diff options
Diffstat (limited to 'core')
-rw-r--r-- | core/io/multiplayer_api.cpp | 4 | ||||
-rw-r--r-- | core/templates/pair.h | 5 |
2 files changed, 5 insertions, 4 deletions
diff --git a/core/io/multiplayer_api.cpp b/core/io/multiplayer_api.cpp index 564397c88c..9f92388196 100644 --- a/core/io/multiplayer_api.cpp +++ b/core/io/multiplayer_api.cpp @@ -1068,9 +1068,7 @@ int MultiplayerAPI::get_network_unique_id() const { } bool MultiplayerAPI::is_network_server() const { - // XXX Maybe fail silently? Maybe should actually return true to make development of both local and online multiplayer easier? - ERR_FAIL_COND_V_MSG(!network_peer.is_valid(), false, "No network peer is assigned. I can't be a server."); - return network_peer->is_server(); + return network_peer.is_valid() && network_peer->is_server(); } void MultiplayerAPI::set_refuse_new_network_connections(bool p_refuse) { diff --git a/core/templates/pair.h b/core/templates/pair.h index 31706b6ecb..e30ee8bc56 100644 --- a/core/templates/pair.h +++ b/core/templates/pair.h @@ -62,7 +62,10 @@ bool operator!=(const Pair<F, S> &pair, const Pair<F, S> &other) { template <class F, class S> struct PairSort { bool operator()(const Pair<F, S> &A, const Pair<F, S> &B) const { - return A.first < B.first; + if (A.first != B.first) { + return A.first < B.first; + } + return A.second < B.second; } }; |