diff options
Diffstat (limited to 'core')
-rw-r--r-- | core/math/aabb.h | 8 | ||||
-rw-r--r-- | core/math/basis.h | 11 | ||||
-rw-r--r-- | core/math/camera_matrix.h | 6 | ||||
-rw-r--r-- | core/math/delaunay_2d.h | 1 | ||||
-rw-r--r-- | core/math/dynamic_bvh.h | 6 | ||||
-rw-r--r-- | core/math/face3.h | 6 | ||||
-rw-r--r-- | core/math/geometry_2d.h | 4 | ||||
-rw-r--r-- | core/math/plane.h | 5 | ||||
-rw-r--r-- | core/math/quaternion.h | 3 | ||||
-rw-r--r-- | core/math/rect2.h | 1 | ||||
-rw-r--r-- | core/math/rect2i.h | 3 | ||||
-rw-r--r-- | core/math/transform_2d.h | 1 | ||||
-rw-r--r-- | core/math/transform_3d.h | 9 | ||||
-rw-r--r-- | core/math/triangulate.h | 1 | ||||
-rw-r--r-- | core/math/vector2.cpp | 92 | ||||
-rw-r--r-- | core/math/vector2.h | 112 | ||||
-rw-r--r-- | core/math/vector2i.cpp | 125 | ||||
-rw-r--r-- | core/math/vector2i.h | 141 | ||||
-rw-r--r-- | core/math/vector3.h | 3 | ||||
-rw-r--r-- | core/multiplayer/multiplayer_api.cpp | 133 | ||||
-rw-r--r-- | core/multiplayer/multiplayer_api.h | 41 | ||||
-rw-r--r-- | core/multiplayer/multiplayer_replicator.cpp | 791 | ||||
-rw-r--r-- | core/multiplayer/multiplayer_replicator.h | 138 | ||||
-rw-r--r-- | core/multiplayer/rpc_manager.cpp | 56 | ||||
-rw-r--r-- | core/register_core_types.cpp | 2 | ||||
-rw-r--r-- | core/variant/variant.h | 1 |
26 files changed, 464 insertions, 1236 deletions
diff --git a/core/math/aabb.h b/core/math/aabb.h index 3d19410ddf..cb6f05e9ea 100644 --- a/core/math/aabb.h +++ b/core/math/aabb.h @@ -36,13 +36,13 @@ #include "core/math/vector3.h" /** - * AABB / AABB (Axis Aligned Bounding Box) - * This is implemented by a point (position) and the box size + * AABB (Axis Aligned Bounding Box) + * This is implemented by a point (position) and the box size. */ + class Variant; -class _NO_DISCARD_ AABB { -public: +struct _NO_DISCARD_ AABB { Vector3 position; Vector3 size; diff --git a/core/math/basis.h b/core/math/basis.h index 802da82089..683f05150c 100644 --- a/core/math/basis.h +++ b/core/math/basis.h @@ -34,11 +34,7 @@ #include "core/math/quaternion.h" #include "core/math/vector3.h" -class _NO_DISCARD_ Basis { -private: - void _set_diagonal(const Vector3 &p_diag); - -public: +struct _NO_DISCARD_ Basis { Vector3 elements[3] = { Vector3(1, 0, 0), Vector3(0, 1, 0), @@ -263,6 +259,10 @@ public: } _FORCE_INLINE_ Basis() {} + +private: + // Helper method. + void _set_diagonal(const Vector3 &p_diag); }; _FORCE_INLINE_ void Basis::operator*=(const Basis &p_matrix) { @@ -334,4 +334,5 @@ real_t Basis::determinant() const { elements[1][0] * (elements[0][1] * elements[2][2] - elements[2][1] * elements[0][2]) + elements[2][0] * (elements[0][1] * elements[1][2] - elements[1][1] * elements[0][2]); } + #endif // BASIS_H diff --git a/core/math/camera_matrix.h b/core/math/camera_matrix.h index 4b7a4c9346..285d2ae384 100644 --- a/core/math/camera_matrix.h +++ b/core/math/camera_matrix.h @@ -34,10 +34,10 @@ #include "core/math/math_defs.h" #include "core/math/vector3.h" -class AABB; -class Plane; -class Transform3D; +struct AABB; +struct Plane; struct Rect2; +struct Transform3D; struct Vector2; struct CameraMatrix { diff --git a/core/math/delaunay_2d.h b/core/math/delaunay_2d.h index 08f5df8472..c39997d6a9 100644 --- a/core/math/delaunay_2d.h +++ b/core/math/delaunay_2d.h @@ -32,6 +32,7 @@ #define DELAUNAY_2D_H #include "core/math/rect2.h" +#include "core/templates/vector.h" class Delaunay2D { public: diff --git a/core/math/dynamic_bvh.h b/core/math/dynamic_bvh.h index 3041cdf268..50ec2c2b30 100644 --- a/core/math/dynamic_bvh.h +++ b/core/math/dynamic_bvh.h @@ -28,8 +28,8 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef DYNAMICBVH_H -#define DYNAMICBVH_H +#ifndef DYNAMIC_BVH_H +#define DYNAMIC_BVH_H #include "core/math/aabb.h" #include "core/templates/list.h" @@ -474,4 +474,4 @@ void DynamicBVH::ray_query(const Vector3 &p_from, const Vector3 &p_to, QueryResu } while (depth > 0); } -#endif // DYNAMICBVH_H +#endif // DYNAMIC_BVH_H diff --git a/core/math/face3.h b/core/math/face3.h index 3dbbca09e0..8b123f078c 100644 --- a/core/math/face3.h +++ b/core/math/face3.h @@ -36,8 +36,7 @@ #include "core/math/transform_3d.h" #include "core/math/vector3.h" -class _NO_DISCARD_ Face3 { -public: +struct _NO_DISCARD_ Face3 { enum Side { SIDE_OVER, SIDE_UNDER, @@ -48,14 +47,11 @@ public: Vector3 vertex[3]; /** - * * @param p_plane plane used to split the face * @param p_res array of at least 3 faces, amount used in function return * @param p_is_point_over array of at least 3 booleans, determining which face is over the plane, amount used in function return - * @param _epsilon constant used for numerical error rounding, to add "thickness" to the plane (so coplanar points can happen) * @return amount of faces generated by the split, either 0 (means no split possible), 2 or 3 */ - int split_by_plane(const Plane &p_plane, Face3 *p_res, bool *p_is_point_over) const; Plane get_plane(ClockDirection p_dir = CLOCKWISE) const; diff --git a/core/math/geometry_2d.h b/core/math/geometry_2d.h index 7385dba438..a2881d5f60 100644 --- a/core/math/geometry_2d.h +++ b/core/math/geometry_2d.h @@ -32,7 +32,11 @@ #define GEOMETRY_2D_H #include "core/math/delaunay_2d.h" +#include "core/math/math_funcs.h" #include "core/math/triangulate.h" +#include "core/math/vector2.h" +#include "core/math/vector2i.h" +#include "core/math/vector3.h" #include "core/math/vector3i.h" #include "core/templates/vector.h" diff --git a/core/math/plane.h b/core/math/plane.h index 8cb6f62b3b..66c1741662 100644 --- a/core/math/plane.h +++ b/core/math/plane.h @@ -35,13 +35,12 @@ class Variant; -class _NO_DISCARD_ Plane { -public: +struct _NO_DISCARD_ Plane { Vector3 normal; real_t d = 0; void set_normal(const Vector3 &p_normal); - _FORCE_INLINE_ Vector3 get_normal() const { return normal; }; ///Point is coplanar, CMP_EPSILON for precision + _FORCE_INLINE_ Vector3 get_normal() const { return normal; }; void normalize(); Plane normalized() const; diff --git a/core/math/quaternion.h b/core/math/quaternion.h index 2575d7d229..7874e4f428 100644 --- a/core/math/quaternion.h +++ b/core/math/quaternion.h @@ -36,8 +36,7 @@ #include "core/math/vector3.h" #include "core/string/ustring.h" -class _NO_DISCARD_ Quaternion { -public: +struct _NO_DISCARD_ Quaternion { union { struct { real_t x; diff --git a/core/math/rect2.h b/core/math/rect2.h index 980dc99415..6ecc02336c 100644 --- a/core/math/rect2.h +++ b/core/math/rect2.h @@ -31,6 +31,7 @@ #ifndef RECT2_H #define RECT2_H +#include "core/error/error_macros.h" #include "core/math/vector2.h" class String; diff --git a/core/math/rect2i.h b/core/math/rect2i.h index b9159e161d..db1459a3e6 100644 --- a/core/math/rect2i.h +++ b/core/math/rect2i.h @@ -31,7 +31,8 @@ #ifndef RECT2I_H #define RECT2I_H -#include "core/math/vector2.h" +#include "core/error/error_macros.h" +#include "core/math/vector2i.h" class String; struct Rect2; diff --git a/core/math/transform_2d.h b/core/math/transform_2d.h index ddbcc049a1..f4546c13c8 100644 --- a/core/math/transform_2d.h +++ b/core/math/transform_2d.h @@ -34,6 +34,7 @@ #include "core/math/math_funcs.h" #include "core/math/rect2.h" #include "core/math/vector2.h" +#include "core/templates/vector.h" class String; diff --git a/core/math/transform_3d.h b/core/math/transform_3d.h index c16c278e74..3b4762e221 100644 --- a/core/math/transform_3d.h +++ b/core/math/transform_3d.h @@ -28,15 +28,14 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef TRANSFORM_H -#define TRANSFORM_H +#ifndef TRANSFORM_3D_H +#define TRANSFORM_3D_H #include "core/math/aabb.h" #include "core/math/basis.h" #include "core/math/plane.h" -class _NO_DISCARD_ Transform3D { -public: +struct _NO_DISCARD_ Transform3D { Basis basis; Vector3 origin; @@ -265,4 +264,4 @@ _FORCE_INLINE_ Plane Transform3D::xform_inv_fast(const Plane &p_plane, const Tra return Plane(normal, d); } -#endif // TRANSFORM_H +#endif // TRANSFORM_3D_H diff --git a/core/math/triangulate.h b/core/math/triangulate.h index d96bdb8cab..0bfcfcb978 100644 --- a/core/math/triangulate.h +++ b/core/math/triangulate.h @@ -32,6 +32,7 @@ #define TRIANGULATE_H #include "core/math/vector2.h" +#include "core/templates/vector.h" /* https://www.flipcode.com/archives/Efficient_Polygon_Triangulation.shtml diff --git a/core/math/vector2.cpp b/core/math/vector2.cpp index 676a0004ea..40149e8cc1 100644 --- a/core/math/vector2.cpp +++ b/core/math/vector2.cpp @@ -30,6 +30,9 @@ #include "vector2.h" +#include "core/math/vector2i.h" +#include "core/string/ustring.h" + real_t Vector2::angle() const { return Math::atan2(y, x); } @@ -202,91 +205,6 @@ Vector2::operator String() const { return "(" + String::num_real(x, false) + ", " + String::num_real(y, false) + ")"; } -/* Vector2i */ - -Vector2i Vector2i::clamp(const Vector2i &p_min, const Vector2i &p_max) const { - return Vector2i( - CLAMP(x, p_min.x, p_max.x), - CLAMP(y, p_min.y, p_max.y)); -} - -int64_t Vector2i::length_squared() const { - return x * (int64_t)x + y * (int64_t)y; -} - -double Vector2i::length() const { - return Math::sqrt((double)length_squared()); -} - -Vector2i Vector2i::operator+(const Vector2i &p_v) const { - return Vector2i(x + p_v.x, y + p_v.y); -} - -void Vector2i::operator+=(const Vector2i &p_v) { - x += p_v.x; - y += p_v.y; -} - -Vector2i Vector2i::operator-(const Vector2i &p_v) const { - return Vector2i(x - p_v.x, y - p_v.y); -} - -void Vector2i::operator-=(const Vector2i &p_v) { - x -= p_v.x; - y -= p_v.y; -} - -Vector2i Vector2i::operator*(const Vector2i &p_v1) const { - return Vector2i(x * p_v1.x, y * p_v1.y); -} - -Vector2i Vector2i::operator*(const int32_t &rvalue) const { - return Vector2i(x * rvalue, y * rvalue); -} - -void Vector2i::operator*=(const int32_t &rvalue) { - x *= rvalue; - y *= rvalue; -} - -Vector2i Vector2i::operator/(const Vector2i &p_v1) const { - return Vector2i(x / p_v1.x, y / p_v1.y); -} - -Vector2i Vector2i::operator/(const int32_t &rvalue) const { - return Vector2i(x / rvalue, y / rvalue); -} - -void Vector2i::operator/=(const int32_t &rvalue) { - x /= rvalue; - y /= rvalue; -} - -Vector2i Vector2i::operator%(const Vector2i &p_v1) const { - return Vector2i(x % p_v1.x, y % p_v1.y); -} - -Vector2i Vector2i::operator%(const int32_t &rvalue) const { - return Vector2i(x % rvalue, y % rvalue); -} - -void Vector2i::operator%=(const int32_t &rvalue) { - x %= rvalue; - y %= rvalue; -} - -Vector2i Vector2i::operator-() const { - return Vector2i(-x, -y); -} - -bool Vector2i::operator==(const Vector2i &p_vec2) const { - return x == p_vec2.x && y == p_vec2.y; -} - -bool Vector2i::operator!=(const Vector2i &p_vec2) const { - return x != p_vec2.x || y != p_vec2.y; -} - -Vector2i::operator String() const { - return "(" + itos(x) + ", " + itos(y) + ")"; +Vector2::operator Vector2i() const { + return Vector2i(x, y); } diff --git a/core/math/vector2.h b/core/math/vector2.h index af40b9e68d..9edaaebf89 100644 --- a/core/math/vector2.h +++ b/core/math/vector2.h @@ -32,8 +32,8 @@ #define VECTOR2_H #include "core/math/math_funcs.h" -#include "core/string/ustring.h" +class String; struct Vector2i; struct _NO_DISCARD_ Vector2 { @@ -167,6 +167,7 @@ struct _NO_DISCARD_ Vector2 { real_t aspect() const { return width / height; } operator String() const; + operator Vector2i() const; _FORCE_INLINE_ Vector2() {} _FORCE_INLINE_ Vector2(const real_t p_x, const real_t p_y) { @@ -282,113 +283,4 @@ Vector2 Vector2::direction_to(const Vector2 &p_to) const { typedef Vector2 Size2; typedef Vector2 Point2; -/* INTEGER STUFF */ - -struct _NO_DISCARD_ Vector2i { - enum Axis { - AXIS_X, - AXIS_Y, - }; - - union { - int32_t x = 0; - int32_t width; - }; - union { - int32_t y = 0; - int32_t height; - }; - - _FORCE_INLINE_ int32_t &operator[](int p_idx) { - return p_idx ? y : x; - } - _FORCE_INLINE_ const int32_t &operator[](int p_idx) const { - return p_idx ? y : x; - } - - _FORCE_INLINE_ Vector2i::Axis min_axis_index() const { - return x < y ? Vector2i::AXIS_X : Vector2i::AXIS_Y; - } - - _FORCE_INLINE_ Vector2i::Axis max_axis_index() const { - return x < y ? Vector2i::AXIS_Y : Vector2i::AXIS_X; - } - - Vector2i min(const Vector2i &p_vector2i) const { - return Vector2(MIN(x, p_vector2i.x), MIN(y, p_vector2i.y)); - } - - Vector2i max(const Vector2i &p_vector2i) const { - return Vector2(MAX(x, p_vector2i.x), MAX(y, p_vector2i.y)); - } - - Vector2i operator+(const Vector2i &p_v) const; - void operator+=(const Vector2i &p_v); - Vector2i operator-(const Vector2i &p_v) const; - void operator-=(const Vector2i &p_v); - Vector2i operator*(const Vector2i &p_v1) const; - - Vector2i operator*(const int32_t &rvalue) const; - void operator*=(const int32_t &rvalue); - - Vector2i operator/(const Vector2i &p_v1) const; - Vector2i operator/(const int32_t &rvalue) const; - void operator/=(const int32_t &rvalue); - - Vector2i operator%(const Vector2i &p_v1) const; - Vector2i operator%(const int32_t &rvalue) const; - void operator%=(const int32_t &rvalue); - - Vector2i operator-() const; - bool operator<(const Vector2i &p_vec2) const { return (x == p_vec2.x) ? (y < p_vec2.y) : (x < p_vec2.x); } - bool operator>(const Vector2i &p_vec2) const { return (x == p_vec2.x) ? (y > p_vec2.y) : (x > p_vec2.x); } - - bool operator<=(const Vector2i &p_vec2) const { return x == p_vec2.x ? (y <= p_vec2.y) : (x < p_vec2.x); } - bool operator>=(const Vector2i &p_vec2) const { return x == p_vec2.x ? (y >= p_vec2.y) : (x > p_vec2.x); } - - bool operator==(const Vector2i &p_vec2) const; - bool operator!=(const Vector2i &p_vec2) const; - - int64_t length_squared() const; - double length() const; - - real_t aspect() const { return width / (real_t)height; } - Vector2i sign() const { return Vector2i(SIGN(x), SIGN(y)); } - Vector2i abs() const { return Vector2i(ABS(x), ABS(y)); } - Vector2i clamp(const Vector2i &p_min, const Vector2i &p_max) const; - - operator String() const; - - operator Vector2() const { return Vector2(x, y); } - - inline Vector2i() {} - inline Vector2i(const Vector2 &p_vec2) { - x = (int32_t)p_vec2.x; - y = (int32_t)p_vec2.y; - } - inline Vector2i(const int32_t p_x, const int32_t p_y) { - x = p_x; - y = p_y; - } -}; - -_FORCE_INLINE_ Vector2i operator*(const int32_t &p_scalar, const Vector2i &p_vector) { - return p_vector * p_scalar; -} - -_FORCE_INLINE_ Vector2i operator*(const int64_t &p_scalar, const Vector2i &p_vector) { - return p_vector * p_scalar; -} - -_FORCE_INLINE_ Vector2i operator*(const float &p_scalar, const Vector2i &p_vector) { - return p_vector * p_scalar; -} - -_FORCE_INLINE_ Vector2i operator*(const double &p_scalar, const Vector2i &p_vector) { - return p_vector * p_scalar; -} - -typedef Vector2i Size2i; -typedef Vector2i Point2i; - #endif // VECTOR2_H diff --git a/core/math/vector2i.cpp b/core/math/vector2i.cpp new file mode 100644 index 0000000000..dfed42e4d6 --- /dev/null +++ b/core/math/vector2i.cpp @@ -0,0 +1,125 @@ +/*************************************************************************/ +/* vector2i.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "vector2i.h" + +#include "core/math/vector2.h" +#include "core/string/ustring.h" + +Vector2i Vector2i::clamp(const Vector2i &p_min, const Vector2i &p_max) const { + return Vector2i( + CLAMP(x, p_min.x, p_max.x), + CLAMP(y, p_min.y, p_max.y)); +} + +int64_t Vector2i::length_squared() const { + return x * (int64_t)x + y * (int64_t)y; +} + +double Vector2i::length() const { + return Math::sqrt((double)length_squared()); +} + +Vector2i Vector2i::operator+(const Vector2i &p_v) const { + return Vector2i(x + p_v.x, y + p_v.y); +} + +void Vector2i::operator+=(const Vector2i &p_v) { + x += p_v.x; + y += p_v.y; +} + +Vector2i Vector2i::operator-(const Vector2i &p_v) const { + return Vector2i(x - p_v.x, y - p_v.y); +} + +void Vector2i::operator-=(const Vector2i &p_v) { + x -= p_v.x; + y -= p_v.y; +} + +Vector2i Vector2i::operator*(const Vector2i &p_v1) const { + return Vector2i(x * p_v1.x, y * p_v1.y); +} + +Vector2i Vector2i::operator*(const int32_t &rvalue) const { + return Vector2i(x * rvalue, y * rvalue); +} + +void Vector2i::operator*=(const int32_t &rvalue) { + x *= rvalue; + y *= rvalue; +} + +Vector2i Vector2i::operator/(const Vector2i &p_v1) const { + return Vector2i(x / p_v1.x, y / p_v1.y); +} + +Vector2i Vector2i::operator/(const int32_t &rvalue) const { + return Vector2i(x / rvalue, y / rvalue); +} + +void Vector2i::operator/=(const int32_t &rvalue) { + x /= rvalue; + y /= rvalue; +} + +Vector2i Vector2i::operator%(const Vector2i &p_v1) const { + return Vector2i(x % p_v1.x, y % p_v1.y); +} + +Vector2i Vector2i::operator%(const int32_t &rvalue) const { + return Vector2i(x % rvalue, y % rvalue); +} + +void Vector2i::operator%=(const int32_t &rvalue) { + x %= rvalue; + y %= rvalue; +} + +Vector2i Vector2i::operator-() const { + return Vector2i(-x, -y); +} + +bool Vector2i::operator==(const Vector2i &p_vec2) const { + return x == p_vec2.x && y == p_vec2.y; +} + +bool Vector2i::operator!=(const Vector2i &p_vec2) const { + return x != p_vec2.x || y != p_vec2.y; +} + +Vector2i::operator String() const { + return "(" + itos(x) + ", " + itos(y) + ")"; +} + +Vector2i::operator Vector2() const { + return Vector2((int32_t)x, (int32_t)y); +} diff --git a/core/math/vector2i.h b/core/math/vector2i.h new file mode 100644 index 0000000000..446e05f5dd --- /dev/null +++ b/core/math/vector2i.h @@ -0,0 +1,141 @@ +/*************************************************************************/ +/* vector2i.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef VECTOR2I_H +#define VECTOR2I_H + +#include "core/math/math_funcs.h" + +class String; +struct Vector2; + +struct _NO_DISCARD_ Vector2i { + enum Axis { + AXIS_X, + AXIS_Y, + }; + + union { + int32_t x = 0; + int32_t width; + }; + union { + int32_t y = 0; + int32_t height; + }; + + _FORCE_INLINE_ int32_t &operator[](int p_idx) { + return p_idx ? y : x; + } + _FORCE_INLINE_ const int32_t &operator[](int p_idx) const { + return p_idx ? y : x; + } + + _FORCE_INLINE_ Vector2i::Axis min_axis_index() const { + return x < y ? Vector2i::AXIS_X : Vector2i::AXIS_Y; + } + + _FORCE_INLINE_ Vector2i::Axis max_axis_index() const { + return x < y ? Vector2i::AXIS_Y : Vector2i::AXIS_X; + } + + Vector2i min(const Vector2i &p_vector2i) const { + return Vector2i(MIN(x, p_vector2i.x), MIN(y, p_vector2i.y)); + } + + Vector2i max(const Vector2i &p_vector2i) const { + return Vector2i(MAX(x, p_vector2i.x), MAX(y, p_vector2i.y)); + } + + Vector2i operator+(const Vector2i &p_v) const; + void operator+=(const Vector2i &p_v); + Vector2i operator-(const Vector2i &p_v) const; + void operator-=(const Vector2i &p_v); + Vector2i operator*(const Vector2i &p_v1) const; + + Vector2i operator*(const int32_t &rvalue) const; + void operator*=(const int32_t &rvalue); + + Vector2i operator/(const Vector2i &p_v1) const; + Vector2i operator/(const int32_t &rvalue) const; + void operator/=(const int32_t &rvalue); + + Vector2i operator%(const Vector2i &p_v1) const; + Vector2i operator%(const int32_t &rvalue) const; + void operator%=(const int32_t &rvalue); + + Vector2i operator-() const; + bool operator<(const Vector2i &p_vec2) const { return (x == p_vec2.x) ? (y < p_vec2.y) : (x < p_vec2.x); } + bool operator>(const Vector2i &p_vec2) const { return (x == p_vec2.x) ? (y > p_vec2.y) : (x > p_vec2.x); } + + bool operator<=(const Vector2i &p_vec2) const { return x == p_vec2.x ? (y <= p_vec2.y) : (x < p_vec2.x); } + bool operator>=(const Vector2i &p_vec2) const { return x == p_vec2.x ? (y >= p_vec2.y) : (x > p_vec2.x); } + + bool operator==(const Vector2i &p_vec2) const; + bool operator!=(const Vector2i &p_vec2) const; + + int64_t length_squared() const; + double length() const; + + real_t aspect() const { return width / (real_t)height; } + Vector2i sign() const { return Vector2i(SIGN(x), SIGN(y)); } + Vector2i abs() const { return Vector2i(ABS(x), ABS(y)); } + Vector2i clamp(const Vector2i &p_min, const Vector2i &p_max) const; + + operator String() const; + operator Vector2() const; + + inline Vector2i() {} + inline Vector2i(const int32_t p_x, const int32_t p_y) { + x = p_x; + y = p_y; + } +}; + +_FORCE_INLINE_ Vector2i operator*(const int32_t &p_scalar, const Vector2i &p_vector) { + return p_vector * p_scalar; +} + +_FORCE_INLINE_ Vector2i operator*(const int64_t &p_scalar, const Vector2i &p_vector) { + return p_vector * p_scalar; +} + +_FORCE_INLINE_ Vector2i operator*(const float &p_scalar, const Vector2i &p_vector) { + return p_vector * p_scalar; +} + +_FORCE_INLINE_ Vector2i operator*(const double &p_scalar, const Vector2i &p_vector) { + return p_vector * p_scalar; +} + +typedef Vector2i Size2i; +typedef Vector2i Point2i; + +#endif // VECTOR2I_H diff --git a/core/math/vector3.h b/core/math/vector3.h index b62edef40f..79ba5c4f15 100644 --- a/core/math/vector3.h +++ b/core/math/vector3.h @@ -35,7 +35,8 @@ #include "core/math/vector2.h" #include "core/math/vector3i.h" #include "core/string/ustring.h" -class Basis; + +struct Basis; struct _NO_DISCARD_ Vector3 { static const int AXIS_COUNT = 3; diff --git a/core/multiplayer/multiplayer_api.cpp b/core/multiplayer/multiplayer_api.cpp index 627825246a..41d6d14696 100644 --- a/core/multiplayer/multiplayer_api.cpp +++ b/core/multiplayer/multiplayer_api.cpp @@ -32,7 +32,6 @@ #include "core/debugger/engine_debugger.h" #include "core/io/marshalls.h" -#include "core/multiplayer/multiplayer_replicator.h" #include "core/multiplayer/rpc_manager.h" #include "scene/main/node.h" @@ -42,6 +41,8 @@ #include "core/os/os.h" #endif +MultiplayerReplicationInterface *(*MultiplayerAPI::create_default_replication_interface)(MultiplayerAPI *p_multiplayer) = nullptr; + #ifdef DEBUG_ENABLED void MultiplayerAPI::profile_bandwidth(const String &p_inout, int p_size) { if (EngineDebugger::is_profiling("multiplayer")) { @@ -74,7 +75,7 @@ void MultiplayerAPI::poll() { Error err = multiplayer_peer->get_packet(&packet, len); if (err != OK) { ERR_PRINT("Error getting packet!"); - break; // Something is wrong! + return; // Something is wrong! } remote_sender_id = sender; @@ -82,16 +83,13 @@ void MultiplayerAPI::poll() { remote_sender_id = 0; if (!multiplayer_peer.is_valid()) { - break; // It's also possible that a packet or RPC caused a disconnection, so also check here. + return; // It's also possible that a packet or RPC caused a disconnection, so also check here. } } - if (multiplayer_peer.is_valid() && multiplayer_peer->get_connection_status() == MultiplayerPeer::CONNECTION_CONNECTED) { - replicator->poll(); - } + replicator->on_network_process(); } void MultiplayerAPI::clear() { - replicator->clear(); connected_peers.clear(); path_get_cache.clear(); path_send_cache.clear(); @@ -133,6 +131,7 @@ void MultiplayerAPI::set_multiplayer_peer(const Ref<MultiplayerPeer> &p_peer) { multiplayer_peer->connect("connection_failed", callable_mp(this, &MultiplayerAPI::_connection_failed)); multiplayer_peer->connect("server_disconnected", callable_mp(this, &MultiplayerAPI::_server_disconnected)); } + replicator->on_reset(); } Ref<MultiplayerPeer> MultiplayerAPI::get_multiplayer_peer() const { @@ -167,13 +166,13 @@ void MultiplayerAPI::_process_packet(int p_from, const uint8_t *p_packet, int p_ _process_raw(p_from, p_packet, p_packet_len); } break; case NETWORK_COMMAND_SPAWN: { - replicator->process_spawn_despawn(p_from, p_packet, p_packet_len, true); + replicator->on_spawn_receive(p_from, p_packet, p_packet_len); } break; case NETWORK_COMMAND_DESPAWN: { - replicator->process_spawn_despawn(p_from, p_packet, p_packet_len, false); + replicator->on_despawn_receive(p_from, p_packet, p_packet_len); } break; case NETWORK_COMMAND_SYNC: { - replicator->process_sync(p_from, p_packet, p_packet_len); + replicator->on_sync_receive(p_from, p_packet, p_packet_len); } break; } } @@ -324,7 +323,7 @@ bool MultiplayerAPI::_send_confirm_path(Node *p_node, NodePath p_path, PathSentC #define ENCODE_16 1 << 5 #define ENCODE_32 2 << 5 #define ENCODE_64 3 << 5 -Error MultiplayerAPI::encode_and_compress_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len) { +Error MultiplayerAPI::encode_and_compress_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len, bool p_allow_object_decoding) { // Unreachable because `VARIANT_MAX` == 27 and `ENCODE_VARIANT_MASK` == 31 CRASH_COND(p_variant.get_type() > VARIANT_META_TYPE_MASK); @@ -385,7 +384,7 @@ Error MultiplayerAPI::encode_and_compress_variant(const Variant &p_variant, uint } break; default: // Any other case is not yet compressed. - Error err = encode_variant(p_variant, r_buffer, r_len, allow_object_decoding); + Error err = encode_variant(p_variant, r_buffer, r_len, p_allow_object_decoding); if (err != OK) { return err; } @@ -399,7 +398,7 @@ Error MultiplayerAPI::encode_and_compress_variant(const Variant &p_variant, uint return OK; } -Error MultiplayerAPI::decode_and_decompress_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int *r_len) { +Error MultiplayerAPI::decode_and_decompress_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int *r_len, bool p_allow_object_decoding) { const uint8_t *buf = p_buffer; int len = p_len; @@ -458,7 +457,7 @@ Error MultiplayerAPI::decode_and_decompress_variant(Variant &r_variant, const ui } } break; default: - Error err = decode_variant(r_variant, p_buffer, p_len, r_len, allow_object_decoding); + Error err = decode_variant(r_variant, p_buffer, p_len, r_len, p_allow_object_decoding); if (err != OK) { return err; } @@ -467,17 +466,84 @@ Error MultiplayerAPI::decode_and_decompress_variant(Variant &r_variant, const ui return OK; } +Error MultiplayerAPI::encode_and_compress_variants(const Variant **p_variants, int p_count, uint8_t *p_buffer, int &r_len, bool *r_raw, bool p_allow_object_decoding) { + r_len = 0; + int size = 0; + + if (p_count == 0) { + if (r_raw) { + *r_raw = true; + } + return OK; + } + + // Try raw encoding optimization. + if (r_raw && p_count == 1) { + *r_raw = false; + const Variant &v = *(p_variants[0]); + if (v.get_type() == Variant::PACKED_BYTE_ARRAY) { + *r_raw = true; + const PackedByteArray pba = v; + if (p_buffer) { + memcpy(p_buffer, pba.ptr(), pba.size()); + } + r_len += pba.size(); + } else { + encode_and_compress_variant(v, p_buffer, size, p_allow_object_decoding); + r_len += size; + } + return OK; + } + + // Regular encoding. + for (int i = 0; i < p_count; i++) { + const Variant &v = *(p_variants[i]); + encode_and_compress_variant(v, p_buffer ? p_buffer + r_len : nullptr, size, p_allow_object_decoding); + r_len += size; + } + return OK; +} + +Error MultiplayerAPI::decode_and_decompress_variants(Vector<Variant> &r_variants, const uint8_t *p_buffer, int p_len, int &r_len, bool p_raw, bool p_allow_object_decoding) { + r_len = 0; + int argc = r_variants.size(); + if (argc == 0 && p_raw) { + return OK; + } + ERR_FAIL_COND_V(p_raw && argc != 1, ERR_INVALID_DATA); + if (p_raw) { + r_len = p_len; + PackedByteArray pba; + pba.resize(p_len); + memcpy(pba.ptrw(), p_buffer, p_len); + r_variants.write[0] = pba; + return OK; + } + + Vector<Variant> args; + Vector<const Variant *> argp; + args.resize(argc); + + for (int i = 0; i < argc; i++) { + ERR_FAIL_COND_V_MSG(r_len >= p_len, ERR_INVALID_DATA, "Invalid packet received. Size too small."); + + int vlen; + Error err = MultiplayerAPI::decode_and_decompress_variant(r_variants.write[i], &p_buffer[r_len], p_len - r_len, &vlen, p_allow_object_decoding); + ERR_FAIL_COND_V_MSG(err != OK, err, "Invalid packet received. Unable to decode state variable."); + r_len += vlen; + } + return OK; +} + void MultiplayerAPI::_add_peer(int p_id) { connected_peers.insert(p_id); path_get_cache.insert(p_id, PathGetCache()); - if (is_server()) { - replicator->spawn_all(p_id); - } + replicator->on_peer_change(p_id, true); emit_signal(SNAME("peer_connected"), p_id); } void MultiplayerAPI::_del_peer(int p_id) { - connected_peers.erase(p_id); + replicator->on_peer_change(p_id, false); // Cleanup get cache. path_get_cache.erase(p_id); // Cleanup sent cache. @@ -488,6 +554,7 @@ void MultiplayerAPI::_del_peer(int p_id) { PathSentCache *psc = path_send_cache.getptr(E); psc->confirmed_peers.erase(p_id); } + connected_peers.erase(p_id); emit_signal(SNAME("peer_disconnected"), p_id); } @@ -500,6 +567,7 @@ void MultiplayerAPI::_connection_failed() { } void MultiplayerAPI::_server_disconnected() { + replicator->on_reset(); emit_signal(SNAME("server_disconnected")); } @@ -612,14 +680,26 @@ bool MultiplayerAPI::is_object_decoding_allowed() const { return allow_object_decoding; } -void MultiplayerAPI::scene_enter_exit_notify(const String &p_scene, Node *p_node, bool p_enter) { - replicator->scene_enter_exit_notify(p_scene, p_node, p_enter); -} - void MultiplayerAPI::rpcp(Node *p_node, int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount) { rpc_manager->rpcp(p_node, p_peer_id, p_method, p_arg, p_argcount); } +Error MultiplayerAPI::spawn(Object *p_object, Variant p_config) { + return replicator->on_spawn(p_object, p_config); +} + +Error MultiplayerAPI::despawn(Object *p_object, Variant p_config) { + return replicator->on_despawn(p_object, p_config); +} + +Error MultiplayerAPI::replication_start(Object *p_object, Variant p_config) { + return replicator->on_replication_start(p_object, p_config); +} + +Error MultiplayerAPI::replication_stop(Object *p_object, Variant p_config) { + return replicator->on_replication_stop(p_object, p_config); +} + void MultiplayerAPI::_bind_methods() { ClassDB::bind_method(D_METHOD("set_root_node", "node"), &MultiplayerAPI::set_root_node); ClassDB::bind_method(D_METHOD("get_root_node"), &MultiplayerAPI::get_root_node); @@ -638,14 +718,12 @@ void MultiplayerAPI::_bind_methods() { ClassDB::bind_method(D_METHOD("is_refusing_new_connections"), &MultiplayerAPI::is_refusing_new_connections); ClassDB::bind_method(D_METHOD("set_allow_object_decoding", "enable"), &MultiplayerAPI::set_allow_object_decoding); ClassDB::bind_method(D_METHOD("is_object_decoding_allowed"), &MultiplayerAPI::is_object_decoding_allowed); - ClassDB::bind_method(D_METHOD("get_replicator"), &MultiplayerAPI::get_replicator); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "allow_object_decoding"), "set_allow_object_decoding", "is_object_decoding_allowed"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "refuse_new_connections"), "set_refuse_new_connections", "is_refusing_new_connections"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "multiplayer_peer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerPeer", PROPERTY_USAGE_NONE), "set_multiplayer_peer", "get_multiplayer_peer"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "root_node", PROPERTY_HINT_RESOURCE_TYPE, "Node", PROPERTY_USAGE_NONE), "set_root_node", "get_root_node"); ADD_PROPERTY_DEFAULT("refuse_new_connections", false); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "replicator", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerReplicator", PROPERTY_USAGE_NONE), "", "get_replicator"); ADD_SIGNAL(MethodInfo("peer_connected", PropertyInfo(Variant::INT, "id"))); ADD_SIGNAL(MethodInfo("peer_disconnected", PropertyInfo(Variant::INT, "id"))); @@ -656,13 +734,16 @@ void MultiplayerAPI::_bind_methods() { } MultiplayerAPI::MultiplayerAPI() { - replicator = memnew(MultiplayerReplicator(this)); + if (create_default_replication_interface) { + replicator = Ref<MultiplayerReplicationInterface>(create_default_replication_interface(this)); + } else { + replicator.instantiate(); + } rpc_manager = memnew(RPCManager(this)); clear(); } MultiplayerAPI::~MultiplayerAPI() { clear(); - memdelete(replicator); memdelete(rpc_manager); } diff --git a/core/multiplayer/multiplayer_api.h b/core/multiplayer/multiplayer_api.h index 713035428d..f4fdafc323 100644 --- a/core/multiplayer/multiplayer_api.h +++ b/core/multiplayer/multiplayer_api.h @@ -35,7 +35,26 @@ #include "core/multiplayer/multiplayer_peer.h" #include "core/object/ref_counted.h" -class MultiplayerReplicator; +class MultiplayerAPI; + +class MultiplayerReplicationInterface : public RefCounted { + GDCLASS(MultiplayerReplicationInterface, RefCounted); + +public: + virtual void on_peer_change(int p_id, bool p_connected) {} + virtual void on_reset() {} + virtual Error on_spawn_receive(int p_from, const uint8_t *p_buffer, int p_buffer_len) { return ERR_UNAVAILABLE; } + virtual Error on_despawn_receive(int p_from, const uint8_t *p_buffer, int p_buffer_len) { return ERR_UNAVAILABLE; } + virtual Error on_sync_receive(int p_from, const uint8_t *p_buffer, int p_buffer_len) { return ERR_UNAVAILABLE; } + virtual Error on_spawn(Object *p_obj, Variant p_config) { return ERR_UNAVAILABLE; } + virtual Error on_despawn(Object *p_obj, Variant p_config) { return ERR_UNAVAILABLE; } + virtual Error on_replication_start(Object *p_obj, Variant p_config) { return ERR_UNAVAILABLE; } + virtual Error on_replication_stop(Object *p_obj, Variant p_config) { return ERR_UNAVAILABLE; } + virtual void on_network_process() {} + + MultiplayerReplicationInterface() {} +}; + class RPCManager; class MultiplayerAPI : public RefCounted { @@ -95,7 +114,7 @@ private: Node *root_node = nullptr; bool allow_object_decoding = false; - MultiplayerReplicator *replicator = nullptr; + Ref<MultiplayerReplicationInterface> replicator; RPCManager *rpc_manager = nullptr; protected: @@ -108,6 +127,13 @@ protected: void _process_raw(int p_from, const uint8_t *p_packet, int p_packet_len); public: + static MultiplayerReplicationInterface *(*create_default_replication_interface)(MultiplayerAPI *p_multiplayer); + + static Error encode_and_compress_variant(const Variant &p_variant, uint8_t *p_buffer, int &r_len, bool p_allow_object_decoding); + static Error decode_and_decompress_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int *r_len, bool p_allow_object_decoding); + static Error encode_and_compress_variants(const Variant **p_variants, int p_count, uint8_t *p_buffer, int &r_len, bool *r_raw = nullptr, bool p_allow_object_decoding = false); + static Error decode_and_decompress_variants(Vector<Variant> &r_variants, const uint8_t *p_buffer, int p_len, int &r_len, bool p_raw = false, bool p_allow_object_decoding = false); + void poll(); void clear(); void set_root_node(Node *p_node); @@ -117,13 +143,13 @@ public: Error send_bytes(Vector<uint8_t> p_data, int p_to = MultiplayerPeer::TARGET_PEER_BROADCAST, Multiplayer::TransferMode p_mode = Multiplayer::TRANSFER_MODE_RELIABLE, int p_channel = 0); - Error encode_and_compress_variant(const Variant &p_variant, uint8_t *p_buffer, int &r_len); - Error decode_and_decompress_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int *r_len); - // Called by Node.rpc void rpcp(Node *p_node, int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount); - // Called by Node._notification - void scene_enter_exit_notify(const String &p_scene, Node *p_node, bool p_enter); + // Replication API + Error spawn(Object *p_object, Variant p_config); + Error despawn(Object *p_object, Variant p_config); + Error replication_start(Object *p_object, Variant p_config); + Error replication_stop(Object *p_object, Variant p_config); // Called by replicator bool send_confirm_path(Node *p_node, NodePath p_path, int p_target, int &p_id); Node *get_cached_node(int p_from, uint32_t p_node_id); @@ -148,7 +174,6 @@ public: void set_allow_object_decoding(bool p_enable); bool is_object_decoding_allowed() const; - MultiplayerReplicator *get_replicator() const { return replicator; } RPCManager *get_rpc_manager() const { return rpc_manager; } #ifdef DEBUG_ENABLED diff --git a/core/multiplayer/multiplayer_replicator.cpp b/core/multiplayer/multiplayer_replicator.cpp deleted file mode 100644 index e7de8219c7..0000000000 --- a/core/multiplayer/multiplayer_replicator.cpp +++ /dev/null @@ -1,791 +0,0 @@ -/*************************************************************************/ -/* multiplayer_replicator.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "core/multiplayer/multiplayer_replicator.h" - -#include "core/io/marshalls.h" -#include "scene/main/node.h" -#include "scene/resources/packed_scene.h" - -#define MAKE_ROOM(m_amount) \ - if (packet_cache.size() < m_amount) \ - packet_cache.resize(m_amount); - -Error MultiplayerReplicator::_sync_all_default(const ResourceUID::ID &p_scene_id, int p_peer) { - ERR_FAIL_COND_V(!replications.has(p_scene_id), ERR_INVALID_PARAMETER); - SceneConfig &cfg = replications[p_scene_id]; - int full_size = 0; - bool same_size = true; - int last_size = 0; - bool all_raw = true; - struct EncodeInfo { - int size = 0; - bool raw = false; - List<Variant> state; - }; - Map<ObjectID, struct EncodeInfo> state; - if (tracked_objects.has(p_scene_id)) { - for (const ObjectID &obj_id : tracked_objects[p_scene_id]) { - Object *obj = ObjectDB::get_instance(obj_id); - if (obj) { - struct EncodeInfo info; - Error err = _get_state(cfg.sync_properties, obj, info.state); - ERR_CONTINUE(err); - err = _encode_state(info.state, nullptr, info.size, &info.raw); - ERR_CONTINUE(err); - state[obj_id] = info; - full_size += info.size; - if (last_size && info.size != last_size) { - same_size = false; - } - all_raw = all_raw && info.raw; - last_size = info.size; - } - } - } - // Default implementation do not send empty updates. - if (!full_size) { - return OK; - } -#ifdef DEBUG_ENABLED - if (full_size > 4096 && cfg.sync_interval) { - WARN_PRINT_ONCE(vformat("The timed state update for scene %d is big (%d bytes) consider optimizing it", p_scene_id)); - } -#endif - if (same_size) { - // This is fast and small. Should we allow more than 256 objects per type? - // This costs us 1 byte. - MAKE_ROOM(SYNC_CMD_OFFSET + 1 + 2 + 2 + full_size); - } else { - MAKE_ROOM(SYNC_CMD_OFFSET + 1 + 2 + state.size() * 2 + full_size); - } - int ofs = 0; - uint8_t *ptr = packet_cache.ptrw(); - ptr[0] = MultiplayerAPI::NETWORK_COMMAND_SYNC | (same_size ? BYTE_OR_ZERO_FLAG : 0); - ofs = 1; - ofs += encode_uint64(p_scene_id, &ptr[ofs]); - ptr[ofs] = cfg.sync_recv++; - ofs += 1; - ofs += encode_uint16(state.size(), &ptr[ofs]); - if (same_size) { - ofs += encode_uint16(last_size + (all_raw ? 1 << 15 : 0), &ptr[ofs]); - } - for (const ObjectID &obj_id : tracked_objects[p_scene_id]) { - if (!state.has(obj_id)) { - continue; - } - struct EncodeInfo &info = state[obj_id]; - Object *obj = ObjectDB::get_instance(obj_id); - ERR_CONTINUE(!obj); - int size = 0; - if (!same_size) { - // We need to encode the size of every object. - ofs += encode_uint16(info.size + (info.raw ? 1 << 15 : 0), &ptr[ofs]); - } - Error err = _encode_state(info.state, &ptr[ofs], size, &info.raw); - ERR_CONTINUE(err); - ofs += size; - } - Ref<MultiplayerPeer> peer = multiplayer->get_multiplayer_peer(); - peer->set_target_peer(p_peer); - peer->set_transfer_channel(0); - peer->set_transfer_mode(Multiplayer::TRANSFER_MODE_UNRELIABLE); - return peer->put_packet(ptr, ofs); -} - -void MultiplayerReplicator::_process_default_sync(const ResourceUID::ID &p_id, const uint8_t *p_packet, int p_packet_len) { - ERR_FAIL_COND_MSG(p_packet_len < SYNC_CMD_OFFSET + 5, "Invalid spawn packet received"); - ERR_FAIL_COND_MSG(!replications.has(p_id), "Invalid spawn ID received " + itos(p_id)); - SceneConfig &cfg = replications[p_id]; - ERR_FAIL_COND_MSG(cfg.mode != REPLICATION_MODE_SERVER || multiplayer->is_server(), "The default implementation only allows sync packets from the server"); - const bool same_size = p_packet[0] & BYTE_OR_ZERO_FLAG; - int ofs = SYNC_CMD_OFFSET; - int time = p_packet[ofs]; - // Skip old update. - if (time < cfg.sync_recv && cfg.sync_recv - time < 127) { - return; - } - cfg.sync_recv = time; - ofs += 1; - int count = decode_uint16(&p_packet[ofs]); - ofs += 2; -#ifdef DEBUG_ENABLED - ERR_FAIL_COND(!tracked_objects.has(p_id) || tracked_objects[p_id].size() != count); -#else - if (!tracked_objects.has(p_id) || tracked_objects[p_id].size() != count) { - return; - } -#endif - int data_size = 0; - bool raw = false; - if (same_size) { - // This is fast and optimized. - data_size = decode_uint16(&p_packet[ofs]); - raw = (data_size & (1 << 15)) != 0; - data_size = data_size & ~(1 << 15); - ofs += 2; - ERR_FAIL_COND(p_packet_len - ofs < data_size * count); - } - for (const ObjectID &obj_id : tracked_objects[p_id]) { - Object *obj = ObjectDB::get_instance(obj_id); - ERR_CONTINUE(!obj); - if (!same_size) { - // This is slow and wasteful. - data_size = decode_uint16(&p_packet[ofs]); - raw = (data_size & (1 << 15)) != 0; - data_size = data_size & ~(1 << 15); - ofs += 2; - ERR_FAIL_COND(p_packet_len - ofs < data_size); - } - int size = 0; - Error err = _decode_state(cfg.sync_properties, obj, &p_packet[ofs], data_size, size, raw); - ofs += data_size; - ERR_CONTINUE(err); - ERR_CONTINUE(size != data_size); - } -} - -Error MultiplayerReplicator::_send_default_spawn_despawn(int p_peer_id, const ResourceUID::ID &p_scene_id, Object *p_obj, const NodePath &p_path, bool p_spawn) { - ERR_FAIL_COND_V(p_spawn && !p_obj, ERR_INVALID_PARAMETER); - ERR_FAIL_COND_V(!replications.has(p_scene_id), ERR_INVALID_PARAMETER); - Error err; - // Prepare state - List<Variant> state_variants; - int state_len = 0; - const SceneConfig &cfg = replications[p_scene_id]; - if (p_spawn) { - if ((err = _get_state(cfg.properties, p_obj, state_variants)) != OK) { - return err; - } - } - - bool is_raw = false; - if (state_variants.size() == 1 && state_variants[0].get_type() == Variant::PACKED_BYTE_ARRAY) { - is_raw = true; - const PackedByteArray pba = state_variants[0]; - state_len = pba.size(); - } else if (state_variants.size()) { - err = _encode_state(state_variants, nullptr, state_len); - ERR_FAIL_COND_V(err, err); - } else { - is_raw = true; - } - - int ofs = 0; - - // Prepare simplified path - const Node *root_node = multiplayer->get_root_node(); - ERR_FAIL_COND_V(!root_node, ERR_UNCONFIGURED); - NodePath rel_path = (root_node->get_path()).rel_path_to(p_path); - const Vector<StringName> names = rel_path.get_names(); - ERR_FAIL_COND_V(names.size() < 2, ERR_INVALID_PARAMETER); - - NodePath parent = NodePath(names.slice(0, names.size() - 1), false); - ERR_FAIL_COND_V_MSG(!root_node->has_node(parent), ERR_INVALID_PARAMETER, "Path not found: " + parent); - - int path_id = 0; - multiplayer->send_confirm_path(root_node->get_node(parent), parent, p_peer_id, path_id); - - // Encode name and parent ID. - CharString cname = String(names[names.size() - 1]).utf8(); - int nlen = encode_cstring(cname.get_data(), nullptr); - MAKE_ROOM(SPAWN_CMD_OFFSET + 4 + 4 + nlen + state_len); - uint8_t *ptr = packet_cache.ptrw(); - ptr[0] = (p_spawn ? MultiplayerAPI::NETWORK_COMMAND_SPAWN : MultiplayerAPI::NETWORK_COMMAND_DESPAWN) | (is_raw ? BYTE_OR_ZERO_FLAG : 0); - ofs = 1; - ofs += encode_uint64(p_scene_id, &ptr[ofs]); - ofs += encode_uint32(path_id, &ptr[ofs]); - ofs += encode_uint32(nlen, &ptr[ofs]); - ofs += encode_cstring(cname.get_data(), &ptr[ofs]); - - // Encode state. - if (!is_raw) { - _encode_state(state_variants, &ptr[ofs], state_len); - } else if (state_len) { - PackedByteArray pba = state_variants[0]; - memcpy(&ptr[ofs], pba.ptr(), state_len); - } - - Ref<MultiplayerPeer> peer = multiplayer->get_multiplayer_peer(); - peer->set_target_peer(p_peer_id); - peer->set_transfer_channel(0); - peer->set_transfer_mode(Multiplayer::TRANSFER_MODE_RELIABLE); - return peer->put_packet(ptr, ofs + state_len); -} - -void MultiplayerReplicator::_process_default_spawn_despawn(int p_from, const ResourceUID::ID &p_scene_id, const uint8_t *p_packet, int p_packet_len, bool p_spawn) { - ERR_FAIL_COND_MSG(p_packet_len < SPAWN_CMD_OFFSET + 9, "Invalid spawn packet received"); - int ofs = SPAWN_CMD_OFFSET; - uint32_t node_target = decode_uint32(&p_packet[ofs]); - Node *parent = multiplayer->get_cached_node(p_from, node_target); - ofs += 4; - ERR_FAIL_COND_MSG(parent == nullptr, "Invalid packet received. Requested node was not found."); - - uint32_t name_len = decode_uint32(&p_packet[ofs]); - ofs += 4; - ERR_FAIL_COND_MSG(name_len > uint32_t(p_packet_len - ofs), vformat("Invalid spawn packet size: %d, wants: %d", p_packet_len, ofs + name_len)); - ERR_FAIL_COND_MSG(name_len < 1, "Zero spawn name size."); - - const String name = String::utf8((const char *)&p_packet[ofs], name_len); - // We need to make sure no trickery happens here (e.g. despawning a subpath), but we want to allow autogenerated ("@") node names. - ERR_FAIL_COND_MSG(name.validate_node_name() != name.replace("@", ""), vformat("Invalid node name received: '%s'", name)); - ofs += name_len; - - const SceneConfig &cfg = replications[p_scene_id]; - if (cfg.mode == REPLICATION_MODE_SERVER && p_from == 1) { - String scene_path = ResourceUID::get_singleton()->get_id_path(p_scene_id); - if (p_spawn) { - const bool is_raw = ((p_packet[0] & BYTE_OR_ZERO_FLAG) >> BYTE_OR_ZERO_SHIFT) == 1; - - ERR_FAIL_COND_MSG(parent->has_node(name), vformat("Unable to spawn node. Node already exists: %s/%s", parent->get_path(), name)); - RES res = ResourceLoader::load(scene_path); - ERR_FAIL_COND_MSG(!res.is_valid(), "Unable to load scene to spawn at path: " + scene_path); - PackedScene *scene = Object::cast_to<PackedScene>(res.ptr()); - ERR_FAIL_COND(!scene); - Node *node = scene->instantiate(); - ERR_FAIL_COND(!node); - replicated_nodes[node->get_instance_id()] = p_scene_id; - _track(p_scene_id, node); - int size; - _decode_state(cfg.properties, node, &p_packet[ofs], p_packet_len - ofs, size, is_raw); - parent->_add_child_nocheck(node, name); - emit_signal(SNAME("spawned"), p_scene_id, node); - } else { - ERR_FAIL_COND_MSG(!parent->has_node(name), vformat("Path not found: %s/%s", parent->get_path(), name)); - Node *node = parent->get_node(name); - ERR_FAIL_COND_MSG(!replicated_nodes.has(node->get_instance_id()), vformat("Trying to despawn a Node that was not replicated: %s/%s", parent->get_path(), name)); - emit_signal(SNAME("despawned"), p_scene_id, node); - _untrack(p_scene_id, node); - replicated_nodes.erase(node->get_instance_id()); - node->queue_delete(); - } - } else { - PackedByteArray data; - if (p_packet_len > ofs) { - data.resize(p_packet_len - ofs); - memcpy(data.ptrw(), &p_packet[ofs], data.size()); - } - if (p_spawn) { - emit_signal(SNAME("spawn_requested"), p_from, p_scene_id, parent, name, data); - } else { - emit_signal(SNAME("despawn_requested"), p_from, p_scene_id, parent, name, data); - } - } -} - -void MultiplayerReplicator::process_spawn_despawn(int p_from, const uint8_t *p_packet, int p_packet_len, bool p_spawn) { - ERR_FAIL_COND_MSG(p_packet_len < SPAWN_CMD_OFFSET, "Invalid spawn packet received"); - ResourceUID::ID id = decode_uint64(&p_packet[1]); - ERR_FAIL_COND_MSG(!replications.has(id), "Invalid spawn ID received " + itos(id)); - - const SceneConfig &cfg = replications[id]; - if (cfg.on_spawn_despawn_receive.is_valid()) { - int ofs = SPAWN_CMD_OFFSET; - bool is_raw = ((p_packet[0] & BYTE_OR_ZERO_FLAG) >> BYTE_OR_ZERO_SHIFT) == 1; - Variant data; - int left = p_packet_len - ofs; - if (is_raw && left) { - PackedByteArray pba; - pba.resize(left); - memcpy(pba.ptrw(), &p_packet[ofs], pba.size()); - data = pba; - } else if (left) { - ERR_FAIL_COND(decode_variant(data, &p_packet[ofs], left) != OK); - } - - Variant args[4]; - args[0] = p_from; - args[1] = id; - args[2] = data; - args[3] = p_spawn; - const Variant *argp[] = { &args[0], &args[1], &args[2], &args[3] }; - Callable::CallError ce; - Variant ret; - cfg.on_spawn_despawn_receive.call(argp, 4, ret, ce); - ERR_FAIL_COND_MSG(ce.error != Callable::CallError::CALL_OK, "Custom receive function failed"); - } else { - _process_default_spawn_despawn(p_from, id, p_packet, p_packet_len, p_spawn); - } -} - -void MultiplayerReplicator::process_sync(int p_from, const uint8_t *p_packet, int p_packet_len) { - ERR_FAIL_COND_MSG(p_packet_len < SPAWN_CMD_OFFSET, "Invalid spawn packet received"); - ResourceUID::ID id = decode_uint64(&p_packet[1]); - ERR_FAIL_COND_MSG(!replications.has(id), "Invalid spawn ID received " + itos(id)); - const SceneConfig &cfg = replications[id]; - if (cfg.on_sync_receive.is_valid()) { - Array objs; - if (tracked_objects.has(id)) { - objs.resize(tracked_objects[id].size()); - int idx = 0; - for (const ObjectID &obj_id : tracked_objects[id]) { - objs[idx++] = ObjectDB::get_instance(obj_id); - } - } - PackedByteArray pba; - pba.resize(p_packet_len - SYNC_CMD_OFFSET); - if (pba.size()) { - memcpy(pba.ptrw(), p_packet + SYNC_CMD_OFFSET, p_packet_len - SYNC_CMD_OFFSET); - } - Variant args[4] = { p_from, id, objs, pba }; - Variant *argp[4] = { args, &args[1], &args[2], &args[3] }; - Callable::CallError ce; - Variant ret; - cfg.on_sync_receive.call((const Variant **)argp, 4, ret, ce); - ERR_FAIL_COND_MSG(ce.error != Callable::CallError::CALL_OK, "Custom sync function failed"); - } else { - ERR_FAIL_COND_MSG(p_from != 1, "Default sync implementation only allow syncing from server to client"); - _process_default_sync(id, p_packet, p_packet_len); - } -} - -Error MultiplayerReplicator::_get_state(const List<StringName> &p_properties, const Object *p_obj, List<Variant> &r_variant) { - ERR_FAIL_COND_V_MSG(!p_obj, ERR_INVALID_PARAMETER, "Cannot encode null object"); - for (const StringName &prop : p_properties) { - bool valid = false; - const Variant v = p_obj->get(prop, &valid); - ERR_FAIL_COND_V_MSG(!valid, ERR_INVALID_DATA, vformat("Property '%s' not found.", prop)); - r_variant.push_back(v); - } - return OK; -} - -Error MultiplayerReplicator::_encode_state(const List<Variant> &p_variants, uint8_t *p_buffer, int &r_len, bool *r_raw) { - r_len = 0; - int size = 0; - - // Try raw encoding optimization. - if (r_raw && p_variants.size() == 1) { - *r_raw = false; - const Variant v = p_variants[0]; - if (v.get_type() == Variant::PACKED_BYTE_ARRAY) { - *r_raw = true; - const PackedByteArray pba = v; - if (p_buffer) { - memcpy(p_buffer, pba.ptr(), pba.size()); - } - r_len += pba.size(); - } else { - multiplayer->encode_and_compress_variant(v, p_buffer, size); - r_len += size; - } - return OK; - } - - // Regular encoding. - for (const Variant &v : p_variants) { - multiplayer->encode_and_compress_variant(v, p_buffer ? p_buffer + r_len : nullptr, size); - r_len += size; - } - return OK; -} - -Error MultiplayerReplicator::_decode_state(const List<StringName> &p_properties, Object *p_obj, const uint8_t *p_buffer, int p_len, int &r_len, bool p_raw) { - r_len = 0; - int argc = p_properties.size(); - if (argc == 0 && p_raw) { - ERR_FAIL_COND_V_MSG(p_len != 0, ERR_INVALID_DATA, "Buffer has trailing bytes."); - return OK; - } - ERR_FAIL_COND_V(p_raw && argc != 1, ERR_INVALID_DATA); - if (p_raw) { - r_len = p_len; - PackedByteArray pba; - pba.resize(p_len); - memcpy(pba.ptrw(), p_buffer, p_len); - p_obj->set(p_properties[0], pba); - return OK; - } - - Vector<Variant> args; - Vector<const Variant *> argp; - args.resize(argc); - - for (int i = 0; i < argc; i++) { - ERR_FAIL_COND_V_MSG(r_len >= p_len, ERR_INVALID_DATA, "Invalid packet received. Size too small."); - - int vlen; - Error err = multiplayer->decode_and_decompress_variant(args.write[i], &p_buffer[r_len], p_len - r_len, &vlen); - ERR_FAIL_COND_V_MSG(err != OK, err, "Invalid packet received. Unable to decode state variable."); - r_len += vlen; - } - ERR_FAIL_COND_V_MSG(p_len - r_len != 0, ERR_INVALID_DATA, "Buffer has trailing bytes."); - - int i = 0; - for (const StringName &prop : p_properties) { - p_obj->set(prop, args[i]); - i += 1; - } - return OK; -} - -Error MultiplayerReplicator::spawn_config(const ResourceUID::ID &p_id, ReplicationMode p_mode, const TypedArray<StringName> &p_props, const Callable &p_on_send, const Callable &p_on_recv) { - ERR_FAIL_COND_V(p_mode < REPLICATION_MODE_NONE || p_mode > REPLICATION_MODE_CUSTOM, ERR_INVALID_PARAMETER); - ERR_FAIL_COND_V(!ResourceUID::get_singleton()->has_id(p_id), ERR_INVALID_PARAMETER); - ERR_FAIL_COND_V_MSG(p_on_send.is_valid() != p_on_recv.is_valid(), ERR_INVALID_PARAMETER, "Send and receive custom callables must be both valid or both empty"); -#ifdef TOOLS_ENABLED - if (!p_on_send.is_valid()) { - // We allow non scene spawning with custom callables. - String path = ResourceUID::get_singleton()->get_id_path(p_id); - RES res = ResourceLoader::load(path); - ERR_FAIL_COND_V(!res->is_class("PackedScene"), ERR_INVALID_PARAMETER); - } -#endif - if (p_mode == REPLICATION_MODE_NONE) { - if (replications.has(p_id)) { - replications.erase(p_id); - } - } else { - SceneConfig cfg; - cfg.mode = p_mode; - for (int i = 0; i < p_props.size(); i++) { - cfg.properties.push_back(p_props[i]); - } - cfg.on_spawn_despawn_send = p_on_send; - cfg.on_spawn_despawn_receive = p_on_recv; - replications[p_id] = cfg; - } - return OK; -} - -Error MultiplayerReplicator::sync_config(const ResourceUID::ID &p_id, uint64_t p_interval, const TypedArray<StringName> &p_props, const Callable &p_on_send, const Callable &p_on_recv) { - ERR_FAIL_COND_V(!ResourceUID::get_singleton()->has_id(p_id), ERR_INVALID_PARAMETER); - ERR_FAIL_COND_V_MSG(p_on_send.is_valid() != p_on_recv.is_valid(), ERR_INVALID_PARAMETER, "Send and receive custom callables must be both valid or both empty"); - ERR_FAIL_COND_V(!replications.has(p_id), ERR_UNCONFIGURED); - SceneConfig &cfg = replications[p_id]; - ERR_FAIL_COND_V_MSG(p_interval && cfg.mode != REPLICATION_MODE_SERVER && !p_on_send.is_valid(), ERR_INVALID_PARAMETER, "Timed updates in custom mode are only allowed if custom callbacks are also specified"); - for (int i = 0; i < p_props.size(); i++) { - cfg.sync_properties.push_back(p_props[i]); - } - cfg.on_sync_send = p_on_send; - cfg.on_sync_receive = p_on_recv; - cfg.sync_interval = p_interval * 1000; - return OK; -} - -Error MultiplayerReplicator::_send_spawn_despawn(int p_peer_id, const ResourceUID::ID &p_scene_id, const Variant &p_data, bool p_spawn) { - int data_size = 0; - int is_raw = false; - if (p_data.get_type() == Variant::PACKED_BYTE_ARRAY) { - const PackedByteArray pba = p_data; - is_raw = true; - data_size = p_data.operator PackedByteArray().size(); - } else if (p_data.get_type() == Variant::NIL) { - is_raw = true; - } else { - Error err = encode_variant(p_data, nullptr, data_size); - ERR_FAIL_COND_V(err, err); - } - MAKE_ROOM(SPAWN_CMD_OFFSET + data_size); - uint8_t *ptr = packet_cache.ptrw(); - ptr[0] = (p_spawn ? MultiplayerAPI::NETWORK_COMMAND_SPAWN : MultiplayerAPI::NETWORK_COMMAND_DESPAWN) + ((is_raw ? 1 : 0) << BYTE_OR_ZERO_SHIFT); - encode_uint64(p_scene_id, &ptr[1]); - if (p_data.get_type() == Variant::PACKED_BYTE_ARRAY) { - const PackedByteArray pba = p_data; - memcpy(&ptr[SPAWN_CMD_OFFSET], pba.ptr(), pba.size()); - } else if (data_size) { - encode_variant(p_data, &ptr[SPAWN_CMD_OFFSET], data_size); - } - Ref<MultiplayerPeer> peer = multiplayer->get_multiplayer_peer(); - peer->set_target_peer(p_peer_id); - peer->set_transfer_channel(0); - peer->set_transfer_mode(Multiplayer::TRANSFER_MODE_RELIABLE); - return peer->put_packet(ptr, SPAWN_CMD_OFFSET + data_size); -} - -Error MultiplayerReplicator::send_despawn(int p_peer_id, const ResourceUID::ID &p_scene_id, const Variant &p_data, const NodePath &p_path) { - ERR_FAIL_COND_V(!multiplayer->has_multiplayer_peer(), ERR_UNCONFIGURED); - ERR_FAIL_COND_V_MSG(!replications.has(p_scene_id), ERR_INVALID_PARAMETER, vformat("Spawnable not found: %d", p_scene_id)); - const SceneConfig &cfg = replications[p_scene_id]; - if (cfg.on_spawn_despawn_send.is_valid()) { - return _send_spawn_despawn(p_peer_id, p_scene_id, p_data, true); - } else { - ERR_FAIL_COND_V_MSG(cfg.mode == REPLICATION_MODE_SERVER && multiplayer->is_server(), ERR_UNAVAILABLE, "Manual despawn is restricted in default server mode implementation. Use custom mode if you desire control over server spawn requests."); - NodePath path = p_path; - Object *obj = p_data.get_type() == Variant::OBJECT ? p_data.get_validated_object() : nullptr; - if (path.is_empty() && obj) { - Node *node = Object::cast_to<Node>(obj); - if (node && node->is_inside_tree()) { - path = node->get_path(); - } - } - ERR_FAIL_COND_V_MSG(path.is_empty(), ERR_INVALID_PARAMETER, "Despawn default implementation requires a despawn path, or the data to be a node inside the SceneTree"); - return _send_default_spawn_despawn(p_peer_id, p_scene_id, obj, path, false); - } -} - -Error MultiplayerReplicator::send_spawn(int p_peer_id, const ResourceUID::ID &p_scene_id, const Variant &p_data, const NodePath &p_path) { - ERR_FAIL_COND_V(!multiplayer->has_multiplayer_peer(), ERR_UNCONFIGURED); - ERR_FAIL_COND_V_MSG(!replications.has(p_scene_id), ERR_INVALID_PARAMETER, vformat("Spawnable not found: %d", p_scene_id)); - const SceneConfig &cfg = replications[p_scene_id]; - if (cfg.on_spawn_despawn_send.is_valid()) { - return _send_spawn_despawn(p_peer_id, p_scene_id, p_data, false); - } else { - ERR_FAIL_COND_V_MSG(cfg.mode == REPLICATION_MODE_SERVER && multiplayer->is_server(), ERR_UNAVAILABLE, "Manual spawn is restricted in default server mode implementation. Use custom mode if you desire control over server spawn requests."); - NodePath path = p_path; - Object *obj = p_data.get_type() == Variant::OBJECT ? p_data.get_validated_object() : nullptr; - ERR_FAIL_COND_V_MSG(!obj, ERR_INVALID_PARAMETER, "Spawn default implementation requires the data to be an object."); - if (path.is_empty()) { - Node *node = Object::cast_to<Node>(obj); - if (node && node->is_inside_tree()) { - path = node->get_path(); - } - } - ERR_FAIL_COND_V_MSG(path.is_empty(), ERR_INVALID_PARAMETER, "Spawn default implementation requires a spawn path, or the data to be a node inside the SceneTree"); - return _send_default_spawn_despawn(p_peer_id, p_scene_id, obj, path, true); - } -} - -Error MultiplayerReplicator::_spawn_despawn(ResourceUID::ID p_scene_id, Object *p_obj, int p_peer, bool p_spawn) { - ERR_FAIL_COND_V_MSG(!replications.has(p_scene_id), ERR_INVALID_PARAMETER, vformat("Spawnable not found: %d", p_scene_id)); - - const SceneConfig &cfg = replications[p_scene_id]; - if (cfg.on_spawn_despawn_send.is_valid()) { - Variant args[4]; - args[0] = p_peer; - args[1] = p_scene_id; - args[2] = p_obj; - args[3] = p_spawn; - const Variant *argp[] = { &args[0], &args[1], &args[2], &args[3] }; - Callable::CallError ce; - Variant ret; - cfg.on_spawn_despawn_send.call(argp, 4, ret, ce); - ERR_FAIL_COND_V_MSG(ce.error != Callable::CallError::CALL_OK, FAILED, "Custom send function failed"); - return OK; - } else { - Node *node = Object::cast_to<Node>(p_obj); - ERR_FAIL_COND_V_MSG(!p_obj, ERR_INVALID_PARAMETER, "Only nodes can be replicated by the default implementation"); - return _send_default_spawn_despawn(p_peer, p_scene_id, node, node->get_path(), p_spawn); - } -} - -Error MultiplayerReplicator::spawn(ResourceUID::ID p_scene_id, Object *p_obj, int p_peer) { - return _spawn_despawn(p_scene_id, p_obj, p_peer, true); -} - -Error MultiplayerReplicator::despawn(ResourceUID::ID p_scene_id, Object *p_obj, int p_peer) { - return _spawn_despawn(p_scene_id, p_obj, p_peer, false); -} - -PackedByteArray MultiplayerReplicator::encode_state(const ResourceUID::ID &p_scene_id, const Object *p_obj, bool p_initial) { - PackedByteArray state; - ERR_FAIL_COND_V_MSG(!replications.has(p_scene_id), state, vformat("Spawnable not found: %d", p_scene_id)); - const SceneConfig &cfg = replications[p_scene_id]; - int len = 0; - List<Variant> state_vars; - const List<StringName> props = p_initial ? cfg.properties : cfg.sync_properties; - Error err = _get_state(props, p_obj, state_vars); - ERR_FAIL_COND_V_MSG(err != OK, state, "Unable to retrieve object state."); - err = _encode_state(state_vars, nullptr, len); - ERR_FAIL_COND_V_MSG(err != OK, state, "Unable to encode object state."); - state.resize(len); - _encode_state(state_vars, state.ptrw(), len); - return state; -} - -Error MultiplayerReplicator::decode_state(const ResourceUID::ID &p_scene_id, Object *p_obj, const PackedByteArray p_data, bool p_initial) { - ERR_FAIL_COND_V_MSG(!replications.has(p_scene_id), ERR_INVALID_PARAMETER, vformat("Spawnable not found: %d", p_scene_id)); - const SceneConfig &cfg = replications[p_scene_id]; - const List<StringName> props = p_initial ? cfg.properties : cfg.sync_properties; - int size; - return _decode_state(props, p_obj, p_data.ptr(), p_data.size(), size); -} - -void MultiplayerReplicator::scene_enter_exit_notify(const String &p_scene, Node *p_node, bool p_enter) { - if (!multiplayer->has_multiplayer_peer()) { - return; - } - Node *root_node = multiplayer->get_root_node(); - ERR_FAIL_COND(!p_node || !p_node->get_parent() || !root_node); - NodePath path = (root_node->get_path()).rel_path_to(p_node->get_parent()->get_path()); - if (path.is_empty()) { - return; - } - ResourceUID::ID id = ResourceLoader::get_resource_uid(p_scene); - if (!replications.has(id)) { - return; - } - const SceneConfig &cfg = replications[id]; - if (p_enter) { - if (cfg.mode == REPLICATION_MODE_SERVER && multiplayer->is_server()) { - replicated_nodes[p_node->get_instance_id()] = id; - _track(id, p_node); - spawn(id, p_node, 0); - } - emit_signal(SNAME("replicated_instance_added"), id, p_node); - } else { - if (cfg.mode == REPLICATION_MODE_SERVER && multiplayer->is_server() && replicated_nodes.has(p_node->get_instance_id())) { - replicated_nodes.erase(p_node->get_instance_id()); - _untrack(id, p_node); - despawn(id, p_node, 0); - } - emit_signal(SNAME("replicated_instance_removed"), id, p_node); - } -} - -void MultiplayerReplicator::spawn_all(int p_peer) { - for (const KeyValue<ObjectID, ResourceUID::ID> &E : replicated_nodes) { - // Only server mode adds to replicated_nodes, no need to check it. - Object *obj = ObjectDB::get_instance(E.key); - ERR_CONTINUE(!obj); - Node *node = Object::cast_to<Node>(obj); - ERR_CONTINUE(!node); - spawn(E.value, node, p_peer); - } -} - -void MultiplayerReplicator::poll() { - for (KeyValue<ResourceUID::ID, SceneConfig> &E : replications) { - if (!E.value.sync_interval) { - continue; - } - if (E.value.mode == REPLICATION_MODE_SERVER && !multiplayer->is_server()) { - continue; - } - uint64_t time = OS::get_singleton()->get_ticks_usec(); - if (E.value.sync_last + E.value.sync_interval <= time) { - sync_all(E.key, 0); - E.value.sync_last = time; - } - // Handle wrapping. - if (E.value.sync_last > time) { - E.value.sync_last = time; - } - } -} - -void MultiplayerReplicator::track(const ResourceUID::ID &p_scene_id, Object *p_obj) { - ERR_FAIL_COND(!replications.has(p_scene_id)); - const SceneConfig &cfg = replications[p_scene_id]; - ERR_FAIL_COND_MSG(cfg.mode == REPLICATION_MODE_SERVER, "Manual object tracking is not allowed in server mode."); - _track(p_scene_id, p_obj); -} - -void MultiplayerReplicator::_track(const ResourceUID::ID &p_scene_id, Object *p_obj) { - ERR_FAIL_COND(!p_obj); - ERR_FAIL_COND(!replications.has(p_scene_id)); - if (!tracked_objects.has(p_scene_id)) { - tracked_objects[p_scene_id] = List<ObjectID>(); - } - tracked_objects[p_scene_id].push_back(p_obj->get_instance_id()); -} - -void MultiplayerReplicator::untrack(const ResourceUID::ID &p_scene_id, Object *p_obj) { - ERR_FAIL_COND(!replications.has(p_scene_id)); - const SceneConfig &cfg = replications[p_scene_id]; - ERR_FAIL_COND_MSG(cfg.mode == REPLICATION_MODE_SERVER, "Manual object tracking is not allowed in server mode."); - _untrack(p_scene_id, p_obj); -} - -void MultiplayerReplicator::_untrack(const ResourceUID::ID &p_scene_id, Object *p_obj) { - ERR_FAIL_COND(!p_obj); - ERR_FAIL_COND(!replications.has(p_scene_id)); - if (tracked_objects.has(p_scene_id)) { - tracked_objects[p_scene_id].erase(p_obj->get_instance_id()); - } -} - -Error MultiplayerReplicator::sync_all(const ResourceUID::ID &p_scene_id, int p_peer) { - ERR_FAIL_COND_V(!replications.has(p_scene_id), ERR_INVALID_PARAMETER); - if (!tracked_objects.has(p_scene_id)) { - return OK; - } - const SceneConfig &cfg = replications[p_scene_id]; - if (cfg.on_sync_send.is_valid()) { - Array objs; - if (tracked_objects.has(p_scene_id)) { - objs.resize(tracked_objects[p_scene_id].size()); - int idx = 0; - for (const ObjectID &obj_id : tracked_objects[p_scene_id]) { - objs[idx++] = ObjectDB::get_instance(obj_id); - } - } - Variant args[3] = { p_scene_id, objs, p_peer }; - Variant *argp[3] = { args, &args[1], &args[2] }; - Callable::CallError ce; - Variant ret; - cfg.on_sync_send.call((const Variant **)argp, 3, ret, ce); - ERR_FAIL_COND_V_MSG(ce.error != Callable::CallError::CALL_OK, FAILED, "Custom sync function failed"); - return OK; - } else if (cfg.sync_properties.size()) { - return _sync_all_default(p_scene_id, p_peer); - } - return OK; -} - -Error MultiplayerReplicator::send_sync(int p_peer_id, const ResourceUID::ID &p_scene_id, PackedByteArray p_data, Multiplayer::TransferMode p_transfer_mode, int p_channel) { - ERR_FAIL_COND_V(!multiplayer->has_multiplayer_peer(), ERR_UNCONFIGURED); - ERR_FAIL_COND_V(!replications.has(p_scene_id), ERR_INVALID_PARAMETER); - const SceneConfig &cfg = replications[p_scene_id]; - ERR_FAIL_COND_V_MSG(!cfg.on_sync_send.is_valid(), ERR_UNCONFIGURED, "Sending raw sync messages is only available with custom functions"); - MAKE_ROOM(SYNC_CMD_OFFSET + p_data.size()); - uint8_t *ptr = packet_cache.ptrw(); - ptr[0] = MultiplayerAPI::NETWORK_COMMAND_SYNC; - encode_uint64(p_scene_id, &ptr[1]); - if (p_data.size()) { - memcpy(&ptr[SYNC_CMD_OFFSET], p_data.ptr(), p_data.size()); - } - Ref<MultiplayerPeer> peer = multiplayer->get_multiplayer_peer(); - peer->set_target_peer(p_peer_id); - peer->set_transfer_channel(p_channel); - peer->set_transfer_mode(p_transfer_mode); - return peer->put_packet(ptr, SYNC_CMD_OFFSET + p_data.size()); -} - -void MultiplayerReplicator::clear() { - tracked_objects.clear(); - replicated_nodes.clear(); -} - -void MultiplayerReplicator::_bind_methods() { - ClassDB::bind_method(D_METHOD("spawn_config", "scene_id", "spawn_mode", "properties", "custom_send", "custom_receive"), &MultiplayerReplicator::spawn_config, DEFVAL(TypedArray<StringName>()), DEFVAL(Callable()), DEFVAL(Callable())); - ClassDB::bind_method(D_METHOD("sync_config", "scene_id", "interval", "properties", "custom_send", "custom_receive"), &MultiplayerReplicator::sync_config, DEFVAL(TypedArray<StringName>()), DEFVAL(Callable()), DEFVAL(Callable())); - ClassDB::bind_method(D_METHOD("despawn", "scene_id", "object", "peer_id"), &MultiplayerReplicator::despawn, DEFVAL(0)); - ClassDB::bind_method(D_METHOD("spawn", "scene_id", "object", "peer_id"), &MultiplayerReplicator::spawn, DEFVAL(0)); - ClassDB::bind_method(D_METHOD("send_despawn", "peer_id", "scene_id", "data", "path"), &MultiplayerReplicator::send_despawn, DEFVAL(Variant()), DEFVAL(NodePath())); - ClassDB::bind_method(D_METHOD("send_spawn", "peer_id", "scene_id", "data", "path"), &MultiplayerReplicator::send_spawn, DEFVAL(Variant()), DEFVAL(NodePath())); - ClassDB::bind_method(D_METHOD("send_sync", "peer_id", "scene_id", "data", "transfer_mode", "channel"), &MultiplayerReplicator::send_sync, DEFVAL(Multiplayer::TRANSFER_MODE_RELIABLE), DEFVAL(0)); - ClassDB::bind_method(D_METHOD("sync_all", "scene_id", "peer_id"), &MultiplayerReplicator::sync_all, DEFVAL(0)); - ClassDB::bind_method(D_METHOD("track", "scene_id", "object"), &MultiplayerReplicator::track); - ClassDB::bind_method(D_METHOD("untrack", "scene_id", "object"), &MultiplayerReplicator::untrack); - ClassDB::bind_method(D_METHOD("encode_state", "scene_id", "object", "initial"), &MultiplayerReplicator::encode_state, DEFVAL(true)); - ClassDB::bind_method(D_METHOD("decode_state", "scene_id", "object", "data", "initial"), &MultiplayerReplicator::decode_state, DEFVAL(true)); - - ADD_SIGNAL(MethodInfo("despawned", PropertyInfo(Variant::INT, "scene_id"), PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node"))); - ADD_SIGNAL(MethodInfo("spawned", PropertyInfo(Variant::INT, "scene_id"), PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node"))); - ADD_SIGNAL(MethodInfo("despawn_requested", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::INT, "scene_id"), PropertyInfo(Variant::OBJECT, "parent", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::STRING, "name"), PropertyInfo(Variant::PACKED_BYTE_ARRAY, "data"))); - ADD_SIGNAL(MethodInfo("spawn_requested", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::INT, "scene_id"), PropertyInfo(Variant::OBJECT, "parent", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::STRING, "name"), PropertyInfo(Variant::PACKED_BYTE_ARRAY, "data"))); - ADD_SIGNAL(MethodInfo("replicated_instance_added", PropertyInfo(Variant::INT, "scene_id"), PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node"))); - ADD_SIGNAL(MethodInfo("replicated_instance_removed", PropertyInfo(Variant::INT, "scene_id"), PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node"))); - - BIND_ENUM_CONSTANT(REPLICATION_MODE_NONE); - BIND_ENUM_CONSTANT(REPLICATION_MODE_SERVER); - BIND_ENUM_CONSTANT(REPLICATION_MODE_CUSTOM); -} diff --git a/core/multiplayer/multiplayer_replicator.h b/core/multiplayer/multiplayer_replicator.h deleted file mode 100644 index a9cd6e211e..0000000000 --- a/core/multiplayer/multiplayer_replicator.h +++ /dev/null @@ -1,138 +0,0 @@ -/*************************************************************************/ -/* multiplayer_replicator.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef MULTIPLAYER_REPLICATOR_H -#define MULTIPLAYER_REPLICATOR_H - -#include "core/multiplayer/multiplayer_api.h" - -#include "core/io/resource_uid.h" -#include "core/templates/hash_map.h" -#include "core/variant/typed_array.h" - -class MultiplayerReplicator : public Object { - GDCLASS(MultiplayerReplicator, Object); - -public: - enum { - SPAWN_CMD_OFFSET = 9, - SYNC_CMD_OFFSET = 9, - }; - - enum ReplicationMode { - REPLICATION_MODE_NONE, - REPLICATION_MODE_SERVER, - REPLICATION_MODE_CUSTOM, - }; - - struct SceneConfig { - ReplicationMode mode; - uint64_t sync_interval = 0; - uint64_t sync_last = 0; - uint8_t sync_recv = 0; - List<StringName> properties; - List<StringName> sync_properties; - Callable on_spawn_despawn_send; - Callable on_spawn_despawn_receive; - Callable on_sync_send; - Callable on_sync_receive; - }; - -protected: - static void _bind_methods(); - -private: - enum { - BYTE_OR_ZERO_SHIFT = MultiplayerAPI::CMD_FLAG_0_SHIFT, - }; - - enum { - BYTE_OR_ZERO_FLAG = 1 << BYTE_OR_ZERO_SHIFT, - }; - - MultiplayerAPI *multiplayer = nullptr; - Vector<uint8_t> packet_cache; - Map<ResourceUID::ID, SceneConfig> replications; - Map<ObjectID, ResourceUID::ID> replicated_nodes; - HashMap<ResourceUID::ID, List<ObjectID>> tracked_objects; - - // Encoding - Error _get_state(const List<StringName> &p_properties, const Object *p_obj, List<Variant> &r_variant); - Error _encode_state(const List<Variant> &p_variants, uint8_t *p_buffer, int &r_len, bool *r_raw = nullptr); - Error _decode_state(const List<StringName> &p_cfg, Object *p_obj, const uint8_t *p_buffer, int p_len, int &r_len, bool p_raw = false); - - // Spawn - Error _spawn_despawn(ResourceUID::ID p_scene_id, Object *p_obj, int p_peer, bool p_spawn); - Error _send_spawn_despawn(int p_peer_id, const ResourceUID::ID &p_scene_id, const Variant &p_data, bool p_spawn); - void _process_default_spawn_despawn(int p_from, const ResourceUID::ID &p_scene_id, const uint8_t *p_packet, int p_packet_len, bool p_spawn); - Error _send_default_spawn_despawn(int p_peer_id, const ResourceUID::ID &p_scene_id, Object *p_obj, const NodePath &p_path, bool p_spawn); - - // Sync - void _process_default_sync(const ResourceUID::ID &p_id, const uint8_t *p_packet, int p_packet_len); - Error _sync_all_default(const ResourceUID::ID &p_scene_id, int p_peer); - void _track(const ResourceUID::ID &p_scene_id, Object *p_object); - void _untrack(const ResourceUID::ID &p_scene_id, Object *p_object); - -public: - void clear(); - - // Encoding - PackedByteArray encode_state(const ResourceUID::ID &p_scene_id, const Object *p_node, bool p_initial); - Error decode_state(const ResourceUID::ID &p_scene_id, Object *p_node, PackedByteArray p_data, bool p_initial); - - // Spawn - Error spawn_config(const ResourceUID::ID &p_id, ReplicationMode p_mode, const TypedArray<StringName> &p_props = TypedArray<StringName>(), const Callable &p_on_send = Callable(), const Callable &p_on_recv = Callable()); - Error spawn(ResourceUID::ID p_scene_id, Object *p_obj, int p_peer = 0); - Error despawn(ResourceUID::ID p_scene_id, Object *p_obj, int p_peer = 0); - Error send_despawn(int p_peer_id, const ResourceUID::ID &p_scene_id, const Variant &p_data = Variant(), const NodePath &p_path = NodePath()); - Error send_spawn(int p_peer_id, const ResourceUID::ID &p_scene_id, const Variant &p_data = Variant(), const NodePath &p_path = NodePath()); - - // Sync - Error sync_config(const ResourceUID::ID &p_id, uint64_t p_interval, const TypedArray<StringName> &p_props = TypedArray<StringName>(), const Callable &p_on_send = Callable(), const Callable &p_on_recv = Callable()); - Error sync_all(const ResourceUID::ID &p_scene_id, int p_peer); - Error send_sync(int p_peer_id, const ResourceUID::ID &p_scene_id, PackedByteArray p_data, Multiplayer::TransferMode p_mode, int p_channel); - void track(const ResourceUID::ID &p_scene_id, Object *p_object); - void untrack(const ResourceUID::ID &p_scene_id, Object *p_object); - - // Used by MultiplayerAPI - void spawn_all(int p_peer); - void process_spawn_despawn(int p_from, const uint8_t *p_packet, int p_packet_len, bool p_spawn); - void process_sync(int p_from, const uint8_t *p_packet, int p_packet_len); - void scene_enter_exit_notify(const String &p_scene, Node *p_node, bool p_enter); - void poll(); - - MultiplayerReplicator(MultiplayerAPI *p_multiplayer) { - multiplayer = p_multiplayer; - } -}; - -VARIANT_ENUM_CAST(MultiplayerReplicator::ReplicationMode); - -#endif // MULTIPLAYER_REPLICATOR_H diff --git a/core/multiplayer/rpc_manager.cpp b/core/multiplayer/rpc_manager.cpp index 7736637349..1e6d2108be 100644 --- a/core/multiplayer/rpc_manager.cpp +++ b/core/multiplayer/rpc_manager.cpp @@ -235,16 +235,12 @@ void RPCManager::_process_rpc(Node *p_node, const uint16_t p_rpc_method_id, int ERR_FAIL_COND_MSG(!can_call, "RPC '" + String(config.name) + "' is not allowed on node " + p_node->get_path() + " from: " + itos(p_from) + ". Mode is " + itos((int)config.rpc_mode) + ", authority is " + itos(p_node->get_multiplayer_authority()) + "."); int argc = 0; - bool byte_only = false; const bool byte_only_or_no_args = p_packet[0] & BYTE_ONLY_OR_NO_ARGS_FLAG; if (byte_only_or_no_args) { if (p_offset < p_packet_len) { // This packet contains only bytes. argc = 1; - byte_only = true; - } else { - // This rpc calls a method without parameters. } } else { // Normal variant, takes the argument count from the packet. @@ -262,25 +258,10 @@ void RPCManager::_process_rpc(Node *p_node, const uint16_t p_rpc_method_id, int _profile_node_data("in_rpc", p_node->get_instance_id()); #endif - if (byte_only) { - Vector<uint8_t> pure_data; - const int len = p_packet_len - p_offset; - pure_data.resize(len); - memcpy(pure_data.ptrw(), &p_packet[p_offset], len); - args.write[0] = pure_data; - argp.write[0] = &args[0]; - p_offset += len; - } else { - for (int i = 0; i < argc; i++) { - ERR_FAIL_COND_MSG(p_offset >= p_packet_len, "Invalid packet received. Size too small."); - - int vlen; - Error err = multiplayer->decode_and_decompress_variant(args.write[i], &p_packet[p_offset], p_packet_len - p_offset, &vlen); - ERR_FAIL_COND_MSG(err != OK, "Invalid packet received. Unable to decode RPC argument."); - - argp.write[i] = &args[i]; - p_offset += vlen; - } + int out; + MultiplayerAPI::decode_and_decompress_variants(args, &p_packet[p_offset], p_packet_len - p_offset, out, byte_only_or_no_args, multiplayer->is_object_decoding_allowed()); + for (int i = 0; i < argc; i++) { + argp.write[i] = &args[i]; } Callable::CallError ce; @@ -380,28 +361,19 @@ void RPCManager::_send_rpc(Node *p_from, int p_to, uint16_t p_rpc_id, const Mult ofs += 2; } - if (p_argcount == 0) { - byte_only_or_no_args = true; - } else if (p_argcount == 1 && p_arg[0]->get_type() == Variant::PACKED_BYTE_ARRAY) { - byte_only_or_no_args = true; - // Special optimization when only the byte vector is sent. - const Vector<uint8_t> data = *p_arg[0]; - MAKE_ROOM(ofs + data.size()); - memcpy(&(packet_cache.write[ofs]), data.ptr(), sizeof(uint8_t) * data.size()); - ofs += data.size(); + int len; + Error err = MultiplayerAPI::encode_and_compress_variants(p_arg, p_argcount, nullptr, len, &byte_only_or_no_args, multiplayer->is_object_decoding_allowed()); + ERR_FAIL_COND_MSG(err != OK, "Unable to encode RPC arguments. THIS IS LIKELY A BUG IN THE ENGINE!"); + if (byte_only_or_no_args) { + MAKE_ROOM(ofs + len); } else { - // Arguments - MAKE_ROOM(ofs + 1); + MAKE_ROOM(ofs + 1 + len); packet_cache.write[ofs] = p_argcount; ofs += 1; - for (int i = 0; i < p_argcount; i++) { - int len(0); - Error err = multiplayer->encode_and_compress_variant(*p_arg[i], nullptr, len); - ERR_FAIL_COND_MSG(err != OK, "Unable to encode RPC argument. THIS IS LIKELY A BUG IN THE ENGINE!"); - MAKE_ROOM(ofs + len); - multiplayer->encode_and_compress_variant(*p_arg[i], &(packet_cache.write[ofs]), len); - ofs += len; - } + } + if (len) { + MultiplayerAPI::encode_and_compress_variants(p_arg, p_argcount, &packet_cache.write[ofs], len, &byte_only_or_no_args, multiplayer->is_object_decoding_allowed()); + ofs += len; } ERR_FAIL_COND(command_type > 7); diff --git a/core/register_core_types.cpp b/core/register_core_types.cpp index a18ec4d6ad..388368d181 100644 --- a/core/register_core_types.cpp +++ b/core/register_core_types.cpp @@ -69,7 +69,6 @@ #include "core/math/triangle_mesh.h" #include "core/multiplayer/multiplayer_api.h" #include "core/multiplayer/multiplayer_peer.h" -#include "core/multiplayer/multiplayer_replicator.h" #include "core/object/class_db.h" #include "core/object/undo_redo.h" #include "core/os/main_loop.h" @@ -200,7 +199,6 @@ void register_core_types() { GDREGISTER_VIRTUAL_CLASS(MultiplayerPeer); GDREGISTER_CLASS(MultiplayerPeerExtension); - GDREGISTER_VIRTUAL_CLASS(MultiplayerReplicator); GDREGISTER_CLASS(MultiplayerAPI); GDREGISTER_CLASS(MainLoop); GDREGISTER_CLASS(Translation); diff --git a/core/variant/variant.h b/core/variant/variant.h index c8b3aa702f..b75882a87c 100644 --- a/core/variant/variant.h +++ b/core/variant/variant.h @@ -44,6 +44,7 @@ #include "core/math/transform_2d.h" #include "core/math/transform_3d.h" #include "core/math/vector2.h" +#include "core/math/vector2i.h" #include "core/math/vector3.h" #include "core/math/vector3i.h" #include "core/object/object_id.h" |