression() { } str_ofs = cofs; //revert //parse an expression - ENode *expr = _parse_expression(); - if (!expr) + ENode *subexpr = _parse_expression(); + if (!subexpr) return NULL; - constructor->arguments.push_back(expr); + constructor->arguments.push_back(subexpr); cofs = str_ofs; _get_token(tk); @@ -1448,11 +1485,11 @@ Expression::ENode *Expression::_parse_expression() { } str_ofs = cofs; //revert //parse an expression - ENode *expr = _parse_expression(); - if (!expr) + ENode *subexpr = _parse_expression(); + if (!subexpr) return NULL; - bifunc->arguments.push_back(expr); + bifunc->arguments.push_back(subexpr); cofs = str_ofs; _get_token(tk); @@ -1547,25 +1584,25 @@ Expression::ENode *Expression::_parse_expression() { while (true) { - int cofs = str_ofs; + int cofs3 = str_ofs; _get_token(tk); if (tk.type == TK_PARENTHESIS_CLOSE) { break; } - str_ofs = cofs; //revert + str_ofs = cofs3; //revert //parse an expression - ENode *expr = _parse_expression(); - if (!expr) + ENode *subexpr = _parse_expression(); + if (!subexpr) return NULL; - func_call->arguments.push_back(expr); + func_call->arguments.push_back(subexpr); - cofs = str_ofs; + cofs3 = str_ofs; _get_token(tk); if (tk.type == TK_COMMA) { //all good } else if (tk.type == TK_PARENTHESIS_CLOSE) { - str_ofs = cofs; + str_ofs = cofs3; } else { _set_error("Expected ',' or ')'"); } @@ -1865,7 +1902,7 @@ bool Expression::_execute(const Array &p_inputs, Object *p_instance, Expression: Variant b; if (op->nodes[1]) { - bool ret = _execute(p_inputs, p_instance, op->nodes[1], b, r_error_str); + ret = _execute(p_inputs, p_instance, op->nodes[1], b, r_error_str); if (ret) return true; } @@ -2033,7 +2070,7 @@ bool Expression::_execute(const Array &p_inputs, Object *p_instance, Expression: for (int i = 0; i < call->arguments.size(); i++) { Variant value; - bool ret = _execute(p_inputs, p_instance, call->arguments[i], value, r_error_str); + ret = _execute(p_inputs, p_instance, call->arguments[i], value, r_error_str); if (ret) return true; @@ -2083,6 +2120,10 @@ Error Expression::parse(const String &p_expression, const Vector<String> &p_inpu } Variant Expression::execute(Array p_inputs, Object *p_base, bool p_show_error) { + if (error_set) { + ERR_EXPLAIN("There was previously a parse error: " + error_str); + ERR_FAIL_V(Variant()); + } execution_error = false; Variant output; @@ -2116,13 +2157,13 @@ void Expression::_bind_methods() { ClassDB::bind_method(D_METHOD("get_error_text"), &Expression::get_error_text); } -Expression::Expression() { - output_type = Variant::NIL; - error_set = true; - root = NULL; - nodes = NULL; - sequenced = false; - execution_error = false; +Expression::Expression() : + output_type(Variant::NIL), + sequenced(false), + error_set(true), + root(NULL), + nodes(NULL), + execution_error(false) { } Expression::~Expression() { diff --git a/core/math/expression.h b/core/math/expression.h index 7a7639cf0b..fa0878c93c 100644 --- a/core/math/expression.h +++ b/core/math/expression.h @@ -1,3 +1,33 @@ +/*************************************************************************/ +/* expression.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + #ifndef EXPRESSION_H #define EXPRESSION_H @@ -86,7 +116,9 @@ private: Variant::Type type; String name; - Input() { type = Variant::NIL; } + Input() : + type(Variant::NIL) { + } }; Vector<Input> inputs; diff --git a/core/math/face3.cpp b/core/math/face3.cpp index 801f2a3b4d..ab09142b2d 100644 --- a/core/math/face3.cpp +++ b/core/math/face3.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -29,7 +29,8 @@ /*************************************************************************/ #include "face3.h" -#include "geometry.h" + +#include "core/math/geometry.h" int Face3::split_by_plane(const Plane &p_plane, Face3 p_res[3], bool p_is_point_over[3]) const { @@ -201,11 +202,12 @@ bool Face3::intersects_aabb(const AABB &p_aabb) const { { \ real_t aabb_min = p_aabb.position.m_ax; \ real_t aabb_max = p_aabb.position.m_ax + p_aabb.size.m_ax; \ - real_t tri_min, tri_max; \ - for (int i = 0; i < 3; i++) { \ - if (i == 0 || vertex[i].m_ax > tri_max) \ + real_t tri_min = vertex[0].m_ax; \ + real_t tri_max = vertex[0].m_ax; \ + for (int i = 1; i < 3; i++) { \ + if (vertex[i].m_ax > tri_max) \ tri_max = vertex[i].m_ax; \ - if (i == 0 || vertex[i].m_ax < tri_min) \ + if (vertex[i].m_ax < tri_min) \ tri_min = vertex[i].m_ax; \ } \ \ diff --git a/core/math/face3.h b/core/math/face3.h index faed0fa8d4..184e80ff77 100644 --- a/core/math/face3.h +++ b/core/math/face3.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,10 +31,10 @@ #ifndef FACE3_H #define FACE3_H -#include "aabb.h" -#include "plane.h" -#include "transform.h" -#include "vector3.h" +#include "core/math/aabb.h" +#include "core/math/plane.h" +#include "core/math/transform.h" +#include "core/math/vector3.h" class Face3 { public: @@ -241,13 +241,13 @@ bool Face3::intersects_aabb2(const AABB &p_aabb) const { real_t minT = 1e20, maxT = -1e20; for (int k = 0; k < 3; k++) { - real_t d = axis.dot(vertex[k]); + real_t vert_d = axis.dot(vertex[k]); - if (d > maxT) - maxT = d; + if (vert_d > maxT) + maxT = vert_d; - if (d < minT) - minT = d; + if (vert_d < minT) + minT = vert_d; } if (maxB < minT || maxT < minB) diff --git a/core/math/geometry.cpp b/core/math/geometry.cpp index d8cb657b5e..194a6f6352 100644 --- a/core/math/geometry.cpp +++ b/core/math/geometry.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -29,8 +29,11 @@ /*************************************************************************/ #include "geometry.h" -#include "print_string.h" +#include "core/print_string.h" +#include "thirdparty/misc/triangulator.h" + +/* this implementation is very inefficient, commenting unless bugs happen. See the other one. bool Geometry::is_point_in_polygon(const Vector2 &p_point, const Vector<Vector2> &p_polygon) { Vector<int> indices = Geometry::triangulate_polygon(p_polygon); @@ -41,6 +44,7 @@ bool Geometry::is_point_in_polygon(const Vector2 &p_point, const Vector<Vector2> } return false; } +*/ void Geometry::MeshData::optimize_vertices() { @@ -734,6 +738,40 @@ PoolVector<Face3> Geometry::wrap_geometry(PoolVector<Face3> p_array, real_t *p_e return wrapped_faces; } +Vector<Vector<Vector2> > Geometry::decompose_polygon_in_convex(Vector<Point2> polygon) { + Vector<Vector<Vector2> > decomp; + List<TriangulatorPoly> in_poly, out_poly; + + TriangulatorPoly inp; + inp.Init(polygon.size()); + for (int i = 0; i < polygon.size(); i++) { + inp.GetPoint(i) = polygon[i]; + } + inp.SetOrientation(TRIANGULATOR_CCW); + in_poly.push_back(inp); + TriangulatorPartition tpart; + if (tpart.ConvexPartition_HM(&in_poly, &out_poly) == 0) { //failed! + ERR_PRINT("Convex decomposing failed!"); + return decomp; + } + + decomp.resize(out_poly.size()); + int idx = 0; + for (List<TriangulatorPoly>::Element *I = out_poly.front(); I; I = I->next()) { + TriangulatorPoly &tp = I->get(); + + decomp.write[idx].resize(tp.GetNumPoints()); + + for (int i = 0; i < tp.GetNumPoints(); i++) { + decomp.write[idx].write[i] = tp.GetPoint(i); + } + + idx++; + } + + return decomp; +} + Geometry::MeshData Geometry::build_convex_mesh(const PoolVector<Plane> &p_planes) { MeshData mesh; diff --git a/core/math/geometry.h b/core/math/geometry.h index 83b9467a30..4b478b6b16 100644 --- a/core/math/geometry.h +++ b/core/math/geometry.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,14 +31,15 @@ #ifndef GEOMETRY_H #define GEOMETRY_H -#include "dvector.h" -#include "face3.h" -#include "object.h" -#include "print_string.h" -#include "rect2.h" -#include "triangulate.h" -#include "vector.h" -#include "vector3.h" +#include "core/math/face3.h" +#include "core/math/rect2.h" +#include "core/math/triangulate.h" +#include "core/math/vector3.h" +#include "core/object.h" +#include "core/pool_vector.h" +#include "core/print_string.h" +#include "core/vector.h" + /** @author Juan Linietsky <reduzio@gmail.com> */ @@ -513,7 +514,7 @@ public: return (cn.cross(an) > 0) == orientation; } - static bool is_point_in_polygon(const Vector2 &p_point, const Vector<Vector2> &p_polygon); + //static bool is_point_in_polygon(const Vector2 &p_point, const Vector<Vector2> &p_polygon); static Vector2 get_closest_point_to_segment_uncapped_2d(const Vector2 &p_point, const Vector2 *p_segment) { @@ -799,6 +800,51 @@ public: return Vector<Vector<Vector2> >(); } + static bool is_polygon_clockwise(const Vector<Vector2> &p_polygon) { + int c = p_polygon.size(); + if (c < 3) + return false; + const Vector2 *p = p_polygon.ptr(); + real_t sum = 0; + for (int i = 0; i < c; i++) { + const Vector2 &v1 = p[i]; + const Vector2 &v2 = p[(i + 1) % c]; + sum += (v2.x - v1.x) * (v2.y + v1.y); + } + + return sum > 0.0f; + } + + /* alternate implementation that should be faster */ + static bool is_point_in_polygon(const Vector2 &p_point, const Vector<Vector2> &p_polygon) { + int c = p_polygon.size(); + if (c < 3) + return false; + const Vector2 *p = p_polygon.ptr(); + Vector2 further_away(-1e20, -1e20); + Vector2 further_away_opposite(1e20, 1e20); + + for (int i = 0; i < c; i++) { + further_away.x = MAX(p[i].x, further_away.x); + further_away.y = MAX(p[i].y, further_away.y); + further_away_opposite.x = MIN(p[i].x, further_away_opposite.x); + further_away_opposite.y = MIN(p[i].y, further_away_opposite.y); + } + + further_away += (further_away - further_away_opposite) * Vector2(1.221313, 1.512312); // make point outside that wont intersect with points in segment from p_point + + int intersections = 0; + for (int i = 0; i < c; i++) { + const Vector2 &v1 = p[i]; + const Vector2 &v2 = p[(i + 1) % c]; + if (segment_intersects_segment_2d(v1, v2, p_point, further_away, NULL)) { + intersections++; + } + } + + return (intersections & 1); + } + static PoolVector<PoolVector<Face3> > separate_objects(PoolVector<Face3> p_array); static PoolVector<Face3> wrap_geometry(PoolVector<Face3> p_array, real_t *p_error = NULL); ///< create a "wrap" that encloses the given geometry @@ -904,6 +950,8 @@ public: return H; } + static Vector<Vector<Vector2> > decompose_polygon_in_convex(Vector<Point2> polygon); + static MeshData build_convex_mesh(const PoolVector<Plane> &p_planes); static PoolVector<Plane> build_sphere_planes(real_t p_radius, int p_lats, int p_lons, Vector3::Axis p_axis = Vector3::AXIS_Z); static PoolVector<Plane> build_box_planes(const Vector3 &p_extents); diff --git a/core/math/math_defs.h b/core/math/math_defs.h index a5feee6eb5..c54d3cc96f 100644 --- a/core/math/math_defs.h +++ b/core/math/math_defs.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -33,6 +33,7 @@ #define CMP_EPSILON 0.00001 #define CMP_EPSILON2 (CMP_EPSILON * CMP_EPSILON) + #define CMP_NORMALIZE_TOLERANCE 0.000001 #define CMP_POINT_IN_PLANE_EPSILON 0.00001 @@ -49,6 +50,14 @@ #define MATH_CHECKS #endif +//this epsilon is for values related to a unit size (scalar or vector len) +#ifdef PRECISE_MATH_CHECKS +#define UNIT_EPSILON 0.00001 +#else +//tolerate some more floating point error normally +#define UNIT_EPSILON 0.001 +#endif + #define USEC_TO_SEC(m_usec) ((m_usec) / 1000000.0) enum ClockDirection { @@ -93,9 +102,9 @@ enum Corner { }; /** - * The "Real" type is an abstract type used for real numbers, such as 1.5, + * The "Real" type is an abstract type used for real numbers, such as 1.5, * in contrast to integer numbers. Precision can be controlled with the - * presence or absence of the REAL_T_IS_DOUBLE define. + * presence or absence of the REAL_T_IS_DOUBLE define. */ #ifdef REAL_T_IS_DOUBLE typedef double real_t; diff --git a/core/helper/math_fieldwise.cpp b/core/math/math_fieldwise.cpp index ff3f8b3520..f65f504f4c 100644 --- a/core/helper/math_fieldwise.cpp +++ b/core/math/math_fieldwise.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,7 +30,7 @@ #ifdef TOOLS_ENABLED -#include "core/helper/math_fieldwise.h" +#include "math_fieldwise.h" #define SETUP_TYPE(m_type) \ m_type source = p_source; \ diff --git a/core/helper/math_fieldwise.h b/core/math/math_fieldwise.h index 0e7cc3ea4a..c245928f56 100644 --- a/core/helper/math_fieldwise.h +++ b/core/math/math_fieldwise.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/math_funcs.cpp b/core/math/math_funcs.cpp index 5c8512d8bd..5b5fd8e283 100644 --- a/core/math/math_funcs.cpp +++ b/core/math/math_funcs.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,34 +30,31 @@ #include "math_funcs.h" -#include "core/os/os.h" - -pcg32_random_t Math::default_pcg = { 12047754176567800795ULL, PCG_DEFAULT_INC_64 }; +RandomPCG Math::default_rand(RandomPCG::DEFAULT_SEED, RandomPCG::DEFAULT_INC); #define PHI 0x9e3779b9 -// TODO: we should eventually expose pcg.inc too uint32_t Math::rand_from_seed(uint64_t *seed) { - pcg32_random_t pcg = { *seed, PCG_DEFAULT_INC_64 }; - uint32_t r = pcg32_random_r(&pcg); - *seed = pcg.state; + RandomPCG rng = RandomPCG(*seed, RandomPCG::DEFAULT_INC); + uint32_t r = rng.rand(); + *seed = rng.get_seed(); return r; } void Math::seed(uint64_t x) { - default_pcg.state = x; + default_rand.seed(x); } void Math::randomize() { - seed(OS::get_singleton()->get_ticks_usec() * default_pcg.state + PCG_DEFAULT_INC_64); + default_rand.randomize(); } uint32_t Math::rand() { - return pcg32_random_r(&default_pcg); + return default_rand.rand(); } int Math::step_decimals(double p_step) { - static const int maxn = 9; + static const int maxn = 10; static const double sd[maxn] = { 0.9999, // somehow compensate for floating point error 0.09999, @@ -67,17 +64,19 @@ int Math::step_decimals(double p_step) { 0.000009999, 0.0000009999, 0.00000009999, - 0.000000009999 + 0.000000009999, + 0.0000000009999 }; - double as = Math::abs(p_step); + double abs = Math::abs(p_step); + double decs = abs - (int)abs; // Strip away integer part for (int i = 0; i < maxn; i++) { - if (as >= sd[i]) { + if (decs >= sd[i]) { return i; } } - return maxn; + return 0; } double Math::dectime(double p_value, double p_amount, double p_step) { @@ -167,13 +166,9 @@ uint32_t Math::larger_prime(uint32_t p_val) { } double Math::random(double from, double to) { - unsigned int r = Math::rand(); - double ret = (double)r / (double)RANDOM_MAX; - return (ret) * (to - from) + from; + return default_rand.random(from, to); } float Math::random(float from, float to) { - unsigned int r = Math::rand(); - float ret = (float)r / (float)RANDOM_MAX; - return (ret) * (to - from) + from; + return default_rand.random(from, to); } diff --git a/core/math/math_funcs.h b/core/math/math_funcs.h index 992084a653..17112d8940 100644 --- a/core/math/math_funcs.h +++ b/core/math/math_funcs.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,8 +31,9 @@ #ifndef MATH_FUNCS_H #define MATH_FUNCS_H -#include "math_defs.h" -#include "typedefs.h" +#include "core/math/math_defs.h" +#include "core/math/random_pcg.h" +#include "core/typedefs.h" #include "thirdparty/misc/pcg.h" @@ -41,12 +42,12 @@ class Math { - static pcg32_random_t default_pcg; + static RandomPCG default_rand; public: Math() {} // useless to instance - static const uint64_t RANDOM_MAX = 4294967295; + static const uint64_t RANDOM_MAX = 0xFFFFFFFF; static _ALWAYS_INLINE_ double sin(double p_x) { return ::sin(p_x); } static _ALWAYS_INLINE_ float sin(float p_x) { return ::sinf(p_x); } @@ -216,17 +217,17 @@ public: static _ALWAYS_INLINE_ double round(double p_val) { return (p_val >= 0) ? Math::floor(p_val + 0.5) : -Math::floor(-p_val + 0.5); } static _ALWAYS_INLINE_ float round(float p_val) { return (p_val >= 0) ? Math::floor(p_val + 0.5) : -Math::floor(-p_val + 0.5); } - static _ALWAYS_INLINE_ int wrapi(int value, int min, int max) { - int rng = max - min; - return min + ((((value - min) % rng) + rng) % rng); + static _ALWAYS_INLINE_ int64_t wrapi(int64_t value, int64_t min, int64_t max) { + int64_t rng = max - min; + return (rng != 0) ? min + ((((value - min) % rng) + rng) % rng) : min; } static _ALWAYS_INLINE_ double wrapf(double value, double min, double max) { double rng = max - min; - return value - (rng * Math::floor((value - min) / rng)); + return (!is_equal_approx(rng, 0.0)) ? value - (rng * Math::floor((value - min) / rng)) : min; } static _ALWAYS_INLINE_ float wrapf(float value, float min, float max) { float rng = max - min; - return value - (rng * Math::floor((value - min) / rng)); + return (!is_equal_approx(rng, 0.0f)) ? value - (rng * Math::floor((value - min) / rng)) : min; } // double only, as these functions are mainly used by the editor and not performance-critical, @@ -241,20 +242,32 @@ public: static void randomize(); static uint32_t rand_from_seed(uint64_t *seed); static uint32_t rand(); - static _ALWAYS_INLINE_ double randf() { return (double)rand() / (double)Math::RANDOM_MAX; } - static _ALWAYS_INLINE_ float randd() { return (float)rand() / (float)Math::RANDOM_MAX; } + static _ALWAYS_INLINE_ double randd() { return (double)rand() / (double)Math::RANDOM_MAX; } + static _ALWAYS_INLINE_ float randf() { return (float)rand() / (float)Math::RANDOM_MAX; } static double random(double from, double to); static float random(float from, float to); static real_t random(int from, int to) { return (real_t)random((real_t)from, (real_t)to); } - static _ALWAYS_INLINE_ bool is_equal_approx(real_t a, real_t b) { + static _ALWAYS_INLINE_ bool is_equal_approx_ratio(real_t a, real_t b, real_t epsilon = CMP_EPSILON) { + // this is an approximate way to check that numbers are close, as a ratio of their average size + // helps compare approximate numbers that may be very big or very small + real_t diff = abs(a - b); + if (diff == 0.0) { + return true; + } + real_t avg_size = (abs(a) + abs(b)) / 2.0; + diff /= avg_size; + return diff < epsilon; + } + + static _ALWAYS_INLINE_ bool is_equal_approx(real_t a, real_t b, real_t epsilon = CMP_EPSILON) { // TODO: Comparing floats for approximate-equality is non-trivial. // Using epsilon should cover the typical cases in Godot (where a == b is used to compare two reals), such as matrix and vector comparison operators. // A proper implementation in terms of ULPs should eventually replace the contents of this function. // See https://randomascii.wordpress.com/2012/02/25/comparing-floating-point-numbers-2012-edition/ for details. - return abs(a - b) < CMP_EPSILON; + return abs(a - b) < epsilon; } static _ALWAYS_INLINE_ float absf(float g) { @@ -305,16 +318,6 @@ public: return b; } -#if defined(__GNUC__) - - static _ALWAYS_INLINE_ int64_t dtoll(double p_double) { return (int64_t)p_double; } ///@TODO OPTIMIZE - static _ALWAYS_INLINE_ int64_t dtoll(float p_float) { return (int64_t)p_float; } ///@TODO OPTIMIZE and rename -#else - - static _ALWAYS_INLINE_ int64_t dtoll(double p_double) { return (int64_t)p_double; } ///@TODO OPTIMIZE - static _ALWAYS_INLINE_ int64_t dtoll(float p_float) { return (int64_t)p_float; } ///@TODO OPTIMIZE and rename -#endif - static _ALWAYS_INLINE_ uint32_t halfbits_to_floatbits(uint16_t h) { uint16_t h_exp, h_sig; uint32_t f_sgn, f_exp, f_sig; diff --git a/core/math/octree.h b/core/math/octree.h index 4e3d6257f0..d6fc9776bc 100644 --- a/core/math/octree.h +++ b/core/math/octree.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,12 +31,12 @@ #ifndef OCTREE_H #define OCTREE_H -#include "aabb.h" -#include "list.h" -#include "map.h" -#include "print_string.h" -#include "variant.h" -#include "vector3.h" +#include "core/list.h" +#include "core/map.h" +#include "core/math/aabb.h" +#include "core/math/vector3.h" +#include "core/print_string.h" +#include "core/variant.h" /** @author Juan Linietsky <reduzio@gmail.com> @@ -478,7 +478,7 @@ void Octree<T, use_pairs, AL>::_insert_element(Element *p_element, Octant *p_oct splits++; } } else { - /* check againt AABB where child should be */ + /* check against AABB where child should be */ AABB aabb = p_octant->aabb; aabb.size *= 0.5; @@ -916,34 +916,34 @@ void Octree<T, use_pairs, AL>::move(OctreeElementID p_id, const AABB &p_aabb) { pass++; - for (typename List<typename Element::OctantOwner, AL>::Element *E = owners.front(); E;) { + for (typename List<typename Element::OctantOwner, AL>::Element *F = owners.front(); F;) { - Octant *o = E->get().octant; - typename List<typename Element::OctantOwner, AL>::Element *N = E->next(); + Octant *o = F->get().octant; + typename List<typename Element::OctantOwner, AL>::Element *N = F->next(); /* if (!use_pairs) - o->elements.erase( E->get().E ); + o->elements.erase( F->get().E ); */ if (use_pairs && e.pairable) - o->pairable_elements.erase(E->get().E); + o->pairable_elements.erase(F->get().E); else - o->elements.erase(E->get().E); + o->elements.erase(F->get().E); if (_remove_element_from_octant(&e, o, common_parent->parent)) { - owners.erase(E); + owners.erase(F); } - E = N; + F = N; } if (use_pairs) { //unpair child elements in anything that survived - for (typename List<typename Element::OctantOwner, AL>::Element *E = owners.front(); E; E = E->next()) { + for (typename List<typename Element::OctantOwner, AL>::Element *F = owners.front(); F; F = F->next()) { - Octant *o = E->get().octant; + Octant *o = F->get().octant; // erase children pairs, unref ONCE pass++; diff --git a/core/math/plane.cpp b/core/math/plane.cpp index 78bb1771a4..cd3cbce300 100644 --- a/core/math/plane.cpp +++ b/core/math/plane.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,7 +30,7 @@ #include "plane.h" -#include "math_funcs.h" +#include "core/math/math_funcs.h" #define _PLANE_EQ_DOT_EPSILON 0.999 #define _PLANE_EQ_D_EPSILON 0.0001 diff --git a/core/math/plane.h b/core/math/plane.h index e567422dd0..1c6e4b816b 100644 --- a/core/math/plane.h +++ b/core/math/plane.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,7 +31,7 @@ #ifndef PLANE_H #define PLANE_H -#include "vector3.h" +#include "core/math/vector3.h" class Plane { public: @@ -74,10 +74,11 @@ public: _FORCE_INLINE_ bool operator!=(const Plane &p_plane) const; operator String() const; - _FORCE_INLINE_ Plane() { d = 0; } + _FORCE_INLINE_ Plane() : + d(0) {} _FORCE_INLINE_ Plane(real_t p_a, real_t p_b, real_t p_c, real_t p_d) : normal(p_a, p_b, p_c), - d(p_d){}; + d(p_d) {} _FORCE_INLINE_ Plane(const Vector3 &p_normal, real_t p_d); _FORCE_INLINE_ Plane(const Vector3 &p_point, const Vector3 &p_normal); diff --git a/core/math/quat.cpp b/core/math/quat.cpp index 2251571146..1a67be7384 100644 --- a/core/math/quat.cpp +++ b/core/math/quat.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -29,8 +29,9 @@ /*************************************************************************/ #include "quat.h" -#include "matrix3.h" -#include "print_string.h" + +#include "core/math/basis.h" +#include "core/print_string.h" // set_euler_xyz expects a vector containing the Euler angles in the format // (ax,ay,az), where ax is the angle of rotation around x axis, @@ -99,7 +100,7 @@ void Quat::set_euler_yxz(const Vector3 &p_euler) { // This implementation uses YXZ convention (Z is the first rotation). Vector3 Quat::get_euler_yxz() const { #ifdef MATH_CHECKS - ERR_FAIL_COND_V(is_normalized() == false, Vector3(0, 0, 0)); + ERR_FAIL_COND_V(!is_normalized(), Vector3(0, 0, 0)); #endif Basis m(*this); return m.get_euler_yxz(); @@ -134,20 +135,20 @@ Quat Quat::normalized() const { } bool Quat::is_normalized() const { - return Math::is_equal_approx(length_squared(), 1.0); + return Math::is_equal_approx(length_squared(), 1.0, UNIT_EPSILON); //use less epsilon } Quat Quat::inverse() const { #ifdef MATH_CHECKS - ERR_FAIL_COND_V(is_normalized() == false, Quat()); + ERR_FAIL_COND_V(!is_normalized(), Quat()); #endif return Quat(-x, -y, -z, w); } Quat Quat::slerp(const Quat &q, const real_t &t) const { #ifdef MATH_CHECKS - ERR_FAIL_COND_V(is_normalized() == false, Quat()); - ERR_FAIL_COND_V(q.is_normalized() == false, Quat()); + ERR_FAIL_COND_V(!is_normalized(), Quat()); + ERR_FAIL_COND_V(!q.is_normalized(), Quat()); #endif Quat to1; real_t omega, cosom, sinom, scale0, scale1; @@ -193,8 +194,8 @@ Quat Quat::slerp(const Quat &q, const real_t &t) const { Quat Quat::slerpni(const Quat &q, const real_t &t) const { #ifdef MATH_CHECKS - ERR_FAIL_COND_V(is_normalized() == false, Quat()); - ERR_FAIL_COND_V(q.is_normalized() == false, Quat()); + ERR_FAIL_COND_V(!is_normalized(), Quat()); + ERR_FAIL_COND_V(!q.is_normalized(), Quat()); #endif const Quat &from = *this; @@ -215,8 +216,8 @@ Quat Quat::slerpni(const Quat &q, const real_t &t) const { Quat Quat::cubic_slerp(const Quat &q, const Quat &prep, const Quat &postq, const real_t &t) const { #ifdef MATH_CHECKS - ERR_FAIL_COND_V(is_normalized() == false, Quat()); - ERR_FAIL_COND_V(q.is_normalized() == false, Quat()); + ERR_FAIL_COND_V(!is_normalized(), Quat()); + ERR_FAIL_COND_V(!q.is_normalized(), Quat()); #endif //the only way to do slerp :| real_t t2 = (1.0 - t) * t * 2; @@ -232,7 +233,7 @@ Quat::operator String() const { void Quat::set_axis_angle(const Vector3 &axis, const real_t &angle) { #ifdef MATH_CHECKS - ERR_FAIL_COND(axis.is_normalized() == false); + ERR_FAIL_COND(!axis.is_normalized()); #endif real_t d = axis.length(); if (d == 0) diff --git a/core/math/quat.h b/core/math/quat.h index 6dc8d66f60..7d71ec03e8 100644 --- a/core/math/quat.h +++ b/core/math/quat.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -28,18 +28,20 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "vector3.h" +// Circular dependency between Vector3 and Basis :/ +#include "core/math/vector3.h" #ifndef QUAT_H #define QUAT_H -#include "math_defs.h" -#include "math_funcs.h" -#include "ustring.h" +#include "core/math/math_defs.h" +#include "core/math/math_funcs.h" +#include "core/ustring.h" /** @author Juan Linietsky <reduzio@gmail.com> */ + class Quat { public: real_t x, y, z, w; @@ -85,7 +87,7 @@ public: _FORCE_INLINE_ Vector3 xform(const Vector3 &v) const { #ifdef MATH_CHECKS - ERR_FAIL_COND_V(is_normalized() == false, v); + ERR_FAIL_COND_V(!is_normalized(), v); #endif Vector3 u(x, y, z); Vector3 uv = u.cross(v); @@ -113,20 +115,20 @@ public: z = p_z; w = p_w; } - inline Quat(real_t p_x, real_t p_y, real_t p_z, real_t p_w) { - x = p_x; - y = p_y; - z = p_z; - w = p_w; + inline Quat(real_t p_x, real_t p_y, real_t p_z, real_t p_w) : + x(p_x), + y(p_y), + z(p_z), + w(p_w) { } Quat(const Vector3 &axis, const real_t &angle) { set_axis_angle(axis, angle); } Quat(const Vector3 &euler) { set_euler(euler); } - Quat(const Quat &q) { - x = q.x; - y = q.y; - z = q.z; - w = q.w; + Quat(const Quat &q) : + x(q.x), + y(q.y), + z(q.z), + w(q.w) { } Quat(const Vector3 &v0, const Vector3 &v1) // shortest arc @@ -151,9 +153,11 @@ public: } } - inline Quat() { - x = y = z = 0; - w = 1; + inline Quat() : + x(0), + y(0), + z(0), + w(1) { } }; diff --git a/core/math/quick_hull.cpp b/core/math/quick_hull.cpp index 9d4f4f66b7..fc2eb1454d 100644 --- a/core/math/quick_hull.cpp +++ b/core/math/quick_hull.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -29,14 +29,13 @@ /*************************************************************************/ #include "quick_hull.h" -#include "map.h" + +#include "core/map.h" uint32_t QuickHull::debug_stop_after = 0xFFFFFFFF; Error QuickHull::build(const Vector<Vector3> &p_points, Geometry::MeshData &r_mesh) { - static const real_t over_tolerance = 0.0001; - /* CREATE AABB VOLUME */ AABB aabb; @@ -179,6 +178,8 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry::MeshData &r_me faces.push_back(f); } + real_t over_tolerance = 3 * UNIT_EPSILON * (aabb.size.x + aabb.size.y + aabb.size.z); + /* COMPUTE AVAILABLE VERTICES */ for (int i = 0; i < p_points.size(); i++) { @@ -437,12 +438,12 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry::MeshData &r_me } // remove all edge connections to this face - for (Map<Edge, RetFaceConnect>::Element *E = ret_edges.front(); E; E = E->next()) { - if (E->get().left == O) - E->get().left = NULL; + for (Map<Edge, RetFaceConnect>::Element *G = ret_edges.front(); G; G = G->next()) { + if (G->get().left == O) + G->get().left = NULL; - if (E->get().right == O) - E->get().right = NULL; + if (G->get().right == O) + G->get().right = NULL; } ret_edges.erase(F); //remove the edge diff --git a/core/math/quick_hull.h b/core/math/quick_hull.h index eef4a9adff..a445a47cbe 100644 --- a/core/math/quick_hull.h +++ b/core/math/quick_hull.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,10 +31,10 @@ #ifndef QUICK_HULL_H #define QUICK_HULL_H -#include "aabb.h" -#include "geometry.h" -#include "list.h" -#include "set.h" +#include "core/list.h" +#include "core/math/aabb.h" +#include "core/math/geometry.h" +#include "core/set.h" class QuickHull { @@ -64,7 +64,7 @@ public: struct Face { Plane plane; - int vertices[3]; + uint32_t vertices[3]; Vector<int> points_over; bool operator<(const Face &p_face) const { diff --git a/core/helper/value_evaluator.h b/core/math/random_number_generator.cpp index 39177a7820..fccc0f72fe 100644 --- a/core/helper/value_evaluator.h +++ b/core/math/random_number_generator.cpp @@ -1,12 +1,12 @@ /*************************************************************************/ -/* value_evaluator.h */ +/* random_number_generator.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -28,19 +28,19 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef VALUE_EVALUATOR_H -#define VALUE_EVALUATOR_H +#include "random_number_generator.h" -#include "core/object.h" +RandomNumberGenerator::RandomNumberGenerator() : + randbase() {} -class ValueEvaluator : public Object { +void RandomNumberGenerator::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_seed", "seed"), &RandomNumberGenerator::set_seed); + ClassDB::bind_method(D_METHOD("get_seed"), &RandomNumberGenerator::get_seed); + ADD_PROPERTY(PropertyInfo(Variant::INT, "seed"), "set_seed", "get_seed"); - GDCLASS(ValueEvaluator, Object); - -public: - virtual double eval(const String &p_text) { - return p_text.to_double(); - } -}; - -#endif // VALUE_EVALUATOR_H + ClassDB::bind_method(D_METHOD("randi"), &RandomNumberGenerator::randi); + ClassDB::bind_method(D_METHOD("randf"), &RandomNumberGenerator::randf); + ClassDB::bind_method(D_METHOD("randf_range", "from", "to"), &RandomNumberGenerator::randf_range); + ClassDB::bind_method(D_METHOD("randi_range", "from", "to"), &RandomNumberGenerator::randi_range); + ClassDB::bind_method(D_METHOD("randomize"), &RandomNumberGenerator::randomize); +} diff --git a/core/math/random_number_generator.h b/core/math/random_number_generator.h new file mode 100644 index 0000000000..66c77b8ccf --- /dev/null +++ b/core/math/random_number_generator.h @@ -0,0 +1,66 @@ +/*************************************************************************/ +/* random_number_generator.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef RANDOM_NUMBER_GENERATOR_H +#define RANDOM_NUMBER_GENERATOR_H + +#include "core/math/random_pcg.h" +#include "core/reference.h" + +class RandomNumberGenerator : public Reference { + GDCLASS(RandomNumberGenerator, Reference); + + RandomPCG randbase; + +protected: + static void _bind_methods(); + +public: + _FORCE_INLINE_ void set_seed(uint64_t seed) { randbase.seed(seed); } + + _FORCE_INLINE_ uint64_t get_seed() { return randbase.get_seed(); } + + _FORCE_INLINE_ void randomize() { return randbase.randomize(); } + + _FORCE_INLINE_ uint32_t randi() { return randbase.rand(); } + + _FORCE_INLINE_ real_t randf() { return randbase.randf(); } + + _FORCE_INLINE_ real_t randf_range(real_t from, real_t to) { return randbase.random(from, to); } + + _FORCE_INLINE_ int randi_range(int from, int to) { + unsigned int ret = randbase.rand(); + return ret % (to - from + 1) + from; + } + + RandomNumberGenerator(); +}; + +#endif // RANDOM_NUMBER_GENERATOR_H diff --git a/core/os/shell.h b/core/math/random_pcg.cpp index d3d92028ea..8c324414e6 100644 --- a/core/os/shell.h +++ b/core/math/random_pcg.cpp @@ -1,12 +1,12 @@ /*************************************************************************/ -/* shell.h */ +/* random_pcg.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -28,25 +28,28 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef SHELL_H -#define SHELL_H +#include "random_pcg.h" -#include "typedefs.h" -#include "ustring.h" +#include "core/os/os.h" -/** - @author Juan Linietsky <reduzio@gmail.com> -*/ -class Shell { +RandomPCG::RandomPCG(uint64_t p_seed, uint64_t p_inc) : + pcg() { + pcg.inc = p_inc; + seed(p_seed); +} - static Shell *singleton; +void RandomPCG::randomize() { + seed(OS::get_singleton()->get_ticks_usec() * pcg.state + PCG_DEFAULT_INC_64); +} -public: - static Shell *get_singleton(); - virtual void execute(String p_path) = 0; +double RandomPCG::random(double p_from, double p_to) { + unsigned int r = rand(); + double ret = (double)r / (double)RANDOM_MAX; + return (ret) * (p_to - p_from) + p_from; +} - Shell(); - virtual ~Shell(); -}; - -#endif +float RandomPCG::random(float p_from, float p_to) { + unsigned int r = rand(); + float ret = (float)r / (float)RANDOM_MAX; + return (ret) * (p_to - p_from) + p_from; +} diff --git a/core/math/random_pcg.h b/core/math/random_pcg.h new file mode 100644 index 0000000000..f6cc3db595 --- /dev/null +++ b/core/math/random_pcg.h @@ -0,0 +1,69 @@ +/*************************************************************************/ +/* random_pcg.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef RANDOM_PCG_H +#define RANDOM_PCG_H + +#include "core/math/math_defs.h" + +#include "thirdparty/misc/pcg.h" + +class RandomPCG { + pcg32_random_t pcg; + uint64_t current_seed = DEFAULT_SEED; // seed with this to get the same state + +public: + static const uint64_t DEFAULT_SEED = 12047754176567800795U; + static const uint64_t DEFAULT_INC = PCG_DEFAULT_INC_64; + static const uint64_t RANDOM_MAX = 0xFFFFFFFF; + + RandomPCG(uint64_t p_seed = DEFAULT_SEED, uint64_t p_inc = PCG_DEFAULT_INC_64); + + _FORCE_INLINE_ void seed(uint64_t p_seed) { + current_seed = p_seed; + pcg.state = p_seed; + pcg32_random_r(&pcg); // Force changing internal state to avoid initial 0 + } + _FORCE_INLINE_ uint64_t get_seed() { return current_seed; } + + void randomize(); + _FORCE_INLINE_ uint32_t rand() { + current_seed = pcg.state; + return pcg32_random_r(&pcg); + } + _FORCE_INLINE_ double randd() { return (double)rand() / (double)RANDOM_MAX; } + _FORCE_INLINE_ float randf() { return (float)rand() / (float)RANDOM_MAX; } + + double random(double p_from, double p_to); + float random(float p_from, float p_to); + real_t random(int p_from, int p_to) { return (real_t)random((real_t)p_from, (real_t)p_to); } +}; + +#endif // RANDOM_PCG_H diff --git a/core/math/rect2.cpp b/core/math/rect2.cpp index 480bccdff1..fea128afbd 100644 --- a/core/math/rect2.cpp +++ b/core/math/rect2.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -28,7 +28,7 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "transform_2d.h" // Includes rect2.h but Rect2 needs Transform2D +#include "core/math/transform_2d.h" // Includes rect2.h but Rect2 needs Transform2D bool Rect2::intersects_segment(const Point2 &p_from, const Point2 &p_to, Point2 *r_pos, Point2 *r_normal) const { diff --git a/core/math/rect2.h b/core/math/rect2.h index 20329bee0d..901d372132 100644 --- a/core/math/rect2.h +++ b/core/math/rect2.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,7 +31,7 @@ #ifndef RECT2_H #define RECT2_H -#include "vector2.h" // also includes math_funcs and ustring +#include "core/math/vector2.h" // also includes math_funcs and ustring struct Transform2D; diff --git a/core/math/transform.cpp b/core/math/transform.cpp index 976e0f174e..7ff7cac914 100644 --- a/core/math/transform.cpp +++ b/core/math/transform.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -29,9 +29,10 @@ /*************************************************************************/ #include "transform.h" -#include "math_funcs.h" -#include "os/copymem.h" -#include "print_string.h" + +#include "core/math/math_funcs.h" +#include "core/os/copymem.h" +#include "core/print_string.h" void Transform::affine_invert() { diff --git a/core/math/transform.h b/core/math/transform.h index c06eaec604..2f43f6b035 100644 --- a/core/math/transform.h +++ b/core/math/transform.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,12 +31,14 @@ #ifndef TRANSFORM_H #define TRANSFORM_H -#include "aabb.h" -#include "matrix3.h" -#include "plane.h" +#include "core/math/aabb.h" +#include "core/math/basis.h" +#include "core/math/plane.h" + /** @author Juan Linietsky <reduzio@gmail.com> */ + class Transform { public: Basis basis; diff --git a/core/math/transform_2d.cpp b/core/math/transform_2d.cpp index 4bb763c879..7d00158f3d 100644 --- a/core/math/transform_2d.cpp +++ b/core/math/transform_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -80,13 +80,14 @@ real_t Transform2D::get_rotation() const { } void Transform2D::set_rotation(real_t p_rot) { - + Size2 scale = get_scale(); real_t cr = Math::cos(p_rot); real_t sr = Math::sin(p_rot); elements[0][0] = cr; elements[0][1] = sr; elements[1][0] = -sr; elements[1][1] = cr; + set_scale(scale); } Transform2D::Transform2D(real_t p_rot, const Vector2 &p_pos) { @@ -101,10 +102,17 @@ Transform2D::Transform2D(real_t p_rot, const Vector2 &p_pos) { } Size2 Transform2D::get_scale() const { - real_t det_sign = basis_determinant() > 0 ? 1 : -1; + real_t det_sign = SGN(basis_determinant()); return Size2(elements[0].length(), det_sign * elements[1].length()); } +void Transform2D::set_scale(Size2 &p_scale) { + elements[0].normalize(); + elements[1].normalize(); + elements[0] *= p_scale.x; + elements[1] *= p_scale.y; +} + void Transform2D::scale(const Size2 &p_scale) { scale_basis(p_scale); elements[2] *= p_scale; diff --git a/core/math/transform_2d.h b/core/math/transform_2d.h index bf73755f0d..b9e7a36fb3 100644 --- a/core/math/transform_2d.h +++ b/core/math/transform_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,7 +31,7 @@ #ifndef TRANSFORM_2D_H #define TRANSFORM_2D_H -#include "rect2.h" // also includes vector2, math_funcs, and ustring +#include "core/math/rect2.h" // also includes vector2, math_funcs, and ustring struct Transform2D { // Warning #1: basis of Transform2D is stored differently from Basis. In terms of elements array, the basis matrix looks like "on paper": @@ -81,6 +81,7 @@ struct Transform2D { real_t basis_determinant() const; Size2 get_scale() const; + void set_scale(Size2 &p_scale); _FORCE_INLINE_ const Vector2 &get_origin() const { return elements[2]; } _FORCE_INLINE_ void set_origin(const Vector2 &p_origin) { elements[2] = p_origin; } diff --git a/core/math/triangle_mesh.cpp b/core/math/triangle_mesh.cpp index 5475f733c3..83784a1fa7 100644 --- a/core/math/triangle_mesh.cpp +++ b/core/math/triangle_mesh.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -29,7 +29,8 @@ /*************************************************************************/ #include "triangle_mesh.h" -#include "sort.h" + +#include "core/sort_array.h" int TriangleMesh::_create_bvh(BVH *p_bvh, BVH **p_bb, int p_from, int p_size, int p_depth, int &max_depth, int &max_alloc) { diff --git a/core/math/triangle_mesh.h b/core/math/triangle_mesh.h index bf793fc50f..ee7bf0f6b5 100644 --- a/core/math/triangle_mesh.h +++ b/core/math/triangle_mesh.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,8 +31,9 @@ #ifndef TRIANGLE_MESH_H #define TRIANGLE_MESH_H -#include "face3.h" -#include "reference.h" +#include "core/math/face3.h" +#include "core/reference.h" + class TriangleMesh : public Reference { GDCLASS(TriangleMesh, Reference); diff --git a/core/math/triangulate.cpp b/core/math/triangulate.cpp index 0edc0ea039..be409e62a7 100644 --- a/core/math/triangulate.cpp +++ b/core/math/triangulate.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -186,7 +186,7 @@ bool Triangulate::triangulate(const Vector<Vector2> &contour, Vector<int> &resul nv--; - /* resest error detection counter */ + /* reset error detection counter */ count = 2 * nv; } } diff --git a/core/math/triangulate.h b/core/math/triangulate.h index a0f56f5f27..2437e2b0f0 100644 --- a/core/math/triangulate.h +++ b/core/math/triangulate.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,7 +31,7 @@ #ifndef TRIANGULATE_H #define TRIANGULATE_H -#include "vector2.h" +#include "core/math/vector2.h" /* http://www.flipcode.com/archives/Efficient_Polygon_Triangulation.shtml diff --git a/core/math/vector2.cpp b/core/math/vector2.cpp index 84c9f0fca6..5c1ea5943d 100644 --- a/core/math/vector2.cpp +++ b/core/math/vector2.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -65,7 +65,7 @@ Vector2 Vector2::normalized() const { bool Vector2::is_normalized() const { // use length_squared() instead of length() to avoid sqrt(), makes it more stringent. - return Math::is_equal_approx(length_squared(), 1.0); + return Math::is_equal_approx(length_squared(), 1.0, UNIT_EPSILON); } real_t Vector2::distance_to(const Vector2 &p_vector2) const { @@ -167,7 +167,7 @@ Vector2 Vector2::cubic_interpolate(const Vector2 &p_b, const Vector2 &p_pre_a, c // slide returns the component of the vector along the given plane, specified by its normal vector. Vector2 Vector2::slide(const Vector2 &p_normal) const { #ifdef MATH_CHECKS - ERR_FAIL_COND_V(p_normal.is_normalized() == false, Vector2()); + ERR_FAIL_COND_V(!p_normal.is_normalized(), Vector2()); #endif return *this - p_normal * this->dot(p_normal); } @@ -178,7 +178,7 @@ Vector2 Vector2::bounce(const Vector2 &p_normal) const { Vector2 Vector2::reflect(const Vector2 &p_normal) const { #ifdef MATH_CHECKS - ERR_FAIL_COND_V(p_normal.is_normalized() == false, Vector2()); + ERR_FAIL_COND_V(!p_normal.is_normalized(), Vector2()); #endif return 2.0 * p_normal * this->dot(p_normal) - *this; } diff --git a/core/math/vector2.h b/core/math/vector2.h index fbcdc80b60..a20326f667 100644 --- a/core/math/vector2.h +++ b/core/math/vector2.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,8 +31,8 @@ #ifndef VECTOR2_H #define VECTOR2_H -#include "math_funcs.h" -#include "ustring.h" +#include "core/math/math_funcs.h" +#include "core/ustring.h" struct Vector2i; @@ -230,7 +230,7 @@ Vector2 Vector2::linear_interpolate(const Vector2 &p_b, real_t p_t) const { Vector2 Vector2::slerp(const Vector2 &p_b, real_t p_t) const { #ifdef MATH_CHECKS - ERR_FAIL_COND_V(is_normalized() == false, Vector2()); + ERR_FAIL_COND_V(!is_normalized(), Vector2()); #endif real_t theta = angle_to(p_b); return rotated(theta * p_t); diff --git a/core/math/vector3.cpp b/core/math/vector3.cpp index 78d52d5cd1..1c28934422 100644 --- a/core/math/vector3.cpp +++ b/core/math/vector3.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -29,7 +29,8 @@ /*************************************************************************/ #include "vector3.h" -#include "matrix3.h" + +#include "core/math/basis.h" void Vector3::rotate(const Vector3 &p_axis, real_t p_phi) { diff --git a/core/math/vector3.h b/core/math/vector3.h index 5f0e8919ff..b11838d16e 100644 --- a/core/math/vector3.h +++ b/core/math/vector3.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,10 +31,10 @@ #ifndef VECTOR3_H #define VECTOR3_H -#include "math_defs.h" -#include "math_funcs.h" -#include "typedefs.h" -#include "ustring.h" +#include "core/math/math_defs.h" +#include "core/math/math_funcs.h" +#include "core/typedefs.h" +#include "core/ustring.h" class Basis; @@ -150,13 +150,8 @@ struct Vector3 { } }; -#ifdef VECTOR3_IMPL_OVERRIDE - -#include "vector3_inline.h" - -#else - -#include "matrix3.h" +// Should be included after class definition, otherwise we get circular refs +#include "core/math/basis.h" Vector3 Vector3::cross(const Vector3 &p_b) const { @@ -223,7 +218,7 @@ Vector3 Vector3::linear_interpolate(const Vector3 &p_b, real_t p_t) const { Vector3 Vector3::slerp(const Vector3 &p_b, real_t p_t) const { #ifdef MATH_CHECKS - ERR_FAIL_COND_V(is_normalized() == false, Vector3()); + ERR_FAIL_COND_V(!is_normalized(), Vector3()); #endif real_t theta = angle_to(p_b); @@ -419,7 +414,7 @@ Vector3 Vector3::normalized() const { bool Vector3::is_normalized() const { // use length_squared() instead of length() to avoid sqrt(), makes it more stringent. - return Math::is_equal_approx(length_squared(), 1.0); + return Math::is_equal_approx(length_squared(), 1.0, UNIT_EPSILON); } Vector3 Vector3::inverse() const { @@ -435,7 +430,7 @@ void Vector3::zero() { // slide returns the component of the vector along the given plane, specified by its normal vector. Vector3 Vector3::slide(const Vector3 &p_normal) const { #ifdef MATH_CHECKS - ERR_FAIL_COND_V(p_normal.is_normalized() == false, Vector3()); + ERR_FAIL_COND_V(!p_normal.is_normalized(), Vector3()); #endif return *this - p_normal * this->dot(p_normal); } @@ -446,11 +441,9 @@ Vector3 Vector3::bounce(const Vector3 &p_normal) const { Vector3 Vector3::reflect(const Vector3 &p_normal) const { #ifdef MATH_CHECKS - ERR_FAIL_COND_V(p_normal.is_normalized() == false, Vector3()); + ERR_FAIL_COND_V(!p_normal.is_normalized(), Vector3()); #endif return 2.0 * p_normal * this->dot(p_normal) - *this; } -#endif - #endif // VECTOR3_H diff --git a/core/message_queue.cpp b/core/message_queue.cpp index 97ee236a46..c57bd4081c 100644 --- a/core/message_queue.cpp +++ b/core/message_queue.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,8 +30,8 @@ #include "message_queue.h" -#include "project_settings.h" -#include "script_language.h" +#include "core/project_settings.h" +#include "core/script_language.h" MessageQueue *MessageQueue::singleton = NULL; @@ -209,9 +209,9 @@ void MessageQueue::statistics() { } break; } + } else { //object was deleted print_line("Object was deleted while awaiting a callback"); - } else { null_count++; } @@ -271,6 +271,9 @@ void MessageQueue::flush() { //using reverse locking strategy _THREAD_SAFE_LOCK_ + ERR_FAIL_COND(flushing); //already flushing, you did something odd + flushing = true; + while (read_pos < buffer_end) { //lock on each iteration, so a call can re-add itself to the message queue @@ -327,17 +330,25 @@ void MessageQueue::flush() { } buffer_end = 0; // reset buffer + flushing = false; _THREAD_SAFE_UNLOCK_ } +bool MessageQueue::is_flushing() const { + + return flushing; +} + MessageQueue::MessageQueue() { ERR_FAIL_COND(singleton != NULL); singleton = this; + flushing = false; buffer_end = 0; buffer_max_used = 0; buffer_size = GLOBAL_DEF_RST("memory/limits/message_queue/max_size_kb", DEFAULT_QUEUE_SIZE_KB); + ProjectSettings::get_singleton()->set_custom_property_info("memory/limits/message_queue/max_size_kb", PropertyInfo(Variant::INT, "memory/limits/message_queue/max_size_kb", PROPERTY_HINT_RANGE, "0,2048,1,or_greater")); buffer_size *= 1024; buffer = memnew_arr(uint8_t, buffer_size); } diff --git a/core/message_queue.h b/core/message_queue.h index be5ffe4fae..2515eb4a98 100644 --- a/core/message_queue.h +++ b/core/message_queue.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,9 +31,8 @@ #ifndef MESSAGE_QUEUE_H #define MESSAGE_QUEUE_H -#include "object.h" -#include "os/mutex.h" -#include "os/thread_safe.h" +#include "core/object.h" +#include "core/os/thread_safe.h" class MessageQueue { @@ -44,8 +43,6 @@ class MessageQueue { DEFAULT_QUEUE_SIZE_KB = 1024 }; - Mutex *mutex; - enum { TYPE_CALL, TYPE_NOTIFICATION, @@ -75,6 +72,8 @@ class MessageQueue { static MessageQueue *singleton; + bool flushing; + public: static MessageQueue *get_singleton(); @@ -90,6 +89,8 @@ public: void statistics(); void flush(); + bool is_flushing() const; + int get_max_buffer_usage() const; MessageQueue(); diff --git a/core/method_bind.cpp b/core/method_bind.cpp index 52ee9e0848..72b0030ce8 100644 --- a/core/method_bind.cpp +++ b/core/method_bind.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,7 +30,7 @@ // object.h needs to be the first include *before* method_bind.h // FIXME: Find out why and fix potential cyclical dependencies. -#include "object.h" +#include "core/object.h" #include "method_bind.h" diff --git a/core/method_bind.h b/core/method_bind.h index 7ee687ee40..5ea8adb7e0 100644 --- a/core/method_bind.h +++ b/core/method_bind.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,10 +31,11 @@ #ifndef METHOD_BIND_H #define METHOD_BIND_H -#include "list.h" -#include "method_ptrcall.h" -#include "object.h" -#include "variant.h" +#include "core/list.h" +#include "core/method_ptrcall.h" +#include "core/object.h" +#include "core/variant.h" + #include <stdio.h> /** @@ -45,7 +46,7 @@ #define DEBUG_METHODS_ENABLED #endif -#include "type_info.h" +#include "core/type_info.h" enum MethodFlags { diff --git a/core/method_ptrcall.h b/core/method_ptrcall.h index 6a33cf4d70..e06081d24a 100644 --- a/core/method_ptrcall.h +++ b/core/method_ptrcall.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,9 +31,9 @@ #ifndef METHOD_PTRCALL_H #define METHOD_PTRCALL_H -#include "transform_2d.h" -#include "typedefs.h" -#include "variant.h" +#include "core/math/transform_2d.h" +#include "core/typedefs.h" +#include "core/variant.h" #ifdef PTRCALL_ENABLED diff --git a/core/node_path.cpp b/core/node_path.cpp index 7d4116fa1e..07ff765516 100644 --- a/core/node_path.cpp +++ b/core/node_path.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,7 +30,7 @@ #include "node_path.h" -#include "print_string.h" +#include "core/print_string.h" void NodePath::_update_hash_cache() const { @@ -276,7 +276,7 @@ NodePath NodePath::get_as_property_path() const { String initial_subname = data->path[0]; - for (size_t i = 1; i < data->path.size(); i++) { + for (int i = 1; i < data->path.size(); i++) { initial_subname += "/" + data->path[i]; } new_path.insert(0, initial_subname); diff --git a/core/node_path.h b/core/node_path.h index 71235029af..24725123d6 100644 --- a/core/node_path.h +++ b/core/node_path.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,8 +31,9 @@ #ifndef NODE_PATH_H #define NODE_PATH_H -#include "string_db.h" -#include "ustring.h" +#include "core/string_name.h" +#include "core/ustring.h" + /** @author Juan Linietsky <reduzio@gmail.com> */ diff --git a/core/oa_hash_map.h b/core/oa_hash_map.h index 3a17fc21f3..e52d36a859 100644 --- a/core/oa_hash_map.h +++ b/core/oa_hash_map.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,10 +31,10 @@ #ifndef OA_HASH_MAP_H #define OA_HASH_MAP_H -#include "hashfuncs.h" -#include "math_funcs.h" -#include "os/copymem.h" -#include "os/memory.h" +#include "core/hashfuncs.h" +#include "core/math/math_funcs.h" +#include "core/os/copymem.h" +#include "core/os/memory.h" /** * A HashMap implementation that uses open addressing with robinhood hashing. @@ -125,7 +125,7 @@ private: while (42) { if (hashes[pos] == EMPTY_HASH) { - _construct(pos, hash, p_key, p_value); + _construct(pos, hash, key, value); return; } @@ -136,7 +136,7 @@ private: if (hashes[pos] & DELETED_HASH_BIT) { // we found a place where we can fit in! - _construct(pos, hash, p_key, p_value); + _construct(pos, hash, key, value); return; } @@ -166,7 +166,7 @@ private: values = memnew_arr(TValue, capacity); hashes = memnew_arr(uint32_t, capacity); - for (int i = 0; i < capacity; i++) { + for (uint32_t i = 0; i < capacity; i++) { hashes[i] = 0; } @@ -311,7 +311,7 @@ public: values = memnew_arr(TValue, p_initial_capacity); hashes = memnew_arr(uint32_t, p_initial_capacity); - for (int i = 0; i < p_initial_capacity; i++) { + for (uint32_t i = 0; i < p_initial_capacity; i++) { hashes[i] = 0; } } diff --git a/core/object.cpp b/core/object.cpp index 24a31930a0..8b693f039c 100644 --- a/core/object.cpp +++ b/core/object.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,14 +30,14 @@ #include "object.h" -#include "class_db.h" -#include "core_string_names.h" -#include "message_queue.h" -#include "os/os.h" -#include "print_string.h" -#include "resource.h" -#include "script_language.h" -#include "translation.h" +#include "core/class_db.h" +#include "core/core_string_names.h" +#include "core/message_queue.h" +#include "core/os/os.h" +#include "core/print_string.h" +#include "core/resource.h" +#include "core/script_language.h" +#include "core/translation.h" #ifdef DEBUG_ENABLED @@ -277,8 +277,8 @@ MethodInfo::MethodInfo(Variant::Type ret, const String &p_name, const PropertyIn MethodInfo::MethodInfo(const PropertyInfo &p_ret, const String &p_name) : name(p_name), - flags(METHOD_FLAG_NORMAL), return_val(p_ret), + flags(METHOD_FLAG_NORMAL), id(0) { } @@ -440,16 +440,6 @@ void Object::set(const StringName &p_name, const Variant &p_value, bool *r_valid if (r_valid) *r_valid = true; return; -#ifdef TOOLS_ENABLED - } else if (p_name == CoreStringNames::get_singleton()->_sections_unfolded) { - Array arr = p_value; - for (int i = 0; i < arr.size(); i++) { - editor_section_folding.insert(arr[i]); - } - if (r_valid) - *r_valid = true; - return; -#endif } //something inside the object... :| @@ -520,16 +510,7 @@ Variant Object::get(const StringName &p_name, bool *r_valid) const { if (r_valid) *r_valid = true; return ret; -#ifdef TOOLS_ENABLED - } else if (p_name == CoreStringNames::get_singleton()->_sections_unfolded) { - Array array; - for (Set<String>::Element *E = editor_section_folding.front(); E; E = E->next()) { - array.push_back(E->get()); - } - if (r_valid) - *r_valid = true; - return array; -#endif + } else { //something inside the object... :| bool success = _getv(p_name, ret); @@ -655,15 +636,11 @@ void Object::get_property_list(List<PropertyInfo> *p_list, bool p_reversed) cons #ifdef TOOLS_ENABLED p_list->push_back(PropertyInfo(Variant::NIL, "Script", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP)); #endif - p_list->push_back(PropertyInfo(Variant::OBJECT, "script", PROPERTY_HINT_RESOURCE_TYPE, "Script", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_STORE_IF_NONZERO)); + p_list->push_back(PropertyInfo(Variant::OBJECT, "script", PROPERTY_HINT_RESOURCE_TYPE, "Script", PROPERTY_USAGE_DEFAULT)); } -#ifdef TOOLS_ENABLED - if (editor_section_folding.size()) { - p_list->push_back(PropertyInfo(Variant::ARRAY, CoreStringNames::get_singleton()->_sections_unfolded, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); + if (!metadata.empty()) { + p_list->push_back(PropertyInfo(Variant::DICTIONARY, "__meta__", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); } -#endif - if (!metadata.empty()) - p_list->push_back(PropertyInfo(Variant::DICTIONARY, "__meta__", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_STORE_IF_NONZERO)); if (script_instance && !p_reversed) { p_list->push_back(PropertyInfo(Variant::NIL, "Script Variables", PROPERTY_HINT_NONE, String(), PROPERTY_USAGE_CATEGORY)); script_instance->get_property_list(p_list); @@ -726,40 +703,38 @@ Variant Object::_call_deferred_bind(const Variant **p_args, int p_argcount, Vari } #ifdef DEBUG_ENABLED -static bool _test_call_error(const StringName &p_func, const Variant::CallError &error) { +static void _test_call_error(const StringName &p_func, const Variant::CallError &error) { switch (error.error) { case Variant::CallError::CALL_OK: - return true; case Variant::CallError::CALL_ERROR_INVALID_METHOD: - return false; + break; case Variant::CallError::CALL_ERROR_INVALID_ARGUMENT: { ERR_EXPLAIN("Error Calling Function: " + String(p_func) + " - Invalid type for argument " + itos(error.argument) + ", expected " + Variant::get_type_name(error.expected)); - ERR_FAIL_V(true); - } break; + ERR_FAIL(); + break; + } case Variant::CallError::CALL_ERROR_TOO_MANY_ARGUMENTS: { ERR_EXPLAIN("Error Calling Function: " + String(p_func) + " - Too many arguments, expected " + itos(error.argument)); - ERR_FAIL_V(true); - - } break; + ERR_FAIL(); + break; + } case Variant::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS: { ERR_EXPLAIN("Error Calling Function: " + String(p_func) + " - Too few arguments, expected " + itos(error.argument)); - ERR_FAIL_V(true); - - } break; - case Variant::CallError::CALL_ERROR_INSTANCE_IS_NULL: { - } //? + ERR_FAIL(); + break; + } + case Variant::CallError::CALL_ERROR_INSTANCE_IS_NULL: + break; } - - return true; } #else -#define _test_call_error(m_str, m_err) ((m_err.error == Variant::CallError::CALL_ERROR_INVALID_METHOD) ? false : true) +#define _test_call_error(m_str, m_err) #endif @@ -857,23 +832,22 @@ void Object::setvar(const Variant &p_key, const Variant &p_value, bool *r_valid) } Variant Object::callv(const StringName &p_method, const Array &p_args) { + const Variant **argptrs = NULL; - if (p_args.size() == 0) { - return call(p_method); - } - - Vector<Variant> args; - args.resize(p_args.size()); - Vector<const Variant *> argptrs; - argptrs.resize(p_args.size()); - - for (int i = 0; i < p_args.size(); i++) { - args.write[i] = p_args[i]; - argptrs.write[i] = &args[i]; + if (p_args.size() > 0) { + argptrs = (const Variant **)alloca(sizeof(Variant *) * p_args.size()); + for (int i = 0; i < p_args.size(); i++) { + argptrs[i] = &p_args[i]; + } } Variant::CallError ce; - return call(p_method, (const Variant **)argptrs.ptr(), p_args.size(), ce); + Variant ret = call(p_method, argptrs, p_args.size(), ce); + if (ce.error != Variant::CallError::CALL_OK) { + ERR_EXPLAIN("Error calling method from 'callv': " + Variant::get_call_error_text(this, p_method, argptrs, p_args.size(), ce)); + ERR_FAIL_V(Variant()); + } + return ret; } Variant Object::call(const StringName &p_name, VARIANT_ARG_DECLARE) { @@ -1039,7 +1013,7 @@ void Object::set_script(const RefPtr &p_script) { } } - _change_notify("script"); + _change_notify(); //scripts may add variables, so refresh is desired emit_signal(CoreStringNames::get_singleton()->script_changed); } @@ -1254,7 +1228,10 @@ Error Object::emit_signal(const StringName &p_name, const Variant **p_args, int target->call(c.method, args, argc, ce); if (ce.error != Variant::CallError::CALL_OK) { - +#ifdef DEBUG_ENABLED + if (c.flags & CONNECT_PERSIST && Engine::get_singleton()->is_editor_hint() && (script.is_null() || !Ref<Script>(script)->is_tool())) + continue; +#endif if (ce.error == Variant::CallError::CALL_ERROR_INVALID_METHOD && !ClassDB::class_exists(target->get_class_name())) { //most likely object is not initialized yet, do not throw error. } else { @@ -1267,7 +1244,7 @@ Error Object::emit_signal(const StringName &p_name, const Variant **p_args, int bool disconnect = c.flags & CONNECT_ONESHOT; #ifdef TOOLS_ENABLED if (disconnect && (c.flags & CONNECT_PERSIST) && Engine::get_singleton()->is_editor_hint()) { - //this signal was connected from the editor, and is being edited. just dont disconnect for now + //this signal was connected from the editor, and is being edited. just don't disconnect for now disconnect = false; } #endif @@ -1463,8 +1440,20 @@ Error Object::connect(const StringName &p_signal, Object *p_to_object, const Str if (!s) { bool signal_is_valid = ClassDB::has_signal(get_class_name(), p_signal); //check in script - if (!signal_is_valid && !script.is_null() && Ref<Script>(script)->has_script_signal(p_signal)) - signal_is_valid = true; + if (!signal_is_valid && !script.is_null()) { + + if (Ref<Script>(script)->has_script_signal(p_signal)) { + signal_is_valid = true; + } +#ifdef TOOLS_ENABLED + else { + //allow connecting signals anyway if script is invalid, see issue #17070 + if (!Ref<Script>(script)->is_valid()) { + signal_is_valid = true; + } + } +#endif + } if (!signal_is_valid) { ERR_EXPLAIN("In Object of type '" + String(get_class()) + "': Attempt to connect nonexistent signal '" + p_signal + "' to method '" + p_to_object->get_class() + "." + p_to_method + "'"); @@ -1735,6 +1724,8 @@ void Object::_bind_methods() { ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "call_deferred", &Object::_call_deferred_bind, mi); } + ClassDB::bind_method(D_METHOD("set_deferred", "property", "value"), &Object::set_deferred); + ClassDB::bind_method(D_METHOD("callv", "method", "arg_array"), &Object::callv); ClassDB::bind_method(D_METHOD("has_method", "method"), &Object::has_method); @@ -1791,6 +1782,10 @@ void Object::call_deferred(const StringName &p_method, VARIANT_ARG_DECLARE) { MessageQueue::get_singleton()->push_call(this, p_method, VARIANT_ARG_PASS); } +void Object::set_deferred(const StringName &p_property, const Variant &p_value) { + MessageQueue::get_singleton()->push_set(this, p_property, p_value); +} + void Object::set_block_signals(bool p_block) { _block_signals = p_block; @@ -1926,6 +1921,18 @@ void *Object::get_script_instance_binding(int p_script_language_index) { return _script_instance_bindings[p_script_language_index]; } +bool Object::has_script_instance_binding(int p_script_language_index) { + + return _script_instance_bindings[p_script_language_index] != NULL; +} + +void Object::set_script_instance_binding(int p_script_language_index, void *p_data) { +#ifdef DEBUG_ENABLED + CRASH_COND(_script_instance_bindings[p_script_language_index] != NULL); +#endif + _script_instance_bindings[p_script_language_index] = p_data; +} + Object::Object() { _class_ptr = NULL; @@ -1955,30 +1962,30 @@ Object::~Object() { memdelete(script_instance); script_instance = NULL; - List<Connection> sconnections; const StringName *S = NULL; - while ((S = signal_map.next(S))) { + while ((S = signal_map.next(NULL))) { Signal *s = &signal_map[*S]; - ERR_EXPLAIN("Attempt to delete an object in the middle of a signal emission from it"); - ERR_CONTINUE(s->lock > 0); - - for (int i = 0; i < s->slot_map.size(); i++) { - - sconnections.push_back(s->slot_map.getv(i).conn); + if (s->lock) { + ERR_EXPLAIN("Attempt to delete an object in the middle of a signal emission from it"); + ERR_CONTINUE(s->lock > 0); } - } - for (List<Connection>::Element *E = sconnections.front(); E; E = E->next()) { + //brute force disconnect for performance + int slot_count = s->slot_map.size(); + const VMap<Signal::Target, Signal::Slot>::Pair *slot_list = s->slot_map.get_array(); - Connection &c = E->get(); - ERR_CONTINUE(c.source != this); //bug? + for (int i = 0; i < slot_count; i++) { - this->_disconnect(c.signal, c.target, c.method, true); + slot_list[i].value.conn.target->connections.erase(slot_list[i].value.cE); + } + + signal_map.erase(*S); } + //signals from nodes that connect to this node while (connections.size()) { Connection c = connections.front()->get(); @@ -1989,9 +1996,11 @@ Object::~Object() { _instance_ID = 0; _predelete_ok = 2; - for (int i = 0; i < MAX_SCRIPT_INSTANCE_BINDINGS; i++) { - if (_script_instance_bindings[i]) { - ScriptServer::get_language(i)->free_instance_binding_data(_script_instance_bindings[i]); + if (!ScriptServer::are_languages_finished()) { + for (int i = 0; i < MAX_SCRIPT_INSTANCE_BINDINGS; i++) { + if (_script_instance_bindings[i]) { + ScriptServer::get_language(i)->free_instance_binding_data(_script_instance_bindings[i]); + } } } } @@ -2014,11 +2023,13 @@ ObjectID ObjectDB::add_instance(Object *p_object) { ERR_FAIL_COND_V(p_object->get_instance_id() != 0, 0); rw_lock->write_lock(); - instances[++instance_counter] = p_object; - instance_checks[p_object] = instance_counter; + ObjectID instance_id = ++instance_counter; + instances[instance_id] = p_object; + instance_checks[p_object] = instance_id; + rw_lock->write_unlock(); - return instance_counter; + return instance_id; } void ObjectDB::remove_instance(Object *p_object) { @@ -2095,6 +2106,5 @@ void ObjectDB::cleanup() { instances.clear(); instance_checks.clear(); rw_lock->write_unlock(); - memdelete(rw_lock); } diff --git a/core/object.h b/core/object.h index 43e1cf4785..e8a6178052 100644 --- a/core/object.h +++ b/core/object.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,13 +31,13 @@ #ifndef OBJECT_H #define OBJECT_H -#include "hash_map.h" -#include "list.h" -#include "map.h" -#include "os/rw_lock.h" -#include "set.h" -#include "variant.h" -#include "vmap.h" +#include "core/hash_map.h" +#include "core/list.h" +#include "core/map.h" +#include "core/os/rw_lock.h" +#include "core/set.h" +#include "core/variant.h" +#include "core/vmap.h" #define VARIANT_ARG_LIST const Variant &p_arg1 = Variant(), const Variant &p_arg2 = Variant(), const Variant &p_arg3 = Variant(), const Variant &p_arg4 = Variant(), const Variant &p_arg5 = Variant() #define VARIANT_ARG_PASS p_arg1, p_arg2, p_arg3, p_arg4, p_arg5 @@ -103,8 +103,9 @@ enum PropertyUsageFlags { PROPERTY_USAGE_INTERNATIONALIZED = 64, //hint for internationalized strings PROPERTY_USAGE_GROUP = 128, //used for grouping props in the editor PROPERTY_USAGE_CATEGORY = 256, - PROPERTY_USAGE_STORE_IF_NONZERO = 512, //only store if nonzero - PROPERTY_USAGE_STORE_IF_NONONE = 1024, //only store if false + //those below are deprecated thanks to ClassDB's now class value cache + //PROPERTY_USAGE_STORE_IF_NONZERO = 512, //only store if nonzero + //PROPERTY_USAGE_STORE_IF_NONONE = 1024, //only store if false PROPERTY_USAGE_NO_INSTANCE_STATE = 2048, PROPERTY_USAGE_RESTART_IF_CHANGED = 4096, PROPERTY_USAGE_SCRIPT_VARIABLE = 8192, @@ -116,6 +117,9 @@ enum PropertyUsageFlags { PROPERTY_USAGE_NIL_IS_VARIANT = 1 << 19, PROPERTY_USAGE_INTERNAL = 1 << 20, PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE = 1 << 21, // If the object is duplicated also this property will be duplicated + PROPERTY_USAGE_HIGH_END_GFX = 1 << 22, + PROPERTY_USAGE_NODE_PATH_FROM_SCENE_ROOT = 1 << 23, + PROPERTY_USAGE_RESOURCE_NOT_PERSISTENT = 1 << 24, PROPERTY_USAGE_DEFAULT = PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_NETWORK, PROPERTY_USAGE_DEFAULT_INTL = PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_NETWORK | PROPERTY_USAGE_INTERNATIONALIZED, @@ -125,10 +129,6 @@ enum PropertyUsageFlags { #define ADD_SIGNAL(m_signal) ClassDB::add_signal(get_class_static(), m_signal) #define ADD_PROPERTY(m_property, m_setter, m_getter) ClassDB::add_property(get_class_static(), m_property, _scs_create(m_setter), _scs_create(m_getter)) #define ADD_PROPERTYI(m_property, m_setter, m_getter, m_index) ClassDB::add_property(get_class_static(), m_property, _scs_create(m_setter), _scs_create(m_getter), m_index) -#define ADD_PROPERTYNZ(m_property, m_setter, m_getter) ClassDB::add_property(get_class_static(), (m_property).added_usage(PROPERTY_USAGE_STORE_IF_NONZERO), _scs_create(m_setter), _scs_create(m_getter)) -#define ADD_PROPERTYINZ(m_property, m_setter, m_getter, m_index) ClassDB::add_property(get_class_static(), (m_property).added_usage(PROPERTY_USAGE_STORE_IF_NONZERO), _scs_create(m_setter), _scs_create(m_getter), m_index) -#define ADD_PROPERTYNO(m_property, m_setter, m_getter) ClassDB::add_property(get_class_static(), (m_property).added_usage(PROPERTY_USAGE_STORE_IF_NONONE), _scs_create(m_setter), _scs_create(m_getter)) -#define ADD_PROPERTYINO(m_property, m_setter, m_getter, m_index) ClassDB::add_property(get_class_static(), (m_property).added_usage(PROPERTY_USAGE_STORE_IF_NONONE), _scs_create(m_setter), _scs_create(m_getter), m_index) #define ADD_GROUP(m_name, m_prefix) ClassDB::add_property_group(get_class_static(), m_name, m_prefix) struct PropertyInfo { @@ -187,11 +187,11 @@ Array convert_property_list(const List<PropertyInfo> *p_list); struct MethodInfo { String name; - List<PropertyInfo> arguments; - Vector<Variant> default_arguments; PropertyInfo return_val; uint32_t flags; int id; + List<PropertyInfo> arguments; + Vector<Variant> default_arguments; inline bool operator==(const MethodInfo &p_method) const { return id == p_method.id; } inline bool operator<(const MethodInfo &p_method) const { return id == p_method.id ? (name < p_method.name) : (id < p_method.id); } @@ -317,7 +317,7 @@ protected: virtual void _initialize_classv() { \ initialize_class(); \ } \ - _FORCE_INLINE_ bool (Object::*(_get_get() const))(const StringName &p_name, Variant &) const { \ + _FORCE_INLINE_ bool (Object::*_get_get() const)(const StringName &p_name, Variant &) const { \ return (bool (Object::*)(const StringName &, Variant &) const) & m_class::_get; \ } \ virtual bool _getv(const StringName &p_name, Variant &r_ret) const { \ @@ -327,7 +327,7 @@ protected: } \ return m_inherits::_getv(p_name, r_ret); \ } \ - _FORCE_INLINE_ bool (Object::*(_get_set() const))(const StringName &p_name, const Variant &p_property) { \ + _FORCE_INLINE_ bool (Object::*_get_set() const)(const StringName &p_name, const Variant &p_property) { \ return (bool (Object::*)(const StringName &, const Variant &)) & m_class::_set; \ } \ virtual bool _setv(const StringName &p_name, const Variant &p_property) { \ @@ -337,7 +337,7 @@ protected: } \ return false; \ } \ - _FORCE_INLINE_ void (Object::*(_get_get_property_list() const))(List<PropertyInfo> * p_list) const { \ + _FORCE_INLINE_ void (Object::*_get_get_property_list() const)(List<PropertyInfo> * p_list) const { \ return (void (Object::*)(List<PropertyInfo> *) const) & m_class::_get_property_list; \ } \ virtual void _get_property_listv(List<PropertyInfo> *p_list, bool p_reversed) const { \ @@ -356,7 +356,7 @@ protected: m_inherits::_get_property_listv(p_list, p_reversed); \ } \ } \ - _FORCE_INLINE_ void (Object::*(_get_notification() const))(int) { \ + _FORCE_INLINE_ void (Object::*_get_notification() const)(int) { \ return (void (Object::*)(int)) & m_class::_notification; \ } \ virtual void _notificationv(int p_notification, bool p_reversed) { \ @@ -421,7 +421,7 @@ private: }; #ifdef DEBUG_ENABLED - friend class _ObjectDebugLock; + friend struct _ObjectDebugLock; #endif friend bool predelete_handler(Object *); friend void postinitialize_handler(Object *); @@ -513,16 +513,16 @@ protected: _FORCE_INLINE_ static void (*_get_bind_methods())() { return &Object::_bind_methods; } - _FORCE_INLINE_ bool (Object::*(_get_get() const))(const StringName &p_name, Variant &r_ret) const { + _FORCE_INLINE_ bool (Object::*_get_get() const)(const StringName &p_name, Variant &r_ret) const { return &Object::_get; } - _FORCE_INLINE_ bool (Object::*(_get_set() const))(const StringName &p_name, const Variant &p_property) { + _FORCE_INLINE_ bool (Object::*_get_set() const)(const StringName &p_name, const Variant &p_property) { return &Object::_set; } - _FORCE_INLINE_ void (Object::*(_get_get_property_list() const))(List<PropertyInfo> *p_list) const { + _FORCE_INLINE_ void (Object::*_get_get_property_list() const)(List<PropertyInfo> *p_list) const { return &Object::_get_property_list; } - _FORCE_INLINE_ void (Object::*(_get_notification() const))(int) { + _FORCE_INLINE_ void (Object::*_get_notification() const)(int) { return &Object::_notification; } static void get_valid_parents_static(List<String> *p_parents); @@ -700,6 +700,7 @@ public: bool is_connected(const StringName &p_signal, Object *p_to_object, const StringName &p_to_method) const; void call_deferred(const StringName &p_method, VARIANT_ARG_LIST); + void set_deferred(const StringName &p_property, const Variant &p_value); void set_block_signals(bool p_block); bool is_blocking_signals() const; @@ -722,10 +723,15 @@ public: #ifdef TOOLS_ENABLED void editor_set_section_unfold(const String &p_section, bool p_unfolded); bool editor_is_section_unfolded(const String &p_section); + const Set<String> &editor_get_section_folding() const { return editor_section_folding; } + void editor_clear_section_folding() { editor_section_folding.clear(); } + #endif //used by script languages to store binding data void *get_script_instance_binding(int p_script_language_index); + bool has_script_instance_binding(int p_script_language_index); + void set_script_instance_binding(int p_script_language_index, void *p_data); void clear_internal_resource_paths(); @@ -779,6 +785,6 @@ public: }; //needed by macros -#include "class_db.h" +#include "core/class_db.h" #endif diff --git a/core/ordered_hash_map.h b/core/ordered_hash_map.h index 93ce9a90a7..09d43d6797 100644 --- a/core/ordered_hash_map.h +++ b/core/ordered_hash_map.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,9 +31,9 @@ #ifndef ORDERED_HASH_MAP_H #define ORDERED_HASH_MAP_H -#include "hash_map.h" -#include "list.h" -#include "pair.h" +#include "core/hash_map.h" +#include "core/list.h" +#include "core/pair.h" /** * A hash map which allows to iterate elements in insertion order. diff --git a/core/os/SCsub b/core/os/SCsub index 4efc902717..1c5f954470 100644 --- a/core/os/SCsub +++ b/core/os/SCsub @@ -3,5 +3,3 @@ Import('env') env.add_source_files(env.core_sources, "*.cpp") - -Export('env') diff --git a/core/os/copymem.h b/core/os/copymem.h index 87d77bd426..cc68983d4d 100644 --- a/core/os/copymem.h +++ b/core/os/copymem.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,7 +31,7 @@ #ifndef COPYMEM_H #define COPYMEM_H -#include "typedefs.h" +#include "core/typedefs.h" #ifdef PLATFORM_COPYMEM diff --git a/core/os/dir_access.cpp b/core/os/dir_access.cpp index e631d6e994..2c1c655175 100644 --- a/core/os/dir_access.cpp +++ b/core/os/dir_access.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -29,10 +29,11 @@ /*************************************************************************/ #include "dir_access.h" -#include "os/file_access.h" -#include "os/memory.h" -#include "os/os.h" -#include "project_settings.h" + +#include "core/os/file_access.h" +#include "core/os/memory.h" +#include "core/os/os.h" +#include "core/project_settings.h" String DirAccess::_get_root_path() const { @@ -226,6 +227,7 @@ String DirAccess::fix_path(String p_path) const { return p_path; } break; + case ACCESS_MAX: break; // Can't happen, but silences warning } return p_path; @@ -347,9 +349,9 @@ class DirChanger { String original_dir; public: - DirChanger(DirAccess *p_da, String p_dir) { - da = p_da; - original_dir = p_da->get_current_dir(); + DirChanger(DirAccess *p_da, String p_dir) : + da(p_da), + original_dir(p_da->get_current_dir()) { p_da->change_dir(p_dir); } @@ -429,8 +431,12 @@ Error DirAccess::copy_dir(String p_from, String p_to, int p_chmod_flags) { ERR_FAIL_COND_V(err, err); } + if (!p_to.ends_with("/")) { + p_to = p_to + "/"; + } + DirChanger dir_changer(this, p_from); - Error err = _copy_dir(target_da, p_to + "/", p_chmod_flags); + Error err = _copy_dir(target_da, p_to, p_chmod_flags); memdelete(target_da); return err; diff --git a/core/os/dir_access.h b/core/os/dir_access.h index 4df0618021..bde19bd5ae 100644 --- a/core/os/dir_access.h +++ b/core/os/dir_access.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,14 +31,14 @@ #ifndef DIR_ACCESS_H #define DIR_ACCESS_H -#include "typedefs.h" -#include "ustring.h" +#include "core/typedefs.h" +#include "core/ustring.h" /** @author Juan Linietsky <reduzio@gmail.com> */ -//@ TOOD, excellent candidate for THREAD_SAFE MACRO, should go through all these and add THREAD_SAFE where it applies +//@ TODO, excellent candidate for THREAD_SAFE MACRO, should go through all these and add THREAD_SAFE where it applies class DirAccess { public: enum AccessType { @@ -98,6 +98,7 @@ public: virtual Error rename(String p_from, String p_to) = 0; virtual Error remove(String p_name) = 0; + virtual String get_filesystem_type() const = 0; static String get_full_path(const String &p_path, AccessType p_access); static DirAccess *create_for_path(const String &p_path); diff --git a/core/os/file_access.cpp b/core/os/file_access.cpp index 59f07c03e7..39d9f45bd7 100644 --- a/core/os/file_access.cpp +++ b/core/os/file_access.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,8 +32,8 @@ #include "core/io/file_access_pack.h" #include "core/io/marshalls.h" -#include "os/os.h" -#include "project_settings.h" +#include "core/os/os.h" +#include "core/project_settings.h" #include "thirdparty/misc/md5.h" #include "thirdparty/misc/sha256.h" @@ -46,7 +46,6 @@ bool FileAccess::backup_save = false; FileAccess *FileAccess::create(AccessType p_access) { - ERR_FAIL_COND_V(!create_func, 0); ERR_FAIL_INDEX_V(p_access, ACCESS_MAX, 0); FileAccess *ret = create_func[p_access](); @@ -166,6 +165,7 @@ String FileAccess::fix_path(const String &p_path) const { return r_path; } break; + case ACCESS_MAX: break; // Can't happen, but silences warning } return r_path; @@ -346,14 +346,15 @@ String FileAccess::get_line() const { return String::utf8(line.get_data()); } -Vector<String> FileAccess::get_csv_line(String delim) const { +Vector<String> FileAccess::get_csv_line(const String &p_delim) const { - ERR_FAIL_COND_V(delim.length() != 1, Vector<String>()); + ERR_FAIL_COND_V(p_delim.length() != 1, Vector<String>()); String l; int qc = 0; do { - ERR_FAIL_COND_V(eof_reached(), Vector<String>()); + if (eof_reached()) + break; l += get_line() + "\n"; qc = 0; @@ -376,7 +377,7 @@ Vector<String> FileAccess::get_csv_line(String delim) const { CharType c = l[i]; CharType s[2] = { 0, 0 }; - if (!in_quote && c == delim[0]) { + if (!in_quote && c == p_delim[0]) { strings.push_back(current); current = String(); } else if (c == '"') { @@ -408,6 +409,23 @@ int FileAccess::get_buffer(uint8_t *p_dst, int p_length) const { return i; } +String FileAccess::get_as_utf8_string() const { + PoolVector<uint8_t> sourcef; + int len = get_len(); + sourcef.resize(len + 1); + + PoolVector<uint8_t>::Write w = sourcef.write(); + int r = get_buffer(w.ptr(), len); + ERR_FAIL_COND_V(r != len, String()); + w[len] = 0; + + String s; + if (s.parse_utf8((const char *)w.ptr())) { + return String(); + } + return s; +} + void FileAccess::store_16(uint16_t p_dest) { uint8_t a, b; @@ -525,6 +543,28 @@ void FileAccess::store_line(const String &p_line) { store_8('\n'); } +void FileAccess::store_csv_line(const Vector<String> &p_values, const String &p_delim) { + + ERR_FAIL_COND(p_delim.length() != 1); + + String line = ""; + int size = p_values.size(); + for (int i = 0; i < size; ++i) { + String value = p_values[i]; + + if (value.find("\"") != -1 || value.find(p_delim) != -1 || value.find("\n") != -1) { + value = "\"" + value.replace("\"", "\"\"") + "\""; + } + if (i < size - 1) { + value += p_delim; + } + + line += value; + } + + store_line(line); +} + void FileAccess::store_buffer(const uint8_t *p_src, int p_length) { for (int i = 0; i < p_length; i++) diff --git a/core/os/file_access.h b/core/os/file_access.h index c4635fdfbb..c65b75369c 100644 --- a/core/os/file_access.h +++ b/core/os/file_access.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,10 +31,11 @@ #ifndef FILE_ACCESS_H #define FILE_ACCESS_H -#include "math_defs.h" -#include "os/memory.h" -#include "typedefs.h" -#include "ustring.h" +#include "core/math/math_defs.h" +#include "core/os/memory.h" +#include "core/typedefs.h" +#include "core/ustring.h" + /** * Multi-Platform abstraction for accessing to files. */ @@ -111,7 +112,8 @@ public: virtual int get_buffer(uint8_t *p_dst, int p_length) const; ///< get an array of bytes virtual String get_line() const; virtual String get_token() const; - virtual Vector<String> get_csv_line(String delim = ",") const; + virtual Vector<String> get_csv_line(const String &p_delim = ",") const; + virtual String get_as_utf8_string() const; /**< use this for files WRITTEN in _big_ endian machines (ie, amiga/mac) * It's not about the current CPU type but file formats. @@ -135,6 +137,7 @@ public: virtual void store_string(const String &p_string); virtual void store_line(const String &p_line); + virtual void store_csv_line(const Vector<String> &p_values, const String &p_delim = ","); virtual void store_pascal_string(const String &p_string); virtual String get_pascal_string(); diff --git a/core/os/input.cpp b/core/os/input.cpp index a5b0f91e63..caa9fb1493 100644 --- a/core/os/input.cpp +++ b/core/os/input.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -29,9 +29,11 @@ /*************************************************************************/ #include "input.h" -#include "input_map.h" -#include "os/os.h" -#include "project_settings.h" + +#include "core/input_map.h" +#include "core/os/os.h" +#include "core/project_settings.h" + Input *Input::singleton = NULL; Input *Input::get_singleton() { @@ -40,7 +42,7 @@ Input *Input::get_singleton() { } void Input::set_mouse_mode(MouseMode p_mode) { - ERR_FAIL_INDEX(p_mode, 4); + ERR_FAIL_INDEX((int)p_mode, 4); OS::get_singleton()->set_mouse_mode((OS::MouseMode)p_mode); } @@ -84,11 +86,12 @@ void Input::_bind_methods() { ClassDB::bind_method(D_METHOD("set_mouse_mode", "mode"), &Input::set_mouse_mode); ClassDB::bind_method(D_METHOD("get_mouse_mode"), &Input::get_mouse_mode); ClassDB::bind_method(D_METHOD("warp_mouse_position", "to"), &Input::warp_mouse_position); - ClassDB::bind_method(D_METHOD("action_press", "action"), &Input::action_press); + ClassDB::bind_method(D_METHOD("action_press", "action", "strength"), &Input::action_press, DEFVAL(1.f)); ClassDB::bind_method(D_METHOD("action_release", "action"), &Input::action_release); ClassDB::bind_method(D_METHOD("set_default_cursor_shape", "shape"), &Input::set_default_cursor_shape, DEFVAL(CURSOR_ARROW)); ClassDB::bind_method(D_METHOD("set_custom_mouse_cursor", "image", "shape", "hotspot"), &Input::set_custom_mouse_cursor, DEFVAL(CURSOR_ARROW), DEFVAL(Vector2())); ClassDB::bind_method(D_METHOD("parse_input_event", "event"), &Input::parse_input_event); + ClassDB::bind_method(D_METHOD("set_use_accumulated_input", "enable"), &Input::set_use_accumulated_input); BIND_ENUM_CONSTANT(MOUSE_MODE_VISIBLE); BIND_ENUM_CONSTANT(MOUSE_MODE_HIDDEN); diff --git a/core/os/input.h b/core/os/input.h index 001871c5dc..c8b80b28d0 100644 --- a/core/os/input.h +++ b/core/os/input.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,9 +31,9 @@ #ifndef INPUT_H #define INPUT_H -#include "object.h" -#include "os/main_loop.h" -#include "os/thread_safe.h" +#include "core/object.h" +#include "core/os/main_loop.h" +#include "core/os/thread_safe.h" class Input : public Object { @@ -113,7 +113,7 @@ public: virtual Vector3 get_magnetometer() const = 0; virtual Vector3 get_gyroscope() const = 0; - virtual void action_press(const StringName &p_action) = 0; + virtual void action_press(const StringName &p_action, float p_strength = 1.f) = 0; virtual void action_release(const StringName &p_action) = 0; void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const; @@ -132,6 +132,9 @@ public: virtual int get_joy_axis_index_from_string(String p_axis) = 0; virtual void parse_input_event(const Ref<InputEvent> &p_event) = 0; + virtual void accumulate_input_event(const Ref<InputEvent> &p_event) = 0; + virtual void flush_accumulated_events() = 0; + virtual void set_use_accumulated_input(bool p_enable) = 0; Input(); }; diff --git a/core/os/input_event.cpp b/core/os/input_event.cpp index 12c6ef7d3b..40308f4f7d 100644 --- a/core/os/input_event.cpp +++ b/core/os/input_event.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,8 +30,8 @@ #include "input_event.h" -#include "input_map.h" -#include "os/keyboard.h" +#include "core/input_map.h" +#include "core/os/keyboard.h" void InputEvent::set_device(int p_device) { device = p_device; @@ -122,6 +122,8 @@ void InputEvent::_bind_methods() { ClassDB::bind_method(D_METHOD("is_action_type"), &InputEvent::is_action_type); + ClassDB::bind_method(D_METHOD("accumulate", "with_event"), &InputEvent::accumulate); + ClassDB::bind_method(D_METHOD("xformed_by", "xform", "local_ofs"), &InputEvent::xformed_by, DEFVAL(Vector2())); ADD_PROPERTY(PropertyInfo(Variant::INT, "device"), "set_device", "get_device"); @@ -620,6 +622,44 @@ String InputEventMouseMotion::as_text() const { return "InputEventMouseMotion : button_mask=" + button_mask_string + ", position=(" + String(get_position()) + "), relative=(" + String(get_relative()) + "), speed=(" + String(get_speed()) + ")"; } +bool InputEventMouseMotion::accumulate(const Ref<InputEvent> &p_event) { + + Ref<InputEventMouseMotion> motion = p_event; + if (motion.is_null()) + return false; + + if (is_pressed() != motion->is_pressed()) { + return false; + } + + if (get_button_mask() != motion->get_button_mask()) { + return false; + } + + if (get_shift() != motion->get_shift()) { + return false; + } + + if (get_control() != motion->get_control()) { + return false; + } + + if (get_alt() != motion->get_alt()) { + return false; + } + + if (get_metakey() != motion->get_metakey()) { + return false; + } + + set_position(motion->get_position()); + set_global_position(motion->get_global_position()); + set_speed(motion->get_speed()); + relative += motion->get_relative(); + + return true; +} + void InputEventMouseMotion::_bind_methods() { ClassDB::bind_method(D_METHOD("set_relative", "relative"), &InputEventMouseMotion::set_relative); @@ -749,6 +789,15 @@ bool InputEventJoypadButton::action_match(const Ref<InputEvent> &p_event, bool * return match; } +bool InputEventJoypadButton::shortcut_match(const Ref<InputEvent> &p_event) const { + + Ref<InputEventJoypadButton> button = p_event; + if (button.is_null()) + return false; + + return button_index == button->button_index; +} + String InputEventJoypadButton::as_text() const { return "InputEventJoypadButton : button_index=" + itos(button_index) + ", pressed=" + (pressed ? "true" : "false") + ", pressure=" + String(Variant(pressure)); @@ -950,11 +999,10 @@ bool InputEventAction::is_pressed() const { } bool InputEventAction::shortcut_match(const Ref<InputEvent> &p_event) const { - Ref<InputEventKey> event = p_event; - if (event.is_null()) + if (p_event.is_null()) return false; - return event->is_action(action); + return p_event->is_action(action); } bool InputEventAction::is_action(const StringName &p_action) const { @@ -962,6 +1010,22 @@ bool InputEventAction::is_action(const StringName &p_action) const { return action == p_action; } +bool InputEventAction::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const { + + Ref<InputEventAction> act = p_event; + if (act.is_null()) + return false; + + bool match = action == act->action; + if (match) { + if (p_pressed != NULL) + *p_pressed = act->pressed; + if (p_strength != NULL) + *p_strength = (*p_pressed) ? 1.0f : 0.0f; + } + return match; +} + String InputEventAction::as_text() const { return "InputEventAction : action=" + action + ", pressed=(" + (pressed ? "true" : "false"); diff --git a/core/os/input_event.h b/core/os/input_event.h index 8732c7e377..47f9293a7f 100644 --- a/core/os/input_event.h +++ b/core/os/input_event.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,11 +31,12 @@ #ifndef INPUT_EVENT_H #define INPUT_EVENT_H -#include "os/copymem.h" -#include "resource.h" -#include "transform_2d.h" -#include "typedefs.h" -#include "ustring.h" +#include "core/math/transform_2d.h" +#include "core/os/copymem.h" +#include "core/resource.h" +#include "core/typedefs.h" +#include "core/ustring.h" + /** @author Juan Linietsky <reduzio@gmail.com> */ @@ -185,6 +186,7 @@ public: virtual bool shortcut_match(const Ref<InputEvent> &p_event) const; virtual bool is_action_type() const; + virtual bool accumulate(const Ref<InputEvent> &p_event) { return false; } InputEvent(); }; @@ -350,6 +352,8 @@ public: virtual Ref<InputEvent> xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs = Vector2()) const; virtual String as_text() const; + virtual bool accumulate(const Ref<InputEvent> &p_event); + InputEventMouseMotion(); }; @@ -399,6 +403,7 @@ public: float get_pressure() const; virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const; + virtual bool shortcut_match(const Ref<InputEvent> &p_event) const; virtual bool is_action_type() const { return true; } virtual String as_text() const; @@ -480,6 +485,8 @@ public: virtual bool is_action(const StringName &p_action) const; + virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const; + virtual bool shortcut_match(const Ref<InputEvent> &p_event) const; virtual bool is_action_type() const { return true; } virtual String as_text() const; diff --git a/core/os/keyboard.cpp b/core/os/keyboard.cpp index 9dfc91e308..311025a5fd 100644 --- a/core/os/keyboard.cpp +++ b/core/os/keyboard.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -29,7 +29,8 @@ /*************************************************************************/ #include "keyboard.h" -#include "os/os.h" + +#include "core/os/os.h" struct _KeyCodeText { int code; diff --git a/core/os/keyboard.h b/core/os/keyboard.h index a0e6f8b2ef..58a0807579 100644 --- a/core/os/keyboard.h +++ b/core/os/keyboard.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,13 +31,10 @@ #ifndef KEYBOARD_H #define KEYBOARD_H -#include "ustring.h" -/** - @author Juan Linietsky <reduzio@gmail.com> -*/ +#include "core/ustring.h" /** -@author Juan Linietsky <reduzio@gmail.com> + @author Juan Linietsky <reduzio@gmail.com> */ /* diff --git a/core/os/main_loop.cpp b/core/os/main_loop.cpp index c51801e3e2..895ce14ae9 100644 --- a/core/os/main_loop.cpp +++ b/core/os/main_loop.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -29,18 +29,19 @@ /*************************************************************************/ #include "main_loop.h" -#include "script_language.h" + +#include "core/script_language.h" void MainLoop::_bind_methods() { - ClassDB::bind_method(D_METHOD("input_event", "ev"), &MainLoop::input_event); + ClassDB::bind_method(D_METHOD("input_event", "event"), &MainLoop::input_event); ClassDB::bind_method(D_METHOD("input_text", "text"), &MainLoop::input_text); ClassDB::bind_method(D_METHOD("init"), &MainLoop::init); ClassDB::bind_method(D_METHOD("iteration", "delta"), &MainLoop::iteration); ClassDB::bind_method(D_METHOD("idle", "delta"), &MainLoop::idle); ClassDB::bind_method(D_METHOD("finish"), &MainLoop::finish); - BIND_VMETHOD(MethodInfo("_input_event", PropertyInfo(Variant::OBJECT, "ev", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"))); + BIND_VMETHOD(MethodInfo("_input_event", PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"))); BIND_VMETHOD(MethodInfo("_input_text", PropertyInfo(Variant::STRING, "text"))); BIND_VMETHOD(MethodInfo("_initialize")); BIND_VMETHOD(MethodInfo("_iteration", PropertyInfo(Variant::REAL, "delta"))); @@ -59,6 +60,7 @@ void MainLoop::_bind_methods() { BIND_CONSTANT(NOTIFICATION_TRANSLATION_CHANGED); BIND_CONSTANT(NOTIFICATION_WM_ABOUT); BIND_CONSTANT(NOTIFICATION_CRASH); + BIND_CONSTANT(NOTIFICATION_OS_IME_UPDATE); }; void MainLoop::set_init_script(const Ref<Script> &p_init_script) { diff --git a/core/os/main_loop.h b/core/os/main_loop.h index f96e46141e..bfdf92acfa 100644 --- a/core/os/main_loop.h +++ b/core/os/main_loop.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,12 +31,14 @@ #ifndef MAIN_LOOP_H #define MAIN_LOOP_H -#include "os/input_event.h" -#include "reference.h" -#include "script_language.h" +#include "core/os/input_event.h" +#include "core/reference.h" +#include "core/script_language.h" + /** @author Juan Linietsky <reduzio@gmail.com> */ + class MainLoop : public Object { GDCLASS(MainLoop, Object); @@ -63,6 +65,7 @@ public: NOTIFICATION_TRANSLATION_CHANGED = 90, NOTIFICATION_WM_ABOUT = 91, NOTIFICATION_CRASH = 92, + NOTIFICATION_OS_IME_UPDATE = 93, }; virtual void input_event(const Ref<InputEvent> &p_event); diff --git a/core/os/memory.cpp b/core/os/memory.cpp index 3eab4343a9..d1de51f3db 100644 --- a/core/os/memory.cpp +++ b/core/os/memory.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -29,9 +29,11 @@ /*************************************************************************/ #include "memory.h" -#include "copymem.h" + +#include "core/error_macros.h" +#include "core/os/copymem.h" #include "core/safe_refcount.h" -#include "error_macros.h" + #include <stdio.h> #include <stdlib.h> @@ -170,9 +172,9 @@ void Memory::free_static(void *p_ptr, bool p_pad_align) { if (prepad) { mem -= PAD_ALIGN; - uint64_t *s = (uint64_t *)mem; #ifdef DEBUG_ENABLED + uint64_t *s = (uint64_t *)mem; atomic_sub(&mem_usage, *s); #endif diff --git a/core/os/memory.h b/core/os/memory.h index f5c6c0b38a..f3ca9fc614 100644 --- a/core/os/memory.h +++ b/core/os/memory.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,7 +31,8 @@ #ifndef MEMORY_H #define MEMORY_H -#include "safe_refcount.h" +#include "core/safe_refcount.h" + #include <stddef.h> /** @@ -115,7 +116,9 @@ void memdelete(T *p_class) { if (!predelete_handler(p_class)) return; // doesn't want to be deleted - p_class->~T(); + if (!__has_trivial_destructor(T)) + p_class->~T(); + Memory::free_static(p_class, false); } @@ -124,7 +127,9 @@ void memdelete_allocator(T *p_class) { if (!predelete_handler(p_class)) return; // doesn't want to be deleted - p_class->~T(); + if (!__has_trivial_destructor(T)) + p_class->~T(); + A::free(p_class); } @@ -149,11 +154,13 @@ T *memnew_arr_template(size_t p_elements, const char *p_descr = "") { ERR_FAIL_COND_V(!mem, failptr); *(mem - 1) = p_elements; - T *elems = (T *)mem; + if (!__has_trivial_constructor(T)) { + T *elems = (T *)mem; - /* call operator new */ - for (size_t i = 0; i < p_elements; i++) { - new (&elems[i], sizeof(T), p_descr) T; + /* call operator new */ + for (size_t i = 0; i < p_elements; i++) { + new (&elems[i], sizeof(T), p_descr) T; + } } return (T *)mem; @@ -176,12 +183,14 @@ void memdelete_arr(T *p_class) { uint64_t *ptr = (uint64_t *)p_class; - uint64_t elem_count = *(ptr - 1); + if (!__has_trivial_destructor(T)) { + uint64_t elem_count = *(ptr - 1); - for (uint64_t i = 0; i < elem_count; i++) { + for (uint64_t i = 0; i < elem_count; i++) { + p_class[i].~T(); + } + } - p_class[i].~T(); - }; Memory::free_static(ptr, true); } diff --git a/core/os/midi_driver.cpp b/core/os/midi_driver.cpp index 7b4f84473c..0d7ad23d68 100644 --- a/core/os/midi_driver.cpp +++ b/core/os/midi_driver.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,8 +30,8 @@ #include "midi_driver.h" +#include "core/os/os.h" #include "main/input_default.h" -#include "os/os.h" MIDIDriver *MIDIDriver::singleton = NULL; MIDIDriver *MIDIDriver::get_singleton() { diff --git a/core/os/midi_driver.h b/core/os/midi_driver.h index 1a3a67a411..e0e5e2be67 100644 --- a/core/os/midi_driver.h +++ b/core/os/midi_driver.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,8 +31,9 @@ #ifndef MIDI_DRIVER_H #define MIDI_DRIVER_H +#include "core/typedefs.h" #include "core/variant.h" -#include "typedefs.h" + /** * Multi-Platform abstraction for accessing to MIDI. */ diff --git a/core/os/mutex.cpp b/core/os/mutex.cpp index 7c4ea2323c..1ae7e1f877 100644 --- a/core/os/mutex.cpp +++ b/core/os/mutex.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -29,7 +29,9 @@ /*************************************************************************/ #include "mutex.h" -#include "error_macros.h" + +#include "core/error_macros.h" + #include <stddef.h> Mutex *(*Mutex::create_func)(bool) = 0; diff --git a/core/os/mutex.h b/core/os/mutex.h index 9debe7f41b..17367f32f2 100644 --- a/core/os/mutex.h +++ b/core/os/mutex.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,7 +31,7 @@ #ifndef MUTEX_H #define MUTEX_H -#include "error_list.h" +#include "core/error_list.h" /** * @class Mutex diff --git a/core/os/os.cpp b/core/os/os.cpp index e90d714450..03e63f636e 100644 --- a/core/os/os.cpp +++ b/core/os/os.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,13 +30,13 @@ #include "os.h" -#include "dir_access.h" -#include "input.h" -#include "os/file_access.h" -#include "os/midi_driver.h" -#include "project_settings.h" +#include "core/os/dir_access.h" +#include "core/os/file_access.h" +#include "core/os/input.h" +#include "core/os/midi_driver.h" +#include "core/project_settings.h" +#include "core/version_generated.gen.h" #include "servers/audio_server.h" -#include "version_generated.gen.h" #include <stdarg.h> @@ -61,6 +61,9 @@ uint64_t OS::get_unix_time() const { uint64_t OS::get_system_time_secs() const { return 0; } +uint64_t OS::get_system_time_msecs() const { + return 0; +} void OS::debug_break(){ // something @@ -390,16 +393,16 @@ Error OS::dialog_input_text(String p_title, String p_description, String p_parti return OK; }; -int OS::get_static_memory_usage() const { +uint64_t OS::get_static_memory_usage() const { return Memory::get_mem_usage(); } -int OS::get_dynamic_memory_usage() const { +uint64_t OS::get_dynamic_memory_usage() const { return MemoryPool::total_memory; } -int OS::get_static_memory_peak_usage() const { +uint64_t OS::get_static_memory_peak_usage() const { return Memory::get_mem_max_usage(); } @@ -415,7 +418,7 @@ bool OS::has_touchscreen_ui_hint() const { return Input::get_singleton() && Input::get_singleton()->is_emulating_touch_from_mouse(); } -int OS::get_free_static_memory() const { +uint64_t OS::get_free_static_memory() const { return Memory::get_mem_available(); } @@ -566,6 +569,11 @@ int OS::get_power_percent_left() { return -1; } +void OS::set_has_server_feature_callback(HasServerFeatureCallback p_callback) { + + has_server_feature_callback = p_callback; +} + bool OS::has_feature(const String &p_feature) { if (p_feature == get_name()) @@ -622,6 +630,10 @@ bool OS::has_feature(const String &p_feature) { if (_check_internal_feature_support(p_feature)) return true; + if (has_server_feature_callback && has_server_feature_callback(p_feature)) { + return true; + } + if (ProjectSettings::get_singleton()->has_custom_feature(p_feature)) return true; @@ -632,10 +644,13 @@ void OS::center_window() { if (is_window_fullscreen()) return; + Point2 sp = get_screen_position(get_current_screen()); Size2 scr = get_screen_size(get_current_screen()); Size2 wnd = get_real_window_size(); - int x = scr.width / 2 - wnd.width / 2; - int y = scr.height / 2 - wnd.height / 2; + + int x = sp.width + (scr.width - wnd.width) / 2; + int y = sp.height + (scr.height - wnd.height) / 2; + set_window_position(Vector2(x, y)); } @@ -723,6 +738,8 @@ OS::OS() { _logger = NULL; + has_server_feature_callback = NULL; + Vector<Logger *> loggers; loggers.push_back(memnew(StdLogger)); _set_logger(memnew(CompositeLogger(loggers))); diff --git a/core/os/os.h b/core/os/os.h index 100af95ef1..ebfe7d20dc 100644 --- a/core/os/os.h +++ b/core/os/os.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,25 +31,20 @@ #ifndef OS_H #define OS_H -#include "engine.h" -#include "image.h" -#include "io/logger.h" -#include "list.h" -#include "os/main_loop.h" -#include "ustring.h" -#include "vector.h" +#include "core/engine.h" +#include "core/image.h" +#include "core/io/logger.h" +#include "core/list.h" +#include "core/os/main_loop.h" +#include "core/ustring.h" +#include "core/vector.h" + #include <stdarg.h> /** @author Juan Linietsky <reduzio@gmail.com> */ -enum VideoDriver { - VIDEO_DRIVER_GLES3, - VIDEO_DRIVER_GLES2, - VIDEO_DRIVER_MAX, -}; - class OS { static OS *singleton; @@ -82,6 +77,7 @@ protected: public: typedef void (*ImeCallback)(void *p_inp, String p_text, Point2 p_selection); + typedef bool (*HasServerFeatureCallback)(const String &p_feature); enum PowerState { POWERSTATE_UNKNOWN, /**< cannot determine power status */ @@ -126,9 +122,10 @@ public: protected: friend class Main; + HasServerFeatureCallback has_server_feature_callback; RenderThreadMode _render_thread_mode; - // functions used by main to initialize/deintialize the OS + // functions used by main to initialize/deinitialize the OS void add_logger(Logger *p_logger); virtual void initialize_core() = 0; @@ -151,8 +148,8 @@ public: static OS *get_singleton(); void print_error(const char *p_function, const char *p_file, int p_line, const char *p_code, const char *p_rationale, Logger::ErrorType p_type = Logger::ERR_ERROR); - void print(const char *p_format, ...); - void printerr(const char *p_format, ...); + void print(const char *p_format, ...) _PRINTF_FORMAT_ATTRIBUTE_2_3; + void printerr(const char *p_format, ...) _PRINTF_FORMAT_ATTRIBUTE_2_3; virtual void alert(const String &p_alert, const String &p_title = "ALERT!") = 0; virtual String get_stdin_string(bool p_block = true) = 0; @@ -183,9 +180,16 @@ public: virtual VideoMode get_video_mode(int p_screen = 0) const = 0; virtual void get_fullscreen_mode_list(List<VideoMode> *p_list, int p_screen = 0) const = 0; + enum VideoDriver { + VIDEO_DRIVER_GLES3, + VIDEO_DRIVER_GLES2, + VIDEO_DRIVER_MAX, + }; + virtual int get_video_driver_count() const; virtual const char *get_video_driver_name(int p_driver) const; virtual int get_current_video_driver() const = 0; + virtual int get_audio_driver_count() const; virtual const char *get_audio_driver_name(int p_driver) const; @@ -241,7 +245,8 @@ public: virtual void set_ime_active(const bool p_active) {} virtual void set_ime_position(const Point2 &p_pos) {} - virtual void set_ime_intermediate_text_callback(ImeCallback p_callback, void *p_inp) {} + virtual Point2 get_ime_selection() const { return Point2(); } + virtual String get_ime_text() const { return String(); } virtual Error open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path = false) { return ERR_UNAVAILABLE; } virtual Error close_dynamic_library(void *p_library_handle) { return ERR_UNAVAILABLE; } @@ -264,6 +269,7 @@ public: virtual bool has_environment(const String &p_var) const = 0; virtual String get_environment(const String &p_var) const = 0; + virtual bool set_environment(const String &p_var, const String &p_value) const = 0; virtual String get_name() = 0; virtual List<String> get_cmdline_args() const { return _cmdline; } @@ -326,6 +332,7 @@ public: virtual TimeZoneInfo get_time_zone_info() const = 0; virtual uint64_t get_unix_time() const; virtual uint64_t get_system_time_secs() const; + virtual uint64_t get_system_time_msecs() const; virtual void delay_usec(uint32_t p_usec) const = 0; virtual uint64_t get_ticks_usec() const = 0; @@ -379,10 +386,10 @@ public: virtual void print_resources_in_use(bool p_short = false); virtual void print_all_resources(String p_to_file = ""); - virtual int get_static_memory_usage() const; - virtual int get_static_memory_peak_usage() const; - virtual int get_dynamic_memory_usage() const; - virtual int get_free_static_memory() const; + virtual uint64_t get_static_memory_usage() const; + virtual uint64_t get_static_memory_peak_usage() const; + virtual uint64_t get_dynamic_memory_usage() const; + virtual uint64_t get_free_static_memory() const; RenderThreadMode get_render_thread_mode() const { return _render_thread_mode; } @@ -479,6 +486,7 @@ public: enum EngineContext { CONTEXT_EDITOR, CONTEXT_PROJECTMAN, + CONTEXT_ENGINE, }; virtual void set_context(int p_context); @@ -501,6 +509,8 @@ public: virtual void force_process_input(){}; bool has_feature(const String &p_feature); + void set_has_server_feature_callback(HasServerFeatureCallback p_callback); + bool is_layered_allowed() const { return _allow_layered; } bool is_hidpi_allowed() const { return _allow_hidpi; } @@ -508,6 +518,7 @@ public: bool is_restart_on_exit_set() const; List<String> get_restart_on_exit_arguments() const; + virtual void process_and_drop_events() {} OS(); virtual ~OS(); }; diff --git a/core/os/rw_lock.cpp b/core/os/rw_lock.cpp index 35489490ed..b70d5d73a0 100644 --- a/core/os/rw_lock.cpp +++ b/core/os/rw_lock.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,7 +30,7 @@ #include "rw_lock.h" -#include "error_macros.h" +#include "core/error_macros.h" #include <stddef.h> diff --git a/core/os/rw_lock.h b/core/os/rw_lock.h index 3e53300c9f..8632e84e61 100644 --- a/core/os/rw_lock.h +++ b/core/os/rw_lock.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,7 +31,7 @@ #ifndef RWLOCK_H #define RWLOCK_H -#include "error_list.h" +#include "core/error_list.h" class RWLock { protected: @@ -57,9 +57,7 @@ class RWLockRead { public: RWLockRead(const RWLock *p_lock) { - if (p_lock) { - lock = const_cast<RWLock *>(p_lock); - } + lock = const_cast<RWLock *>(p_lock); if (lock) lock->read_lock(); } ~RWLockRead() { diff --git a/core/os/semaphore.cpp b/core/os/semaphore.cpp index 0377aeeb29..5d3100760d 100644 --- a/core/os/semaphore.cpp +++ b/core/os/semaphore.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -29,7 +29,8 @@ /*************************************************************************/ #include "semaphore.h" -#include "error_macros.h" + +#include "core/error_macros.h" Semaphore *(*Semaphore::create_func)() = 0; diff --git a/core/os/semaphore.h b/core/os/semaphore.h index f3021bf74c..ccbba0dacd 100644 --- a/core/os/semaphore.h +++ b/core/os/semaphore.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,11 +31,12 @@ #ifndef SEMAPHORE_H #define SEMAPHORE_H -#include "error_list.h" +#include "core/error_list.h" /** @author Juan Linietsky <reduzio@gmail.com> */ + class Semaphore { protected: static Semaphore *(*create_func)(); diff --git a/core/os/thread.cpp b/core/os/thread.cpp index 250cf80a37..e00d20a9fe 100644 --- a/core/os/thread.cpp +++ b/core/os/thread.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/thread.h b/core/os/thread.h index c2947bccab..e7a6e8cb1f 100644 --- a/core/os/thread.h +++ b/core/os/thread.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,13 +31,13 @@ #ifndef THREAD_H #define THREAD_H -#include "typedefs.h" +#include "core/typedefs.h" +#include "core/ustring.h" + /** @author Juan Linietsky <reduzio@gmail.com> */ -#include "ustring.h" - typedef void (*ThreadCreateCallback)(void *p_userdata); class Thread { diff --git a/core/os/thread_dummy.cpp b/core/os/thread_dummy.cpp index b6371235c4..63f724f81c 100644 --- a/core/os/thread_dummy.cpp +++ b/core/os/thread_dummy.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,7 +30,7 @@ #include "thread_dummy.h" -#include "memory.h" +#include "core/os/memory.h" Thread *ThreadDummy::create(ThreadCreateCallback p_callback, void *p_user, const Thread::Settings &p_settings) { return memnew(ThreadDummy); diff --git a/core/os/thread_dummy.h b/core/os/thread_dummy.h index 74957b95fe..4a7785484b 100644 --- a/core/os/thread_dummy.h +++ b/core/os/thread_dummy.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,10 +31,10 @@ #ifndef THREAD_DUMMY_H #define THREAD_DUMMY_H -#include "mutex.h" -#include "rw_lock.h" -#include "semaphore.h" -#include "thread.h" +#include "core/os/mutex.h" +#include "core/os/rw_lock.h" +#include "core/os/semaphore.h" +#include "core/os/thread.h" class ThreadDummy : public Thread { diff --git a/core/os/thread_safe.cpp b/core/os/thread_safe.cpp index acb37df02b..9eecd1c3dd 100644 --- a/core/os/thread_safe.cpp +++ b/core/os/thread_safe.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -29,8 +29,9 @@ /*************************************************************************/ #include "thread_safe.h" -#include "error_macros.h" -#include "os/memory.h" + +#include "core/error_macros.h" +#include "core/os/memory.h" ThreadSafe::ThreadSafe() { diff --git a/core/os/thread_safe.h b/core/os/thread_safe.h index f0876f38a1..ddbf17da7f 100644 --- a/core/os/thread_safe.h +++ b/core/os/thread_safe.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,7 +31,7 @@ #ifndef THREAD_SAFE_H #define THREAD_SAFE_H -#include "os/mutex.h" +#include "core/os/mutex.h" class ThreadSafe { diff --git a/core/os/threaded_array_processor.h b/core/os/threaded_array_processor.h index 3ff7db2a44..58c8773d7f 100644 --- a/core/os/threaded_array_processor.h +++ b/core/os/threaded_array_processor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,11 +31,11 @@ #ifndef THREADED_ARRAY_PROCESSOR_H #define THREADED_ARRAY_PROCESSOR_H -#include "os/mutex.h" -#include "os/os.h" -#include "os/thread.h" -#include "safe_refcount.h" -#include "thread_safe.h" +#include "core/os/mutex.h" +#include "core/os/os.h" +#include "core/os/thread.h" +#include "core/os/thread_safe.h" +#include "core/safe_refcount.h" template <class C, class U> struct ThreadArrayProcessData { diff --git a/core/packed_data_container.cpp b/core/packed_data_container.cpp index 45e060fa4a..6c17f42b13 100644 --- a/core/packed_data_container.cpp +++ b/core/packed_data_container.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,8 +30,8 @@ #include "packed_data_container.h" -#include "core_string_names.h" -#include "io/marshalls.h" +#include "core/core_string_names.h" +#include "core/io/marshalls.h" Variant PackedDataContainer::getvar(const Variant &p_key, bool *r_valid) const { diff --git a/core/packed_data_container.h b/core/packed_data_container.h index fe36417000..25c83548be 100644 --- a/core/packed_data_container.h +++ b/core/packed_data_container.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,7 +31,7 @@ #ifndef PACKED_DATA_CONTAINER_H #define PACKED_DATA_CONTAINER_H -#include "resource.h" +#include "core/resource.h" class PackedDataContainer : public Resource { diff --git a/core/pair.h b/core/pair.h index 1d35ae1b6c..9afaa726cb 100644 --- a/core/pair.h +++ b/core/pair.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -37,7 +37,11 @@ struct Pair { F first; S second; - Pair() {} + Pair() : + first(), + second() { + } + Pair(F p_first, const S &p_second) : first(p_first), second(p_second) { diff --git a/core/path_remap.cpp b/core/path_remap.cpp index 80308d72c0..548c9c85d7 100644 --- a/core/path_remap.cpp +++ b/core/path_remap.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/path_remap.h b/core/path_remap.h index 5e25628aeb..3829fa5a1f 100644 --- a/core/path_remap.h +++ b/core/path_remap.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/pool_allocator.cpp b/core/pool_allocator.cpp index 8952314212..a283d8db1d 100644 --- a/core/pool_allocator.cpp +++ b/core/pool_allocator.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,11 +30,11 @@ #include "pool_allocator.h" +#include "core/error_macros.h" +#include "core/os/copymem.h" +#include "core/os/memory.h" #include "core/os/os.h" -#include "error_macros.h" -#include "os/copymem.h" -#include "os/memory.h" -#include "print_string.h" +#include "core/print_string.h" #include <assert.h> diff --git a/core/pool_allocator.h b/core/pool_allocator.h index d9731aa3eb..282e0bd634 100644 --- a/core/pool_allocator.h +++ b/core/pool_allocator.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,7 +31,7 @@ #ifndef POOL_ALLOCATOR_H #define POOL_ALLOCATOR_H -#include "typedefs.h" +#include "core/typedefs.h" /** @author Juan Linietsky <reduzio@gmail.com> diff --git a/core/dvector.cpp b/core/pool_vector.cpp index b679df55ad..b9d2316315 100644 --- a/core/dvector.cpp +++ b/core/pool_vector.cpp @@ -1,12 +1,12 @@ /*************************************************************************/ -/* dvector.cpp */ +/* pool_vector.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -28,9 +28,9 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "dvector.h" +#include "pool_vector.h" -Mutex *dvector_lock = NULL; +Mutex *pool_vector_lock = NULL; PoolAllocator *MemoryPool::memory_pool = NULL; uint8_t *MemoryPool::pool_memory = NULL; diff --git a/core/dvector.h b/core/pool_vector.h index e03a755e6c..102a620f17 100644 --- a/core/dvector.h +++ b/core/pool_vector.h @@ -1,12 +1,12 @@ /*************************************************************************/ -/* dvector.h */ +/* pool_vector.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -28,15 +28,15 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef DVECTOR_H -#define DVECTOR_H +#ifndef POOL_VECTOR_H +#define POOL_VECTOR_H -#include "os/copymem.h" -#include "os/memory.h" -#include "os/rw_lock.h" -#include "pool_allocator.h" -#include "safe_refcount.h" -#include "ustring.h" +#include "core/os/copymem.h" +#include "core/os/memory.h" +#include "core/os/rw_lock.h" +#include "core/pool_allocator.h" +#include "core/safe_refcount.h" +#include "core/ustring.h" struct MemoryPool { @@ -56,12 +56,12 @@ struct MemoryPool { Alloc *free_list; - Alloc() { - mem = NULL; - lock = 0; - pool_id = POOL_ALLOCATOR_INVALID_ID; - size = 0; - free_list = NULL; + Alloc() : + lock(0), + mem(NULL), + pool_id(POOL_ALLOCATOR_INVALID_ID), + size(0), + free_list(NULL) { } }; @@ -149,7 +149,7 @@ class PoolVector { } } - if (old_alloc->refcount.unref() == true) { + if (old_alloc->refcount.unref()) { //this should never happen but.. #ifdef DEBUG_ENABLED @@ -188,19 +188,19 @@ class PoolVector { } } - void _reference(const PoolVector &p_dvector) { + void _reference(const PoolVector &p_pool_vector) { - if (alloc == p_dvector.alloc) + if (alloc == p_pool_vector.alloc) return; _unreference(); - if (!p_dvector.alloc) { + if (!p_pool_vector.alloc) { return; } - if (p_dvector.alloc->refcount.ref()) { - alloc = p_dvector.alloc; + if (p_pool_vector.alloc->refcount.ref()) { + alloc = p_pool_vector.alloc; } } @@ -209,7 +209,7 @@ class PoolVector { if (!alloc) return; - if (alloc->refcount.unref() == false) { + if (!alloc->refcount.unref()) { alloc = NULL; return; } @@ -460,11 +460,11 @@ public: void invert(); - void operator=(const PoolVector &p_dvector) { _reference(p_dvector); } + void operator=(const PoolVector &p_pool_vector) { _reference(p_pool_vector); } PoolVector() { alloc = NULL; } - PoolVector(const PoolVector &p_dvector) { + PoolVector(const PoolVector &p_pool_vector) { alloc = NULL; - _reference(p_dvector); + _reference(p_pool_vector); } ~PoolVector() { _unreference(); } }; @@ -640,4 +640,4 @@ void PoolVector<T>::invert() { } } -#endif +#endif // POOL_VECTOR_H diff --git a/core/print_string.cpp b/core/print_string.cpp index e1e42d2b56..d91d49f53b 100644 --- a/core/print_string.cpp +++ b/core/print_string.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,7 +30,7 @@ #include "print_string.h" -#include "os/os.h" +#include "core/os/os.h" #include <stdio.h> diff --git a/core/print_string.h b/core/print_string.h index c1d2d0ff3a..6fcffd417b 100644 --- a/core/print_string.h +++ b/core/print_string.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,7 +31,7 @@ #ifndef PRINT_STRING_H #define PRINT_STRING_H -#include "ustring.h" +#include "core/ustring.h" extern void (*_print_func)(String); diff --git a/core/project_settings.cpp b/core/project_settings.cpp index 890789ec6f..6b4895d688 100644 --- a/core/project_settings.cpp +++ b/core/project_settings.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,19 +30,18 @@ #include "project_settings.h" -#include "bind/core_bind.h" -#include "core_string_names.h" -#include "io/file_access_network.h" -#include "io/file_access_pack.h" -#include "io/marshalls.h" -#include "os/dir_access.h" -#include "os/file_access.h" -#include "os/keyboard.h" -#include "os/os.h" -#include "variant_parser.h" -#include <zlib.h> +#include "core/bind/core_bind.h" +#include "core/core_string_names.h" +#include "core/io/file_access_network.h" +#include "core/io/file_access_pack.h" +#include "core/io/marshalls.h" +#include "core/os/dir_access.h" +#include "core/os/file_access.h" +#include "core/os/keyboard.h" +#include "core/os/os.h" +#include "core/variant_parser.h" -#define FORMAT_VERSION 4 +#include <zlib.h> ProjectSettings *ProjectSettings::singleton = NULL; @@ -59,7 +58,7 @@ String ProjectSettings::get_resource_path() const { String ProjectSettings::localize_path(const String &p_path) const { if (resource_path == "") - return p_path; //not initialied yet + return p_path; //not initialized yet if (p_path.begins_with("res://") || p_path.begins_with("user://") || (p_path.is_abs_path() && !p_path.begins_with(resource_path))) @@ -270,9 +269,9 @@ bool ProjectSettings::_load_resource_pack(const String &p_pack) { return true; } -void ProjectSettings::_convert_to_last_version() { - if (!has_setting("config_version") || (int)get_setting("config_version") <= 3) { +void ProjectSettings::_convert_to_last_version(int p_from_version) { + if (p_from_version <= 3) { // Converts the actions from array to dictionary (array of events to dictionary with deadzone + events) for (Map<StringName, ProjectSettings::VariantContainer>::Element *E = props.front(); E; E = E->next()) { Variant value = E->get().variant; @@ -287,9 +286,28 @@ void ProjectSettings::_convert_to_last_version() { } } -Error ProjectSettings::setup(const String &p_path, const String &p_main_pack, bool p_upwards) { - - //If looking for files in network, just use network! +/* + * This method is responsible for loading a project.godot file and/or data file + * using the following merit order: + * - If using NetworkClient, try to lookup project file or fail. + * - If --main-pack was passed by the user (`p_main_pack`), load it or fail. + * - Search for .pck file matching binary name. There are two possibilities: + * o exec_path.get_basename() + '.pck' (e.g. 'win_game.exe' -> 'win_game.pck') + * o exec_path + '.pck' (e.g. 'linux_game' -> 'linux_game.pck') + * For each tentative, if the file exists, load it or fail. + * - On relevant platforms (Android/iOS), lookup project file in OS resource path. + * If found, load it or fail. + * - Lookup project file in passed `p_path` (--path passed by the user), i.e. we + * are running from source code. + * If not found and `p_upwards` is true (--upwards passed by the user), look for + * project files in parent folders up to the system root (used to run a game + * from command line while in a subfolder). + * If a project file is found, load it or fail. + * If nothing was found, error out. + */ +Error ProjectSettings::_setup(const String &p_path, const String &p_main_pack, bool p_upwards) { + + // If looking for files in a network client, use it directly if (FileAccessNetworkClient::get_singleton()) { @@ -301,9 +319,7 @@ Error ProjectSettings::setup(const String &p_path, const String &p_main_pack, bo return err; } - String exec_path = OS::get_singleton()->get_executable_path(); - - //Attempt with a passed main pack first + // Attempt with a user-defined main pack first if (p_main_pack != "") { @@ -319,25 +335,39 @@ Error ProjectSettings::setup(const String &p_path, const String &p_main_pack, bo return err; } - //Attempt with execname.pck + // Attempt with exec_name.pck + // (This is the usual case when distributing a Godot game.) + + // Based on the OS, it can be the exec path + '.pck' (Linux w/o extension, macOS in .app bundle) + // or the exec path's basename + '.pck' (Windows). + // We need to test both possibilities as extensions for Linux binaries are optional + // (so both 'mygame.bin' and 'mygame' should be able to find 'mygame.pck'). + + String exec_path = OS::get_singleton()->get_executable_path(); + if (exec_path != "") { bool found = false; - // get our filename without our path (note, using exec_path.get_file before get_basename anymore because not all file systems have dots in their file names!) - String filebase_name = exec_path.get_file().get_basename(); + String exec_dir = exec_path.get_base_dir(); + String exec_filename = exec_path.get_file(); + String exec_basename = exec_filename.get_basename(); + + // Try to load data pack at the location of the executable + // As mentioned above, we have two potential names to attempt - // try to open at the location of executable - String datapack_name = exec_path.get_base_dir().plus_file(filebase_name) + ".pck"; - if (_load_resource_pack(datapack_name)) { + if (_load_resource_pack(exec_dir.plus_file(exec_basename + ".pck")) || + _load_resource_pack(exec_dir.plus_file(exec_filename + ".pck"))) { found = true; } else { - datapack_name = filebase_name + ".pck"; - if (_load_resource_pack(datapack_name)) { + // If we couldn't find them next to the executable, we attempt + // the current working directory. Same story, two tests. + if (_load_resource_pack(exec_basename + ".pck") || + _load_resource_pack(exec_filename + ".pck")) { found = true; } } - // if we opened our package, try and load our project... + // If we opened our package, try and load our project if (found) { Error err = _load_settings_text_or_binary("res://project.godot", "res://project.binary"); if (err == OK) { @@ -349,42 +379,37 @@ Error ProjectSettings::setup(const String &p_path, const String &p_main_pack, bo } } - //Try to use the filesystem for files, according to OS. (only Android -when reading from pck- and iOS use this) - if (OS::get_singleton()->get_resource_dir() != "") { - //OS will call Globals->get_resource_path which will be empty if not overridden! - //if the OS would rather use somewhere else, then it will not be empty. + // Try to use the filesystem for files, according to OS. (only Android -when reading from pck- and iOS use this) + if (OS::get_singleton()->get_resource_dir() != "") { + // OS will call ProjectSettings->get_resource_path which will be empty if not overridden! + // If the OS would rather use a specific location, then it will not be empty. resource_path = OS::get_singleton()->get_resource_dir().replace("\\", "/"); - if (resource_path.length() && resource_path[resource_path.length() - 1] == '/') + if (resource_path != "" && resource_path[resource_path.length() - 1] == '/') { resource_path = resource_path.substr(0, resource_path.length() - 1); // chop end - - // data.pck and data.zip are deprecated and no longer supported, apologies. - // make sure this is loaded from the resource path + } Error err = _load_settings_text_or_binary("res://project.godot", "res://project.binary"); if (err == OK) { // Optional, we don't mind if it fails _load_settings_text("res://override.cfg"); } - return err; } - //Nothing was found, try to find a project.godot somewhere! + // Nothing was found, try to find a project file in provided path (`p_path`) + // or, if requested (`p_upwards`) in parent directories. DirAccess *d = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); ERR_FAIL_COND_V(!d, ERR_CANT_CREATE); - d->change_dir(p_path); - String candidate = d->get_current_dir(); String current_dir = d->get_current_dir(); - + String candidate = current_dir; bool found = false; Error err; while (true) { - err = _load_settings_text_or_binary(current_dir.plus_file("project.godot"), current_dir.plus_file("project.binary")); if (err == OK) { // Optional, we don't mind if it fails @@ -395,10 +420,10 @@ Error ProjectSettings::setup(const String &p_path, const String &p_main_pack, bo } if (p_upwards) { - // Try to load settings ascending through dirs shape! + // Try to load settings ascending through parent directories d->change_dir(".."); if (d->get_current_dir() == current_dir) - break; //not doing anything useful + break; // not doing anything useful current_dir = d->get_current_dir(); } else { break; @@ -415,11 +440,21 @@ Error ProjectSettings::setup(const String &p_path, const String &p_main_pack, bo if (resource_path.length() && resource_path[resource_path.length() - 1] == '/') resource_path = resource_path.substr(0, resource_path.length() - 1); // chop end - _convert_to_last_version(); - return OK; } +Error ProjectSettings::setup(const String &p_path, const String &p_main_pack, bool p_upwards) { + Error err = _setup(p_path, p_main_pack, p_upwards); + if (err == OK) { + String custom_settings = GLOBAL_DEF("application/config/project_settings_override", ""); + if (custom_settings != "") { + _load_settings_text(custom_settings); + } + } + + return err; +} + bool ProjectSettings::has_setting(String p_var) const { _THREAD_SAFE_METHOD_ @@ -466,7 +501,7 @@ Error ProjectSettings::_load_settings_binary(const String p_path) { d.resize(vlen); f->get_buffer(d.ptrw(), vlen); Variant value; - Error err = decode_variant(value, d.ptr(), d.size()); + err = decode_variant(value, d.ptr(), d.size()); ERR_EXPLAIN("Error decoding property: " + key); ERR_CONTINUE(err != OK); set(key, value); @@ -495,8 +530,8 @@ Error ProjectSettings::_load_settings_text(const String p_path) { int lines = 0; String error_text; - String section; + int config_version = 0; while (true) { @@ -507,6 +542,9 @@ Error ProjectSettings::_load_settings_text(const String p_path) { err = VariantParser::parse_tag_assign_eof(&stream, lines, error_text, next_tag, assign, value, NULL, true); if (err == ERR_FILE_EOF) { memdelete(f); + // If we're loading a project.godot from source code, we can operate some + // ProjectSettings conversions if need be. + _convert_to_last_version(config_version); return OK; } else if (err != OK) { ERR_PRINTS("Error parsing " + p_path + " at line " + itos(lines) + ": " + error_text + " File might be corrupted."); @@ -516,13 +554,13 @@ Error ProjectSettings::_load_settings_text(const String p_path) { if (assign != String()) { if (section == String() && assign == "config_version") { - int config_version = value; - if (config_version > FORMAT_VERSION) { + config_version = value; + if (config_version > CONFIG_VERSION) { memdelete(f); - ERR_FAIL_COND_V(config_version > FORMAT_VERSION, ERR_FILE_CANT_OPEN); + ERR_EXPLAIN(vformat("Can't open project at '%s', its `config_version` (%d) is from a more recent and incompatible version of the engine. Expected config version: %d.", p_path, config_version, CONFIG_VERSION)); + ERR_FAIL_COND_V(config_version > CONFIG_VERSION, ERR_FILE_CANT_OPEN); } } else { - // config_version is checked and dropped if (section == String()) { set(assign, value); } else { @@ -618,7 +656,7 @@ Error ProjectSettings::_save_settings_binary(const String &p_file, const Map<Str file->store_string(key); int len; - Error err = encode_variant(p_custom_features, NULL, len); + err = encode_variant(p_custom_features, NULL, len); if (err != OK) { memdelete(file); ERR_FAIL_V(err); @@ -656,7 +694,7 @@ Error ProjectSettings::_save_settings_binary(const String &p_file, const Map<Str file->store_string(key); int len; - Error err = encode_variant(value, NULL, len); + err = encode_variant(value, NULL, len); if (err != OK) memdelete(file); ERR_FAIL_COND_V(err != OK, ERR_INVALID_DATA); @@ -698,7 +736,7 @@ Error ProjectSettings::_save_settings_text(const String &p_file, const Map<Strin file->store_line("; param=value ; assign values to parameters"); file->store_line(""); - file->store_string("config_version=" + itos(FORMAT_VERSION) + "\n"); + file->store_string("config_version=" + itos(CONFIG_VERSION) + "\n"); if (p_custom_features != String()) file->store_string("custom_features=\"" + p_custom_features + "\"\n"); file->store_string("\n"); @@ -965,6 +1003,7 @@ ProjectSettings::ProjectSettings() { GLOBAL_DEF("application/run/disable_stderr", false); GLOBAL_DEF("application/config/use_custom_user_dir", false); GLOBAL_DEF("application/config/custom_user_dir_name", ""); + GLOBAL_DEF("application/config/project_settings_override", ""); action = Dictionary(); action["deadzone"] = Variant(0.5f); @@ -1124,14 +1163,13 @@ ProjectSettings::ProjectSettings() { GLOBAL_DEF("input/ui_end", action); input_presets.push_back("input/ui_end"); - //GLOBAL_DEF("display/window/handheld/orientation", "landscape"); - custom_prop_info["display/window/handheld/orientation"] = PropertyInfo(Variant::STRING, "display/window/handheld/orientation", PROPERTY_HINT_ENUM, "landscape,portrait,reverse_landscape,reverse_portrait,sensor_landscape,sensor_portrait,sensor"); custom_prop_info["rendering/threads/thread_model"] = PropertyInfo(Variant::INT, "rendering/threads/thread_model", PROPERTY_HINT_ENUM, "Single-Unsafe,Single-Safe,Multi-Threaded"); custom_prop_info["physics/2d/thread_model"] = PropertyInfo(Variant::INT, "physics/2d/thread_model", PROPERTY_HINT_ENUM, "Single-Unsafe,Single-Safe,Multi-Threaded"); custom_prop_info["rendering/quality/intended_usage/framebuffer_allocation"] = PropertyInfo(Variant::INT, "rendering/quality/intended_usage/framebuffer_allocation", PROPERTY_HINT_ENUM, "2D,2D Without Sampling,3D,3D Without Effects"); GLOBAL_DEF("debug/settings/profiler/max_functions", 16384); + custom_prop_info["debug/settings/profiler/max_functions"] = PropertyInfo(Variant::INT, "debug/settings/profiler/max_functions", PROPERTY_HINT_RANGE, "128,65535,1"); //assigning here, because using GLOBAL_GET on every block for compressing can be slow Compression::zstd_long_distance_matching = GLOBAL_DEF("compression/formats/zstd/long_distance_matching", false); diff --git a/core/project_settings.h b/core/project_settings.h index 75ebc5acc8..0ff18ab3f5 100644 --- a/core/project_settings.h +++ b/core/project_settings.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,9 +31,10 @@ #ifndef GLOBAL_CONFIG_H #define GLOBAL_CONFIG_H -#include "object.h" -#include "os/thread_safe.h" -#include "set.h" +#include "core/object.h" +#include "core/os/thread_safe.h" +#include "core/set.h" + /** @author Juan Linietsky <reduzio@gmail.com> */ @@ -105,16 +106,20 @@ protected: Error _save_custom_bnd(const String &p_file); - void _convert_to_last_version(); + void _convert_to_last_version(int p_from_version); bool _load_resource_pack(const String &p_pack); void _add_property_info_bind(const Dictionary &p_info); + Error _setup(const String &p_path, const String &p_main_pack, bool p_upwards = false); + protected: static void _bind_methods(); public: + static const int CONFIG_VERSION = 4; + void set_setting(const String &p_setting, const Variant &p_value); Variant get_setting(const String &p_setting) const; @@ -149,8 +154,6 @@ public: void set_disable_feature_overrides(bool p_disable); - void register_global_defaults(); - bool is_using_datapack() const; void set_registering_order(bool p_enable); diff --git a/core/ref_ptr.cpp b/core/ref_ptr.cpp index e3ef817df1..961f143e5c 100644 --- a/core/ref_ptr.cpp +++ b/core/ref_ptr.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,8 +30,8 @@ #include "ref_ptr.h" -#include "reference.h" -#include "resource.h" +#include "core/reference.h" +#include "core/resource.h" void RefPtr::operator=(const RefPtr &p_other) { diff --git a/core/ref_ptr.h b/core/ref_ptr.h index a074718d22..f745ababa1 100644 --- a/core/ref_ptr.h +++ b/core/ref_ptr.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -36,7 +36,7 @@ * It's basically an opaque container of a Reference reference, so Variant can use it. */ -#include "rid.h" +#include "core/rid.h" class RefPtr { diff --git a/core/reference.cpp b/core/reference.cpp index 6e1520d81d..7b5145184a 100644 --- a/core/reference.cpp +++ b/core/reference.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,7 +30,7 @@ #include "reference.h" -#include "script_language.h" +#include "core/script_language.h" bool Reference::init_ref() { @@ -139,8 +139,8 @@ void WeakRef::set_ref(const REF &p_ref) { ref = p_ref.is_valid() ? p_ref->get_instance_id() : 0; } -WeakRef::WeakRef() { - ref = 0; +WeakRef::WeakRef() : + ref(0) { } void WeakRef::_bind_methods() { diff --git a/core/reference.h b/core/reference.h index 25e02180fa..f3fcc922c7 100644 --- a/core/reference.h +++ b/core/reference.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,10 +31,10 @@ #ifndef REFERENCE_H #define REFERENCE_H -#include "class_db.h" -#include "object.h" -#include "ref_ptr.h" -#include "safe_refcount.h" +#include "core/class_db.h" +#include "core/object.h" +#include "core/ref_ptr.h" +#include "core/safe_refcount.h" /** @author Juan Linietsky <reduzio@gmail.com> diff --git a/core/register_core_types.cpp b/core/register_core_types.cpp index 859015f44b..97c96b4018 100644 --- a/core/register_core_types.cpp +++ b/core/register_core_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,45 +30,46 @@ #include "register_core_types.h" -#include "bind/core_bind.h" -#include "class_db.h" -#include "compressed_translation.h" +#include "core/bind/core_bind.h" +#include "core/class_db.h" +#include "core/compressed_translation.h" +#include "core/core_string_names.h" +#include "core/engine.h" +#include "core/func_ref.h" +#include "core/input_map.h" +#include "core/io/config_file.h" +#include "core/io/http_client.h" +#include "core/io/image_loader.h" +#include "core/io/marshalls.h" +#include "core/io/multiplayer_api.h" +#include "core/io/networked_multiplayer_peer.h" +#include "core/io/packet_peer.h" +#include "core/io/packet_peer_udp.h" +#include "core/io/pck_packer.h" +#include "core/io/resource_format_binary.h" +#include "core/io/resource_importer.h" +#include "core/io/stream_peer_ssl.h" +#include "core/io/tcp_server.h" +#include "core/io/translation_loader_po.h" #include "core/io/xml_parser.h" -#include "core_string_names.h" -#include "engine.h" -#include "func_ref.h" -#include "geometry.h" -#include "input_map.h" -#include "io/config_file.h" -#include "io/http_client.h" -#include "io/image_loader.h" -#include "io/marshalls.h" -#include "io/multiplayer_api.h" -#include "io/networked_multiplayer_peer.h" -#include "io/packet_peer.h" -#include "io/packet_peer_udp.h" -#include "io/pck_packer.h" -#include "io/resource_format_binary.h" -#include "io/resource_import.h" -#include "io/stream_peer_ssl.h" -#include "io/tcp_server.h" -#include "io/translation_loader_po.h" -#include "math/a_star.h" -#include "math/expression.h" -#include "math/triangle_mesh.h" -#include "os/input.h" -#include "os/main_loop.h" -#include "packed_data_container.h" -#include "path_remap.h" -#include "project_settings.h" -#include "translation.h" - -#include "undo_redo.h" -static ResourceFormatSaverBinary *resource_saver_binary = NULL; -static ResourceFormatLoaderBinary *resource_loader_binary = NULL; -static ResourceFormatImporter *resource_format_importer = NULL; - -static ResourceFormatLoaderImage *resource_format_image = NULL; +#include "core/math/a_star.h" +#include "core/math/expression.h" +#include "core/math/geometry.h" +#include "core/math/random_number_generator.h" +#include "core/math/triangle_mesh.h" +#include "core/os/input.h" +#include "core/os/main_loop.h" +#include "core/packed_data_container.h" +#include "core/path_remap.h" +#include "core/project_settings.h" +#include "core/translation.h" +#include "core/undo_redo.h" + +static Ref<ResourceFormatSaverBinary> resource_saver_binary; +static Ref<ResourceFormatLoaderBinary> resource_loader_binary; +static Ref<ResourceFormatImporter> resource_format_importer; +static Ref<ResourceFormatLoaderImage> resource_format_image; +static Ref<TranslationLoaderPO> resource_format_po; static _ResourceLoader *_resource_loader = NULL; static _ResourceSaver *_resource_saver = NULL; @@ -76,7 +77,6 @@ static _OS *_os = NULL; static _Engine *_engine = NULL; static _ClassDB *_classdb = NULL; static _Marshalls *_marshalls = NULL; -static TranslationLoaderPO *resource_format_po = NULL; static _JSON *_json = NULL; static IP *ip = NULL; @@ -99,24 +99,25 @@ void register_core_types() { _global_mutex = Mutex::create(); StringName::setup(); + ResourceLoader::initialize(); register_global_constants(); register_variant_methods(); CoreStringNames::create(); - resource_format_po = memnew(TranslationLoaderPO); + resource_format_po.instance(); ResourceLoader::add_resource_format_loader(resource_format_po); - resource_saver_binary = memnew(ResourceFormatSaverBinary); + resource_saver_binary.instance(); ResourceSaver::add_resource_format_saver(resource_saver_binary); - resource_loader_binary = memnew(ResourceFormatLoaderBinary); + resource_loader_binary.instance(); ResourceLoader::add_resource_format_loader(resource_loader_binary); - resource_format_importer = memnew(ResourceFormatImporter); + resource_format_importer.instance(); ResourceLoader::add_resource_format_loader(resource_format_importer); - resource_format_image = memnew(ResourceFormatLoaderImage); + resource_format_image.instance(); ResourceLoader::add_resource_format_loader(resource_format_image); ClassDB::register_class<Object>(); @@ -142,13 +143,14 @@ void register_core_types() { ClassDB::register_virtual_class<InputEventGesture>(); ClassDB::register_class<InputEventMagnifyGesture>(); ClassDB::register_class<InputEventPanGesture>(); + ClassDB::register_class<InputEventMIDI>(); ClassDB::register_class<FuncRef>(); ClassDB::register_virtual_class<StreamPeer>(); ClassDB::register_class<StreamPeerBuffer>(); - ClassDB::register_custom_instance_class<StreamPeerTCP>(); - ClassDB::register_custom_instance_class<TCP_Server>(); - ClassDB::register_custom_instance_class<PacketPeerUDP>(); + ClassDB::register_class<StreamPeerTCP>(); + ClassDB::register_class<TCP_Server>(); + ClassDB::register_class<PacketPeerUDP>(); ClassDB::register_custom_instance_class<StreamPeerSSL>(); ClassDB::register_virtual_class<IP>(); ClassDB::register_virtual_class<PacketPeer>(); @@ -156,7 +158,6 @@ void register_core_types() { ClassDB::register_virtual_class<NetworkedMultiplayerPeer>(); ClassDB::register_class<MultiplayerAPI>(); ClassDB::register_class<MainLoop>(); - //ClassDB::register_type<OptimizedSaver>(); ClassDB::register_class<Translation>(); ClassDB::register_class<PHashTranslation>(); ClassDB::register_class<UndoRedo>(); @@ -165,6 +166,9 @@ void register_core_types() { ClassDB::register_virtual_class<ResourceInteractiveLoader>(); + ClassDB::register_class<ResourceFormatLoader>(); + ClassDB::register_class<ResourceFormatSaver>(); + ClassDB::register_class<_File>(); ClassDB::register_class<_Directory>(); ClassDB::register_class<_Thread>(); @@ -181,6 +185,7 @@ void register_core_types() { ClassDB::register_virtual_class<PackedDataContainerRef>(); ClassDB::register_class<AStar>(); ClassDB::register_class<EncodedObjectAsID>(); + ClassDB::register_class<RandomNumberGenerator>(); ClassDB::register_class<JSONParseResult>(); @@ -200,6 +205,7 @@ void register_core_types() { void register_core_settings() { //since in register core types, globals may not e present GLOBAL_DEF_RST("network/limits/packet_peer_stream/max_buffer_po2", (16)); + ProjectSettings::get_singleton()->set_custom_property_info("network/limits/packet_peer_stream/max_buffer_po2", PropertyInfo(Variant::INT, "network/limits/packet_peer_stream/max_buffer_po2", PROPERTY_HINT_RANGE, "0,64,1,or_greater")); } void register_core_singletons() { @@ -246,20 +252,26 @@ void unregister_core_types() { memdelete(_geometry); - if (resource_format_image) - memdelete(resource_format_image); - if (resource_saver_binary) - memdelete(resource_saver_binary); - if (resource_loader_binary) - memdelete(resource_loader_binary); - if (resource_format_importer) - memdelete(resource_format_importer); + ResourceLoader::remove_resource_format_loader(resource_format_image); + resource_format_image.unref(); + + ResourceSaver::remove_resource_format_saver(resource_saver_binary); + resource_saver_binary.unref(); + + ResourceLoader::remove_resource_format_loader(resource_loader_binary); + resource_loader_binary.unref(); - memdelete(resource_format_po); + ResourceLoader::remove_resource_format_loader(resource_format_importer); + resource_format_importer.unref(); + + ResourceLoader::remove_resource_format_loader(resource_format_po); + resource_format_po.unref(); if (ip) memdelete(ip); + ResourceLoader::finalize(); + ObjectDB::cleanup(); unregister_variant_methods(); diff --git a/core/register_core_types.h b/core/register_core_types.h index 201da5cd07..b5a6aa985b 100644 --- a/core/register_core_types.h +++ b/core/register_core_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/resource.cpp b/core/resource.cpp index 3078eb135a..74c93cd790 100644 --- a/core/resource.cpp +++ b/core/resource.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,11 +30,12 @@ #include "resource.h" -#include "core_string_names.h" -#include "io/resource_loader.h" -#include "os/file_access.h" +#include "core/core_string_names.h" +#include "core/io/resource_loader.h" +#include "core/os/file_access.h" +#include "core/script_language.h" #include "scene/main/node.h" //only so casting works -#include "script_language.h" + #include <stdio.h> void Resource::emit_changed() { @@ -230,7 +231,7 @@ Ref<Resource> Resource::duplicate(bool p_subresources) const { Variant p = get(E->get().name); if ((p.get_type() == Variant::DICTIONARY || p.get_type() == Variant::ARRAY)) { - p = p.duplicate(p_subresources); //does not make a long of sense but should work? + r->set(E->get().name, p.duplicate(p_subresources)); } else if (p.get_type() == Variant::OBJECT && (p_subresources || (E->get().usage & PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE))) { RES sr = p; @@ -378,9 +379,9 @@ void Resource::_bind_methods() { ClassDB::bind_method(D_METHOD("duplicate", "subresources"), &Resource::duplicate, DEFVAL(false)); ADD_SIGNAL(MethodInfo("changed")); ADD_GROUP("Resource", "resource_"); - ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "resource_local_to_scene"), "set_local_to_scene", "is_local_to_scene"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "resource_local_to_scene"), "set_local_to_scene", "is_local_to_scene"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "resource_path", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_path", "get_path"); - ADD_PROPERTYNZ(PropertyInfo(Variant::STRING, "resource_name"), "set_name", "get_name"); + ADD_PROPERTY(PropertyInfo(Variant::STRING, "resource_name"), "set_name", "get_name"); BIND_VMETHOD(MethodInfo("_setup_local_to_scene")); } diff --git a/core/resource.h b/core/resource.h index 60c63bfe7f..a4d9e998ac 100644 --- a/core/resource.h +++ b/core/resource.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,12 +31,12 @@ #ifndef RESOURCE_H #define RESOURCE_H -#include "class_db.h" -#include "object.h" -#include "ref_ptr.h" -#include "reference.h" -#include "safe_refcount.h" -#include "self_list.h" +#include "core/class_db.h" +#include "core/object.h" +#include "core/ref_ptr.h" +#include "core/reference.h" +#include "core/safe_refcount.h" +#include "core/self_list.h" /** @author Juan Linietsky <reduzio@gmail.com> diff --git a/core/rid.cpp b/core/rid.cpp index 9661af9271..73cf7f24bb 100644 --- a/core/rid.cpp +++ b/core/rid.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/rid.h b/core/rid.h index 42306aea36..c7a71a03a0 100644 --- a/core/rid.h +++ b/core/rid.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,11 +31,11 @@ #ifndef RID_H #define RID_H -#include "list.h" -#include "os/memory.h" -#include "safe_refcount.h" -#include "set.h" -#include "typedefs.h" +#include "core/list.h" +#include "core/os/memory.h" +#include "core/safe_refcount.h" +#include "core/set.h" +#include "core/typedefs.h" /** @author Juan Linietsky <reduzio@gmail.com> @@ -118,7 +118,6 @@ protected: p_rid._data->_owner = NULL; } -# #endif public: diff --git a/core/ring_buffer.h b/core/ring_buffer.h index 00628a4ab3..e10cb8b5f8 100644 --- a/core/ring_buffer.h +++ b/core/ring_buffer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,7 +31,7 @@ #ifndef RINGBUFFER_H #define RINGBUFFER_H -#include "vector.h" +#include "core/vector.h" template <typename T> class RingBuffer { @@ -135,6 +135,12 @@ public: return p_n; }; + inline int decrease_write(int p_n) { + p_n = MIN(p_n, data_left()); + inc(write_pos, size_mask + 1 - p_n); + return p_n; + } + Error write(const T &p_v) { ERR_FAIL_COND_V(space_left() < 1, FAILED); data.write[inc(write_pos, 1)] = p_v; diff --git a/core/safe_refcount.cpp b/core/safe_refcount.cpp index 692ff722f3..8b0b3c3151 100644 --- a/core/safe_refcount.cpp +++ b/core/safe_refcount.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/safe_refcount.h b/core/safe_refcount.h index 36bcf5e576..f6b8f80271 100644 --- a/core/safe_refcount.h +++ b/core/safe_refcount.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,11 +31,9 @@ #ifndef SAFE_REFCOUNT_H #define SAFE_REFCOUNT_H -#include "os/mutex.h" -/* x86/x86_64 GCC */ - +#include "core/os/mutex.h" +#include "core/typedefs.h" #include "platform_config.h" -#include "typedefs.h" // Atomic functions, these are used for multithread safe reference counters! diff --git a/core/script_debugger_local.cpp b/core/script_debugger_local.cpp index 6949b5802b..ac4dafcf59 100644 --- a/core/script_debugger_local.cpp +++ b/core/script_debugger_local.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -29,9 +29,9 @@ /*************************************************************************/ #include "script_debugger_local.h" -#include "scene/main/scene_tree.h" -#include "os/os.h" +#include "core/os/os.h" +#include "scene/main/scene_tree.h" void ScriptDebuggerLocal::debug(ScriptLanguage *p_script, bool p_can_continue) { diff --git a/core/script_debugger_local.h b/core/script_debugger_local.h index 7eea6ef215..19151d4cb0 100644 --- a/core/script_debugger_local.h +++ b/core/script_debugger_local.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,8 +31,8 @@ #ifndef SCRIPT_DEBUGGER_LOCAL_H #define SCRIPT_DEBUGGER_LOCAL_H -#include "list.h" -#include "script_language.h" +#include "core/list.h" +#include "core/script_language.h" class ScriptDebuggerLocal : public ScriptDebugger { diff --git a/core/script_debugger_remote.cpp b/core/script_debugger_remote.cpp index 2b9b5d6037..e7ff7a3aef 100644 --- a/core/script_debugger_remote.cpp +++ b/core/script_debugger_remote.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,12 +30,12 @@ #include "script_debugger_remote.h" -#include "engine.h" -#include "io/ip.h" -#include "io/marshalls.h" -#include "os/input.h" -#include "os/os.h" -#include "project_settings.h" +#include "core/engine.h" +#include "core/io/ip.h" +#include "core/io/marshalls.h" +#include "core/os/input.h" +#include "core/os/os.h" +#include "core/project_settings.h" #include "scene/main/node.h" #include "scene/resources/packed_scene.h" @@ -77,18 +77,19 @@ Error ScriptDebuggerRemote::connect_to_host(const String &p_host, uint16_t p_por for (int i = 0; i < tries; i++) { if (tcp_client->get_status() == StreamPeerTCP::STATUS_CONNECTED) { + print_verbose("Remote Debugger: Connected!"); break; } else { const int ms = waits[i]; OS::get_singleton()->delay_usec(ms * 1000); - ERR_PRINTS("Remote Debugger: Connection failed with status: '" + String::num(tcp_client->get_status()) + "', retrying in " + String::num(ms) + " msec."); + print_verbose("Remote Debugger: Connection failed with status: '" + String::num(tcp_client->get_status()) + "', retrying in " + String::num(ms) + " msec."); }; }; if (tcp_client->get_status() != StreamPeerTCP::STATUS_CONNECTED) { - ERR_PRINTS("Remote Debugger: Unable to connect."); + ERR_PRINTS("Remote Debugger: Unable to connect. Status: " + String::num(tcp_client->get_status())); return FAILED; }; @@ -97,36 +98,6 @@ Error ScriptDebuggerRemote::connect_to_host(const String &p_host, uint16_t p_por return OK; } -static int _ScriptDebuggerRemote_found_id = 0; -static Object *_ScriptDebuggerRemote_find = NULL; -static void _ScriptDebuggerRemote_debug_func(Object *p_obj) { - - if (_ScriptDebuggerRemote_find == p_obj) { - _ScriptDebuggerRemote_found_id = p_obj->get_instance_id(); - } -} - -static ObjectID safe_get_instance_id(const Variant &p_v) { - - Object *o = p_v; - if (o == NULL) - return 0; - else { - - REF r = p_v; - if (r.is_valid()) { - - return r->get_instance_id(); - } else { - - _ScriptDebuggerRemote_found_id = 0; - _ScriptDebuggerRemote_find = NULL; - ObjectDB::debug_objects(_ScriptDebuggerRemote_debug_func); - return _ScriptDebuggerRemote_found_id; - } - } -} - void ScriptDebuggerRemote::_put_variable(const String &p_name, const Variant &p_variable) { packet_peer_stream->put_var(p_name); @@ -137,7 +108,7 @@ void ScriptDebuggerRemote::_put_variable(const String &p_name, const Variant &p_ } int len = 0; - Error err = encode_variant(var, NULL, len); + Error err = encode_variant(var, NULL, len, true); if (err != OK) ERR_PRINT("Failed to encode variant"); @@ -168,10 +139,6 @@ void ScriptDebuggerRemote::debug(ScriptLanguage *p_script, bool p_can_continue) ERR_FAIL(); } - if (allow_focus_steal_pid) { - OS::get_singleton()->enable_for_stealing_focus(allow_focus_steal_pid); - } - packet_peer_stream->put_var("debug_enter"); packet_peer_stream->put_var(2); packet_peer_stream->put_var(p_can_continue); @@ -344,6 +311,7 @@ void ScriptDebuggerRemote::debug(ScriptLanguage *p_script, bool p_can_continue) } else { OS::get_singleton()->delay_usec(10000); + OS::get_singleton()->process_and_drop_events(); } } @@ -607,8 +575,14 @@ void ScriptDebuggerRemote::_send_object_id(ObjectID p_id) { for (ScriptConstantsMap::Element *sc = constants.front(); sc; sc = sc->next()) { for (Map<StringName, Variant>::Element *E = sc->get().front(); E; E = E->next()) { String script_path = sc->key() == si->get_script().ptr() ? "" : sc->key()->get_path().get_file() + "/"; - PropertyInfo pi(E->value().get_type(), "Constants/" + script_path + E->key()); - properties.push_back(PropertyDesc(pi, E->value())); + if (E->value().get_type() == Variant::OBJECT) { + Variant id = ((Object *)E->value())->get_instance_id(); + PropertyInfo pi(id.get_type(), "Constants/" + E->key(), PROPERTY_HINT_OBJECT_ID, "Object"); + properties.push_back(PropertyDesc(pi, id)); + } else { + PropertyInfo pi(E->value().get_type(), "Constants/" + script_path + E->key()); + properties.push_back(PropertyDesc(pi, E->value())); + } } } } @@ -621,8 +595,14 @@ void ScriptDebuggerRemote::_send_object_id(ObjectID p_id) { Map<StringName, Variant> constants; s->get_constants(&constants); for (Map<StringName, Variant>::Element *E = constants.front(); E; E = E->next()) { - PropertyInfo pi(E->value().get_type(), String("Constants/") + E->key()); - properties.push_front(PropertyDesc(pi, E->value())); + if (E->value().get_type() == Variant::OBJECT) { + Variant id = ((Object *)E->value())->get_instance_id(); + PropertyInfo pi(id.get_type(), "Constants/" + E->key(), PROPERTY_HINT_OBJECT_ID, "Object"); + properties.push_front(PropertyDesc(pi, E->value())); + } else { + PropertyInfo pi(E->value().get_type(), String("Constants/") + E->key()); + properties.push_front(PropertyDesc(pi, E->value())); + } } } } @@ -661,11 +641,13 @@ void ScriptDebuggerRemote::_send_object_id(ObjectID p_id) { prop.push_back(Variant()); } else { prop.push_back(pi.hint); - if (res.is_null()) - prop.push_back(pi.hint_string); - else - prop.push_back(String("RES:") + res->get_path()); + prop.push_back(pi.hint_string); prop.push_back(pi.usage); + + if (!res.is_null()) { + var = res->get_path(); + } + prop.push_back(var); } send_props.push_back(prop); @@ -1073,10 +1055,6 @@ void ScriptDebuggerRemote::profiling_set_frame_times(float p_frame_time, float p physics_frame_time = p_physics_frame_time; } -void ScriptDebuggerRemote::set_allow_focus_steal_pid(OS::ProcessID p_pid) { - allow_focus_steal_pid = p_pid; -} - ScriptDebuggerRemote::ResourceUsageFunc ScriptDebuggerRemote::resource_usage_func = NULL; ScriptDebuggerRemote::ScriptDebuggerRemote() : @@ -1084,21 +1062,20 @@ ScriptDebuggerRemote::ScriptDebuggerRemote() : max_frame_functions(16), skip_profile_frame(false), reload_all_scripts(false), - tcp_client(StreamPeerTCP::create_ref()), + tcp_client(Ref<StreamPeerTCP>(memnew(StreamPeerTCP))), packet_peer_stream(Ref<PacketPeerStream>(memnew(PacketPeerStream))), last_perf_time(0), performance(Engine::get_singleton()->get_singleton_object("Performance")), requested_quit(false), mutex(Mutex::create()), - max_cps(GLOBAL_GET("network/limits/debugger_stdout/max_chars_per_second")), max_messages_per_frame(GLOBAL_GET("network/limits/debugger_stdout/max_messages_per_frame")), - max_errors_per_frame(GLOBAL_GET("network/limits/debugger_stdout/max_errors_per_frame")), - char_count(0), n_messages_dropped(0), + max_errors_per_frame(GLOBAL_GET("network/limits/debugger_stdout/max_errors_per_frame")), n_errors_dropped(0), + max_cps(GLOBAL_GET("network/limits/debugger_stdout/max_chars_per_second")), + char_count(0), last_msec(0), msec_count(0), - allow_focus_steal_pid(0), locking(false), poll_every(0), request_scene_tree(NULL), @@ -1115,7 +1092,7 @@ ScriptDebuggerRemote::ScriptDebuggerRemote() : eh.userdata = this; add_error_handler(&eh); - profile_info.resize(CLAMP(int(ProjectSettings::get_singleton()->get("debug/settings/profiler/max_functions")), 128, 65535)); + profile_info.resize(GLOBAL_GET("debug/settings/profiler/max_functions")); profile_info_ptrs.resize(profile_info.size()); } diff --git a/core/script_debugger_remote.h b/core/script_debugger_remote.h index b68fc4f9c9..1fc9d7c7f1 100644 --- a/core/script_debugger_remote.h +++ b/core/script_debugger_remote.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,11 +31,11 @@ #ifndef SCRIPT_DEBUGGER_REMOTE_H #define SCRIPT_DEBUGGER_REMOTE_H -#include "io/packet_peer.h" -#include "io/stream_peer_tcp.h" -#include "list.h" -#include "os/os.h" -#include "script_language.h" +#include "core/io/packet_peer.h" +#include "core/io/stream_peer_tcp.h" +#include "core/list.h" +#include "core/os/os.h" +#include "core/script_language.h" class ScriptDebuggerRemote : public ScriptDebugger { @@ -99,8 +99,6 @@ class ScriptDebuggerRemote : public ScriptDebugger { uint64_t last_msec; uint64_t msec_count; - OS::ProcessID allow_focus_steal_pid; - bool locking; //hack to avoid a deadloop static void _print_handler(void *p_this, const String &p_string, bool p_error); @@ -174,8 +172,6 @@ public: virtual void profiling_end(); virtual void profiling_set_frame_times(float p_frame_time, float p_idle_time, float p_physics_time, float p_physics_frame_time); - void set_allow_focus_steal_pid(OS::ProcessID p_pid); - ScriptDebuggerRemote(); ~ScriptDebuggerRemote(); }; diff --git a/core/script_language.cpp b/core/script_language.cpp index e146fb773c..1c244661b0 100644 --- a/core/script_language.cpp +++ b/core/script_language.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -29,13 +29,15 @@ /*************************************************************************/ #include "script_language.h" -#include "project_settings.h" + +#include "core/project_settings.h" ScriptLanguage *ScriptServer::_languages[MAX_LANGUAGES]; int ScriptServer::_language_count = 0; bool ScriptServer::scripting_enabled = true; bool ScriptServer::reload_scripts_on_save = false; +bool ScriptServer::languages_finished = false; ScriptEditRequestFunction ScriptServer::edit_request_func = NULL; void Script::_notification(int p_what) { @@ -129,6 +131,7 @@ void ScriptServer::finish_languages() { _languages[i]->finish(); } global_classes_clear(); + languages_finished = true; } void ScriptServer::set_reload_scripts_on_save(bool p_enable) { @@ -375,7 +378,7 @@ ScriptDebugger::ScriptDebugger() { bool PlaceHolderScriptInstance::set(const StringName &p_name, const Variant &p_value) { - if (build_failed) + if (script->is_placeholder_fallback_enabled()) return false; if (values.has(p_name)) { @@ -406,7 +409,12 @@ bool PlaceHolderScriptInstance::get(const StringName &p_name, Variant &r_ret) co return true; } - if (!build_failed) { + if (constants.has(p_name)) { + r_ret = constants[p_name]; + return true; + } + + if (!script->is_placeholder_fallback_enabled()) { Variant defval; if (script->get_property_default_value(p_name, defval)) { r_ret = defval; @@ -419,7 +427,7 @@ bool PlaceHolderScriptInstance::get(const StringName &p_name, Variant &r_ret) co void PlaceHolderScriptInstance::get_property_list(List<PropertyInfo> *p_properties) const { - if (build_failed) { + if (script->is_placeholder_fallback_enabled()) { for (const List<PropertyInfo>::Element *E = properties.front(); E; E = E->next()) { p_properties->push_back(E->get()); } @@ -441,6 +449,13 @@ Variant::Type PlaceHolderScriptInstance::get_property_type(const StringName &p_n *r_is_valid = true; return values[p_name].get_type(); } + + if (constants.has(p_name)) { + if (r_is_valid) + *r_is_valid = true; + return constants[p_name].get_type(); + } + if (r_is_valid) *r_is_valid = false; @@ -449,7 +464,7 @@ Variant::Type PlaceHolderScriptInstance::get_property_type(const StringName &p_n void PlaceHolderScriptInstance::get_method_list(List<MethodInfo> *p_list) const { - if (build_failed) + if (script->is_placeholder_fallback_enabled()) return; if (script.is_valid()) { @@ -458,7 +473,7 @@ void PlaceHolderScriptInstance::get_method_list(List<MethodInfo> *p_list) const } bool PlaceHolderScriptInstance::has_method(const StringName &p_method) const { - if (build_failed) + if (script->is_placeholder_fallback_enabled()) return false; if (script.is_valid()) { @@ -469,8 +484,6 @@ bool PlaceHolderScriptInstance::has_method(const StringName &p_method) const { void PlaceHolderScriptInstance::update(const List<PropertyInfo> &p_properties, const Map<StringName, Variant> &p_values) { - build_failed = false; - Set<StringName> new_values; for (const List<PropertyInfo>::Element *E = p_properties.front(); E; E = E->next()) { @@ -512,11 +525,14 @@ void PlaceHolderScriptInstance::update(const List<PropertyInfo> &p_properties, c owner->_change_notify(); } //change notify + + constants.clear(); + script->get_constants(&constants); } void PlaceHolderScriptInstance::property_set_fallback(const StringName &p_name, const Variant &p_value, bool *r_valid) { - if (build_failed) { + if (script->is_placeholder_fallback_enabled()) { Map<StringName, Variant>::Element *E = values.find(p_name); if (E) { @@ -526,8 +542,8 @@ void PlaceHolderScriptInstance::property_set_fallback(const StringName &p_name, } bool found = false; - for (const List<PropertyInfo>::Element *E = properties.front(); E; E = E->next()) { - if (E->get().name == p_name) { + for (const List<PropertyInfo>::Element *F = properties.front(); F; F = F->next()) { + if (F->get().name == p_name) { found = true; break; } @@ -543,7 +559,7 @@ void PlaceHolderScriptInstance::property_set_fallback(const StringName &p_name, Variant PlaceHolderScriptInstance::property_get_fallback(const StringName &p_name, bool *r_valid) { - if (build_failed) { + if (script->is_placeholder_fallback_enabled()) { const Map<StringName, Variant>::Element *E = values.find(p_name); if (E) { @@ -551,6 +567,13 @@ Variant PlaceHolderScriptInstance::property_get_fallback(const StringName &p_nam *r_valid = true; return E->value(); } + + E = constants.find(p_name); + if (E) { + if (r_valid) + *r_valid = true; + return E->value(); + } } if (r_valid) diff --git a/core/script_language.h b/core/script_language.h index 573e7b4fa1..65fb0f0268 100644 --- a/core/script_language.h +++ b/core/script_language.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,10 +31,11 @@ #ifndef SCRIPT_LANGUAGE_H #define SCRIPT_LANGUAGE_H -#include "io/multiplayer_api.h" -#include "map.h" -#include "pair.h" -#include "resource.h" +#include "core/io/multiplayer_api.h" +#include "core/map.h" +#include "core/pair.h" +#include "core/resource.h" + /** @author Juan Linietsky <reduzio@gmail.com> */ @@ -53,6 +54,7 @@ class ScriptServer { static int _language_count; static bool scripting_enabled; static bool reload_scripts_on_save; + static bool languages_finished; struct GlobalScriptClass { StringName language; @@ -90,6 +92,8 @@ public: static void init_languages(); static void finish_languages(); + + static bool are_languages_finished() { return languages_finished; } }; class ScriptInstance; @@ -127,6 +131,7 @@ public: virtual MethodInfo get_method_info(const StringName &p_method) const = 0; virtual bool is_tool() const = 0; + virtual bool is_valid() const = 0; virtual ScriptLanguage *get_language() const = 0; @@ -144,6 +149,8 @@ public: virtual void get_constants(Map<StringName, Variant> *p_constants) {} virtual void get_members(Set<StringName> *p_constants) {} + virtual bool is_placeholder_fallback_enabled() const { return false; } + Script() {} }; @@ -329,11 +336,10 @@ class PlaceHolderScriptInstance : public ScriptInstance { Object *owner; List<PropertyInfo> properties; Map<StringName, Variant> values; + Map<StringName, Variant> constants; ScriptLanguage *language; Ref<Script> script; - bool build_failed; - public: virtual bool set(const StringName &p_name, const Variant &p_value); virtual bool get(const StringName &p_name, Variant &r_ret) const; @@ -359,13 +365,10 @@ public: void update(const List<PropertyInfo> &p_properties, const Map<StringName, Variant> &p_values); //likely changed in editor - void set_build_failed(bool p_build_failed) { build_failed = p_build_failed; } - bool get_build_failed() const { return build_failed; } - virtual bool is_placeholder() const { return true; } - virtual void property_set_fallback(const StringName &p_name, const Variant &p_value, bool *r_valid); - virtual Variant property_get_fallback(const StringName &p_name, bool *r_valid); + virtual void property_set_fallback(const StringName &p_name, const Variant &p_value, bool *r_valid = NULL); + virtual Variant property_get_fallback(const StringName &p_name, bool *r_valid = NULL); virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const { return MultiplayerAPI::RPC_MODE_DISABLED; } virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const { return MultiplayerAPI::RPC_MODE_DISABLED; } diff --git a/core/self_list.h b/core/self_list.h index 6e84e1cd5f..314d440977 100644 --- a/core/self_list.h +++ b/core/self_list.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,7 +31,7 @@ #ifndef SELF_LIST_H #define SELF_LIST_H -#include "typedefs.h" +#include "core/typedefs.h" template <class T> class SelfList { diff --git a/core/set.h b/core/set.h index d79dd81644..81250068af 100644 --- a/core/set.h +++ b/core/set.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,8 +31,8 @@ #ifndef SET_H #define SET_H -#include "os/memory.h" -#include "typedefs.h" +#include "core/os/memory.h" +#include "core/typedefs.h" /** @author Juan Linietsky <reduzio@gmail.com> @@ -595,6 +595,7 @@ public: return e; } + inline bool empty() const { return _data.size_cache == 0; } inline int size() const { return _data.size_cache; } int calculate_depth() const { diff --git a/core/simple_type.h b/core/simple_type.h index a645d03181..d5aa47d54f 100644 --- a/core/simple_type.h +++ b/core/simple_type.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/sort.h b/core/sort_array.h index 97983829e1..0f258aec3e 100644 --- a/core/sort.h +++ b/core/sort_array.h @@ -1,12 +1,12 @@ /*************************************************************************/ -/* sort.h */ +/* sort_array.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -28,13 +28,10 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef SORT_H -#define SORT_H +#ifndef SORT_ARRAY_H +#define SORT_ARRAY_H -#include "typedefs.h" -/** - @author ,,, <red@lunatea> -*/ +#include "core/typedefs.h" #define ERR_BAD_COMPARE(cond) \ if (unlikely(cond)) { \ @@ -330,4 +327,4 @@ public: } }; -#endif +#endif // SORT_ARRAY_H diff --git a/core/string_buffer.h b/core/string_buffer.h index 5d3be0ecf1..835991bc87 100644 --- a/core/string_buffer.h +++ b/core/string_buffer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,8 +31,7 @@ #ifndef STRING_BUFFER_H #define STRING_BUFFER_H -#include "ustring.h" -#include <string.h> +#include "core/ustring.h" template <int SHORT_BUFFER_SIZE = 64> class StringBuffer { diff --git a/core/string_builder.cpp b/core/string_builder.cpp index 8ab7e0ea8f..35526e0d70 100644 --- a/core/string_builder.cpp +++ b/core/string_builder.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/string_builder.h b/core/string_builder.h index 596b3bf730..40d70e8f45 100644 --- a/core/string_builder.h +++ b/core/string_builder.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/string_db.cpp b/core/string_name.cpp index 067e4493a1..10b71ad3ac 100644 --- a/core/string_db.cpp +++ b/core/string_name.cpp @@ -1,12 +1,12 @@ /*************************************************************************/ -/* string_db.cpp */ +/* string_name.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -28,10 +28,10 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "string_db.h" +#include "string_name.h" -#include "os/os.h" -#include "print_string.h" +#include "core/os/os.h" +#include "core/print_string.h" StaticCString StaticCString::create(const char *p_ptr) { StaticCString scs; diff --git a/core/string_db.h b/core/string_name.h index 965385b136..0984b0181f 100644 --- a/core/string_db.h +++ b/core/string_name.h @@ -1,12 +1,12 @@ /*************************************************************************/ -/* string_db.h */ +/* string_name.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -28,12 +28,12 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef STRING_DB_H -#define STRING_DB_H +#ifndef STRING_NAME_H +#define STRING_NAME_H -#include "os/mutex.h" -#include "safe_refcount.h" -#include "ustring.h" +#include "core/os/mutex.h" +#include "core/safe_refcount.h" +#include "core/ustring.h" /** @author Juan Linietsky <reduzio@gmail.com> */ @@ -169,4 +169,4 @@ public: StringName _scs_create(const char *p_chr); -#endif +#endif // STRING_NAME_H diff --git a/core/translation.cpp b/core/translation.cpp index 82a16d0b17..6921f1d9f1 100644 --- a/core/translation.cpp +++ b/core/translation.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,9 +30,9 @@ #include "translation.h" -#include "io/resource_loader.h" -#include "os/os.h" -#include "project_settings.h" +#include "core/io/resource_loader.h" +#include "core/os/os.h" +#include "core/project_settings.h" // ISO 639-1 language codes, with the addition of glibc locales with their // regional identifiers. This list must match the language names (in English) @@ -938,11 +938,14 @@ void TranslationServer::set_locale(const String &p_locale) { if (!is_locale_valid(univ_locale)) { String trimmed_locale = get_trimmed_locale(univ_locale); + print_verbose(vformat("Unsupported locale '%s', falling back to '%s'.", p_locale, trimmed_locale)); - ERR_EXPLAIN("Invalid locale: " + trimmed_locale); - ERR_FAIL_COND(!is_locale_valid(trimmed_locale)); - - locale = trimmed_locale; + if (!is_locale_valid(trimmed_locale)) { + ERR_PRINTS(vformat("Unsupported locale '%s', falling back to 'en'.", trimmed_locale)); + locale = "en"; + } else { + locale = trimmed_locale; + } } else { locale = univ_locale; } @@ -1049,7 +1052,7 @@ StringName TranslationServer::translate(const StringName &p_message) const { if (fallback.length() >= 2) { const CharType *fptr = &fallback[0]; - bool near_match = false; + near_match = false; for (const Set<Ref<Translation> >::Element *E = translations.front(); E; E = E->next()) { const Ref<Translation> &t = E->get(); diff --git a/core/translation.h b/core/translation.h index e7c0dcbc07..b12bad0d72 100644 --- a/core/translation.h +++ b/core/translation.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,7 +31,7 @@ #ifndef TRANSLATION_H #define TRANSLATION_H -#include "resource.h" +#include "core/resource.h" class Translation : public Resource { diff --git a/core/type_info.h b/core/type_info.h index bf497f1e5f..c38688fea1 100644 --- a/core/type_info.h +++ b/core/type_info.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/typedefs.h b/core/typedefs.h index 094f1bbfd5..03514466c0 100644 --- a/core/typedefs.h +++ b/core/typedefs.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,6 +32,7 @@ #define TYPEDEFS_H #include <stddef.h> + /** * Basic definitions and simple functions to be used everywhere. */ @@ -43,6 +44,7 @@ #define _MKSTR(m_x) _STR(m_x) #endif +//should always inline no matter what #ifndef _ALWAYS_INLINE_ #if defined(__GNUC__) && (__GNUC__ >= 4) @@ -57,10 +59,17 @@ #endif +//should always inline, except in some cases because it makes debugging harder #ifndef _FORCE_INLINE_ + +#ifdef DISABLE_FORCED_INLINE +#define _FORCE_INLINE_ inline +#else #define _FORCE_INLINE_ _ALWAYS_INLINE_ #endif +#endif + //custom, gcc-safe offsetof, because gcc complains a lot. template <class T> T *_nullptr() { @@ -96,19 +105,21 @@ T *_nullptr() { #undef CONNECT_DEFERRED // override from Windows SDK, clashes with Object enum #endif -#include "int_types.h" +#include "core/int_types.h" -#include "error_list.h" -#include "error_macros.h" +#include "core/error_list.h" +#include "core/error_macros.h" /** Generic ABS function, for math uses please use Math::abs */ #ifndef ABS -#define ABS(m_v) ((m_v < 0) ? (-(m_v)) : (m_v)) +#define ABS(m_v) (((m_v) < 0) ? (-(m_v)) : (m_v)) #endif +#define ABSDIFF(x, y) (((x) < (y)) ? ((y) - (x)) : ((x) - (y))) + #ifndef SGN -#define SGN(m_v) ((m_v < 0) ? (-1.0) : (+1.0)) +#define SGN(m_v) (((m_v) < 0) ? (-1.0) : (+1.0)) #endif #ifndef MIN @@ -239,21 +250,34 @@ static inline int get_shift_from_power_of_2(unsigned int p_pixel) { } /** Swap 16 bits value for endianness */ +#if defined(__GNUC__) || _llvm_has_builtin(__builtin_bswap16) +#define BSWAP16(x) __builtin_bswap16(x) +#else static inline uint16_t BSWAP16(uint16_t x) { return (x >> 8) | (x << 8); } +#endif + /** Swap 32 bits value for endianness */ +#if defined(__GNUC__) || _llvm_has_builtin(__builtin_bswap32) +#define BSWAP32(x) __builtin_bswap32(x) +#else static inline uint32_t BSWAP32(uint32_t x) { return ((x << 24) | ((x << 8) & 0x00FF0000) | ((x >> 8) & 0x0000FF00) | (x >> 24)); } -/** Swap 64 bits value for endianness */ +#endif +/** Swap 64 bits value for endianness */ +#if defined(__GNUC__) || _llvm_has_builtin(__builtin_bswap64) +#define BSWAP64(x) __builtin_bswap64(x) +#else static inline uint64_t BSWAP64(uint64_t x) { x = (x & 0x00000000FFFFFFFF) << 32 | (x & 0xFFFFFFFF00000000) >> 32; x = (x & 0x0000FFFF0000FFFF) << 16 | (x & 0xFFFF0000FFFF0000) >> 16; x = (x & 0x00FF00FF00FF00FF) << 8 | (x & 0xFF00FF00FF00FF00) >> 8; return x; } +#endif /** When compiling with RTTI, we can add an "extra" * layer of safeness in many operations, so dynamic_cast @@ -296,4 +320,12 @@ struct _GlobalLock { #define unlikely(x) x #endif +#if defined(__GNUC__) +#define _PRINTF_FORMAT_ATTRIBUTE_2_0 __attribute__((format(printf, 2, 0))) +#define _PRINTF_FORMAT_ATTRIBUTE_2_3 __attribute__((format(printf, 2, 3))) +#else +#define _PRINTF_FORMAT_ATTRIBUTE_2_0 +#define _PRINTF_FORMAT_ATTRIBUTE_2_3 +#endif + #endif // TYPEDEFS_H diff --git a/core/ucaps.h b/core/ucaps.h index 95bac1aac6..5dd81296dd 100644 --- a/core/ucaps.h +++ b/core/ucaps.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/undo_redo.cpp b/core/undo_redo.cpp index 3d90608dd7..e13164d50f 100644 --- a/core/undo_redo.cpp +++ b/core/undo_redo.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,7 +30,7 @@ #include "undo_redo.h" -#include "os/os.h" +#include "core/os/os.h" void UndoRedo::_discard_redo() { @@ -234,7 +234,13 @@ void UndoRedo::_pop_history_tail() { } actions.remove(0); - current_action--; + if (current_action >= 0) { + current_action--; + } +} + +bool UndoRedo::is_commiting_action() const { + return commiting > 0; } void UndoRedo::commit_action() { @@ -244,8 +250,9 @@ void UndoRedo::commit_action() { if (action_level > 0) return; //still nested + commiting++; redo(); // perform action - + commiting--; if (callback && actions.size() > 0) { callback(callback_ud, actions[actions.size() - 1].name); } @@ -258,17 +265,31 @@ void UndoRedo::_process_operation_list(List<Operation>::Element *E) { Operation &op = E->get(); Object *obj = ObjectDB::get_instance(op.object); - if (!obj) { - //corruption - clear_history(); - ERR_FAIL_COND(!obj); - } + if (!obj) //may have been deleted and this is fine + continue; switch (op.type) { case Operation::TYPE_METHOD: { - obj->call(op.name, VARIANT_ARGS_FROM_ARRAY(op.args)); + Vector<const Variant *> argptrs; + argptrs.resize(VARIANT_ARG_MAX); + int argc = 0; + + for (int i = 0; i < VARIANT_ARG_MAX; i++) { + if (op.args[i].get_type() == Variant::NIL) { + break; + } + argptrs.write[i] = &op.args[i]; + argc++; + } + argptrs.resize(argc); + + Variant::CallError ce; + obj->call(op.name, (const Variant **)argptrs.ptr(), argc, ce); + if (ce.error != Variant::CallError::CALL_OK) { + ERR_PRINTS("Error calling method from signal '" + String(op.name) + "': " + Variant::get_call_error_text(obj, op.name, (const Variant **)argptrs.ptr(), argc, ce)); + } #ifdef TOOLS_ENABLED Resource *res = Object::cast_to<Resource>(obj); if (res) @@ -305,6 +326,7 @@ bool UndoRedo::redo() { if ((current_action + 1) >= actions.size()) return false; //nothing to redo + current_action++; _process_operation_list(actions.write[current_action].do_ops.front()); @@ -321,11 +343,10 @@ bool UndoRedo::undo() { _process_operation_list(actions.write[current_action].undo_ops.front()); current_action--; version--; - return true; } -void UndoRedo::clear_history() { +void UndoRedo::clear_history(bool p_increase_version) { ERR_FAIL_COND(action_level > 0); _discard_redo(); @@ -333,7 +354,8 @@ void UndoRedo::clear_history() { while (actions.size()) _pop_history_tail(); - //version++; + if (p_increase_version) + version++; } String UndoRedo::get_current_action_name() const { @@ -369,6 +391,7 @@ void UndoRedo::set_property_notify_callback(PropertyNotifyCallback p_property_ca UndoRedo::UndoRedo() { + commiting = 0; version = 1; action_level = 0; current_action = -1; @@ -467,6 +490,7 @@ void UndoRedo::_bind_methods() { ClassDB::bind_method(D_METHOD("create_action", "name", "merge_mode"), &UndoRedo::create_action, DEFVAL(MERGE_DISABLE)); ClassDB::bind_method(D_METHOD("commit_action"), &UndoRedo::commit_action); + ClassDB::bind_method(D_METHOD("is_commiting_action"), &UndoRedo::is_commiting_action); //ClassDB::bind_method(D_METHOD("add_do_method","p_object", "p_method", "VARIANT_ARG_LIST"),&UndoRedo::add_do_method); //ClassDB::bind_method(D_METHOD("add_undo_method","p_object", "p_method", "VARIANT_ARG_LIST"),&UndoRedo::add_undo_method); @@ -493,7 +517,7 @@ void UndoRedo::_bind_methods() { ClassDB::bind_method(D_METHOD("add_undo_property", "object", "property", "value"), &UndoRedo::add_undo_property); ClassDB::bind_method(D_METHOD("add_do_reference", "object"), &UndoRedo::add_do_reference); ClassDB::bind_method(D_METHOD("add_undo_reference", "object"), &UndoRedo::add_undo_reference); - ClassDB::bind_method(D_METHOD("clear_history"), &UndoRedo::clear_history); + ClassDB::bind_method(D_METHOD("clear_history", "increase_version"), &UndoRedo::clear_history, DEFVAL(true)); ClassDB::bind_method(D_METHOD("get_current_action_name"), &UndoRedo::get_current_action_name); ClassDB::bind_method(D_METHOD("get_version"), &UndoRedo::get_version); ClassDB::bind_method(D_METHOD("redo"), &UndoRedo::redo); diff --git a/core/undo_redo.h b/core/undo_redo.h index 3a17c78851..b626149ce6 100644 --- a/core/undo_redo.h +++ b/core/undo_redo.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,8 +31,8 @@ #ifndef UNDO_REDO_H #define UNDO_REDO_H -#include "object.h" -#include "resource.h" +#include "core/object.h" +#include "core/resource.h" class UndoRedo : public Object { @@ -94,6 +94,8 @@ private: MethodNotifyCallback method_callback; PropertyNotifyCallback property_callback; + int commiting; + protected: static void _bind_methods(); @@ -107,12 +109,13 @@ public: void add_do_reference(Object *p_object); void add_undo_reference(Object *p_object); + bool is_commiting_action() const; void commit_action(); bool redo(); bool undo(); String get_current_action_name() const; - void clear_history(); + void clear_history(bool p_increase_version = true); uint64_t get_version() const; diff --git a/core/ustring.cpp b/core/ustring.cpp index 96e3a3d784..ff8fcaaaaf 100644 --- a/core/ustring.cpp +++ b/core/ustring.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,12 +30,13 @@ #include "ustring.h" -#include "color.h" -#include "math_funcs.h" -#include "os/memory.h" -#include "print_string.h" -#include "ucaps.h" -#include "variant.h" +#include "core/color.h" +#include "core/math/math_funcs.h" +#include "core/os/memory.h" +#include "core/print_string.h" +#include "core/translation.h" +#include "core/ucaps.h" +#include "core/variant.h" #include "thirdparty/misc/md5.h" #include "thirdparty/misc/sha256.h" @@ -48,7 +49,7 @@ #endif #if defined(MINGW_ENABLED) || defined(_MSC_VER) -#define snprintf _snprintf +#define snprintf _snprintf_s #endif #define MAX_DIGITS 6 @@ -57,6 +58,9 @@ #define IS_DIGIT(m_d) ((m_d) >= '0' && (m_d) <= '9') #define IS_HEX_DIGIT(m_d) (((m_d) >= '0' && (m_d) <= '9') || ((m_d) >= 'a' && (m_d) <= 'f') || ((m_d) >= 'A' && (m_d) <= 'F')) +const char CharString::_null = 0; +const CharType String::_null = 0; + bool is_symbol(CharType c) { return c != '_' && ((c >= '!' && c <= '/') || (c >= ':' && c <= '@') || (c >= '[' && c <= '`') || (c >= '{' && c <= '~') || c == '\t' || c == ' '); } @@ -178,7 +182,7 @@ void String::copy_from_unchecked(const CharType *p_char, const int p_length) { resize(p_length + 1); set(p_length, 0); - CharType *dst = &operator[](0); + CharType *dst = ptrw(); for (int i = 0; i < p_length; i++) { dst[i] = p_char[i]; @@ -249,7 +253,7 @@ String &String::operator+=(const String &p_str) { resize(length() + p_str.size()); const CharType *src = p_str.c_str(); - CharType *dst = &operator[](0); + CharType *dst = ptrw(); set(length(), 0); @@ -288,7 +292,7 @@ String &String::operator+=(const char *p_str) { resize(from + src_len + 1); - CharType *dst = &operator[](0); + CharType *dst = ptrw(); set(length(), 0); @@ -585,6 +589,8 @@ String String::camelcase_to_underscore(bool lowercase) const { bool is_upper = cstr[i] >= A && cstr[i] <= Z; bool is_number = cstr[i] >= '0' && cstr[i] <= '9'; bool are_next_2_lower = false; + bool is_next_lower = false; + bool is_next_number = false; bool was_precedent_upper = cstr[i - 1] >= A && cstr[i - 1] <= Z; bool was_precedent_number = cstr[i - 1] >= '0' && cstr[i - 1] <= '9'; @@ -592,7 +598,18 @@ String String::camelcase_to_underscore(bool lowercase) const { are_next_2_lower = cstr[i + 1] >= a && cstr[i + 1] <= z && cstr[i + 2] >= a && cstr[i + 2] <= z; } - bool should_split = ((is_upper && !was_precedent_upper && !was_precedent_number) || (was_precedent_upper && is_upper && are_next_2_lower) || (is_number && !was_precedent_number)); + if (i + 1 < this->size()) { + is_next_lower = cstr[i + 1] >= a && cstr[i + 1] <= z; + is_next_number = cstr[i + 1] >= '0' && cstr[i + 1] <= '9'; + } + + const bool cond_a = is_upper && !was_precedent_upper && !was_precedent_number; + const bool cond_b = was_precedent_upper && is_upper && are_next_2_lower; + const bool cond_c = is_number && !was_precedent_number; + const bool can_break_number_letter = is_number && !was_precedent_number && is_next_lower; + const bool can_break_letter_number = !is_number && was_precedent_number && (is_next_lower || is_next_number); + + bool should_split = cond_a || cond_b || cond_c || can_break_number_letter || can_break_letter_number; if (should_split) { new_string += this->substr(start_index, i - start_index) + "_"; start_index = i; @@ -1342,6 +1359,9 @@ bool String::parse_utf8(const char *p_utf8, int p_len) { #define _UNICERROR(m_err) print_line("Unicode error: " + String(m_err)); + if (!p_utf8) + return true; + String aux; int cstr_size = 0; @@ -1417,7 +1437,7 @@ bool String::parse_utf8(const char *p_utf8, int p_len) { } resize(str_size + 1); - CharType *dst = &operator[](0); + CharType *dst = ptrw(); dst[str_size] = 0; while (cstr_size) { @@ -1827,8 +1847,8 @@ static double built_in_strtod(const C *string, /* A decimal ASCII floating-point int sign, expSign = false; double fraction, dblExp; const double *d; - register const C *p; - register int c; + const C *p; + int c; int exp = 0; /* Exponent read from "EX" field. */ int fracExp = 0; /* Exponent that derives from the fractional * part. Under normal circumstances, it is @@ -2376,6 +2396,10 @@ int String::find(const char *p_str, int p_from) const { return -1; } +int String::find_char(const CharType &p_char, int p_from) const { + return _cowdata.find(p_char, p_from); +} + int String::findmk(const Vector<String> &p_keys, int p_from, int *r_key) const { if (p_from < 0) @@ -2760,16 +2784,13 @@ String String::format(const Variant &values, String placeholder) const { if (value_arr.size() == 2) { Variant v_key = value_arr[0]; - String key; - - key = v_key.get_construct_string(); + String key = v_key; if (key.left(1) == "\"" && key.right(key.length() - 1) == "\"") { key = key.substr(1, key.length() - 2); } Variant v_val = value_arr[1]; - String val; - val = v_val.get_construct_string(); + String val = v_val; if (val.left(1) == "\"" && val.right(val.length() - 1) == "\"") { val = val.substr(1, val.length() - 2); @@ -2781,8 +2802,7 @@ String String::format(const Variant &values, String placeholder) const { } } else { //Array structure ["RobotGuy","Logis","rookie"] Variant v_val = values_arr[i]; - String val; - val = v_val.get_construct_string(); + String val = v_val; if (val.left(1) == "\"" && val.right(val.length() - 1) == "\"") { val = val.substr(1, val.length() - 2); @@ -2801,8 +2821,8 @@ String String::format(const Variant &values, String placeholder) const { d.get_key_list(&keys); for (List<Variant>::Element *E = keys.front(); E; E = E->next()) { - String key = E->get().get_construct_string(); - String val = d[E->get()].get_construct_string(); + String key = E->get(); + String val = d[E->get()]; if (key.left(1) == "\"" && key.right(key.length() - 1) == "\"") { key = key.substr(1, key.length() - 2); @@ -2928,12 +2948,12 @@ String String::left(int p_pos) const { String String::right(int p_pos) const { - if (p_pos >= size()) - return *this; - - if (p_pos < 0) + if (p_pos >= length()) return ""; + if (p_pos <= 0) + return *this; + return substr(p_pos, (length() - p_pos)); } @@ -3050,7 +3070,7 @@ String String::lstrip(const String &p_chars) const { for (beg = 0; beg < len; beg++) { - if (p_chars.find(&ptr()[beg]) == -1) + if (p_chars.find_char(get(beg)) == -1) break; } @@ -3067,7 +3087,7 @@ String String::rstrip(const String &p_chars) const { for (end = len - 1; end >= 0; end--) { - if (p_chars.find(&ptr()[end]) == -1) + if (p_chars.find_char(get(end)) == -1) break; } @@ -3091,7 +3111,7 @@ String String::simplify_path() const { } else if (s.begins_with("user://")) { drive = "user://"; - s = s.substr(6, s.length()); + s = s.substr(7, s.length()); } else if (s.begins_with("/") || s.begins_with("\\")) { drive = s.substr(0, 1); @@ -3466,7 +3486,7 @@ String String::xml_unescape() const { if (len == 0) return String(); str.resize(len + 1); - _xml_unescape(c_str(), l, &str[0]); + _xml_unescape(c_str(), l, str.ptrw()); str[len] = 0; return str; } @@ -3568,9 +3588,12 @@ bool String::is_valid_integer() const { bool String::is_valid_hex_number(bool p_with_prefix) const { - int from = 0; int len = length(); + if (len == 0) + return false; + + int from = 0; if (len != 1 && (operator[](0) == '+' || operator[](0) == '-')) from++; @@ -4025,7 +4048,7 @@ String String::sprintf(const Array &values, bool *error) const { str = str.pad_decimals(min_decimals); // Show sign - if (show_sign && value >= 0) { + if (show_sign && str.left(1) != "-") { str = str.insert(0, "+"); } @@ -4204,8 +4227,6 @@ String String::unquote() const { return substr(1, length() - 2); } -#include "translation.h" - #ifdef TOOLS_ENABLED String TTR(const String &p_text) { diff --git a/core/ustring.h b/core/ustring.h index 01397f6912..cb3d87378a 100644 --- a/core/ustring.h +++ b/core/ustring.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -28,21 +28,56 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef RSTRING_H -#define RSTRING_H +#ifndef USTRING_H +#define USTRING_H -#include "array.h" -#include "cowdata.h" -#include "typedefs.h" -#include "vector.h" +#include "core/array.h" +#include "core/cowdata.h" +#include "core/typedefs.h" +#include "core/vector.h" /** - @author red <red@killy> + @author Juan Linietsky <reduzio@gmail.com> */ +template <class T> +class CharProxy { + friend class CharString; + friend class String; + + const int _index; + CowData<T> &_cowdata; + static const T _null = 0; + + _FORCE_INLINE_ CharProxy(const int &p_index, CowData<T> &cowdata) : + _index(p_index), + _cowdata(cowdata) {} + +public: + _FORCE_INLINE_ operator T() const { + if (unlikely(_index == _cowdata.size())) + return _null; + + return _cowdata.get(_index); + } + + _FORCE_INLINE_ const T *operator&() const { + return _cowdata.ptr() + _index; + } + + _FORCE_INLINE_ void operator=(const T &other) const { + _cowdata.set(_index, other); + } + + _FORCE_INLINE_ void operator=(const CharProxy<T> &other) const { + _cowdata.set(_index, other.operator T()); + } +}; + class CharString { CowData<char> _cowdata; + static const char _null; public: _FORCE_INLINE_ char *ptrw() { return _cowdata.ptrw(); } @@ -50,11 +85,15 @@ public: _FORCE_INLINE_ int size() const { return _cowdata.size(); } Error resize(int p_size) { return _cowdata.resize(p_size); } - _FORCE_INLINE_ char get(int p_index) { return _cowdata.get(p_index); } - _FORCE_INLINE_ const char get(int p_index) const { return _cowdata.get(p_index); } + _FORCE_INLINE_ char get(int p_index) const { return _cowdata.get(p_index); } _FORCE_INLINE_ void set(int p_index, const char &p_elem) { _cowdata.set(p_index, p_elem); } - _FORCE_INLINE_ char &operator[](int p_index) { return _cowdata.get_m(p_index); } - _FORCE_INLINE_ const char &operator[](int p_index) const { return _cowdata.get(p_index); } + _FORCE_INLINE_ const char &operator[](int p_index) const { + if (unlikely(p_index == _cowdata.size())) + return _null; + + return _cowdata.get(p_index); + } + _FORCE_INLINE_ CharProxy<char> operator[](int p_index) { return CharProxy<char>(p_index, _cowdata); } _FORCE_INLINE_ CharString() {} _FORCE_INLINE_ CharString(const CharString &p_str) { _cowdata._ref(p_str._cowdata); } @@ -63,7 +102,7 @@ public: CharString &operator+=(char p_char); int length() const { return size() ? size() - 1 : 0; } const char *get_data() const; - operator const char *() { return get_data(); }; + operator const char *() const { return get_data(); }; }; typedef wchar_t CharType; @@ -82,6 +121,7 @@ struct StrRange { class String { CowData<CharType> _cowdata; + static const CharType _null; void copy_from(const char *p_cstr); void copy_from(const CharType *p_cstr, const int p_clip_to = -1); @@ -102,13 +142,18 @@ public: _FORCE_INLINE_ void clear() { resize(0); } - _FORCE_INLINE_ CharType get(int p_index) { return _cowdata.get(p_index); } - _FORCE_INLINE_ const CharType get(int p_index) const { return _cowdata.get(p_index); } + _FORCE_INLINE_ CharType get(int p_index) const { return _cowdata.get(p_index); } _FORCE_INLINE_ void set(int p_index, const CharType &p_elem) { _cowdata.set(p_index, p_elem); } _FORCE_INLINE_ int size() const { return _cowdata.size(); } Error resize(int p_size) { return _cowdata.resize(p_size); } - _FORCE_INLINE_ CharType &operator[](int p_index) { return _cowdata.get_m(p_index); } - _FORCE_INLINE_ const CharType &operator[](int p_index) const { return _cowdata.get(p_index); } + + _FORCE_INLINE_ const CharType &operator[](int p_index) const { + if (unlikely(p_index == _cowdata.size())) + return _null; + + return _cowdata.get(p_index); + } + _FORCE_INLINE_ CharProxy<CharType> operator[](int p_index) { return CharProxy<CharType>(p_index, _cowdata); } bool operator==(const String &p_str) const; bool operator!=(const String &p_str) const; @@ -149,7 +194,8 @@ public: /* complex helpers */ String substr(int p_from, int p_chars) const; int find(const String &p_str, int p_from = 0) const; ///< return <0 if failed - int find(const char *p_str, int p_from) const; ///< return <0 if failed + int find(const char *p_str, int p_from = 0) const; ///< return <0 if failed + int find_char(const CharType &p_char, int p_from = 0) const; ///< return <0 if failed int find_last(const String &p_str) const; ///< return <0 if failed int findn(const String &p_str, int p_from = 0) const; ///< return <0 if failed, case insensitive int rfind(const String &p_str, int p_from = -1) const; ///< return <0 if failed @@ -366,4 +412,4 @@ String RTR(const String &); bool is_symbol(CharType c); bool select_word(const String &p_s, int p_col, int &r_beg, int &r_end); -#endif +#endif // USTRING_H diff --git a/core/variant.cpp b/core/variant.cpp index b0e97900a2..2ee2e8e293 100644 --- a/core/variant.cpp +++ b/core/variant.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,14 +30,14 @@ #include "variant.h" -#include "core_string_names.h" -#include "io/marshalls.h" -#include "math_funcs.h" -#include "print_string.h" -#include "resource.h" +#include "core/core_string_names.h" +#include "core/io/marshalls.h" +#include "core/math/math_funcs.h" +#include "core/print_string.h" +#include "core/resource.h" +#include "core/variant_parser.h" #include "scene/gui/control.h" #include "scene/main/node.h" -#include "variant_parser.h" String Variant::get_type_name(Variant::Type p_type) { @@ -858,7 +858,7 @@ bool Variant::is_one() const { // atomic types case BOOL: { - return _data._bool == true; + return _data._bool; } break; case INT: { @@ -1662,7 +1662,17 @@ Variant::operator Transform() const { return Transform(*_data._basis, Vector3()); else if (type == QUAT) return Transform(Basis(*reinterpret_cast<const Quat *>(_data._mem)), Vector3()); - else + else if (type == TRANSFORM2D) { + const Transform2D &t = *_data._transform2d; + Transform m; + m.basis.elements[0][0] = t.elements[0][0]; + m.basis.elements[1][0] = t.elements[0][1]; + m.basis.elements[0][1] = t.elements[1][0]; + m.basis.elements[1][1] = t.elements[1][1]; + m.origin[0] = t.elements[2][0]; + m.origin[1] = t.elements[2][1]; + return m; + } else return Transform(); } @@ -1721,6 +1731,14 @@ Variant::operator RID() const { else if (type == OBJECT && !_get_obj().ref.is_null()) { return _get_obj().ref.get_rid(); } else if (type == OBJECT && _get_obj().obj) { +#ifdef DEBUG_ENABLED + if (ScriptDebugger::get_singleton()) { + if (!ObjectDB::instance_validate(_get_obj().obj)) { + ERR_EXPLAIN("Invalid pointer (object was deleted)"); + ERR_FAIL_V(RID()); + }; + }; +#endif Variant::CallError ce; Variant ret = _get_obj().obj->call(CoreStringNames::get_singleton()->get_rid, NULL, 0, ce); if (ce.error == Variant::CallError::CALL_OK && ret.get_type() == Variant::_RID) { @@ -2798,27 +2816,37 @@ uint32_t Variant::hash() const { const PoolVector<uint8_t> &arr = *reinterpret_cast<const PoolVector<uint8_t> *>(_data._mem); int len = arr.size(); - PoolVector<uint8_t>::Read r = arr.read(); - - return hash_djb2_buffer((uint8_t *)&r[0], len); + if (likely(len)) { + PoolVector<uint8_t>::Read r = arr.read(); + return hash_djb2_buffer((uint8_t *)&r[0], len); + } else { + return hash_djb2_one_64(0); + } } break; case POOL_INT_ARRAY: { const PoolVector<int> &arr = *reinterpret_cast<const PoolVector<int> *>(_data._mem); int len = arr.size(); - PoolVector<int>::Read r = arr.read(); - - return hash_djb2_buffer((uint8_t *)&r[0], len * sizeof(int)); + if (likely(len)) { + PoolVector<int>::Read r = arr.read(); + return hash_djb2_buffer((uint8_t *)&r[0], len * sizeof(int)); + } else { + return hash_djb2_one_64(0); + } } break; case POOL_REAL_ARRAY: { const PoolVector<real_t> &arr = *reinterpret_cast<const PoolVector<real_t> *>(_data._mem); int len = arr.size(); - PoolVector<real_t>::Read r = arr.read(); - return hash_djb2_buffer((uint8_t *)&r[0], len * sizeof(real_t)); + if (likely(len)) { + PoolVector<real_t>::Read r = arr.read(); + return hash_djb2_buffer((uint8_t *)&r[0], len * sizeof(real_t)); + } else { + return hash_djb2_one_float(0.0); + } } break; case POOL_STRING_ARRAY: { @@ -2826,10 +2854,13 @@ uint32_t Variant::hash() const { uint32_t hash = 5831; const PoolVector<String> &arr = *reinterpret_cast<const PoolVector<String> *>(_data._mem); int len = arr.size(); - PoolVector<String>::Read r = arr.read(); - for (int i = 0; i < len; i++) { - hash = hash_djb2_one_32(r[i].hash(), hash); + if (likely(len)) { + PoolVector<String>::Read r = arr.read(); + + for (int i = 0; i < len; i++) { + hash = hash_djb2_one_32(r[i].hash(), hash); + } } return hash; @@ -2839,48 +2870,54 @@ uint32_t Variant::hash() const { uint32_t hash = 5831; const PoolVector<Vector2> &arr = *reinterpret_cast<const PoolVector<Vector2> *>(_data._mem); int len = arr.size(); - PoolVector<Vector2>::Read r = arr.read(); - for (int i = 0; i < len; i++) { - hash = hash_djb2_one_float(r[i].x, hash); - hash = hash_djb2_one_float(r[i].y, hash); + if (likely(len)) { + PoolVector<Vector2>::Read r = arr.read(); + + for (int i = 0; i < len; i++) { + hash = hash_djb2_one_float(r[i].x, hash); + hash = hash_djb2_one_float(r[i].y, hash); + } } return hash; - } break; case POOL_VECTOR3_ARRAY: { uint32_t hash = 5831; const PoolVector<Vector3> &arr = *reinterpret_cast<const PoolVector<Vector3> *>(_data._mem); int len = arr.size(); - PoolVector<Vector3>::Read r = arr.read(); - for (int i = 0; i < len; i++) { - hash = hash_djb2_one_float(r[i].x, hash); - hash = hash_djb2_one_float(r[i].y, hash); - hash = hash_djb2_one_float(r[i].z, hash); + if (likely(len)) { + PoolVector<Vector3>::Read r = arr.read(); + + for (int i = 0; i < len; i++) { + hash = hash_djb2_one_float(r[i].x, hash); + hash = hash_djb2_one_float(r[i].y, hash); + hash = hash_djb2_one_float(r[i].z, hash); + } } return hash; - } break; case POOL_COLOR_ARRAY: { uint32_t hash = 5831; const PoolVector<Color> &arr = *reinterpret_cast<const PoolVector<Color> *>(_data._mem); int len = arr.size(); - PoolVector<Color>::Read r = arr.read(); - for (int i = 0; i < len; i++) { - hash = hash_djb2_one_float(r[i].r, hash); - hash = hash_djb2_one_float(r[i].g, hash); - hash = hash_djb2_one_float(r[i].b, hash); - hash = hash_djb2_one_float(r[i].a, hash); + if (likely(len)) { + PoolVector<Color>::Read r = arr.read(); + + for (int i = 0; i < len; i++) { + hash = hash_djb2_one_float(r[i].r, hash); + hash = hash_djb2_one_float(r[i].g, hash); + hash = hash_djb2_one_float(r[i].b, hash); + hash = hash_djb2_one_float(r[i].a, hash); + } } return hash; - } break; default: {} } diff --git a/core/variant.h b/core/variant.h index 577a33aa4d..9215d15bf0 100644 --- a/core/variant.h +++ b/core/variant.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -35,23 +35,23 @@ @author Juan Linietsky <reduzio@gmail.com> */ -#include "aabb.h" -#include "array.h" -#include "color.h" -#include "dictionary.h" -#include "dvector.h" -#include "face3.h" -#include "io/ip_address.h" -#include "matrix3.h" -#include "node_path.h" -#include "plane.h" -#include "quat.h" -#include "ref_ptr.h" -#include "rid.h" -#include "transform.h" -#include "transform_2d.h" -#include "ustring.h" -#include "vector3.h" +#include "core/array.h" +#include "core/color.h" +#include "core/dictionary.h" +#include "core/io/ip_address.h" +#include "core/math/aabb.h" +#include "core/math/basis.h" +#include "core/math/face3.h" +#include "core/math/plane.h" +#include "core/math/quat.h" +#include "core/math/transform.h" +#include "core/math/transform_2d.h" +#include "core/math/vector3.h" +#include "core/node_path.h" +#include "core/pool_vector.h" +#include "core/ref_ptr.h" +#include "core/rid.h" +#include "core/ustring.h" class RefPtr; class Object; @@ -69,6 +69,13 @@ typedef PoolVector<Vector2> PoolVector2Array; typedef PoolVector<Vector3> PoolVector3Array; typedef PoolVector<Color> PoolColorArray; +// Temporary workaround until c++11 alignas() +#ifdef __GNUC__ +#define GCC_ALIGNED_8 __attribute__((aligned(8))) +#else +#define GCC_ALIGNED_8 +#endif + class Variant { public: // If this changes the table in variant_op must be updated @@ -116,7 +123,7 @@ public: }; private: - friend class _VariantCall; + friend struct _VariantCall; // Variant takes 20 bytes when real_t is float, and 36 if double // it only allocates extra memory for aabb/matrix. @@ -132,7 +139,6 @@ private: _FORCE_INLINE_ const ObjData &_get_obj() const; union { - bool _bool; int64_t _int; double _real; @@ -142,7 +148,7 @@ private: Transform *_transform; void *_ptr; //generic pointer uint8_t _mem[sizeof(ObjData) > (sizeof(real_t) * 4) ? sizeof(ObjData) : (sizeof(real_t) * 4)]; - } _data; + } _data GCC_ALIGNED_8; void reference(const Variant &p_variant); void clear(); diff --git a/core/variant_call.cpp b/core/variant_call.cpp index 8b18b274b6..25a0f3957c 100644 --- a/core/variant_call.cpp +++ b/core/variant_call.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,11 +31,11 @@ #include "variant.h" #include "core/color_names.inc" -#include "core_string_names.h" -#include "io/compression.h" -#include "object.h" -#include "os/os.h" -#include "script_language.h" +#include "core/core_string_names.h" +#include "core/io/compression.h" +#include "core/object.h" +#include "core/os/os.h" +#include "core/script_language.h" typedef void (*VariantFunc)(Variant &r_ret, Variant &p_self, const Variant **p_args); typedef void (*VariantConstructFunc)(Variant &r_ret, const Variant **p_args); @@ -155,9 +155,7 @@ struct _VariantCall { funcdata.default_args = p_defaultarg; funcdata._const = p_const; funcdata.returns = p_has_return; -#ifdef DEBUG_ENABLED funcdata.return_type = p_return; -#endif if (p_argtype1.name) { funcdata.arg_types.push_back(p_argtype1.type); @@ -293,6 +291,7 @@ struct _VariantCall { VCALL_LOCALMEM0R(String, is_valid_identifier); VCALL_LOCALMEM0R(String, is_valid_integer); VCALL_LOCALMEM0R(String, is_valid_float); + VCALL_LOCALMEM1R(String, is_valid_hex_number); VCALL_LOCALMEM0R(String, is_valid_html_color); VCALL_LOCALMEM0R(String, is_valid_ip_address); VCALL_LOCALMEM0R(String, to_int); @@ -481,11 +480,12 @@ struct _VariantCall { VCALL_LOCALMEM0(Dictionary, clear); VCALL_LOCALMEM1R(Dictionary, has); VCALL_LOCALMEM1R(Dictionary, has_all); - VCALL_LOCALMEM1(Dictionary, erase); + VCALL_LOCALMEM1R(Dictionary, erase); VCALL_LOCALMEM0R(Dictionary, hash); VCALL_LOCALMEM0R(Dictionary, keys); VCALL_LOCALMEM0R(Dictionary, values); VCALL_LOCALMEM1R(Dictionary, duplicate); + VCALL_LOCALMEM2R(Dictionary, get); VCALL_LOCALMEM2(Array, set); VCALL_LOCALMEM1R(Array, get); @@ -1227,15 +1227,15 @@ bool Variant::has_method(const StringName &p_method) const { #endif } - const _VariantCall::TypeFunc &fd = _VariantCall::type_funcs[type]; - return fd.functions.has(p_method); + const _VariantCall::TypeFunc &tf = _VariantCall::type_funcs[type]; + return tf.functions.has(p_method); } Vector<Variant::Type> Variant::get_method_argument_types(Variant::Type p_type, const StringName &p_method) { - const _VariantCall::TypeFunc &fd = _VariantCall::type_funcs[p_type]; + const _VariantCall::TypeFunc &tf = _VariantCall::type_funcs[p_type]; - const Map<StringName, _VariantCall::FuncData>::Element *E = fd.functions.find(p_method); + const Map<StringName, _VariantCall::FuncData>::Element *E = tf.functions.find(p_method); if (!E) return Vector<Variant::Type>(); @@ -1244,9 +1244,9 @@ Vector<Variant::Type> Variant::get_method_argument_types(Variant::Type p_type, c bool Variant::is_method_const(Variant::Type p_type, const StringName &p_method) { - const _VariantCall::TypeFunc &fd = _VariantCall::type_funcs[p_type]; + const _VariantCall::TypeFunc &tf = _VariantCall::type_funcs[p_type]; - const Map<StringName, _VariantCall::FuncData>::Element *E = fd.functions.find(p_method); + const Map<StringName, _VariantCall::FuncData>::Element *E = tf.functions.find(p_method); if (!E) return false; @@ -1255,9 +1255,9 @@ bool Variant::is_method_const(Variant::Type p_type, const StringName &p_method) Vector<StringName> Variant::get_method_argument_names(Variant::Type p_type, const StringName &p_method) { - const _VariantCall::TypeFunc &fd = _VariantCall::type_funcs[p_type]; + const _VariantCall::TypeFunc &tf = _VariantCall::type_funcs[p_type]; - const Map<StringName, _VariantCall::FuncData>::Element *E = fd.functions.find(p_method); + const Map<StringName, _VariantCall::FuncData>::Element *E = tf.functions.find(p_method); if (!E) return Vector<StringName>(); @@ -1266,9 +1266,9 @@ Vector<StringName> Variant::get_method_argument_names(Variant::Type p_type, cons Variant::Type Variant::get_method_return_type(Variant::Type p_type, const StringName &p_method, bool *r_has_return) { - const _VariantCall::TypeFunc &fd = _VariantCall::type_funcs[p_type]; + const _VariantCall::TypeFunc &tf = _VariantCall::type_funcs[p_type]; - const Map<StringName, _VariantCall::FuncData>::Element *E = fd.functions.find(p_method); + const Map<StringName, _VariantCall::FuncData>::Element *E = tf.functions.find(p_method); if (!E) return Variant::NIL; @@ -1280,9 +1280,9 @@ Variant::Type Variant::get_method_return_type(Variant::Type p_type, const String Vector<Variant> Variant::get_method_default_arguments(Variant::Type p_type, const StringName &p_method) { - const _VariantCall::TypeFunc &fd = _VariantCall::type_funcs[p_type]; + const _VariantCall::TypeFunc &tf = _VariantCall::type_funcs[p_type]; - const Map<StringName, _VariantCall::FuncData>::Element *E = fd.functions.find(p_method); + const Map<StringName, _VariantCall::FuncData>::Element *E = tf.functions.find(p_method); if (!E) return Vector<Variant>(); @@ -1291,9 +1291,9 @@ Vector<Variant> Variant::get_method_default_arguments(Variant::Type p_type, cons void Variant::get_method_list(List<MethodInfo> *p_list) const { - const _VariantCall::TypeFunc &fd = _VariantCall::type_funcs[type]; + const _VariantCall::TypeFunc &tf = _VariantCall::type_funcs[type]; - for (const Map<StringName, _VariantCall::FuncData>::Element *E = fd.functions.front(); E; E = E->next()) { + for (const Map<StringName, _VariantCall::FuncData>::Element *E = tf.functions.front(); E; E = E->next()) { const _VariantCall::FuncData &fd = E->get(); @@ -1405,11 +1405,11 @@ Variant Variant::get_constant_value(Variant::Type p_type, const StringName &p_va Map<StringName, int>::Element *E = cd.value.find(p_value); if (!E) { - Map<StringName, Variant>::Element *E = cd.variant_value.find(p_value); - if (E) { + Map<StringName, Variant>::Element *F = cd.variant_value.find(p_value); + if (F) { if (r_valid) *r_valid = true; - return E->get(); + return F->get(); } else { return -1; } @@ -1535,6 +1535,7 @@ void register_variant_methods() { ADDFUNC0R(STRING, BOOL, String, is_valid_identifier, varray()); ADDFUNC0R(STRING, BOOL, String, is_valid_integer, varray()); ADDFUNC0R(STRING, BOOL, String, is_valid_float, varray()); + ADDFUNC1R(STRING, BOOL, String, is_valid_hex_number, BOOL, "with_prefix", varray(false)); ADDFUNC0R(STRING, BOOL, String, is_valid_html_color, varray()); ADDFUNC0R(STRING, BOOL, String, is_valid_ip_address, varray()); ADDFUNC0R(STRING, INT, String, to_int, varray()); @@ -1679,6 +1680,7 @@ void register_variant_methods() { ADDFUNC0R(DICTIONARY, ARRAY, Dictionary, keys, varray()); ADDFUNC0R(DICTIONARY, ARRAY, Dictionary, values, varray()); ADDFUNC1R(DICTIONARY, DICTIONARY, Dictionary, duplicate, BOOL, "deep", varray(false)); + ADDFUNC2R(DICTIONARY, NIL, Dictionary, get, NIL, "key", NIL, "default", varray(Variant())); ADDFUNC0R(ARRAY, INT, Array, size, varray()); ADDFUNC0R(ARRAY, BOOL, Array, empty, varray()); @@ -1895,6 +1897,7 @@ void register_variant_methods() { _VariantCall::add_constant(Variant::VECTOR3, "AXIS_Z", Vector3::AXIS_Z); _VariantCall::add_variant_constant(Variant::VECTOR3, "ZERO", Vector3(0, 0, 0)); + _VariantCall::add_variant_constant(Variant::VECTOR3, "ONE", Vector3(1, 1, 1)); _VariantCall::add_variant_constant(Variant::VECTOR3, "INF", Vector3(Math_INF, Math_INF, Math_INF)); _VariantCall::add_variant_constant(Variant::VECTOR3, "LEFT", Vector3(-1, 0, 0)); _VariantCall::add_variant_constant(Variant::VECTOR3, "RIGHT", Vector3(1, 0, 0)); @@ -1904,6 +1907,7 @@ void register_variant_methods() { _VariantCall::add_variant_constant(Variant::VECTOR3, "BACK", Vector3(0, 0, 1)); _VariantCall::add_variant_constant(Variant::VECTOR2, "ZERO", Vector2(0, 0)); + _VariantCall::add_variant_constant(Variant::VECTOR2, "ONE", Vector2(1, 1)); _VariantCall::add_variant_constant(Variant::VECTOR2, "INF", Vector2(Math_INF, Math_INF)); _VariantCall::add_variant_constant(Variant::VECTOR2, "LEFT", Vector2(-1, 0)); _VariantCall::add_variant_constant(Variant::VECTOR2, "RIGHT", Vector2(1, 0)); diff --git a/core/variant_construct_string.cpp b/core/variant_construct_string.cpp deleted file mode 100644 index 2250c03f3d..0000000000 --- a/core/variant_construct_string.cpp +++ /dev/null @@ -1,438 +0,0 @@ -/*************************************************************************/ -/* variant_construct_string.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "variant.h" - -class VariantConstruct { - - enum TokenType { - TK_CURLY_BRACKET_OPEN, - TK_CURLY_BRACKET_CLOSE, - TK_BRACKET_OPEN, - TK_BRACKET_CLOSE, - TK_IDENTIFIER, - TK_STRING, - TK_NUMBER, - TK_COLON, - TK_COMMA, - TK_EOF, - TK_MAX - }; - - enum Expecting { - - EXPECT_OBJECT, - EXPECT_OBJECT_KEY, - EXPECT_COLON, - EXPECT_OBJECT_VALUE, - }; - - struct Token { - - TokenType type; - Variant value; - }; - - static const char *tk_name[TK_MAX]; - - static String _print_var(const Variant &p_var); - - static Error _get_token(const CharType *p_str, int &index, int p_len, Token &r_token, int &line, String &r_err_str); - static Error _parse_value(Variant &value, Token &token, const CharType *p_str, int &index, int p_len, int &line, String &r_err_str, Variant::ObjectConstruct *p_construct, void *p_ud); - static Error _parse_array(Array &array, const CharType *p_str, int &index, int p_len, int &line, String &r_err_str, Variant::ObjectConstruct *p_construct, void *p_ud); - static Error _parse_dict(Dictionary &dict, const CharType *p_str, int &index, int p_len, int &line, String &r_err_str, Variant::ObjectConstruct *p_construct, void *p_ud); - -public: - static Error parse(const String &p_string, Variant &r_ret, String &r_err_str, int &r_err_line, Variant::ObjectConstruct *p_construct, void *p_ud); -}; - -const char *VariantConstruct::tk_name[TK_MAX] = { - "'{'", - "'}'", - "'['", - "']'", - "identifier", - "string", - "number", - "':'", - "','", - "EOF", -}; - -Error VariantConstruct::_get_token(const CharType *p_str, int &index, int p_len, Token &r_token, int &line, String &r_err_str) { - - while (true) { - switch (p_str[index]) { - - case '\n': { - - line++; - index++; - break; - }; - case 0: { - r_token.type = TK_EOF; - return OK; - } break; - case '{': { - - r_token.type = TK_CURLY_BRACKET_OPEN; - index++; - return OK; - }; - case '}': { - - r_token.type = TK_CURLY_BRACKET_CLOSE; - index++; - return OK; - }; - case '[': { - - r_token.type = TK_BRACKET_OPEN; - index++; - return OK; - }; - case ']': { - - r_token.type = TK_BRACKET_CLOSE; - index++; - return OK; - }; - case ':': { - - r_token.type = TK_COLON; - index++; - return OK; - }; - case ',': { - - r_token.type = TK_COMMA; - index++; - return OK; - }; - case '"': { - - index++; - String str; - while (true) { - if (p_str[index] == 0) { - r_err_str = "Unterminated String"; - return ERR_PARSE_ERROR; - } else if (p_str[index] == '"') { - index++; - break; - } else if (p_str[index] == '\\') { - //escaped characters... - index++; - CharType next = p_str[index]; - if (next == 0) { - r_err_str = "Unterminated String"; - return ERR_PARSE_ERROR; - } - CharType res = 0; - - switch (next) { - - case 'b': res = 8; break; - case 't': res = 9; break; - case 'n': res = 10; break; - case 'f': res = 12; break; - case 'r': res = 13; break; - case '\"': res = '\"'; break; - case '\\': res = '\\'; break; - case '/': res = '/'; break; - case 'u': { - //hexnumbarh - oct is deprecated - - for (int j = 0; j < 4; j++) { - CharType c = p_str[index + j + 1]; - if (c == 0) { - r_err_str = "Unterminated String"; - return ERR_PARSE_ERROR; - } - if (!((c >= '0' && c <= '9') || (c >= 'a' && c <= 'f') || (c >= 'A' && c <= 'F'))) { - - r_err_str = "Malformed hex constant in string"; - return ERR_PARSE_ERROR; - } - CharType v; - if (c >= '0' && c <= '9') { - v = c - '0'; - } else if (c >= 'a' && c <= 'f') { - v = c - 'a'; - v += 10; - } else if (c >= 'A' && c <= 'F') { - v = c - 'A'; - v += 10; - } else { - ERR_PRINT("BUG"); - v = 0; - } - - res <<= 4; - res |= v; - } - index += 4; //will add at the end anyway - - } break; - default: { - - r_err_str = "Invalid escape sequence"; - return ERR_PARSE_ERROR; - } break; - } - - str += res; - - } else { - if (p_str[index] == '\n') - line++; - str += p_str[index]; - } - index++; - } - - r_token.type = TK_STRING; - r_token.value = str; - return OK; - - } break; - default: { - - if (p_str[index] <= 32) { - index++; - break; - } - - if (p_str[index] == '-' || (p_str[index] >= '0' && p_str[index] <= '9')) { - //a number - const CharType *rptr; - double number = String::to_double(&p_str[index], &rptr); - index += (rptr - &p_str[index]); - r_token.type = TK_NUMBER; - r_token.value = number; - return OK; - - } else if ((p_str[index] >= 'A' && p_str[index] <= 'Z') || (p_str[index] >= 'a' && p_str[index] <= 'z')) { - - String id; - - while ((p_str[index] >= 'A' && p_str[index] <= 'Z') || (p_str[index] >= 'a' && p_str[index] <= 'z')) { - - id += p_str[index]; - index++; - } - - r_token.type = TK_IDENTIFIER; - r_token.value = id; - return OK; - } else { - r_err_str = "Unexpected character."; - return ERR_PARSE_ERROR; - } - } - } - } - - return ERR_PARSE_ERROR; -} - -Error VariantConstruct::_parse_value(Variant &value, Token &token, const CharType *p_str, int &index, int p_len, int &line, String &r_err_str, Variant::ObjectConstruct *p_construct, void *p_ud) { - - if (token.type == TK_CURLY_BRACKET_OPEN) { - - Dictionary d; - Error err = _parse_dict(d, p_str, index, p_len, line, r_err_str, p_construct, p_ud); - if (err) - return err; - value = d; - return OK; - } else if (token.type == TK_BRACKET_OPEN) { - - Array a; - Error err = _parse_array(a, p_str, index, p_len, line, r_err_str, p_construct, p_ud); - if (err) - return err; - value = a; - return OK; - - } else if (token.type == TK_IDENTIFIER) { - - String id = token.value; - if (id == "true") - value = true; - else if (id == "false") - value = false; - else if (id == "null") - value = Variant(); - else { - r_err_str = "Expected 'true','false' or 'null', got '" + id + "'."; - return ERR_PARSE_ERROR; - } - return OK; - - } else if (token.type == TK_NUMBER) { - - value = token.value; - return OK; - } else if (token.type == TK_STRING) { - - value = token.value; - return OK; - } else { - r_err_str = "Expected value, got " + String(tk_name[token.type]) + "."; - return ERR_PARSE_ERROR; - } - - return ERR_PARSE_ERROR; -} - -Error VariantConstruct::_parse_array(Array &array, const CharType *p_str, int &index, int p_len, int &line, String &r_err_str, Variant::ObjectConstruct *p_construct, void *p_ud) { - - Token token; - bool need_comma = false; - - while (index < p_len) { - - Error err = _get_token(p_str, index, p_len, token, line, r_err_str); - if (err != OK) - return err; - - if (token.type == TK_BRACKET_CLOSE) { - - return OK; - } - - if (need_comma) { - - if (token.type != TK_COMMA) { - - r_err_str = "Expected ','"; - return ERR_PARSE_ERROR; - } else { - need_comma = false; - continue; - } - } - - Variant v; - err = _parse_value(v, token, p_str, index, p_len, line, r_err_str, p_construct, p_ud); - if (err) - return err; - - array.push_back(v); - need_comma = true; - } - - return OK; -} - -Error VariantConstruct::_parse_dict(Dictionary &dict, const CharType *p_str, int &index, int p_len, int &line, String &r_err_str, Variant::ObjectConstruct *p_construct, void *p_ud) { - - bool at_key = true; - Variant key; - Token token; - bool need_comma = false; - - while (index < p_len) { - - if (at_key) { - - Error err = _get_token(p_str, index, p_len, token, line, r_err_str); - if (err != OK) - return err; - - if (token.type == TK_CURLY_BRACKET_CLOSE) { - - return OK; - } - - if (need_comma) { - - if (token.type != TK_COMMA) { - - r_err_str = "Expected '}' or ','"; - return ERR_PARSE_ERROR; - } else { - need_comma = false; - continue; - } - } - - err = _parse_value(key, token, p_str, index, p_len, line, r_err_str, p_construct, p_ud); - - if (err != OK) - return err; - - err = _get_token(p_str, index, p_len, token, line, r_err_str); - - if (err != OK) - return err; - - if (token.type != TK_COLON) { - - r_err_str = "Expected ':'"; - return ERR_PARSE_ERROR; - } - at_key = false; - } else { - - Error err = _get_token(p_str, index, p_len, token, line, r_err_str); - if (err != OK) - return err; - - Variant v; - err = _parse_value(v, token, p_str, index, p_len, line, r_err_str, p_construct, p_ud); - if (err) - return err; - dict[key] = v; - need_comma = true; - at_key = true; - } - } - - return OK; -} - -Error VariantConstruct::parse(const String &p_string, Variant &r_ret, String &r_err_str, int &r_err_line, Variant::ObjectConstruct *p_construct, void *p_ud) { - - const CharType *str = p_string.ptr(); - int idx = 0; - int len = p_string.length(); - Token token; - r_err_line = 0; - String aux_key; - - Error err = _get_token(str, idx, len, token, r_err_line, r_err_str); - if (err) - return err; - - return _parse_value(r_ret, token, str, idx, len, r_err_line, r_err_str, p_construct, p_ud); -} diff --git a/core/variant_op.cpp b/core/variant_op.cpp index bfa69b1fde..b40b6ce4a6 100644 --- a/core/variant_op.cpp +++ b/core/variant_op.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,9 +30,9 @@ #include "variant.h" -#include "core_string_names.h" -#include "object.h" -#include "script_language.h" +#include "core/core_string_names.h" +#include "core/object.h" +#include "core/script_language.h" #define CASE_TYPE_ALL(PREFIX, OP) \ CASE_TYPE(PREFIX, OP, INT) \ @@ -521,7 +521,7 @@ void Variant::evaluate(const Operator &p_op, const Variant &p_a, const Dictionary *arr_a = reinterpret_cast<const Dictionary *>(p_a._data._mem); const Dictionary *arr_b = reinterpret_cast<const Dictionary *>(p_b._data._mem); - _RETURN((*arr_a == *arr_b) == false); + _RETURN(*arr_a != *arr_b); } CASE_TYPE(math, OP_NOT_EQUAL, ARRAY) { @@ -1656,13 +1656,13 @@ Variant Variant::get_named(const StringName &p_index, bool *r_valid) const { } else if (p_index == CoreStringNames::singleton->a) { return v->a; } else if (p_index == CoreStringNames::singleton->r8) { - return int(v->r * 255.0); + return int(Math::round(v->r * 255.0)); } else if (p_index == CoreStringNames::singleton->g8) { - return int(v->g * 255.0); + return int(Math::round(v->g * 255.0)); } else if (p_index == CoreStringNames::singleton->b8) { - return int(v->b * 255.0); + return int(Math::round(v->b * 255.0)); } else if (p_index == CoreStringNames::singleton->a8) { - return int(v->a * 255.0); + return int(Math::round(v->a * 255.0)); } else if (p_index == CoreStringNames::singleton->h) { return v->get_h(); } else if (p_index == CoreStringNames::singleton->s) { @@ -2149,7 +2149,7 @@ void Variant::set(const Variant &p_index, const Variant &p_value, bool *r_valid) int idx = p_index; if (idx < 0) idx += 4; - if (idx >= 0 || idx < 4) { + if (idx >= 0 && idx < 4) { Color *v = reinterpret_cast<Color *>(_data._mem); (*v)[idx] = p_value; valid = true; @@ -2524,7 +2524,7 @@ Variant Variant::get(const Variant &p_index, bool *r_valid) const { int idx = p_index; if (idx < 0) idx += 4; - if (idx >= 0 || idx < 4) { + if (idx >= 0 && idx < 4) { const Color *v = reinterpret_cast<const Color *>(_data._mem); valid = true; return (*v)[idx]; @@ -3496,15 +3496,15 @@ void Variant::blend(const Variant &a, const Variant &b, float c, Variant &r_dst) case COLOR: { const Color *ca = reinterpret_cast<const Color *>(a._data._mem); const Color *cb = reinterpret_cast<const Color *>(b._data._mem); - float r = ca->r + cb->r * c; - float g = ca->g + cb->g * c; - float b = ca->b + cb->b * c; - float a = ca->a + cb->a * c; - r = r > 1.0 ? 1.0 : r; - g = g > 1.0 ? 1.0 : g; - b = b > 1.0 ? 1.0 : b; - a = a > 1.0 ? 1.0 : a; - r_dst = Color(r, g, b, a); + float new_r = ca->r + cb->r * c; + float new_g = ca->g + cb->g * c; + float new_b = ca->b + cb->b * c; + float new_a = ca->a + cb->a * c; + new_r = new_r > 1.0 ? 1.0 : new_r; + new_g = new_g > 1.0 ? 1.0 : new_g; + new_b = new_b > 1.0 ? 1.0 : new_b; + new_a = new_a > 1.0 ? 1.0 : new_a; + r_dst = Color(new_r, new_g, new_b, new_a); } return; default: { @@ -3521,7 +3521,7 @@ void Variant::interpolate(const Variant &a, const Variant &b, float c, Variant & //not as efficient but.. real_t va = a; real_t vb = b; - r_dst = (1.0 - c) * va + vb * c; + r_dst = va + (vb - va) * c; } else { r_dst = a; @@ -3542,13 +3542,13 @@ void Variant::interpolate(const Variant &a, const Variant &b, float c, Variant & case INT: { int64_t va = a._data._int; int64_t vb = b._data._int; - r_dst = int((1.0 - c) * va + vb * c); + r_dst = int(va + (vb - va) * c); } return; case REAL: { real_t va = a._data._real; real_t vb = b._data._real; - r_dst = (1.0 - c) * va + vb * c; + r_dst = va + (vb - va) * c; } return; case STRING: { @@ -3556,7 +3556,9 @@ void Variant::interpolate(const Variant &a, const Variant &b, float c, Variant & String sa = *reinterpret_cast<const String *>(a._data._mem); String sb = *reinterpret_cast<const String *>(b._data._mem); String dst; - int csize = sb.length() * c + sa.length() * (1.0 - c); + int sa_len = sa.length(); + int sb_len = sb.length(); + int csize = sa_len + (sb_len - sa_len) * c; if (csize == 0) { r_dst = ""; return; @@ -3654,11 +3656,55 @@ void Variant::interpolate(const Variant &a, const Variant &b, float c, Variant & } return; case POOL_INT_ARRAY: { - r_dst = a; + const PoolVector<int> *arr_a = reinterpret_cast<const PoolVector<int> *>(a._data._mem); + const PoolVector<int> *arr_b = reinterpret_cast<const PoolVector<int> *>(b._data._mem); + int sz = arr_a->size(); + if (sz == 0 || arr_b->size() != sz) { + + r_dst = a; + } else { + + PoolVector<int> v; + v.resize(sz); + { + PoolVector<int>::Write vw = v.write(); + PoolVector<int>::Read ar = arr_a->read(); + PoolVector<int>::Read br = arr_b->read(); + + Variant va; + for (int i = 0; i < sz; i++) { + Variant::interpolate(ar[i], br[i], c, va); + vw[i] = va; + } + } + r_dst = v; + } } return; case POOL_REAL_ARRAY: { - r_dst = a; + const PoolVector<real_t> *arr_a = reinterpret_cast<const PoolVector<real_t> *>(a._data._mem); + const PoolVector<real_t> *arr_b = reinterpret_cast<const PoolVector<real_t> *>(b._data._mem); + int sz = arr_a->size(); + if (sz == 0 || arr_b->size() != sz) { + + r_dst = a; + } else { + + PoolVector<real_t> v; + v.resize(sz); + { + PoolVector<real_t>::Write vw = v.write(); + PoolVector<real_t>::Read ar = arr_a->read(); + PoolVector<real_t>::Read br = arr_b->read(); + + Variant va; + for (int i = 0; i < sz; i++) { + Variant::interpolate(ar[i], br[i], c, va); + vw[i] = va; + } + } + r_dst = v; + } } return; case POOL_STRING_ARRAY: { @@ -3715,7 +3761,27 @@ void Variant::interpolate(const Variant &a, const Variant &b, float c, Variant & } return; case POOL_COLOR_ARRAY: { - r_dst = a; + const PoolVector<Color> *arr_a = reinterpret_cast<const PoolVector<Color> *>(a._data._mem); + const PoolVector<Color> *arr_b = reinterpret_cast<const PoolVector<Color> *>(b._data._mem); + int sz = arr_a->size(); + if (sz == 0 || arr_b->size() != sz) { + + r_dst = a; + } else { + + PoolVector<Color> v; + v.resize(sz); + { + PoolVector<Color>::Write vw = v.write(); + PoolVector<Color>::Read ar = arr_a->read(); + PoolVector<Color>::Read br = arr_b->read(); + + for (int i = 0; i < sz; i++) { + vw[i] = ar[i].linear_interpolate(br[i], c); + } + } + r_dst = v; + } } return; default: { diff --git a/core/variant_parser.cpp b/core/variant_parser.cpp index 446aee286d..0056fc75b6 100644 --- a/core/variant_parser.cpp +++ b/core/variant_parser.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,10 +30,10 @@ #include "variant_parser.h" +#include "core/io/resource_loader.h" +#include "core/os/input_event.h" +#include "core/os/keyboard.h" #include "core/string_buffer.h" -#include "io/resource_loader.h" -#include "os/input_event.h" -#include "os/keyboard.h" CharType VariantParser::StreamFile::get_char() { @@ -728,7 +728,7 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream, bool at_key = true; String key; - Token token; + Token token2; bool need_comma = false; while (true) { @@ -740,11 +740,11 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream, if (at_key) { - Error err = get_token(p_stream, token, line, r_err_str); + Error err = get_token(p_stream, token2, line, r_err_str); if (err != OK) return err; - if (token.type == TK_PARENTHESIS_CLOSE) { + if (token2.type == TK_PARENTHESIS_CLOSE) { Reference *reference = Object::cast_to<Reference>(obj); if (reference) { value = REF(reference); @@ -756,7 +756,7 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream, if (need_comma) { - if (token.type != TK_COMMA) { + if (token2.type != TK_COMMA) { r_err_str = "Expected '}' or ','"; return ERR_PARSE_ERROR; @@ -766,18 +766,18 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream, } } - if (token.type != TK_STRING) { + if (token2.type != TK_STRING) { r_err_str = "Expected property name as string"; return ERR_PARSE_ERROR; } - key = token.value; + key = token2.value; - err = get_token(p_stream, token, line, r_err_str); + err = get_token(p_stream, token2, line, r_err_str); if (err != OK) return err; - if (token.type != TK_COLON) { + if (token2.type != TK_COLON) { r_err_str = "Expected ':'"; return ERR_PARSE_ERROR; @@ -785,12 +785,12 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream, at_key = false; } else { - Error err = get_token(p_stream, token, line, r_err_str); + Error err = get_token(p_stream, token2, line, r_err_str); if (err != OK) return err; Variant v; - err = parse_value(token, v, p_stream, line, r_err_str, p_res_parser); + err = parse_value(token2, v, p_stream, line, r_err_str, p_res_parser); if (err) return err; obj->set(key, v); @@ -882,11 +882,11 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream, return ERR_PARSE_ERROR; } - String id = token.value; + String id2 = token.value; Ref<InputEvent> ie; - if (id == "NONE") { + if (id2 == "NONE") { get_token(p_stream, token, line, r_err_str); @@ -895,7 +895,7 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream, return ERR_PARSE_ERROR; } - } else if (id == "KEY") { + } else if (id2 == "KEY") { Ref<InputEventKey> key; key.instance(); @@ -954,7 +954,7 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream, return ERR_PARSE_ERROR; } - } else if (id == "MBUTTON") { + } else if (id2 == "MBUTTON") { Ref<InputEventMouseButton> mb; mb.instance(); @@ -980,7 +980,7 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream, return ERR_PARSE_ERROR; } - } else if (id == "JBUTTON") { + } else if (id2 == "JBUTTON") { Ref<InputEventJoypadButton> jb; jb.instance(); @@ -1006,7 +1006,7 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream, return ERR_PARSE_ERROR; } - } else if (id == "JAXIS") { + } else if (id2 == "JAXIS") { Ref<InputEventJoypadMotion> jm; jm.instance(); @@ -1429,10 +1429,10 @@ Error VariantParser::_parse_tag(Token &token, Stream *p_stream, int &line, Strin break; if (parsing_tag && token.type == TK_PERIOD) { - r_tag.name += "."; //support tags such as [someprop.Anroid] for specific platforms + r_tag.name += "."; //support tags such as [someprop.Android] for specific platforms get_token(p_stream, token, line, r_err_str); } else if (parsing_tag && token.type == TK_COLON) { - r_tag.name += ":"; //support tags such as [someprop.Anroid] for specific platforms + r_tag.name += ":"; //support tags such as [someprop.Android] for specific platforms get_token(p_stream, token, line, r_err_str); } else { parsing_tag = false; @@ -1597,7 +1597,7 @@ Error VariantWriter::write(const Variant &p_variant, StoreStringFunc p_store_str } break; case Variant::INT: { - p_store_string_func(p_store_string_ud, itos(p_variant.operator int())); + p_store_string_func(p_store_string_ud, itos(p_variant.operator int64_t())); } break; case Variant::REAL: { diff --git a/core/variant_parser.h b/core/variant_parser.h index 8d95595234..ac4c96a8de 100644 --- a/core/variant_parser.h +++ b/core/variant_parser.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,9 +31,9 @@ #ifndef VARIANT_PARSER_H #define VARIANT_PARSER_H -#include "os/file_access.h" -#include "resource.h" -#include "variant.h" +#include "core/os/file_access.h" +#include "core/resource.h" +#include "core/variant.h" class VariantParser { public: @@ -45,7 +45,8 @@ public: CharType saved; - Stream() { saved = 0; } + Stream() : + saved(0) {} virtual ~Stream() {} }; diff --git a/core/vector.h b/core/vector.h index 52e8758f9b..93ee003519 100644 --- a/core/vector.h +++ b/core/vector.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -36,24 +36,19 @@ * @author Juan Linietsky * Vector container. Regular Vector Container. Use with care and for smaller arrays when possible. Use PoolVector for large arrays. */ -#include "cowdata.h" -#include "error_macros.h" -#include "os/memory.h" -#include "sort.h" + +#include "core/cowdata.h" +#include "core/error_macros.h" +#include "core/os/memory.h" +#include "core/sort_array.h" template <class T> class VectorWriteProxy { - friend class Vector<T>; - CowData<T> *_parent; - - _FORCE_INLINE_ VectorWriteProxy(CowData<T> *parent) : - _parent(parent){}; - public: _FORCE_INLINE_ T &operator[](int p_index) { - CRASH_BAD_INDEX(p_index, _parent->size()); + CRASH_BAD_INDEX(p_index, ((Vector<T> *)(this))->_cowdata.size()); - return _parent->ptrw()[p_index]; + return ((Vector<T> *)(this))->_cowdata.ptrw()[p_index]; } }; @@ -61,39 +56,42 @@ template <class T> class Vector { friend class VectorWriteProxy<T>; - CowData<T> *_cowdata; - public: VectorWriteProxy<T> write; +private: + CowData<T> _cowdata; + +public: bool push_back(const T &p_elem); - void remove(int p_index) { _cowdata->remove(p_index); } + void remove(int p_index) { _cowdata.remove(p_index); } void erase(const T &p_val) { int idx = find(p_val); if (idx >= 0) remove(idx); }; void invert(); - _FORCE_INLINE_ T *ptrw() { return _cowdata->ptrw(); } - _FORCE_INLINE_ const T *ptr() const { return _cowdata->ptr(); } + _FORCE_INLINE_ T *ptrw() { return _cowdata.ptrw(); } + _FORCE_INLINE_ const T *ptr() const { return _cowdata.ptr(); } _FORCE_INLINE_ void clear() { resize(0); } - _FORCE_INLINE_ bool empty() const { return _cowdata->empty(); } + _FORCE_INLINE_ bool empty() const { return _cowdata.empty(); } - _FORCE_INLINE_ T get(int p_index) { return _cowdata->get(p_index); } - _FORCE_INLINE_ const T get(int p_index) const { return _cowdata->get(p_index); } - _FORCE_INLINE_ void set(int p_index, const T &p_elem) { _cowdata->set(p_index, p_elem); } - _FORCE_INLINE_ int size() const { return _cowdata->size(); } - Error resize(int p_size) { return _cowdata->resize(p_size); } - _FORCE_INLINE_ const T &operator[](int p_index) const { return _cowdata->get(p_index); } - Error insert(int p_pos, const T &p_val) { return _cowdata->insert(p_pos, p_val); } + _FORCE_INLINE_ T get(int p_index) { return _cowdata.get(p_index); } + _FORCE_INLINE_ const T get(int p_index) const { return _cowdata.get(p_index); } + _FORCE_INLINE_ void set(int p_index, const T &p_elem) { _cowdata.set(p_index, p_elem); } + _FORCE_INLINE_ int size() const { return _cowdata.size(); } + Error resize(int p_size) { return _cowdata.resize(p_size); } + _FORCE_INLINE_ const T &operator[](int p_index) const { return _cowdata.get(p_index); } + Error insert(int p_pos, const T &p_val) { return _cowdata.insert(p_pos, p_val); } + int find(const T &p_val, int p_from = 0) const { return _cowdata.find(p_val, p_from); } void append_array(const Vector<T> &p_other); template <class C> void sort_custom() { - int len = _cowdata->size(); + int len = _cowdata.size(); if (len == 0) return; @@ -109,7 +107,7 @@ public: void ordered_insert(const T &p_val) { int i; - for (i = 0; i < _cowdata->size(); i++) { + for (i = 0; i < _cowdata.size(); i++) { if (p_val < operator[](i)) { break; @@ -118,36 +116,14 @@ public: insert(i, p_val); } - int find(const T &p_val, int p_from = 0) const { - int ret = -1; - if (p_from < 0 || size() == 0) - return ret; - - for (int i = p_from; i < size(); i++) { - - if (ptr()[i] == p_val) { - ret = i; - break; - }; - }; - - return ret; - } - - _FORCE_INLINE_ Vector() : - _cowdata(new CowData<T>()), - write(VectorWriteProxy<T>(_cowdata)) {} - _FORCE_INLINE_ Vector(const Vector &p_from) : - _cowdata(new CowData<T>()), - write(VectorWriteProxy<T>(_cowdata)) { _cowdata->_ref(p_from._cowdata); } + _FORCE_INLINE_ Vector() {} + _FORCE_INLINE_ Vector(const Vector &p_from) { _cowdata._ref(p_from._cowdata); } inline Vector &operator=(const Vector &p_from) { - _cowdata->_ref(p_from._cowdata); + _cowdata._ref(p_from._cowdata); return *this; } - _FORCE_INLINE_ ~Vector() { - delete _cowdata; - } + _FORCE_INLINE_ ~Vector() {} }; template <class T> diff --git a/core/version.h b/core/version.h index d39172865a..05fec9d0a6 100644 --- a/core/version.h +++ b/core/version.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -28,7 +28,7 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "version_generated.gen.h" +#include "core/version_generated.gen.h" // Godot versions are of the form <major>.<minor> for the initial release, // and then <major>.<minor>.<patch> for subsequent bugfix releases where <patch> != 0 @@ -41,9 +41,14 @@ #ifdef VERSION_PATCH // Example: "3.1.4" #define VERSION_NUMBER "" VERSION_BRANCH "." _MKSTR(VERSION_PATCH) +// Version number encoded as hexadecimal int with one byte for each number, +// for easy comparison from code. +// Example: 3.1.4 will be 0x030104, making comparison easy from script. +#define VERSION_HEX 0x10000 * VERSION_MAJOR + 0x100 * VERSION_MINOR + VERSION_PATCH #else // Example: "3.1" #define VERSION_NUMBER "" VERSION_BRANCH +#define VERSION_HEX 0x10000 * VERSION_MAJOR + 0x100 * VERSION_MINOR #endif // VERSION_PATCH // Describes the full configuration of that Godot version, including the version number, diff --git a/core/vmap.h b/core/vmap.h index ce0ddc4ec6..f46ed70a0f 100644 --- a/core/vmap.h +++ b/core/vmap.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,27 +31,28 @@ #ifndef VMAP_H #define VMAP_H -#include "cowdata.h" -#include "typedefs.h" +#include "core/cowdata.h" +#include "core/typedefs.h" template <class T, class V> class VMap { - - struct _Pair { +public: + struct Pair { T key; V value; - _FORCE_INLINE_ _Pair() {} + _FORCE_INLINE_ Pair() {} - _FORCE_INLINE_ _Pair(const T &p_key, const V &p_value) { + _FORCE_INLINE_ Pair(const T &p_key, const V &p_value) { key = p_key; value = p_value; } }; - CowData<_Pair> _cowdata; +private: + CowData<Pair> _cowdata; _FORCE_INLINE_ int _find(const T &p_val, bool &r_exact) const { @@ -61,7 +62,7 @@ class VMap { int low = 0; int high = _cowdata.size() - 1; - const _Pair *a = _cowdata.ptr(); + const Pair *a = _cowdata.ptr(); int middle = 0; #if DEBUG_ENABLED @@ -95,7 +96,7 @@ class VMap { int low = 0; int high = _cowdata.size() - 1; int middle; - const _Pair *a = _cowdata.ptr(); + const Pair *a = _cowdata.ptr(); while (low <= high) { middle = (low + high) / 2; @@ -121,7 +122,7 @@ public: _cowdata.get_m(pos).value = p_val; return pos; } - _cowdata.insert(pos, _Pair(p_key, p_val)); + _cowdata.insert(pos, Pair(p_key, p_val)); return pos; } @@ -152,12 +153,12 @@ public: _FORCE_INLINE_ int size() const { return _cowdata.size(); } _FORCE_INLINE_ bool empty() const { return _cowdata.empty(); } - const _Pair *get_array() const { + const Pair *get_array() const { return _cowdata.ptr(); } - _Pair *get_array() { + Pair *get_array() { return _cowdata.ptrw(); } diff --git a/core/vset.h b/core/vset.h index 7f4d8e7f62..678ec507ba 100644 --- a/core/vset.h +++ b/core/vset.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,8 +31,8 @@ #ifndef VSET_H #define VSET_H -#include "typedefs.h" -#include "vector.h" +#include "core/typedefs.h" +#include "core/vector.h" template <class T> class VSet { |