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-rw-r--r--core/config/project_settings.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/core/config/project_settings.cpp b/core/config/project_settings.cpp
index 9db43afba1..83f58311f1 100644
--- a/core/config/project_settings.cpp
+++ b/core/config/project_settings.cpp
@@ -1236,9 +1236,6 @@ ProjectSettings::ProjectSettings() {
custom_prop_info["rendering/driver/threads/thread_model"] = PropertyInfo(Variant::INT, "rendering/driver/threads/thread_model", PROPERTY_HINT_ENUM, "Single-Unsafe,Single-Safe,Multi-Threaded");
GLOBAL_DEF("physics/2d/run_on_separate_thread", false);
GLOBAL_DEF("physics/3d/run_on_separate_thread", false);
- // Required to make the project setting appear even if the physics engine is GodotPhysics,
- // while also making it appear in the ProjectSettings class documentation.
- GLOBAL_DEF("physics/3d/smooth_trimesh_collision", false);
GLOBAL_DEF("debug/settings/profiler/max_functions", 16384);
custom_prop_info["debug/settings/profiler/max_functions"] = PropertyInfo(Variant::INT, "debug/settings/profiler/max_functions", PROPERTY_HINT_RANGE, "128,65535,1");