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-rw-r--r--core/config/project_settings.cpp2
-rw-r--r--core/extension/gdnative_interface.cpp6
-rw-r--r--core/extension/gdnative_interface.h11
-rw-r--r--core/io/compression.cpp5
-rw-r--r--core/io/http_client_tcp.cpp1
-rw-r--r--core/io/multiplayer_api.cpp30
-rw-r--r--core/io/multiplayer_api.h12
-rw-r--r--core/io/multiplayer_peer.cpp (renamed from core/io/networked_multiplayer_peer.cpp)24
-rw-r--r--core/io/multiplayer_peer.h (renamed from core/io/networked_multiplayer_peer.h)12
-rw-r--r--core/object/object.cpp61
-rw-r--r--core/object/object.h35
-rw-r--r--core/object/ref_counted.cpp19
-rw-r--r--core/os/os.h2
-rw-r--r--core/register_core_types.cpp4
-rw-r--r--core/templates/list.h77
-rw-r--r--core/templates/map.h133
-rw-r--r--core/templates/pair.h35
-rw-r--r--core/templates/set.h79
-rw-r--r--core/templates/vector.h64
19 files changed, 489 insertions, 123 deletions
diff --git a/core/config/project_settings.cpp b/core/config/project_settings.cpp
index 25506e8db3..ac4e0db5b7 100644
--- a/core/config/project_settings.cpp
+++ b/core/config/project_settings.cpp
@@ -1114,6 +1114,8 @@ ProjectSettings::ProjectSettings() {
// Keep the enum values in sync with the `DisplayServer::ScreenOrientation` enum.
custom_prop_info["display/window/handheld/orientation"] = PropertyInfo(Variant::INT, "display/window/handheld/orientation", PROPERTY_HINT_ENUM, "Landscape,Portrait,Reverse Landscape,Reverse Portrait,Sensor Landscape,Sensor Portrait,Sensor");
+ // Keep the enum values in sync with the `DisplayServer::VSyncMode` enum.
+ custom_prop_info["display/window/vsync/vsync_mode"] = PropertyInfo(Variant::INT, "display/window/vsync/vsync_mode", PROPERTY_HINT_ENUM, "Disabled,Enabled,Adaptive,Mailbox");
custom_prop_info["rendering/driver/threads/thread_model"] = PropertyInfo(Variant::INT, "rendering/driver/threads/thread_model", PROPERTY_HINT_ENUM, "Single-Unsafe,Single-Safe,Multi-Threaded");
GLOBAL_DEF("physics/2d/run_on_thread", false);
GLOBAL_DEF("physics/3d/run_on_thread", false);
diff --git a/core/extension/gdnative_interface.cpp b/core/extension/gdnative_interface.cpp
index 324933d7b7..8f68b8d848 100644
--- a/core/extension/gdnative_interface.cpp
+++ b/core/extension/gdnative_interface.cpp
@@ -520,6 +520,11 @@ static GDNativeObjectPtr gdnative_global_get_singleton(const char *p_name) {
return (GDNativeObjectPtr)Engine::get_singleton()->get_singleton_object(String(p_name));
}
+static void *gdnative_object_get_instance_binding(GDNativeObjectPtr p_instance, void *p_token, GDNativeInstanceBindingCallbacks *p_callbacks) {
+ Object *o = (Object *)p_instance;
+ return o->get_instance_binding(p_token, p_callbacks);
+}
+
static GDNativeObjectPtr gdnative_object_get_instance_from_id(GDObjectInstanceID p_instance_id) {
return (GDNativeObjectPtr)ObjectDB::get_instance(ObjectID(p_instance_id));
}
@@ -665,6 +670,7 @@ void gdnative_setup_interface(GDNativeInterface *p_interface) {
gdni.object_method_bind_ptrcall = gdnative_object_method_bind_ptrcall;
gdni.object_destroy = gdnative_object_destroy;
gdni.global_get_singleton = gdnative_global_get_singleton;
+ gdni.object_get_instance_binding = gdnative_object_get_instance_binding;
gdni.object_cast_to = gdnative_object_cast_to;
gdni.object_get_instance_from_id = gdnative_object_get_instance_from_id;
diff --git a/core/extension/gdnative_interface.h b/core/extension/gdnative_interface.h
index 318912e889..c1ebb3e76a 100644
--- a/core/extension/gdnative_interface.h
+++ b/core/extension/gdnative_interface.h
@@ -171,6 +171,16 @@ typedef void (*GDNativePtrUtilityFunction)(GDNativeTypePtr r_return, const GDNat
typedef GDNativeObjectPtr (*GDNativeClassConstructor)();
+typedef void *(*GDNativeInstanceBindingCreateCallback)(void *p_token, void *p_instance);
+typedef void (*GDNativeInstanceBindingFreeCallback)(void *p_token, void *p_instance, void *p_binding);
+typedef GDNativeBool (*GDNativeInstanceBindingReferenceCallback)(void *p_token, void *p_instance, GDNativeBool p_reference);
+
+struct GDNativeInstanceBindingCallbacks {
+ GDNativeInstanceBindingCreateCallback create_callback;
+ GDNativeInstanceBindingFreeCallback free_callback;
+ GDNativeInstanceBindingReferenceCallback reference_callback;
+};
+
/* EXTENSION CLASSES */
typedef void *GDExtensionClassInstancePtr;
@@ -373,6 +383,7 @@ typedef struct {
void (*object_method_bind_ptrcall)(GDNativeMethodBindPtr p_method_bind, GDNativeObjectPtr p_instance, const GDNativeTypePtr *p_args, GDNativeTypePtr r_ret);
void (*object_destroy)(GDNativeObjectPtr p_o);
GDNativeObjectPtr (*global_get_singleton)(const char *p_name);
+ void *(*object_get_instance_binding)(GDNativeObjectPtr p_o, void *p_token, GDNativeInstanceBindingCallbacks *p_callbacks);
GDNativeObjectPtr (*object_cast_to)(const GDNativeObjectPtr p_object, void *p_class_tag);
GDNativeObjectPtr (*object_get_instance_from_id)(GDObjectInstanceID p_instance_id);
diff --git a/core/io/compression.cpp b/core/io/compression.cpp
index 6de626db99..ca56509253 100644
--- a/core/io/compression.cpp
+++ b/core/io/compression.cpp
@@ -238,7 +238,10 @@ int Compression::decompress_dynamic(Vector<uint8_t> *p_dst_vect, int p_max_dst_s
case Z_DATA_ERROR:
case Z_MEM_ERROR:
case Z_STREAM_ERROR:
- WARN_PRINT(strm.msg);
+ case Z_BUF_ERROR:
+ if (strm.msg) {
+ WARN_PRINT(strm.msg);
+ }
(void)inflateEnd(&strm);
p_dst_vect->resize(0);
return ret;
diff --git a/core/io/http_client_tcp.cpp b/core/io/http_client_tcp.cpp
index f9b3165a07..f291086808 100644
--- a/core/io/http_client_tcp.cpp
+++ b/core/io/http_client_tcp.cpp
@@ -590,6 +590,7 @@ PackedByteArray HTTPClientTCP::read_response_body_chunk() {
}
}
if (err != OK) {
+ ret.resize(_offset);
break;
}
}
diff --git a/core/io/multiplayer_api.cpp b/core/io/multiplayer_api.cpp
index 51ba8800e4..564397c88c 100644
--- a/core/io/multiplayer_api.cpp
+++ b/core/io/multiplayer_api.cpp
@@ -85,7 +85,7 @@ const MultiplayerAPI::RPCConfig _get_rpc_config_by_id(Node *p_node, uint16_t p_i
if (id & (1 << 15)) {
id = id & ~(1 << 15);
config = p_node->get_node_rpc_methods();
- } else {
+ } else if (p_node->get_script_instance()) {
config = p_node->get_script_instance()->get_rpc_methods();
}
if (id < config.size()) {
@@ -149,7 +149,7 @@ _FORCE_INLINE_ bool _can_call_mode(Node *p_node, MultiplayerAPI::RPCMode mode, i
}
void MultiplayerAPI::poll() {
- if (!network_peer.is_valid() || network_peer->get_connection_status() == NetworkedMultiplayerPeer::CONNECTION_DISCONNECTED) {
+ if (!network_peer.is_valid() || network_peer->get_connection_status() == MultiplayerPeer::CONNECTION_DISCONNECTED) {
return;
}
@@ -196,13 +196,13 @@ Node *MultiplayerAPI::get_root_node() {
return root_node;
}
-void MultiplayerAPI::set_network_peer(const Ref<NetworkedMultiplayerPeer> &p_peer) {
+void MultiplayerAPI::set_network_peer(const Ref<MultiplayerPeer> &p_peer) {
if (p_peer == network_peer) {
return; // Nothing to do
}
- ERR_FAIL_COND_MSG(p_peer.is_valid() && p_peer->get_connection_status() == NetworkedMultiplayerPeer::CONNECTION_DISCONNECTED,
- "Supplied NetworkedMultiplayerPeer must be connecting or connected.");
+ ERR_FAIL_COND_MSG(p_peer.is_valid() && p_peer->get_connection_status() == MultiplayerPeer::CONNECTION_DISCONNECTED,
+ "Supplied MultiplayerPeer must be connecting or connected.");
if (network_peer.is_valid()) {
network_peer->disconnect("peer_connected", callable_mp(this, &MultiplayerAPI::_add_peer));
@@ -224,7 +224,7 @@ void MultiplayerAPI::set_network_peer(const Ref<NetworkedMultiplayerPeer> &p_pee
}
}
-Ref<NetworkedMultiplayerPeer> MultiplayerAPI::get_network_peer() const {
+Ref<MultiplayerPeer> MultiplayerAPI::get_network_peer() const {
return network_peer;
}
@@ -513,7 +513,7 @@ void MultiplayerAPI::_process_simplify_path(int p_from, const uint8_t *p_packet,
packet.write[1] = valid_rpc_checksum;
encode_cstring(pname.get_data(), &packet.write[2]);
- network_peer->set_transfer_mode(NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE);
+ network_peer->set_transfer_mode(MultiplayerPeer::TRANSFER_MODE_RELIABLE);
network_peer->set_target_peer(p_from);
network_peer->put_packet(packet.ptr(), packet.size());
}
@@ -592,7 +592,7 @@ bool MultiplayerAPI::_send_confirm_path(Node *p_node, NodePath p_path, PathSentC
for (List<int>::Element *E = peers_to_add.front(); E; E = E->next()) {
network_peer->set_target_peer(E->get()); // To all of you.
- network_peer->set_transfer_mode(NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE);
+ network_peer->set_transfer_mode(MultiplayerPeer::TRANSFER_MODE_RELIABLE);
network_peer->put_packet(packet.ptr(), packet.size());
psc->confirmed_peers.insert(E->get(), false); // Insert into confirmed, but as false since it was not confirmed.
@@ -760,9 +760,9 @@ Error MultiplayerAPI::_decode_and_decompress_variant(Variant &r_variant, const u
void MultiplayerAPI::_send_rpc(Node *p_from, int p_to, uint16_t p_rpc_id, const RPCConfig &p_config, const StringName &p_name, const Variant **p_arg, int p_argcount) {
ERR_FAIL_COND_MSG(network_peer.is_null(), "Attempt to remote call/set when networking is not active in SceneTree.");
- ERR_FAIL_COND_MSG(network_peer->get_connection_status() == NetworkedMultiplayerPeer::CONNECTION_CONNECTING, "Attempt to remote call/set when networking is not connected yet in SceneTree.");
+ ERR_FAIL_COND_MSG(network_peer->get_connection_status() == MultiplayerPeer::CONNECTION_CONNECTING, "Attempt to remote call/set when networking is not connected yet in SceneTree.");
- ERR_FAIL_COND_MSG(network_peer->get_connection_status() == NetworkedMultiplayerPeer::CONNECTION_DISCONNECTED, "Attempt to remote call/set when networking is disconnected.");
+ ERR_FAIL_COND_MSG(network_peer->get_connection_status() == MultiplayerPeer::CONNECTION_DISCONNECTED, "Attempt to remote call/set when networking is disconnected.");
ERR_FAIL_COND_MSG(p_argcount > 255, "Too many arguments >255.");
@@ -974,7 +974,7 @@ void MultiplayerAPI::_server_disconnected() {
void MultiplayerAPI::rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const StringName &p_method, const Variant **p_arg, int p_argcount) {
ERR_FAIL_COND_MSG(!network_peer.is_valid(), "Trying to call an RPC while no network peer is active.");
ERR_FAIL_COND_MSG(!p_node->is_inside_tree(), "Trying to call an RPC on a node which is not inside SceneTree.");
- ERR_FAIL_COND_MSG(network_peer->get_connection_status() != NetworkedMultiplayerPeer::CONNECTION_CONNECTED, "Trying to call an RPC via a network peer which is not connected.");
+ ERR_FAIL_COND_MSG(network_peer->get_connection_status() != MultiplayerPeer::CONNECTION_CONNECTED, "Trying to call an RPC via a network peer which is not connected.");
int node_id = network_peer->get_unique_id();
bool skip_rpc = node_id == p_peer_id;
@@ -1033,10 +1033,10 @@ void MultiplayerAPI::rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const
ERR_FAIL_COND_MSG(skip_rpc && !(call_local_native || call_local_script), "RPC '" + p_method + "' on yourself is not allowed by selected mode.");
}
-Error MultiplayerAPI::send_bytes(Vector<uint8_t> p_data, int p_to, NetworkedMultiplayerPeer::TransferMode p_mode) {
+Error MultiplayerAPI::send_bytes(Vector<uint8_t> p_data, int p_to, MultiplayerPeer::TransferMode p_mode) {
ERR_FAIL_COND_V_MSG(p_data.size() < 1, ERR_INVALID_DATA, "Trying to send an empty raw packet.");
ERR_FAIL_COND_V_MSG(!network_peer.is_valid(), ERR_UNCONFIGURED, "Trying to send a raw packet while no network peer is active.");
- ERR_FAIL_COND_V_MSG(network_peer->get_connection_status() != NetworkedMultiplayerPeer::CONNECTION_CONNECTED, ERR_UNCONFIGURED, "Trying to send a raw packet via a network peer which is not connected.");
+ ERR_FAIL_COND_V_MSG(network_peer->get_connection_status() != MultiplayerPeer::CONNECTION_CONNECTED, ERR_UNCONFIGURED, "Trying to send a raw packet via a network peer which is not connected.");
MAKE_ROOM(p_data.size() + 1);
const uint8_t *r = p_data.ptr();
@@ -1105,7 +1105,7 @@ bool MultiplayerAPI::is_object_decoding_allowed() const {
void MultiplayerAPI::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_root_node", "node"), &MultiplayerAPI::set_root_node);
ClassDB::bind_method(D_METHOD("get_root_node"), &MultiplayerAPI::get_root_node);
- ClassDB::bind_method(D_METHOD("send_bytes", "bytes", "id", "mode"), &MultiplayerAPI::send_bytes, DEFVAL(NetworkedMultiplayerPeer::TARGET_PEER_BROADCAST), DEFVAL(NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE));
+ ClassDB::bind_method(D_METHOD("send_bytes", "bytes", "id", "mode"), &MultiplayerAPI::send_bytes, DEFVAL(MultiplayerPeer::TARGET_PEER_BROADCAST), DEFVAL(MultiplayerPeer::TRANSFER_MODE_RELIABLE));
ClassDB::bind_method(D_METHOD("has_network_peer"), &MultiplayerAPI::has_network_peer);
ClassDB::bind_method(D_METHOD("get_network_peer"), &MultiplayerAPI::get_network_peer);
ClassDB::bind_method(D_METHOD("get_network_unique_id"), &MultiplayerAPI::get_network_unique_id);
@@ -1123,7 +1123,7 @@ void MultiplayerAPI::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "allow_object_decoding"), "set_allow_object_decoding", "is_object_decoding_allowed");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "refuse_new_network_connections"), "set_refuse_new_network_connections", "is_refusing_new_network_connections");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "network_peer", PROPERTY_HINT_RESOURCE_TYPE, "NetworkedMultiplayerPeer", PROPERTY_USAGE_NONE), "set_network_peer", "get_network_peer");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "network_peer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerPeer", PROPERTY_USAGE_NONE), "set_network_peer", "get_network_peer");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "root_node", PROPERTY_HINT_RESOURCE_TYPE, "Node", PROPERTY_USAGE_NONE), "set_root_node", "get_root_node");
ADD_PROPERTY_DEFAULT("refuse_new_network_connections", false);
diff --git a/core/io/multiplayer_api.h b/core/io/multiplayer_api.h
index 43804a20ec..e9f96383c9 100644
--- a/core/io/multiplayer_api.h
+++ b/core/io/multiplayer_api.h
@@ -31,7 +31,7 @@
#ifndef MULTIPLAYER_API_H
#define MULTIPLAYER_API_H
-#include "core/io/networked_multiplayer_peer.h"
+#include "core/io/multiplayer_peer.h"
#include "core/object/ref_counted.h"
class MultiplayerAPI : public RefCounted {
@@ -51,7 +51,7 @@ public:
struct RPCConfig {
StringName name;
RPCMode rpc_mode = RPC_MODE_DISABLED;
- NetworkedMultiplayerPeer::TransferMode transfer_mode = NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE;
+ MultiplayerPeer::TransferMode transfer_mode = MultiplayerPeer::TRANSFER_MODE_RELIABLE;
int channel = 0;
bool operator==(RPCConfig const &p_other) const {
@@ -83,7 +83,7 @@ private:
Map<int, NodeInfo> nodes;
};
- Ref<NetworkedMultiplayerPeer> network_peer;
+ Ref<MultiplayerPeer> network_peer;
int rpc_sender_id = 0;
Set<int> connected_peers;
HashMap<NodePath, PathSentCache> path_send_cache;
@@ -132,9 +132,9 @@ public:
void clear();
void set_root_node(Node *p_node);
Node *get_root_node();
- void set_network_peer(const Ref<NetworkedMultiplayerPeer> &p_peer);
- Ref<NetworkedMultiplayerPeer> get_network_peer() const;
- Error send_bytes(Vector<uint8_t> p_data, int p_to = NetworkedMultiplayerPeer::TARGET_PEER_BROADCAST, NetworkedMultiplayerPeer::TransferMode p_mode = NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE);
+ void set_network_peer(const Ref<MultiplayerPeer> &p_peer);
+ Ref<MultiplayerPeer> get_network_peer() const;
+ Error send_bytes(Vector<uint8_t> p_data, int p_to = MultiplayerPeer::TARGET_PEER_BROADCAST, MultiplayerPeer::TransferMode p_mode = MultiplayerPeer::TRANSFER_MODE_RELIABLE);
// Called by Node.rpc
void rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const StringName &p_method, const Variant **p_arg, int p_argcount);
diff --git a/core/io/networked_multiplayer_peer.cpp b/core/io/multiplayer_peer.cpp
index b6af046e77..8126b4cea3 100644
--- a/core/io/networked_multiplayer_peer.cpp
+++ b/core/io/multiplayer_peer.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* networked_multiplayer_peer.cpp */
+/* multiplayer_peer.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,22 +28,22 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "networked_multiplayer_peer.h"
+#include "multiplayer_peer.h"
-void NetworkedMultiplayerPeer::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_transfer_mode", "mode"), &NetworkedMultiplayerPeer::set_transfer_mode);
- ClassDB::bind_method(D_METHOD("get_transfer_mode"), &NetworkedMultiplayerPeer::get_transfer_mode);
- ClassDB::bind_method(D_METHOD("set_target_peer", "id"), &NetworkedMultiplayerPeer::set_target_peer);
+void MultiplayerPeer::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_transfer_mode", "mode"), &MultiplayerPeer::set_transfer_mode);
+ ClassDB::bind_method(D_METHOD("get_transfer_mode"), &MultiplayerPeer::get_transfer_mode);
+ ClassDB::bind_method(D_METHOD("set_target_peer", "id"), &MultiplayerPeer::set_target_peer);
- ClassDB::bind_method(D_METHOD("get_packet_peer"), &NetworkedMultiplayerPeer::get_packet_peer);
+ ClassDB::bind_method(D_METHOD("get_packet_peer"), &MultiplayerPeer::get_packet_peer);
- ClassDB::bind_method(D_METHOD("poll"), &NetworkedMultiplayerPeer::poll);
+ ClassDB::bind_method(D_METHOD("poll"), &MultiplayerPeer::poll);
- ClassDB::bind_method(D_METHOD("get_connection_status"), &NetworkedMultiplayerPeer::get_connection_status);
- ClassDB::bind_method(D_METHOD("get_unique_id"), &NetworkedMultiplayerPeer::get_unique_id);
+ ClassDB::bind_method(D_METHOD("get_connection_status"), &MultiplayerPeer::get_connection_status);
+ ClassDB::bind_method(D_METHOD("get_unique_id"), &MultiplayerPeer::get_unique_id);
- ClassDB::bind_method(D_METHOD("set_refuse_new_connections", "enable"), &NetworkedMultiplayerPeer::set_refuse_new_connections);
- ClassDB::bind_method(D_METHOD("is_refusing_new_connections"), &NetworkedMultiplayerPeer::is_refusing_new_connections);
+ ClassDB::bind_method(D_METHOD("set_refuse_new_connections", "enable"), &MultiplayerPeer::set_refuse_new_connections);
+ ClassDB::bind_method(D_METHOD("is_refusing_new_connections"), &MultiplayerPeer::is_refusing_new_connections);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "refuse_new_connections"), "set_refuse_new_connections", "is_refusing_new_connections");
ADD_PROPERTY(PropertyInfo(Variant::INT, "transfer_mode", PROPERTY_HINT_ENUM, "Unreliable,Unreliable Ordered,Reliable"), "set_transfer_mode", "get_transfer_mode");
diff --git a/core/io/networked_multiplayer_peer.h b/core/io/multiplayer_peer.h
index 7c90f97d88..432f47280f 100644
--- a/core/io/networked_multiplayer_peer.h
+++ b/core/io/multiplayer_peer.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* networked_multiplayer_peer.h */
+/* multiplayer_peer.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -33,8 +33,8 @@
#include "core/io/packet_peer.h"
-class NetworkedMultiplayerPeer : public PacketPeer {
- GDCLASS(NetworkedMultiplayerPeer, PacketPeer);
+class MultiplayerPeer : public PacketPeer {
+ GDCLASS(MultiplayerPeer, PacketPeer);
protected:
static void _bind_methods();
@@ -73,10 +73,10 @@ public:
virtual ConnectionStatus get_connection_status() const = 0;
- NetworkedMultiplayerPeer() {}
+ MultiplayerPeer() {}
};
-VARIANT_ENUM_CAST(NetworkedMultiplayerPeer::TransferMode)
-VARIANT_ENUM_CAST(NetworkedMultiplayerPeer::ConnectionStatus)
+VARIANT_ENUM_CAST(MultiplayerPeer::TransferMode)
+VARIANT_ENUM_CAST(MultiplayerPeer::ConnectionStatus)
#endif // NETWORKED_MULTIPLAYER_PEER_H
diff --git a/core/object/object.cpp b/core/object/object.cpp
index 1c8db89e5e..296d876701 100644
--- a/core/object/object.cpp
+++ b/core/object/object.cpp
@@ -1769,42 +1769,41 @@ uint32_t Object::get_edited_version() const {
}
#endif
-void *Object::get_script_instance_binding(int p_script_language_index) {
-#ifdef DEBUG_ENABLED
- ERR_FAIL_INDEX_V(p_script_language_index, MAX_SCRIPT_INSTANCE_BINDINGS, nullptr);
-#endif
-
- //it's up to the script language to make this thread safe, if the function is called twice due to threads being out of sync
- //just return the same pointer.
- //if you want to put a big lock in the entire function and keep allocated pointers in a map or something, feel free to do it
- //as it should not really affect performance much (won't be called too often), as in far most cases the condition below will be false afterwards
-
- if (!_script_instance_bindings[p_script_language_index]) {
- void *script_data = ScriptServer::get_language(p_script_language_index)->alloc_instance_binding_data(this);
- if (script_data) {
- instance_binding_count.increment();
- _script_instance_bindings[p_script_language_index] = script_data;
+void *Object::get_instance_binding(void *p_token, const GDNativeInstanceBindingCallbacks *p_callbacks) {
+ void *binding = nullptr;
+ _instance_binding_mutex.lock();
+ for (uint32_t i = 0; i < _instance_binding_count; i++) {
+ if (_instance_bindings[i].token == p_token) {
+ binding = _instance_bindings[i].binding;
+ break;
}
}
+ if (unlikely(!binding)) {
+ uint32_t current_size = next_power_of_2(_instance_binding_count);
+ uint32_t new_size = next_power_of_2(_instance_binding_count + 1);
- return _script_instance_bindings[p_script_language_index];
-}
+ if (current_size == 0 || new_size > current_size) {
+ _instance_bindings = (InstanceBinding *)memrealloc(_instance_bindings, new_size * sizeof(InstanceBinding));
+ }
-bool Object::has_script_instance_binding(int p_script_language_index) {
- return _script_instance_bindings[p_script_language_index] != nullptr;
-}
+ _instance_bindings[_instance_binding_count].free_callback = p_callbacks->free_callback;
+ _instance_bindings[_instance_binding_count].reference_callback = p_callbacks->reference_callback;
+ _instance_bindings[_instance_binding_count].token = p_token;
-void Object::set_script_instance_binding(int p_script_language_index, void *p_data) {
-#ifdef DEBUG_ENABLED
- CRASH_COND(_script_instance_bindings[p_script_language_index] != nullptr);
-#endif
- _script_instance_bindings[p_script_language_index] = p_data;
+ binding = p_callbacks->create_callback(p_token, this);
+ _instance_bindings[_instance_binding_count].binding = binding;
+
+ _instance_binding_count++;
+ }
+
+ _instance_binding_mutex.unlock();
+
+ return binding;
}
void Object::_construct_object(bool p_reference) {
type_is_reference = p_reference;
_instance_id = ObjectDB::add_instance(this);
- memset(_script_instance_bindings, 0, sizeof(void *) * MAX_SCRIPT_INSTANCE_BINDINGS);
ClassDB::instance_get_native_extension_data(&_extension, &_extension_instance);
@@ -1864,12 +1863,13 @@ Object::~Object() {
_instance_id = ObjectID();
_predelete_ok = 2;
- if (!ScriptServer::are_languages_finished()) {
- for (int i = 0; i < MAX_SCRIPT_INSTANCE_BINDINGS; i++) {
- if (_script_instance_bindings[i]) {
- ScriptServer::get_language(i)->free_instance_binding_data(_script_instance_bindings[i]);
+ if (_instance_bindings != nullptr) {
+ for (uint32_t i = 0; i < _instance_binding_count; i++) {
+ if (_instance_bindings[i].free_callback) {
+ _instance_bindings[i].free_callback(_instance_bindings[i].token, _instance_bindings[i].binding, this);
}
}
+ memfree(_instance_bindings);
}
}
@@ -1887,7 +1887,6 @@ void ObjectDB::debug_objects(DebugFunc p_func) {
for (uint32_t i = 0, count = slot_count; i < slot_max && count != 0; i++) {
if (object_slots[i].validator) {
p_func(object_slots[i].object);
-
count--;
}
}
diff --git a/core/object/object.h b/core/object/object.h
index e6eb6d1aaf..8389d80afc 100644
--- a/core/object/object.h
+++ b/core/object/object.h
@@ -480,10 +480,6 @@ public:
};
private:
- enum {
- MAX_SCRIPT_INSTANCE_BINDINGS = 8
- };
-
#ifdef DEBUG_ENABLED
friend struct _ObjectDebugLock;
#endif
@@ -542,12 +538,35 @@ private:
friend class RefCounted;
bool type_is_reference = false;
- SafeNumeric<uint32_t> instance_binding_count;
- void *_script_instance_bindings[MAX_SCRIPT_INSTANCE_BINDINGS];
+
+ std::mutex _instance_binding_mutex;
+ struct InstanceBinding {
+ void *binding;
+ void *token;
+ GDNativeInstanceBindingFreeCallback free_callback = nullptr;
+ GDNativeInstanceBindingReferenceCallback reference_callback = nullptr;
+ };
+ InstanceBinding *_instance_bindings = nullptr;
+ uint32_t _instance_binding_count = 0;
Object(bool p_reference);
protected:
+ _FORCE_INLINE_ bool _instance_binding_reference(bool p_reference) {
+ bool can_die = true;
+ if (_instance_bindings) {
+ _instance_binding_mutex.lock();
+ for (uint32_t i = 0; i < _instance_binding_count; i++) {
+ if (_instance_bindings[i].reference_callback) {
+ if (!_instance_bindings[i].reference_callback(_instance_bindings[i].token, _instance_bindings[i].binding, p_reference)) {
+ can_die = false;
+ }
+ }
+ }
+ _instance_binding_mutex.unlock();
+ }
+ return can_die;
+ }
friend class NativeExtensionMethodBind;
_ALWAYS_INLINE_ const ObjectNativeExtension *_get_extension() const { return _extension; }
_ALWAYS_INLINE_ GDExtensionClassInstancePtr _get_extension_instance() const { return _extension_instance; }
@@ -785,9 +804,7 @@ public:
#endif
//used by script languages to store binding data
- void *get_script_instance_binding(int p_script_language_index);
- bool has_script_instance_binding(int p_script_language_index);
- void set_script_instance_binding(int p_script_language_index, void *p_data);
+ void *get_instance_binding(void *p_token, const GDNativeInstanceBindingCallbacks *p_callbacks);
void clear_internal_resource_paths();
diff --git a/core/object/ref_counted.cpp b/core/object/ref_counted.cpp
index 9862624972..2833f774dc 100644
--- a/core/object/ref_counted.cpp
+++ b/core/object/ref_counted.cpp
@@ -65,13 +65,8 @@ bool RefCounted::reference() {
if (_get_extension() && _get_extension()->reference) {
_get_extension()->reference(_get_extension_instance());
}
- if (instance_binding_count.get() > 0 && !ScriptServer::are_languages_finished()) {
- for (int i = 0; i < MAX_SCRIPT_INSTANCE_BINDINGS; i++) {
- if (_script_instance_bindings[i]) {
- ScriptServer::get_language(i)->refcount_incremented_instance_binding(this);
- }
- }
- }
+
+ _instance_binding_reference(true);
}
return success;
@@ -89,14 +84,8 @@ bool RefCounted::unreference() {
if (_get_extension() && _get_extension()->unreference) {
_get_extension()->unreference(_get_extension_instance());
}
- if (instance_binding_count.get() > 0 && !ScriptServer::are_languages_finished()) {
- for (int i = 0; i < MAX_SCRIPT_INSTANCE_BINDINGS; i++) {
- if (_script_instance_bindings[i]) {
- bool script_ret = ScriptServer::get_language(i)->refcount_decremented_instance_binding(this);
- die = die && script_ret;
- }
- }
- }
+
+ die = die && _instance_binding_reference(false);
}
return die;
diff --git a/core/os/os.h b/core/os/os.h
index 444f67431f..301718a8b3 100644
--- a/core/os/os.h
+++ b/core/os/os.h
@@ -58,8 +58,6 @@ class OS {
int _orientation;
bool _allow_hidpi = false;
bool _allow_layered = false;
- bool _use_vsync;
- bool _vsync_via_compositor;
bool _stdout_enabled = true;
bool _stderr_enabled = true;
diff --git a/core/register_core_types.cpp b/core/register_core_types.cpp
index 1cbb0bb597..0739a0336d 100644
--- a/core/register_core_types.cpp
+++ b/core/register_core_types.cpp
@@ -48,7 +48,7 @@
#include "core/io/json.h"
#include "core/io/marshalls.h"
#include "core/io/multiplayer_api.h"
-#include "core/io/networked_multiplayer_peer.h"
+#include "core/io/multiplayer_peer.h"
#include "core/io/packed_data_container.h"
#include "core/io/packet_peer.h"
#include "core/io/packet_peer_dtls.h"
@@ -188,7 +188,7 @@ void register_core_types() {
resource_format_loader_crypto.instantiate();
ResourceLoader::add_resource_format_loader(resource_format_loader_crypto);
- ClassDB::register_virtual_class<NetworkedMultiplayerPeer>();
+ ClassDB::register_virtual_class<MultiplayerPeer>();
ClassDB::register_class<MultiplayerAPI>();
ClassDB::register_class<MainLoop>();
ClassDB::register_class<Translation>();
diff --git a/core/templates/list.h b/core/templates/list.h
index 010e35eed8..6047b89670 100644
--- a/core/templates/list.h
+++ b/core/templates/list.h
@@ -135,6 +135,83 @@ public:
_FORCE_INLINE_ Element() {}
};
+ typedef T ValueType;
+
+ struct Iterator {
+ _FORCE_INLINE_ T &operator*() const {
+ return E->get();
+ }
+ _FORCE_INLINE_ T *operator->() const { return &E->get(); }
+ _FORCE_INLINE_ Iterator &operator++() {
+ E = E->next();
+ return *this;
+ }
+ _FORCE_INLINE_ Iterator &operator--() {
+ E = E->prev();
+ return *this;
+ }
+
+ _FORCE_INLINE_ bool operator==(const Iterator &b) const { return E == b.E; }
+ _FORCE_INLINE_ bool operator!=(const Iterator &b) const { return E != b.E; }
+
+ Iterator(Element *p_E) { E = p_E; }
+ Iterator() {}
+ Iterator(const Iterator &p_it) { E = p_it.E; }
+
+ private:
+ Element *E = nullptr;
+ };
+
+ struct ConstIterator {
+ _FORCE_INLINE_ const T &operator*() const {
+ return E->get();
+ }
+ _FORCE_INLINE_ const T *operator->() const { return &E->get(); }
+ _FORCE_INLINE_ ConstIterator &operator++() {
+ E = E->next();
+ return *this;
+ }
+ _FORCE_INLINE_ ConstIterator &operator--() {
+ E = E->prev();
+ return *this;
+ }
+
+ _FORCE_INLINE_ bool operator==(const Iterator &b) const { return E == b.E; }
+ _FORCE_INLINE_ bool operator!=(const Iterator &b) const { return E != b.E; }
+
+ _FORCE_INLINE_ ConstIterator(const Element *p_E) { E = p_E; }
+ _FORCE_INLINE_ ConstIterator() {}
+ _FORCE_INLINE_ ConstIterator(const ConstIterator &p_it) { E = p_it.E; }
+
+ private:
+ const Element *E = nullptr;
+ };
+
+ _FORCE_INLINE_ Iterator begin() {
+ return Iterator(front());
+ }
+ _FORCE_INLINE_ Iterator end() {
+ return Iterator(nullptr);
+ }
+
+#if 0
+ //to use when replacing find()
+ _FORCE_INLINE_ Iterator find(const K &p_key) {
+ return Iterator(find(p_key));
+ }
+#endif
+ _FORCE_INLINE_ ConstIterator begin() const {
+ return ConstIterator(front());
+ }
+ _FORCE_INLINE_ ConstIterator end() const {
+ return ConstIterator(nullptr);
+ }
+#if 0
+ //to use when replacing find()
+ _FORCE_INLINE_ ConstIterator find(const K &p_key) const {
+ return ConstIterator(find(p_key));
+ }
+#endif
private:
struct _Data {
Element *first = nullptr;
diff --git a/core/templates/map.h b/core/templates/map.h
index 7dfee13d2c..a47547d355 100644
--- a/core/templates/map.h
+++ b/core/templates/map.h
@@ -33,6 +33,7 @@
#include "core/error/error_macros.h"
#include "core/os/memory.h"
+#include "core/templates/pair.h"
// based on the very nice implementation of rb-trees by:
// https://web.archive.org/web/20120507164830/http://web.mit.edu/~emin/www/source_code/red_black_tree/index.html
@@ -55,11 +56,12 @@ public:
Element *parent = nullptr;
Element *_next = nullptr;
Element *_prev = nullptr;
- K _key;
- V _value;
- //_Data *data;
+ KeyValue<K, V> _data;
public:
+ KeyValue<K, V> &key_value() { return _data; }
+ const KeyValue<K, V> &key_value() const { return _data; }
+
const Element *next() const {
return _next;
}
@@ -73,23 +75,106 @@ public:
return _prev;
}
const K &key() const {
- return _key;
+ return _data.key;
}
V &value() {
- return _value;
+ return _data.value;
}
const V &value() const {
- return _value;
+ return _data.value;
}
V &get() {
- return _value;
+ return _data.value;
}
const V &get() const {
- return _value;
+ return _data.value;
}
- Element() {}
+ Element(const KeyValue<K, V> &p_data) :
+ _data(p_data) {}
};
+ typedef KeyValue<K, V> ValueType;
+
+ struct Iterator {
+ _FORCE_INLINE_ KeyValue<K, V> &operator*() const {
+ return E->key_value();
+ }
+ _FORCE_INLINE_ KeyValue<K, V> *operator->() const { return &E->key_value(); }
+ _FORCE_INLINE_ Iterator &operator++() {
+ E = E->next();
+ return *this;
+ }
+ _FORCE_INLINE_ Iterator &operator--() {
+ E = E->prev();
+ return *this;
+ }
+
+ _FORCE_INLINE_ bool operator==(const Iterator &b) const { return E == b.E; }
+ _FORCE_INLINE_ bool operator!=(const Iterator &b) const { return E != b.E; }
+
+ Iterator(Element *p_E) { E = p_E; }
+ Iterator() {}
+ Iterator(const Iterator &p_it) { E = p_it.E; }
+
+ private:
+ Element *E = nullptr;
+ };
+
+ struct ConstIterator {
+ _FORCE_INLINE_ const KeyValue<K, V> &operator*() const {
+ return E->key_value();
+ }
+ _FORCE_INLINE_ const KeyValue<K, V> *operator->() const { return &E->key_value(); }
+ _FORCE_INLINE_ ConstIterator &operator++() {
+ E = E->next();
+ return *this;
+ }
+ _FORCE_INLINE_ ConstIterator &operator--() {
+ E = E->prev();
+ return *this;
+ }
+
+ _FORCE_INLINE_ bool operator==(const ConstIterator &b) const { return E == b.E; }
+ _FORCE_INLINE_ bool operator!=(const ConstIterator &b) const { return E != b.E; }
+
+ ConstIterator(const Element *p_E) { E = p_E; }
+ ConstIterator() {}
+ ConstIterator(const ConstIterator &p_it) { E = p_it.E; }
+
+ private:
+ const Element *E = nullptr;
+ };
+
+ _FORCE_INLINE_ Iterator begin() {
+ return Iterator(front());
+ }
+ _FORCE_INLINE_ Iterator end() {
+ return Iterator(nullptr);
+ }
+
+#if 0
+ //to use when replacing find()
+ _FORCE_INLINE_ Iterator find(const K &p_key) {
+ return Iterator(find(p_key));
+ }
+#endif
+ _FORCE_INLINE_ void remove(const Iterator &p_iter) {
+ return erase(p_iter.E);
+ }
+
+ _FORCE_INLINE_ ConstIterator begin() const {
+ return ConstIterator(front());
+ }
+ _FORCE_INLINE_ ConstIterator end() const {
+ return ConstIterator(nullptr);
+ }
+
+#if 0
+ //to use when replacing find()
+ _FORCE_INLINE_ ConstIterator find(const K &p_key) const {
+ return ConstIterator(find(p_key));
+ }
+#endif
private:
struct _Data {
Element *_root = nullptr;
@@ -107,7 +192,7 @@ private:
}
void _create_root() {
- _root = memnew_allocator(Element, A);
+ _root = memnew_allocator(Element(KeyValue<K, V>(K(), V())), A);
_root->parent = _root->left = _root->right = _nil;
_root->color = BLACK;
}
@@ -216,9 +301,9 @@ private:
C less;
while (node != _data._nil) {
- if (less(p_key, node->_key)) {
+ if (less(p_key, node->_data.key)) {
node = node->left;
- } else if (less(node->_key, p_key)) {
+ } else if (less(node->_data.key, p_key)) {
node = node->right;
} else {
return node; // found
@@ -236,9 +321,9 @@ private:
while (node != _data._nil) {
prev = node;
- if (less(p_key, node->_key)) {
+ if (less(p_key, node->_data.key)) {
node = node->left;
- } else if (less(node->_key, p_key)) {
+ } else if (less(node->_data.key, p_key)) {
node = node->right;
} else {
return node; // found
@@ -249,7 +334,7 @@ private:
return nullptr; // tree empty
}
- if (less(p_key, prev->_key)) {
+ if (less(p_key, prev->_data.key)) {
prev = prev->_prev;
}
@@ -312,25 +397,25 @@ private:
while (node != _data._nil) {
new_parent = node;
- if (less(p_key, node->_key)) {
+ if (less(p_key, node->_data.key)) {
node = node->left;
- } else if (less(node->_key, p_key)) {
+ } else if (less(node->_data.key, p_key)) {
node = node->right;
} else {
- node->_value = p_value;
+ node->_data.value = p_value;
return node; // Return existing node with new value
}
}
- Element *new_node = memnew_allocator(Element, A);
+ typedef KeyValue<K, V> KV;
+ Element *new_node = memnew_allocator(Element(KV(p_key, p_value)), A);
new_node->parent = new_parent;
new_node->right = _data._nil;
new_node->left = _data._nil;
- new_node->_key = p_key;
- new_node->_value = p_value;
+
//new_node->data=_data;
- if (new_parent == _data._root || less(p_key, new_parent->_key)) {
+ if (new_parent == _data._root || less(p_key, new_parent->_data.key)) {
new_parent->left = new_node;
} else {
new_parent->right = new_node;
@@ -575,7 +660,7 @@ public:
CRASH_COND(!_data._root);
const Element *e = find(p_key);
CRASH_COND(!e);
- return e->_value;
+ return e->_data.value;
}
V &operator[](const K &p_key) {
@@ -588,7 +673,7 @@ public:
e = insert(p_key, V());
}
- return e->_value;
+ return e->_data.value;
}
Element *front() const {
diff --git a/core/templates/pair.h b/core/templates/pair.h
index bc1a764694..31706b6ecb 100644
--- a/core/templates/pair.h
+++ b/core/templates/pair.h
@@ -31,6 +31,8 @@
#ifndef PAIR_H
#define PAIR_H
+#include "core/typedefs.h"
+
template <class F, class S>
struct Pair {
F first;
@@ -64,4 +66,37 @@ struct PairSort {
}
};
+template <class K, class V>
+struct KeyValue {
+ const K key;
+ V value;
+
+ void operator=(const KeyValue &p_kv) = delete;
+ _FORCE_INLINE_ KeyValue(const KeyValue &p_kv) :
+ key(p_kv.key),
+ value(p_kv.value) {
+ }
+ _FORCE_INLINE_ KeyValue(const K &p_key, const V &p_value) :
+ key(p_key),
+ value(p_value) {
+ }
+};
+
+template <class K, class V>
+bool operator==(const KeyValue<K, V> &pair, const KeyValue<K, V> &other) {
+ return (pair.key == other.key) && (pair.value == other.value);
+}
+
+template <class K, class V>
+bool operator!=(const KeyValue<K, V> &pair, const KeyValue<K, V> &other) {
+ return (pair.key != other.key) || (pair.value != other.value);
+}
+
+template <class K, class V>
+struct KeyValueSort {
+ bool operator()(const KeyValue<K, V> &A, const KeyValue<K, V> &B) const {
+ return A.key < B.key;
+ }
+};
+
#endif // PAIR_H
diff --git a/core/templates/set.h b/core/templates/set.h
index 3036ecf27d..245c174862 100644
--- a/core/templates/set.h
+++ b/core/templates/set.h
@@ -77,6 +77,85 @@ public:
Element() {}
};
+ typedef T ValueType;
+
+ struct Iterator {
+ _FORCE_INLINE_ T &operator*() const {
+ return E->get();
+ }
+ _FORCE_INLINE_ T *operator->() const { return &E->get(); }
+ _FORCE_INLINE_ Iterator &operator++() {
+ E = E->next();
+ return *this;
+ }
+ _FORCE_INLINE_ Iterator &operator--() {
+ E = E->prev();
+ return *this;
+ }
+
+ _FORCE_INLINE_ bool operator==(const Iterator &b) const { return E == b.E; }
+ _FORCE_INLINE_ bool operator!=(const Iterator &b) const { return E != b.E; }
+
+ Iterator(Element *p_E) { E = p_E; }
+ Iterator() {}
+ Iterator(const Iterator &p_it) { E = p_it.E; }
+
+ private:
+ Element *E = nullptr;
+ };
+
+ struct ConstIterator {
+ _FORCE_INLINE_ const T &operator*() const {
+ return E->get();
+ }
+ _FORCE_INLINE_ const T *operator->() const { return &E->get(); }
+ _FORCE_INLINE_ ConstIterator &operator++() {
+ E = E->next();
+ return *this;
+ }
+ _FORCE_INLINE_ ConstIterator &operator--() {
+ E = E->prev();
+ return *this;
+ }
+
+ _FORCE_INLINE_ bool operator==(const Iterator &b) const { return E == b.E; }
+ _FORCE_INLINE_ bool operator!=(const Iterator &b) const { return E != b.E; }
+
+ _FORCE_INLINE_ ConstIterator(const Element *p_E) { E = p_E; }
+ _FORCE_INLINE_ ConstIterator() {}
+ _FORCE_INLINE_ ConstIterator(const ConstIterator &p_it) { E = p_it.E; }
+
+ private:
+ const Element *E = nullptr;
+ };
+
+ _FORCE_INLINE_ Iterator begin() {
+ return Iterator(front());
+ }
+ _FORCE_INLINE_ Iterator end() {
+ return Iterator(nullptr);
+ }
+
+#if 0
+ //to use when replacing find()
+ _FORCE_INLINE_ Iterator find(const K &p_key) {
+ return Iterator(find(p_key));
+ }
+#endif
+
+ _FORCE_INLINE_ ConstIterator begin() const {
+ return ConstIterator(front());
+ }
+ _FORCE_INLINE_ ConstIterator end() const {
+ return ConstIterator(nullptr);
+ }
+
+#if 0
+ //to use when replacing find()
+ _FORCE_INLINE_ ConstIterator find(const K &p_key) const {
+ return ConstIterator(find(p_key));
+ }
+#endif
private:
struct _Data {
Element *_root = nullptr;
diff --git a/core/templates/vector.h b/core/templates/vector.h
index dae8874a87..08cbef6ba4 100644
--- a/core/templates/vector.h
+++ b/core/templates/vector.h
@@ -187,6 +187,70 @@ public:
return false;
}
+ struct Iterator {
+ _FORCE_INLINE_ T &operator*() const {
+ return *elem_ptr;
+ }
+ _FORCE_INLINE_ T *operator->() const { return elem_ptr; }
+ _FORCE_INLINE_ Iterator &operator++() {
+ elem_ptr++;
+ return *this;
+ }
+ _FORCE_INLINE_ Iterator &operator--() {
+ elem_ptr--;
+ return *this;
+ }
+
+ _FORCE_INLINE_ bool operator==(const Iterator &b) const { return elem_ptr == b.elem_ptr; }
+ _FORCE_INLINE_ bool operator!=(const Iterator &b) const { return elem_ptr != b.elem_ptr; }
+
+ Iterator(T *p_ptr) { elem_ptr = p_ptr; }
+ Iterator() {}
+ Iterator(const Iterator &p_it) { elem_ptr = p_it.elem_ptr; }
+
+ private:
+ T *elem_ptr = nullptr;
+ };
+
+ struct ConstIterator {
+ _FORCE_INLINE_ const T &operator*() const {
+ return *elem_ptr;
+ }
+ _FORCE_INLINE_ const T *operator->() const { return elem_ptr; }
+ _FORCE_INLINE_ ConstIterator &operator++() {
+ elem_ptr++;
+ return *this;
+ }
+ _FORCE_INLINE_ ConstIterator &operator--() {
+ elem_ptr--;
+ return *this;
+ }
+
+ _FORCE_INLINE_ bool operator==(const ConstIterator &b) const { return elem_ptr == b.elem_ptr; }
+ _FORCE_INLINE_ bool operator!=(const ConstIterator &b) const { return elem_ptr != b.elem_ptr; }
+
+ ConstIterator(T *p_ptr) { elem_ptr = p_ptr; }
+ ConstIterator() {}
+ ConstIterator(const ConstIterator &p_it) { elem_ptr = p_it.elem_ptr; }
+
+ private:
+ const T *elem_ptr = nullptr;
+ };
+
+ _FORCE_INLINE_ Iterator begin() {
+ return Iterator(ptrw());
+ }
+ _FORCE_INLINE_ Iterator end() {
+ return Iterator(ptrw() + size());
+ }
+
+ _FORCE_INLINE_ ConstIterator begin() const {
+ return ConstIterator(ptr());
+ }
+ _FORCE_INLINE_ ConstIterator end() const {
+ return ConstIterator(ptr() + size());
+ }
+
_FORCE_INLINE_ Vector() {}
_FORCE_INLINE_ Vector(const Vector &p_from) { _cowdata._ref(p_from._cowdata); }