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-rw-r--r--core/core_constants.cpp1
-rw-r--r--core/object/object.h1
2 files changed, 2 insertions, 0 deletions
diff --git a/core/core_constants.cpp b/core/core_constants.cpp
index 299b60872d..c4d83d4765 100644
--- a/core/core_constants.cpp
+++ b/core/core_constants.cpp
@@ -613,6 +613,7 @@ void register_global_constants() {
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_LOCALIZABLE_STRING);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_NODE_TYPE);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_HIDE_QUATERNION_EDIT);
+ BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_PASSWORD);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_MAX);
BIND_CORE_ENUM_CONSTANT(PROPERTY_USAGE_NONE);
diff --git a/core/object/object.h b/core/object/object.h
index 13a40191e6..1784c1fe70 100644
--- a/core/object/object.h
+++ b/core/object/object.h
@@ -95,6 +95,7 @@ enum PropertyHint {
PROPERTY_HINT_LOCALIZABLE_STRING,
PROPERTY_HINT_NODE_TYPE, ///< a node object type
PROPERTY_HINT_HIDE_QUATERNION_EDIT, /// Only Node3D::transform should hide the quaternion editor.
+ PROPERTY_HINT_PASSWORD,
PROPERTY_HINT_MAX,
// When updating PropertyHint, also sync the hardcoded list in VisualScriptEditorVariableEdit
};