diff options
Diffstat (limited to 'core')
| -rw-r--r-- | core/SCsub | 2 | ||||
| -rw-r--r-- | core/io/multiplayer_api.cpp | 11 |
2 files changed, 12 insertions, 1 deletions
diff --git a/core/SCsub b/core/SCsub index ed9a0a231d..b12c6a9e27 100644 --- a/core/SCsub +++ b/core/SCsub @@ -80,6 +80,8 @@ if env['builtin_zlib']: env_thirdparty.Prepend(CPPPATH=[thirdparty_zlib_dir]) # Needs to be available in main env too env.Prepend(CPPPATH=[thirdparty_zlib_dir]) + if (env['target'] == 'debug'): + env_thirdparty.Append(CPPDEFINES=['ZLIB_DEBUG']) env_thirdparty.add_source_files(env.core_sources, thirdparty_zlib_sources) diff --git a/core/io/multiplayer_api.cpp b/core/io/multiplayer_api.cpp index 0ba84d0c8f..1426dbbd4d 100644 --- a/core/io/multiplayer_api.cpp +++ b/core/io/multiplayer_api.cpp @@ -602,7 +602,16 @@ void MultiplayerAPI::_add_peer(int p_id) { void MultiplayerAPI::_del_peer(int p_id) { connected_peers.erase(p_id); - path_get_cache.erase(p_id); // I no longer need your cache, sorry. + // Cleanup get cache. + path_get_cache.erase(p_id); + // Cleanup sent cache. + // Some refactoring is needed to make this faster and do paths GC. + List<NodePath> keys; + path_send_cache.get_key_list(&keys); + for (List<NodePath>::Element *E = keys.front(); E; E = E->next()) { + PathSentCache *psc = path_send_cache.getptr(E->get()); + psc->confirmed_peers.erase(p_id); + } emit_signal("network_peer_disconnected", p_id); } |