diff options
Diffstat (limited to 'core')
-rw-r--r-- | core/math/basis.cpp | 12 | ||||
-rw-r--r-- | core/math/basis.h | 24 | ||||
-rw-r--r-- | core/math/math_funcs.h | 21 | ||||
-rw-r--r-- | core/math/vector2.cpp | 7 | ||||
-rw-r--r-- | core/math/vector2.h | 24 | ||||
-rw-r--r-- | core/math/vector3.cpp | 8 | ||||
-rw-r--r-- | core/math/vector3.h | 25 | ||||
-rw-r--r-- | core/variant/variant.cpp | 19 | ||||
-rw-r--r-- | core/variant/variant.h | 1 | ||||
-rw-r--r-- | core/variant/variant_call.cpp | 2 | ||||
-rw-r--r-- | core/variant/variant_utility.cpp | 52 |
11 files changed, 156 insertions, 39 deletions
diff --git a/core/math/basis.cpp b/core/math/basis.cpp index 65353d8118..ce5e9aa9b3 100644 --- a/core/math/basis.cpp +++ b/core/math/basis.cpp @@ -365,12 +365,12 @@ Basis Basis::rotated_local(const Vector3 &p_axis, real_t p_angle) const { return (*this) * Basis(p_axis, p_angle); } -Basis Basis::rotated(const Vector3 &p_euler) const { - return Basis(p_euler) * (*this); +Basis Basis::rotated(const Vector3 &p_euler, EulerOrder p_order) const { + return Basis::from_euler(p_euler, p_order) * (*this); } -void Basis::rotate(const Vector3 &p_euler) { - *this = rotated(p_euler); +void Basis::rotate(const Vector3 &p_euler, EulerOrder p_order) { + *this = rotated(p_euler, p_order); } Basis Basis::rotated(const Quaternion &p_quaternion) const { @@ -935,9 +935,9 @@ void Basis::set_axis_angle_scale(const Vector3 &p_axis, real_t p_angle, const Ve rotate(p_axis, p_angle); } -void Basis::set_euler_scale(const Vector3 &p_euler, const Vector3 &p_scale) { +void Basis::set_euler_scale(const Vector3 &p_euler, const Vector3 &p_scale, EulerOrder p_order) { _set_diagonal(p_scale); - rotate(p_euler); + rotate(p_euler, p_order); } void Basis::set_quaternion_scale(const Quaternion &p_quaternion, const Vector3 &p_scale) { diff --git a/core/math/basis.h b/core/math/basis.h index 9cce22510b..4be325cdd2 100644 --- a/core/math/basis.h +++ b/core/math/basis.h @@ -56,6 +56,15 @@ struct _NO_DISCARD_ Basis { _FORCE_INLINE_ real_t determinant() const; + enum EulerOrder { + EULER_ORDER_XYZ, + EULER_ORDER_XZY, + EULER_ORDER_YXZ, + EULER_ORDER_YZX, + EULER_ORDER_ZXY, + EULER_ORDER_ZYX + }; + void from_z(const Vector3 &p_z); void rotate(const Vector3 &p_axis, real_t p_angle); @@ -64,21 +73,12 @@ struct _NO_DISCARD_ Basis { void rotate_local(const Vector3 &p_axis, real_t p_angle); Basis rotated_local(const Vector3 &p_axis, real_t p_angle) const; - void rotate(const Vector3 &p_euler); - Basis rotated(const Vector3 &p_euler) const; + void rotate(const Vector3 &p_euler, EulerOrder p_order = EULER_ORDER_YXZ); + Basis rotated(const Vector3 &p_euler, EulerOrder p_order = EULER_ORDER_YXZ) const; void rotate(const Quaternion &p_quaternion); Basis rotated(const Quaternion &p_quaternion) const; - enum EulerOrder { - EULER_ORDER_XYZ, - EULER_ORDER_XZY, - EULER_ORDER_YXZ, - EULER_ORDER_YZX, - EULER_ORDER_ZXY, - EULER_ORDER_ZYX - }; - Vector3 get_euler_normalized(EulerOrder p_order = EULER_ORDER_YXZ) const; void get_rotation_axis_angle(Vector3 &p_axis, real_t &p_angle) const; void get_rotation_axis_angle_local(Vector3 &p_axis, real_t &p_angle) const; @@ -119,7 +119,7 @@ struct _NO_DISCARD_ Basis { Vector3 get_scale_local() const; void set_axis_angle_scale(const Vector3 &p_axis, real_t p_angle, const Vector3 &p_scale); - void set_euler_scale(const Vector3 &p_euler, const Vector3 &p_scale); + void set_euler_scale(const Vector3 &p_euler, const Vector3 &p_scale, EulerOrder p_order = EULER_ORDER_YXZ); void set_quaternion_scale(const Quaternion &p_quaternion, const Vector3 &p_scale); // transposed dot products diff --git a/core/math/math_funcs.h b/core/math/math_funcs.h index c8a55341aa..53deb9bd42 100644 --- a/core/math/math_funcs.h +++ b/core/math/math_funcs.h @@ -253,6 +253,27 @@ public: (-p_pre + 3.0f * p_from - 3.0f * p_to + p_post) * (p_weight * p_weight * p_weight)); } + static _ALWAYS_INLINE_ double bezier_interpolate(double p_start, double p_control_1, double p_control_2, double p_end, double p_t) { + /* Formula from Wikipedia article on Bezier curves. */ + double omt = (1.0 - p_t); + double omt2 = omt * omt; + double omt3 = omt2 * omt; + double t2 = p_t * p_t; + double t3 = t2 * p_t; + + return p_start * omt3 + p_control_1 * omt2 * p_t * 3.0 + p_control_2 * omt * t2 * 3.0 + p_end * t3; + } + static _ALWAYS_INLINE_ float bezier_interpolate(float p_start, float p_control_1, float p_control_2, float p_end, float p_t) { + /* Formula from Wikipedia article on Bezier curves. */ + float omt = (1.0f - p_t); + float omt2 = omt * omt; + float omt3 = omt2 * omt; + float t2 = p_t * p_t; + float t3 = t2 * p_t; + + return p_start * omt3 + p_control_1 * omt2 * p_t * 3.0f + p_control_2 * omt * t2 * 3.0f + p_end * t3; + } + static _ALWAYS_INLINE_ double lerp_angle(double p_from, double p_to, double p_weight) { double difference = fmod(p_to - p_from, Math_TAU); double distance = fmod(2.0 * difference, Math_TAU) - difference; diff --git a/core/math/vector2.cpp b/core/math/vector2.cpp index a27227905c..d9b5d55454 100644 --- a/core/math/vector2.cpp +++ b/core/math/vector2.cpp @@ -152,13 +152,6 @@ Vector2 Vector2::limit_length(const real_t p_len) const { return v; } -Vector2 Vector2::cubic_interpolate(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, const real_t p_weight) const { - Vector2 res = *this; - res.x = Math::cubic_interpolate(res.x, p_b.x, p_pre_a.x, p_post_b.x, p_weight); - res.y = Math::cubic_interpolate(res.y, p_b.y, p_pre_a.y, p_post_b.y, p_weight); - return res; -} - Vector2 Vector2::move_toward(const Vector2 &p_to, const real_t p_delta) const { Vector2 v = *this; Vector2 vd = p_to - v; diff --git a/core/math/vector2.h b/core/math/vector2.h index bd67299f33..91d3d3a56b 100644 --- a/core/math/vector2.h +++ b/core/math/vector2.h @@ -113,7 +113,9 @@ struct _NO_DISCARD_ Vector2 { _FORCE_INLINE_ Vector2 lerp(const Vector2 &p_to, const real_t p_weight) const; _FORCE_INLINE_ Vector2 slerp(const Vector2 &p_to, const real_t p_weight) const; - Vector2 cubic_interpolate(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, const real_t p_weight) const; + _FORCE_INLINE_ Vector2 cubic_interpolate(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, const real_t p_weight) const; + _FORCE_INLINE_ Vector2 bezier_interpolate(const Vector2 &p_control_1, const Vector2 &p_control_2, const Vector2 &p_end, const real_t p_t) const; + Vector2 move_toward(const Vector2 &p_to, const real_t p_delta) const; Vector2 slide(const Vector2 &p_normal) const; @@ -261,6 +263,26 @@ Vector2 Vector2::slerp(const Vector2 &p_to, const real_t p_weight) const { return rotated(angle * p_weight) * (result_length / start_length); } +Vector2 Vector2::cubic_interpolate(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, const real_t p_weight) const { + Vector2 res = *this; + res.x = Math::cubic_interpolate(res.x, p_b.x, p_pre_a.x, p_post_b.x, p_weight); + res.y = Math::cubic_interpolate(res.y, p_b.y, p_pre_a.y, p_post_b.y, p_weight); + return res; +} + +Vector2 Vector2::bezier_interpolate(const Vector2 &p_control_1, const Vector2 &p_control_2, const Vector2 &p_end, const real_t p_t) const { + Vector2 res = *this; + + /* Formula from Wikipedia article on Bezier curves. */ + real_t omt = (1.0 - p_t); + real_t omt2 = omt * omt; + real_t omt3 = omt2 * omt; + real_t t2 = p_t * p_t; + real_t t3 = t2 * p_t; + + return res * omt3 + p_control_1 * omt2 * p_t * 3.0 + p_control_2 * omt * t2 * 3.0 + p_end * t3; +} + Vector2 Vector2::direction_to(const Vector2 &p_to) const { Vector2 ret(p_to.x - x, p_to.y - y); ret.normalize(); diff --git a/core/math/vector3.cpp b/core/math/vector3.cpp index f94f39b7f2..d71d365053 100644 --- a/core/math/vector3.cpp +++ b/core/math/vector3.cpp @@ -85,14 +85,6 @@ Vector3 Vector3::limit_length(const real_t p_len) const { return v; } -Vector3 Vector3::cubic_interpolate(const Vector3 &p_b, const Vector3 &p_pre_a, const Vector3 &p_post_b, const real_t p_weight) const { - Vector3 res = *this; - res.x = Math::cubic_interpolate(res.x, p_b.x, p_pre_a.x, p_post_b.x, p_weight); - res.y = Math::cubic_interpolate(res.y, p_b.y, p_pre_a.y, p_post_b.y, p_weight); - res.z = Math::cubic_interpolate(res.z, p_b.z, p_pre_a.z, p_post_b.z, p_weight); - return res; -} - Vector3 Vector3::move_toward(const Vector3 &p_to, const real_t p_delta) const { Vector3 v = *this; Vector3 vd = p_to - v; diff --git a/core/math/vector3.h b/core/math/vector3.h index 8891532f42..970416234d 100644 --- a/core/math/vector3.h +++ b/core/math/vector3.h @@ -104,7 +104,9 @@ struct _NO_DISCARD_ Vector3 { _FORCE_INLINE_ Vector3 lerp(const Vector3 &p_to, const real_t p_weight) const; _FORCE_INLINE_ Vector3 slerp(const Vector3 &p_to, const real_t p_weight) const; - Vector3 cubic_interpolate(const Vector3 &p_b, const Vector3 &p_pre_a, const Vector3 &p_post_b, const real_t p_weight) const; + _FORCE_INLINE_ Vector3 cubic_interpolate(const Vector3 &p_b, const Vector3 &p_pre_a, const Vector3 &p_post_b, const real_t p_weight) const; + _FORCE_INLINE_ Vector3 bezier_interpolate(const Vector3 &p_control_1, const Vector3 &p_control_2, const Vector3 &p_end, const real_t p_t) const; + Vector3 move_toward(const Vector3 &p_to, const real_t p_delta) const; Vector2 octahedron_encode() const; @@ -227,6 +229,27 @@ Vector3 Vector3::slerp(const Vector3 &p_to, const real_t p_weight) const { return rotated(cross(p_to).normalized(), angle * p_weight) * (result_length / start_length); } +Vector3 Vector3::cubic_interpolate(const Vector3 &p_b, const Vector3 &p_pre_a, const Vector3 &p_post_b, const real_t p_weight) const { + Vector3 res = *this; + res.x = Math::cubic_interpolate(res.x, p_b.x, p_pre_a.x, p_post_b.x, p_weight); + res.y = Math::cubic_interpolate(res.y, p_b.y, p_pre_a.y, p_post_b.y, p_weight); + res.z = Math::cubic_interpolate(res.z, p_b.z, p_pre_a.z, p_post_b.z, p_weight); + return res; +} + +Vector3 Vector3::bezier_interpolate(const Vector3 &p_control_1, const Vector3 &p_control_2, const Vector3 &p_end, const real_t p_t) const { + Vector3 res = *this; + + /* Formula from Wikipedia article on Bezier curves. */ + real_t omt = (1.0 - p_t); + real_t omt2 = omt * omt; + real_t omt3 = omt2 * omt; + real_t t2 = p_t * p_t; + real_t t3 = t2 * p_t; + + return res * omt3 + p_control_1 * omt2 * p_t * 3.0 + p_control_2 * omt * t2 * 3.0 + p_end * t3; +} + real_t Vector3::distance_to(const Vector3 &p_to) const { return (p_to - *this).length(); } diff --git a/core/variant/variant.cpp b/core/variant/variant.cpp index 75aec9a619..ae92d7b5c4 100644 --- a/core/variant/variant.cpp +++ b/core/variant/variant.cpp @@ -3327,13 +3327,20 @@ Vector<Variant> varray(const Variant &p_arg1, const Variant &p_arg2, const Varia void Variant::static_assign(const Variant &p_variant) { } -bool Variant::is_shared() const { - switch (type) { +bool Variant::is_type_shared(Variant::Type p_type) { + switch (p_type) { case OBJECT: - return true; case ARRAY: - return true; case DICTIONARY: + case PACKED_BYTE_ARRAY: + case PACKED_INT32_ARRAY: + case PACKED_INT64_ARRAY: + case PACKED_FLOAT32_ARRAY: + case PACKED_FLOAT64_ARRAY: + case PACKED_STRING_ARRAY: + case PACKED_VECTOR2_ARRAY: + case PACKED_VECTOR3_ARRAY: + case PACKED_COLOR_ARRAY: return true; default: { } @@ -3342,6 +3349,10 @@ bool Variant::is_shared() const { return false; } +bool Variant::is_shared() const { + return is_type_shared(type); +} + void Variant::_variant_call_error(const String &p_method, Callable::CallError &error) { switch (error.error) { case Callable::CallError::CALL_ERROR_INVALID_ARGUMENT: { diff --git a/core/variant/variant.h b/core/variant/variant.h index 83d244145b..872b374b13 100644 --- a/core/variant/variant.h +++ b/core/variant/variant.h @@ -297,6 +297,7 @@ public: static String get_type_name(Variant::Type p_type); static bool can_convert(Type p_type_from, Type p_type_to); static bool can_convert_strict(Type p_type_from, Type p_type_to); + static bool is_type_shared(Variant::Type p_type); bool is_ref_counted() const; _FORCE_INLINE_ bool is_num() const { diff --git a/core/variant/variant_call.cpp b/core/variant/variant_call.cpp index 19c0e35777..a4bb7630d6 100644 --- a/core/variant/variant_call.cpp +++ b/core/variant/variant_call.cpp @@ -1592,6 +1592,7 @@ static void _register_variant_builtin_methods() { bind_method(Vector2, lerp, sarray("to", "weight"), varray()); bind_method(Vector2, slerp, sarray("to", "weight"), varray()); bind_method(Vector2, cubic_interpolate, sarray("b", "pre_a", "post_b", "weight"), varray()); + bind_method(Vector2, bezier_interpolate, sarray("control_1", "control_2", "end", "t"), varray()); bind_method(Vector2, max_axis_index, sarray(), varray()); bind_method(Vector2, min_axis_index, sarray(), varray()); bind_method(Vector2, move_toward, sarray("to", "delta"), varray()); @@ -1679,6 +1680,7 @@ static void _register_variant_builtin_methods() { bind_method(Vector3, lerp, sarray("to", "weight"), varray()); bind_method(Vector3, slerp, sarray("to", "weight"), varray()); bind_method(Vector3, cubic_interpolate, sarray("b", "pre_a", "post_b", "weight"), varray()); + bind_method(Vector3, bezier_interpolate, sarray("control_1", "control_2", "end", "t"), varray()); bind_method(Vector3, move_toward, sarray("to", "delta"), varray()); bind_method(Vector3, dot, sarray("with"), varray()); bind_method(Vector3, cross, sarray("with"), varray()); diff --git a/core/variant/variant_utility.cpp b/core/variant/variant_utility.cpp index 7fabdcbc82..d1b5e285d2 100644 --- a/core/variant/variant_utility.cpp +++ b/core/variant/variant_utility.cpp @@ -231,6 +231,10 @@ struct VariantUtilityFunctions { return Math::cubic_interpolate(from, to, pre, post, weight); } + static inline double bezier_interpolate(double p_start, double p_control_1, double p_control_2, double p_end, double p_t) { + return Math::bezier_interpolate(p_start, p_control_1, p_control_2, p_end, p_t); + } + static inline double lerp_angle(double from, double to, double weight) { return Math::lerp_angle(from, to, weight); } @@ -267,6 +271,52 @@ struct VariantUtilityFunctions { return Math::db2linear(db); } + static inline Variant wrap(const Variant &p_x, const Variant &p_min, const Variant &p_max, Callable::CallError &r_error) { + Variant::Type x_type = p_x.get_type(); + if (x_type != Variant::INT && x_type != Variant::FLOAT) { + r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT; + r_error.argument = 0; + r_error.expected = x_type; + return Variant(); + } + + Variant::Type min_type = p_min.get_type(); + if (min_type != Variant::INT && min_type != Variant::FLOAT) { + r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT; + r_error.argument = 1; + r_error.expected = x_type; + return Variant(); + } + + Variant::Type max_type = p_max.get_type(); + if (max_type != Variant::INT && max_type != Variant::FLOAT) { + r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT; + r_error.argument = 2; + r_error.expected = x_type; + return Variant(); + } + + Variant value; + + switch (x_type) { + case Variant::INT: { + if (x_type != min_type || x_type != max_type) { + value = wrapf((double)p_x, (double)p_min, (double)p_max); + } else { + value = wrapi((int)p_x, (int)p_min, (int)p_max); + } + } break; + case Variant::FLOAT: { + value = wrapf((double)p_x, (double)p_min, (double)p_max); + } break; + default: + break; + } + + r_error.error = Callable::CallError::CALL_OK; + return value; + } + static inline int64_t wrapi(int64_t value, int64_t min, int64_t max) { return Math::wrapi(value, min, max); } @@ -1204,6 +1254,7 @@ void Variant::_register_variant_utility_functions() { FUNCBINDR(lerp, sarray("from", "to", "weight"), Variant::UTILITY_FUNC_TYPE_MATH); FUNCBINDR(cubic_interpolate, sarray("from", "to", "pre", "post", "weight"), Variant::UTILITY_FUNC_TYPE_MATH); + FUNCBINDR(bezier_interpolate, sarray("start", "control_1", "control_2", "end", "t"), Variant::UTILITY_FUNC_TYPE_MATH); FUNCBINDR(lerp_angle, sarray("from", "to", "weight"), Variant::UTILITY_FUNC_TYPE_MATH); FUNCBINDR(inverse_lerp, sarray("from", "to", "weight"), Variant::UTILITY_FUNC_TYPE_MATH); FUNCBINDR(range_lerp, sarray("value", "istart", "istop", "ostart", "ostop"), Variant::UTILITY_FUNC_TYPE_MATH); @@ -1216,6 +1267,7 @@ void Variant::_register_variant_utility_functions() { FUNCBINDR(linear2db, sarray("lin"), Variant::UTILITY_FUNC_TYPE_MATH); FUNCBINDR(db2linear, sarray("db"), Variant::UTILITY_FUNC_TYPE_MATH); + FUNCBINDVR3(wrap, sarray("value", "min", "max"), Variant::UTILITY_FUNC_TYPE_MATH); FUNCBINDR(wrapi, sarray("value", "min", "max"), Variant::UTILITY_FUNC_TYPE_MATH); FUNCBINDR(wrapf, sarray("value", "min", "max"), Variant::UTILITY_FUNC_TYPE_MATH); |