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-rw-r--r--core/extension/gdnative_interface.h2
-rw-r--r--core/extension/native_extension.h1
-rw-r--r--core/input/input_map.cpp70
-rw-r--r--core/input/input_map.h1
-rw-r--r--core/math/basis.cpp2
-rw-r--r--core/math/convex_hull.cpp17
-rw-r--r--core/math/convex_hull.h2
-rw-r--r--core/math/dynamic_bvh.h2
-rw-r--r--core/math/triangle_mesh.h6
-rw-r--r--core/multiplayer/multiplayer.h4
-rw-r--r--core/multiplayer/multiplayer_api.cpp140
-rw-r--r--core/multiplayer/multiplayer_api.h18
-rw-r--r--core/multiplayer/multiplayer_replicator.cpp67
-rw-r--r--core/multiplayer/rpc_manager.cpp46
-rw-r--r--core/os/os.cpp14
-rw-r--r--core/os/os.h3
-rw-r--r--core/string/ustring.cpp63
-rw-r--r--core/string/ustring.h8
-rw-r--r--core/templates/cowdata.h10
-rw-r--r--core/templates/vector.h2
-rw-r--r--core/variant/variant.cpp20
21 files changed, 285 insertions, 213 deletions
diff --git a/core/extension/gdnative_interface.h b/core/extension/gdnative_interface.h
index 63f4b0917c..30346f233f 100644
--- a/core/extension/gdnative_interface.h
+++ b/core/extension/gdnative_interface.h
@@ -449,6 +449,8 @@ typedef enum {
GDNATIVE_INITIALIZATION_SERVERS,
GDNATIVE_INITIALIZATION_SCENE,
GDNATIVE_INITIALIZATION_EDITOR,
+ GDNATIVE_INITIALIZATION_DRIVER,
+ GDNATIVE_MAX_INITIALIZATION_LEVEL,
} GDNativeInitializationLevel;
typedef struct {
diff --git a/core/extension/native_extension.h b/core/extension/native_extension.h
index b661381d64..9b1ebe0ed7 100644
--- a/core/extension/native_extension.h
+++ b/core/extension/native_extension.h
@@ -70,6 +70,7 @@ public:
INITIALIZATION_LEVEL_SERVERS,
INITIALIZATION_LEVEL_SCENE,
INITIALIZATION_LEVEL_EDITOR,
+ INITIALIZATION_LEVEL_DRIVER,
};
bool is_library_open() const;
diff --git a/core/input/input_map.cpp b/core/input/input_map.cpp
index c7ca65f61a..c6db7be53a 100644
--- a/core/input/input_map.cpp
+++ b/core/input/input_map.cpp
@@ -317,36 +317,36 @@ static const _BuiltinActionDisplayName _builtin_action_display_names[] = {
{ "ui_text_dedent", TTRC("Dedent") },
{ "ui_text_backspace", TTRC("Backspace") },
{ "ui_text_backspace_word", TTRC("Backspace Word") },
- { "ui_text_backspace_word.OSX", TTRC("Backspace Word") },
+ { "ui_text_backspace_word.macos", TTRC("Backspace Word") },
{ "ui_text_backspace_all_to_left", TTRC("Backspace all to Left") },
- { "ui_text_backspace_all_to_left.OSX", TTRC("Backspace all to Left") },
+ { "ui_text_backspace_all_to_left.macos", TTRC("Backspace all to Left") },
{ "ui_text_delete", TTRC("Delete") },
{ "ui_text_delete_word", TTRC("Delete Word") },
- { "ui_text_delete_word.OSX", TTRC("Delete Word") },
+ { "ui_text_delete_word.macos", TTRC("Delete Word") },
{ "ui_text_delete_all_to_right", TTRC("Delete all to Right") },
- { "ui_text_delete_all_to_right.OSX", TTRC("Delete all to Right") },
+ { "ui_text_delete_all_to_right.macos", TTRC("Delete all to Right") },
{ "ui_text_caret_left", TTRC("Caret Left") },
{ "ui_text_caret_word_left", TTRC("Caret Word Left") },
- { "ui_text_caret_word_left.OSX", TTRC("Caret Word Left") },
+ { "ui_text_caret_word_left.macos", TTRC("Caret Word Left") },
{ "ui_text_caret_right", TTRC("Caret Right") },
{ "ui_text_caret_word_right", TTRC("Caret Word Right") },
- { "ui_text_caret_word_right.OSX", TTRC("Caret Word Right") },
+ { "ui_text_caret_word_right.macos", TTRC("Caret Word Right") },
{ "ui_text_caret_up", TTRC("Caret Up") },
{ "ui_text_caret_down", TTRC("Caret Down") },
{ "ui_text_caret_line_start", TTRC("Caret Line Start") },
- { "ui_text_caret_line_start.OSX", TTRC("Caret Line Start") },
+ { "ui_text_caret_line_start.macos", TTRC("Caret Line Start") },
{ "ui_text_caret_line_end", TTRC("Caret Line End") },
- { "ui_text_caret_line_end.OSX", TTRC("Caret Line End") },
+ { "ui_text_caret_line_end.macos", TTRC("Caret Line End") },
{ "ui_text_caret_page_up", TTRC("Caret Page Up") },
{ "ui_text_caret_page_down", TTRC("Caret Page Down") },
{ "ui_text_caret_document_start", TTRC("Caret Document Start") },
- { "ui_text_caret_document_start.OSX", TTRC("Caret Document Start") },
+ { "ui_text_caret_document_start.macos", TTRC("Caret Document Start") },
{ "ui_text_caret_document_end", TTRC("Caret Document End") },
- { "ui_text_caret_document_end.OSX", TTRC("Caret Document End") },
+ { "ui_text_caret_document_end.macos", TTRC("Caret Document End") },
{ "ui_text_scroll_up", TTRC("Scroll Up") },
- { "ui_text_scroll_up.OSX", TTRC("Scroll Up") },
+ { "ui_text_scroll_up.macos", TTRC("Scroll Up") },
{ "ui_text_scroll_down", TTRC("Scroll Down") },
- { "ui_text_scroll_down.OSX", TTRC("Scroll Down") },
+ { "ui_text_scroll_down.macos", TTRC("Scroll Down") },
{ "ui_text_select_all", TTRC("Select All") },
{ "ui_text_select_word_under_caret", TTRC("Select Word Under Caret") },
{ "ui_text_toggle_insert_mode", TTRC("Toggle Insert Mode") },
@@ -516,14 +516,14 @@ const OrderedHashMap<String, List<Ref<InputEvent>>> &InputMap::get_builtins() {
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_BACKSPACE | KEY_MASK_ALT));
- default_builtin_cache.insert("ui_text_backspace_word.OSX", inputs);
+ default_builtin_cache.insert("ui_text_backspace_word.macos", inputs);
inputs = List<Ref<InputEvent>>();
default_builtin_cache.insert("ui_text_backspace_all_to_left", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_BACKSPACE | KEY_MASK_CMD));
- default_builtin_cache.insert("ui_text_backspace_all_to_left.OSX", inputs);
+ default_builtin_cache.insert("ui_text_backspace_all_to_left.macos", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_DELETE));
@@ -535,14 +535,14 @@ const OrderedHashMap<String, List<Ref<InputEvent>>> &InputMap::get_builtins() {
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_DELETE | KEY_MASK_ALT));
- default_builtin_cache.insert("ui_text_delete_word.OSX", inputs);
+ default_builtin_cache.insert("ui_text_delete_word.macos", inputs);
inputs = List<Ref<InputEvent>>();
default_builtin_cache.insert("ui_text_delete_all_to_right", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_DELETE | KEY_MASK_CMD));
- default_builtin_cache.insert("ui_text_delete_all_to_right.OSX", inputs);
+ default_builtin_cache.insert("ui_text_delete_all_to_right.macos", inputs);
// Text Caret Movement Left/Right
@@ -556,7 +556,7 @@ const OrderedHashMap<String, List<Ref<InputEvent>>> &InputMap::get_builtins() {
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_LEFT | KEY_MASK_ALT));
- default_builtin_cache.insert("ui_text_caret_word_left.OSX", inputs);
+ default_builtin_cache.insert("ui_text_caret_word_left.macos", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_RIGHT));
@@ -568,7 +568,7 @@ const OrderedHashMap<String, List<Ref<InputEvent>>> &InputMap::get_builtins() {
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_RIGHT | KEY_MASK_ALT));
- default_builtin_cache.insert("ui_text_caret_word_right.OSX", inputs);
+ default_builtin_cache.insert("ui_text_caret_word_right.macos", inputs);
// Text Caret Movement Up/Down
@@ -589,7 +589,7 @@ const OrderedHashMap<String, List<Ref<InputEvent>>> &InputMap::get_builtins() {
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_A | KEY_MASK_CTRL));
inputs.push_back(InputEventKey::create_reference(KEY_LEFT | KEY_MASK_CMD));
- default_builtin_cache.insert("ui_text_caret_line_start.OSX", inputs);
+ default_builtin_cache.insert("ui_text_caret_line_start.macos", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_END));
@@ -598,7 +598,7 @@ const OrderedHashMap<String, List<Ref<InputEvent>>> &InputMap::get_builtins() {
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_E | KEY_MASK_CTRL));
inputs.push_back(InputEventKey::create_reference(KEY_RIGHT | KEY_MASK_CMD));
- default_builtin_cache.insert("ui_text_caret_line_end.OSX", inputs);
+ default_builtin_cache.insert("ui_text_caret_line_end.macos", inputs);
// Text Caret Movement Page Up/Down
@@ -618,7 +618,7 @@ const OrderedHashMap<String, List<Ref<InputEvent>>> &InputMap::get_builtins() {
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_UP | KEY_MASK_CMD));
- default_builtin_cache.insert("ui_text_caret_document_start.OSX", inputs);
+ default_builtin_cache.insert("ui_text_caret_document_start.macos", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_END | KEY_MASK_CMD));
@@ -626,7 +626,7 @@ const OrderedHashMap<String, List<Ref<InputEvent>>> &InputMap::get_builtins() {
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_DOWN | KEY_MASK_CMD));
- default_builtin_cache.insert("ui_text_caret_document_end.OSX", inputs);
+ default_builtin_cache.insert("ui_text_caret_document_end.macos", inputs);
// Text Scrolling
@@ -636,7 +636,7 @@ const OrderedHashMap<String, List<Ref<InputEvent>>> &InputMap::get_builtins() {
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_UP | KEY_MASK_CMD | KEY_MASK_ALT));
- default_builtin_cache.insert("ui_text_scroll_up.OSX", inputs);
+ default_builtin_cache.insert("ui_text_scroll_up.macos", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_DOWN | KEY_MASK_CMD));
@@ -644,7 +644,7 @@ const OrderedHashMap<String, List<Ref<InputEvent>>> &InputMap::get_builtins() {
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_DOWN | KEY_MASK_CMD | KEY_MASK_ALT));
- default_builtin_cache.insert("ui_text_scroll_down.OSX", inputs);
+ default_builtin_cache.insert("ui_text_scroll_down.macos", inputs);
// Text Misc
@@ -702,12 +702,12 @@ const OrderedHashMap<String, List<Ref<InputEvent>>> &InputMap::get_builtins() {
void InputMap::load_default() {
OrderedHashMap<String, List<Ref<InputEvent>>> builtins = get_builtins();
- // List of Builtins which have an override for OSX.
- Vector<String> osx_builtins;
+ // List of Builtins which have an override for macOS.
+ Vector<String> macos_builtins;
for (OrderedHashMap<String, List<Ref<InputEvent>>>::Element E = builtins.front(); E; E = E.next()) {
- if (String(E.key()).ends_with(".OSX")) {
- // Strip .OSX from name: some_input_name.OSX -> some_input_name
- osx_builtins.push_back(String(E.key()).split(".")[0]);
+ if (String(E.key()).ends_with(".macos")) {
+ // Strip .macos from name: some_input_name.macos -> some_input_name
+ macos_builtins.push_back(String(E.key()).split(".")[0]);
}
}
@@ -717,13 +717,13 @@ void InputMap::load_default() {
String override_for = fullname.split(".").size() > 1 ? fullname.split(".")[1] : "";
#ifdef APPLE_STYLE_KEYS
- if (osx_builtins.has(name) && override_for != "OSX") {
- // Name has osx builtin but this particular one is for non-osx systems - so skip.
+ if (macos_builtins.has(name) && override_for != "macos") {
+ // Name has `macos` builtin but this particular one is for non-macOS systems - so skip.
continue;
}
#else
- if (override_for == "OSX") {
- // Override for OSX - not needed on non-osx platforms.
+ if (override_for == "macos") {
+ // Override for macOS - not needed on non-macOS platforms.
continue;
}
#endif
@@ -746,3 +746,7 @@ InputMap::InputMap() {
ERR_FAIL_COND_MSG(singleton, "Singleton in InputMap already exist.");
singleton = this;
}
+
+InputMap::~InputMap() {
+ singleton = nullptr;
+}
diff --git a/core/input/input_map.h b/core/input/input_map.h
index a2d3952f94..c724fdb142 100644
--- a/core/input/input_map.h
+++ b/core/input/input_map.h
@@ -95,6 +95,7 @@ public:
const OrderedHashMap<String, List<Ref<InputEvent>>> &get_builtins();
InputMap();
+ ~InputMap();
};
#endif // INPUT_MAP_H
diff --git a/core/math/basis.cpp b/core/math/basis.cpp
index 5c42213e61..eec9caf149 100644
--- a/core/math/basis.cpp
+++ b/core/math/basis.cpp
@@ -775,7 +775,7 @@ Basis::operator String() const {
Quaternion Basis::get_quaternion() const {
#ifdef MATH_CHECKS
- ERR_FAIL_COND_V_MSG(!is_rotation(), Quaternion(), "Basis must be normalized in order to be casted to a Quaternion. Use get_rotation_quaternion() or call orthonormalized() instead.");
+ ERR_FAIL_COND_V_MSG(!is_rotation(), Quaternion(), "Basis must be normalized in order to be casted to a Quaternion. Use get_rotation_quaternion() or call orthonormalized() if the Basis contains linearly independent vectors.");
#endif
/* Allow getting a quaternion from an unnormalized transform */
Basis m = *this;
diff --git a/core/math/convex_hull.cpp b/core/math/convex_hull.cpp
index 21cb0efe20..f67035c803 100644
--- a/core/math/convex_hull.cpp
+++ b/core/math/convex_hull.cpp
@@ -2260,10 +2260,21 @@ Error ConvexHullComputer::convex_hull(const Vector<Vector3> &p_points, Geometry3
r_mesh.vertices = ch.vertices;
- r_mesh.edges.resize(ch.edges.size());
+ // Copy the edges over. There's two "half-edges" for every edge, so we pick only one of them.
+ r_mesh.edges.resize(ch.edges.size() / 2);
+ uint32_t edges_copied = 0;
for (uint32_t i = 0; i < ch.edges.size(); i++) {
- r_mesh.edges.write[i].a = (&ch.edges[i])->get_source_vertex();
- r_mesh.edges.write[i].b = (&ch.edges[i])->get_target_vertex();
+ uint32_t a = (&ch.edges[i])->get_source_vertex();
+ uint32_t b = (&ch.edges[i])->get_target_vertex();
+ if (a < b) { // Copy only the "canonical" edge. For the reverse edge, this will be false.
+ ERR_BREAK(edges_copied >= (uint32_t)r_mesh.edges.size());
+ r_mesh.edges.write[edges_copied].a = a;
+ r_mesh.edges.write[edges_copied].b = b;
+ edges_copied++;
+ }
+ }
+ if (edges_copied != (uint32_t)r_mesh.edges.size()) {
+ ERR_PRINT("Invalid edge count.");
}
r_mesh.faces.resize(ch.faces.size());
diff --git a/core/math/convex_hull.h b/core/math/convex_hull.h
index a860d60b02..806c6cc3fb 100644
--- a/core/math/convex_hull.h
+++ b/core/math/convex_hull.h
@@ -49,7 +49,7 @@ subject to the following restrictions:
#include "core/templates/vector.h"
/// Convex hull implementation based on Preparata and Hong
-/// See https://code.google.com/p/bullet/issues/detail?id=275
+/// See https://code.google.com/archive/p/bullet/issues/275
/// Ole Kniemeyer, MAXON Computer GmbH
class ConvexHullComputer {
public:
diff --git a/core/math/dynamic_bvh.h b/core/math/dynamic_bvh.h
index d63132b4da..0b6286cd9d 100644
--- a/core/math/dynamic_bvh.h
+++ b/core/math/dynamic_bvh.h
@@ -41,7 +41,7 @@
/*
Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2013 Erwin Coumans https://bulletphysics.org
+Copyright (c) 2003-2013 Erwin Coumans http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
diff --git a/core/math/triangle_mesh.h b/core/math/triangle_mesh.h
index 463b0dd5c8..2d3b4db4bb 100644
--- a/core/math/triangle_mesh.h
+++ b/core/math/triangle_mesh.h
@@ -37,11 +37,13 @@
class TriangleMesh : public RefCounted {
GDCLASS(TriangleMesh, RefCounted);
+public:
struct Triangle {
Vector3 normal;
int indices[3];
};
+private:
Vector<Triangle> triangles;
Vector<Vector3> vertices;
@@ -86,8 +88,8 @@ public:
Vector3 get_area_normal(const AABB &p_aabb) const;
Vector<Face3> get_faces() const;
- Vector<Triangle> get_triangles() const { return triangles; }
- Vector<Vector3> get_vertices() const { return vertices; }
+ const Vector<Triangle> &get_triangles() const { return triangles; }
+ const Vector<Vector3> &get_vertices() const { return vertices; }
void get_indices(Vector<int> *r_triangles_indices) const;
void create(const Vector<Vector3> &p_faces);
diff --git a/core/multiplayer/multiplayer.h b/core/multiplayer/multiplayer.h
index 8ddad61dd0..00c81d3c9a 100644
--- a/core/multiplayer/multiplayer.h
+++ b/core/multiplayer/multiplayer.h
@@ -45,8 +45,8 @@ enum TransferMode {
enum RPCMode {
RPC_MODE_DISABLED, // No rpc for this method, calls to this will be blocked (default)
- RPC_MODE_ANY, // Any peer can call this rpc()
- RPC_MODE_AUTHORITY, // / Only the node's network authority (server by default) can call this rpc()
+ RPC_MODE_ANY, // Any peer can call this RPC
+ RPC_MODE_AUTHORITY, // / Only the node's multiplayer authority (server by default) can call this RPC
};
struct RPCConfig {
diff --git a/core/multiplayer/multiplayer_api.cpp b/core/multiplayer/multiplayer_api.cpp
index 1130fcf9cb..9543f77c1e 100644
--- a/core/multiplayer/multiplayer_api.cpp
+++ b/core/multiplayer/multiplayer_api.cpp
@@ -56,22 +56,22 @@ void MultiplayerAPI::profile_bandwidth(const String &p_inout, int p_size) {
#endif
void MultiplayerAPI::poll() {
- if (!network_peer.is_valid() || network_peer->get_connection_status() == MultiplayerPeer::CONNECTION_DISCONNECTED) {
+ if (!multiplayer_peer.is_valid() || multiplayer_peer->get_connection_status() == MultiplayerPeer::CONNECTION_DISCONNECTED) {
return;
}
- network_peer->poll();
+ multiplayer_peer->poll();
- if (!network_peer.is_valid()) { // It's possible that polling might have resulted in a disconnection, so check here.
+ if (!multiplayer_peer.is_valid()) { // It's possible that polling might have resulted in a disconnection, so check here.
return;
}
- while (network_peer->get_available_packet_count()) {
- int sender = network_peer->get_packet_peer();
+ while (multiplayer_peer->get_available_packet_count()) {
+ int sender = multiplayer_peer->get_packet_peer();
const uint8_t *packet;
int len;
- Error err = network_peer->get_packet(&packet, len);
+ Error err = multiplayer_peer->get_packet(&packet, len);
if (err != OK) {
ERR_PRINT("Error getting packet!");
break; // Something is wrong!
@@ -81,11 +81,11 @@ void MultiplayerAPI::poll() {
_process_packet(sender, packet, len);
remote_sender_id = 0;
- if (!network_peer.is_valid()) {
+ if (!multiplayer_peer.is_valid()) {
break; // It's also possible that a packet or RPC caused a disconnection, so also check here.
}
}
- if (network_peer.is_valid() && network_peer->get_connection_status() == MultiplayerPeer::CONNECTION_CONNECTED) {
+ if (multiplayer_peer.is_valid() && multiplayer_peer->get_connection_status() == MultiplayerPeer::CONNECTION_CONNECTED) {
replicator->poll();
}
}
@@ -107,36 +107,36 @@ Node *MultiplayerAPI::get_root_node() {
return root_node;
}
-void MultiplayerAPI::set_network_peer(const Ref<MultiplayerPeer> &p_peer) {
- if (p_peer == network_peer) {
+void MultiplayerAPI::set_multiplayer_peer(const Ref<MultiplayerPeer> &p_peer) {
+ if (p_peer == multiplayer_peer) {
return; // Nothing to do
}
ERR_FAIL_COND_MSG(p_peer.is_valid() && p_peer->get_connection_status() == MultiplayerPeer::CONNECTION_DISCONNECTED,
"Supplied MultiplayerPeer must be connecting or connected.");
- if (network_peer.is_valid()) {
- network_peer->disconnect("peer_connected", callable_mp(this, &MultiplayerAPI::_add_peer));
- network_peer->disconnect("peer_disconnected", callable_mp(this, &MultiplayerAPI::_del_peer));
- network_peer->disconnect("connection_succeeded", callable_mp(this, &MultiplayerAPI::_connected_to_server));
- network_peer->disconnect("connection_failed", callable_mp(this, &MultiplayerAPI::_connection_failed));
- network_peer->disconnect("server_disconnected", callable_mp(this, &MultiplayerAPI::_server_disconnected));
+ if (multiplayer_peer.is_valid()) {
+ multiplayer_peer->disconnect("peer_connected", callable_mp(this, &MultiplayerAPI::_add_peer));
+ multiplayer_peer->disconnect("peer_disconnected", callable_mp(this, &MultiplayerAPI::_del_peer));
+ multiplayer_peer->disconnect("connection_succeeded", callable_mp(this, &MultiplayerAPI::_connected_to_server));
+ multiplayer_peer->disconnect("connection_failed", callable_mp(this, &MultiplayerAPI::_connection_failed));
+ multiplayer_peer->disconnect("server_disconnected", callable_mp(this, &MultiplayerAPI::_server_disconnected));
clear();
}
- network_peer = p_peer;
+ multiplayer_peer = p_peer;
- if (network_peer.is_valid()) {
- network_peer->connect("peer_connected", callable_mp(this, &MultiplayerAPI::_add_peer));
- network_peer->connect("peer_disconnected", callable_mp(this, &MultiplayerAPI::_del_peer));
- network_peer->connect("connection_succeeded", callable_mp(this, &MultiplayerAPI::_connected_to_server));
- network_peer->connect("connection_failed", callable_mp(this, &MultiplayerAPI::_connection_failed));
- network_peer->connect("server_disconnected", callable_mp(this, &MultiplayerAPI::_server_disconnected));
+ if (multiplayer_peer.is_valid()) {
+ multiplayer_peer->connect("peer_connected", callable_mp(this, &MultiplayerAPI::_add_peer));
+ multiplayer_peer->connect("peer_disconnected", callable_mp(this, &MultiplayerAPI::_del_peer));
+ multiplayer_peer->connect("connection_succeeded", callable_mp(this, &MultiplayerAPI::_connected_to_server));
+ multiplayer_peer->connect("connection_failed", callable_mp(this, &MultiplayerAPI::_connection_failed));
+ multiplayer_peer->connect("server_disconnected", callable_mp(this, &MultiplayerAPI::_server_disconnected));
}
}
-Ref<MultiplayerPeer> MultiplayerAPI::get_network_peer() const {
- return network_peer;
+Ref<MultiplayerPeer> MultiplayerAPI::get_multiplayer_peer() const {
+ return multiplayer_peer;
}
void MultiplayerAPI::_process_packet(int p_from, const uint8_t *p_packet, int p_packet_len) {
@@ -221,10 +221,10 @@ void MultiplayerAPI::_process_simplify_path(int p_from, const uint8_t *p_packet,
packet.write[1] = valid_rpc_checksum;
encode_cstring(pname.get_data(), &packet.write[2]);
- network_peer->set_transfer_channel(0);
- network_peer->set_transfer_mode(Multiplayer::TRANSFER_MODE_RELIABLE);
- network_peer->set_target_peer(p_from);
- network_peer->put_packet(packet.ptr(), packet.size());
+ multiplayer_peer->set_transfer_channel(0);
+ multiplayer_peer->set_transfer_mode(Multiplayer::TRANSFER_MODE_RELIABLE);
+ multiplayer_peer->set_target_peer(p_from);
+ multiplayer_peer->put_packet(packet.ptr(), packet.size());
}
void MultiplayerAPI::_process_confirm_path(int p_from, const uint8_t *p_packet, int p_packet_len) {
@@ -300,10 +300,10 @@ bool MultiplayerAPI::_send_confirm_path(Node *p_node, NodePath p_path, PathSentC
ofs += encode_cstring(path.get_data(), &packet.write[ofs]);
for (int &E : peers_to_add) {
- network_peer->set_target_peer(E); // To all of you.
- network_peer->set_transfer_channel(0);
- network_peer->set_transfer_mode(Multiplayer::TRANSFER_MODE_RELIABLE);
- network_peer->put_packet(packet.ptr(), packet.size());
+ multiplayer_peer->set_target_peer(E); // To all of you.
+ multiplayer_peer->set_transfer_channel(0);
+ multiplayer_peer->set_transfer_mode(Multiplayer::TRANSFER_MODE_RELIABLE);
+ multiplayer_peer->put_packet(packet.ptr(), packet.size());
psc->confirmed_peers.insert(E, false); // Insert into confirmed, but as false since it was not confirmed.
}
@@ -470,10 +470,10 @@ Error MultiplayerAPI::decode_and_decompress_variant(Variant &r_variant, const ui
void MultiplayerAPI::_add_peer(int p_id) {
connected_peers.insert(p_id);
path_get_cache.insert(p_id, PathGetCache());
- if (is_network_server()) {
+ if (is_server()) {
replicator->spawn_all(p_id);
}
- emit_signal(SNAME("network_peer_connected"), p_id);
+ emit_signal(SNAME("peer_connected"), p_id);
}
void MultiplayerAPI::_del_peer(int p_id) {
@@ -488,7 +488,7 @@ void MultiplayerAPI::_del_peer(int p_id) {
PathSentCache *psc = path_send_cache.getptr(E);
psc->confirmed_peers.erase(p_id);
}
- emit_signal(SNAME("network_peer_disconnected"), p_id);
+ emit_signal(SNAME("peer_disconnected"), p_id);
}
void MultiplayerAPI::_connected_to_server() {
@@ -505,8 +505,8 @@ void MultiplayerAPI::_server_disconnected() {
Error MultiplayerAPI::send_bytes(Vector<uint8_t> p_data, int p_to, Multiplayer::TransferMode p_mode, int p_channel) {
ERR_FAIL_COND_V_MSG(p_data.size() < 1, ERR_INVALID_DATA, "Trying to send an empty raw packet.");
- ERR_FAIL_COND_V_MSG(!network_peer.is_valid(), ERR_UNCONFIGURED, "Trying to send a raw packet while no network peer is active.");
- ERR_FAIL_COND_V_MSG(network_peer->get_connection_status() != MultiplayerPeer::CONNECTION_CONNECTED, ERR_UNCONFIGURED, "Trying to send a raw packet via a network peer which is not connected.");
+ ERR_FAIL_COND_V_MSG(!multiplayer_peer.is_valid(), ERR_UNCONFIGURED, "Trying to send a raw packet while no multiplayer peer is active.");
+ ERR_FAIL_COND_V_MSG(multiplayer_peer->get_connection_status() != MultiplayerPeer::CONNECTION_CONNECTED, ERR_UNCONFIGURED, "Trying to send a raw packet via a multiplayer peer which is not connected.");
if (packet_cache.size() < p_data.size() + 1) {
packet_cache.resize(p_data.size() + 1);
@@ -516,11 +516,11 @@ Error MultiplayerAPI::send_bytes(Vector<uint8_t> p_data, int p_to, Multiplayer::
packet_cache.write[0] = NETWORK_COMMAND_RAW;
memcpy(&packet_cache.write[1], &r[0], p_data.size());
- network_peer->set_target_peer(p_to);
- network_peer->set_transfer_channel(p_channel);
- network_peer->set_transfer_mode(p_mode);
+ multiplayer_peer->set_target_peer(p_to);
+ multiplayer_peer->set_transfer_channel(p_channel);
+ multiplayer_peer->set_transfer_mode(p_mode);
- return network_peer->put_packet(packet_cache.ptr(), p_data.size() + 1);
+ return multiplayer_peer->put_packet(packet_cache.ptr(), p_data.size() + 1);
}
void MultiplayerAPI::_process_raw(int p_from, const uint8_t *p_packet, int p_packet_len) {
@@ -533,7 +533,7 @@ void MultiplayerAPI::_process_raw(int p_from, const uint8_t *p_packet, int p_pac
uint8_t *w = out.ptrw();
memcpy(&w[0], &p_packet[1], len);
}
- emit_signal(SNAME("network_peer_packet"), p_from, out);
+ emit_signal(SNAME("peer_packet"), p_from, out);
}
bool MultiplayerAPI::is_cache_confirmed(NodePath p_path, int p_peer) {
@@ -574,27 +574,27 @@ Node *MultiplayerAPI::get_cached_node(int p_from, uint32_t p_node_id) {
return node;
}
-int MultiplayerAPI::get_network_unique_id() const {
- ERR_FAIL_COND_V_MSG(!network_peer.is_valid(), 0, "No network peer is assigned. Unable to get unique network ID.");
- return network_peer->get_unique_id();
+int MultiplayerAPI::get_unique_id() const {
+ ERR_FAIL_COND_V_MSG(!multiplayer_peer.is_valid(), 0, "No multiplayer peer is assigned. Unable to get unique ID.");
+ return multiplayer_peer->get_unique_id();
}
-bool MultiplayerAPI::is_network_server() const {
- return network_peer.is_valid() && network_peer->is_server();
+bool MultiplayerAPI::is_server() const {
+ return multiplayer_peer.is_valid() && multiplayer_peer->is_server();
}
-void MultiplayerAPI::set_refuse_new_network_connections(bool p_refuse) {
- ERR_FAIL_COND_MSG(!network_peer.is_valid(), "No network peer is assigned. Unable to set 'refuse_new_connections'.");
- network_peer->set_refuse_new_connections(p_refuse);
+void MultiplayerAPI::set_refuse_new_connections(bool p_refuse) {
+ ERR_FAIL_COND_MSG(!multiplayer_peer.is_valid(), "No multiplayer peer is assigned. Unable to set 'refuse_new_connections'.");
+ multiplayer_peer->set_refuse_new_connections(p_refuse);
}
-bool MultiplayerAPI::is_refusing_new_network_connections() const {
- ERR_FAIL_COND_V_MSG(!network_peer.is_valid(), false, "No network peer is assigned. Unable to get 'refuse_new_connections'.");
- return network_peer->is_refusing_new_connections();
+bool MultiplayerAPI::is_refusing_new_connections() const {
+ ERR_FAIL_COND_V_MSG(!multiplayer_peer.is_valid(), false, "No multiplayer peer is assigned. Unable to get 'refuse_new_connections'.");
+ return multiplayer_peer->is_refusing_new_connections();
}
-Vector<int> MultiplayerAPI::get_network_connected_peers() const {
- ERR_FAIL_COND_V_MSG(!network_peer.is_valid(), Vector<int>(), "No network peer is assigned. Assume no peers are connected.");
+Vector<int> MultiplayerAPI::get_peer_ids() const {
+ ERR_FAIL_COND_V_MSG(!multiplayer_peer.is_valid(), Vector<int>(), "No multiplayer peer is assigned. Assume no peers are connected.");
Vector<int> ret;
for (Set<int>::Element *E = connected_peers.front(); E; E = E->next()) {
@@ -624,32 +624,32 @@ void MultiplayerAPI::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_root_node", "node"), &MultiplayerAPI::set_root_node);
ClassDB::bind_method(D_METHOD("get_root_node"), &MultiplayerAPI::get_root_node);
ClassDB::bind_method(D_METHOD("send_bytes", "bytes", "id", "mode", "channel"), &MultiplayerAPI::send_bytes, DEFVAL(MultiplayerPeer::TARGET_PEER_BROADCAST), DEFVAL(Multiplayer::TRANSFER_MODE_RELIABLE), DEFVAL(0));
- ClassDB::bind_method(D_METHOD("has_network_peer"), &MultiplayerAPI::has_network_peer);
- ClassDB::bind_method(D_METHOD("get_network_peer"), &MultiplayerAPI::get_network_peer);
- ClassDB::bind_method(D_METHOD("get_network_unique_id"), &MultiplayerAPI::get_network_unique_id);
- ClassDB::bind_method(D_METHOD("is_network_server"), &MultiplayerAPI::is_network_server);
+ ClassDB::bind_method(D_METHOD("has_multiplayer_peer"), &MultiplayerAPI::has_multiplayer_peer);
+ ClassDB::bind_method(D_METHOD("get_multiplayer_peer"), &MultiplayerAPI::get_multiplayer_peer);
+ ClassDB::bind_method(D_METHOD("set_multiplayer_peer", "peer"), &MultiplayerAPI::set_multiplayer_peer);
+ ClassDB::bind_method(D_METHOD("get_unique_id"), &MultiplayerAPI::get_unique_id);
+ ClassDB::bind_method(D_METHOD("is_server"), &MultiplayerAPI::is_server);
ClassDB::bind_method(D_METHOD("get_remote_sender_id"), &MultiplayerAPI::get_remote_sender_id);
- ClassDB::bind_method(D_METHOD("set_network_peer", "peer"), &MultiplayerAPI::set_network_peer);
ClassDB::bind_method(D_METHOD("poll"), &MultiplayerAPI::poll);
ClassDB::bind_method(D_METHOD("clear"), &MultiplayerAPI::clear);
- ClassDB::bind_method(D_METHOD("get_network_connected_peers"), &MultiplayerAPI::get_network_connected_peers);
- ClassDB::bind_method(D_METHOD("set_refuse_new_network_connections", "refuse"), &MultiplayerAPI::set_refuse_new_network_connections);
- ClassDB::bind_method(D_METHOD("is_refusing_new_network_connections"), &MultiplayerAPI::is_refusing_new_network_connections);
+ ClassDB::bind_method(D_METHOD("get_peers"), &MultiplayerAPI::get_peer_ids);
+ ClassDB::bind_method(D_METHOD("set_refuse_new_connections", "refuse"), &MultiplayerAPI::set_refuse_new_connections);
+ ClassDB::bind_method(D_METHOD("is_refusing_new_connections"), &MultiplayerAPI::is_refusing_new_connections);
ClassDB::bind_method(D_METHOD("set_allow_object_decoding", "enable"), &MultiplayerAPI::set_allow_object_decoding);
ClassDB::bind_method(D_METHOD("is_object_decoding_allowed"), &MultiplayerAPI::is_object_decoding_allowed);
ClassDB::bind_method(D_METHOD("get_replicator"), &MultiplayerAPI::get_replicator);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "allow_object_decoding"), "set_allow_object_decoding", "is_object_decoding_allowed");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "refuse_new_network_connections"), "set_refuse_new_network_connections", "is_refusing_new_network_connections");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "network_peer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerPeer", PROPERTY_USAGE_NONE), "set_network_peer", "get_network_peer");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "refuse_new_connections"), "set_refuse_new_connections", "is_refusing_new_connections");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "multiplayer_peer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerPeer", PROPERTY_USAGE_NONE), "set_multiplayer_peer", "get_multiplayer_peer");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "root_node", PROPERTY_HINT_RESOURCE_TYPE, "Node", PROPERTY_USAGE_NONE), "set_root_node", "get_root_node");
- ADD_PROPERTY_DEFAULT("refuse_new_network_connections", false);
+ ADD_PROPERTY_DEFAULT("refuse_new_connections", false);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "replicator", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerReplicator", PROPERTY_USAGE_NONE), "", "get_replicator");
- ADD_SIGNAL(MethodInfo("network_peer_connected", PropertyInfo(Variant::INT, "id")));
- ADD_SIGNAL(MethodInfo("network_peer_disconnected", PropertyInfo(Variant::INT, "id")));
- ADD_SIGNAL(MethodInfo("network_peer_packet", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::PACKED_BYTE_ARRAY, "packet")));
+ ADD_SIGNAL(MethodInfo("peer_connected", PropertyInfo(Variant::INT, "id")));
+ ADD_SIGNAL(MethodInfo("peer_disconnected", PropertyInfo(Variant::INT, "id")));
+ ADD_SIGNAL(MethodInfo("peer_packet", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::PACKED_BYTE_ARRAY, "packet")));
ADD_SIGNAL(MethodInfo("connected_to_server"));
ADD_SIGNAL(MethodInfo("connection_failed"));
ADD_SIGNAL(MethodInfo("server_disconnected"));
diff --git a/core/multiplayer/multiplayer_api.h b/core/multiplayer/multiplayer_api.h
index acabda62e2..1fb0318403 100644
--- a/core/multiplayer/multiplayer_api.h
+++ b/core/multiplayer/multiplayer_api.h
@@ -82,7 +82,7 @@ private:
Map<int, NodeInfo> nodes;
};
- Ref<MultiplayerPeer> network_peer;
+ Ref<MultiplayerPeer> multiplayer_peer;
Set<int> connected_peers;
int remote_sender_id = 0;
int remote_sender_override = 0;
@@ -112,8 +112,8 @@ public:
void clear();
void set_root_node(Node *p_node);
Node *get_root_node();
- void set_network_peer(const Ref<MultiplayerPeer> &p_peer);
- Ref<MultiplayerPeer> get_network_peer() const;
+ void set_multiplayer_peer(const Ref<MultiplayerPeer> &p_peer);
+ Ref<MultiplayerPeer> get_multiplayer_peer() const;
Error send_bytes(Vector<uint8_t> p_data, int p_to = MultiplayerPeer::TARGET_PEER_BROADCAST, Multiplayer::TransferMode p_mode = Multiplayer::TRANSFER_MODE_RELIABLE, int p_channel = 0);
@@ -135,15 +135,15 @@ public:
void _connection_failed();
void _server_disconnected();
- bool has_network_peer() const { return network_peer.is_valid(); }
- Vector<int> get_network_connected_peers() const;
+ bool has_multiplayer_peer() const { return multiplayer_peer.is_valid(); }
+ Vector<int> get_peer_ids() const;
const Set<int> get_connected_peers() const { return connected_peers; }
int get_remote_sender_id() const { return remote_sender_override ? remote_sender_override : remote_sender_id; }
void set_remote_sender_override(int p_id) { remote_sender_override = p_id; }
- int get_network_unique_id() const;
- bool is_network_server() const;
- void set_refuse_new_network_connections(bool p_refuse);
- bool is_refusing_new_network_connections() const;
+ int get_unique_id() const;
+ bool is_server() const;
+ void set_refuse_new_connections(bool p_refuse);
+ bool is_refusing_new_connections() const;
void set_allow_object_decoding(bool p_enable);
bool is_object_decoding_allowed() const;
diff --git a/core/multiplayer/multiplayer_replicator.cpp b/core/multiplayer/multiplayer_replicator.cpp
index 0340e11288..a4ea74327c 100644
--- a/core/multiplayer/multiplayer_replicator.cpp
+++ b/core/multiplayer/multiplayer_replicator.cpp
@@ -113,18 +113,18 @@ Error MultiplayerReplicator::_sync_all_default(const ResourceUID::ID &p_scene_id
ERR_CONTINUE(err);
ofs += size;
}
- Ref<MultiplayerPeer> network_peer = multiplayer->get_network_peer();
- network_peer->set_target_peer(p_peer);
- network_peer->set_transfer_channel(0);
- network_peer->set_transfer_mode(Multiplayer::TRANSFER_MODE_UNRELIABLE);
- return network_peer->put_packet(ptr, ofs);
+ Ref<MultiplayerPeer> peer = multiplayer->get_multiplayer_peer();
+ peer->set_target_peer(p_peer);
+ peer->set_transfer_channel(0);
+ peer->set_transfer_mode(Multiplayer::TRANSFER_MODE_UNRELIABLE);
+ return peer->put_packet(ptr, ofs);
}
void MultiplayerReplicator::_process_default_sync(const ResourceUID::ID &p_id, const uint8_t *p_packet, int p_packet_len) {
ERR_FAIL_COND_MSG(p_packet_len < SYNC_CMD_OFFSET + 5, "Invalid spawn packet received");
ERR_FAIL_COND_MSG(!replications.has(p_id), "Invalid spawn ID received " + itos(p_id));
SceneConfig &cfg = replications[p_id];
- ERR_FAIL_COND_MSG(cfg.mode != REPLICATION_MODE_SERVER || multiplayer->is_network_server(), "The defualt implementation only allows sync packets from the server");
+ ERR_FAIL_COND_MSG(cfg.mode != REPLICATION_MODE_SERVER || multiplayer->is_server(), "The defualt implementation only allows sync packets from the server");
const bool same_size = p_packet[0] & BYTE_OR_ZERO_FLAG;
int ofs = SYNC_CMD_OFFSET;
int time = p_packet[ofs];
@@ -233,11 +233,11 @@ Error MultiplayerReplicator::_send_default_spawn_despawn(int p_peer_id, const Re
memcpy(&ptr[ofs], pba.ptr(), state_len);
}
- Ref<MultiplayerPeer> network_peer = multiplayer->get_network_peer();
- network_peer->set_target_peer(p_peer_id);
- network_peer->set_transfer_channel(0);
- network_peer->set_transfer_mode(Multiplayer::TRANSFER_MODE_RELIABLE);
- return network_peer->put_packet(ptr, ofs + state_len);
+ Ref<MultiplayerPeer> peer = multiplayer->get_multiplayer_peer();
+ peer->set_target_peer(p_peer_id);
+ peer->set_transfer_channel(0);
+ peer->set_transfer_mode(Multiplayer::TRANSFER_MODE_RELIABLE);
+ return peer->put_packet(ptr, ofs + state_len);
}
void MultiplayerReplicator::_process_default_spawn_despawn(int p_from, const ResourceUID::ID &p_scene_id, const uint8_t *p_packet, int p_packet_len, bool p_spawn) {
@@ -350,9 +350,9 @@ void MultiplayerReplicator::process_sync(int p_from, const uint8_t *p_packet, in
}
}
PackedByteArray pba;
- pba.resize(p_packet_len - SPAWN_CMD_OFFSET);
+ pba.resize(p_packet_len - SYNC_CMD_OFFSET);
if (pba.size()) {
- memcpy(pba.ptrw(), p_packet, p_packet_len - SPAWN_CMD_OFFSET);
+ memcpy(pba.ptrw(), p_packet + SYNC_CMD_OFFSET, p_packet_len - SYNC_CMD_OFFSET);
}
Variant args[4] = { p_from, id, objs, pba };
Variant *argp[4] = { args, &args[1], &args[2], &args[3] };
@@ -513,21 +513,21 @@ Error MultiplayerReplicator::_send_spawn_despawn(int p_peer_id, const ResourceUI
} else if (data_size) {
encode_variant(p_data, &ptr[SPAWN_CMD_OFFSET], data_size);
}
- Ref<MultiplayerPeer> network_peer = multiplayer->get_network_peer();
- network_peer->set_target_peer(p_peer_id);
- network_peer->set_transfer_channel(0);
- network_peer->set_transfer_mode(Multiplayer::TRANSFER_MODE_RELIABLE);
- return network_peer->put_packet(ptr, SPAWN_CMD_OFFSET + data_size);
+ Ref<MultiplayerPeer> peer = multiplayer->get_multiplayer_peer();
+ peer->set_target_peer(p_peer_id);
+ peer->set_transfer_channel(0);
+ peer->set_transfer_mode(Multiplayer::TRANSFER_MODE_RELIABLE);
+ return peer->put_packet(ptr, SPAWN_CMD_OFFSET + data_size);
}
Error MultiplayerReplicator::send_despawn(int p_peer_id, const ResourceUID::ID &p_scene_id, const Variant &p_data, const NodePath &p_path) {
- ERR_FAIL_COND_V(!multiplayer->has_network_peer(), ERR_UNCONFIGURED);
+ ERR_FAIL_COND_V(!multiplayer->has_multiplayer_peer(), ERR_UNCONFIGURED);
ERR_FAIL_COND_V_MSG(!replications.has(p_scene_id), ERR_INVALID_PARAMETER, vformat("Spawnable not found: %d", p_scene_id));
const SceneConfig &cfg = replications[p_scene_id];
if (cfg.on_spawn_despawn_send.is_valid()) {
return _send_spawn_despawn(p_peer_id, p_scene_id, p_data, true);
} else {
- ERR_FAIL_COND_V_MSG(cfg.mode == REPLICATION_MODE_SERVER && multiplayer->is_network_server(), ERR_UNAVAILABLE, "Manual despawn is restricted in default server mode implementation. Use custom mode if you desire control over server spawn requests.");
+ ERR_FAIL_COND_V_MSG(cfg.mode == REPLICATION_MODE_SERVER && multiplayer->is_server(), ERR_UNAVAILABLE, "Manual despawn is restricted in default server mode implementation. Use custom mode if you desire control over server spawn requests.");
NodePath path = p_path;
Object *obj = p_data.get_type() == Variant::OBJECT ? p_data.get_validated_object() : nullptr;
if (path.is_empty() && obj) {
@@ -542,13 +542,13 @@ Error MultiplayerReplicator::send_despawn(int p_peer_id, const ResourceUID::ID &
}
Error MultiplayerReplicator::send_spawn(int p_peer_id, const ResourceUID::ID &p_scene_id, const Variant &p_data, const NodePath &p_path) {
- ERR_FAIL_COND_V(!multiplayer->has_network_peer(), ERR_UNCONFIGURED);
+ ERR_FAIL_COND_V(!multiplayer->has_multiplayer_peer(), ERR_UNCONFIGURED);
ERR_FAIL_COND_V_MSG(!replications.has(p_scene_id), ERR_INVALID_PARAMETER, vformat("Spawnable not found: %d", p_scene_id));
const SceneConfig &cfg = replications[p_scene_id];
if (cfg.on_spawn_despawn_send.is_valid()) {
return _send_spawn_despawn(p_peer_id, p_scene_id, p_data, false);
} else {
- ERR_FAIL_COND_V_MSG(cfg.mode == REPLICATION_MODE_SERVER && multiplayer->is_network_server(), ERR_UNAVAILABLE, "Manual spawn is restricted in default server mode implementation. Use custom mode if you desire control over server spawn requests.");
+ ERR_FAIL_COND_V_MSG(cfg.mode == REPLICATION_MODE_SERVER && multiplayer->is_server(), ERR_UNAVAILABLE, "Manual spawn is restricted in default server mode implementation. Use custom mode if you desire control over server spawn requests.");
NodePath path = p_path;
Object *obj = p_data.get_type() == Variant::OBJECT ? p_data.get_validated_object() : nullptr;
ERR_FAIL_COND_V_MSG(!obj, ERR_INVALID_PARAMETER, "Spawn default implementation requires the data to be an object.");
@@ -619,7 +619,7 @@ Error MultiplayerReplicator::decode_state(const ResourceUID::ID &p_scene_id, Obj
}
void MultiplayerReplicator::scene_enter_exit_notify(const String &p_scene, Node *p_node, bool p_enter) {
- if (!multiplayer->has_network_peer()) {
+ if (!multiplayer->has_multiplayer_peer()) {
return;
}
Node *root_node = multiplayer->get_root_node();
@@ -634,14 +634,14 @@ void MultiplayerReplicator::scene_enter_exit_notify(const String &p_scene, Node
}
const SceneConfig &cfg = replications[id];
if (p_enter) {
- if (cfg.mode == REPLICATION_MODE_SERVER && multiplayer->is_network_server()) {
+ if (cfg.mode == REPLICATION_MODE_SERVER && multiplayer->is_server()) {
replicated_nodes[p_node->get_instance_id()] = id;
_track(id, p_node);
spawn(id, p_node, 0);
}
emit_signal(SNAME("replicated_instance_added"), id, p_node);
} else {
- if (cfg.mode == REPLICATION_MODE_SERVER && multiplayer->is_network_server() && replicated_nodes.has(p_node->get_instance_id())) {
+ if (cfg.mode == REPLICATION_MODE_SERVER && multiplayer->is_server() && replicated_nodes.has(p_node->get_instance_id())) {
replicated_nodes.erase(p_node->get_instance_id());
_untrack(id, p_node);
despawn(id, p_node, 0);
@@ -666,7 +666,7 @@ void MultiplayerReplicator::poll() {
if (!E.value.sync_interval) {
continue;
}
- if (E.value.mode == REPLICATION_MODE_SERVER && !multiplayer->is_network_server()) {
+ if (E.value.mode == REPLICATION_MODE_SERVER && !multiplayer->is_server()) {
continue;
}
uint64_t time = OS::get_singleton()->get_ticks_usec();
@@ -741,7 +741,7 @@ Error MultiplayerReplicator::sync_all(const ResourceUID::ID &p_scene_id, int p_p
}
Error MultiplayerReplicator::send_sync(int p_peer_id, const ResourceUID::ID &p_scene_id, PackedByteArray p_data, Multiplayer::TransferMode p_transfer_mode, int p_channel) {
- ERR_FAIL_COND_V(!multiplayer->has_network_peer(), ERR_UNCONFIGURED);
+ ERR_FAIL_COND_V(!multiplayer->has_multiplayer_peer(), ERR_UNCONFIGURED);
ERR_FAIL_COND_V(!replications.has(p_scene_id), ERR_INVALID_PARAMETER);
const SceneConfig &cfg = replications[p_scene_id];
ERR_FAIL_COND_V_MSG(!cfg.on_sync_send.is_valid(), ERR_UNCONFIGURED, "Sending raw sync messages is only available with custom functions");
@@ -749,11 +749,14 @@ Error MultiplayerReplicator::send_sync(int p_peer_id, const ResourceUID::ID &p_s
uint8_t *ptr = packet_cache.ptrw();
ptr[0] = MultiplayerAPI::NETWORK_COMMAND_SYNC;
encode_uint64(p_scene_id, &ptr[1]);
- Ref<MultiplayerPeer> network_peer = multiplayer->get_network_peer();
- network_peer->set_target_peer(p_peer_id);
- network_peer->set_transfer_channel(p_channel);
- network_peer->set_transfer_mode(p_transfer_mode);
- return network_peer->put_packet(ptr, SYNC_CMD_OFFSET + p_data.size());
+ if (p_data.size()) {
+ memcpy(&ptr[SYNC_CMD_OFFSET], p_data.ptr(), p_data.size());
+ }
+ Ref<MultiplayerPeer> peer = multiplayer->get_multiplayer_peer();
+ peer->set_target_peer(p_peer_id);
+ peer->set_transfer_channel(p_channel);
+ peer->set_transfer_mode(p_transfer_mode);
+ return peer->put_packet(ptr, SYNC_CMD_OFFSET + p_data.size());
}
void MultiplayerReplicator::clear() {
diff --git a/core/multiplayer/rpc_manager.cpp b/core/multiplayer/rpc_manager.cpp
index 135dc4a187..915571375e 100644
--- a/core/multiplayer/rpc_manager.cpp
+++ b/core/multiplayer/rpc_manager.cpp
@@ -103,7 +103,7 @@ _FORCE_INLINE_ bool _can_call_mode(Node *p_node, Multiplayer::RPCMode mode, int
return true;
} break;
case Multiplayer::RPC_MODE_AUTHORITY: {
- return !p_node->is_network_authority() && p_remote_id == p_node->get_network_authority();
+ return !p_node->is_multiplayer_authority() && p_remote_id == p_node->get_multiplayer_authority();
} break;
}
@@ -232,7 +232,7 @@ void RPCManager::_process_rpc(Node *p_node, const uint16_t p_rpc_method_id, int
ERR_FAIL_COND(config.name == StringName());
bool can_call = _can_call_mode(p_node, config.rpc_mode, p_from);
- ERR_FAIL_COND_MSG(!can_call, "RPC '" + String(config.name) + "' is not allowed on node " + p_node->get_path() + " from: " + itos(p_from) + ". Mode is " + itos((int)config.rpc_mode) + ", authority is " + itos(p_node->get_network_authority()) + ".");
+ ERR_FAIL_COND_MSG(!can_call, "RPC '" + String(config.name) + "' is not allowed on node " + p_node->get_path() + " from: " + itos(p_from) + ". Mode is " + itos((int)config.rpc_mode) + ", authority is " + itos(p_node->get_multiplayer_authority()) + ".");
int argc = 0;
bool byte_only = false;
@@ -294,19 +294,19 @@ void RPCManager::_process_rpc(Node *p_node, const uint16_t p_rpc_method_id, int
}
void RPCManager::_send_rpc(Node *p_from, int p_to, uint16_t p_rpc_id, const Multiplayer::RPCConfig &p_config, const StringName &p_name, const Variant **p_arg, int p_argcount) {
- Ref<MultiplayerPeer> network_peer = multiplayer->get_network_peer();
- ERR_FAIL_COND_MSG(network_peer.is_null(), "Attempt to remote call/set when networking is not active in SceneTree.");
+ Ref<MultiplayerPeer> peer = multiplayer->get_multiplayer_peer();
+ ERR_FAIL_COND_MSG(peer.is_null(), "Attempt to call RPC without active multiplayer peer.");
- ERR_FAIL_COND_MSG(network_peer->get_connection_status() == MultiplayerPeer::CONNECTION_CONNECTING, "Attempt to remote call/set when networking is not connected yet in SceneTree.");
+ ERR_FAIL_COND_MSG(peer->get_connection_status() == MultiplayerPeer::CONNECTION_CONNECTING, "Attempt to call RPC while multiplayer peer is not connected yet.");
- ERR_FAIL_COND_MSG(network_peer->get_connection_status() == MultiplayerPeer::CONNECTION_DISCONNECTED, "Attempt to remote call/set when networking is disconnected.");
+ ERR_FAIL_COND_MSG(peer->get_connection_status() == MultiplayerPeer::CONNECTION_DISCONNECTED, "Attempt to call RPC while multiplayer peer is disconnected.");
- ERR_FAIL_COND_MSG(p_argcount > 255, "Too many arguments >255.");
+ ERR_FAIL_COND_MSG(p_argcount > 255, "Too many arguments (>255).");
- if (p_to != 0 && !multiplayer->get_network_connected_peers().has(ABS(p_to))) {
- ERR_FAIL_COND_MSG(p_to == network_peer->get_unique_id(), "Attempt to remote call/set yourself! unique ID: " + itos(network_peer->get_unique_id()) + ".");
+ if (p_to != 0 && !multiplayer->get_connected_peers().has(ABS(p_to))) {
+ ERR_FAIL_COND_MSG(p_to == peer->get_unique_id(), "Attempt to call RPC on yourself! Peer unique ID: " + itos(peer->get_unique_id()) + ".");
- ERR_FAIL_MSG("Attempt to remote call unexisting ID: " + itos(p_to) + ".");
+ ERR_FAIL_MSG("Attempt to call RPC with unknown peer ID: " + itos(p_to) + ".");
}
NodePath from_path = (multiplayer->get_root_node()->get_path()).rel_path_to(p_from->get_path());
@@ -416,13 +416,13 @@ void RPCManager::_send_rpc(Node *p_from, int p_to, uint16_t p_rpc_id, const Mult
#endif
// Take chance and set transfer mode, since all send methods will use it.
- network_peer->set_transfer_channel(p_config.channel);
- network_peer->set_transfer_mode(p_config.transfer_mode);
+ peer->set_transfer_channel(p_config.channel);
+ peer->set_transfer_mode(p_config.transfer_mode);
if (has_all_peers) {
// They all have verified paths, so send fast.
- network_peer->set_target_peer(p_to); // To all of you.
- network_peer->put_packet(packet_cache.ptr(), ofs); // A message with love.
+ peer->set_target_peer(p_to); // To all of you.
+ peer->put_packet(packet_cache.ptr(), ofs); // A message with love.
} else {
// Unreachable because the node ID is never compressed if the peers doesn't know it.
CRASH_COND(node_id_compression != NETWORK_NODE_ID_COMPRESSION_32);
@@ -446,28 +446,28 @@ void RPCManager::_send_rpc(Node *p_from, int p_to, uint16_t p_rpc_id, const Mult
bool confirmed = multiplayer->is_cache_confirmed(from_path, P);
- network_peer->set_target_peer(P); // To this one specifically.
+ peer->set_target_peer(P); // To this one specifically.
if (confirmed) {
// This one confirmed path, so use id.
encode_uint32(psc_id, &(packet_cache.write[1]));
- network_peer->put_packet(packet_cache.ptr(), ofs);
+ peer->put_packet(packet_cache.ptr(), ofs);
} else {
// This one did not confirm path yet, so use entire path (sorry!).
encode_uint32(0x80000000 | ofs, &(packet_cache.write[1])); // Offset to path and flag.
- network_peer->put_packet(packet_cache.ptr(), ofs + path_len);
+ peer->put_packet(packet_cache.ptr(), ofs + path_len);
}
}
}
}
void RPCManager::rpcp(Node *p_node, int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount) {
- Ref<MultiplayerPeer> network_peer = multiplayer->get_network_peer();
- ERR_FAIL_COND_MSG(!network_peer.is_valid(), "Trying to call an RPC while no network peer is active.");
+ Ref<MultiplayerPeer> peer = multiplayer->get_multiplayer_peer();
+ ERR_FAIL_COND_MSG(!peer.is_valid(), "Trying to call an RPC while no multiplayer peer is active.");
ERR_FAIL_COND_MSG(!p_node->is_inside_tree(), "Trying to call an RPC on a node which is not inside SceneTree.");
- ERR_FAIL_COND_MSG(network_peer->get_connection_status() != MultiplayerPeer::CONNECTION_CONNECTED, "Trying to call an RPC via a network peer which is not connected.");
+ ERR_FAIL_COND_MSG(peer->get_connection_status() != MultiplayerPeer::CONNECTION_CONNECTED, "Trying to call an RPC via a multiplayer peer which is not connected.");
- int node_id = network_peer->get_unique_id();
+ int node_id = peer->get_unique_id();
bool call_local_native = false;
bool call_local_script = false;
uint16_t rpc_id = UINT16_MAX;
@@ -493,7 +493,7 @@ void RPCManager::rpcp(Node *p_node, int p_peer_id, const StringName &p_method, c
if (call_local_native) {
Callable::CallError ce;
- multiplayer->set_remote_sender_override(network_peer->get_unique_id());
+ multiplayer->set_remote_sender_override(peer->get_unique_id());
p_node->call(p_method, p_arg, p_argcount, ce);
multiplayer->set_remote_sender_override(0);
@@ -509,7 +509,7 @@ void RPCManager::rpcp(Node *p_node, int p_peer_id, const StringName &p_method, c
Callable::CallError ce;
ce.error = Callable::CallError::CALL_OK;
- multiplayer->set_remote_sender_override(network_peer->get_unique_id());
+ multiplayer->set_remote_sender_override(peer->get_unique_id());
p_node->get_script_instance()->call(p_method, p_arg, p_argcount, ce);
multiplayer->set_remote_sender_override(0);
diff --git a/core/os/os.cpp b/core/os/os.cpp
index 63390919f4..dc3fe29dca 100644
--- a/core/os/os.cpp
+++ b/core/os/os.cpp
@@ -146,6 +146,10 @@ bool OS::is_stdout_verbose() const {
return _verbose_stdout;
}
+bool OS::is_single_window() const {
+ return _single_window;
+}
+
bool OS::is_stdout_debug_enabled() const {
return _debug_stdout;
}
@@ -357,9 +361,17 @@ void OS::set_has_server_feature_callback(HasServerFeatureCallback p_callback) {
}
bool OS::has_feature(const String &p_feature) {
- if (p_feature == get_name()) {
+ // Feature tags are always lowercase for consistency.
+ if (p_feature == get_name().to_lower()) {
+ return true;
+ }
+
+ // Catch-all `linuxbsd` feature tag that matches on both Linux and BSD.
+ // This is the one exposed in the project settings dialog.
+ if (p_feature == "linuxbsd" && (get_name() == "Linux" || get_name() == "FreeBSD" || get_name() == "NetBSD" || get_name() == "OpenBSD" || get_name() == "BSD")) {
return true;
}
+
#ifdef DEBUG_ENABLED
if (p_feature == "debug") {
return true;
diff --git a/core/os/os.h b/core/os/os.h
index 55b21266fc..f585483300 100644
--- a/core/os/os.h
+++ b/core/os/os.h
@@ -52,6 +52,7 @@ class OS {
int low_processor_usage_mode_sleep_usec = 10000;
bool _verbose_stdout = false;
bool _debug_stdout = false;
+ bool _single_window = false;
String _local_clipboard;
int _exit_code = EXIT_FAILURE; // unexpected exit is marked as failure
int _orientation;
@@ -224,6 +225,8 @@ public:
void set_stdout_enabled(bool p_enabled);
void set_stderr_enabled(bool p_enabled);
+ bool is_single_window() const;
+
virtual void disable_crash_handler() {}
virtual bool is_disable_crash_handler() const { return false; }
virtual void initialize_debugging() {}
diff --git a/core/string/ustring.cpp b/core/string/ustring.cpp
index ed6fd13cc8..daeb7fbd17 100644
--- a/core/string/ustring.cpp
+++ b/core/string/ustring.cpp
@@ -1551,19 +1551,21 @@ String String::num_real(double p_num, bool p_trailing) {
bool neg = p_num < 0;
p_num = ABS(p_num);
- int intn = (int)p_num;
+ int64_t intn = (int64_t)p_num;
// Decimal part.
if (intn != p_num) {
- double dec = p_num - (double)(intn);
+ double dec = p_num - (double)intn;
int digit = 0;
-#if REAL_T_IS_DOUBLE
+#ifdef REAL_T_IS_DOUBLE
int decimals = 14;
+ double tolerance = 1e-14;
#else
int decimals = 6;
+ double tolerance = 1e-6;
#endif
// We want to align the digits to the above sane default, so we only
// need to subtract log10 for numbers with a positive power of ten.
@@ -1575,16 +1577,21 @@ String String::num_real(double p_num, bool p_trailing) {
decimals = MAX_DECIMALS;
}
- int dec_int = 0;
- int dec_max = 0;
+ // In case the value ends up ending in "99999", we want to add a
+ // tiny bit to the value we're checking when deciding when to stop,
+ // so we multiply by slightly above 1 (1 + 1e-7 or 1e-15).
+ double check_multiplier = 1 + tolerance / 10;
+
+ int64_t dec_int = 0;
+ int64_t dec_max = 0;
while (true) {
dec *= 10.0;
- dec_int = dec_int * 10 + (int)dec % 10;
+ dec_int = dec_int * 10 + (int64_t)dec % 10;
dec_max = dec_max * 10 + 9;
digit++;
- if ((dec - (double)((int)dec)) < 1e-6) {
+ if ((dec - (double)(int64_t)(dec * check_multiplier)) < tolerance) {
break;
}
@@ -1594,7 +1601,7 @@ String String::num_real(double p_num, bool p_trailing) {
}
dec *= 10;
- int last = (int)dec % 10;
+ int last = (int64_t)dec % 10;
if (last > 5) {
if (dec_int == dec_max) {
@@ -3555,7 +3562,7 @@ String String::strip_edges(bool left, bool right) const {
}
if (right) {
- for (int i = (int)(len - 1); i >= 0; i--) {
+ for (int i = len - 1; i >= 0; i--) {
if (operator[](i) <= 32) {
end--;
} else {
@@ -4329,23 +4336,39 @@ bool String::is_relative_path() const {
}
String String::get_base_dir() const {
- int basepos = find(":/");
- if (basepos == -1) {
- basepos = find(":\\");
+ int end = 0;
+
+ // url scheme style base
+ int basepos = find("://");
+ if (basepos != -1) {
+ end = basepos + 3;
+ }
+
+ // windows top level directory base
+ if (end == 0) {
+ basepos = find(":/");
+ if (basepos == -1) {
+ basepos = find(":\\");
+ }
+ if (basepos != -1) {
+ end = basepos + 2;
+ }
+ }
+
+ // unix root directory base
+ if (end == 0) {
+ if (begins_with("/")) {
+ end = 1;
+ }
}
+
String rs;
String base;
- if (basepos != -1) {
- int end = basepos + 3;
+ if (end != 0) {
rs = substr(end, length());
base = substr(0, end);
} else {
- if (begins_with("/")) {
- rs = substr(1, length());
- base = "/";
- } else {
- rs = *this;
- }
+ rs = *this;
}
int sep = MAX(rs.rfind("/"), rs.rfind("\\"));
diff --git a/core/string/ustring.h b/core/string/ustring.h
index 6a4b40da60..24da6b82af 100644
--- a/core/string/ustring.h
+++ b/core/string/ustring.h
@@ -523,10 +523,10 @@ String DTRN(const String &p_text, const String &p_text_plural, int p_n, const St
#define TTRGET(m_value) TTR(m_value)
#else
-#define TTR(m_value) (String())
-#define TTRN(m_value) (String())
-#define DTR(m_value) (String())
-#define DTRN(m_value) (String())
+#define TTR(m_value) String()
+#define TTRN(m_value) String()
+#define DTR(m_value) String()
+#define DTRN(m_value) String()
#define TTRC(m_value) (m_value)
#define TTRGET(m_value) (m_value)
#endif
diff --git a/core/templates/cowdata.h b/core/templates/cowdata.h
index ba9babe0af..9b8c0eb528 100644
--- a/core/templates/cowdata.h
+++ b/core/templates/cowdata.h
@@ -49,6 +49,12 @@ class VMap;
SAFE_NUMERIC_TYPE_PUN_GUARANTEES(uint32_t)
#endif
+// Silence a false positive warning (see GH-52119).
+#if defined(__GNUC__) && !defined(__clang__)
+#pragma GCC diagnostic push
+#pragma GCC diagnostic ignored "-Wplacement-new"
+#endif
+
template <class T>
class CowData {
template <class TV>
@@ -380,4 +386,8 @@ CowData<T>::~CowData() {
_unref(_ptr);
}
+#if defined(__GNUC__) && !defined(__clang__)
+#pragma GCC diagnostic pop
+#endif
+
#endif // COWDATA_H
diff --git a/core/templates/vector.h b/core/templates/vector.h
index 033345d04c..2600604eb7 100644
--- a/core/templates/vector.h
+++ b/core/templates/vector.h
@@ -92,7 +92,7 @@ public:
void append_array(Vector<T> p_other);
- bool has(const T &p_val) {
+ bool has(const T &p_val) const {
return find(p_val, 0) != -1;
}
diff --git a/core/variant/variant.cpp b/core/variant/variant.cpp
index c5cada674f..0dbeb6e4cb 100644
--- a/core/variant/variant.cpp
+++ b/core/variant/variant.cpp
@@ -2832,7 +2832,7 @@ uint32_t Variant::hash() const {
return _data._bool ? 1 : 0;
} break;
case INT: {
- return _data._int;
+ return hash_one_uint64((uint64_t)_data._int);
} break;
case FLOAT: {
return hash_djb2_one_float(_data._float);
@@ -2847,8 +2847,8 @@ uint32_t Variant::hash() const {
return hash_djb2_one_float(reinterpret_cast<const Vector2 *>(_data._mem)->y, hash);
} break;
case VECTOR2I: {
- uint32_t hash = hash_djb2_one_32(reinterpret_cast<const Vector2i *>(_data._mem)->x);
- return hash_djb2_one_32(reinterpret_cast<const Vector2i *>(_data._mem)->y, hash);
+ uint32_t hash = hash_djb2_one_32((uint32_t) reinterpret_cast<const Vector2i *>(_data._mem)->x);
+ return hash_djb2_one_32((uint32_t) reinterpret_cast<const Vector2i *>(_data._mem)->y, hash);
} break;
case RECT2: {
uint32_t hash = hash_djb2_one_float(reinterpret_cast<const Rect2 *>(_data._mem)->position.x);
@@ -2857,10 +2857,10 @@ uint32_t Variant::hash() const {
return hash_djb2_one_float(reinterpret_cast<const Rect2 *>(_data._mem)->size.y, hash);
} break;
case RECT2I: {
- uint32_t hash = hash_djb2_one_32(reinterpret_cast<const Rect2i *>(_data._mem)->position.x);
- hash = hash_djb2_one_32(reinterpret_cast<const Rect2i *>(_data._mem)->position.y, hash);
- hash = hash_djb2_one_32(reinterpret_cast<const Rect2i *>(_data._mem)->size.x, hash);
- return hash_djb2_one_32(reinterpret_cast<const Rect2i *>(_data._mem)->size.y, hash);
+ uint32_t hash = hash_djb2_one_32((uint32_t) reinterpret_cast<const Rect2i *>(_data._mem)->position.x);
+ hash = hash_djb2_one_32((uint32_t) reinterpret_cast<const Rect2i *>(_data._mem)->position.y, hash);
+ hash = hash_djb2_one_32((uint32_t) reinterpret_cast<const Rect2i *>(_data._mem)->size.x, hash);
+ return hash_djb2_one_32((uint32_t) reinterpret_cast<const Rect2i *>(_data._mem)->size.y, hash);
} break;
case TRANSFORM2D: {
uint32_t hash = 5831;
@@ -2878,9 +2878,9 @@ uint32_t Variant::hash() const {
return hash_djb2_one_float(reinterpret_cast<const Vector3 *>(_data._mem)->z, hash);
} break;
case VECTOR3I: {
- uint32_t hash = hash_djb2_one_32(reinterpret_cast<const Vector3i *>(_data._mem)->x);
- hash = hash_djb2_one_32(reinterpret_cast<const Vector3i *>(_data._mem)->y, hash);
- return hash_djb2_one_32(reinterpret_cast<const Vector3i *>(_data._mem)->z, hash);
+ uint32_t hash = hash_djb2_one_32((uint32_t) reinterpret_cast<const Vector3i *>(_data._mem)->x);
+ hash = hash_djb2_one_32((uint32_t) reinterpret_cast<const Vector3i *>(_data._mem)->y, hash);
+ return hash_djb2_one_32((uint32_t) reinterpret_cast<const Vector3i *>(_data._mem)->z, hash);
} break;
case PLANE: {
uint32_t hash = hash_djb2_one_float(reinterpret_cast<const Plane *>(_data._mem)->normal.x);